1 #include "mutation/mutation-processor.h"
2 #include "core/hp-mp-processor.h"
4 #include "inventory/inventory-object.h"
5 #include "inventory/inventory-slot-types.h"
6 #include "io/targeting.h"
7 #include "monster-floor/monster-summon.h"
8 #include "monster-floor/place-monster-types.h"
9 #include "monster-race/monster-race.h"
10 #include "monster/monster-status.h"
11 #include "mutation/mutation-flag-types.h"
12 #include "mutation/mutation.h"
13 #include "object-hook/hook-checker.h"
14 #include "object-hook/hook-enchant.h"
15 #include "object/lite-processor.h"
16 #include "player/digestion-processor.h"
17 #include "player/player-damage.h"
18 #include "player/player-move.h"
19 #include "spell-kind/spells-floor.h"
20 #include "spell-kind/spells-launcher.h"
21 #include "spell-kind/spells-lite.h"
22 #include "spell-kind/spells-sight.h"
23 #include "spell-kind/spells-teleport.h"
24 #include "spell-realm/spells-hex.h"
25 #include "spell/spell-types.h"
26 #include "spell/spells-summon.h"
27 #include "spell/spells3.h"
28 #include "status/bad-status-setter.h"
29 #include "status/base-status.h"
30 #include "status/body-improvement.h"
31 #include "status/buff-setter.h"
32 #include "status/form-changer.h"
33 #include "status/shape-changer.h"
34 #include "status/sight-setter.h"
35 #include "store/store-owners.h"
36 #include "store/store-util.h"
37 #include "store/store.h"
38 #include "term/screen-processor.h"
39 #include "view/display-messages.h"
42 * @brief 10ゲームターンが進行するごとに突然変異の発動判定を行う処理
43 * / Handle mutation effects once every 10 game turns
46 void process_world_aux_mutation(player_type *creature_ptr)
48 if (!creature_ptr->muta2 || creature_ptr->phase_out || creature_ptr->wild_mode)
51 if ((creature_ptr->muta2 & MUT2_BERS_RAGE) && one_in_(3000)) {
52 disturb(creature_ptr, FALSE, TRUE);
53 msg_print(_("ウガァァア!", "RAAAAGHH!"));
54 msg_print(_("激怒の発作に襲われた!", "You feel a fit of rage coming over you!"));
55 (void)set_shero(creature_ptr, 10 + randint1(creature_ptr->lev), FALSE);
56 (void)set_afraid(creature_ptr, 0);
59 if ((creature_ptr->muta2 & MUT2_COWARDICE) && (randint1(3000) == 13)) {
60 if (!creature_ptr->resist_fear) {
61 disturb(creature_ptr, FALSE, TRUE);
62 msg_print(_("とても暗い... とても恐い!", "It's so dark... so scary!"));
63 set_afraid(creature_ptr, creature_ptr->afraid + 13 + randint1(26));
67 if ((creature_ptr->muta2 & MUT2_RTELEPORT) && (randint1(5000) == 88)) {
68 if (!creature_ptr->resist_nexus && !(creature_ptr->muta1 & MUT1_VTELEPORT) && !creature_ptr->anti_tele) {
69 disturb(creature_ptr, FALSE, TRUE);
70 msg_print(_("あなたの位置は突然ひじょうに不確定になった...", "Your position suddenly seems very uncertain..."));
72 teleport_player(creature_ptr, 40, TELEPORT_PASSIVE);
76 if ((creature_ptr->muta2 & MUT2_ALCOHOL) && (randint1(6400) == 321)) {
77 if (!creature_ptr->resist_conf && !creature_ptr->resist_chaos) {
78 disturb(creature_ptr, FALSE, TRUE);
79 creature_ptr->redraw |= PR_EXTRA;
80 msg_print(_("いひきがもーろーとひてきたきがふる...ヒック!", "You feel a SSSCHtupor cOmINg over yOu... *HIC*!"));
83 if (!creature_ptr->resist_conf) {
84 (void)set_confused(creature_ptr, creature_ptr->confused + randint0(20) + 15);
87 if (!creature_ptr->resist_chaos) {
91 lose_all_info(creature_ptr);
93 wiz_dark(creature_ptr);
