3 * @brief 突然変異ルールの実装 / Mutation effects (and racial powers)
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
8 * This software may be copied and distributed for educational, research,\n
9 * and not for profit purposes provided that this copyright and statement\n
10 * are included in all such copies. Other copyrights may also apply.\n
11 * 2014 Deskull rearranged comment for Doxygen.\n
20 #include "spells-summon.h"
22 #include "player-status.h"
23 #include "player-effects.h"
24 #include "spells-status.h"
25 #include "object-hook.h"
27 #include "cmd-basic.h"
32 * @brief プレイヤーに突然変異を与える
33 * @param choose_mut 与えたい突然変異のID、0ならばランダムに選択
36 bool gain_mutation(player_type *creature_ptr, MUTATION_IDX choose_mut)
38 int attempts_left = 20;
39 concptr muta_desc = "";
40 bool muta_chosen = FALSE;
41 BIT_FLAGS muta_which = 0;
42 BIT_FLAGS *muta_class = NULL;
44 if (choose_mut) attempts_left = 1;
46 while (attempts_left--)
48 switch (choose_mut ? choose_mut : (creature_ptr->pclass == CLASS_BERSERKER ? 74+randint1(119) : randint1(193)))
50 case 1: case 2: case 3: case 4:
51 muta_class = &(creature_ptr->muta1);
52 muta_which = MUT1_SPIT_ACID;
53 muta_desc = _("酸を吐く能力を得た。", "You gain the ability to spit acid.");
56 case 5: case 6: case 7:
57 muta_class = &(creature_ptr->muta1);
58 muta_which = MUT1_BR_FIRE;
59 muta_desc = _("火を吐く能力を得た。", "You gain the ability to breathe fire.");
63 muta_class = &(creature_ptr->muta1);
64 muta_which = MUT1_HYPN_GAZE;
65 muta_desc = _("催眠眼の能力を得た。", "Your eyes look mesmerizing...");
69 muta_class = &(creature_ptr->muta1);
70 muta_which = MUT1_TELEKINES;
71 muta_desc = _("物体を念動力で動かす能力を得た。", "You gain the ability to move objects telekinetically.");
74 case 12: case 13: case 14:
75 muta_class = &(creature_ptr->muta1);
76 muta_which = MUT1_VTELEPORT;
77 muta_desc = _("自分の意思でテレポートする能力を得た。", "You gain the power of teleportation at will.");
81 muta_class = &(creature_ptr->muta1);
82 muta_which = MUT1_MIND_BLST;
83 muta_desc = _("精神攻撃の能力を得た。", "You gain the power of Mind Blast.");
87 muta_class = &(creature_ptr->muta1);
88 muta_which = MUT1_RADIATION;
89 muta_desc = _("あなたは強い放射線を発生し始めた。", "You start emitting hard radiation.");
93 muta_class = &(creature_ptr->muta1);
94 muta_which = MUT1_VAMPIRISM;
95 muta_desc = _("生命力を吸収できるようになった。", "You become vampiric.");
98 case 21: case 22: case 23:
99 muta_class = &(creature_ptr->muta1);
100 muta_which = MUT1_SMELL_MET;
101 muta_desc = _("金属の匂いを嗅ぎ分けられるようになった。", "You smell a metallic odor.");
104 case 24: case 25: case 26: case 27:
105 muta_class = &(creature_ptr->muta1);
106 muta_which = MUT1_SMELL_MON;
107 muta_desc = _("モンスターの臭いを嗅ぎ分けられるようになった。", "You smell filthy monsters.");
110 case 28: case 29: case 30:
111 muta_class = &(creature_ptr->muta1);
112 muta_which = MUT1_BLINK;
113 muta_desc = _("近距離テレポートの能力を得た。", "You gain the power of minor teleportation.");
117 muta_class = &(creature_ptr->muta1);
118 muta_which = MUT1_EAT_ROCK;
119 muta_desc = _("壁が美味しそうに見える。", "The walls look delicious.");
123 muta_class = &(creature_ptr->muta1);
124 muta_which = MUT1_SWAP_POS;
125 muta_desc = _("他人の靴で一マイル歩くような気分がする。", "You feel like walking a mile in someone else's shoes.");
128 case 35: case 36: case 37:
129 muta_class = &(creature_ptr->muta1);
130 muta_which = MUT1_SHRIEK;
131 muta_desc = _("あなたの声は相当強くなった。", "Your vocal cords get much tougher.");
134 case 38: case 39: case 40:
135 muta_class = &(creature_ptr->muta1);
136 muta_which = MUT1_ILLUMINE;
137 muta_desc = _("あなたは光り輝いて部屋を明るくするようになった。", "You can light up rooms with your presence.");
141 muta_class = &(creature_ptr->muta1);
142 muta_which = MUT1_DET_CURSE;
143 muta_desc = _("邪悪な魔法を感知できるようになった。", "You can feel evil magics.");
146 case 43: case 44: case 45:
147 muta_class = &(creature_ptr->muta1);
148 muta_which = MUT1_BERSERK;
149 muta_desc = _("制御できる激情を感じる。", "You feel a controlled rage.");
153 muta_class = &(creature_ptr->muta1);
154 muta_which = MUT1_POLYMORPH;
155 muta_desc = _("体が変異しやすくなった。", "Your body seems mutable.");
159 muta_class = &(creature_ptr->muta1);
160 muta_which = MUT1_MIDAS_TCH;
161 muta_desc = _("「ミダス王の手」の能力を得た。", "You gain the Midas touch.");/*トゥームレイダースにありましたね。 */
165 muta_class = &(creature_ptr->muta1);
166 muta_which = MUT1_GROW_MOLD;
167 muta_desc = _("突然カビに親しみを覚えた。", "You feel a sudden affinity for mold.");
170 case 50: case 51: case 52:
171 muta_class = &(creature_ptr->muta1);
172 muta_which = MUT1_RESIST;
173 muta_desc = _("あなたは自分自身を守れる気がする。", "You feel like you can protect yourself.");
176 case 53: case 54: case 55:
177 muta_class = &(creature_ptr->muta1);
178 muta_which = MUT1_EARTHQUAKE;
179 muta_desc = _("ダンジョンを破壊する能力を得た。", "You gain the ability to wreck the dungeon.");
183 muta_class = &(creature_ptr->muta1);
184 muta_which = MUT1_EAT_MAGIC;
185 muta_desc = _("魔法のアイテムが美味そうに見える。", "Your magic items look delicious.");
189 muta_class = &(creature_ptr->muta1);
190 muta_which = MUT1_WEIGH_MAG;
191 muta_desc = _("あなたは周囲にある魔法をより良く理解できる気がする。", "You feel you can better understand the magic around you.");
195 muta_class = &(creature_ptr->muta1);
196 muta_which = MUT1_STERILITY;
197 muta_desc = _("周りの全ての者に頭痛を起こすことができる。", "You can give everything around you a headache.");
200 muta_class = &(creature_ptr->muta1);
201 muta_which = MUT1_PANIC_HIT;
202 muta_desc = _("突然、泥棒の気分が分かるようになった。", "You suddenly understand how thieves feel.");
205 case 62: case 63: case 64:
206 muta_class = &(creature_ptr->muta1);
207 muta_which = MUT1_DAZZLE;
208 muta_desc = _("眩い閃光を発する能力を得た。", "You gain the ability to emit dazzling lights.");
211 case 65: case 66: case 67:
212 muta_class = &(creature_ptr->muta1);
213 muta_which = MUT1_LASER_EYE;
214 muta_desc = _("あなたの目は一瞬焼け付いた。", "Your eyes burn for a moment.");
