1 #include "system/angband.h"
2 #include "mutation/mutation-processor.h"
3 #include "spell/spells-type.h"
4 #include "spell/spells-summon.h"
5 #include "market/store-util.h"
6 #include "market/store-owners.h"
7 #include "player/player-damage.h"
8 #include "player/player-move.h"
9 #include "player/player-effects.h"
10 #include "spell/spells2.h"
11 #include "spell/spells3.h"
12 #include "spell/spells-floor.h"
13 #include "io/targeting.h"
14 #include "market/store.h"
15 #include "object/object-hook.h"
16 #include "mutation/mutation.h"
17 #include "realm/realm-hex.h"
18 #include "monster/monster-status.h"
19 #include "object/lite-processor.h"
22 * @brief 10ゲームターンが進行するごとに突然変異の発動判定を行う処理
23 * / Handle mutation effects once every 10 game turns
26 void process_world_aux_mutation(player_type* creature_ptr)
28 if (!creature_ptr->muta2)
30 if (creature_ptr->phase_out)
32 if (creature_ptr->wild_mode)
35 if ((creature_ptr->muta2 & MUT2_BERS_RAGE) && one_in_(3000)) {
36 disturb(creature_ptr, FALSE, TRUE);
37 msg_print(_("ウガァァア!", "RAAAAGHH!"));
38 msg_print(_("激怒の発作に襲われた!", "You feel a fit of rage coming over you!"));
39 (void)set_shero(creature_ptr, 10 + randint1(creature_ptr->lev), FALSE);
40 (void)set_afraid(creature_ptr, 0);
43 if ((creature_ptr->muta2 & MUT2_COWARDICE) && (randint1(3000) == 13)) {
44 if (!creature_ptr->resist_fear) {
45 disturb(creature_ptr, FALSE, TRUE);
46 msg_print(_("とても暗い... とても恐い!", "It's so dark... so scary!"));
47 set_afraid(creature_ptr, creature_ptr->afraid + 13 + randint1(26));
51 if ((creature_ptr->muta2 & MUT2_RTELEPORT) && (randint1(5000) == 88)) {
52 if (!creature_ptr->resist_nexus && !(creature_ptr->muta1 & MUT1_VTELEPORT) && !creature_ptr->anti_tele) {
53 disturb(creature_ptr, FALSE, TRUE);
54 msg_print(_("あなたの位置は突然ひじょうに不確定になった...", "Your position suddenly seems very uncertain..."));
56 teleport_player(creature_ptr, 40, TELEPORT_PASSIVE);
60 if ((creature_ptr->muta2 & MUT2_ALCOHOL) && (randint1(6400) == 321)) {
61 if (!creature_ptr->resist_conf && !creature_ptr->resist_chaos) {
62 disturb(creature_ptr, FALSE, TRUE);
63 creature_ptr->redraw |= PR_EXTRA;
64 msg_print(_("いひきがもーろーとひてきたきがふる...ヒック!", "You feel a SSSCHtupor cOmINg over yOu... *HIC*!"));
67 if (!creature_ptr->resist_conf) {
68 (void)set_confused(creature_ptr, creature_ptr->confused + randint0(20) + 15);
71 if (!creature_ptr->resist_chaos) {
75 lose_all_info(creature_ptr);
77 wiz_dark(creature_ptr);
78 (void)teleport_player_aux(creature_ptr, 100, FALSE, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
79 wiz_dark(creature_ptr);
80 msg_print(_("あなたは見知らぬ場所で目が醒めた...頭が痛い。", "You wake up somewhere with a sore head..."));
81 msg_print(_("何も覚えていない。どうやってここに来たかも分からない!", "You can't remember a thing or how you got here!"));
84 msg_print(_("き~れいなちょおちょらとんれいる~", "Thishcischs GooDSChtuff!"));
85 (void)set_image(creature_ptr, creature_ptr->image + randint0(150) + 150);
