3 * @brief 突然変異ルールの実装 / Mutation effects (and racial powers)
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
8 * This software may be copied and distributed for educational, research,\n
9 * and not for profit purposes provided that this copyright and statement\n
10 * are included in all such copies. Other copyrights may also apply.\n
11 * 2014 Deskull rearranged comment for Doxygen.\n
16 #include "core/show-file.h"
19 #include "io/write-diary.h"
20 #include "cmd/cmd-dump.h"
24 #include "spells-summon.h"
26 #include "player-status.h"
27 #include "player-effects.h"
28 #include "player-personality.h"
29 #include "player-class.h"
30 #include "player-damage.h"
31 #include "spells-status.h"
32 #include "spells-floor.h"
33 #include "object-hook.h"
35 #include "cmd-basic.h"
38 #include "targeting.h"
39 #include "player-race.h"
42 * @brief プレイヤーに突然変異を与える
43 * @param choose_mut 与えたい突然変異のID、0ならばランダムに選択
46 bool gain_mutation(player_type *creature_ptr, MUTATION_IDX choose_mut)
48 int attempts_left = 20;
49 concptr muta_desc = "";
50 bool muta_chosen = FALSE;
51 BIT_FLAGS muta_which = 0;
52 BIT_FLAGS *muta_class = NULL;
54 if (choose_mut) attempts_left = 1;
56 while (attempts_left--)
58 switch (choose_mut ? choose_mut : (creature_ptr->pclass == CLASS_BERSERKER ? 74+randint1(119) : randint1(193)))
60 case 1: case 2: case 3: case 4:
61 muta_class = &(creature_ptr->muta1);
62 muta_which = MUT1_SPIT_ACID;
63 muta_desc = _("酸を吐く能力を得た。", "You gain the ability to spit acid.");
66 case 5: case 6: case 7:
67 muta_class = &(creature_ptr->muta1);
68 muta_which = MUT1_BR_FIRE;
69 muta_desc = _("火を吐く能力を得た。", "You gain the ability to breathe fire.");
73 muta_class = &(creature_ptr->muta1);
74 muta_which = MUT1_HYPN_GAZE;
75 muta_desc = _("催眠眼の能力を得た。", "Your eyes look mesmerizing...");
79 muta_class = &(creature_ptr->muta1);
80 muta_which = MUT1_TELEKINES;
81 muta_desc = _("物体を念動力で動かす能力を得た。", "You gain the ability to move objects telekinetically.");
84 case 12: case 13: case 14:
85 muta_class = &(creature_ptr->muta1);
86 muta_which = MUT1_VTELEPORT;
87 muta_desc = _("自分の意思でテレポートする能力を得た。", "You gain the power of teleportation at will.");
91 muta_class = &(creature_ptr->muta1);
92 muta_which = MUT1_MIND_BLST;
93 muta_desc = _("精神攻撃の能力を得た。", "You gain the power of Mind Blast.");
97 muta_class = &(creature_ptr->muta1);
98 muta_which = MUT1_RADIATION;
99 muta_desc = _("あなたは強い放射線を発生し始めた。", "You start emitting hard radiation.");
103 muta_class = &(creature_ptr->muta1);
104 muta_which = MUT1_VAMPIRISM;
105 muta_desc = _("生命力を吸収できるようになった。", "You become vampiric.");
108 case 21: case 22: case 23:
109 muta_class = &(creature_ptr->muta1);
110 muta_which = MUT1_SMELL_MET;
111 muta_desc = _("金属の匂いを嗅ぎ分けられるようになった。", "You smell a metallic odor.");
114 case 24: case 25: case 26: case 27:
115 muta_class = &(creature_ptr->muta1);
116 muta_which = MUT1_SMELL_MON;
117 muta_desc = _("モンスターの臭いを嗅ぎ分けられるようになった。", "You smell filthy monsters.");
120 case 28: case 29: case 30:
121 muta_class = &(creature_ptr->muta1);
122 muta_which = MUT1_BLINK;
123 muta_desc = _("近距離テレポートの能力を得た。", "You gain the power of minor teleportation.");
127 muta_class = &(creature_ptr->muta1);
128 muta_which = MUT1_EAT_ROCK;
129 muta_desc = _("壁が美味しそうに見える。", "The walls look delicious.");
133 muta_class = &(creature_ptr->muta1);
134 muta_which = MUT1_SWAP_POS;
135 muta_desc = _("他人の靴で一マイル歩くような気分がする。", "You feel like walking a mile in someone else's shoes.");
138 case 35: case 36: case 37:
139 muta_class = &(creature_ptr->muta1);
140 muta_which = MUT1_SHRIEK;
141 muta_desc = _("あなたの声は相当強くなった。", "Your vocal cords get much tougher.");
144 case 38: case 39: case 40:
145 muta_class = &(creature_ptr->muta1);
146 muta_which = MUT1_ILLUMINE;
147 muta_desc = _("あなたは光り輝いて部屋を明るくするようになった。", "You can light up rooms with your presence.");
151 muta_class = &(creature_ptr->muta1);
152 muta_which = MUT1_DET_CURSE;
153 muta_desc = _("邪悪な魔法を感知できるようになった。", "You can feel evil magics.");
156 case 43: case 44: case 45:
157 muta_class = &(creature_ptr->muta1);
158 muta_which = MUT1_BERSERK;
159 muta_desc = _("制御できる激情を感じる。", "You feel a controlled rage.");
163 muta_class = &(creature_ptr->muta1);
164 muta_which = MUT1_POLYMORPH;
165 muta_desc = _("体が変異しやすくなった。", "Your body seems mutable.");
169 muta_class = &(creature_ptr->muta1);
170 muta_which = MUT1_MIDAS_TCH;
171 muta_desc = _("「ミダス王の手」の能力を得た。", "You gain the Midas touch.");/*トゥームレイダースにありましたね。 */
175 muta_class = &(creature_ptr->muta1);
176 muta_which = MUT1_GROW_MOLD;
177 muta_desc = _("突然カビに親しみを覚えた。", "You feel a sudden affinity for mold.");
180 case 50: case 51: case 52:
181 muta_class = &(creature_ptr->muta1);
182 muta_which = MUT1_RESIST;
183 muta_desc = _("あなたは自分自身を守れる気がする。", "You feel like you can protect yourself.");
186 case 53: case 54: case 55:
187 muta_class = &(creature_ptr->muta1);
188 muta_which = MUT1_EARTHQUAKE;
189 muta_desc = _("ダンジョンを破壊する能力を得た。", "You gain the ability to wreck the dungeon.");
193 muta_class = &(creature_ptr->muta1);
194 muta_which = MUT1_EAT_MAGIC;
195 muta_desc = _("魔法のアイテムが美味そうに見える。", "Your magic items look delicious.");
199 muta_class = &(creature_ptr->muta1);
200 muta_which = MUT1_WEIGH_MAG;
201 muta_desc = _("あなたは周囲にある魔法をより良く理解できる気がする。", "You feel you can better understand the magic around you.");
205 muta_class = &(creature_ptr->muta1);
206 muta_which = MUT1_STERILITY;
207 muta_desc = _("周りの全ての者に頭痛を起こすことができる。", "You can give everything around you a headache.");
210 muta_class = &(creature_ptr->muta1);
211 muta_which = MUT1_HIT_AND_AWAY;
212 muta_desc = _("突然、泥棒の気分が分かるようになった。", "You suddenly understand how thieves feel.");
215 case 62: case 63: case 64:
216 muta_class = &(creature_ptr->muta1);
217 muta_which = MUT1_DAZZLE;
218 muta_desc = _("眩い閃光を発する能力を得た。", "You gain the ability to emit dazzling lights.");
221 case 65: case 66: case 67:
222 muta_class = &(creature_ptr->muta1);
223 muta_which = MUT1_LASER_EYE;
224 muta_desc = _("あなたの目は一瞬焼け付いた。", "Your eyes burn for a moment.");
228 muta_class = &(creature_ptr->muta1);
229 muta_which = MUT1_RECALL;
230 muta_desc = _("少しだけホームシックになったが、すぐ直った。", "You feel briefly homesick, but it passes.");
234 muta_class = &(creature_ptr->muta1);
235 muta_which = MUT1_BANISH;
236 muta_desc = _("神聖な怒りの力に満たされた。", "You feel a holy wrath fill you.");
240 muta_class = &(creature_ptr->muta1);
241 muta_which = MUT1_COLD_TOUCH;
242 muta_desc = _("あなたの両手はとても冷たくなった。", "Your hands get very cold.");
246 muta_class = &(creature_ptr->muta1);
247 muta_which = MUT1_LAUNCHER;
248 muta_desc = _("あなたの物を投げる手はかなり強くなった気がする。", "Your throwing arm feels much stronger.");
252 muta_class = &(creature_ptr->muta2);
253 muta_which = MUT2_BERS_RAGE;
254 muta_desc = _("あなたは狂暴化の発作を起こすようになった!", "You become subject to fits of berserk rage!");
258 muta_class = &(creature_ptr->muta2);
259 muta_which = MUT2_COWARDICE;
260 muta_desc = _("信じられないくらい臆病になった!", "You become an incredible coward!");
264 muta_class = &(creature_ptr->muta2);
265 muta_which = MUT2_RTELEPORT;
266 muta_desc = _("あなたの位置は非常に不確定になった。", "Your position seems very uncertain...");
270 muta_class = &(creature_ptr->muta2);
271 muta_which = MUT2_ALCOHOL;
272 muta_desc = _("あなたはアルコールを分泌するようになった。", "Your body starts producing alcohol!");
276 muta_class = &(creature_ptr->muta2);
277 muta_which = MUT2_HALLU;
278 muta_desc = _("あなたは幻覚を引き起こす精神錯乱に侵された。", "You are afflicted by a hallucinatory insanity!");
282 muta_class = &(creature_ptr->muta2);
283 muta_which = MUT2_FLATULENT;
284 muta_desc = _( "あなたは制御不能な強烈な屁をこくようになった。", "You become subject to uncontrollable flatulence.");
288 muta_class = &(creature_ptr->muta2);
289 muta_which = MUT2_SCOR_TAIL;
290 muta_desc = _( "サソリの尻尾が生えてきた!", "You grow a scorpion tail!");
294 muta_class = &(creature_ptr->muta2);
295 muta_which = MUT2_HORNS;
296 muta_desc = _( "額に角が生えた!", "Horns pop forth into your forehead!");
300 muta_class = &(creature_ptr->muta2);
301 muta_which = MUT2_BEAK;
302 muta_desc = _( "口が鋭く強いクチバシに変化した!", "Your mouth turns into a sharp, powerful beak!");
306 muta_class = &(creature_ptr->muta2);
307 muta_which = MUT2_ATT_DEMON;
308 muta_desc = _( "悪魔を引き付けるようになった。", "You start attracting demons.");
312 muta_class = &(creature_ptr->muta2);
313 muta_which = MUT2_PROD_MANA;
314 muta_desc = _( "あなたは制御不能な魔法のエネルギーを発生するようになった。", "You start producing magical energy uncontrollably.");
318 muta_class = &(creature_ptr->muta2);
319 muta_which = MUT2_SPEED_FLUX;
320 muta_desc = _( "あなたは躁鬱質になった。", "You become manic-depressive.");
324 muta_class = &(creature_ptr->muta2);
325 muta_which = MUT2_BANISH_ALL;
326 muta_desc = _( "恐ろしい力があなたの背後に潜んでいる気がする。", "You feel a terrifying power lurking behind you.");
330 muta_class = &(creature_ptr->muta2);
331 muta_which = MUT2_EAT_LIGHT;
