3 * @brief 突然変異ルールの実装 / Mutation effects (and racial powers)
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
8 * This software may be copied and distributed for educational, research,\n
9 * and not for profit purposes provided that this copyright and statement\n
10 * are included in all such copies. Other copyrights may also apply.\n
11 * 2014 Deskull rearranged comment for Doxygen.\n
18 #include "spells-summon.h"
20 #include "player-status.h"
21 #include "spells-status.h"
22 #include "object-hook.h"
25 * @brief プレイヤーに突然変異を与える
26 * @param choose_mut 与えたい突然変異のID、0ならばランダムに選択
29 bool gain_mutation(player_type *creature_ptr, MUTATION_IDX choose_mut)
31 int attempts_left = 20;
32 concptr muta_desc = "";
33 bool muta_chosen = FALSE;
34 BIT_FLAGS muta_which = 0;
35 BIT_FLAGS *muta_class = NULL;
37 if (choose_mut) attempts_left = 1;
39 while (attempts_left--)
41 switch (choose_mut ? choose_mut : (creature_ptr->pclass == CLASS_BERSERKER ? 74+randint1(119) : randint1(193)))
43 case 1: case 2: case 3: case 4:
44 muta_class = &(creature_ptr->muta1);
45 muta_which = MUT1_SPIT_ACID;
46 muta_desc = _("酸を吐く能力を得た。", "You gain the ability to spit acid.");
49 case 5: case 6: case 7:
50 muta_class = &(creature_ptr->muta1);
51 muta_which = MUT1_BR_FIRE;
52 muta_desc = _("火を吐く能力を得た。", "You gain the ability to breathe fire.");
56 muta_class = &(creature_ptr->muta1);
57 muta_which = MUT1_HYPN_GAZE;
58 muta_desc = _("催眠眼の能力を得た。", "Your eyes look mesmerizing...");
62 muta_class = &(creature_ptr->muta1);
63 muta_which = MUT1_TELEKINES;
64 muta_desc = _("物体を念動力で動かす能力を得た。", "You gain the ability to move objects telekinetically.");
67 case 12: case 13: case 14:
68 muta_class = &(creature_ptr->muta1);
69 muta_which = MUT1_VTELEPORT;
70 muta_desc = _("自分の意思でテレポートする能力を得た。", "You gain the power of teleportation at will.");
74 muta_class = &(creature_ptr->muta1);
75 muta_which = MUT1_MIND_BLST;
76 muta_desc = _("精神攻撃の能力を得た。", "You gain the power of Mind Blast.");
80 muta_class = &(creature_ptr->muta1);
81 muta_which = MUT1_RADIATION;
82 muta_desc = _("あなたは強い放射線を発生し始めた。", "You start emitting hard radiation.");
86 muta_class = &(creature_ptr->muta1);
87 muta_which = MUT1_VAMPIRISM;
88 muta_desc = _("生命力を吸収できるようになった。", "You become vampiric.");
91 case 21: case 22: case 23:
92 muta_class = &(creature_ptr->muta1);
93 muta_which = MUT1_SMELL_MET;
94 muta_desc = _("金属の匂いを嗅ぎ分けられるようになった。", "You smell a metallic odor.");
97 case 24: case 25: case 26: case 27:
98 muta_class = &(creature_ptr->muta1);
99 muta_which = MUT1_SMELL_MON;
100 muta_desc = _("モンスターの臭いを嗅ぎ分けられるようになった。", "You smell filthy monsters.");
103 case 28: case 29: case 30:
104 muta_class = &(creature_ptr->muta1);
105 muta_which = MUT1_BLINK;
106 muta_desc = _("近距離テレポートの能力を得た。", "You gain the power of minor teleportation.");
110 muta_class = &(creature_ptr->muta1);
111 muta_which = MUT1_EAT_ROCK;
112 muta_desc = _("壁が美味しそうに見える。", "The walls look delicious.");
116 muta_class = &(creature_ptr->muta1);
117 muta_which = MUT1_SWAP_POS;
118 muta_desc = _("他人の靴で一マイル歩くような気分がする。", "You feel like walking a mile in someone else's shoes.");
121 case 35: case 36: case 37:
122 muta_class = &(creature_ptr->muta1);
123 muta_which = MUT1_SHRIEK;
124 muta_desc = _("あなたの声は相当強くなった。", "Your vocal cords get much tougher.");
127 case 38: case 39: case 40:
128 muta_class = &(creature_ptr->muta1);
129 muta_which = MUT1_ILLUMINE;
130 muta_desc = _("あなたは光り輝いて部屋を明るくするようになった。", "You can light up rooms with your presence.");
134 muta_class = &(creature_ptr->muta1);
135 muta_which = MUT1_DET_CURSE;
136 muta_desc = _("邪悪な魔法を感知できるようになった。", "You can feel evil magics.");
139 case 43: case 44: case 45:
140 muta_class = &(creature_ptr->muta1);
141 muta_which = MUT1_BERSERK;
142 muta_desc = _("制御できる激情を感じる。", "You feel a controlled rage.");
146 muta_class = &(creature_ptr->muta1);
147 muta_which = MUT1_POLYMORPH;
148 muta_desc = _("体が変異しやすくなった。", "Your body seems mutable.");
152 muta_class = &(creature_ptr->muta1);
153 muta_which = MUT1_MIDAS_TCH;
154 muta_desc = _("「ミダス王の手」の能力を得た。", "You gain the Midas touch.");/*トゥームレイダースにありましたね。 */
158 muta_class = &(creature_ptr->muta1);
159 muta_which = MUT1_GROW_MOLD;
160 muta_desc = _("突然カビに親しみを覚えた。", "You feel a sudden affinity for mold.");
163 case 50: case 51: case 52:
164 muta_class = &(creature_ptr->muta1);
165 muta_which = MUT1_RESIST;
166 muta_desc = _("あなたは自分自身を守れる気がする。", "You feel like you can protect yourself.");
169 case 53: case 54: case 55:
170 muta_class = &(creature_ptr->muta1);
171 muta_which = MUT1_EARTHQUAKE;
172 muta_desc = _("ダンジョンを破壊する能力を得た。", "You gain the ability to wreck the dungeon.");
176 muta_class = &(creature_ptr->muta1);
177 muta_which = MUT1_EAT_MAGIC;
178 muta_desc = _("魔法のアイテムが美味そうに見える。", "Your magic items look delicious.");
182 muta_class = &(creature_ptr->muta1);
183 muta_which = MUT1_WEIGH_MAG;
184 muta_desc = _("あなたは周囲にある魔法をより良く理解できる気がする。", "You feel you can better understand the magic around you.");
188 muta_class = &(creature_ptr->muta1);
189 muta_which = MUT1_STERILITY;
190 muta_desc = _("周りの全ての者に頭痛を起こすことができる。", "You can give everything around you a headache.");
193 muta_class = &(creature_ptr->muta1);
194 muta_which = MUT1_PANIC_HIT;
195 muta_desc = _("突然、泥棒の気分が分かるようになった。", "You suddenly understand how thieves feel.");
198 case 62: case 63: case 64:
199 muta_class = &(creature_ptr->muta1);
200 muta_which = MUT1_DAZZLE;
201 muta_desc = _("眩い閃光を発する能力を得た。", "You gain the ability to emit dazzling lights.");
204 case 65: case 66: case 67:
205 muta_class = &(creature_ptr->muta1);
206 muta_which = MUT1_LASER_EYE;
207 muta_desc = _("あなたの目は一瞬焼け付いた。", "Your eyes burn for a moment.");
211 muta_class = &(creature_ptr->muta1);
212 muta_which = MUT1_RECALL;
213 muta_desc = _("少しだけホームシックになったが、すぐ直った。", "You feel briefly homesick, but it passes.");
217 muta_class = &(creature_ptr->muta1);
218 muta_which = MUT1_BANISH;
219 muta_desc = _("神聖な怒りの力に満たされた。", "You feel a holy wrath fill you.");
223 muta_class = &(creature_ptr->muta1);
224 muta_which = MUT1_COLD_TOUCH;
225 muta_desc = _("あなたの両手はとても冷たくなった。", "Your hands get very cold.");
229 muta_class = &(creature_ptr->muta1);
230 muta_which = MUT1_LAUNCHER;
231 muta_desc = _("あなたの物を投げる手はかなり強くなった気がする。", "Your throwing arm feels much stronger.");
235 muta_class = &(creature_ptr->muta2);
236 muta_which = MUT2_BERS_RAGE;
237 muta_desc = _("あなたは狂暴化の発作を起こすようになった!", "You become subject to fits of berserk rage!");
241 muta_class = &(creature_ptr->muta2);
242 muta_which = MUT2_COWARDICE;
243 muta_desc = _("信じられないくらい臆病になった!", "You become an incredible coward!");
247 muta_class = &(creature_ptr->muta2);
248 muta_which = MUT2_RTELEPORT;
249 muta_desc = _("あなたの位置は非常に不確定になった。", "Your position seems very uncertain...");
253 muta_class = &(creature_ptr->muta2);
254 muta_which = MUT2_ALCOHOL;
255 muta_desc = _("あなたはアルコールを分泌するようになった。", "Your body starts producing alcohol!");
259 muta_class = &(creature_ptr->muta2);
260 muta_which = MUT2_HALLU;
261 muta_desc = _("あなたは幻覚を引き起こす精神錯乱に侵された。", "You are afflicted by a hallucinatory insanity!");
265 muta_class = &(creature_ptr->muta2);
266 muta_which = MUT2_FLATULENT;
267 muta_desc = _( "あなたは制御不能な強烈な屁をこくようになった。", "You become subject to uncontrollable flatulence.");
271 muta_class = &(creature_ptr->muta2);
272 muta_which = MUT2_SCOR_TAIL;
273 muta_desc = _( "サソリの尻尾が生えてきた!", "You grow a scorpion tail!");
277 muta_class = &(creature_ptr->muta2);
278 muta_which = MUT2_HORNS;
279 muta_desc = _( "額に角が生えた!", "Horns pop forth into your forehead!");
283 muta_class = &(creature_ptr->muta2);
284 muta_which = MUT2_BEAK;
285 muta_desc = _( "口が鋭く強いクチバシに変化した!", "Your mouth turns into a sharp, powerful beak!");
289 muta_class = &(creature_ptr->muta2);
290 muta_which = MUT2_ATT_DEMON;
291 muta_desc = _( "悪魔を引き付けるようになった。", "You start attracting demons.");
295 muta_class = &(creature_ptr->muta2);
296 muta_which = MUT2_PROD_MANA;
297 muta_desc = _( "あなたは制御不能な魔法のエネルギーを発生するようになった。", "You start producing magical energy uncontrollably.");
301 muta_class = &(creature_ptr->muta2);
302 muta_which = MUT2_SPEED_FLUX;
303 muta_desc = _( "あなたは躁鬱質になった。", "You become manic-depressive.");
307 muta_class = &(creature_ptr->muta2);
308 muta_which = MUT2_BANISH_ALL;
309 muta_desc = _( "恐ろしい力があなたの背後に潜んでいる気がする。", "You feel a terrifying power lurking behind you.");
313 muta_class = &(creature_ptr->muta2);
314 muta_which = MUT2_EAT_LIGHT;
315 muta_desc = _( "あなたはウンゴリアントに奇妙な親しみを覚えるようになった。", "You feel a strange kinship with Ungoliant.");
319 muta_class = &(creature_ptr->muta2);
320 muta_which = MUT2_TRUNK;