218 muta_class = &(creature_ptr->muta1);
219 muta_which = MUT1_RECALL;
220 muta_desc = _("少しだけホームシックになったが、すぐ直った。", "You feel briefly homesick, but it passes.");
224 muta_class = &(creature_ptr->muta1);
225 muta_which = MUT1_BANISH;
226 muta_desc = _("神聖な怒りの力に満たされた。", "You feel a holy wrath fill you.");
230 muta_class = &(creature_ptr->muta1);
231 muta_which = MUT1_COLD_TOUCH;
232 muta_desc = _("あなたの両手はとても冷たくなった。", "Your hands get very cold.");
236 muta_class = &(creature_ptr->muta1);
237 muta_which = MUT1_LAUNCHER;
238 muta_desc = _("あなたの物を投げる手はかなり強くなった気がする。", "Your throwing arm feels much stronger.");
242 muta_class = &(creature_ptr->muta2);
243 muta_which = MUT2_BERS_RAGE;
244 muta_desc = _("あなたは狂暴化の発作を起こすようになった!", "You become subject to fits of berserk rage!");
248 muta_class = &(creature_ptr->muta2);
249 muta_which = MUT2_COWARDICE;
250 muta_desc = _("信じられないくらい臆病になった!", "You become an incredible coward!");
254 muta_class = &(creature_ptr->muta2);
255 muta_which = MUT2_RTELEPORT;
256 muta_desc = _("あなたの位置は非常に不確定になった。", "Your position seems very uncertain...");
260 muta_class = &(creature_ptr->muta2);
261 muta_which = MUT2_ALCOHOL;
262 muta_desc = _("あなたはアルコールを分泌するようになった。", "Your body starts producing alcohol!");
266 muta_class = &(creature_ptr->muta2);
267 muta_which = MUT2_HALLU;
268 muta_desc = _("あなたは幻覚を引き起こす精神錯乱に侵された。", "You are afflicted by a hallucinatory insanity!");
272 muta_class = &(creature_ptr->muta2);
273 muta_which = MUT2_FLATULENT;
274 muta_desc = _( "あなたは制御不能な強烈な屁をこくようになった。", "You become subject to uncontrollable flatulence.");
278 muta_class = &(creature_ptr->muta2);
279 muta_which = MUT2_SCOR_TAIL;
280 muta_desc = _( "サソリの尻尾が生えてきた!", "You grow a scorpion tail!");
284 muta_class = &(creature_ptr->muta2);
285 muta_which = MUT2_HORNS;
286 muta_desc = _( "額に角が生えた!", "Horns pop forth into your forehead!");
290 muta_class = &(creature_ptr->muta2);
291 muta_which = MUT2_BEAK;
292 muta_desc = _( "口が鋭く強いクチバシに変化した!", "Your mouth turns into a sharp, powerful beak!");
296 muta_class = &(creature_ptr->muta2);
297 muta_which = MUT2_ATT_DEMON;
298 muta_desc = _( "悪魔を引き付けるようになった。", "You start attracting demons.");
302 muta_class = &(creature_ptr->muta2);
303 muta_which = MUT2_PROD_MANA;
304 muta_desc = _( "あなたは制御不能な魔法のエネルギーを発生するようになった。", "You start producing magical energy uncontrollably.");
308 muta_class = &(creature_ptr->muta2);
309 muta_which = MUT2_SPEED_FLUX;
310 muta_desc = _( "あなたは躁鬱質になった。", "You become manic-depressive.");
314 muta_class = &(creature_ptr->muta2);
315 muta_which = MUT2_BANISH_ALL;
316 muta_desc = _( "恐ろしい力があなたの背後に潜んでいる気がする。", "You feel a terrifying power lurking behind you.");
320 muta_class = &(creature_ptr->muta2);
321 muta_which = MUT2_EAT_LIGHT;
322 muta_desc = _( "あなたはウンゴリアントに奇妙な親しみを覚えるようになった。", "You feel a strange kinship with Ungoliant.");
326 muta_class = &(creature_ptr->muta2);
327 muta_which = MUT2_TRUNK;
328 muta_desc = _( "あなたの鼻は伸びて象の鼻のようになった。", "Your nose grows into an elephant-like trunk.");
332 muta_class = &(creature_ptr->muta2);
333 muta_which = MUT2_ATT_ANIMAL;
334 muta_desc = _( "動物を引き付けるようになった。", "You start attracting animals.");
338 muta_class = &(creature_ptr->muta2);
339 muta_which = MUT2_TENTACLES;
340 muta_desc = _( "邪悪な触手が体の両側に生えてきた。", "Evil-looking tentacles sprout from your sides.");
344 muta_class = &(creature_ptr->muta2);
345 muta_which = MUT2_RAW_CHAOS;
346 muta_desc = _( "周囲の空間が不安定になった気がする。", "You feel the universe is less stable around you.");
349 case 100: case 101: case 102:
350 muta_class = &(creature_ptr->muta2);
351 muta_which = MUT2_NORMALITY;
352 muta_desc = _( "あなたは奇妙なほど普通になった気がする。", "You feel strangely normal.");
356 muta_class = &(creature_ptr->muta2);
357 muta_which = MUT2_WRAITH;
358 muta_desc = _( "あなたは幽体化したり実体化したりするようになった。", "You start to fade in and out of the physical world.");
362 muta_class = &(creature_ptr->muta2);
363 muta_which = MUT2_POLY_WOUND;
364 muta_desc = _( "あなたはカオスの力が古い傷に入り込んでくるのを感じた。", "You feel forces of chaos entering your old scars.");
368 muta_class = &(creature_ptr->muta2);
369 muta_which = MUT2_WASTING;
370 muta_desc = _( "あなたは突然おぞましい衰弱病にかかった。", "You suddenly contract a horrible wasting disease.");
374 muta_class = &(creature_ptr->muta2);
375 muta_which = MUT2_ATT_DRAGON;
376 muta_desc = _( "あなたはドラゴンを引きつけるようになった。", "You start attracting dragons.");
380 muta_class = &(creature_ptr->muta2);
381 muta_which = MUT2_WEIRD_MIND;
382 muta_desc = _( "あなたの思考は突然おかしな方向に向き始めた。", "Your thoughts suddenly take off in strange directions.");
386 muta_class = &(creature_ptr->muta2);
387 muta_which = MUT2_NAUSEA;
388 muta_desc = _( "胃袋がピクピクしはじめた。", "Your stomach starts to roil nauseously.");
392 /* Chaos warriors already have a chaos deity */
393 if (creature_ptr->pclass != CLASS_CHAOS_WARRIOR)
395 muta_class = &(creature_ptr->muta2);
396 muta_which = MUT2_CHAOS_GIFT;
397 muta_desc = _( "あなたはカオスの守護悪魔の注意を惹くようになった。", "You attract the notice of a chaos deity!");
402 muta_class = &(creature_ptr->muta2);
403 muta_which = MUT2_WALK_SHAD;
404 muta_desc = _( "あなたは現実が紙のように薄いと感じるようになった。", "You feel like reality is as thin as paper.");
408 muta_class = &(creature_ptr->muta2);
409 muta_which = MUT2_WARNING;
410 muta_desc = _( "あなたは突然パラノイアになった気がする。", "You suddenly feel paranoid.");
414 muta_class = &(creature_ptr->muta2);
415 muta_which = MUT2_INVULN;
416 muta_desc = _( "あなたは祝福され、無敵状態になる発作を起こすようになった。", "You are blessed with fits of invulnerability.");
420 muta_class = &(creature_ptr->muta2);
421 muta_which = MUT2_SP_TO_HP;
422 muta_desc = _( "魔法の治癒の発作を起こすようになった。", "You are subject to fits of magical healing.");
426 muta_class = &(creature_ptr->muta2);
427 muta_which = MUT2_HP_TO_SP;
428 muta_desc = _( "痛みを伴う精神明瞭化の発作を起こすようになった。", "You are subject to fits of painful clarity.");
