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Merge pull request #1015 from sikabane-works/release/3.0.0Alpha21
[hengbandforosx/hengbandosx.git] / src / mutation / mutation-processor.cpp
1 #include "mutation/mutation-processor.h"
2 #include "core/asking-player.h"
3 #include "core/disturbance.h"
4 #include "core/player-redraw-types.h"
5 #include "dungeon/dungeon.h"
6 #include "floor/geometry.h"
7 #include "grid/grid.h"
8 #include "hpmp/hp-mp-processor.h"
9 #include "inventory/inventory-object.h"
10 #include "inventory/inventory-slot-types.h"
11 #include "io/input-key-requester.h"
12 #include "main/sound-of-music.h"
13 #include "monster-floor/monster-summon.h"
14 #include "monster-floor/place-monster-types.h"
15 #include "monster-race/monster-race.h"
16 #include "monster/monster-status.h"
17 #include "mutation/mutation-flag-types.h"
18 #include "mutation/mutation-investor-remover.h"
19 #include "object-hook/hook-checker.h"
20 #include "object-hook/hook-enchant.h"
21 #include "object/lite-processor.h"
22 #include "player-info/equipment-info.h"
23 #include "player/digestion-processor.h"
24 #include "player/player-damage.h"
25 #include "player/player-status-flags.h"
26 #include "spell-kind/spells-floor.h"
27 #include "spell-kind/spells-launcher.h"
28 #include "spell-kind/spells-lite.h"
29 #include "spell-kind/spells-sight.h"
30 #include "spell-kind/spells-teleport.h"
31 #include "spell-kind/spells-world.h"
32 #include "spell-realm/spells-hex.h"
33 #include "spell-realm/spells-song.h"
34 #include "spell/spell-types.h"
35 #include "spell/summon-types.h"
36 #include "status/bad-status-setter.h"
37 #include "status/base-status.h"
38 #include "status/body-improvement.h"
39 #include "status/buff-setter.h"
40 #include "status/shape-changer.h"
41 #include "status/sight-setter.h"
42 #include "store/store-owners.h"
43 #include "store/store-util.h"
44 #include "store/store.h"
45 #include "system/floor-type-definition.h"
46 #include "system/monster-race-definition.h"
47 #include "system/monster-type-definition.h"
48 #include "system/object-type-definition.h"
49 #include "system/player-type-definition.h"
50 #include "target/target-checker.h"
51 #include "target/target-setter.h"
52 #include "target/target-types.h"
53 #include "term/screen-processor.h"
54 #include "view/display-messages.h"
55
56 static bool get_hack_dir(player_type *creature_ptr, DIRECTION *dp)
57 {
58     *dp = 0;
59     char command;
60     DIRECTION dir = 0;
61     while (!dir) {
62         concptr p = target_okay(creature_ptr)
63             ? _("方向 ('5'でターゲットへ, '*'でターゲット再選択, ESCで中断)? ", "Direction ('5' for target, '*' to re-target, Escape to cancel)? ")
64             : _("方向 ('*'でターゲット選択, ESCで中断)? ", "Direction ('*' to choose a target, Escape to cancel)? ");
65         if (!get_com(p, &command, TRUE))
66             break;
67
68         if (use_menu && (command == '\r'))
69             command = 't';
70
71         switch (command) {
72         case 'T':
73         case 't':
74         case '.':
75         case '5':
76         case '0':
77             dir = 5;
78             break;
79         case '*':
80         case ' ':
81         case '\r':
82             if (target_set(creature_ptr, TARGET_KILL))
83                 dir = 5;
84
85             break;
86         default:
87             dir = get_keymap_dir(command);
88             break;
89         }
90
91         if ((dir == 5) && !target_okay(creature_ptr))
92             dir = 0;
93
94         if (!dir)
95             bell();
96     }
97
98     if (!dir)
99         return FALSE;
100
101     command_dir = dir;
102     if (creature_ptr->confused)
103         dir = ddd[randint0(8)];
104
105     if (command_dir != dir)
106         msg_print(_("あなたは混乱している。", "You are confused."));
107
108     *dp = dir;
109     return TRUE;
110 }
111
112 /*!