321 muta_desc = _( "あなたの鼻は伸びて象の鼻のようになった。", "Your nose grows into an elephant-like trunk.");
325 muta_class = &(creature_ptr->muta2);
326 muta_which = MUT2_ATT_ANIMAL;
327 muta_desc = _( "動物を引き付けるようになった。", "You start attracting animals.");
331 muta_class = &(creature_ptr->muta2);
332 muta_which = MUT2_TENTACLES;
333 muta_desc = _( "邪悪な触手が体の両側に生えてきた。", "Evil-looking tentacles sprout from your sides.");
337 muta_class = &(creature_ptr->muta2);
338 muta_which = MUT2_RAW_CHAOS;
339 muta_desc = _( "周囲の空間が不安定になった気がする。", "You feel the universe is less stable around you.");
342 case 100: case 101: case 102:
343 muta_class = &(creature_ptr->muta2);
344 muta_which = MUT2_NORMALITY;
345 muta_desc = _( "あなたは奇妙なほど普通になった気がする。", "You feel strangely normal.");
349 muta_class = &(creature_ptr->muta2);
350 muta_which = MUT2_WRAITH;
351 muta_desc = _( "あなたは幽体化したり実体化したりするようになった。", "You start to fade in and out of the physical world.");
355 muta_class = &(creature_ptr->muta2);
356 muta_which = MUT2_POLY_WOUND;
357 muta_desc = _( "あなたはカオスの力が古い傷に入り込んでくるのを感じた。", "You feel forces of chaos entering your old scars.");
361 muta_class = &(creature_ptr->muta2);
362 muta_which = MUT2_WASTING;
363 muta_desc = _( "あなたは突然おぞましい衰弱病にかかった。", "You suddenly contract a horrible wasting disease.");
367 muta_class = &(creature_ptr->muta2);
368 muta_which = MUT2_ATT_DRAGON;
369 muta_desc = _( "あなたはドラゴンを引きつけるようになった。", "You start attracting dragons.");
373 muta_class = &(creature_ptr->muta2);
374 muta_which = MUT2_WEIRD_MIND;
375 muta_desc = _( "あなたの思考は突然おかしな方向に向き始めた。", "Your thoughts suddenly take off in strange directions.");
379 muta_class = &(creature_ptr->muta2);
380 muta_which = MUT2_NAUSEA;
381 muta_desc = _( "胃袋がピクピクしはじめた。", "Your stomach starts to roil nauseously.");
385 /* Chaos warriors already have a chaos deity */
386 if (creature_ptr->pclass != CLASS_CHAOS_WARRIOR)
388 muta_class = &(creature_ptr->muta2);
389 muta_which = MUT2_CHAOS_GIFT;
390 muta_desc = _( "あなたはカオスの守護悪魔の注意を惹くようになった。", "You attract the notice of a chaos deity!");
395 muta_class = &(creature_ptr->muta2);
396 muta_which = MUT2_WALK_SHAD;
397 muta_desc = _( "あなたは現実が紙のように薄いと感じるようになった。", "You feel like reality is as thin as paper.");
401 muta_class = &(creature_ptr->muta2);
402 muta_which = MUT2_WARNING;
403 muta_desc = _( "あなたは突然パラノイアになった気がする。", "You suddenly feel paranoid.");
407 muta_class = &(creature_ptr->muta2);
408 muta_which = MUT2_INVULN;
409 muta_desc = _( "あなたは祝福され、無敵状態になる発作を起こすようになった。", "You are blessed with fits of invulnerability.");
413 muta_class = &(creature_ptr->muta2);
414 muta_which = MUT2_SP_TO_HP;
415 muta_desc = _( "魔法の治癒の発作を起こすようになった。", "You are subject to fits of magical healing.");
419 muta_class = &(creature_ptr->muta2);
420 muta_which = MUT2_HP_TO_SP;
421 muta_desc = _( "痛みを伴う精神明瞭化の発作を起こすようになった。", "You are subject to fits of painful clarity.");
425 muta_class = &(creature_ptr->muta2);
426 muta_which = MUT2_DISARM;
427 muta_desc = _( "あなたの脚は長さが四倍になった。", "Your feet grow to four times their former size.");
430 case 120: case 121: case 122:
431 muta_class = &(creature_ptr->muta3);
432 muta_which = MUT3_HYPER_STR;
433 muta_desc = _( "超人的に強くなった!", "You current_world_ptr->game_turn into a superhuman he-man!");
436 case 123: case 124: case 125:
437 muta_class = &(creature_ptr->muta3);
438 muta_which = MUT3_PUNY;
439 muta_desc = _( "筋肉が弱ってしまった...", "Your muscles wither away...");
442 case 126: case 127: case 128:
443 muta_class = &(creature_ptr->muta3);
444 muta_which = MUT3_HYPER_INT;
445 muta_desc = _( "あなたの脳は生体コンピュータに進化した!", "Your brain evolves into a living computer!");
448 case 129: case 130: case 131:
449 muta_class = &(creature_ptr->muta3);
450 muta_which = MUT3_MORONIC;
451 muta_desc = _( "脳が萎縮してしまった...", "Your brain withers away...");
455 muta_class = &(creature_ptr->muta3);
456 muta_which = MUT3_RESILIENT;
457 muta_desc = _( "並外れてタフになった。", "You become extraordinarily resilient.");
461 muta_class = &(creature_ptr->muta3);
462 muta_which = MUT3_XTRA_FAT;
463 muta_desc = _( "あなたは気持ち悪いくらい太った!", "You become sickeningly fat!");
467 muta_class = &(creature_ptr->muta3);
468 muta_which = MUT3_ALBINO;
469 muta_desc = _( "アルビノになった!弱くなった気がする...", "You current_world_ptr->game_turn into an albino! You feel frail...");
472 case 138: case 139: case 140:
473 muta_class = &(creature_ptr->muta3);
474 muta_which = MUT3_FLESH_ROT;
475 muta_desc = _( "あなたの肉体は腐敗する病気に侵された!", "Your flesh is afflicted by a rotting disease!");
479 muta_class = &(creature_ptr->muta3);
480 muta_which = MUT3_SILLY_VOI;
481 muta_desc = _( "声が間抜けなキーキー声になった!", "Your voice turns into a ridiculous squeak!");
485 muta_class = &(creature_ptr->muta3);
486 muta_which = MUT3_BLANK_FAC;
487 muta_desc = _( "のっぺらぼうになった!", "Your face becomes completely featureless!");
491 muta_class = &(creature_ptr->muta3);
492 muta_which = MUT3_ILL_NORM;
493 muta_desc = _( "心の安らぐ幻影を映し出すようになった。", "You start projecting a reassuring image.");
496 case 146: case 147: case 148:
497 muta_class = &(creature_ptr->muta3);
498 muta_which = MUT3_XTRA_EYES;
499 muta_desc = _( "新たに二つの目が出来た!", "You grow an extra pair of eyes!");
503 muta_class = &(creature_ptr->muta3);
504 muta_which = MUT3_MAGIC_RES;
505 muta_desc = _( "魔法への耐性がついた。", "You become resistant to magic.");
508 case 151: case 152: case 153:
509 muta_class = &(creature_ptr->muta3);
510 muta_which = MUT3_XTRA_NOIS;
511 muta_desc = _( "あなたは奇妙な音を立て始めた!", "You start making strange noise!");
514 case 154: case 155: case 156:
515 muta_class = &(creature_ptr->muta3);
516 muta_which = MUT3_INFRAVIS;
517 muta_desc = _( "赤外線視力が増した。", "Your infravision is improved.");
521 muta_class = &(creature_ptr->muta3);
522 muta_which = MUT3_XTRA_LEGS;
523 muta_desc = _( "新たに二本の足が生えてきた!", "You grow an extra pair of legs!");
527 muta_class = &(creature_ptr->muta3);
528 muta_which = MUT3_SHORT_LEG;
529 muta_desc = _( "足が短い突起になってしまった!", "Your legs current_world_ptr->game_turn into short stubs!");
533 muta_class = &(creature_ptr->muta3);
534 muta_which = MUT3_ELEC_TOUC;
535 muta_desc = _( "血管を電流が流れ始めた!", "Electricity starts running through you!");
539 muta_class = &(creature_ptr->muta3);
540 muta_which = MUT3_FIRE_BODY;
541 muta_desc = _( "あなたの体は炎につつまれている。", "Your body is enveloped in flames!");
544 case 165: case 166: case 167:
545 muta_class = &(creature_ptr->muta3);
546 muta_which = MUT3_WART_SKIN;
547 muta_desc = _( "気持ち悪いイボイボが体中にできた!", "Disgusting warts appear everywhere on you!");
550 case 168: case 169: case 170:
551 muta_class = &(creature_ptr->muta3);
552 muta_which = MUT3_SCALES;
553 muta_desc = _( "肌が黒い鱗に変わった!", "Your skin turns into black scales!");
557 muta_class = &(creature_ptr->muta3);
558 muta_which = MUT3_IRON_SKIN;
559 muta_desc = _( "あなたの肌は鉄になった!", "Your skin turns to steel!");
563 muta_class = &(creature_ptr->muta3);
564 muta_which = MUT3_WINGS;
565 muta_desc = _( "背中に羽が生えた。", "You grow a pair of wings.");
568 case 175: case 176: case 177:
569 muta_class = &(creature_ptr->muta3);
570 muta_which = MUT3_FEARLESS;
571 muta_desc = _( "完全に怖れ知らずになった。", "You become completely fearless.");
575 muta_class = &(creature_ptr->muta3);
576 muta_which = MUT3_REGEN;
577 muta_desc = _( "急速に回復し始めた。", "You start regenerating.");
581 muta_class = &(creature_ptr->muta3);
582 muta_which = MUT3_ESP;
583 muta_desc = _( "テレパシーの能力を得た!", "You develop a telepathic ability!");
586 case 182: case 183: case 184:
587 muta_class = &(creature_ptr->muta3);
588 muta_which = MUT3_LIMBER;
589 muta_desc = _( "筋肉がしなやかになった。", "Your muscles become limber.");
592 case 185: case 186: case 187:
593 muta_class = &(creature_ptr->muta3);
594 muta_which = MUT3_ARTHRITIS;
595 muta_desc = _( "関節が突然痛み出した。", "Your joints suddenly hurt.");
599 if (creature_ptr->pseikaku == SEIKAKU_LUCKY) break;
600 muta_class = &(creature_ptr->muta3);
601 muta_which = MUT3_BAD_LUCK;
602 muta_desc = _( "悪意に満ちた黒いオーラがあなたをとりまいた...", "There is a malignant black aura surrounding you...");
606 muta_class = &(creature_ptr->muta3);
607 muta_which = MUT3_VULN_ELEM;
608 muta_desc = _( "妙に無防備になった気がする。", "You feel strangely exposed.");
611 case 190: case 191: case 192:
612 muta_class = &(creature_ptr->muta3);
613 muta_which = MUT3_MOTION;
614 muta_desc = _( "体の動作がより正確になった。", "You move with new assurance.");
618 muta_class = &(creature_ptr->muta3);
619 muta_which = MUT3_GOOD_LUCK;
620 muta_desc = _( "慈悲深い白いオーラがあなたをとりまいた...", "There is a benevolent white aura surrounding you...");
628 if (muta_class && muta_which)
630 if (!(*muta_class & muta_which))
635 if (muta_chosen == TRUE) break;
640 msg_print(_("普通になった気がする。", "You feel normal."));
646 chg_virtue(V_CHANCE, 1);