432 muta_class = &(creature_ptr->muta2);
433 muta_which = MUT2_DISARM;
434 muta_desc = _( "あなたの脚は長さが四倍になった。", "Your feet grow to four times their former size.");
437 case 120: case 121: case 122:
438 muta_class = &(creature_ptr->muta3);
439 muta_which = MUT3_HYPER_STR;
440 muta_desc = _( "超人的に強くなった!", "You current_world_ptr->game_turn into a superhuman he-man!");
443 case 123: case 124: case 125:
444 muta_class = &(creature_ptr->muta3);
445 muta_which = MUT3_PUNY;
446 muta_desc = _( "筋肉が弱ってしまった...", "Your muscles wither away...");
449 case 126: case 127: case 128:
450 muta_class = &(creature_ptr->muta3);
451 muta_which = MUT3_HYPER_INT;
452 muta_desc = _( "あなたの脳は生体コンピュータに進化した!", "Your brain evolves into a living computer!");
455 case 129: case 130: case 131:
456 muta_class = &(creature_ptr->muta3);
457 muta_which = MUT3_MORONIC;
458 muta_desc = _( "脳が萎縮してしまった...", "Your brain withers away...");
462 muta_class = &(creature_ptr->muta3);
463 muta_which = MUT3_RESILIENT;
464 muta_desc = _( "並外れてタフになった。", "You become extraordinarily resilient.");
468 muta_class = &(creature_ptr->muta3);
469 muta_which = MUT3_XTRA_FAT;
470 muta_desc = _( "あなたは気持ち悪いくらい太った!", "You become sickeningly fat!");
474 muta_class = &(creature_ptr->muta3);
475 muta_which = MUT3_ALBINO;
476 muta_desc = _( "アルビノになった!弱くなった気がする...", "You current_world_ptr->game_turn into an albino! You feel frail...");
479 case 138: case 139: case 140:
480 muta_class = &(creature_ptr->muta3);
481 muta_which = MUT3_FLESH_ROT;
482 muta_desc = _( "あなたの肉体は腐敗する病気に侵された!", "Your flesh is afflicted by a rotting disease!");
486 muta_class = &(creature_ptr->muta3);
487 muta_which = MUT3_SILLY_VOI;
488 muta_desc = _( "声が間抜けなキーキー声になった!", "Your voice turns into a ridiculous squeak!");
492 muta_class = &(creature_ptr->muta3);
493 muta_which = MUT3_BLANK_FAC;
494 muta_desc = _( "のっぺらぼうになった!", "Your face becomes completely featureless!");
498 muta_class = &(creature_ptr->muta3);
499 muta_which = MUT3_ILL_NORM;
500 muta_desc = _( "心の安らぐ幻影を映し出すようになった。", "You start projecting a reassuring image.");
503 case 146: case 147: case 148:
504 muta_class = &(creature_ptr->muta3);
505 muta_which = MUT3_XTRA_EYES;
506 muta_desc = _( "新たに二つの目が出来た!", "You grow an extra pair of eyes!");
510 muta_class = &(creature_ptr->muta3);
511 muta_which = MUT3_MAGIC_RES;
512 muta_desc = _( "魔法への耐性がついた。", "You become resistant to magic.");
515 case 151: case 152: case 153:
516 muta_class = &(creature_ptr->muta3);
517 muta_which = MUT3_XTRA_NOIS;
518 muta_desc = _( "あなたは奇妙な音を立て始めた!", "You start making strange noise!");
521 case 154: case 155: case 156:
522 muta_class = &(creature_ptr->muta3);
523 muta_which = MUT3_INFRAVIS;
524 muta_desc = _( "赤外線視力が増した。", "Your infravision is improved.");
528 muta_class = &(creature_ptr->muta3);
529 muta_which = MUT3_XTRA_LEGS;
530 muta_desc = _( "新たに二本の足が生えてきた!", "You grow an extra pair of legs!");
534 muta_class = &(creature_ptr->muta3);
535 muta_which = MUT3_SHORT_LEG;
536 muta_desc = _( "足が短い突起になってしまった!", "Your legs current_world_ptr->game_turn into short stubs!");
540 muta_class = &(creature_ptr->muta3);
541 muta_which = MUT3_ELEC_TOUC;
542 muta_desc = _( "血管を電流が流れ始めた!", "Electricity starts running through you!");
546 muta_class = &(creature_ptr->muta3);
547 muta_which = MUT3_FIRE_BODY;
548 muta_desc = _( "あなたの体は炎につつまれている。", "Your body is enveloped in flames!");
551 case 165: case 166: case 167:
552 muta_class = &(creature_ptr->muta3);
553 muta_which = MUT3_WART_SKIN;
554 muta_desc = _( "気持ち悪いイボイボが体中にできた!", "Disgusting warts appear everywhere on you!");
557 case 168: case 169: case 170:
558 muta_class = &(creature_ptr->muta3);
559 muta_which = MUT3_SCALES;
560 muta_desc = _( "肌が黒い鱗に変わった!", "Your skin turns into black scales!");
564 muta_class = &(creature_ptr->muta3);
565 muta_which = MUT3_IRON_SKIN;
566 muta_desc = _( "あなたの肌は鉄になった!", "Your skin turns to steel!");
570 muta_class = &(creature_ptr->muta3);
571 muta_which = MUT3_WINGS;
572 muta_desc = _( "背中に羽が生えた。", "You grow a pair of wings.");
575 case 175: case 176: case 177:
576 muta_class = &(creature_ptr->muta3);
577 muta_which = MUT3_FEARLESS;
578 muta_desc = _( "完全に怖れ知らずになった。", "You become completely fearless.");
582 muta_class = &(creature_ptr->muta3);
583 muta_which = MUT3_REGEN;
584 muta_desc = _( "急速に回復し始めた。", "You start regenerating.");
588 muta_class = &(creature_ptr->muta3);
589 muta_which = MUT3_ESP;
590 muta_desc = _( "テレパシーの能力を得た!", "You develop a telepathic ability!");
593 case 182: case 183: case 184:
594 muta_class = &(creature_ptr->muta3);
595 muta_which = MUT3_LIMBER;
596 muta_desc = _( "筋肉がしなやかになった。", "Your muscles become limber.");
599 case 185: case 186: case 187:
600 muta_class = &(creature_ptr->muta3);
601 muta_which = MUT3_ARTHRITIS;
602 muta_desc = _( "関節が突然痛み出した。", "Your joints suddenly hurt.");
606 if (creature_ptr->pseikaku == SEIKAKU_LUCKY) break;
607 muta_class = &(creature_ptr->muta3);
608 muta_which = MUT3_BAD_LUCK;
609 muta_desc = _( "悪意に満ちた黒いオーラがあなたをとりまいた...", "There is a malignant black aura surrounding you...");
613 muta_class = &(creature_ptr->muta3);
614 muta_which = MUT3_VULN_ELEM;
615 muta_desc = _( "妙に無防備になった気がする。", "You feel strangely exposed.");
618 case 190: case 191: case 192:
619 muta_class = &(creature_ptr->muta3);
620 muta_which = MUT3_MOTION;
621 muta_desc = _( "体の動作がより正確になった。", "You move with new assurance.");
625 muta_class = &(creature_ptr->muta3);
626 muta_which = MUT3_GOOD_LUCK;
627 muta_desc = _( "慈悲深い白いオーラがあなたをとりまいた...", "There is a benevolent white aura surrounding you...");
635 if (muta_class && muta_which)
637 if (!(*muta_class & muta_which))
642 if (muta_chosen == TRUE) break;
647 msg_print(_("普通になった気がする。", "You feel normal."));
653 chg_virtue(V_CHANCE, 1);