91 if ((creature_ptr->muta2 & MUT2_HALLU) && (randint1(6400) == 42)) {
92 if (!creature_ptr->resist_chaos) {
93 disturb(creature_ptr, FALSE, TRUE);
94 creature_ptr->redraw |= PR_EXTRA;
95 (void)set_image(creature_ptr, creature_ptr->image + randint0(50) + 20);
99 if ((creature_ptr->muta2 & MUT2_FLATULENT) && (randint1(3000) == 13)) {
100 disturb(creature_ptr, FALSE, TRUE);
101 msg_print(_("ブゥーーッ!おっと。", "BRRAAAP! Oops."));
103 fire_ball(creature_ptr, GF_POIS, 0, creature_ptr->lev, 3);
106 if ((creature_ptr->muta2 & MUT2_PROD_MANA) && !creature_ptr->anti_magic && one_in_(9000)) {
108 disturb(creature_ptr, FALSE, TRUE);
109 msg_print(_("魔法のエネルギーが突然あなたの中に流れ込んできた!エネルギーを解放しなければならない!",
110 "Magical energy flows through you! You must release it!"));
114 (void)get_hack_dir(creature_ptr, &dire);
115 fire_ball(creature_ptr, GF_MANA, dire, creature_ptr->lev * 2, 3);
118 if ((creature_ptr->muta2 & MUT2_ATT_DEMON) && !creature_ptr->anti_magic && (randint1(6666) == 666)) {
119 bool pet = one_in_(6);
120 BIT_FLAGS mode = PM_ALLOW_GROUP;
123 mode |= PM_FORCE_PET;
125 mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
127 if (summon_specific(creature_ptr, (pet ? -1 : 0), creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_DEMON, mode)) {
128 msg_print(_("あなたはデーモンを引き寄せた!", "You have attracted a demon!"));
129 disturb(creature_ptr, FALSE, TRUE);
133 if ((creature_ptr->muta2 & MUT2_SPEED_FLUX) && one_in_(6000)) {
134 disturb(creature_ptr, FALSE, TRUE);
136 msg_print(_("精力的でなくなった気がする。", "You feel less energetic."));
138 if (creature_ptr->fast > 0) {
139 set_fast(creature_ptr, 0, TRUE);
141 set_slow(creature_ptr, randint1(30) + 10, FALSE);
144 msg_print(_("精力的になった気がする。", "You feel more energetic."));
146 if (creature_ptr->slow > 0) {
147 set_slow(creature_ptr, 0, TRUE);
149 set_fast(creature_ptr, randint1(30) + 10, FALSE);
154 if ((creature_ptr->muta2 & MUT2_BANISH_ALL) && one_in_(9000)) {
155 disturb(creature_ptr, FALSE, TRUE);
156 msg_print(_("突然ほとんど孤独になった気がする。", "You suddenly feel almost lonely."));
158 banish_monsters(creature_ptr, 100);
159 if (!creature_ptr->current_floor_ptr->dun_level && creature_ptr->town_num) {
162 n = randint0(MAX_STORES);
163 } while ((n == STORE_HOME) || (n == STORE_MUSEUM));
165 msg_print(_("店の主人が丘に向かって走っている!", "You see one of the shopkeepers running for the hills!"));
166 store_shuffle(creature_ptr, n);
171 if ((creature_ptr->muta2 & MUT2_EAT_LIGHT) && one_in_(3000)) {
174 msg_print(_("影につつまれた。", "A shadow passes over you."));
177 if ((creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].info & (CAVE_GLOW | CAVE_MNDK)) == CAVE_GLOW) {
178 hp_player(creature_ptr, 10);
181 o_ptr = &creature_ptr->inventory_list[INVEN_LITE];
183 if (o_ptr->tval == TV_LITE) {
184 if (!object_is_fixed_artifact(o_ptr) && (o_ptr->xtra4 > 0)) {
185 hp_player(creature_ptr, o_ptr->xtra4 / 20);
187 msg_print(_("光源からエネルギーを吸収した!", "You absorb energy from your light!"));