649 some races are apt to gain specified mutations
650 This should be allowed only if "choose_mut" is 0.
654 if (creature_ptr->prace == RACE_VAMPIRE &&
655 !(creature_ptr->muta1 & MUT1_HYPN_GAZE) &&
658 muta_class = &(creature_ptr->muta1);
659 muta_which = MUT1_HYPN_GAZE;
660 muta_desc = _( "眼が幻惑的になった...", "Your eyes look mesmerizing...");
664 else if (creature_ptr->prace == RACE_IMP &&
665 !(creature_ptr->muta2 & MUT2_HORNS) &&
668 muta_class = &(creature_ptr->muta2);
669 muta_which = MUT2_HORNS;
670 muta_desc = _( "角が額から生えてきた!", "Horns pop forth into your forehead!");
674 else if (creature_ptr->prace == RACE_YEEK &&
675 !(creature_ptr->muta1 & MUT1_SHRIEK) &&
678 muta_class = &(creature_ptr->muta1);
679 muta_which = MUT1_SHRIEK;
680 muta_desc = _( "声質がかなり強くなった。", "Your vocal cords get much tougher.");
684 else if (creature_ptr->prace == RACE_BEASTMAN &&
685 !(creature_ptr->muta1 & MUT1_POLYMORPH) &&
688 muta_class = &(creature_ptr->muta1);
689 muta_which = MUT1_POLYMORPH;
690 muta_desc = _( "あなたの肉体は変化できるようになった、", "Your body seems mutable.");
694 else if (creature_ptr->prace == RACE_MIND_FLAYER &&
695 !(creature_ptr->muta2 & MUT2_TENTACLES) &&
698 muta_class = &(creature_ptr->muta2);
699 muta_which = MUT2_TENTACLES;
700 muta_desc = _( "邪悪な触手が口の周りに生えた。", "Evil-looking tentacles sprout from your mouth.");
704 msg_print(_("突然変異した!", "You mutate!"));
706 msg_print(muta_desc);
707 *muta_class |= muta_which;
709 if (muta_class == &(creature_ptr->muta3))
711 if (muta_which == MUT3_PUNY)
713 if (creature_ptr->muta3 & MUT3_HYPER_STR)
715 msg_print(_("あなたはもう超人的に強くはない!", "You no longer feel super-strong!"));
717 creature_ptr->muta3 &= ~(MUT3_HYPER_STR);
720 else if (muta_which == MUT3_HYPER_STR)
722 if (creature_ptr->muta3 & MUT3_PUNY)
724 msg_print(_("あなたはもう虚弱ではない!", "You no longer feel puny!"));
726 creature_ptr->muta3 &= ~(MUT3_PUNY);
729 else if (muta_which == MUT3_MORONIC)
731 if (creature_ptr->muta3 & MUT3_HYPER_INT)
733 msg_print(_("あなたの脳はもう生体コンピュータではない。", "Your brain is no longer a living computer."));
735 creature_ptr->muta3 &= ~(MUT3_HYPER_INT);
738 else if (muta_which == MUT3_HYPER_INT)
740 if (creature_ptr->muta3 & MUT3_MORONIC)
742 msg_print(_("あなたはもう精神薄弱ではない。", "You are no longer moronic."));
744 creature_ptr->muta3 &= ~(MUT3_MORONIC);
747 else if (muta_which == MUT3_IRON_SKIN)
749 if (creature_ptr->muta3 & MUT3_SCALES)
751 msg_print(_("鱗がなくなった。", "You lose your scales."));
753 creature_ptr->muta3 &= ~(MUT3_SCALES);
755 if (creature_ptr->muta3 & MUT3_FLESH_ROT)
757 msg_print(_("肉体が腐乱しなくなった。", "Your flesh rots no longer."));
759 creature_ptr->muta3 &= ~(MUT3_FLESH_ROT);
761 if (creature_ptr->muta3 & MUT3_WART_SKIN)
763 msg_print(_("肌のイボイボがなくなった。", "You lose your warts."));
765 creature_ptr->muta3 &= ~(MUT3_WART_SKIN);
768 else if (muta_which == MUT3_WART_SKIN || muta_which == MUT3_SCALES
769 || muta_which == MUT3_FLESH_ROT)
771 if (creature_ptr->muta3 & MUT3_IRON_SKIN)
773 msg_print(_("あなたの肌はもう鉄ではない。", "Your skin is no longer made of steel."));
775 creature_ptr->muta3 &= ~(MUT3_IRON_SKIN);
778 else if (muta_which == MUT3_FEARLESS)
780 if (creature_ptr->muta2 & MUT2_COWARDICE)
782 msg_print(_("臆病でなくなった。", "You are no longer cowardly."));
784 creature_ptr->muta2 &= ~(MUT2_COWARDICE);
787 else if (muta_which == MUT3_FLESH_ROT)
789 if (creature_ptr->muta3 & MUT3_REGEN)
791 msg_print(_("急速に回復しなくなった。", "You stop regenerating."));
793 creature_ptr->muta3 &= ~(MUT3_REGEN);
796 else if (muta_which == MUT3_REGEN)
798 if (creature_ptr->muta3 & MUT3_FLESH_ROT)
800 msg_print(_("肉体が腐乱しなくなった。", "Your flesh stops rotting."));
802 creature_ptr->muta3 &= ~(MUT3_FLESH_ROT);
805 else if (muta_which == MUT3_LIMBER)
807 if (creature_ptr->muta3 & MUT3_ARTHRITIS)
809 msg_print(_("関節が痛くなくなった。", "Your joints stop hurting."));
811 creature_ptr->muta3 &= ~(MUT3_ARTHRITIS);
814 else if (muta_which == MUT3_ARTHRITIS)
816 if (creature_ptr->muta3 & MUT3_LIMBER)
818 msg_print(_("あなたはしなやかでなくなった。", "You no longer feel limber."));
820 creature_ptr->muta3 &= ~(MUT3_LIMBER);
824 else if (muta_class == &(creature_ptr->muta2))
826 if (muta_which == MUT2_COWARDICE)
828 if (creature_ptr->muta3 & MUT3_FEARLESS)
830 msg_print(_("恐れ知らずでなくなった。", "You no longer feel fearless."));
832 creature_ptr->muta3 &= ~(MUT3_FEARLESS);
835 if (muta_which == MUT2_BEAK)
837 if (creature_ptr->muta2 & MUT2_TRUNK)
839 msg_print(_("あなたの鼻はもう象の鼻のようではなくなった。", "Your nose is no longer elephantine."));
841 creature_ptr->muta2 &= ~(MUT2_TRUNK);
844 if (muta_which == MUT2_TRUNK)
846 if (creature_ptr->muta2 & MUT2_BEAK)
848 msg_print(_("硬いクチバシがなくなった。", "You no longer have a hard beak."));
850 creature_ptr->muta2 &= ~(MUT2_BEAK);
855 p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod();
856 creature_ptr->update |= PU_BONUS;
863 * @brief プレイヤーから突然変異を取り除く
864 * @param choose_mut 取り除きたい突然変異のID、0ならばランダムに消去
867 bool lose_mutation(MUTATION_IDX choose_mut)
869 int attempts_left = 20;
870 concptr muta_desc = "";
871 bool muta_chosen = FALSE;
872 BIT_FLAGS muta_which = 0;
873 BIT_FLAGS *muta_class = NULL;
875 if (choose_mut) attempts_left = 1;
877 while (attempts_left--)
879 switch (choose_mut ? choose_mut : randint1(193))
881 case 1: case 2: case 3: case 4:
882 muta_class = &(p_ptr->muta1);
883 muta_which = MUT1_SPIT_ACID;
884 muta_desc = _( "酸を吹きかける能力を失った。", "You lose the ability to spit acid.");
887 case 5: case 6: case 7:
888 muta_class = &(p_ptr->muta1);
889 muta_which = MUT1_BR_FIRE;
890 muta_desc = _( "炎のブレスを吐く能力を失った。", "You lose the ability to breathe fire.");
894 muta_class = &(p_ptr->muta1);
895 muta_which = MUT1_HYPN_GAZE;
896 muta_desc = _( "あなたの目はつまらない目になった。", "Your eyes look uninteresting.");
900 muta_class = &(p_ptr->muta1);
901 muta_which = MUT1_TELEKINES;
902 muta_desc = _( "念動力で物を動かす能力を失った。", "You lose the ability to move objects telekinetically.");
905 case 12: case 13: case 14:
906 muta_class = &(p_ptr->muta1);
907 muta_which = MUT1_VTELEPORT;
908 muta_desc = _( "自分の意思でテレポートする能力を失った。", "You lose the power of teleportation at will.");
912 muta_class = &(p_ptr->muta1);
913 muta_which = MUT1_MIND_BLST;
914 muta_desc = _( "精神攻撃の能力を失った。", "You lose the power of Mind Blast.");
918 muta_class = &(p_ptr->muta1);
919 muta_which = MUT1_RADIATION;
920 muta_desc = _( "あなたは放射能を発生しなくなった。", "You stop emitting hard radiation.");
924 muta_class = &(p_ptr->muta1);
925 muta_which = MUT1_VAMPIRISM;
926 muta_desc = _( "吸血の能力を失った。", "You are no longer vampiric.");
929 case 21: case 22: case 23:
930 muta_class = &(p_ptr->muta1);
931 muta_which = MUT1_SMELL_MET;
932 muta_desc = _( "金属の臭いを嗅げなくなった。", "You no longer smell a metallic odor.");
935 case 24: case 25: case 26: case 27:
936 muta_class = &(p_ptr->muta1);
937 muta_which = MUT1_SMELL_MON;
938 muta_desc = _( "不潔なモンスターの臭いを嗅げなくなった。", "You no longer smell filthy monsters.");
941 case 28: case 29: case 30:
942 muta_class = &(p_ptr->muta1);