332 muta_desc = _( "あなたはウンゴリアントに奇妙な親しみを覚えるようになった。", "You feel a strange kinship with Ungoliant.");
336 muta_class = &(creature_ptr->muta2);
337 muta_which = MUT2_TRUNK;
338 muta_desc = _( "あなたの鼻は伸びて象の鼻のようになった。", "Your nose grows into an elephant-like trunk.");
342 muta_class = &(creature_ptr->muta2);
343 muta_which = MUT2_ATT_ANIMAL;
344 muta_desc = _( "動物を引き付けるようになった。", "You start attracting animals.");
348 muta_class = &(creature_ptr->muta2);
349 muta_which = MUT2_TENTACLES;
350 muta_desc = _( "邪悪な触手が体の両側に生えてきた。", "Evil-looking tentacles sprout from your sides.");
354 muta_class = &(creature_ptr->muta2);
355 muta_which = MUT2_RAW_CHAOS;
356 muta_desc = _( "周囲の空間が不安定になった気がする。", "You feel the universe is less stable around you.");
359 case 100: case 101: case 102:
360 muta_class = &(creature_ptr->muta2);
361 muta_which = MUT2_NORMALITY;
362 muta_desc = _( "あなたは奇妙なほど普通になった気がする。", "You feel strangely normal.");
366 muta_class = &(creature_ptr->muta2);
367 muta_which = MUT2_WRAITH;
368 muta_desc = _( "あなたは幽体化したり実体化したりするようになった。", "You start to fade in and out of the physical world.");
372 muta_class = &(creature_ptr->muta2);
373 muta_which = MUT2_POLY_WOUND;
374 muta_desc = _( "あなたはカオスの力が古い傷に入り込んでくるのを感じた。", "You feel forces of chaos entering your old scars.");
378 muta_class = &(creature_ptr->muta2);
379 muta_which = MUT2_WASTING;
380 muta_desc = _( "あなたは突然おぞましい衰弱病にかかった。", "You suddenly contract a horrible wasting disease.");
384 muta_class = &(creature_ptr->muta2);
385 muta_which = MUT2_ATT_DRAGON;
386 muta_desc = _( "あなたはドラゴンを引きつけるようになった。", "You start attracting dragons.");
390 muta_class = &(creature_ptr->muta2);
391 muta_which = MUT2_WEIRD_MIND;
392 muta_desc = _( "あなたの思考は突然おかしな方向に向き始めた。", "Your thoughts suddenly take off in strange directions.");
396 muta_class = &(creature_ptr->muta2);
397 muta_which = MUT2_NAUSEA;
398 muta_desc = _( "胃袋がピクピクしはじめた。", "Your stomach starts to roil nauseously.");
402 /* Chaos warriors already have a chaos deity */
403 if (creature_ptr->pclass != CLASS_CHAOS_WARRIOR)
405 muta_class = &(creature_ptr->muta2);
406 muta_which = MUT2_CHAOS_GIFT;
407 muta_desc = _( "あなたはカオスの守護悪魔の注意を惹くようになった。", "You attract the notice of a chaos deity!");
412 muta_class = &(creature_ptr->muta2);
413 muta_which = MUT2_WALK_SHAD;
414 muta_desc = _( "あなたは現実が紙のように薄いと感じるようになった。", "You feel like reality is as thin as paper.");
418 muta_class = &(creature_ptr->muta2);
419 muta_which = MUT2_WARNING;
420 muta_desc = _( "あなたは突然パラノイアになった気がする。", "You suddenly feel paranoid.");
424 muta_class = &(creature_ptr->muta2);
425 muta_which = MUT2_INVULN;
426 muta_desc = _( "あなたは祝福され、無敵状態になる発作を起こすようになった。", "You are blessed with fits of invulnerability.");
430 muta_class = &(creature_ptr->muta2);
431 muta_which = MUT2_SP_TO_HP;
432 muta_desc = _( "魔法の治癒の発作を起こすようになった。", "You are subject to fits of magical healing.");
436 muta_class = &(creature_ptr->muta2);
437 muta_which = MUT2_HP_TO_SP;
438 muta_desc = _( "痛みを伴う精神明瞭化の発作を起こすようになった。", "You are subject to fits of painful clarity.");
442 muta_class = &(creature_ptr->muta2);
443 muta_which = MUT2_DISARM;
444 muta_desc = _( "あなたの脚は長さが四倍になった。", "Your feet grow to four times their former size.");
447 case 120: case 121: case 122:
448 muta_class = &(creature_ptr->muta3);
449 muta_which = MUT3_HYPER_STR;
450 muta_desc = _( "超人的に強くなった!", "You turn into a superhuman he-man!");
453 case 123: case 124: case 125:
454 muta_class = &(creature_ptr->muta3);
455 muta_which = MUT3_PUNY;
456 muta_desc = _( "筋肉が弱ってしまった...", "Your muscles wither away...");
459 case 126: case 127: case 128:
460 muta_class = &(creature_ptr->muta3);
461 muta_which = MUT3_HYPER_INT;
462 muta_desc = _( "あなたの脳は生体コンピュータに進化した!", "Your brain evolves into a living computer!");
465 case 129: case 130: case 131:
466 muta_class = &(creature_ptr->muta3);
467 muta_which = MUT3_MORONIC;
468 muta_desc = _( "脳が萎縮してしまった...", "Your brain withers away...");
472 muta_class = &(creature_ptr->muta3);
473 muta_which = MUT3_RESILIENT;
474 muta_desc = _( "並外れてタフになった。", "You become extraordinarily resilient.");
478 muta_class = &(creature_ptr->muta3);
479 muta_which = MUT3_XTRA_FAT;
480 muta_desc = _( "あなたは気持ち悪いくらい太った!", "You become sickeningly fat!");
484 muta_class = &(creature_ptr->muta3);
485 muta_which = MUT3_ALBINO;
486 muta_desc = _( "アルビノになった!弱くなった気がする...", "You turn into an albino! You feel frail...");
489 case 138: case 139: case 140:
490 muta_class = &(creature_ptr->muta3);
491 muta_which = MUT3_FLESH_ROT;
492 muta_desc = _( "あなたの肉体は腐敗する病気に侵された!", "Your flesh is afflicted by a rotting disease!");
496 muta_class = &(creature_ptr->muta3);
497 muta_which = MUT3_SILLY_VOI;
498 muta_desc = _( "声が間抜けなキーキー声になった!", "Your voice turns into a ridiculous squeak!");
502 muta_class = &(creature_ptr->muta3);
503 muta_which = MUT3_BLANK_FAC;
504 muta_desc = _( "のっぺらぼうになった!", "Your face becomes completely featureless!");
508 muta_class = &(creature_ptr->muta3);
509 muta_which = MUT3_ILL_NORM;
510 muta_desc = _( "心の安らぐ幻影を映し出すようになった。", "You start projecting a reassuring image.");
513 case 146: case 147: case 148:
514 muta_class = &(creature_ptr->muta3);
515 muta_which = MUT3_XTRA_EYES;
516 muta_desc = _( "新たに二つの目が出来た!", "You grow an extra pair of eyes!");
520 muta_class = &(creature_ptr->muta3);
521 muta_which = MUT3_MAGIC_RES;
522 muta_desc = _( "魔法への耐性がついた。", "You become resistant to magic.");
525 case 151: case 152: case 153:
526 muta_class = &(creature_ptr->muta3);
527 muta_which = MUT3_XTRA_NOIS;
528 muta_desc = _( "あなたは奇妙な音を立て始めた!", "You start making strange noise!");
531 case 154: case 155: case 156:
532 muta_class = &(creature_ptr->muta3);
533 muta_which = MUT3_INFRAVIS;
534 muta_desc = _( "赤外線視力が増した。", "Your infravision is improved.");
538 muta_class = &(creature_ptr->muta3);
539 muta_which = MUT3_XTRA_LEGS;
540 muta_desc = _( "新たに二本の足が生えてきた!", "You grow an extra pair of legs!");
544 muta_class = &(creature_ptr->muta3);
545 muta_which = MUT3_SHORT_LEG;
546 muta_desc = _( "足が短い突起になってしまった!", "Your legs turn into short stubs!");
550 muta_class = &(creature_ptr->muta3);
551 muta_which = MUT3_ELEC_TOUC;
552 muta_desc = _( "血管を電流が流れ始めた!", "Electricity starts running through you!");
556 muta_class = &(creature_ptr->muta3);
557 muta_which = MUT3_FIRE_BODY;
558 muta_desc = _( "あなたの体は炎につつまれている。", "Your body is enveloped in flames!");
561 case 165: case 166: case 167:
562 muta_class = &(creature_ptr->muta3);
563 muta_which = MUT3_WART_SKIN;
564 muta_desc = _( "気持ち悪いイボイボが体中にできた!", "Disgusting warts appear everywhere on you!");
567 case 168: case 169: case 170:
568 muta_class = &(creature_ptr->muta3);
569 muta_which = MUT3_SCALES;
570 muta_desc = _( "肌が黒い鱗に変わった!", "Your skin turns into black scales!");
574 muta_class = &(creature_ptr->muta3);
575 muta_which = MUT3_IRON_SKIN;
576 muta_desc = _( "あなたの肌は鉄になった!", "Your skin turns to steel!");
580 muta_class = &(creature_ptr->muta3);
581 muta_which = MUT3_WINGS;
582 muta_desc = _( "背中に羽が生えた。", "You grow a pair of wings.");
585 case 175: case 176: case 177:
586 muta_class = &(creature_ptr->muta3);
587 muta_which = MUT3_FEARLESS;
588 muta_desc = _( "完全に怖れ知らずになった。", "You become completely fearless.");
592 muta_class = &(creature_ptr->muta3);
593 muta_which = MUT3_REGEN;
594 muta_desc = _( "急速に回復し始めた。", "You start regenerating.");
598 muta_class = &(creature_ptr->muta3);
599 muta_which = MUT3_ESP;
600 muta_desc = _( "テレパシーの能力を得た!", "You develop a telepathic ability!");
603 case 182: case 183: case 184:
604 muta_class = &(creature_ptr->muta3);
605 muta_which = MUT3_LIMBER;
606 muta_desc = _( "筋肉がしなやかになった。", "Your muscles become limber.");
609 case 185: case 186: case 187:
610 muta_class = &(creature_ptr->muta3);
611 muta_which = MUT3_ARTHRITIS;
612 muta_desc = _( "関節が突然痛み出した。", "Your joints suddenly hurt.");
616 if (creature_ptr->pseikaku == SEIKAKU_LUCKY) break;
617 muta_class = &(creature_ptr->muta3);
618 muta_which = MUT3_BAD_LUCK;
619 muta_desc = _( "悪意に満ちた黒いオーラがあなたをとりまいた...", "There is a malignant black aura surrounding you...");
623 muta_class = &(creature_ptr->muta3);
624 muta_which = MUT3_VULN_ELEM;
625 muta_desc = _( "妙に無防備になった気がする。", "You feel strangely exposed.");
628 case 190: case 191: case 192:
629 muta_class = &(creature_ptr->muta3);
630 muta_which = MUT3_MOTION;
631 muta_desc = _( "体の動作がより正確になった。", "You move with new assurance.");
635 muta_class = &(creature_ptr->muta3);
636 muta_which = MUT3_GOOD_LUCK;
637 muta_desc = _( "慈悲深い白いオーラがあなたをとりまいた...", "There is a benevolent white aura surrounding you...");
645 if (muta_class && muta_which)
647 if (!(*muta_class & muta_which))
652 if (muta_chosen == TRUE) break;
657 msg_print(_("普通になった気がする。", "You feel normal."));
661 chg_virtue(creature_ptr, V_CHANCE, 1);