656 some races are apt to gain specified mutations
657 This should be allowed only if "choose_mut" is 0.
661 if (creature_ptr->prace == RACE_VAMPIRE &&
662 !(creature_ptr->muta1 & MUT1_HYPN_GAZE) &&
665 muta_class = &(creature_ptr->muta1);
666 muta_which = MUT1_HYPN_GAZE;
667 muta_desc = _( "眼が幻惑的になった...", "Your eyes look mesmerizing...");
671 else if (creature_ptr->prace == RACE_IMP &&
672 !(creature_ptr->muta2 & MUT2_HORNS) &&
675 muta_class = &(creature_ptr->muta2);
676 muta_which = MUT2_HORNS;
677 muta_desc = _( "角が額から生えてきた!", "Horns pop forth into your forehead!");
681 else if (creature_ptr->prace == RACE_YEEK &&
682 !(creature_ptr->muta1 & MUT1_SHRIEK) &&
685 muta_class = &(creature_ptr->muta1);
686 muta_which = MUT1_SHRIEK;
687 muta_desc = _( "声質がかなり強くなった。", "Your vocal cords get much tougher.");
691 else if (creature_ptr->prace == RACE_BEASTMAN &&
692 !(creature_ptr->muta1 & MUT1_POLYMORPH) &&
695 muta_class = &(creature_ptr->muta1);
696 muta_which = MUT1_POLYMORPH;
697 muta_desc = _( "あなたの肉体は変化できるようになった、", "Your body seems mutable.");
701 else if (creature_ptr->prace == RACE_MIND_FLAYER &&
702 !(creature_ptr->muta2 & MUT2_TENTACLES) &&
705 muta_class = &(creature_ptr->muta2);
706 muta_which = MUT2_TENTACLES;
707 muta_desc = _( "邪悪な触手が口の周りに生えた。", "Evil-looking tentacles sprout from your mouth.");
711 msg_print(_("突然変異した!", "You mutate!"));
713 msg_print(muta_desc);
714 *muta_class |= muta_which;
716 if (muta_class == &(creature_ptr->muta3))
718 if (muta_which == MUT3_PUNY)
720 if (creature_ptr->muta3 & MUT3_HYPER_STR)
722 msg_print(_("あなたはもう超人的に強くはない!", "You no longer feel super-strong!"));
724 creature_ptr->muta3 &= ~(MUT3_HYPER_STR);
727 else if (muta_which == MUT3_HYPER_STR)
729 if (creature_ptr->muta3 & MUT3_PUNY)
731 msg_print(_("あなたはもう虚弱ではない!", "You no longer feel puny!"));
733 creature_ptr->muta3 &= ~(MUT3_PUNY);
736 else if (muta_which == MUT3_MORONIC)
738 if (creature_ptr->muta3 & MUT3_HYPER_INT)
740 msg_print(_("あなたの脳はもう生体コンピュータではない。", "Your brain is no longer a living computer."));
742 creature_ptr->muta3 &= ~(MUT3_HYPER_INT);
745 else if (muta_which == MUT3_HYPER_INT)
747 if (creature_ptr->muta3 & MUT3_MORONIC)
749 msg_print(_("あなたはもう精神薄弱ではない。", "You are no longer moronic."));
751 creature_ptr->muta3 &= ~(MUT3_MORONIC);
754 else if (muta_which == MUT3_IRON_SKIN)
756 if (creature_ptr->muta3 & MUT3_SCALES)
758 msg_print(_("鱗がなくなった。", "You lose your scales."));
760 creature_ptr->muta3 &= ~(MUT3_SCALES);
762 if (creature_ptr->muta3 & MUT3_FLESH_ROT)
764 msg_print(_("肉体が腐乱しなくなった。", "Your flesh rots no longer."));
766 creature_ptr->muta3 &= ~(MUT3_FLESH_ROT);
768 if (creature_ptr->muta3 & MUT3_WART_SKIN)
770 msg_print(_("肌のイボイボがなくなった。", "You lose your warts."));
772 creature_ptr->muta3 &= ~(MUT3_WART_SKIN);
775 else if (muta_which == MUT3_WART_SKIN || muta_which == MUT3_SCALES
776 || muta_which == MUT3_FLESH_ROT)
778 if (creature_ptr->muta3 & MUT3_IRON_SKIN)
780 msg_print(_("あなたの肌はもう鉄ではない。", "Your skin is no longer made of steel."));
782 creature_ptr->muta3 &= ~(MUT3_IRON_SKIN);
785 else if (muta_which == MUT3_FEARLESS)
787 if (creature_ptr->muta2 & MUT2_COWARDICE)
789 msg_print(_("臆病でなくなった。", "You are no longer cowardly."));
791 creature_ptr->muta2 &= ~(MUT2_COWARDICE);
794 else if (muta_which == MUT3_FLESH_ROT)
796 if (creature_ptr->muta3 & MUT3_REGEN)
798 msg_print(_("急速に回復しなくなった。", "You stop regenerating."));
800 creature_ptr->muta3 &= ~(MUT3_REGEN);
803 else if (muta_which == MUT3_REGEN)
805 if (creature_ptr->muta3 & MUT3_FLESH_ROT)
807 msg_print(_("肉体が腐乱しなくなった。", "Your flesh stops rotting."));
809 creature_ptr->muta3 &= ~(MUT3_FLESH_ROT);
812 else if (muta_which == MUT3_LIMBER)
814 if (creature_ptr->muta3 & MUT3_ARTHRITIS)
816 msg_print(_("関節が痛くなくなった。", "Your joints stop hurting."));
818 creature_ptr->muta3 &= ~(MUT3_ARTHRITIS);
821 else if (muta_which == MUT3_ARTHRITIS)
823 if (creature_ptr->muta3 & MUT3_LIMBER)
825 msg_print(_("あなたはしなやかでなくなった。", "You no longer feel limber."));
827 creature_ptr->muta3 &= ~(MUT3_LIMBER);
831 else if (muta_class == &(creature_ptr->muta2))
833 if (muta_which == MUT2_COWARDICE)
835 if (creature_ptr->muta3 & MUT3_FEARLESS)
837 msg_print(_("恐れ知らずでなくなった。", "You no longer feel fearless."));
839 creature_ptr->muta3 &= ~(MUT3_FEARLESS);
842 if (muta_which == MUT2_BEAK)
844 if (creature_ptr->muta2 & MUT2_TRUNK)
846 msg_print(_("あなたの鼻はもう象の鼻のようではなくなった。", "Your nose is no longer elephantine."));
848 creature_ptr->muta2 &= ~(MUT2_TRUNK);
851 if (muta_which == MUT2_TRUNK)
853 if (creature_ptr->muta2 & MUT2_BEAK)
855 msg_print(_("硬いクチバシがなくなった。", "You no longer have a hard beak."));
857 creature_ptr->muta2 &= ~(MUT2_BEAK);
862 p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod();
863 creature_ptr->update |= PU_BONUS;
870 * @brief プレイヤーから突然変異を取り除く
871 * @param choose_mut 取り除きたい突然変異のID、0ならばランダムに消去
874 bool lose_mutation(MUTATION_IDX choose_mut)
876 int attempts_left = 20;
877 concptr muta_desc = "";
878 bool muta_chosen = FALSE;
879 BIT_FLAGS muta_which = 0;
880 BIT_FLAGS *muta_class = NULL;
882 if (choose_mut) attempts_left = 1;
884 while (attempts_left--)
886 switch (choose_mut ? choose_mut : randint1(193))
888 case 1: case 2: case 3: case 4:
889 muta_class = &(p_ptr->muta1);
890 muta_which = MUT1_SPIT_ACID;
891 muta_desc = _( "酸を吹きかける能力を失った。", "You lose the ability to spit acid.");
894 case 5: case 6: case 7:
895 muta_class = &(p_ptr->muta1);
896 muta_which = MUT1_BR_FIRE;
897 muta_desc = _( "炎のブレスを吐く能力を失った。", "You lose the ability to breathe fire.");
901 muta_class = &(p_ptr->muta1);
902 muta_which = MUT1_HYPN_GAZE;
903 muta_desc = _( "あなたの目はつまらない目になった。", "Your eyes look uninteresting.");
907 muta_class = &(p_ptr->muta1);
908 muta_which = MUT1_TELEKINES;
909 muta_desc = _( "念動力で物を動かす能力を失った。", "You lose the ability to move objects telekinetically.");