943 muta_which = MUT1_BLINK;
944 muta_desc = _( "近距離テレポートの能力を失った。", "You lose the power of minor teleportation.");
948 muta_class = &(p_ptr->muta1);
949 muta_which = MUT1_EAT_ROCK;
950 muta_desc = _( "壁は美味しそうに見えなくなった。", "The walls look unappetizing.");
954 muta_class = &(p_ptr->muta1);
955 muta_which = MUT1_SWAP_POS;
956 muta_desc = _( "あなたは自分の靴に留まる感じがする。", "You feel like staying in your own shoes.");
959 case 35: case 36: case 37:
960 muta_class = &(p_ptr->muta1);
961 muta_which = MUT1_SHRIEK;
962 muta_desc = _( "あなたの声質は弱くなった。", "Your vocal cords get much weaker.");
965 case 38: case 39: case 40:
966 muta_class = &(p_ptr->muta1);
967 muta_which = MUT1_ILLUMINE;
968 muta_desc = _( "部屋を明るく照らすことが出来なくなった。", "You can no longer light up rooms with your presence.");
972 muta_class = &(p_ptr->muta1);
973 muta_which = MUT1_DET_CURSE;
974 muta_desc = _( "邪悪な魔法を感じられなくなった。", "You can no longer feel evil magics.");
977 case 43: case 44: case 45:
978 muta_class = &(p_ptr->muta1);
979 muta_which = MUT1_BERSERK;
980 muta_desc = _( "制御できる激情を感じなくなった。", "You no longer feel a controlled rage.");
984 muta_class = &(p_ptr->muta1);
985 muta_which = MUT1_POLYMORPH;
986 muta_desc = _( "あなたの体は安定したように見える。", "Your body seems stable.");
990 muta_class = &(p_ptr->muta1);
991 muta_which = MUT1_MIDAS_TCH;
992 muta_desc = _( "ミダスの手の能力を失った。", "You lose the Midas touch.");
996 muta_class = &(p_ptr->muta1);
997 muta_which = MUT1_GROW_MOLD;
998 muta_desc = _( "突然カビが嫌いになった。", "You feel a sudden dislike for mold.");
1001 case 50: case 51: case 52:
1002 muta_class = &(p_ptr->muta1);
1003 muta_which = MUT1_RESIST;
1004 muta_desc = _( "傷つき易くなった気がする。", "You feel like you might be vulnerable.");
1007 case 53: case 54: case 55:
1008 muta_class = &(p_ptr->muta1);
1009 muta_which = MUT1_EARTHQUAKE;
1010 muta_desc = _( "ダンジョンを壊す能力を失った。", "You lose the ability to wreck the dungeon.");
1014 muta_class = &(p_ptr->muta1);
1015 muta_which = MUT1_EAT_MAGIC;
1016 muta_desc = _( "魔法のアイテムはもう美味しそうに見えなくなった。", "Your magic items no longer look delicious.");
1020 muta_class = &(p_ptr->muta1);
1021 muta_which = MUT1_WEIGH_MAG;
1022 muta_desc = _( "魔力を感じられなくなった。", "You no longer sense magic.");
1026 muta_class = &(p_ptr->muta1);
1027 muta_which = MUT1_STERILITY;
1028 muta_desc = _( "たくさんの安堵の吐息が聞こえた。", "You hear a massed sigh of relief.");
1032 muta_class = &(p_ptr->muta1);
1033 muta_which = MUT1_PANIC_HIT;
1034 muta_desc = _( "あちこちへ跳べる気分がなくなった。", "You no longer feel jumpy.");
1037 case 62: case 63: case 64:
1038 muta_class = &(p_ptr->muta1);
1039 muta_which = MUT1_DAZZLE;
1040 muta_desc = _( "まばゆい閃光を発する能力を失った。", "You lose the ability to emit dazzling lights.");
1043 case 65: case 66: case 67:
1044 muta_class = &(p_ptr->muta1);
1045 muta_which = MUT1_LASER_EYE;
1046 muta_desc = _( "眼が少しの間焼き付いて、痛みが和らいだ。", "Your eyes burn for a moment, then feel soothed.");
1050 muta_class = &(p_ptr->muta1);
1051 muta_which = MUT1_RECALL;
1052 muta_desc = _( "少しの間ホームシックになった。", "You feel briefly homesick.");
1056 muta_class = &(p_ptr->muta1);
1057 muta_which = MUT1_BANISH;
1058 muta_desc = _( "神聖な怒りの力を感じなくなった。", "You no longer feel a holy wrath.");
1062 muta_class = &(p_ptr->muta1);
1063 muta_which = MUT1_COLD_TOUCH;
1064 muta_desc = _( "手が暖かくなった。", "Your hands warm up.");
1068 muta_class = &(p_ptr->muta1);
1069 muta_which = MUT1_LAUNCHER;
1070 muta_desc = _( "物を投げる手が弱くなった気がする。", "Your throwing arm feels much weaker.");
1074 muta_class = &(p_ptr->muta2);
1075 muta_which = MUT2_BERS_RAGE;
1076 muta_desc = _( "凶暴化の発作にさらされなくなった!", "You are no longer subject to fits of berserk rage!");
1080 muta_class = &(p_ptr->muta2);
1081 muta_which = MUT2_COWARDICE;
1082 muta_desc = _( "もう信じがたいほど臆病ではなくなった!", "You are no longer an incredible coward!");
1086 muta_class = &(p_ptr->muta2);
1087 muta_which = MUT2_RTELEPORT;
1088 muta_desc = _( "あなたの位置はより確定的になった。", "Your position seems more certain.");
1092 muta_class = &(p_ptr->muta2);
1093 muta_which = MUT2_ALCOHOL;
1094 muta_desc = _( "あなたはアルコールを分泌しなくなった!", "Your body stops producing alcohol!");
1098 muta_class = &(p_ptr->muta2);
1099 muta_which = MUT2_HALLU;
1100 muta_desc = _( "幻覚をひき起こす精神障害を起こさなくなった!", "You are no longer afflicted by a hallucinatory insanity!");
1104 muta_class = &(p_ptr->muta2);
1105 muta_which = MUT2_FLATULENT;
1106 muta_desc = _( "もう強烈な屁はこかなくなった。", "You are no longer subject to uncontrollable flatulence.");
1110 muta_class = &(p_ptr->muta2);
1111 muta_which = MUT2_SCOR_TAIL;
1112 muta_desc = _( "サソリの尻尾がなくなった!", "You lose your scorpion tail!");
1116 muta_class = &(p_ptr->muta2);
1117 muta_which = MUT2_HORNS;
1118 muta_desc = _( "額から角が消えた!", "Your horns vanish from your forehead!");
1122 muta_class = &(p_ptr->muta2);
1123 muta_which = MUT2_BEAK;
1124 muta_desc = _( "口が普通に戻った!", "Your mouth reverts to normal!");
1128 muta_class = &(p_ptr->muta2);
1129 muta_which = MUT2_ATT_DEMON;
1130 muta_desc = _( "デーモンを引き寄せなくなった。", "You stop attracting demons.");
1134 muta_class = &(p_ptr->muta2);
1135 muta_which = MUT2_PROD_MANA;
1136 muta_desc = _( "制御不能な魔法のエネルギーを発生しなくなった。", "You stop producing magical energy uncontrollably.");
1140 muta_class = &(p_ptr->muta2);
1141 muta_which = MUT2_SPEED_FLUX;
1142 muta_desc = _( "躁鬱質でなくなった。", "You are no longer manic-depressive.");
1146 muta_class = &(p_ptr->muta2);
1147 muta_which = MUT2_BANISH_ALL;
1148 muta_desc = _( "背後に恐ろしい力を感じなくなった。", "You no longer feel a terrifying power lurking behind you.");
1152 muta_class = &(p_ptr->muta2);
1153 muta_which = MUT2_EAT_LIGHT;
1154 muta_desc = _( "世界が明るいと感じる。", "You feel the world's a brighter place.");
1158 muta_class = &(p_ptr->muta2);
1159 muta_which = MUT2_TRUNK;
1160 muta_desc = _( "鼻が普通の長さに戻った。", "Your nose returns to a normal length.");
1164 muta_class = &(p_ptr->muta2);
1165 muta_which = MUT2_ATT_ANIMAL;
1166 muta_desc = _( "動物を引き寄せなくなった。", "You stop attracting animals.");
1170 muta_class = &(p_ptr->muta2);
1171 muta_which = MUT2_TENTACLES;
1172 muta_desc = _( "触手が消えた。", "Your tentacles vanish from your sides.");
1176 muta_class = &(p_ptr->muta2);
1177 muta_which = MUT2_RAW_CHAOS;
1178 muta_desc = _( "周囲の空間が安定した気がする。", "You feel the universe is more stable around you.");
1181 case 100: case 101: case 102:
1182 muta_class = &(p_ptr->muta2);
1183 muta_which = MUT2_NORMALITY;
1184 muta_desc = _( "普通に奇妙な感じがする。", "You feel normally strange.");
1188 muta_class = &(p_ptr->muta2);
1189 muta_which = MUT2_WRAITH;
1190 muta_desc = _( "あなたは物質世界にしっかり存在している。", "You are firmly in the physical world.");
1194 muta_class = &(p_ptr->muta2);
1195 muta_which = MUT2_POLY_WOUND;
1196 muta_desc = _( "古い傷からカオスの力が去っていった。", "You feel forces of chaos departing your old scars.");
1200 muta_class = &(p_ptr->muta2);
1201 muta_which = MUT2_WASTING;
1202 muta_desc = _( "おぞましい衰弱病が治った!", "You are cured of the horrible wasting disease!");
1206 muta_class = &(p_ptr->muta2);