664 some races are apt to gain specified mutations
665 This should be allowed only if "choose_mut" is 0.
670 if (creature_ptr->prace == RACE_VAMPIRE &&
671 !(creature_ptr->muta1 & MUT1_HYPN_GAZE) &&
674 muta_class = &(creature_ptr->muta1);
675 muta_which = MUT1_HYPN_GAZE;
676 muta_desc = _("眼が幻惑的になった...", "Your eyes look mesmerizing...");
680 else if (creature_ptr->prace == RACE_IMP &&
681 !(creature_ptr->muta2 & MUT2_HORNS) &&
684 muta_class = &(creature_ptr->muta2);
685 muta_which = MUT2_HORNS;
686 muta_desc = _("角が額から生えてきた!", "Horns pop forth into your forehead!");
690 else if (creature_ptr->prace == RACE_YEEK &&
691 !(creature_ptr->muta1 & MUT1_SHRIEK) &&
694 muta_class = &(creature_ptr->muta1);
695 muta_which = MUT1_SHRIEK;
696 muta_desc = _("声質がかなり強くなった。", "Your vocal cords get much tougher.");
700 else if (creature_ptr->prace == RACE_BEASTMAN &&
701 !(creature_ptr->muta1 & MUT1_POLYMORPH) &&
704 muta_class = &(creature_ptr->muta1);
705 muta_which = MUT1_POLYMORPH;
706 muta_desc = _("あなたの肉体は変化できるようになった、", "Your body seems mutable.");
710 else if (creature_ptr->prace == RACE_MIND_FLAYER &&
711 !(creature_ptr->muta2 & MUT2_TENTACLES) &&
714 muta_class = &(creature_ptr->muta2);
715 muta_which = MUT2_TENTACLES;
716 muta_desc = _("邪悪な触手が口の周りに生えた。", "Evil-looking tentacles sprout from your mouth.");
721 msg_print(_("突然変異した!", "You mutate!"));
723 msg_print(muta_desc);
724 *muta_class |= muta_which;
726 if (muta_class == &(creature_ptr->muta3))
728 if (muta_which == MUT3_PUNY)
730 if (creature_ptr->muta3 & MUT3_HYPER_STR)
732 msg_print(_("あなたはもう超人的に強くはない!", "You no longer feel super-strong!"));
734 creature_ptr->muta3 &= ~(MUT3_HYPER_STR);
737 else if (muta_which == MUT3_HYPER_STR)
739 if (creature_ptr->muta3 & MUT3_PUNY)
741 msg_print(_("あなたはもう虚弱ではない!", "You no longer feel puny!"));
743 creature_ptr->muta3 &= ~(MUT3_PUNY);
746 else if (muta_which == MUT3_MORONIC)
748 if (creature_ptr->muta3 & MUT3_HYPER_INT)
750 msg_print(_("あなたの脳はもう生体コンピュータではない。", "Your brain is no longer a living computer."));
752 creature_ptr->muta3 &= ~(MUT3_HYPER_INT);
755 else if (muta_which == MUT3_HYPER_INT)
757 if (creature_ptr->muta3 & MUT3_MORONIC)
759 msg_print(_("あなたはもう精神薄弱ではない。", "You are no longer moronic."));
761 creature_ptr->muta3 &= ~(MUT3_MORONIC);
764 else if (muta_which == MUT3_IRON_SKIN)
766 if (creature_ptr->muta3 & MUT3_SCALES)
768 msg_print(_("鱗がなくなった。", "You lose your scales."));
770 creature_ptr->muta3 &= ~(MUT3_SCALES);
772 if (creature_ptr->muta3 & MUT3_FLESH_ROT)
774 msg_print(_("肉体が腐乱しなくなった。", "Your flesh rots no longer."));
776 creature_ptr->muta3 &= ~(MUT3_FLESH_ROT);
778 if (creature_ptr->muta3 & MUT3_WART_SKIN)
780 msg_print(_("肌のイボイボがなくなった。", "You lose your warts."));
782 creature_ptr->muta3 &= ~(MUT3_WART_SKIN);
785 else if (muta_which == MUT3_WART_SKIN || muta_which == MUT3_SCALES
786 || muta_which == MUT3_FLESH_ROT)
788 if (creature_ptr->muta3 & MUT3_IRON_SKIN)
790 msg_print(_("あなたの肌はもう鉄ではない。", "Your skin is no longer made of steel."));
792 creature_ptr->muta3 &= ~(MUT3_IRON_SKIN);
795 else if (muta_which == MUT3_FEARLESS)
797 if (creature_ptr->muta2 & MUT2_COWARDICE)
799 msg_print(_("臆病でなくなった。", "You are no longer cowardly."));
801 creature_ptr->muta2 &= ~(MUT2_COWARDICE);
804 else if (muta_which == MUT3_FLESH_ROT)
806 if (creature_ptr->muta3 & MUT3_REGEN)
808 msg_print(_("急速に回復しなくなった。", "You stop regenerating."));
810 creature_ptr->muta3 &= ~(MUT3_REGEN);
813 else if (muta_which == MUT3_REGEN)
815 if (creature_ptr->muta3 & MUT3_FLESH_ROT)
817 msg_print(_("肉体が腐乱しなくなった。", "Your flesh stops rotting."));
819 creature_ptr->muta3 &= ~(MUT3_FLESH_ROT);
822 else if (muta_which == MUT3_LIMBER)
824 if (creature_ptr->muta3 & MUT3_ARTHRITIS)
826 msg_print(_("関節が痛くなくなった。", "Your joints stop hurting."));
828 creature_ptr->muta3 &= ~(MUT3_ARTHRITIS);
831 else if (muta_which == MUT3_ARTHRITIS)
833 if (creature_ptr->muta3 & MUT3_LIMBER)
835 msg_print(_("あなたはしなやかでなくなった。", "You no longer feel limber."));
837 creature_ptr->muta3 &= ~(MUT3_LIMBER);
841 else if (muta_class == &(creature_ptr->muta2))
843 if (muta_which == MUT2_COWARDICE)
845 if (creature_ptr->muta3 & MUT3_FEARLESS)
847 msg_print(_("恐れ知らずでなくなった。", "You no longer feel fearless."));
849 creature_ptr->muta3 &= ~(MUT3_FEARLESS);
852 if (muta_which == MUT2_BEAK)
854 if (creature_ptr->muta2 & MUT2_TRUNK)
856 msg_print(_("あなたの鼻はもう象の鼻のようではなくなった。", "Your nose is no longer elephantine."));
858 creature_ptr->muta2 &= ~(MUT2_TRUNK);
861 if (muta_which == MUT2_TRUNK)
863 if (creature_ptr->muta2 & MUT2_BEAK)
865 msg_print(_("硬いクチバシがなくなった。", "You no longer have a hard beak."));
867 creature_ptr->muta2 &= ~(MUT2_BEAK);
872 creature_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod(creature_ptr);
873 creature_ptr->update |= PU_BONUS;
874 handle_stuff(creature_ptr);
879 * @brief プレイヤーから突然変異を取り除く
880 * @param choose_mut 取り除きたい突然変異のID、0ならばランダムに消去
883 bool lose_mutation(player_type *creature_ptr, MUTATION_IDX choose_mut)
885 int attempts_left = 20;
886 concptr muta_desc = "";
887 bool muta_chosen = FALSE;
888 BIT_FLAGS muta_which = 0;
889 BIT_FLAGS *muta_class = NULL;
891 if (choose_mut) attempts_left = 1;
893 while (attempts_left--)
895 switch (choose_mut ? choose_mut : randint1(193))
897 case 1: case 2: case 3: case 4:
898 muta_class = &(creature_ptr->muta1);
899 muta_which = MUT1_SPIT_ACID;
900 muta_desc = _( "酸を吹きかける能力を失った。", "You lose the ability to spit acid.");
903 case 5: case 6: case 7:
904 muta_class = &(creature_ptr->muta1);
905 muta_which = MUT1_BR_FIRE;
906 muta_desc = _( "炎のブレスを吐く能力を失った。", "You lose the ability to breathe fire.");
910 muta_class = &(creature_ptr->muta1);
911 muta_which = MUT1_HYPN_GAZE;
912 muta_desc = _( "あなたの目はつまらない目になった。", "Your eyes look uninteresting.");
916 muta_class = &(creature_ptr->muta1);
917 muta_which = MUT1_TELEKINES;
918 muta_desc = _( "念動力で物を動かす能力を失った。", "You lose the ability to move objects telekinetically.");
921 case 12: case 13: case 14:
922 muta_class = &(creature_ptr->muta1);
923 muta_which = MUT1_VTELEPORT;
924 muta_desc = _( "自分の意思でテレポートする能力を失った。", "You lose the power of teleportation at will.");
928 muta_class = &(creature_ptr->muta1);
929 muta_which = MUT1_MIND_BLST;
930 muta_desc = _( "精神攻撃の能力を失った。", "You lose the power of Mind Blast.");
934 muta_class = &(creature_ptr->muta1);
935 muta_which = MUT1_RADIATION;
936 muta_desc = _( "あなたは放射能を発生しなくなった。", "You stop emitting hard radiation.");
940 muta_class = &(creature_ptr->muta1);
941 muta_which = MUT1_VAMPIRISM;
942 muta_desc = _( "吸血の能力を失った。", "You are no longer vampiric.");
945 case 21: case 22: case 23:
946 muta_class = &(creature_ptr->muta1);
947 muta_which = MUT1_SMELL_MET;
948 muta_desc = _( "金属の臭いを嗅げなくなった。", "You no longer smell a metallic odor.");
951 case 24: case 25: case 26: case 27:
952 muta_class = &(creature_ptr->muta1);
953 muta_which = MUT1_SMELL_MON;
954 muta_desc = _( "不潔なモンスターの臭いを嗅げなくなった。", "You no longer smell filthy monsters.");
957 case 28: case 29: case 30:
958 muta_class = &(creature_ptr->muta1);
959 muta_which = MUT1_BLINK;
960 muta_desc = _( "近距離テレポートの能力を失った。", "You lose the power of minor teleportation.");
964 muta_class = &(creature_ptr->muta1);