94 (void)teleport_player_aux(creature_ptr, 100, FALSE, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
95 wiz_dark(creature_ptr);
96 msg_print(_("あなたは見知らぬ場所で目が醒めた...頭が痛い。", "You wake up somewhere with a sore head..."));
97 msg_print(_("何も覚えていない。どうやってここに来たかも分からない!", "You can't remember a thing or how you got here!"));
100 msg_print(_("き~れいなちょおちょらとんれいる~", "Thishcischs GooDSChtuff!"));
101 (void)set_image(creature_ptr, creature_ptr->image + randint0(150) + 150);
107 if ((creature_ptr->muta2 & MUT2_HALLU) && (randint1(6400) == 42)) {
108 if (!creature_ptr->resist_chaos) {
109 disturb(creature_ptr, FALSE, TRUE);
110 creature_ptr->redraw |= PR_EXTRA;
111 (void)set_image(creature_ptr, creature_ptr->image + randint0(50) + 20);
115 if ((creature_ptr->muta2 & MUT2_FLATULENT) && (randint1(3000) == 13)) {
116 disturb(creature_ptr, FALSE, TRUE);
117 msg_print(_("ブゥーーッ!おっと。", "BRRAAAP! Oops."));
119 fire_ball(creature_ptr, GF_POIS, 0, creature_ptr->lev, 3);
122 if ((creature_ptr->muta2 & MUT2_PROD_MANA) && !creature_ptr->anti_magic && one_in_(9000)) {
124 disturb(creature_ptr, FALSE, TRUE);
125 msg_print(_("魔法のエネルギーが突然あなたの中に流れ込んできた!エネルギーを解放しなければならない!",
126 "Magical energy flows through you! You must release it!"));
130 (void)get_hack_dir(creature_ptr, &dire);
131 fire_ball(creature_ptr, GF_MANA, dire, creature_ptr->lev * 2, 3);
134 if ((creature_ptr->muta2 & MUT2_ATT_DEMON) && !creature_ptr->anti_magic && (randint1(6666) == 666)) {
135 bool pet = one_in_(6);
136 BIT_FLAGS mode = PM_ALLOW_GROUP;
139 mode |= PM_FORCE_PET;
141 mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
143 if (summon_specific(creature_ptr, (pet ? -1 : 0), creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_DEMON, mode)) {
144 msg_print(_("あなたはデーモンを引き寄せた!", "You have attracted a demon!"));
145 disturb(creature_ptr, FALSE, TRUE);
149 if ((creature_ptr->muta2 & MUT2_SPEED_FLUX) && one_in_(6000)) {
150 disturb(creature_ptr, FALSE, TRUE);
152 msg_print(_("精力的でなくなった気がする。", "You feel less energetic."));
154 if (creature_ptr->fast > 0) {
155 set_fast(creature_ptr, 0, TRUE);
157 set_slow(creature_ptr, randint1(30) + 10, FALSE);
160 msg_print(_("精力的になった気がする。", "You feel more energetic."));
162 if (creature_ptr->slow > 0) {
163 set_slow(creature_ptr, 0, TRUE);
165 set_fast(creature_ptr, randint1(30) + 10, FALSE);
170 if ((creature_ptr->muta2 & MUT2_BANISH_ALL) && one_in_(9000)) {
171 disturb(creature_ptr, FALSE, TRUE);
172 msg_print(_("突然ほとんど孤独になった気がする。", "You suddenly feel almost lonely."));
174 banish_monsters(creature_ptr, 100);
175 if (!creature_ptr->current_floor_ptr->dun_level && creature_ptr->town_num) {
178 n = randint0(MAX_STORES);
179 } while ((n == STORE_HOME) || (n == STORE_MUSEUM));
181 msg_print(_("店の主人が丘に向かって走っている!", "You see one of the shopkeepers running for the hills!"));
182 store_shuffle(creature_ptr, n);
187 if ((creature_ptr->muta2 & MUT2_EAT_LIGHT) && one_in_(3000)) {
190 msg_print(_("影につつまれた。", "A shadow passes over you."));
193 if ((creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].info & (CAVE_GLOW | CAVE_MNDK)) == CAVE_GLOW) {
194 hp_player(creature_ptr, 10);
197 o_ptr = &creature_ptr->inventory_list[INVEN_LITE];
199 if (o_ptr->tval == TV_LITE) {
200 if (!object_is_fixed_artifact(o_ptr) && (o_ptr->xtra4 > 0)) {
201 hp_player(creature_ptr, o_ptr->xtra4 / 20);