113  * @brief 10ゲームターンが進行するごとに突然変異の発動判定を行う処理
114  * / Handle mutation effects once every 10 game turns
115  */
116 void process_world_aux_mutation(player_type *creature_ptr)
117 {
118     if (creature_ptr->muta.none() || creature_ptr->phase_out || creature_ptr->wild_mode)
119         return;
120
121     if (creature_ptr->muta.has(MUTA::BERS_RAGE) && one_in_(3000)) {
122         disturb(creature_ptr, FALSE, TRUE);
123         msg_print(_("ウガァァア!", "RAAAAGHH!"));
124         msg_print(_("激怒の発作に襲われた!", "You feel a fit of rage coming over you!"));
125         (void)set_shero(creature_ptr, 10 + randint1(creature_ptr->lev), FALSE);
126         (void)set_afraid(creature_ptr, 0);
127     }
128
129     if (creature_ptr->muta.has(MUTA::COWARDICE) && (randint1(3000) == 13)) {
130         if (!has_resist_fear(creature_ptr)) {
131             disturb(creature_ptr, FALSE, TRUE);
132             msg_print(_("とても暗い... とても恐い!", "It's so dark... so scary!"));
133             set_afraid(creature_ptr, creature_ptr->afraid + 13 + randint1(26));
134         }
135     }
136
137     if (creature_ptr->muta.has(MUTA::RTELEPORT) && (randint1(5000) == 88)) {
138         if (!has_resist_nexus(creature_ptr) && creature_ptr->muta.has_not(MUTA::VTELEPORT) && !creature_ptr->anti_tele) {
139             disturb(creature_ptr, FALSE, TRUE);
140             msg_print(_("あなたの位置は突然ひじょうに不確定になった...", "Your position suddenly seems very uncertain..."));
141             msg_print(NULL);
142             teleport_player(creature_ptr, 40, TELEPORT_PASSIVE);
143         }
144     }
145
146     if (creature_ptr->muta.has(MUTA::ALCOHOL) && (randint1(6400) == 321)) {
147         if (!has_resist_conf(creature_ptr) && !has_resist_chaos(creature_ptr)) {
148             disturb(creature_ptr, FALSE, TRUE);
149             creature_ptr->redraw |= PR_EXTRA;
150             msg_print(_("いひきがもーろーとひてきたきがふる...ヒック!", "You feel a SSSCHtupor cOmINg over yOu... *HIC*!"));
151         }
152
153         if (!has_resist_conf(creature_ptr)) {
154             (void)set_confused(creature_ptr, creature_ptr->confused + randint0(20) + 15);
155         }
156
157         if (!has_resist_chaos(creature_ptr)) {
158             if (one_in_(20)) {
159                 msg_print(NULL);
160                 if (one_in_(3))
161                     lose_all_info(creature_ptr);
162                 else
163                     wiz_dark(creature_ptr);
164                 (void)teleport_player_aux(creature_ptr, 100, FALSE, static_cast<teleport_flags>(TELEPORT_NONMAGICAL | TELEPORT_PASSIVE));
165                 wiz_dark(creature_ptr);
166                 msg_print(_("あなたは見知らぬ場所で目が醒めた...頭が痛い。", "You wake up somewhere with a sore head..."));
167                 msg_print(_("何も覚えていない。どうやってここに来たかも分からない!", "You can't remember a thing or how you got here!"));
168             } else {
169                 if (one_in_(3)) {
170                     msg_print(_("き~れいなちょおちょらとんれいる~", "Thishcischs GooDSChtuff!"));
171                     (void)set_image(creature_ptr, creature_ptr->image + randint0(150) + 150);
172                 }
173             }
174         }
175     }
176
177     if (creature_ptr->muta.has(MUTA::HALLU) && (randint1(6400) == 42)) {
178         if (!has_resist_chaos(creature_ptr)) {
179             disturb(creature_ptr, FALSE, TRUE);
180             creature_ptr->redraw |= PR_EXTRA;
181             (void)set_image(creature_ptr, creature_ptr->image + randint0(50) + 20);
182         }
183     }
184
185     if (creature_ptr->muta.has(MUTA::FLATULENT) && (randint1(3000) == 13)) {
186         disturb(creature_ptr, FALSE, TRUE);
187         msg_print(_("ブゥーーッ!おっと。", "BRRAAAP! Oops."));
188         msg_print(NULL);
189         fire_ball(creature_ptr, GF_POIS, 0, creature_ptr->lev, 3);
190     }
191
192     if (creature_ptr->muta.has(MUTA::PROD_MANA) && !creature_ptr->anti_magic && one_in_(9000)) {
193         int dire = 0;
194         disturb(creature_ptr, FALSE, TRUE);
195         msg_print(_("魔法のエネルギーが突然あなたの中に流れ込んできた!エネルギーを解放しなければならない!",
196             "Magical energy flows through you! You must release it!"));
197
198         flush();