1207 muta_which = MUT2_ATT_DRAGON;
1208 muta_desc = _( "ドラゴンを引き寄せなくなった。", "You stop attracting dragons.");
1212 muta_class = &(p_ptr->muta2);
1213 muta_which = MUT2_WEIRD_MIND;
1214 muta_desc = _( "思考が退屈な方向に戻った。", "Your thoughts return to boring paths.");
1218 muta_class = &(p_ptr->muta2);
1219 muta_which = MUT2_NAUSEA;
1220 muta_desc = _( "胃が痙攣しなくなった。", "Your stomach stops roiling.");
1224 muta_class = &(p_ptr->muta2);
1225 muta_which = MUT2_CHAOS_GIFT;
1226 muta_desc = _( "混沌の神々の興味を惹かなくなった。", "You lose the attention of the chaos deities.");
1230 muta_class = &(p_ptr->muta2);
1231 muta_which = MUT2_WALK_SHAD;
1232 muta_desc = _( "物質世界に捕らわれている気がする。", "You feel like you're trapped in reality.");
1236 muta_class = &(p_ptr->muta2);
1237 muta_which = MUT2_WARNING;
1238 muta_desc = _( "パラノイアでなくなった。", "You no longer feel paranoid.");
1242 muta_class = &(p_ptr->muta2);
1243 muta_which = MUT2_INVULN;
1244 muta_desc = _( "無敵状態の発作を起こさなくなった。", "You are no longer blessed with fits of invulnerability.");
1248 muta_class = &(p_ptr->muta2);
1249 muta_which = MUT2_SP_TO_HP;
1250 muta_desc = _( "魔法の治癒の発作に襲われなくなった。", "You are no longer subject to fits of magical healing.");
1254 muta_class = &(p_ptr->muta2);
1255 muta_which = MUT2_HP_TO_SP;
1256 muta_desc = _( "痛みを伴う精神明瞭化の発作に襲われなくなった。", "You are no longer subject to fits of painful clarity.");
1260 muta_class = &(p_ptr->muta2);
1261 muta_which = MUT2_DISARM;
1262 muta_desc = _( "脚が元の大きさに戻った。", "Your feet shrink to their former size.");
1265 case 120: case 121: case 122:
1266 muta_class = &(p_ptr->muta3);
1267 muta_which = MUT3_HYPER_STR;
1268 muta_desc = _( "筋肉が普通に戻った。", "Your muscles revert to normal.");
1271 case 123: case 124: case 125:
1272 muta_class = &(p_ptr->muta3);
1273 muta_which = MUT3_PUNY;
1274 muta_desc = _( "筋肉が普通に戻った。", "Your muscles revert to normal.");
1277 case 126: case 127: case 128:
1278 muta_class = &(p_ptr->muta3);
1279 muta_which = MUT3_HYPER_INT;
1280 muta_desc = _( "脳が普通に戻った。", "Your brain reverts to normal.");
1283 case 129: case 130: case 131:
1284 muta_class = &(p_ptr->muta3);
1285 muta_which = MUT3_MORONIC;
1286 muta_desc = _( "脳が普通に戻った。", "Your brain reverts to normal.");
1290 muta_class = &(p_ptr->muta3);
1291 muta_which = MUT3_RESILIENT;
1292 muta_desc = _( "普通の丈夫さに戻った。", "You become ordinarily resilient again.");
1296 muta_class = &(p_ptr->muta3);
1297 muta_which = MUT3_XTRA_FAT;
1298 muta_desc = _( "奇跡的なダイエットに成功した!", "You benefit from a miracle diet!");
1302 muta_class = &(p_ptr->muta3);
1303 muta_which = MUT3_ALBINO;
1304 muta_desc = _( "アルビノでなくなった!", "You are no longer an albino!");
1307 case 138: case 139: case 140:
1308 muta_class = &(p_ptr->muta3);
1309 muta_which = MUT3_FLESH_ROT;
1310 muta_desc = _( "肉体を腐敗させる病気が治った!", "Your flesh is no longer afflicted by a rotting disease!");
1314 muta_class = &(p_ptr->muta3);
1315 muta_which = MUT3_SILLY_VOI;
1316 muta_desc = _( "声質が普通に戻った。", "Your voice returns to normal.");
1320 muta_class = &(p_ptr->muta3);
1321 muta_which = MUT3_BLANK_FAC;
1322 muta_desc = _( "顔に目鼻が戻った。", "Your facial features return.");
1326 muta_class = &(p_ptr->muta3);
1327 muta_which = MUT3_ILL_NORM;
1328 muta_desc = _( "心が安らぐ幻影を映し出さなくなった。", "You stop projecting a reassuring image.");
1331 case 146: case 147: case 148:
1332 muta_class = &(p_ptr->muta3);
1333 muta_which = MUT3_XTRA_EYES;
1334 muta_desc = _( "余分な目が消えてしまった!", "Your extra eyes vanish!");
1338 muta_class = &(p_ptr->muta3);
1339 muta_which = MUT3_MAGIC_RES;
1340 muta_desc = _( "魔法に弱くなった。", "You become susceptible to magic again.");
1343 case 151: case 152: case 153:
1344 muta_class = &(p_ptr->muta3);
1345 muta_which = MUT3_XTRA_NOIS;
1346 muta_desc = _( "奇妙な音を立てなくなった!", "You stop making strange noise!");
1349 case 154: case 155: case 156:
1350 muta_class = &(p_ptr->muta3);
1351 muta_which = MUT3_INFRAVIS;
1352 muta_desc = _( "赤外線視力が落ちた。", "Your infravision is degraded.");
1356 muta_class = &(p_ptr->muta3);
1357 muta_which = MUT3_XTRA_LEGS;
1358 muta_desc = _( "余分な脚が消えてしまった!", "Your extra legs disappear!");
1362 muta_class = &(p_ptr->muta3);
1363 muta_which = MUT3_SHORT_LEG;
1364 muta_desc = _( "脚の長さが普通に戻った。", "Your legs lengthen to normal.");
1368 muta_class = &(p_ptr->muta3);
1369 muta_which = MUT3_ELEC_TOUC;
1370 muta_desc = _( "体を電流が流れなくなった。", "Electricity stops running through you.");
1374 muta_class = &(p_ptr->muta3);
1375 muta_which = MUT3_FIRE_BODY;
1376 muta_desc = _( "体が炎に包まれなくなった。", "Your body is no longer enveloped in flames.");
1379 case 165: case 166: case 167:
1380 muta_class = &(p_ptr->muta3);
1381 muta_which = MUT3_WART_SKIN;
1382 muta_desc = _( "イボイボが消えた!", "Your warts disappear!");
1385 case 168: case 169: case 170:
1386 muta_class = &(p_ptr->muta3);
1387 muta_which = MUT3_SCALES;
1388 muta_desc = _( "鱗が消えた!", "Your scales vanish!");
1392 muta_class = &(p_ptr->muta3);
1393 muta_which = MUT3_IRON_SKIN;
1394 muta_desc = _( "肌が肉にもどった!", "Your skin reverts to flesh!");
1398 muta_class = &(p_ptr->muta3);
1399 muta_which = MUT3_WINGS;
1400 muta_desc = _( "背中の羽根が取れ落ちた。", "Your wings fall off.");
1403 case 175: case 176: case 177:
1404 muta_class = &(p_ptr->muta3);
1405 muta_which = MUT3_FEARLESS;
1406 muta_desc = _( "再び恐怖を感じるようになった。", "You begin to feel fear again.");
1410 muta_class = &(p_ptr->muta3);
1411 muta_which = MUT3_REGEN;
1412 muta_desc = _( "急速回復しなくなった。", "You stop regenerating.");
1416 muta_class = &(p_ptr->muta3);
1417 muta_which = MUT3_ESP;
1418 muta_desc = _( "テレパシーの能力を失った!", "You lose your telepathic ability!");
1421 case 182: case 183: case 184:
1422 muta_class = &(p_ptr->muta3);
1423 muta_which = MUT3_LIMBER;
1424 muta_desc = _( "筋肉が硬くなった。", "Your muscles stiffen.");
1427 case 185: case 186: case 187:
1428 muta_class = &(p_ptr->muta3);
1429 muta_which = MUT3_ARTHRITIS;
1430 muta_desc = _( "関節が痛くなくなった。", "Your joints stop hurting.");
1434 muta_class = &(p_ptr->muta3);
1435 muta_which = MUT3_BAD_LUCK;
1436 muta_desc = _( "黒いオーラは渦巻いて消えた。", "Your black aura swirls and fades.");
1440 muta_class = &(p_ptr->muta3);
1441 muta_which = MUT3_VULN_ELEM;
1442 muta_desc = _( "無防備な感じはなくなった。", "You feel less exposed.");
1445 case 190: case 191: case 192:
1446 muta_class = &(p_ptr->muta3);
1447 muta_which = MUT3_MOTION;
1448 muta_desc = _( "動作の正確さがなくなった。", "You move with less assurance.");
1452 if (p_ptr->pseikaku == SEIKAKU_LUCKY) break;
1453 muta_class = &(p_ptr->muta3);
1454 muta_which = MUT3_GOOD_LUCK;
1455 muta_desc = _( "白いオーラは輝いて消えた。", "Your white aura shimmers and fades.");
1463 if (muta_class && muta_which)
1465 if (*(muta_class) & muta_which)
1470 if (muta_chosen == TRUE) break;
1479 msg_print(muta_desc);
1480 *(muta_class) &= ~(muta_which);
1482 p_ptr->update |= PU_BONUS;
1484 p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod();
1489 void lose_all_mutations(void)
1491 if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
1493 chg_virtue(V_CHANCE, -5);