965 muta_which = MUT1_EAT_ROCK;
966 muta_desc = _( "壁は美味しそうに見えなくなった。", "The walls look unappetizing.");
970 muta_class = &(creature_ptr->muta1);
971 muta_which = MUT1_SWAP_POS;
972 muta_desc = _( "あなたは自分の靴に留まる感じがする。", "You feel like staying in your own shoes.");
975 case 35: case 36: case 37:
976 muta_class = &(creature_ptr->muta1);
977 muta_which = MUT1_SHRIEK;
978 muta_desc = _( "あなたの声質は弱くなった。", "Your vocal cords get much weaker.");
981 case 38: case 39: case 40:
982 muta_class = &(creature_ptr->muta1);
983 muta_which = MUT1_ILLUMINE;
984 muta_desc = _( "部屋を明るく照らすことが出来なくなった。", "You can no longer light up rooms with your presence.");
988 muta_class = &(creature_ptr->muta1);
989 muta_which = MUT1_DET_CURSE;
990 muta_desc = _( "邪悪な魔法を感じられなくなった。", "You can no longer feel evil magics.");
993 case 43: case 44: case 45:
994 muta_class = &(creature_ptr->muta1);
995 muta_which = MUT1_BERSERK;
996 muta_desc = _( "制御できる激情を感じなくなった。", "You no longer feel a controlled rage.");
1000 muta_class = &(creature_ptr->muta1);
1001 muta_which = MUT1_POLYMORPH;
1002 muta_desc = _( "あなたの体は安定したように見える。", "Your body seems stable.");
1006 muta_class = &(creature_ptr->muta1);
1007 muta_which = MUT1_MIDAS_TCH;
1008 muta_desc = _( "ミダスの手の能力を失った。", "You lose the Midas touch.");
1012 muta_class = &(creature_ptr->muta1);
1013 muta_which = MUT1_GROW_MOLD;
1014 muta_desc = _( "突然カビが嫌いになった。", "You feel a sudden dislike for mold.");
1017 case 50: case 51: case 52:
1018 muta_class = &(creature_ptr->muta1);
1019 muta_which = MUT1_RESIST;
1020 muta_desc = _( "傷つき易くなった気がする。", "You feel like you might be vulnerable.");
1023 case 53: case 54: case 55:
1024 muta_class = &(creature_ptr->muta1);
1025 muta_which = MUT1_EARTHQUAKE;
1026 muta_desc = _( "ダンジョンを壊す能力を失った。", "You lose the ability to wreck the dungeon.");
1030 muta_class = &(creature_ptr->muta1);
1031 muta_which = MUT1_EAT_MAGIC;
1032 muta_desc = _( "魔法のアイテムはもう美味しそうに見えなくなった。", "Your magic items no longer look delicious.");
1036 muta_class = &(creature_ptr->muta1);
1037 muta_which = MUT1_WEIGH_MAG;
1038 muta_desc = _( "魔力を感じられなくなった。", "You no longer sense magic.");
1042 muta_class = &(creature_ptr->muta1);
1043 muta_which = MUT1_STERILITY;
1044 muta_desc = _( "たくさんの安堵の吐息が聞こえた。", "You hear a massed sigh of relief.");
1048 muta_class = &(creature_ptr->muta1);
1049 muta_which = MUT1_HIT_AND_AWAY;
1050 muta_desc = _( "あちこちへ跳べる気分がなくなった。", "You no longer feel jumpy.");
1053 case 62: case 63: case 64:
1054 muta_class = &(creature_ptr->muta1);
1055 muta_which = MUT1_DAZZLE;
1056 muta_desc = _( "まばゆい閃光を発する能力を失った。", "You lose the ability to emit dazzling lights.");
1059 case 65: case 66: case 67:
1060 muta_class = &(creature_ptr->muta1);
1061 muta_which = MUT1_LASER_EYE;
1062 muta_desc = _( "眼が少しの間焼き付いて、痛みが和らいだ。", "Your eyes burn for a moment, then feel soothed.");
1066 muta_class = &(creature_ptr->muta1);
1067 muta_which = MUT1_RECALL;
1068 muta_desc = _( "少しの間ホームシックになった。", "You feel briefly homesick.");
1072 muta_class = &(creature_ptr->muta1);
1073 muta_which = MUT1_BANISH;
1074 muta_desc = _( "神聖な怒りの力を感じなくなった。", "You no longer feel a holy wrath.");
1078 muta_class = &(creature_ptr->muta1);
1079 muta_which = MUT1_COLD_TOUCH;
1080 muta_desc = _( "手が暖かくなった。", "Your hands warm up.");
1084 muta_class = &(creature_ptr->muta1);
1085 muta_which = MUT1_LAUNCHER;
1086 muta_desc = _( "物を投げる手が弱くなった気がする。", "Your throwing arm feels much weaker.");
1090 muta_class = &(creature_ptr->muta2);
1091 muta_which = MUT2_BERS_RAGE;
1092 muta_desc = _( "凶暴化の発作にさらされなくなった!", "You are no longer subject to fits of berserk rage!");
1096 muta_class = &(creature_ptr->muta2);
1097 muta_which = MUT2_COWARDICE;
1098 muta_desc = _( "もう信じがたいほど臆病ではなくなった!", "You are no longer an incredible coward!");
1102 muta_class = &(creature_ptr->muta2);
1103 muta_which = MUT2_RTELEPORT;
1104 muta_desc = _( "あなたの位置はより確定的になった。", "Your position seems more certain.");
1108 muta_class = &(creature_ptr->muta2);
1109 muta_which = MUT2_ALCOHOL;
1110 muta_desc = _( "あなたはアルコールを分泌しなくなった!", "Your body stops producing alcohol!");
1114 muta_class = &(creature_ptr->muta2);
1115 muta_which = MUT2_HALLU;
1116 muta_desc = _( "幻覚をひき起こす精神障害を起こさなくなった!", "You are no longer afflicted by a hallucinatory insanity!");
1120 muta_class = &(creature_ptr->muta2);
1121 muta_which = MUT2_FLATULENT;
1122 muta_desc = _( "もう強烈な屁はこかなくなった。", "You are no longer subject to uncontrollable flatulence.");
1126 muta_class = &(creature_ptr->muta2);
1127 muta_which = MUT2_SCOR_TAIL;
1128 muta_desc = _( "サソリの尻尾がなくなった!", "You lose your scorpion tail!");
1132 muta_class = &(creature_ptr->muta2);
1133 muta_which = MUT2_HORNS;
1134 muta_desc = _( "額から角が消えた!", "Your horns vanish from your forehead!");
1138 muta_class = &(creature_ptr->muta2);
1139 muta_which = MUT2_BEAK;
1140 muta_desc = _( "口が普通に戻った!", "Your mouth reverts to normal!");
1144 muta_class = &(creature_ptr->muta2);
1145 muta_which = MUT2_ATT_DEMON;
1146 muta_desc = _( "デーモンを引き寄せなくなった。", "You stop attracting demons.");
1150 muta_class = &(creature_ptr->muta2);
1151 muta_which = MUT2_PROD_MANA;
1152 muta_desc = _( "制御不能な魔法のエネルギーを発生しなくなった。", "You stop producing magical energy uncontrollably.");
1156 muta_class = &(creature_ptr->muta2);
1157 muta_which = MUT2_SPEED_FLUX;
1158 muta_desc = _( "躁鬱質でなくなった。", "You are no longer manic-depressive.");
1162 muta_class = &(creature_ptr->muta2);
1163 muta_which = MUT2_BANISH_ALL;
1164 muta_desc = _( "背後に恐ろしい力を感じなくなった。", "You no longer feel a terrifying power lurking behind you.");
1168 muta_class = &(creature_ptr->muta2);
1169 muta_which = MUT2_EAT_LIGHT;
1170 muta_desc = _( "世界が明るいと感じる。", "You feel the world's a brighter place.");
1174 muta_class = &(creature_ptr->muta2);
1175 muta_which = MUT2_TRUNK;
1176 muta_desc = _( "鼻が普通の長さに戻った。", "Your nose returns to a normal length.");
1180 muta_class = &(creature_ptr->muta2);
1181 muta_which = MUT2_ATT_ANIMAL;
1182 muta_desc = _( "動物を引き寄せなくなった。", "You stop attracting animals.");
1186 muta_class = &(creature_ptr->muta2);
1187 muta_which = MUT2_TENTACLES;
1188 muta_desc = _( "触手が消えた。", "Your tentacles vanish from your sides.");
1192 muta_class = &(creature_ptr->muta2);
1193 muta_which = MUT2_RAW_CHAOS;
1194 muta_desc = _( "周囲の空間が安定した気がする。", "You feel the universe is more stable around you.");
1197 case 100: case 101: case 102:
1198 muta_class = &(creature_ptr->muta2);
1199 muta_which = MUT2_NORMALITY;
1200 muta_desc = _( "普通に奇妙な感じがする。", "You feel normally strange.");
1204 muta_class = &(creature_ptr->muta2);
1205 muta_which = MUT2_WRAITH;
1206 muta_desc = _( "あなたは物質世界にしっかり存在している。", "You are firmly in the physical world.");
1210 muta_class = &(creature_ptr->muta2);
1211 muta_which = MUT2_POLY_WOUND;
1212 muta_desc = _( "古い傷からカオスの力が去っていった。", "You feel forces of chaos departing your old scars.");
1216 muta_class = &(creature_ptr->muta2);
1217 muta_which = MUT2_WASTING;
1218 muta_desc = _( "おぞましい衰弱病が治った!", "You are cured of the horrible wasting disease!");
1222 muta_class = &(creature_ptr->muta2);
1223 muta_which = MUT2_ATT_DRAGON;
1224 muta_desc = _( "ドラゴンを引き寄せなくなった。", "You stop attracting dragons.");
1228 muta_class = &(creature_ptr->muta2);
1229 muta_which = MUT2_WEIRD_MIND;