199         msg_print(NULL);
200         (void)get_hack_dir(creature_ptr, &dire);
201         fire_ball(creature_ptr, GF_MANA, dire, creature_ptr->lev * 2, 3);
202     }
203
204     if (creature_ptr->muta.has(MUTA::ATT_DEMON) && !creature_ptr->anti_magic && (randint1(6666) == 666)) {
205         bool pet = one_in_(6);
206         BIT_FLAGS mode = PM_ALLOW_GROUP;
207
208         if (pet)
209             mode |= PM_FORCE_PET;
210         else
211             mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
212
213         if (summon_specific(creature_ptr, (pet ? -1 : 0), creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_DEMON, mode)) {
214             msg_print(_("あなたはデーモンを引き寄せた!", "You have attracted a demon!"));
215             disturb(creature_ptr, FALSE, TRUE);
216         }
217     }
218
219     if (creature_ptr->muta.has(MUTA::SPEED_FLUX) && one_in_(6000)) {
220         disturb(creature_ptr, FALSE, TRUE);
221         if (one_in_(2)) {
222             msg_print(_("精力的でなくなった気がする。", "You feel less energetic."));
223
224             if (creature_ptr->fast > 0) {
225                 set_fast(creature_ptr, 0, TRUE);
226             } else {
227                 set_slow(creature_ptr, randint1(30) + 10, FALSE);
228             }
229         } else {
230             msg_print(_("精力的になった気がする。", "You feel more energetic."));
231
232             if (creature_ptr->slow > 0) {
233                 set_slow(creature_ptr, 0, TRUE);
234             } else {
235                 set_fast(creature_ptr, randint1(30) + 10, FALSE);
236             }
237         }
238
239         msg_print(NULL);
240     }
241
242     if (creature_ptr->muta.has(MUTA::BANISH_ALL) && one_in_(9000)) {
243         disturb(creature_ptr, FALSE, TRUE);
244         msg_print(_("突然ほとんど孤独になった気がする。", "You suddenly feel almost lonely."));
245
246         banish_monsters(creature_ptr, 100);
247         if (!is_in_dungeon(creature_ptr) && creature_ptr->town_num) {
248             int n;
249             do {
250                 n = randint0(MAX_STORES);
251             } while ((n == STORE_HOME) || (n == STORE_MUSEUM));
252
253             msg_print(_("店の主人が丘に向かって走っている!", "You see one of the shopkeepers running for the hills!"));
254             store_shuffle(creature_ptr, n);
255         }
256         msg_print(NULL);
257     }
258
259     if (creature_ptr->muta.has(MUTA::EAT_LIGHT) && one_in_(3000)) {
260         object_type *o_ptr;
261
262         msg_print(_("影につつまれた。", "A shadow passes over you."));
263         msg_print(NULL);
264
265         if ((creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].info & (CAVE_GLOW | CAVE_MNDK)) == CAVE_GLOW) {
266             hp_player(creature_ptr, 10);
267         }
268
269         o_ptr = &creature_ptr->inventory_list[INVEN_LITE];
270
271         if (o_ptr->tval == TV_LITE) {
272             if (!object_is_fixed_artifact(o_ptr) && (o_ptr->xtra4 > 0)) {
273                 hp_player(creature_ptr, o_ptr->xtra4 / 20);
274                 o_ptr->xtra4 /= 2;
275                 msg_print(_("光源からエネルギーを吸収した!", "You absorb energy from your light!"));
276                 notice_lite_change(creature_ptr, o_ptr);
277             }
278         }
279
280         /*
281          * Unlite the area (radius 10) around player and
282          * do 50 points damage to every affected monster
283          */
284         unlite_area(creature_ptr, 50, 10);
285     }
286
287     if (creature_ptr->muta.has(MUTA::ATT_ANIMAL) && !creature_ptr->anti_magic && one_in_(7000)) {
288         bool pet = one_in_(3);
289         BIT_FLAGS mode = PM_ALLOW_GROUP;
290
291         if (pet)
292             mode |= PM_FORCE_PET;
293         else
294             mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
295
296         if (summon_specific(creature_ptr, (pet ? -1 : 0), creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_ANIMAL, mode)) {
297             msg_print(_("動物を引き寄せた!", "You have attracted an animal!"));
298             disturb(creature_ptr, FALSE, TRUE);
299         }
300     }
301
302     if (creature_ptr->muta.has(MUTA::RAW_CHAOS) && !creature_ptr->anti_magic && one_in_(8000)) {