188 notice_lite_change(creature_ptr, o_ptr);
193 * Unlite the area (radius 10) around player and
194 * do 50 points damage to every affected monster
196 unlite_area(creature_ptr, 50, 10);
199 if ((creature_ptr->muta2 & MUT2_ATT_ANIMAL) && !creature_ptr->anti_magic && one_in_(7000)) {
200 bool pet = one_in_(3);
201 BIT_FLAGS mode = PM_ALLOW_GROUP;
204 mode |= PM_FORCE_PET;
206 mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
208 if (summon_specific(creature_ptr, (pet ? -1 : 0), creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_ANIMAL, mode)) {
209 msg_print(_("動物を引き寄せた!", "You have attracted an animal!"));
210 disturb(creature_ptr, FALSE, TRUE);
214 if ((creature_ptr->muta2 & MUT2_RAW_CHAOS) && !creature_ptr->anti_magic && one_in_(8000)) {
215 disturb(creature_ptr, FALSE, TRUE);
216 msg_print(_("周りの空間が歪んでいる気がする!", "You feel the world warping around you!"));
219 fire_ball(creature_ptr, GF_CHAOS, 0, creature_ptr->lev, 8);
222 if ((creature_ptr->muta2 & MUT2_NORMALITY) && one_in_(5000)) {
223 if (!lose_mutation(creature_ptr, 0))
224 msg_print(_("奇妙なくらい普通になった気がする。", "You feel oddly normal."));
227 if ((creature_ptr->muta2 & MUT2_WRAITH) && !creature_ptr->anti_magic && one_in_(3000)) {
228 disturb(creature_ptr, FALSE, TRUE);
229 msg_print(_("非物質化した!", "You feel insubstantial!"));
232 set_wraith_form(creature_ptr, randint1(creature_ptr->lev / 2) + (creature_ptr->lev / 2), FALSE);
235 if ((creature_ptr->muta2 & MUT2_POLY_WOUND) && one_in_(3000)) {
236 do_poly_wounds(creature_ptr);
239 if ((creature_ptr->muta2 & MUT2_WASTING) && one_in_(3000)) {
240 int which_stat = randint0(A_MAX);
241 int sustained = FALSE;
243 switch (which_stat) {
245 if (creature_ptr->sustain_str)
249 if (creature_ptr->sustain_int)
253 if (creature_ptr->sustain_wis)
257 if (creature_ptr->sustain_dex)
261 if (creature_ptr->sustain_con)
265 if (creature_ptr->sustain_chr)
269 msg_print(_("不正な状態!", "Invalid stat chosen!"));
274 disturb(creature_ptr, FALSE, TRUE);
275 msg_print(_("自分が衰弱していくのが分かる!", "You can feel yourself wasting away!"));
277 (void)dec_stat(creature_ptr, which_stat, randint1(6) + 6, one_in_(3));
281 if ((creature_ptr->muta2 & MUT2_ATT_DRAGON) && !creature_ptr->anti_magic && one_in_(3000)) {
282 bool pet = one_in_(5);
283 BIT_FLAGS mode = PM_ALLOW_GROUP;
286 mode |= PM_FORCE_PET;
288 mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
290 if (summon_specific(creature_ptr, (pet ? -1 : 0), creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_DRAGON, mode)) {
291 msg_print(_("ドラゴンを引き寄せた!", "You have attracted a dragon!"));
292 disturb(creature_ptr, FALSE, TRUE);
296 if ((creature_ptr->muta2 & MUT2_WEIRD_MIND) && !creature_ptr->anti_magic && one_in_(3000)) {
297 if (creature_ptr->tim_esp > 0) {
298 msg_print(_("精神にもやがかかった!", "Your mind feels cloudy!"));
299 set_tim_esp(creature_ptr, 0, TRUE);
301 msg_print(_("精神が広がった!", "Your mind expands!"));