912 case 12: case 13: case 14:
913 muta_class = &(p_ptr->muta1);
914 muta_which = MUT1_VTELEPORT;
915 muta_desc = _( "自分の意思でテレポートする能力を失った。", "You lose the power of teleportation at will.");
919 muta_class = &(p_ptr->muta1);
920 muta_which = MUT1_MIND_BLST;
921 muta_desc = _( "精神攻撃の能力を失った。", "You lose the power of Mind Blast.");
925 muta_class = &(p_ptr->muta1);
926 muta_which = MUT1_RADIATION;
927 muta_desc = _( "あなたは放射能を発生しなくなった。", "You stop emitting hard radiation.");
931 muta_class = &(p_ptr->muta1);
932 muta_which = MUT1_VAMPIRISM;
933 muta_desc = _( "吸血の能力を失った。", "You are no longer vampiric.");
936 case 21: case 22: case 23:
937 muta_class = &(p_ptr->muta1);
938 muta_which = MUT1_SMELL_MET;
939 muta_desc = _( "金属の臭いを嗅げなくなった。", "You no longer smell a metallic odor.");
942 case 24: case 25: case 26: case 27:
943 muta_class = &(p_ptr->muta1);
944 muta_which = MUT1_SMELL_MON;
945 muta_desc = _( "不潔なモンスターの臭いを嗅げなくなった。", "You no longer smell filthy monsters.");
948 case 28: case 29: case 30:
949 muta_class = &(p_ptr->muta1);
950 muta_which = MUT1_BLINK;
951 muta_desc = _( "近距離テレポートの能力を失った。", "You lose the power of minor teleportation.");
955 muta_class = &(p_ptr->muta1);
956 muta_which = MUT1_EAT_ROCK;
957 muta_desc = _( "壁は美味しそうに見えなくなった。", "The walls look unappetizing.");
961 muta_class = &(p_ptr->muta1);
962 muta_which = MUT1_SWAP_POS;
963 muta_desc = _( "あなたは自分の靴に留まる感じがする。", "You feel like staying in your own shoes.");
966 case 35: case 36: case 37:
967 muta_class = &(p_ptr->muta1);
968 muta_which = MUT1_SHRIEK;
969 muta_desc = _( "あなたの声質は弱くなった。", "Your vocal cords get much weaker.");
972 case 38: case 39: case 40:
973 muta_class = &(p_ptr->muta1);
974 muta_which = MUT1_ILLUMINE;
975 muta_desc = _( "部屋を明るく照らすことが出来なくなった。", "You can no longer light up rooms with your presence.");
979 muta_class = &(p_ptr->muta1);
980 muta_which = MUT1_DET_CURSE;
981 muta_desc = _( "邪悪な魔法を感じられなくなった。", "You can no longer feel evil magics.");
984 case 43: case 44: case 45:
985 muta_class = &(p_ptr->muta1);
986 muta_which = MUT1_BERSERK;
987 muta_desc = _( "制御できる激情を感じなくなった。", "You no longer feel a controlled rage.");
991 muta_class = &(p_ptr->muta1);
992 muta_which = MUT1_POLYMORPH;
993 muta_desc = _( "あなたの体は安定したように見える。", "Your body seems stable.");
997 muta_class = &(p_ptr->muta1);
998 muta_which = MUT1_MIDAS_TCH;
999 muta_desc = _( "ミダスの手の能力を失った。", "You lose the Midas touch.");
1003 muta_class = &(p_ptr->muta1);
1004 muta_which = MUT1_GROW_MOLD;
1005 muta_desc = _( "突然カビが嫌いになった。", "You feel a sudden dislike for mold.");
1008 case 50: case 51: case 52:
1009 muta_class = &(p_ptr->muta1);
1010 muta_which = MUT1_RESIST;
1011 muta_desc = _( "傷つき易くなった気がする。", "You feel like you might be vulnerable.");
1014 case 53: case 54: case 55:
1015 muta_class = &(p_ptr->muta1);
1016 muta_which = MUT1_EARTHQUAKE;
1017 muta_desc = _( "ダンジョンを壊す能力を失った。", "You lose the ability to wreck the dungeon.");
1021 muta_class = &(p_ptr->muta1);
1022 muta_which = MUT1_EAT_MAGIC;
1023 muta_desc = _( "魔法のアイテムはもう美味しそうに見えなくなった。", "Your magic items no longer look delicious.");
1027 muta_class = &(p_ptr->muta1);
1028 muta_which = MUT1_WEIGH_MAG;
1029 muta_desc = _( "魔力を感じられなくなった。", "You no longer sense magic.");
1033 muta_class = &(p_ptr->muta1);
1034 muta_which = MUT1_STERILITY;
1035 muta_desc = _( "たくさんの安堵の吐息が聞こえた。", "You hear a massed sigh of relief.");
1039 muta_class = &(p_ptr->muta1);
1040 muta_which = MUT1_PANIC_HIT;
1041 muta_desc = _( "あちこちへ跳べる気分がなくなった。", "You no longer feel jumpy.");
1044 case 62: case 63: case 64:
1045 muta_class = &(p_ptr->muta1);
1046 muta_which = MUT1_DAZZLE;
1047 muta_desc = _( "まばゆい閃光を発する能力を失った。", "You lose the ability to emit dazzling lights.");
1050 case 65: case 66: case 67:
1051 muta_class = &(p_ptr->muta1);
1052 muta_which = MUT1_LASER_EYE;
1053 muta_desc = _( "眼が少しの間焼き付いて、痛みが和らいだ。", "Your eyes burn for a moment, then feel soothed.");
1057 muta_class = &(p_ptr->muta1);
1058 muta_which = MUT1_RECALL;
1059 muta_desc = _( "少しの間ホームシックになった。", "You feel briefly homesick.");
1063 muta_class = &(p_ptr->muta1);
1064 muta_which = MUT1_BANISH;
1065 muta_desc = _( "神聖な怒りの力を感じなくなった。", "You no longer feel a holy wrath.");
1069 muta_class = &(p_ptr->muta1);
1070 muta_which = MUT1_COLD_TOUCH;
1071 muta_desc = _( "手が暖かくなった。", "Your hands warm up.");
1075 muta_class = &(p_ptr->muta1);
1076 muta_which = MUT1_LAUNCHER;
1077 muta_desc = _( "物を投げる手が弱くなった気がする。", "Your throwing arm feels much weaker.");
1081 muta_class = &(p_ptr->muta2);
1082 muta_which = MUT2_BERS_RAGE;
1083 muta_desc = _( "凶暴化の発作にさらされなくなった!", "You are no longer subject to fits of berserk rage!");
1087 muta_class = &(p_ptr->muta2);
1088 muta_which = MUT2_COWARDICE;
1089 muta_desc = _( "もう信じがたいほど臆病ではなくなった!", "You are no longer an incredible coward!");
1093 muta_class = &(p_ptr->muta2);
1094 muta_which = MUT2_RTELEPORT;
1095 muta_desc = _( "あなたの位置はより確定的になった。", "Your position seems more certain.");
1099 muta_class = &(p_ptr->muta2);
1100 muta_which = MUT2_ALCOHOL;
1101 muta_desc = _( "あなたはアルコールを分泌しなくなった!", "Your body stops producing alcohol!");
1105 muta_class = &(p_ptr->muta2);
1106 muta_which = MUT2_HALLU;
1107 muta_desc = _( "幻覚をひき起こす精神障害を起こさなくなった!", "You are no longer afflicted by a hallucinatory insanity!");
1111 muta_class = &(p_ptr->muta2);
1112 muta_which = MUT2_FLATULENT;
1113 muta_desc = _( "もう強烈な屁はこかなくなった。", "You are no longer subject to uncontrollable flatulence.");
1117 muta_class = &(p_ptr->muta2);
1118 muta_which = MUT2_SCOR_TAIL;
1119 muta_desc = _( "サソリの尻尾がなくなった!", "You lose your scorpion tail!");
1123 muta_class = &(p_ptr->muta2);
1124 muta_which = MUT2_HORNS;
1125 muta_desc = _( "額から角が消えた!", "Your horns vanish from your forehead!");
1129 muta_class = &(p_ptr->muta2);
1130 muta_which = MUT2_BEAK;
1131 muta_desc = _( "口が普通に戻った!", "Your mouth reverts to normal!");