203 msg_print(_("光源からエネルギーを吸収した!", "You absorb energy from your light!"));
204 notice_lite_change(creature_ptr, o_ptr);
209 * Unlite the area (radius 10) around player and
210 * do 50 points damage to every affected monster
212 unlite_area(creature_ptr, 50, 10);
215 if ((creature_ptr->muta2 & MUT2_ATT_ANIMAL) && !creature_ptr->anti_magic && one_in_(7000)) {
216 bool pet = one_in_(3);
217 BIT_FLAGS mode = PM_ALLOW_GROUP;
220 mode |= PM_FORCE_PET;
222 mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
224 if (summon_specific(creature_ptr, (pet ? -1 : 0), creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_ANIMAL, mode)) {
225 msg_print(_("動物を引き寄せた!", "You have attracted an animal!"));
226 disturb(creature_ptr, FALSE, TRUE);
230 if ((creature_ptr->muta2 & MUT2_RAW_CHAOS) && !creature_ptr->anti_magic && one_in_(8000)) {
231 disturb(creature_ptr, FALSE, TRUE);
232 msg_print(_("周りの空間が歪んでいる気がする!", "You feel the world warping around you!"));
235 fire_ball(creature_ptr, GF_CHAOS, 0, creature_ptr->lev, 8);
238 if ((creature_ptr->muta2 & MUT2_NORMALITY) && one_in_(5000)) {
239 if (!lose_mutation(creature_ptr, 0))
240 msg_print(_("奇妙なくらい普通になった気がする。", "You feel oddly normal."));
243 if ((creature_ptr->muta2 & MUT2_WRAITH) && !creature_ptr->anti_magic && one_in_(3000)) {
244 disturb(creature_ptr, FALSE, TRUE);
245 msg_print(_("非物質化した!", "You feel insubstantial!"));
248 set_wraith_form(creature_ptr, randint1(creature_ptr->lev / 2) + (creature_ptr->lev / 2), FALSE);
251 if ((creature_ptr->muta2 & MUT2_POLY_WOUND) && one_in_(3000)) {
252 do_poly_wounds(creature_ptr);
255 if ((creature_ptr->muta2 & MUT2_WASTING) && one_in_(3000)) {
256 int which_stat = randint0(A_MAX);
257 int sustained = FALSE;
259 switch (which_stat) {
261 if (creature_ptr->sustain_str)
265 if (creature_ptr->sustain_int)
269 if (creature_ptr->sustain_wis)
273 if (creature_ptr->sustain_dex)
277 if (creature_ptr->sustain_con)
281 if (creature_ptr->sustain_chr)
285 msg_print(_("不正な状態!", "Invalid stat chosen!"));
290 disturb(creature_ptr, FALSE, TRUE);
291 msg_print(_("自分が衰弱していくのが分かる!", "You can feel yourself wasting away!"));
293 (void)dec_stat(creature_ptr, which_stat, randint1(6) + 6, one_in_(3));
297 if ((creature_ptr->muta2 & MUT2_ATT_DRAGON) && !creature_ptr->anti_magic && one_in_(3000)) {
298 bool pet = one_in_(5);
299 BIT_FLAGS mode = PM_ALLOW_GROUP;
302 mode |= PM_FORCE_PET;
304 mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
306 if (summon_specific(creature_ptr, (pet ? -1 : 0), creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_DRAGON, mode)) {
307 msg_print(_("ドラゴンを引き寄せた!", "You have attracted a dragon!"));
308 disturb(creature_ptr, FALSE, TRUE);
312 if ((creature_ptr->muta2 & MUT2_WEIRD_MIND) && !creature_ptr->anti_magic && one_in_(3000)) {
313 if (creature_ptr->tim_esp > 0) {
314 msg_print(_("精神にもやがかかった!", "Your mind feels cloudy!"));
315 set_tim_esp(creature_ptr, 0, TRUE);
317 msg_print(_("精神が広がった!", "Your mind expands!"));
318 set_tim_esp(creature_ptr, creature_ptr->lev, FALSE);
322 if ((creature_ptr->muta2 & MUT2_NAUSEA) && !creature_ptr->slow_digest && one_in_(9000)) {
323 disturb(creature_ptr, FALSE, TRUE);
324 msg_print(_("胃が痙攣し、食事を失った!", "Your stomach roils, and you lose your lunch!"));