1230 muta_desc = _( "思考が退屈な方向に戻った。", "Your thoughts return to boring paths.");
1234 muta_class = &(creature_ptr->muta2);
1235 muta_which = MUT2_NAUSEA;
1236 muta_desc = _( "胃が痙攣しなくなった。", "Your stomach stops roiling.");
1240 muta_class = &(creature_ptr->muta2);
1241 muta_which = MUT2_CHAOS_GIFT;
1242 muta_desc = _( "混沌の神々の興味を惹かなくなった。", "You lose the attention of the chaos deities.");
1246 muta_class = &(creature_ptr->muta2);
1247 muta_which = MUT2_WALK_SHAD;
1248 muta_desc = _( "物質世界に捕らわれている気がする。", "You feel like you're trapped in reality.");
1252 muta_class = &(creature_ptr->muta2);
1253 muta_which = MUT2_WARNING;
1254 muta_desc = _( "パラノイアでなくなった。", "You no longer feel paranoid.");
1258 muta_class = &(creature_ptr->muta2);
1259 muta_which = MUT2_INVULN;
1260 muta_desc = _( "無敵状態の発作を起こさなくなった。", "You are no longer blessed with fits of invulnerability.");
1264 muta_class = &(creature_ptr->muta2);
1265 muta_which = MUT2_SP_TO_HP;
1266 muta_desc = _( "魔法の治癒の発作に襲われなくなった。", "You are no longer subject to fits of magical healing.");
1270 muta_class = &(creature_ptr->muta2);
1271 muta_which = MUT2_HP_TO_SP;
1272 muta_desc = _( "痛みを伴う精神明瞭化の発作に襲われなくなった。", "You are no longer subject to fits of painful clarity.");
1276 muta_class = &(creature_ptr->muta2);
1277 muta_which = MUT2_DISARM;
1278 muta_desc = _( "脚が元の大きさに戻った。", "Your feet shrink to their former size.");
1281 case 120: case 121: case 122:
1282 muta_class = &(creature_ptr->muta3);
1283 muta_which = MUT3_HYPER_STR;
1284 muta_desc = _( "筋肉が普通に戻った。", "Your muscles revert to normal.");
1287 case 123: case 124: case 125:
1288 muta_class = &(creature_ptr->muta3);
1289 muta_which = MUT3_PUNY;
1290 muta_desc = _( "筋肉が普通に戻った。", "Your muscles revert to normal.");
1293 case 126: case 127: case 128:
1294 muta_class = &(creature_ptr->muta3);
1295 muta_which = MUT3_HYPER_INT;
1296 muta_desc = _( "脳が普通に戻った。", "Your brain reverts to normal.");
1299 case 129: case 130: case 131:
1300 muta_class = &(creature_ptr->muta3);
1301 muta_which = MUT3_MORONIC;
1302 muta_desc = _( "脳が普通に戻った。", "Your brain reverts to normal.");
1306 muta_class = &(creature_ptr->muta3);
1307 muta_which = MUT3_RESILIENT;
1308 muta_desc = _( "普通の丈夫さに戻った。", "You become ordinarily resilient again.");
1312 muta_class = &(creature_ptr->muta3);
1313 muta_which = MUT3_XTRA_FAT;
1314 muta_desc = _( "奇跡的なダイエットに成功した!", "You benefit from a miracle diet!");
1318 muta_class = &(creature_ptr->muta3);
1319 muta_which = MUT3_ALBINO;
1320 muta_desc = _( "アルビノでなくなった!", "You are no longer an albino!");
1323 case 138: case 139: case 140:
1324 muta_class = &(creature_ptr->muta3);
1325 muta_which = MUT3_FLESH_ROT;
1326 muta_desc = _( "肉体を腐敗させる病気が治った!", "Your flesh is no longer afflicted by a rotting disease!");
1330 muta_class = &(creature_ptr->muta3);
1331 muta_which = MUT3_SILLY_VOI;
1332 muta_desc = _( "声質が普通に戻った。", "Your voice returns to normal.");
1336 muta_class = &(creature_ptr->muta3);
1337 muta_which = MUT3_BLANK_FAC;
1338 muta_desc = _( "顔に目鼻が戻った。", "Your facial features return.");
1342 muta_class = &(creature_ptr->muta3);
1343 muta_which = MUT3_ILL_NORM;
1344 muta_desc = _( "心が安らぐ幻影を映し出さなくなった。", "You stop projecting a reassuring image.");
1347 case 146: case 147: case 148:
1348 muta_class = &(creature_ptr->muta3);
1349 muta_which = MUT3_XTRA_EYES;
1350 muta_desc = _( "余分な目が消えてしまった!", "Your extra eyes vanish!");
1354 muta_class = &(creature_ptr->muta3);
1355 muta_which = MUT3_MAGIC_RES;
1356 muta_desc = _( "魔法に弱くなった。", "You become susceptible to magic again.");
1359 case 151: case 152: case 153:
1360 muta_class = &(creature_ptr->muta3);
1361 muta_which = MUT3_XTRA_NOIS;
1362 muta_desc = _( "奇妙な音を立てなくなった!", "You stop making strange noise!");
1365 case 154: case 155: case 156:
1366 muta_class = &(creature_ptr->muta3);
1367 muta_which = MUT3_INFRAVIS;
1368 muta_desc = _( "赤外線視力が落ちた。", "Your infravision is degraded.");
1372 muta_class = &(creature_ptr->muta3);
1373 muta_which = MUT3_XTRA_LEGS;
1374 muta_desc = _( "余分な脚が消えてしまった!", "Your extra legs disappear!");
1378 muta_class = &(creature_ptr->muta3);
1379 muta_which = MUT3_SHORT_LEG;
1380 muta_desc = _( "脚の長さが普通に戻った。", "Your legs lengthen to normal.");
1384 muta_class = &(creature_ptr->muta3);
1385 muta_which = MUT3_ELEC_TOUC;
1386 muta_desc = _( "体を電流が流れなくなった。", "Electricity stops running through you.");
1390 muta_class = &(creature_ptr->muta3);
1391 muta_which = MUT3_FIRE_BODY;
1392 muta_desc = _( "体が炎に包まれなくなった。", "Your body is no longer enveloped in flames.");
1395 case 165: case 166: case 167:
1396 muta_class = &(creature_ptr->muta3);
1397 muta_which = MUT3_WART_SKIN;
1398 muta_desc = _( "イボイボが消えた!", "Your warts disappear!");
1401 case 168: case 169: case 170:
1402 muta_class = &(creature_ptr->muta3);
1403 muta_which = MUT3_SCALES;
1404 muta_desc = _( "鱗が消えた!", "Your scales vanish!");
1408 muta_class = &(creature_ptr->muta3);
1409 muta_which = MUT3_IRON_SKIN;
1410 muta_desc = _( "肌が肉にもどった!", "Your skin reverts to flesh!");
1414 muta_class = &(creature_ptr->muta3);
1415 muta_which = MUT3_WINGS;
1416 muta_desc = _( "背中の羽根が取れ落ちた。", "Your wings fall off.");
1419 case 175: case 176: case 177:
1420 muta_class = &(creature_ptr->muta3);
1421 muta_which = MUT3_FEARLESS;
1422 muta_desc = _( "再び恐怖を感じるようになった。", "You begin to feel fear again.");
1426 muta_class = &(creature_ptr->muta3);
1427 muta_which = MUT3_REGEN;
1428 muta_desc = _( "急速回復しなくなった。", "You stop regenerating.");
1432 muta_class = &(creature_ptr->muta3);
1433 muta_which = MUT3_ESP;
1434 muta_desc = _( "テレパシーの能力を失った!", "You lose your telepathic ability!");
1437 case 182: case 183: case 184:
1438 muta_class = &(creature_ptr->muta3);
1439 muta_which = MUT3_LIMBER;
1440 muta_desc = _( "筋肉が硬くなった。", "Your muscles stiffen.");
1443 case 185: case 186: case 187:
1444 muta_class = &(creature_ptr->muta3);
1445 muta_which = MUT3_ARTHRITIS;
1446 muta_desc = _( "関節が痛くなくなった。", "Your joints stop hurting.");
1450 muta_class = &(creature_ptr->muta3);
1451 muta_which = MUT3_BAD_LUCK;
1452 muta_desc = _( "黒いオーラは渦巻いて消えた。", "Your black aura swirls and fades.");
1456 muta_class = &(creature_ptr->muta3);
1457 muta_which = MUT3_VULN_ELEM;
1458 muta_desc = _( "無防備な感じはなくなった。", "You feel less exposed.");
1461 case 190: case 191: case 192:
1462 muta_class = &(creature_ptr->muta3);
1463 muta_which = MUT3_MOTION;
1464 muta_desc = _( "動作の正確さがなくなった。", "You move with less assurance.");
1468 if (creature_ptr->pseikaku == SEIKAKU_LUCKY) break;
1469 muta_class = &(creature_ptr->muta3);
1470 muta_which = MUT3_GOOD_LUCK;
1471 muta_desc = _( "白いオーラは輝いて消えた。", "Your white aura shimmers and fades.");
1479 if (muta_class && muta_which)
1481 if (*(muta_class) & muta_which)
1486 if (muta_chosen == TRUE) break;
1494 msg_print(muta_desc);
1495 *(muta_class) &= ~(muta_which);
1497 creature_ptr->update |= PU_BONUS;
1498 handle_stuff(creature_ptr);
1499 creature_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod(creature_ptr);
1504 void lose_all_mutations(player_type *creature_ptr)
1506 if (creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3)
1508 chg_virtue(creature_ptr, V_CHANCE, -5);
1509 msg_print(_("全ての突然変異が治った。", "You are cured of all mutations."));