302 set_tim_esp(creature_ptr, creature_ptr->lev, FALSE);
306 if ((creature_ptr->muta2 & MUT2_NAUSEA) && !creature_ptr->slow_digest && one_in_(9000)) {
307 disturb(creature_ptr, FALSE, TRUE);
308 msg_print(_("胃が痙攣し、食事を失った!", "Your stomach roils, and you lose your lunch!"));
310 set_food(creature_ptr, PY_FOOD_WEAK);
311 if (music_singing_any(creature_ptr))
312 stop_singing(creature_ptr);
313 if (hex_spelling_any(creature_ptr))
314 stop_hex_spell_all(creature_ptr);
317 if ((creature_ptr->muta2 & MUT2_WALK_SHAD) && !creature_ptr->anti_magic && one_in_(12000) && !creature_ptr->current_floor_ptr->inside_arena) {
318 reserve_alter_reality(creature_ptr);
321 if ((creature_ptr->muta2 & MUT2_WARNING) && one_in_(1000)) {
322 int danger_amount = 0;
323 for (MONSTER_IDX monster = 0; monster < creature_ptr->current_floor_ptr->m_max; monster++) {
324 monster_type* m_ptr = &creature_ptr->current_floor_ptr->m_list[monster];
325 monster_race* r_ptr = &r_info[m_ptr->r_idx];
326 if (!monster_is_valid(m_ptr))
329 if (r_ptr->level >= creature_ptr->lev) {
330 danger_amount += r_ptr->level - creature_ptr->lev + 1;
334 if (danger_amount > 100)
335 msg_print(_("非常に恐ろしい気がする!", "You feel utterly terrified!"));
336 else if (danger_amount > 50)
337 msg_print(_("恐ろしい気がする!", "You feel terrified!"));
338 else if (danger_amount > 20)
339 msg_print(_("非常に心配な気がする!", "You feel very worried!"));
340 else if (danger_amount > 10)
341 msg_print(_("心配な気がする!", "You feel paranoid!"));
342 else if (danger_amount > 5)
343 msg_print(_("ほとんど安全な気がする。", "You feel almost safe."));
345 msg_print(_("寂しい気がする。", "You feel lonely."));
348 if ((creature_ptr->muta2 & MUT2_INVULN) && !creature_ptr->anti_magic && one_in_(5000)) {
349 disturb(creature_ptr, FALSE, TRUE);
350 msg_print(_("無敵な気がする!", "You feel invincible!"));
352 (void)set_invuln(creature_ptr, randint1(8) + 8, FALSE);
355 if ((creature_ptr->muta2 & MUT2_SP_TO_HP) && one_in_(2000)) {
356 MANA_POINT wounds = (MANA_POINT)(creature_ptr->mhp - creature_ptr->chp);
359 HIT_POINT healing = creature_ptr->csp;
360 if (healing > wounds)
363 hp_player(creature_ptr, healing);
364 creature_ptr->csp -= healing;
365 creature_ptr->redraw |= (PR_HP | PR_MANA);
369 if ((creature_ptr->muta2 & MUT2_HP_TO_SP) && !creature_ptr->anti_magic && one_in_(4000)) {
370 HIT_POINT wounds = (HIT_POINT)(creature_ptr->msp - creature_ptr->csp);
373 HIT_POINT healing = creature_ptr->chp;
374 if (healing > wounds)
377 creature_ptr->csp += healing;
378 creature_ptr->redraw |= (PR_HP | PR_MANA);
379 take_hit(creature_ptr, DAMAGE_LOSELIFE, healing, _("頭に昇った血", "blood rushing to the head"), -1);
383 if ((creature_ptr->muta2 & MUT2_DISARM) && one_in_(10000)) {
384 disturb(creature_ptr, FALSE, TRUE);
385 msg_print(_("足がもつれて転んだ!", "You trip over your own feet!"));
386 take_hit(creature_ptr, DAMAGE_NOESCAPE, randint1(creature_ptr->wt / 6), _("転倒", "tripping"), -1);
387 drop_weapons(creature_ptr);