326 set_food(creature_ptr, PY_FOOD_WEAK);
327 if (music_singing_any(creature_ptr))
328 stop_singing(creature_ptr);
329 if (hex_spelling_any(creature_ptr))
330 stop_hex_spell_all(creature_ptr);
333 if ((creature_ptr->muta2 & MUT2_WALK_SHAD) && !creature_ptr->anti_magic && one_in_(12000) && !creature_ptr->current_floor_ptr->inside_arena) {
334 reserve_alter_reality(creature_ptr);
337 if ((creature_ptr->muta2 & MUT2_WARNING) && one_in_(1000)) {
338 int danger_amount = 0;
339 for (MONSTER_IDX monster = 0; monster < creature_ptr->current_floor_ptr->m_max; monster++) {
340 monster_type *m_ptr = &creature_ptr->current_floor_ptr->m_list[monster];
341 monster_race *r_ptr = &r_info[m_ptr->r_idx];
342 if (!monster_is_valid(m_ptr))
345 if (r_ptr->level >= creature_ptr->lev) {
346 danger_amount += r_ptr->level - creature_ptr->lev + 1;
350 if (danger_amount > 100)
351 msg_print(_("非常に恐ろしい気がする!", "You feel utterly terrified!"));
352 else if (danger_amount > 50)
353 msg_print(_("恐ろしい気がする!", "You feel terrified!"));
354 else if (danger_amount > 20)
355 msg_print(_("非常に心配な気がする!", "You feel very worried!"));
356 else if (danger_amount > 10)
357 msg_print(_("心配な気がする!", "You feel paranoid!"));
358 else if (danger_amount > 5)
359 msg_print(_("ほとんど安全な気がする。", "You feel almost safe."));
361 msg_print(_("寂しい気がする。", "You feel lonely."));
364 if ((creature_ptr->muta2 & MUT2_INVULN) && !creature_ptr->anti_magic && one_in_(5000)) {
365 disturb(creature_ptr, FALSE, TRUE);
366 msg_print(_("無敵な気がする!", "You feel invincible!"));
368 (void)set_invuln(creature_ptr, randint1(8) + 8, FALSE);
371 if ((creature_ptr->muta2 & MUT2_SP_TO_HP) && one_in_(2000)) {
372 MANA_POINT wounds = (MANA_POINT)(creature_ptr->mhp - creature_ptr->chp);
375 HIT_POINT healing = creature_ptr->csp;
376 if (healing > wounds)
379 hp_player(creature_ptr, healing);
380 creature_ptr->csp -= healing;
381 creature_ptr->redraw |= (PR_HP | PR_MANA);
385 if ((creature_ptr->muta2 & MUT2_HP_TO_SP) && !creature_ptr->anti_magic && one_in_(4000)) {
386 HIT_POINT wounds = (HIT_POINT)(creature_ptr->msp - creature_ptr->csp);
389 HIT_POINT healing = creature_ptr->chp;
390 if (healing > wounds)
393 creature_ptr->csp += healing;
394 creature_ptr->redraw |= (PR_HP | PR_MANA);
395 take_hit(creature_ptr, DAMAGE_LOSELIFE, healing, _("頭に昇った血", "blood rushing to the head"), -1);
399 if ((creature_ptr->muta2 & MUT2_DISARM) && one_in_(10000)) {
400 disturb(creature_ptr, FALSE, TRUE);
401 msg_print(_("足がもつれて転んだ!", "You trip over your own feet!"));
402 take_hit(creature_ptr, DAMAGE_NOESCAPE, randint1(creature_ptr->wt / 6), _("転倒", "tripping"), -1);
403 drop_weapons(creature_ptr);
407 bool drop_weapons(player_type *creature_ptr)
409 INVENTORY_IDX slot = 0;
410 object_type *o_ptr = NULL;
412 if (creature_ptr->wild_mode)
416 if (has_melee_weapon(creature_ptr, INVEN_RARM)) {
418 o_ptr = &creature_ptr->inventory_list[INVEN_RARM];
420 if (has_melee_weapon(creature_ptr, INVEN_LARM) && one_in_(2)) {
421 o_ptr = &creature_ptr->inventory_list[INVEN_LARM];
424 } else if (has_melee_weapon(creature_ptr, INVEN_LARM)) {
425 o_ptr = &creature_ptr->inventory_list[INVEN_LARM];
429 if (slot && !object_is_cursed(o_ptr)) {
430 msg_print(_("武器を落としてしまった!", "You drop your weapon!"));
431 drop_from_inventory(creature_ptr, slot, 1);