1510 creature_ptr->muta1 = creature_ptr->muta2 = creature_ptr->muta3 = 0;
1511 creature_ptr->update |= PU_BONUS;
1512 handle_stuff(creature_ptr);
1513 creature_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod(creature_ptr);
1519 * @brief ファイルポインタを通じて突然変異の一覧を出力する
1520 * @param OutFile 出力先ファイルポインタ
1523 void dump_mutations(player_type *creature_ptr, FILE *OutFile)
1525 if (!OutFile) return;
1527 if (creature_ptr->muta1)
1529 if (creature_ptr->muta1 & MUT1_SPIT_ACID)
1531 fprintf(OutFile, _(" あなたは酸を吹きかけることができる。(ダメージ レベルX1)\n", " You can spit acid (dam lvl).\n"));
1534 if (creature_ptr->muta1 & MUT1_BR_FIRE)
1536 fprintf(OutFile, _(" あなたは炎のブレスを吐くことができる。(ダメージ レベルX2)\n", " You can breathe fire (dam lvl * 2).\n"));
1539 if (creature_ptr->muta1 & MUT1_HYPN_GAZE)
1541 fprintf(OutFile, _(" あなたの睨みは催眠効果をもつ。\n", " Your gaze is hypnotic.\n"));
1544 if (creature_ptr->muta1 & MUT1_TELEKINES)
1546 fprintf(OutFile, _(" あなたは念動力をもっている。\n", " You are telekinetic.\n"));
1549 if (creature_ptr->muta1 & MUT1_VTELEPORT)
1551 fprintf(OutFile, _(" あなたは自分の意思でテレポートできる。\n", " You can teleport at will.\n"));
1554 if (creature_ptr->muta1 & MUT1_MIND_BLST)
1556 fprintf(OutFile, _(" あなたは敵を精神攻撃できる。\n", " You can Mind Blast your enemies.\n"));
1559 if (creature_ptr->muta1 & MUT1_RADIATION)
1561 fprintf(OutFile, _(" あなたは自分の意思で放射能を発生することができる。\n", " You can emit hard radiation at will.\n"));
1564 if (creature_ptr->muta1 & MUT1_VAMPIRISM)
1566 fprintf(OutFile, _(" あなたは吸血鬼のように敵から生命力を吸収することができる。\n", " You can drain life from a foe like a vampire.\n"));
1569 if (creature_ptr->muta1 & MUT1_SMELL_MET)
1571 fprintf(OutFile, _(" あなたは近くにある貴金属をかぎ分けることができる。\n", " You can smell nearby precious metal.\n"));
1574 if (creature_ptr->muta1 & MUT1_SMELL_MON)
1576 fprintf(OutFile, _(" あなたは近くのモンスターの存在をかぎ分けることができる。\n", " You can smell nearby monsters.\n"));
1579 if (creature_ptr->muta1 & MUT1_BLINK)
1581 fprintf(OutFile, _(" あなたは短い距離をテレポートできる。\n", " You can teleport yourself short distances.\n"));
1584 if (creature_ptr->muta1 & MUT1_EAT_ROCK)
1586 fprintf(OutFile, _(" あなたは硬い岩を食べることができる。\n", " You can consume solid rock.\n"));
1589 if (creature_ptr->muta1 & MUT1_SWAP_POS)
1591 fprintf(OutFile, _(" あなたは他の者と場所を入れ替わることができる。\n", " You can switch locations with another being.\n"));
1594 if (creature_ptr->muta1 & MUT1_SHRIEK)
1596 fprintf(OutFile, _(" あなたは身の毛もよだつ叫び声を発することができる。\n", " You can emit a horrible shriek.\n"));
1599 if (creature_ptr->muta1 & MUT1_ILLUMINE)
1601 fprintf(OutFile, _(" あなたは明るい光を放つことができる。\n", " You can emit bright light.\n"));
1604 if (creature_ptr->muta1 & MUT1_DET_CURSE)
1606 fprintf(OutFile, _(" あなたは邪悪な魔法の危険を感じとることができる。\n", " You can feel the danger of evil magic.\n"));
1609 if (creature_ptr->muta1 & MUT1_BERSERK)
1611 fprintf(OutFile, _(" あなたは自分の意思で狂乱戦闘状態になることができる。\n", " You can drive yourself into a berserk frenzy.\n"));
1614 if (creature_ptr->muta1 & MUT1_POLYMORPH)
1616 fprintf(OutFile, _(" あなたは自分の意志で変化できる。\n", " You can polymorph yourself at will.\n"));
1619 if (creature_ptr->muta1 & MUT1_MIDAS_TCH)
1621 fprintf(OutFile, _(" あなたは通常アイテムを金に変えることができる。\n", " You can turn ordinary items to gold.\n"));
1624 if (creature_ptr->muta1 & MUT1_GROW_MOLD)
1626 fprintf(OutFile, _(" あなたは周囲にキノコを生やすことができる。\n", " You can cause mold to grow near you.\n"));
1629 if (creature_ptr->muta1 & MUT1_RESIST)
1631 fprintf(OutFile, _(" あなたは元素の攻撃に対して身を硬くすることができる。\n", " You can harden yourself to the ravages of the elements.\n"));
1634 if (creature_ptr->muta1 & MUT1_EARTHQUAKE)
1636 fprintf(OutFile, _(" あなたは周囲のダンジョンを崩壊させることができる。\n", " You can bring down the dungeon around your ears.\n"));
1639 if (creature_ptr->muta1 & MUT1_EAT_MAGIC)
1641 fprintf(OutFile, _(" あなたは魔法のエネルギーを自分の物として使用できる。\n", " You can consume magic energy for your own use.\n"));
1644 if (creature_ptr->muta1 & MUT1_WEIGH_MAG)
1646 fprintf(OutFile, _(" あなたは自分に影響を与える魔法の力を感じることができる。\n", " You can feel the strength of the magics affecting you.\n"));
1649 if (creature_ptr->muta1 & MUT1_STERILITY)
1651 fprintf(OutFile, _(" あなたは集団的生殖不能を起こすことができる。\n", " You can cause mass impotence.\n"));
1654 if (creature_ptr->muta1 & MUT1_HIT_AND_AWAY)
1656 fprintf(OutFile, _(" あなたは攻撃した後身を守るため逃げることができる。\n", " You can run for your life after hitting something.\n"));
1659 if (creature_ptr->muta1 & MUT1_DAZZLE)
1661 fprintf(OutFile, _(" あなたは混乱と盲目を引き起こす放射能を発生することができる。 \n", " You can emit confusing, blinding radiation.\n"));
1664 if (creature_ptr->muta1 & MUT1_LASER_EYE)
1666 fprintf(OutFile, _(" あなたは目からレーザー光線を発射することができる。\n", " Your eyes can fire laser beams.\n"));
1669 if (creature_ptr->muta1 & MUT1_RECALL)
1671 fprintf(OutFile, _(" あなたは街とダンジョンの間を行き来することができる。\n", " You can travel between town and the depths.\n"));
1674 if (creature_ptr->muta1 & MUT1_BANISH)
1676 fprintf(OutFile, _(" あなたは邪悪なモンスターを地獄に落とすことができる。\n", " You can send evil creatures directly to Hell.\n"));
1679 if (creature_ptr->muta1 & MUT1_COLD_TOUCH)
1681 fprintf(OutFile, _(" あなたは物を触って凍らせることができる。\n", " You can freeze things with a touch.\n"));
1684 if (creature_ptr->muta1 & MUT1_LAUNCHER)
1686 fprintf(OutFile, _(" あなたはアイテムを力強く投げることができる。\n", " You can hurl objects with great force.\n"));
1691 if (creature_ptr->muta2)
1693 if (creature_ptr->muta2 & MUT2_BERS_RAGE)
1695 fprintf(OutFile, _(" あなたは狂戦士化の発作を起こす。\n", " You are subject to berserker fits.\n"));
1698 if (creature_ptr->muta2 & MUT2_COWARDICE)
1700 fprintf(OutFile, _(" あなたは時々臆病になる。\n", " You are subject to cowardice.\n"));
1703 if (creature_ptr->muta2 & MUT2_RTELEPORT)
1705 fprintf(OutFile, _(" あなたはランダムにテレポートする。\n", " You sometimes randomly teleport.\n"));
1708 if (creature_ptr->muta2 & MUT2_ALCOHOL)
1710 fprintf(OutFile, _(" あなたの体はアルコールを分泌する。\n", " Your body produces alcohol.\n"));
1713 if (creature_ptr->muta2 & MUT2_HALLU)
1715 fprintf(OutFile, _(" あなたは幻覚を引き起こす精神錯乱に侵されている。\n", " You have a hallucinatory insanity.\n"));
1718 if (creature_ptr->muta2 & MUT2_FLATULENT)
1720 fprintf(OutFile, _(" あなたは制御できない強烈な屁をこく。\n", " You are subject to uncontrollable flatulence.\n"));
1723 if (creature_ptr->muta2 & MUT2_PROD_MANA)
1725 fprintf(OutFile, _(" あなたは制御不能な魔法のエネルギーを発している。\n", " You produce magical energy uncontrollably.\n"));
1728 if (creature_ptr->muta2 & MUT2_ATT_DEMON)
1730 fprintf(OutFile, _(" あなたはデーモンを引きつける。\n", " You attract demons.\n"));
1733 if (creature_ptr->muta2 & MUT2_SCOR_TAIL)
1735 fprintf(OutFile, _(" あなたはサソリの尻尾が生えている。(毒、ダメージ 3d7)\n", " You have a scorpion tail (poison, 3d7).\n"));
1738 if (creature_ptr->muta2 & MUT2_HORNS)
1740 fprintf(OutFile, _(" あなたは角が生えている。(ダメージ 2d6)\n", " You have horns (dam. 2d6).\n"));
1743 if (creature_ptr->muta2 & MUT2_BEAK)
1745 fprintf(OutFile, _(" あなたはクチバシが生えている。(ダメージ 2d4)\n", " You have a beak (dam. 2d4).\n"));
1748 if (creature_ptr->muta2 & MUT2_SPEED_FLUX)
1750 fprintf(OutFile, _(" あなたはランダムに早く動いたり遅く動いたりする。\n", " You move faster or slower randomly.\n"));
1753 if (creature_ptr->muta2 & MUT2_BANISH_ALL)
1755 fprintf(OutFile, _(" あなたは時々近くのモンスターを消滅させる。\n", " You sometimes cause nearby creatures to vanish.\n"));
1758 if (creature_ptr->muta2 & MUT2_EAT_LIGHT)
1760 fprintf(OutFile, _(" あなたは時々周囲の光を吸収して栄養にする。\n", " You sometimes feed off of the light around you.\n"));
1763 if (creature_ptr->muta2 & MUT2_TRUNK)