1135 muta_class = &(p_ptr->muta2);
1136 muta_which = MUT2_ATT_DEMON;
1137 muta_desc = _( "デーモンを引き寄せなくなった。", "You stop attracting demons.");
1141 muta_class = &(p_ptr->muta2);
1142 muta_which = MUT2_PROD_MANA;
1143 muta_desc = _( "制御不能な魔法のエネルギーを発生しなくなった。", "You stop producing magical energy uncontrollably.");
1147 muta_class = &(p_ptr->muta2);
1148 muta_which = MUT2_SPEED_FLUX;
1149 muta_desc = _( "躁鬱質でなくなった。", "You are no longer manic-depressive.");
1153 muta_class = &(p_ptr->muta2);
1154 muta_which = MUT2_BANISH_ALL;
1155 muta_desc = _( "背後に恐ろしい力を感じなくなった。", "You no longer feel a terrifying power lurking behind you.");
1159 muta_class = &(p_ptr->muta2);
1160 muta_which = MUT2_EAT_LIGHT;
1161 muta_desc = _( "世界が明るいと感じる。", "You feel the world's a brighter place.");
1165 muta_class = &(p_ptr->muta2);
1166 muta_which = MUT2_TRUNK;
1167 muta_desc = _( "鼻が普通の長さに戻った。", "Your nose returns to a normal length.");
1171 muta_class = &(p_ptr->muta2);
1172 muta_which = MUT2_ATT_ANIMAL;
1173 muta_desc = _( "動物を引き寄せなくなった。", "You stop attracting animals.");
1177 muta_class = &(p_ptr->muta2);
1178 muta_which = MUT2_TENTACLES;
1179 muta_desc = _( "触手が消えた。", "Your tentacles vanish from your sides.");
1183 muta_class = &(p_ptr->muta2);
1184 muta_which = MUT2_RAW_CHAOS;
1185 muta_desc = _( "周囲の空間が安定した気がする。", "You feel the universe is more stable around you.");
1188 case 100: case 101: case 102:
1189 muta_class = &(p_ptr->muta2);
1190 muta_which = MUT2_NORMALITY;
1191 muta_desc = _( "普通に奇妙な感じがする。", "You feel normally strange.");
1195 muta_class = &(p_ptr->muta2);
1196 muta_which = MUT2_WRAITH;
1197 muta_desc = _( "あなたは物質世界にしっかり存在している。", "You are firmly in the physical world.");
1201 muta_class = &(p_ptr->muta2);
1202 muta_which = MUT2_POLY_WOUND;
1203 muta_desc = _( "古い傷からカオスの力が去っていった。", "You feel forces of chaos departing your old scars.");
1207 muta_class = &(p_ptr->muta2);
1208 muta_which = MUT2_WASTING;
1209 muta_desc = _( "おぞましい衰弱病が治った!", "You are cured of the horrible wasting disease!");
1213 muta_class = &(p_ptr->muta2);
1214 muta_which = MUT2_ATT_DRAGON;
1215 muta_desc = _( "ドラゴンを引き寄せなくなった。", "You stop attracting dragons.");
1219 muta_class = &(p_ptr->muta2);
1220 muta_which = MUT2_WEIRD_MIND;
1221 muta_desc = _( "思考が退屈な方向に戻った。", "Your thoughts return to boring paths.");
1225 muta_class = &(p_ptr->muta2);
1226 muta_which = MUT2_NAUSEA;
1227 muta_desc = _( "胃が痙攣しなくなった。", "Your stomach stops roiling.");
1231 muta_class = &(p_ptr->muta2);
1232 muta_which = MUT2_CHAOS_GIFT;
1233 muta_desc = _( "混沌の神々の興味を惹かなくなった。", "You lose the attention of the chaos deities.");
1237 muta_class = &(p_ptr->muta2);
1238 muta_which = MUT2_WALK_SHAD;
1239 muta_desc = _( "物質世界に捕らわれている気がする。", "You feel like you're trapped in reality.");
1243 muta_class = &(p_ptr->muta2);
1244 muta_which = MUT2_WARNING;
1245 muta_desc = _( "パラノイアでなくなった。", "You no longer feel paranoid.");
1249 muta_class = &(p_ptr->muta2);
1250 muta_which = MUT2_INVULN;
1251 muta_desc = _( "無敵状態の発作を起こさなくなった。", "You are no longer blessed with fits of invulnerability.");
1255 muta_class = &(p_ptr->muta2);
1256 muta_which = MUT2_SP_TO_HP;
1257 muta_desc = _( "魔法の治癒の発作に襲われなくなった。", "You are no longer subject to fits of magical healing.");
1261 muta_class = &(p_ptr->muta2);
1262 muta_which = MUT2_HP_TO_SP;
1263 muta_desc = _( "痛みを伴う精神明瞭化の発作に襲われなくなった。", "You are no longer subject to fits of painful clarity.");
1267 muta_class = &(p_ptr->muta2);
1268 muta_which = MUT2_DISARM;
1269 muta_desc = _( "脚が元の大きさに戻った。", "Your feet shrink to their former size.");
1272 case 120: case 121: case 122:
1273 muta_class = &(p_ptr->muta3);
1274 muta_which = MUT3_HYPER_STR;
1275 muta_desc = _( "筋肉が普通に戻った。", "Your muscles revert to normal.");
1278 case 123: case 124: case 125:
1279 muta_class = &(p_ptr->muta3);
1280 muta_which = MUT3_PUNY;
1281 muta_desc = _( "筋肉が普通に戻った。", "Your muscles revert to normal.");
1284 case 126: case 127: case 128:
1285 muta_class = &(p_ptr->muta3);
1286 muta_which = MUT3_HYPER_INT;
1287 muta_desc = _( "脳が普通に戻った。", "Your brain reverts to normal.");
1290 case 129: case 130: case 131:
1291 muta_class = &(p_ptr->muta3);
1292 muta_which = MUT3_MORONIC;
1293 muta_desc = _( "脳が普通に戻った。", "Your brain reverts to normal.");
1297 muta_class = &(p_ptr->muta3);
1298 muta_which = MUT3_RESILIENT;
1299 muta_desc = _( "普通の丈夫さに戻った。", "You become ordinarily resilient again.");
1303 muta_class = &(p_ptr->muta3);
1304 muta_which = MUT3_XTRA_FAT;
1305 muta_desc = _( "奇跡的なダイエットに成功した!", "You benefit from a miracle diet!");
1309 muta_class = &(p_ptr->muta3);
1310 muta_which = MUT3_ALBINO;
1311 muta_desc = _( "アルビノでなくなった!", "You are no longer an albino!");
1314 case 138: case 139: case 140:
1315 muta_class = &(p_ptr->muta3);
1316 muta_which = MUT3_FLESH_ROT;
1317 muta_desc = _( "肉体を腐敗させる病気が治った!", "Your flesh is no longer afflicted by a rotting disease!");
1321 muta_class = &(p_ptr->muta3);
1322 muta_which = MUT3_SILLY_VOI;
1323 muta_desc = _( "声質が普通に戻った。", "Your voice returns to normal.");
1327 muta_class = &(p_ptr->muta3);
1328 muta_which = MUT3_BLANK_FAC;
1329 muta_desc = _( "顔に目鼻が戻った。", "Your facial features return.");
1333 muta_class = &(p_ptr->muta3);
1334 muta_which = MUT3_ILL_NORM;
1335 muta_desc = _( "心が安らぐ幻影を映し出さなくなった。", "You stop projecting a reassuring image.");
1338 case 146: case 147: case 148:
1339 muta_class = &(p_ptr->muta3);
1340 muta_which = MUT3_XTRA_EYES;
1341 muta_desc = _( "余分な目が消えてしまった!", "Your extra eyes vanish!");
1345 muta_class = &(p_ptr->muta3);
1346 muta_which = MUT3_MAGIC_RES;
1347 muta_desc = _( "魔法に弱くなった。", "You become susceptible to magic again.");
1350 case 151: case 152: case 153:
1351 muta_class = &(p_ptr->muta3);
1352 muta_which = MUT3_XTRA_NOIS;
1353 muta_desc = _( "奇妙な音を立てなくなった!", "You stop making strange noise!");
1356 case 154: case 155: case 156:
1357 muta_class = &(p_ptr->muta3);
1358 muta_which = MUT3_INFRAVIS;
1359 muta_desc = _( "赤外線視力が落ちた。", "Your infravision is degraded.");
1363 muta_class = &(p_ptr->muta3);
1364 muta_which = MUT3_XTRA_LEGS;
1365 muta_desc = _( "余分な脚が消えてしまった!", "Your extra legs disappear!");
1369 muta_class = &(p_ptr->muta3);
1370 muta_which = MUT3_SHORT_LEG;
1371 muta_desc = _( "脚の長さが普通に戻った。", "Your legs lengthen to normal.");
1375 muta_class = &(p_ptr->muta3);
1376 muta_which = MUT3_ELEC_TOUC;
1377 muta_desc = _( "体を電流が流れなくなった。", "Electricity stops running through you.");
1381 muta_class = &(p_ptr->muta3);
1382 muta_which = MUT3_FIRE_BODY;
1383 muta_desc = _( "体が炎に包まれなくなった。", "Your body is no longer enveloped in flames.");
1386 case 165: case 166: case 167:
1387 muta_class = &(p_ptr->muta3);
1388 muta_which = MUT3_WART_SKIN;
1389 muta_desc = _( "イボイボが消えた!", "Your warts disappear!");
1392 case 168: case 169: case 170:
1393 muta_class = &(p_ptr->muta3);
1394 muta_which = MUT3_SCALES;
1395 muta_desc = _( "鱗が消えた!", "Your scales vanish!");
1399 muta_class = &(p_ptr->muta3);
1400 muta_which = MUT3_IRON_SKIN;
1401 muta_desc = _( "肌が肉にもどった!", "Your skin reverts to flesh!");
1405 muta_class = &(p_ptr->muta3);
1406 muta_which = MUT3_WINGS;
1407 muta_desc = _( "背中の羽根が取れ落ちた。", "Your wings fall off.");
1410 case 175: case 176: case 177:
1411 muta_class = &(p_ptr->muta3);
1412 muta_which = MUT3_FEARLESS;
1413 muta_desc = _( "再び恐怖を感じるようになった。", "You begin to feel fear again.");
1417 muta_class = &(p_ptr->muta3);
1418 muta_which = MUT3_REGEN;
1419 muta_desc = _( "急速回復しなくなった。", "You stop regenerating.");
1423 muta_class = &(p_ptr->muta3);
1424 muta_which = MUT3_ESP;
1425 muta_desc = _( "テレパシーの能力を失った!", "You lose your telepathic ability!");
1428 case 182: case 183: case 184:
1429 muta_class = &(p_ptr->muta3);
1430 muta_which = MUT3_LIMBER;
1431 muta_desc = _( "筋肉が硬くなった。", "Your muscles stiffen.");
1434 case 185: case 186: case 187:
1435 muta_class = &(p_ptr->muta3);
1436 muta_which = MUT3_ARTHRITIS;
1437 muta_desc = _( "関節が痛くなくなった。", "Your joints stop hurting.");
1441 muta_class = &(p_ptr->muta3);
1442 muta_which = MUT3_BAD_LUCK;
1443 muta_desc = _( "黒いオーラは渦巻いて消えた。", "Your black aura swirls and fades.");
1447 muta_class = &(p_ptr->muta3);
1448 muta_which = MUT3_VULN_ELEM;
1449 muta_desc = _( "無防備な感じはなくなった。", "You feel less exposed.");
1452 case 190: case 191: case 192:
1453 muta_class = &(p_ptr->muta3);
1454 muta_which = MUT3_MOTION;
1455 muta_desc = _( "動作の正確さがなくなった。", "You move with less assurance.");
1459 if (p_ptr->pseikaku == SEIKAKU_LUCKY) break;
1460 muta_class = &(p_ptr->muta3);
1461 muta_which = MUT3_GOOD_LUCK;
1462 muta_desc = _( "白いオーラは輝いて消えた。", "Your white aura shimmers and fades.");
1470 if (muta_class && muta_which)
1472 if (*(muta_class) & muta_which)
1477 if (muta_chosen == TRUE) break;
1486 msg_print(muta_desc);
1487 *(muta_class) &= ~(muta_which);
1489 p_ptr->update |= PU_BONUS;
1491 p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod();
1496 void lose_all_mutations(void)
1498 if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
1500 chg_virtue(V_CHANCE, -5);
1501 msg_print(_("全ての突然変異が治った。", "You are cured of all mutations."));
1502 p_ptr->muta1 = p_ptr->muta2 = p_ptr->muta3 = 0;
1503 p_ptr->update |= PU_BONUS;
1505 p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod();
1510 * @brief ファイルポインタを通じて突然変異の一覧を出力する
1511 * @param OutFile 出力先ファイルポインタ
1514 void dump_mutations(FILE *OutFile)
1516 if (!OutFile) return;
1520 if (p_ptr->muta1 & MUT1_SPIT_ACID)
1522 fprintf(OutFile, _(" あなたは酸を吹きかけることができる。(ダメージ レベルX1)\n", " You can spit acid (dam lvl).\n"));
1525 if (p_ptr->muta1 & MUT1_BR_FIRE)
1527 fprintf(OutFile, _(" あなたは炎のブレスを吐くことができる。(ダメージ レベルX2)\n", " You can breathe fire (dam lvl * 2).\n"));
1530 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
1532 fprintf(OutFile, _(" あなたの睨みは催眠効果をもつ。\n", " Your gaze is hypnotic.\n"));
1535 if (p_ptr->muta1 & MUT1_TELEKINES)
1537 fprintf(OutFile, _(" あなたは念動力をもっている。\n", " You are telekinetic.\n"));
1540 if (p_ptr->muta1 & MUT1_VTELEPORT)
1542 fprintf(OutFile, _(" あなたは自分の意思でテレポートできる。\n", " You can teleport at will.\n"));
1545 if (p_ptr->muta1 & MUT1_MIND_BLST)
1547 fprintf(OutFile, _(" あなたは敵を精神攻撃できる。\n", " You can Mind Blast your enemies.\n"));
1550 if (p_ptr->muta1 & MUT1_RADIATION)
1552 fprintf(OutFile, _(" あなたは自分の意思で放射能を発生することができる。\n", " You can emit hard radiation at will.\n"));
1555 if (p_ptr->muta1 & MUT1_VAMPIRISM)
1557 fprintf(OutFile, _(" あなたは吸血鬼のように敵から生命力を吸収することができる。\n", " You can drain life from a foe like a vampire.\n"));
1560 if (p_ptr->muta1 & MUT1_SMELL_MET)
1562 fprintf(OutFile, _(" あなたは近くにある貴金属をかぎ分けることができる。\n", " You can smell nearby precious metal.\n"));
1565 if (p_ptr->muta1 & MUT1_SMELL_MON)
1567 fprintf(OutFile, _(" あなたは近くのモンスターの存在をかぎ分けることができる。\n", " You can smell nearby monsters.\n"));
1570 if (p_ptr->muta1 & MUT1_BLINK)
1572 fprintf(OutFile, _(" あなたは短い距離をテレポートできる。\n", " You can teleport yourself short distances.\n"));
1575 if (p_ptr->muta1 & MUT1_EAT_ROCK)
1577 fprintf(OutFile, _(" あなたは硬い岩を食べることができる。\n", " You can consume solid rock.\n"));
1580 if (p_ptr->muta1 & MUT1_SWAP_POS)
1582 fprintf(OutFile, _(" あなたは他の者と場所を入れ替わることができる。\n", " You can switch locations with another being.\n"));
1585 if (p_ptr->muta1 & MUT1_SHRIEK)
1587 fprintf(OutFile, _(" あなたは身の毛もよだつ叫び声を発することができる。\n", " You can emit a horrible shriek.\n"));
1590 if (p_ptr->muta1 & MUT1_ILLUMINE)
1592 fprintf(OutFile, _(" あなたは明るい光を放つことができる。\n", " You can emit bright light.\n"));
1595 if (p_ptr->muta1 & MUT1_DET_CURSE)
1597 fprintf(OutFile, _(" あなたは邪悪な魔法の危険を感じとることができる。\n", " You can feel the danger of evil magic.\n"));
1600 if (p_ptr->muta1 & MUT1_BERSERK)
1602 fprintf(OutFile, _(" あなたは自分の意思で狂乱戦闘状態になることができる。\n", " You can drive yourself into a berserk frenzy.\n"));
1605 if (p_ptr->muta1 & MUT1_POLYMORPH)