303         disturb(creature_ptr, FALSE, TRUE);
304         msg_print(_("周りの空間が歪んでいる気がする!", "You feel the world warping around you!"));
305         msg_print(NULL);
306         fire_ball(creature_ptr, GF_CHAOS, 0, creature_ptr->lev, 8);
307     }
308
309     if (creature_ptr->muta.has(MUTA::NORMALITY) && one_in_(5000)) {
310         if (!lose_mutation(creature_ptr, 0))
311             msg_print(_("奇妙なくらい普通になった気がする。", "You feel oddly normal."));
312     }
313
314     if (creature_ptr->muta.has(MUTA::WRAITH) && !creature_ptr->anti_magic && one_in_(3000)) {
315         disturb(creature_ptr, FALSE, TRUE);
316         msg_print(_("非物質化した!", "You feel insubstantial!"));
317         msg_print(NULL);
318         set_wraith_form(creature_ptr, randint1(creature_ptr->lev / 2) + (creature_ptr->lev / 2), FALSE);
319     }
320
321     if (creature_ptr->muta.has(MUTA::POLY_WOUND) && one_in_(3000))
322         do_poly_wounds(creature_ptr);
323
324     if (creature_ptr->muta.has(MUTA::WASTING) && one_in_(3000)) {
325         int which_stat = randint0(A_MAX);
326         int sustained = FALSE;
327
328         switch (which_stat) {
329         case A_STR:
330             if (has_sustain_str(creature_ptr))
331                 sustained = TRUE;
332             break;
333         case A_INT:
334             if (has_sustain_int(creature_ptr))
335                 sustained = TRUE;
336             break;
337         case A_WIS:
338             if (has_sustain_wis(creature_ptr))
339                 sustained = TRUE;
340             break;
341         case A_DEX:
342             if (has_sustain_dex(creature_ptr))
343                 sustained = TRUE;
344             break;
345         case A_CON:
346             if (has_sustain_con(creature_ptr))
347                 sustained = TRUE;
348             break;
349         case A_CHR:
350             if (has_sustain_chr(creature_ptr))
351                 sustained = TRUE;
352             break;
353         default:
354             msg_print(_("不正な状態!", "Invalid stat chosen!"));
355             sustained = TRUE;
356         }
357
358         if (!sustained) {
359             disturb(creature_ptr, FALSE, TRUE);
360             msg_print(_("自分が衰弱していくのが分かる!", "You can feel yourself wasting away!"));
361             msg_print(NULL);
362             (void)dec_stat(creature_ptr, which_stat, randint1(6) + 6, one_in_(3));
363         }
364     }
365
366     if (creature_ptr->muta.has(MUTA::ATT_DRAGON) && !creature_ptr->anti_magic && one_in_(3000)) {
367         bool pet = one_in_(5);
368         BIT_FLAGS mode = PM_ALLOW_GROUP;
369         if (pet)
370             mode |= PM_FORCE_PET;
371         else
372             mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
373
374         if (summon_specific(creature_ptr, (pet ? -1 : 0), creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_DRAGON, mode)) {
375             msg_print(_("ドラゴンを引き寄せた!", "You have attracted a dragon!"));
376             disturb(creature_ptr, FALSE, TRUE);
377         }
378     }
379
380     if (creature_ptr->muta.has(MUTA::WEIRD_MIND) && !creature_ptr->anti_magic && one_in_(3000)) {
381         if (creature_ptr->tim_esp > 0) {
382             msg_print(_("精神にもやがかかった!", "Your mind feels cloudy!"));
383             set_tim_esp(creature_ptr, 0, TRUE);
384         } else {
385             msg_print(_("精神が広がった!", "Your mind expands!"));
386             set_tim_esp(creature_ptr, creature_ptr->lev, FALSE);
387         }
388     }
389
390     if (creature_ptr->muta.has(MUTA::NAUSEA) && !creature_ptr->slow_digest && one_in_(9000)) {
391         disturb(creature_ptr, FALSE, TRUE);
392         msg_print(_("胃が痙攣し、食事を失った!", "Your stomach roils, and you lose your lunch!"));
393         msg_print(NULL);
394         set_food(creature_ptr, PY_FOOD_WEAK);
395         if (music_singing_any(creature_ptr))
396             stop_singing(creature_ptr);
397
398         if (hex_spelling_any(creature_ptr))
399             stop_hex_spell_all(creature_ptr);
400     }
401
402     if (creature_ptr->muta.has(MUTA::WALK_SHAD) && !creature_ptr->anti_magic && one_in_(12000) && !creature_ptr->current_floor_ptr->inside_arena)