1494 msg_print(_("全ての突然変異が治った。", "You are cured of all mutations."));
1495 p_ptr->muta1 = p_ptr->muta2 = p_ptr->muta3 = 0;
1496 p_ptr->update |= PU_BONUS;
1498 p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod();
1503 * @brief ファイルポインタを通じて突然変異の一覧を出力する
1504 * @param OutFile 出力先ファイルポインタ
1507 void dump_mutations(FILE *OutFile)
1509 if (!OutFile) return;
1513 if (p_ptr->muta1 & MUT1_SPIT_ACID)
1515 fprintf(OutFile, _(" あなたは酸を吹きかけることができる。(ダメージ レベルX1)\n", " You can spit acid (dam lvl).\n"));
1518 if (p_ptr->muta1 & MUT1_BR_FIRE)
1520 fprintf(OutFile, _(" あなたは炎のブレスを吐くことができる。(ダメージ レベルX2)\n", " You can breathe fire (dam lvl * 2).\n"));
1523 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
1525 fprintf(OutFile, _(" あなたの睨みは催眠効果をもつ。\n", " Your gaze is hypnotic.\n"));
1528 if (p_ptr->muta1 & MUT1_TELEKINES)
1530 fprintf(OutFile, _(" あなたは念動力をもっている。\n", " You are telekinetic.\n"));
1533 if (p_ptr->muta1 & MUT1_VTELEPORT)
1535 fprintf(OutFile, _(" あなたは自分の意思でテレポートできる。\n", " You can teleport at will.\n"));
1538 if (p_ptr->muta1 & MUT1_MIND_BLST)
1540 fprintf(OutFile, _(" あなたは敵を精神攻撃できる。\n", " You can Mind Blast your enemies.\n"));
1543 if (p_ptr->muta1 & MUT1_RADIATION)
1545 fprintf(OutFile, _(" あなたは自分の意思で放射能を発生することができる。\n", " You can emit hard radiation at will.\n"));
1548 if (p_ptr->muta1 & MUT1_VAMPIRISM)
1550 fprintf(OutFile, _(" あなたは吸血鬼のように敵から生命力を吸収することができる。\n", " You can drain life from a foe like a vampire.\n"));
1553 if (p_ptr->muta1 & MUT1_SMELL_MET)
1555 fprintf(OutFile, _(" あなたは近くにある貴金属をかぎ分けることができる。\n", " You can smell nearby precious metal.\n"));
1558 if (p_ptr->muta1 & MUT1_SMELL_MON)
1560 fprintf(OutFile, _(" あなたは近くのモンスターの存在をかぎ分けることができる。\n", " You can smell nearby monsters.\n"));
1563 if (p_ptr->muta1 & MUT1_BLINK)
1565 fprintf(OutFile, _(" あなたは短い距離をテレポートできる。\n", " You can teleport yourself short distances.\n"));
1568 if (p_ptr->muta1 & MUT1_EAT_ROCK)
1570 fprintf(OutFile, _(" あなたは硬い岩を食べることができる。\n", " You can consume solid rock.\n"));
1573 if (p_ptr->muta1 & MUT1_SWAP_POS)
1575 fprintf(OutFile, _(" あなたは他の者と場所を入れ替わることができる。\n", " You can switch locations with another being.\n"));
1578 if (p_ptr->muta1 & MUT1_SHRIEK)
1580 fprintf(OutFile, _(" あなたは身の毛もよだつ叫び声を発することができる。\n", " You can emit a horrible shriek.\n"));
1583 if (p_ptr->muta1 & MUT1_ILLUMINE)
1585 fprintf(OutFile, _(" あなたは明るい光を放つことができる。\n", " You can emit bright light.\n"));
1588 if (p_ptr->muta1 & MUT1_DET_CURSE)
1590 fprintf(OutFile, _(" あなたは邪悪な魔法の危険を感じとることができる。\n", " You can feel the danger of evil magic.\n"));
1593 if (p_ptr->muta1 & MUT1_BERSERK)
1595 fprintf(OutFile, _(" あなたは自分の意思で狂乱戦闘状態になることができる。\n", " You can drive yourself into a berserk frenzy.\n"));
1598 if (p_ptr->muta1 & MUT1_POLYMORPH)
1600 fprintf(OutFile, _(" あなたは自分の意志で変化できる。\n", " You can polymorph yourself at will.\n"));
1603 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
1605 fprintf(OutFile, _(" あなたは通常アイテムを金に変えることができる。\n", " You can current_world_ptr->game_turn ordinary items to gold.\n"));
1608 if (p_ptr->muta1 & MUT1_GROW_MOLD)
1610 fprintf(OutFile, _(" あなたは周囲にキノコを生やすことができる。\n", " You can cause mold to grow near you.\n"));
1613 if (p_ptr->muta1 & MUT1_RESIST)
1615 fprintf(OutFile, _(" あなたは元素の攻撃に対して身を硬くすることができる。\n", " You can harden yourself to the ravages of the elements.\n"));
1618 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
1620 fprintf(OutFile, _(" あなたは周囲のダンジョンを崩壊させることができる。\n", " You can bring down the dungeon around your ears.\n"));
1623 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
1625 fprintf(OutFile, _(" あなたは魔法のエネルギーを自分の物として使用できる。\n", " You can consume magic energy for your own use.\n"));
1628 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
1630 fprintf(OutFile, _(" あなたは自分に影響を与える魔法の力を感じることができる。\n", " You can feel the strength of the magics affecting you.\n"));
1633 if (p_ptr->muta1 & MUT1_STERILITY)
1635 fprintf(OutFile, _(" あなたは集団的生殖不能を起こすことができる。\n", " You can cause mass impotence.\n"));
1638 if (p_ptr->muta1 & MUT1_PANIC_HIT)
1640 fprintf(OutFile, _(" あなたは攻撃した後身を守るため逃げることができる。\n", " You can run for your life after hitting something.\n"));
1643 if (p_ptr->muta1 & MUT1_DAZZLE)
1645 fprintf(OutFile, _(" あなたは混乱と盲目を引き起こす放射能を発生することができる。 \n", " You can emit confusing, blinding radiation.\n"));
1648 if (p_ptr->muta1 & MUT1_LASER_EYE)
1650 fprintf(OutFile, _(" あなたは目からレーザー光線を発射することができる。\n", " Your eyes can fire laser beams.\n"));
1653 if (p_ptr->muta1 & MUT1_RECALL)
1655 fprintf(OutFile, _(" あなたは街とダンジョンの間を行き来することができる。\n", " You can travel between town and the depths.\n"));
1658 if (p_ptr->muta1 & MUT1_BANISH)
1660 fprintf(OutFile, _(" あなたは邪悪なモンスターを地獄に落とすことができる。\n", " You can send evil creatures directly to Hell.\n"));
1663 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
1665 fprintf(OutFile, _(" あなたは物を触って凍らせることができる。\n", " You can freeze things with a touch.\n"));
1668 if (p_ptr->muta1 & MUT1_LAUNCHER)
1670 fprintf(OutFile, _(" あなたはアイテムを力強く投げることができる。\n", " You can hurl objects with great force.\n"));
1677 if (p_ptr->muta2 & MUT2_BERS_RAGE)
1679 fprintf(OutFile, _(" あなたは狂戦士化の発作を起こす。\n", " You are subject to berserker fits.\n"));
1682 if (p_ptr->muta2 & MUT2_COWARDICE)
1684 fprintf(OutFile, _(" あなたは時々臆病になる。\n", " You are subject to cowardice.\n"));
1687 if (p_ptr->muta2 & MUT2_RTELEPORT)
1689 fprintf(OutFile, _(" あなたはランダムにテレポートする。\n", " You are teleporting randomly.\n"));
1692 if (p_ptr->muta2 & MUT2_ALCOHOL)
1694 fprintf(OutFile, _(" あなたの体はアルコールを分泌する。\n", " Your body produces alcohol.\n"));
1697 if (p_ptr->muta2 & MUT2_HALLU)
1699 fprintf(OutFile, _(" あなたは幻覚を引き起こす精神錯乱に侵されている。\n", " You have a hallucinatory insanity.\n"));
1702 if (p_ptr->muta2 & MUT2_FLATULENT)
1704 fprintf(OutFile, _(" あなたは制御できない強烈な屁をこく。\n", " You are subject to uncontrollable flatulence.\n"));
1707 if (p_ptr->muta2 & MUT2_PROD_MANA)
1709 fprintf(OutFile, _(" あなたは制御不能な魔法のエネルギーを発している。\n", " You are producing magical energy uncontrollably.\n"));
1712 if (p_ptr->muta2 & MUT2_ATT_DEMON)
1714 fprintf(OutFile, _(" あなたはデーモンを引きつける。\n", " You attract demons.\n"));
1717 if (p_ptr->muta2 & MUT2_SCOR_TAIL)
1719 fprintf(OutFile, _(" あなたはサソリの尻尾が生えている。(毒、ダメージ 3d7)\n", " You have a scorpion tail (poison, 3d7).\n"));
1722 if (p_ptr->muta2 & MUT2_HORNS)
1724 fprintf(OutFile, _(" あなたは角が生えている。(ダメージ 2d6)\n", " You have horns (dam. 2d6).\n"));
1727 if (p_ptr->muta2 & MUT2_BEAK)
1729 fprintf(OutFile, _(" あなたはクチバシが生えている。(ダメージ 2d4)\n", " You have a beak (dam. 2d4).\n"));
1732 if (p_ptr->muta2 & MUT2_SPEED_FLUX)
1734 fprintf(OutFile, _(" あなたはランダムに早く動いたり遅く動いたりする。\n", " You move faster or slower randomly.\n"));
1737 if (p_ptr->muta2 & MUT2_BANISH_ALL)
1739 fprintf(OutFile, _(" あなたは時々近くのモンスターを消滅させる。\n", " You sometimes cause nearby creatures to vanish.\n"));
1742 if (p_ptr->muta2 & MUT2_EAT_LIGHT)
1744 fprintf(OutFile, _(" あなたは時々周囲の光を吸収して栄養にする。\n", " You sometimes feed off of the light around you.\n"));