1765 fprintf(OutFile, _(" あなたは象のような鼻を持っている。(ダメージ 1d4)\n", " You have an elephantine trunk (dam 1d4).\n"));
1768 if (creature_ptr->muta2 & MUT2_ATT_ANIMAL)
1770 fprintf(OutFile, _(" あなたは動物を引きつける。\n", " You attract animals.\n"));
1773 if (creature_ptr->muta2 & MUT2_TENTACLES)
1775 fprintf(OutFile, _(" あなたは邪悪な触手を持っている。(ダメージ 2d5)\n", " You have evil looking tentacles (dam 2d5).\n"));
1778 if (creature_ptr->muta2 & MUT2_RAW_CHAOS)
1780 fprintf(OutFile, _(" あなたはしばしば純カオスに包まれる。\n", " You occasionally are surrounded with raw chaos.\n"));
1783 if (creature_ptr->muta2 & MUT2_NORMALITY)
1785 fprintf(OutFile, _(" あなたは変異していたが、回復してきている。\n", " You may be mutated, but you're recovering.\n"));
1788 if (creature_ptr->muta2 & MUT2_WRAITH)
1790 fprintf(OutFile, _(" あなたの肉体は幽体化したり実体化したりする。\n", " You fade in and out of physical reality.\n"));
1793 if (creature_ptr->muta2 & MUT2_POLY_WOUND)
1795 fprintf(OutFile, _(" あなたの健康はカオスの力に影響を受ける。\n", " Your health is subject to chaotic forces.\n"));
1798 if (creature_ptr->muta2 & MUT2_WASTING)
1800 fprintf(OutFile, _(" あなたは衰弱する恐ろしい病気にかかっている。\n", " You have a horrible wasting disease.\n"));
1803 if (creature_ptr->muta2 & MUT2_ATT_DRAGON)
1805 fprintf(OutFile, _(" あなたはドラゴンを引きつける。\n", " You attract dragons.\n"));
1808 if (creature_ptr->muta2 & MUT2_WEIRD_MIND)
1810 fprintf(OutFile, _(" あなたの精神はランダムに拡大したり縮小したりしている。\n", " Your mind randomly expands and contracts.\n"));
1813 if (creature_ptr->muta2 & MUT2_NAUSEA)
1815 fprintf(OutFile, _(" あなたの胃は非常に落ち着きがない。\n", " You have a seriously upset stomach.\n"));
1818 if (creature_ptr->muta2 & MUT2_CHAOS_GIFT)
1820 fprintf(OutFile, _(" あなたはカオスの守護悪魔から褒美をうけとる。\n", " Chaos deities give you gifts.\n"));
1823 if (creature_ptr->muta2 & MUT2_WALK_SHAD)
1825 fprintf(OutFile, _(" あなたはしばしば他の「影」に迷い込む。\n", " You occasionally stumble into other shadows.\n"));
1828 if (creature_ptr->muta2 & MUT2_WARNING)
1830 fprintf(OutFile, _(" あなたは敵に関する警告を感じる。\n", " You receive warnings about your foes.\n"));
1833 if (creature_ptr->muta2 & MUT2_INVULN)
1835 fprintf(OutFile, _(" あなたは時々負け知らずな気分になる。\n", " You occasionally feel invincible.\n"));
1838 if (creature_ptr->muta2 & MUT2_SP_TO_HP)
1840 fprintf(OutFile, _(" あなたは時々血が筋肉にどっと流れる。\n", " Your blood sometimes rushes to your muscles.\n"));
1843 if (creature_ptr->muta2 & MUT2_HP_TO_SP)
1845 fprintf(OutFile, _(" あなたは時々頭に血がどっと流れる。\n", " Your blood sometimes rushes to your head.\n"));
1848 if (creature_ptr->muta2 & MUT2_DISARM)
1850 fprintf(OutFile, _(" あなたはよくつまづいて物を落とす。\n", " You occasionally stumble and drop things.\n"));
1855 if (creature_ptr->muta3)
1857 if (creature_ptr->muta3 & MUT3_HYPER_STR)
1859 fprintf(OutFile, _(" あなたは超人的に強い。(腕力+4)\n", " You are superhumanly strong (+4 STR).\n"));
1862 if (creature_ptr->muta3 & MUT3_PUNY)
1864 fprintf(OutFile, _(" あなたは虚弱だ。(腕力-4)\n", " You are puny (-4 STR).\n"));
1867 if (creature_ptr->muta3 & MUT3_HYPER_INT)
1869 fprintf(OutFile, _(" あなたの脳は生体コンピュータだ。(知能&賢さ+4)\n", " Your brain is a living computer (+4 INT/WIS).\n"));
1872 if (creature_ptr->muta3 & MUT3_MORONIC)
1874 fprintf(OutFile, _(" あなたは精神薄弱だ。(知能&賢さ-4)\n", " You are moronic (-4 INT/WIS).\n"));
1877 if (creature_ptr->muta3 & MUT3_RESILIENT)
1879 fprintf(OutFile, _(" あなたの体は弾力性に富んでいる。(耐久+4)\n", " You are very resilient (+4 CON).\n"));
1882 if (creature_ptr->muta3 & MUT3_XTRA_FAT)
1884 fprintf(OutFile, _(" あなたは極端に太っている。(耐久+2,スピード-2)\n", " You are extremely fat (+2 CON, -2 speed).\n"));
1887 if (creature_ptr->muta3 & MUT3_ALBINO)
1889 fprintf(OutFile, _(" あなたはアルビノだ。(耐久-4)\n", " You are albino (-4 CON).\n"));
1892 if (creature_ptr->muta3 & MUT3_FLESH_ROT)
1894 fprintf(OutFile, _(" あなたの肉体は腐敗している。(耐久-2,魅力-1)\n", " Your flesh is rotting (-2 CON, -1 CHR).\n"));
1897 if (creature_ptr->muta3 & MUT3_SILLY_VOI)
1899 fprintf(OutFile, _(" あなたの声は間抜けなキーキー声だ。(魅力-4)\n", " Your voice is a silly squeak (-4 CHR).\n"));
1902 if (creature_ptr->muta3 & MUT3_BLANK_FAC)
1904 fprintf(OutFile, _(" あなたはのっぺらぼうだ。(魅力-1)\n", " Your face is featureless (-1 CHR).\n"));
1907 if (creature_ptr->muta3 & MUT3_ILL_NORM)
1909 fprintf(OutFile, _(" あなたは幻影に覆われている。\n", " Your appearance is masked with illusion.\n"));
1912 if (creature_ptr->muta3 & MUT3_XTRA_EYES)
1914 fprintf(OutFile, _(" あなたは余分に二つの目を持っている。(探索+15)\n", " You have an extra pair of eyes (+15 search).\n"));
1917 if (creature_ptr->muta3 & MUT3_MAGIC_RES)
1919 fprintf(OutFile, _(" あなたは魔法への耐性をもっている。\n", " You are resistant to magic.\n"));
1922 if (creature_ptr->muta3 & MUT3_XTRA_NOIS)
1924 fprintf(OutFile, _(" あなたは変な音を発している。(隠密-3)\n", " You make a lot of strange noise (-3 stealth).\n"));
1927 if (creature_ptr->muta3 & MUT3_INFRAVIS)
1929 fprintf(OutFile, _(" あなたは素晴らしい赤外線視力を持っている。(+3)\n", " You have remarkable infravision (+3).\n"));
1932 if (creature_ptr->muta3 & MUT3_XTRA_LEGS)
1934 fprintf(OutFile, _(" あなたは余分に二本の足が生えている。(加速+3)\n", " You have an extra pair of legs (+3 speed).\n"));
1937 if (creature_ptr->muta3 & MUT3_SHORT_LEG)
1939 fprintf(OutFile, _(" あなたの足は短い突起だ。(加速-3)\n", " Your legs are short stubs (-3 speed).\n"));
1942 if (creature_ptr->muta3 & MUT3_ELEC_TOUC)
1944 fprintf(OutFile, _(" あなたの血管には電流が流れている。\n", " Electricity runs through your veins.\n"));
1947 if (creature_ptr->muta3 & MUT3_FIRE_BODY)
1949 fprintf(OutFile, _(" あなたの体は炎につつまれている。\n", " Your body is enveloped in flames.\n"));
1952 if (creature_ptr->muta3 & MUT3_WART_SKIN)
1954 fprintf(OutFile, _(" あなたの肌はイボに被われている。(魅力-2, AC+5)\n", " Your skin is covered with warts (-2 CHR, +5 AC).\n"));
1957 if (creature_ptr->muta3 & MUT3_SCALES)
1959 fprintf(OutFile, _(" あなたの肌は鱗になっている。(魅力-1, AC+10)\n", " Your skin has turned into scales (-1 CHR, +10 AC).\n"));
1962 if (creature_ptr->muta3 & MUT3_IRON_SKIN)
1964 fprintf(OutFile, _(" あなたの肌は鉄でできている。(器用-1, AC+25)\n", " Your skin is made of steel (-1 DEX, +25 AC).\n"));
1967 if (creature_ptr->muta3 & MUT3_WINGS)
1969 fprintf(OutFile, _(" あなたは羽を持っている。\n", " You have wings.\n"));
1972 if (creature_ptr->muta3 & MUT3_FEARLESS)
1974 fprintf(OutFile, _(" あなたは全く恐怖を感じない。\n", " You are completely fearless.\n"));
1977 if (creature_ptr->muta3 & MUT3_REGEN)
1979 fprintf(OutFile, _(" あなたは急速に回復する。\n", " You are regenerating.\n"));
1982 if (creature_ptr->muta3 & MUT3_ESP)
1984 fprintf(OutFile, _(" あなたはテレパシーを持っている。\n", " You are telepathic.\n"));
1987 if (creature_ptr->muta3 & MUT3_LIMBER)
1989 fprintf(OutFile, _(" あなたの体は非常にしなやかだ。(器用+3)\n", " Your body is very limber (+3 DEX).\n"));
1992 if (creature_ptr->muta3 & MUT3_ARTHRITIS)
1994 fprintf(OutFile, _(" あなたはいつも関節に痛みを感じている。(器用-3)\n", " Your joints ache constantly (-3 DEX).\n"));
1997 if (creature_ptr->muta3 & MUT3_VULN_ELEM)
1999 fprintf(OutFile, _(" あなたは元素の攻撃に弱い。\n", " You are susceptible to damage from the elements.\n"));
2002 if (creature_ptr->muta3 & MUT3_MOTION)
2004 fprintf(OutFile, _(" あなたの動作は正確で力強い。(隠密+1)\n", " Your movements are precise and forceful (+1 STL).\n"));
2007 if (creature_ptr->muta3 & MUT3_GOOD_LUCK)
2009 fprintf(OutFile, _(" あなたは白いオーラにつつまれている。\n", " There is a white aura surrounding you.\n"));
2012 if (creature_ptr->muta3 & MUT3_BAD_LUCK)
2014 fprintf(OutFile, _(" あなたは黒いオーラにつつまれている。\n", " There is a black aura surrounding you.\n"));
2021 * @brief 突然変異表示コマンドの実装 / List mutations we have...