403         reserve_alter_reality(creature_ptr, randint0(21) + 15);
404
405     if (creature_ptr->muta.has(MUTA::WARNING) && one_in_(1000)) {
406         int danger_amount = 0;
407         for (MONSTER_IDX monster = 0; monster < creature_ptr->current_floor_ptr->m_max; monster++) {
408             monster_type *m_ptr = &creature_ptr->current_floor_ptr->m_list[monster];
409             monster_race *r_ptr = &r_info[m_ptr->r_idx];
410             if (!monster_is_valid(m_ptr))
411                 continue;
412
413             if (r_ptr->level >= creature_ptr->lev) {
414                 danger_amount += r_ptr->level - creature_ptr->lev + 1;
415             }
416         }
417
418         if (danger_amount > 100)
419             msg_print(_("非常に恐ろしい気がする!", "You feel utterly terrified!"));
420         else if (danger_amount > 50)
421             msg_print(_("恐ろしい気がする!", "You feel terrified!"));
422         else if (danger_amount > 20)
423             msg_print(_("非常に心配な気がする!", "You feel very worried!"));
424         else if (danger_amount > 10)
425             msg_print(_("心配な気がする!", "You feel paranoid!"));
426         else if (danger_amount > 5)
427             msg_print(_("ほとんど安全な気がする。", "You feel almost safe."));
428         else
429             msg_print(_("寂しい気がする。", "You feel lonely."));
430     }
431
432     if (creature_ptr->muta.has(MUTA::INVULN) && !creature_ptr->anti_magic && one_in_(5000)) {
433         disturb(creature_ptr, FALSE, TRUE);
434         msg_print(_("無敵な気がする!", "You feel invincible!"));
435         msg_print(NULL);
436         (void)set_invuln(creature_ptr, randint1(8) + 8, FALSE);
437     }
438
439     if (creature_ptr->muta.has(MUTA::SP_TO_HP) && one_in_(2000)) {
440         MANA_POINT wounds = (MANA_POINT)(creature_ptr->mhp - creature_ptr->chp);
441         if (wounds > 0) {
442             HIT_POINT healing = creature_ptr->csp;
443             if (healing > wounds)
444                 healing = wounds;
445
446             hp_player(creature_ptr, healing);
447             creature_ptr->csp -= healing;
448             creature_ptr->redraw |= (PR_HP | PR_MANA);
449         }
450     }
451
452     if (creature_ptr->muta.has(MUTA::HP_TO_SP) && !creature_ptr->anti_magic && one_in_(4000)) {
453         HIT_POINT wounds = (HIT_POINT)(creature_ptr->msp - creature_ptr->csp);
454         if (wounds > 0) {
455             HIT_POINT healing = creature_ptr->chp;
456             if (healing > wounds)
457                 healing = wounds;
458
459             creature_ptr->csp += healing;
460             creature_ptr->redraw |= (PR_HP | PR_MANA);
461             take_hit(creature_ptr, DAMAGE_LOSELIFE, healing, _("頭に昇った血", "blood rushing to the head"));
462         }
463     }
464
465     if (creature_ptr->muta.has(MUTA::DISARM) && one_in_(10000)) {
466         disturb(creature_ptr, FALSE, TRUE);
467         msg_print(_("足がもつれて転んだ!", "You trip over your own feet!"));
468         take_hit(creature_ptr, DAMAGE_NOESCAPE, randint1(creature_ptr->wt / 6), _("転倒", "tripping"));
469         drop_weapons(creature_ptr);
470     }
471 }
472
473 bool drop_weapons(player_type *creature_ptr)
474 {
475     INVENTORY_IDX slot = 0;
476     object_type *o_ptr = NULL;
477
478     if (creature_ptr->wild_mode)
479         return FALSE;
480
481     msg_print(NULL);
482     if (has_melee_weapon(creature_ptr, INVEN_MAIN_HAND)) {
483         slot = INVEN_MAIN_HAND;
484         o_ptr = &creature_ptr->inventory_list[INVEN_MAIN_HAND];
485
486         if (has_melee_weapon(creature_ptr, INVEN_SUB_HAND) && one_in_(2)) {
487             o_ptr = &creature_ptr->inventory_list[INVEN_SUB_HAND];
488             slot = INVEN_SUB_HAND;
489         }
490     } else if (has_melee_weapon(creature_ptr, INVEN_SUB_HAND)) {
491         o_ptr = &creature_ptr->inventory_list[INVEN_SUB_HAND];
492         slot = INVEN_SUB_HAND;
493     }
494
495     if ((slot == 0) || object_is_cursed(o_ptr))
496         return FALSE;
497
498     msg_print(_("武器を落としてしまった!", "You drop your weapon!"));
499     drop_from_inventory(creature_ptr, slot, 1);
500     return TRUE;
501 }