1747 if (p_ptr->muta2 & MUT2_TRUNK)
1749 fprintf(OutFile, _(" あなたは象のような鼻を持っている。(ダメージ 1d4)\n", " You have an elephantine trunk (dam 1d4).\n"));
1752 if (p_ptr->muta2 & MUT2_ATT_ANIMAL)
1754 fprintf(OutFile, _(" あなたは動物を引きつける。\n", " You attract animals.\n"));
1757 if (p_ptr->muta2 & MUT2_TENTACLES)
1759 fprintf(OutFile, _(" あなたは邪悪な触手を持っている。(ダメージ 2d5)\n", " You have evil looking tentacles (dam 2d5).\n"));
1762 if (p_ptr->muta2 & MUT2_RAW_CHAOS)
1764 fprintf(OutFile, _(" あなたはしばしば純カオスに包まれる。\n", " You occasionally are surrounded with raw chaos.\n"));
1767 if (p_ptr->muta2 & MUT2_NORMALITY)
1769 fprintf(OutFile, _(" あなたは変異していたが、回復してきている。\n", " You may be mutated, but you're recovering.\n"));
1772 if (p_ptr->muta2 & MUT2_WRAITH)
1774 fprintf(OutFile, _(" あなたの肉体は幽体化したり実体化したりする。\n", " You fade in and out of physical reality.\n"));
1777 if (p_ptr->muta2 & MUT2_POLY_WOUND)
1779 fprintf(OutFile, _(" あなたの健康はカオスの力に影響を受ける。\n", " Your health is subject to chaotic forces.\n"));
1782 if (p_ptr->muta2 & MUT2_WASTING)
1784 fprintf(OutFile, _(" あなたは衰弱する恐ろしい病気にかかっている。\n", " You have a horrible wasting disease.\n"));
1787 if (p_ptr->muta2 & MUT2_ATT_DRAGON)
1789 fprintf(OutFile, _(" あなたはドラゴンを引きつける。\n", " You attract dragons.\n"));
1792 if (p_ptr->muta2 & MUT2_WEIRD_MIND)
1794 fprintf(OutFile, _(" あなたの精神はランダムに拡大したり縮小したりしている。\n", " Your mind randomly expands and contracts.\n"));
1797 if (p_ptr->muta2 & MUT2_NAUSEA)
1799 fprintf(OutFile, _(" あなたの胃は非常に落ち着きがない。\n", " You have a seriously upset stomach.\n"));
1802 if (p_ptr->muta2 & MUT2_CHAOS_GIFT)
1804 fprintf(OutFile, _(" あなたはカオスの守護悪魔から褒美をうけとる。\n", " Chaos deities give you gifts.\n"));
1807 if (p_ptr->muta2 & MUT2_WALK_SHAD)
1809 fprintf(OutFile, _(" あなたはしばしば他の「影」に迷い込む。\n", " You occasionally stumble into other shadows.\n"));
1812 if (p_ptr->muta2 & MUT2_WARNING)
1814 fprintf(OutFile, _(" あなたは敵に関する警告を感じる。\n", " You receive warnings about your foes.\n"));
1817 if (p_ptr->muta2 & MUT2_INVULN)
1819 fprintf(OutFile, _(" あなたは時々負け知らずな気分になる。\n", " You occasionally feel invincible.\n"));
1822 if (p_ptr->muta2 & MUT2_SP_TO_HP)
1824 fprintf(OutFile, _(" あなたは時々血が筋肉にどっと流れる。\n", " Your blood sometimes rushes to your muscles.\n"));
1827 if (p_ptr->muta2 & MUT2_HP_TO_SP)
1829 fprintf(OutFile, _(" あなたは時々頭に血がどっと流れる。\n", " Your blood sometimes rushes to your head.\n"));
1832 if (p_ptr->muta2 & MUT2_DISARM)
1834 fprintf(OutFile, _(" あなたはよくつまづいて物を落とす。\n", " You occasionally stumble and drop things.\n"));
1841 if (p_ptr->muta3 & MUT3_HYPER_STR)
1843 fprintf(OutFile, _(" あなたは超人的に強い。(腕力+4)\n", " You are superhumanly strong (+4 STR).\n"));
1846 if (p_ptr->muta3 & MUT3_PUNY)
1848 fprintf(OutFile, _(" あなたは虚弱だ。(腕力-4)\n", " You are puny (-4 STR).\n"));
1851 if (p_ptr->muta3 & MUT3_HYPER_INT)
1853 fprintf(OutFile, _(" あなたの脳は生体コンピュータだ。(知能&賢さ+4)\n", " Your brain is a living computer (+4 INT/WIS).\n"));
1856 if (p_ptr->muta3 & MUT3_MORONIC)
1858 fprintf(OutFile, _(" あなたは精神薄弱だ。(知能&賢さ-4)\n", " You are moronic (-4 INT/WIS).\n"));
1861 if (p_ptr->muta3 & MUT3_RESILIENT)
1863 fprintf(OutFile, _(" あなたの体は弾力性に富んでいる。(耐久+4)\n", " You are very resilient (+4 CON).\n"));
1866 if (p_ptr->muta3 & MUT3_XTRA_FAT)
1868 fprintf(OutFile, _(" あなたは極端に太っている。(耐久+2,スピード-2)\n", " You are extremely fat (+2 CON, -2 speed).\n"));
1871 if (p_ptr->muta3 & MUT3_ALBINO)
1873 fprintf(OutFile, _(" あなたはアルビノだ。(耐久-4)\n", " You are albino (-4 CON).\n"));
1876 if (p_ptr->muta3 & MUT3_FLESH_ROT)
1878 fprintf(OutFile, _(" あなたの肉体は腐敗している。(耐久-2,魅力-1)\n", " Your flesh is rotting (-2 CON, -1 CHR).\n"));
1881 if (p_ptr->muta3 & MUT3_SILLY_VOI)
1883 fprintf(OutFile, _(" あなたの声は間抜けなキーキー声だ。(魅力-4)\n", " Your voice is a silly squeak (-4 CHR).\n"));
1886 if (p_ptr->muta3 & MUT3_BLANK_FAC)
1888 fprintf(OutFile, _(" あなたはのっぺらぼうだ。(魅力-1)\n", " Your face is featureless (-1 CHR).\n"));
1891 if (p_ptr->muta3 & MUT3_ILL_NORM)
1893 fprintf(OutFile, _(" あなたは幻影に覆われている。\n", " Your appearance is masked with illusion.\n"));
1896 if (p_ptr->muta3 & MUT3_XTRA_EYES)
1898 fprintf(OutFile, _(" あなたは余分に二つの目を持っている。(探索+15)\n", " You have an extra pair of eyes (+15 search).\n"));
1901 if (p_ptr->muta3 & MUT3_MAGIC_RES)
1903 fprintf(OutFile, _(" あなたは魔法への耐性をもっている。\n", " You are resistant to magic.\n"));
1906 if (p_ptr->muta3 & MUT3_XTRA_NOIS)
1908 fprintf(OutFile, _(" あなたは変な音を発している。(隠密-3)\n", " You make a lot of strange noise (-3 stealth).\n"));
1911 if (p_ptr->muta3 & MUT3_INFRAVIS)
1913 fprintf(OutFile, _(" あなたは素晴らしい赤外線視力を持っている。(+3)\n", " You have remarkable infravision (+3).\n"));
1916 if (p_ptr->muta3 & MUT3_XTRA_LEGS)
1918 fprintf(OutFile, _(" あなたは余分に二本の足が生えている。(加速+3)\n", " You have an extra pair of legs (+3 speed).\n"));
1921 if (p_ptr->muta3 & MUT3_SHORT_LEG)
1923 fprintf(OutFile, _(" あなたの足は短い突起だ。(加速-3)\n", " Your legs are short stubs (-3 speed).\n"));
1926 if (p_ptr->muta3 & MUT3_ELEC_TOUC)
1928 fprintf(OutFile, _(" あなたの血管には電流が流れている。\n", " Electricity is running through your veins.\n"));
1931 if (p_ptr->muta3 & MUT3_FIRE_BODY)
1933 fprintf(OutFile, _(" あなたの体は炎につつまれている。\n", " Your body is enveloped in flames.\n"));
1936 if (p_ptr->muta3 & MUT3_WART_SKIN)
1938 fprintf(OutFile, _(" あなたの肌はイボに被われている。(魅力-2, AC+5)\n", " Your skin is covered with warts (-2 CHR, +5 AC).\n"));
1941 if (p_ptr->muta3 & MUT3_SCALES)
1943 fprintf(OutFile, _(" あなたの肌は鱗になっている。(魅力-1, AC+10)\n", " Your skin has turned into scales (-1 CHR, +10 AC).\n"));
1946 if (p_ptr->muta3 & MUT3_IRON_SKIN)
1948 fprintf(OutFile, _(" あなたの肌は鉄でできている。(器用-1, AC+25)\n", " Your skin is made of steel (-1 DEX, +25 AC).\n"));
1951 if (p_ptr->muta3 & MUT3_WINGS)
1953 fprintf(OutFile, _(" あなたは羽を持っている。\n", " You have wings.\n"));
1956 if (p_ptr->muta3 & MUT3_FEARLESS)
1958 fprintf(OutFile, _(" あなたは全く恐怖を感じない。\n", " You are completely fearless.\n"));
1961 if (p_ptr->muta3 & MUT3_REGEN)
1963 fprintf(OutFile, _(" あなたは急速に回復する。\n", " You are regenerating.\n"));
1966 if (p_ptr->muta3 & MUT3_ESP)
1968 fprintf(OutFile, _(" あなたはテレパシーを持っている。\n", " You are telepathic.\n"));
1971 if (p_ptr->muta3 & MUT3_LIMBER)
1973 fprintf(OutFile, _(" あなたの体は非常にしなやかだ。(器用+3)\n", " Your body is very limber (+3 DEX).\n"));
1976 if (p_ptr->muta3 & MUT3_ARTHRITIS)
1978 fprintf(OutFile, _(" あなたはいつも関節に痛みを感じている。(器用-3)\n", " Your joints ache constantly (-3 DEX).\n"));
1981 if (p_ptr->muta3 & MUT3_VULN_ELEM)
1983 fprintf(OutFile, _(" あなたは元素の攻撃に弱い。\n", " You are susceptible to damage from the elements.\n"));
1986 if (p_ptr->muta3 & MUT3_MOTION)
1988 fprintf(OutFile, _(" あなたの動作は正確で力強い。(隠密+1)\n", " Your movements are precise and forceful (+1 STL).\n"));
1991 if (p_ptr->muta3 & MUT3_GOOD_LUCK)
1993 fprintf(OutFile, _(" あなたは白いオーラにつつまれている。\n", " There is a white aura surrounding you.\n"));
1996 if (p_ptr->muta3 & MUT3_BAD_LUCK)
1998 fprintf(OutFile, _(" あなたは黒いオーラにつつまれている。\n", " There is a black aura surrounding you.\n"));
2005 * @brief 突然変異表示コマンドの実装 / List mutations we have...