2024 void do_cmd_knowledge_mutations(player_type *creature_ptr)
2027 GAME_TEXT file_name[1024];
2029 fff = my_fopen_temp(file_name, 1024);
2030 if (fff) dump_mutations(creature_ptr, fff);
2033 show_file(creature_ptr, TRUE, file_name, _("突然変異", "Mutations"), 0, 0);
2039 * @brief 現在プレイヤー得ている突然変異の数を返す。
2040 * @return 現在得ている突然変異の数
2042 static int count_mutations(player_type *creature_ptr)
2044 return (count_bits(creature_ptr->muta1) +
2045 count_bits(creature_ptr->muta2) +
2046 count_bits(creature_ptr->muta3));
2051 * @brief 突然変異による自然回復ペナルティをパーセント値で返す /
2052 * Return the modifier to the regeneration rate (in percent)
2053 * @return ペナルティ修正(%)
2055 int calc_mutant_regenerate_mod(player_type *creature_ptr)
2059 int count = count_mutations(creature_ptr);
2062 * Beastman get 10 "free" mutations and
2063 * only 5% decrease per additional mutation
2066 if (creature_ptr->pseikaku == SEIKAKU_LUCKY) count--;
2067 if (creature_ptr->prace == RACE_BEASTMAN)
2073 /* No negative modifier */
2074 if (count <= 0) return 100;
2076 regen = 100 - count * mod;
2078 /* Max. 90% decrease in regeneration speed */
2079 if (regen < 10) regen = 10;
2086 * @brief 突然変異のレイシャル効果実装
2087 * @param creature_ptr プレーヤーへの参照ポインタ
2088 * @param power 発動させる突然変異レイシャルのID
2089 * @return レイシャルを実行した場合TRUE、キャンセルした場合FALSEを返す
2091 bool exe_mutation_power(player_type *creature_ptr, int power)
2094 PLAYER_LEVEL lvl = creature_ptr->lev;
2098 case MUT1_SPIT_ACID:
2099 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
2100 stop_mouth(creature_ptr);
2101 msg_print(_("酸を吐きかけた...", "You spit acid..."));
2102 fire_ball(creature_ptr, GF_ACID, dir, lvl, 1 + (lvl / 30));
2106 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
2107 stop_mouth(creature_ptr);
2108 msg_print(_("あなたは火炎のブレスを吐いた...", "You breathe fire..."));
2109 fire_breath(creature_ptr, GF_FIRE, dir, lvl * 2, 1 + (lvl / 20));
2112 case MUT1_HYPN_GAZE:
2113 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
2114 msg_print(_("あなたの目は幻惑的になった...", "Your eyes look mesmerizing..."));
2115 (void)charm_monster(creature_ptr, dir, lvl);
2118 case MUT1_TELEKINES:
2119 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
2120 msg_print(_("集中している...", "You concentrate..."));
2121 fetch(creature_ptr, dir, lvl * 10, TRUE);
2124 case MUT1_VTELEPORT:
2125 msg_print(_("集中している...", "You concentrate..."));
2126 teleport_player(creature_ptr, 10 + 4 * lvl, 0L);
2129 case MUT1_MIND_BLST:
2130 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
2131 msg_print(_("集中している...", "You concentrate..."));
2132 fire_bolt(creature_ptr, GF_PSI, dir, damroll(3 + ((lvl - 1) / 5), 3));
2135 case MUT1_RADIATION:
2136 msg_print(_("体から放射能が発生した!", "Radiation flows from your body!"));
2137 fire_ball(creature_ptr, GF_NUKE, 0, (lvl * 2), 3 + (lvl / 20));
2140 case MUT1_VAMPIRISM:
2141 vampirism(creature_ptr);
2144 case MUT1_SMELL_MET:
2145 stop_mouth(creature_ptr);
2146 (void)detect_treasure(creature_ptr, DETECT_RAD_DEFAULT);
2149 case MUT1_SMELL_MON:
2150 stop_mouth(creature_ptr);
2151 (void)detect_monsters_normal(creature_ptr, DETECT_RAD_DEFAULT);
2155 teleport_player(creature_ptr, 10, 0L);
2159 return eat_rock(creature_ptr);
2163 project_length = -1;
2164 if (!get_aim_dir(creature_ptr, &dir))
2169 (void)teleport_swap(creature_ptr, dir);
2174 stop_mouth(creature_ptr);
2175 (void)fire_ball(creature_ptr, GF_SOUND, 0, 2 * lvl, 8);
2176 (void)aggravate_monsters(creature_ptr, 0);
2180 (void)lite_area(creature_ptr, damroll(2, (lvl / 2)), (lvl / 10) + 1);
2183 case MUT1_DET_CURSE:
2187 for (i = 0; i < INVEN_TOTAL; i++)
2189 object_type *o_ptr = &creature_ptr->inventory_list[i];
2191 if (!o_ptr->k_idx) continue;
2192 if (!object_is_cursed(o_ptr)) continue;
2194 o_ptr->feeling = FEEL_CURSED;
2200 (void)berserk(creature_ptr, randint1(25) + 25);
2203 case MUT1_POLYMORPH:
2204 if (!get_check(_("変身します。よろしいですか?", "You will polymorph your self. Are you sure? "))) return FALSE;
2205 do_poly_self(creature_ptr);
2208 case MUT1_MIDAS_TCH:
2209 if (!alchemy(creature_ptr)) return FALSE;
2212 /* Summon pet molds around the player */
2213 case MUT1_GROW_MOLD:
2216 for (i = 0; i < 8; i++)
2218 summon_specific(creature_ptr, -1, creature_ptr->y, creature_ptr->x, lvl, SUMMON_MOLD, PM_FORCE_PET);
2226 TIME_EFFECT dur = randint1(20) + 20;
2228 if (randint0(5) < num)
2230 (void)set_oppose_acid(creature_ptr, dur, FALSE);
2233 if (randint0(4) < num)
2235 (void)set_oppose_elec(creature_ptr, dur, FALSE);
2238 if (randint0(3) < num)
2240 (void)set_oppose_fire(creature_ptr, dur, FALSE);
2243 if (randint0(2) < num)
2245 (void)set_oppose_cold(creature_ptr, dur, FALSE);
2250 (void)set_oppose_pois(creature_ptr, dur, FALSE);
2256 case MUT1_EARTHQUAKE:
2257 (void)earthquake(creature_ptr, creature_ptr->y, creature_ptr->x, 10, 0);
2260 case MUT1_EAT_MAGIC:
2261 if (!eat_magic(creature_ptr, creature_ptr->lev * 2)) return FALSE;
2264 case MUT1_WEIGH_MAG:
2265 report_magics(creature_ptr);
2268 case MUT1_STERILITY:
2269 msg_print(_("突然頭が痛くなった!", "You suddenly have a headache!"));
2270 take_hit(creature_ptr, DAMAGE_LOSELIFE, randint1(17) + 17, _("禁欲を強いた疲労", "the strain of forcing abstinence"), -1);
2271 creature_ptr->current_floor_ptr->num_repro += MAX_REPRO;
2274 case MUT1_HIT_AND_AWAY:
2275 if(!hit_and_away(creature_ptr)) return FALSE;
2279 stun_monsters(creature_ptr, lvl * 4);
2280 confuse_monsters(creature_ptr, lvl * 4);
2281 turn_monsters(creature_ptr, lvl * 4);
2284 case MUT1_LASER_EYE:
2285 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
2286 fire_beam(creature_ptr, GF_LITE, dir, 2 * lvl);
2290 if (!recall_player(creature_ptr, randint0(21) + 15)) return FALSE;
2297 monster_type *m_ptr;
2298 monster_race *r_ptr;
2299 if (!get_direction(creature_ptr, &dir, FALSE, FALSE)) return FALSE;
2300 y = creature_ptr->y + ddy[dir];
2301 x = creature_ptr->x + ddx[dir];
2302 g_ptr = &creature_ptr->current_floor_ptr->grid_array[y][x];
2306 msg_print(_("邪悪な存在を感じとれません!", "You sense no evil there!"));
2311 m_ptr = &creature_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
2312 r_ptr = &r_info[m_ptr->r_idx];
2314 if ((r_ptr->flags3 & RF3_EVIL) &&
2315 !(r_ptr->flags1 & RF1_QUESTOR) &&
2316 !(r_ptr->flags1 & RF1_UNIQUE) &&
2317 !creature_ptr->current_floor_ptr->inside_arena && !creature_ptr->current_floor_ptr->inside_quest &&
2318 (r_ptr->level < randint1(creature_ptr->lev+50)) &&
2319 !(m_ptr->mflag2 & MFLAG2_NOGENO))
2321 if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
2323 GAME_TEXT m_name[MAX_NLEN];
2324 monster_desc(creature_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
2325 exe_write_diary(creature_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_GENOCIDE, m_name);
2327 /* Delete the monster, rather than killing it. */
2328 delete_monster_idx(creature_ptr, g_ptr->m_idx);
2329 msg_print(_("その邪悪なモンスターは硫黄臭い煙とともに消え去った!", "The evil creature vanishes in a puff of sulfurous smoke!"));
2334 msg_print(_("祈りは効果がなかった!", "Your invocation is ineffectual!"));
2335 if (one_in_(13)) m_ptr->mflag2 |= MFLAG2_NOGENO;
2340 case MUT1_COLD_TOUCH:
2344 if (!get_direction(creature_ptr, &dir, FALSE, FALSE)) return FALSE;
2345 y = creature_ptr->y + ddy[dir];
2346 x = creature_ptr->x + ddx[dir];
2347 g_ptr = &creature_ptr->current_floor_ptr->grid_array[y][x];
2350 msg_print(_("あなたは何もない場所で手を振った。", "You wave your hands in the air."));
2354 fire_bolt(creature_ptr, GF_COLD, dir, 2 * lvl);
2358 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER is negative, see above */
2359 case 3: /* MUT1_LAUNCHER */
2360 /* Gives a multiplier of 2 at first, up to 3 at 40th */
2361 if (!do_cmd_throw(creature_ptr, 2 + lvl / 40, FALSE, -1)) return FALSE;
2365 free_turn(creature_ptr);
2366 msg_format(_("能力 %s は実装されていません。", "Power %s not implemented. Oops."), power);
2372 void become_living_trump(player_type *creature_ptr)
2374 MUTATION_IDX mutation;
2377 mutation = 12; /* Teleport control */
2379 mutation = 77; /* Random teleportation (uncontrolled) */
2381 /* Gain the mutation */
2382 if (gain_mutation(creature_ptr, mutation))
2384 msg_print(_("あなたは生きているカードに変わった。", "You have turned into a Living Trump."));