2008 void do_cmd_knowledge_mutations(void)
2011 GAME_TEXT file_name[1024];
2013 /* Open a new file */
2014 fff = my_fopen_temp(file_name, 1024);
2016 /* Dump the mutations to file */
2017 if (fff) dump_mutations(fff);
2020 /* Display the file contents */
2021 show_file(TRUE, file_name, _("突然変異", "Mutations"), 0, 0);
2027 * @brief 現在プレイヤー得ている突然変異の数を返す。
2028 * @return 現在得ている突然変異の数
2030 static int count_mutations(void)
2032 return (count_bits(p_ptr->muta1) +
2033 count_bits(p_ptr->muta2) +
2034 count_bits(p_ptr->muta3));
2039 * @brief 突然変異による自然回復ペナルティをパーセント値で返す /
2040 * Return the modifier to the regeneration rate (in percent)
2041 * @return ペナルティ修正(%)
2043 int calc_mutant_regenerate_mod(void)
2047 int count = count_mutations();
2050 * Beastman get 10 "free" mutations and
2051 * only 5% decrease per additional mutation
2054 if (p_ptr->pseikaku == SEIKAKU_LUCKY) count--;
2055 if (p_ptr->prace == RACE_BEASTMAN)
2061 /* No negative modifier */
2062 if (count <= 0) return 100;
2064 regen = 100 - count * mod;
2066 /* Max. 90% decrease in regeneration speed */
2067 if (regen < 10) regen = 10;
2074 * @brief 突然変異のレイシャル効果実装
2075 * @param power 発動させる突然変異レイシャルのID
2076 * @return レイシャルを実行した場合TRUE、キャンセルした場合FALSEを返す
2078 bool mutation_power_aux(int power)
2081 PLAYER_LEVEL lvl = p_ptr->lev;
2085 case MUT1_SPIT_ACID:
2086 if (!get_aim_dir(&dir)) return FALSE;
2088 msg_print(_("酸を吐きかけた...", "You spit acid..."));
2089 fire_ball(GF_ACID, dir, lvl, 1 + (lvl / 30));
2093 if (!get_aim_dir(&dir)) return FALSE;
2095 msg_print(_("あなたは火炎のブレスを吐いた...", "You breathe fire..."));
2096 fire_breath(GF_FIRE, dir, lvl * 2, 1 + (lvl / 20));
2099 case MUT1_HYPN_GAZE:
2100 if (!get_aim_dir(&dir)) return FALSE;
2101 msg_print(_("あなたの目は幻惑的になった...", "Your eyes look mesmerizing..."));
2102 (void)charm_monster(dir, lvl);
2105 case MUT1_TELEKINES:
2106 if (!get_aim_dir(&dir)) return FALSE;
2107 msg_print(_("集中している...", "You concentrate..."));
2108 fetch(dir, lvl * 10, TRUE);
2111 case MUT1_VTELEPORT:
2112 msg_print(_("集中している...", "You concentrate..."));
2113 teleport_player(10 + 4 * lvl, 0L);
2116 case MUT1_MIND_BLST:
2117 if (!get_aim_dir(&dir)) return FALSE;
2118 msg_print(_("集中している...", "You concentrate..."));
2119 fire_bolt(GF_PSI, dir, damroll(3 + ((lvl - 1) / 5), 3));
2122 case MUT1_RADIATION:
2123 msg_print(_("体から放射能が発生した!", "Radiation flows from your body!"));
2124 fire_ball(GF_NUKE, 0, (lvl * 2), 3 + (lvl / 20));
2127 case MUT1_VAMPIRISM:
2131 case MUT1_SMELL_MET:
2133 (void)detect_treasure(DETECT_RAD_DEFAULT);
2136 case MUT1_SMELL_MON:
2138 (void)detect_monsters_normal(DETECT_RAD_DEFAULT);
2142 teleport_player(10, 0L);
2150 project_length = -1;
2151 if (!get_aim_dir(&dir))
2156 (void)teleport_swap(dir);
2162 (void)fire_ball(GF_SOUND, 0, 2 * lvl, 8);
2163 (void)aggravate_monsters(0);
2167 (void)lite_area(damroll(2, (lvl / 2)), (lvl / 10) + 1);
2170 case MUT1_DET_CURSE:
2174 for (i = 0; i < INVEN_TOTAL; i++)
2176 object_type *o_ptr = &inventory[i];
2178 if (!o_ptr->k_idx) continue;
2179 if (!object_is_cursed(o_ptr)) continue;
2181 o_ptr->feeling = FEEL_CURSED;
2187 (void)berserk(randint1(25) + 25);
2190 case MUT1_POLYMORPH:
2191 if (!get_check(_("変身します。よろしいですか?", "You will polymorph your self. Are you sure? "))) return FALSE;
2195 case MUT1_MIDAS_TCH:
2196 if (!alchemy()) return FALSE;
2199 /* Summon pet molds around the player */
2200 case MUT1_GROW_MOLD:
2203 for (i = 0; i < 8; i++)
2205 summon_specific(-1, p_ptr->y, p_ptr->x, lvl, SUMMON_MOLD, PM_FORCE_PET, '\0');
2213 TIME_EFFECT dur = randint1(20) + 20;
2215 if (randint0(5) < num)
2217 (void)set_oppose_acid(dur, FALSE);
2220 if (randint0(4) < num)
2222 (void)set_oppose_elec(dur, FALSE);
2225 if (randint0(3) < num)
2227 (void)set_oppose_fire(dur, FALSE);
2230 if (randint0(2) < num)
2232 (void)set_oppose_cold(dur, FALSE);
2237 (void)set_oppose_pois(dur, FALSE);
2243 case MUT1_EARTHQUAKE:
2244 (void)earthquake(p_ptr->y, p_ptr->x, 10);
2247 case MUT1_EAT_MAGIC:
2248 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
2251 case MUT1_WEIGH_MAG:
2255 case MUT1_STERILITY:
2256 msg_print(_("突然頭が痛くなった!", "You suddenly have a headache!"));
2257 take_hit(DAMAGE_LOSELIFE, randint1(17) + 17, _("禁欲を強いた疲労", "the strain of forcing abstinence"), -1);
2258 current_floor_ptr->num_repro += MAX_REPRO;
2261 case MUT1_PANIC_HIT:
2262 if(!panic_hit()) return FALSE;
2266 stun_monsters(lvl * 4);
2267 confuse_monsters(lvl * 4);
2268 turn_monsters(lvl * 4);
2271 case MUT1_LASER_EYE:
2272 if (!get_aim_dir(&dir)) return FALSE;
2273 fire_beam(GF_LITE, dir, 2 * lvl);
2277 if (!recall_player(p_ptr, randint0(21) + 15)) return FALSE;
2284 monster_type *m_ptr;
2285 monster_race *r_ptr;
2286 if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
2287 y = p_ptr->y + ddy[dir];
2288 x = p_ptr->x + ddx[dir];
2289 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2293 msg_print(_("邪悪な存在を感じとれません!", "You sense no evil there!"));
2298 m_ptr = ¤t_floor_ptr->m_list[g_ptr->m_idx];
2299 r_ptr = &r_info[m_ptr->r_idx];
2301 if ((r_ptr->flags3 & RF3_EVIL) &&
2302 !(r_ptr->flags1 & RF1_QUESTOR) &&
2303 !(r_ptr->flags1 & RF1_UNIQUE) &&
2304 !p_ptr->inside_arena && !p_ptr->inside_quest &&
2305 (r_ptr->level < randint1(p_ptr->lev+50)) &&
2306 !(m_ptr->mflag2 & MFLAG2_NOGENO))
2308 if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
2310 GAME_TEXT m_name[MAX_NLEN];
2311 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
2312 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_GENOCIDE, m_name);
2314 /* Delete the monster, rather than killing it. */
2315 delete_monster_idx(g_ptr->m_idx);
2316 msg_print(_("その邪悪なモンスターは硫黄臭い煙とともに消え去った!", "The evil creature vanishes in a puff of sulfurous smoke!"));
2321 msg_print(_("祈りは効果がなかった!", "Your invocation is ineffectual!"));
2322 if (one_in_(13)) m_ptr->mflag2 |= MFLAG2_NOGENO;
2327 case MUT1_COLD_TOUCH:
2331 if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
2332 y = p_ptr->y + ddy[dir];
2333 x = p_ptr->x + ddx[dir];
2334 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2337 msg_print(_("あなたは何もない場所で手を振った。", "You wave your hands in the air."));
2341 fire_bolt(GF_COLD, dir, 2 * lvl);
2345 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER is negative, see above */
2346 case 3: /* MUT1_LAUNCHER */
2347 /* Gives a multiplier of 2 at first, up to 3 at 40th */
2348 if (!do_cmd_throw(2 + lvl / 40, FALSE, -1)) return FALSE;
2353 msg_format(_("能力 %s は実装されていません。", "Power %s not implemented. Oops."), power);
2359 void become_living_trump(player_type *creature_ptr)
2361 MUTATION_IDX mutation;
2364 mutation = 12; /* Teleport control */
2366 mutation = 77; /* Random teleportation (uncontrolled) */
2368 /* Gain the mutation */
2369 if (gain_mutation(creature_ptr, mutation))
2371 msg_print(_("あなたは生きているカードに変わった。", "You have turned into a Living Trump."));