1607 fprintf(OutFile, _(" あなたは自分の意志で変化できる。\n", " You can polymorph yourself at will.\n"));
1610 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
1612 fprintf(OutFile, _(" あなたは通常アイテムを金に変えることができる。\n", " You can current_world_ptr->game_turn ordinary items to gold.\n"));
1615 if (p_ptr->muta1 & MUT1_GROW_MOLD)
1617 fprintf(OutFile, _(" あなたは周囲にキノコを生やすことができる。\n", " You can cause mold to grow near you.\n"));
1620 if (p_ptr->muta1 & MUT1_RESIST)
1622 fprintf(OutFile, _(" あなたは元素の攻撃に対して身を硬くすることができる。\n", " You can harden yourself to the ravages of the elements.\n"));
1625 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
1627 fprintf(OutFile, _(" あなたは周囲のダンジョンを崩壊させることができる。\n", " You can bring down the dungeon around your ears.\n"));
1630 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
1632 fprintf(OutFile, _(" あなたは魔法のエネルギーを自分の物として使用できる。\n", " You can consume magic energy for your own use.\n"));
1635 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
1637 fprintf(OutFile, _(" あなたは自分に影響を与える魔法の力を感じることができる。\n", " You can feel the strength of the magics affecting you.\n"));
1640 if (p_ptr->muta1 & MUT1_STERILITY)
1642 fprintf(OutFile, _(" あなたは集団的生殖不能を起こすことができる。\n", " You can cause mass impotence.\n"));
1645 if (p_ptr->muta1 & MUT1_PANIC_HIT)
1647 fprintf(OutFile, _(" あなたは攻撃した後身を守るため逃げることができる。\n", " You can run for your life after hitting something.\n"));
1650 if (p_ptr->muta1 & MUT1_DAZZLE)
1652 fprintf(OutFile, _(" あなたは混乱と盲目を引き起こす放射能を発生することができる。 \n", " You can emit confusing, blinding radiation.\n"));
1655 if (p_ptr->muta1 & MUT1_LASER_EYE)
1657 fprintf(OutFile, _(" あなたは目からレーザー光線を発射することができる。\n", " Your eyes can fire laser beams.\n"));
1660 if (p_ptr->muta1 & MUT1_RECALL)
1662 fprintf(OutFile, _(" あなたは街とダンジョンの間を行き来することができる。\n", " You can travel between town and the depths.\n"));
1665 if (p_ptr->muta1 & MUT1_BANISH)
1667 fprintf(OutFile, _(" あなたは邪悪なモンスターを地獄に落とすことができる。\n", " You can send evil creatures directly to Hell.\n"));
1670 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
1672 fprintf(OutFile, _(" あなたは物を触って凍らせることができる。\n", " You can freeze things with a touch.\n"));
1675 if (p_ptr->muta1 & MUT1_LAUNCHER)
1677 fprintf(OutFile, _(" あなたはアイテムを力強く投げることができる。\n", " You can hurl objects with great force.\n"));
1684 if (p_ptr->muta2 & MUT2_BERS_RAGE)
1686 fprintf(OutFile, _(" あなたは狂戦士化の発作を起こす。\n", " You are subject to berserker fits.\n"));
1689 if (p_ptr->muta2 & MUT2_COWARDICE)
1691 fprintf(OutFile, _(" あなたは時々臆病になる。\n", " You are subject to cowardice.\n"));
1694 if (p_ptr->muta2 & MUT2_RTELEPORT)
1696 fprintf(OutFile, _(" あなたはランダムにテレポートする。\n", " You are teleporting randomly.\n"));
1699 if (p_ptr->muta2 & MUT2_ALCOHOL)
1701 fprintf(OutFile, _(" あなたの体はアルコールを分泌する。\n", " Your body produces alcohol.\n"));
1704 if (p_ptr->muta2 & MUT2_HALLU)
1706 fprintf(OutFile, _(" あなたは幻覚を引き起こす精神錯乱に侵されている。\n", " You have a hallucinatory insanity.\n"));
1709 if (p_ptr->muta2 & MUT2_FLATULENT)
1711 fprintf(OutFile, _(" あなたは制御できない強烈な屁をこく。\n", " You are subject to uncontrollable flatulence.\n"));
1714 if (p_ptr->muta2 & MUT2_PROD_MANA)
1716 fprintf(OutFile, _(" あなたは制御不能な魔法のエネルギーを発している。\n", " You are producing magical energy uncontrollably.\n"));
1719 if (p_ptr->muta2 & MUT2_ATT_DEMON)
1721 fprintf(OutFile, _(" あなたはデーモンを引きつける。\n", " You attract demons.\n"));
1724 if (p_ptr->muta2 & MUT2_SCOR_TAIL)
1726 fprintf(OutFile, _(" あなたはサソリの尻尾が生えている。(毒、ダメージ 3d7)\n", " You have a scorpion tail (poison, 3d7).\n"));
1729 if (p_ptr->muta2 & MUT2_HORNS)
1731 fprintf(OutFile, _(" あなたは角が生えている。(ダメージ 2d6)\n", " You have horns (dam. 2d6).\n"));
1734 if (p_ptr->muta2 & MUT2_BEAK)
1736 fprintf(OutFile, _(" あなたはクチバシが生えている。(ダメージ 2d4)\n", " You have a beak (dam. 2d4).\n"));
1739 if (p_ptr->muta2 & MUT2_SPEED_FLUX)
1741 fprintf(OutFile, _(" あなたはランダムに早く動いたり遅く動いたりする。\n", " You move faster or slower randomly.\n"));
1744 if (p_ptr->muta2 & MUT2_BANISH_ALL)
1746 fprintf(OutFile, _(" あなたは時々近くのモンスターを消滅させる。\n", " You sometimes cause nearby creatures to vanish.\n"));
1749 if (p_ptr->muta2 & MUT2_EAT_LIGHT)
1751 fprintf(OutFile, _(" あなたは時々周囲の光を吸収して栄養にする。\n", " You sometimes feed off of the light around you.\n"));
1754 if (p_ptr->muta2 & MUT2_TRUNK)
1756 fprintf(OutFile, _(" あなたは象のような鼻を持っている。(ダメージ 1d4)\n", " You have an elephantine trunk (dam 1d4).\n"));
1759 if (p_ptr->muta2 & MUT2_ATT_ANIMAL)
1761 fprintf(OutFile, _(" あなたは動物を引きつける。\n", " You attract animals.\n"));
1764 if (p_ptr->muta2 & MUT2_TENTACLES)
1766 fprintf(OutFile, _(" あなたは邪悪な触手を持っている。(ダメージ 2d5)\n", " You have evil looking tentacles (dam 2d5).\n"));
1769 if (p_ptr->muta2 & MUT2_RAW_CHAOS)
1771 fprintf(OutFile, _(" あなたはしばしば純カオスに包まれる。\n", " You occasionally are surrounded with raw chaos.\n"));
1774 if (p_ptr->muta2 & MUT2_NORMALITY)
1776 fprintf(OutFile, _(" あなたは変異していたが、回復してきている。\n", " You may be mutated, but you're recovering.\n"));
1779 if (p_ptr->muta2 & MUT2_WRAITH)
1781 fprintf(OutFile, _(" あなたの肉体は幽体化したり実体化したりする。\n", " You fade in and out of physical reality.\n"));
1784 if (p_ptr->muta2 & MUT2_POLY_WOUND)
1786 fprintf(OutFile, _(" あなたの健康はカオスの力に影響を受ける。\n", " Your health is subject to chaotic forces.\n"));
1789 if (p_ptr->muta2 & MUT2_WASTING)
1791 fprintf(OutFile, _(" あなたは衰弱する恐ろしい病気にかかっている。\n", " You have a horrible wasting disease.\n"));
1794 if (p_ptr->muta2 & MUT2_ATT_DRAGON)
1796 fprintf(OutFile, _(" あなたはドラゴンを引きつける。\n", " You attract dragons.\n"));
1799 if (p_ptr->muta2 & MUT2_WEIRD_MIND)
1801 fprintf(OutFile, _(" あなたの精神はランダムに拡大したり縮小したりしている。\n", " Your mind randomly expands and contracts.\n"));
1804 if (p_ptr->muta2 & MUT2_NAUSEA)
1806 fprintf(OutFile, _(" あなたの胃は非常に落ち着きがない。\n", " You have a seriously upset stomach.\n"));
1809 if (p_ptr->muta2 & MUT2_CHAOS_GIFT)
1811 fprintf(OutFile, _(" あなたはカオスの守護悪魔から褒美をうけとる。\n", " Chaos deities give you gifts.\n"));
1814 if (p_ptr->muta2 & MUT2_WALK_SHAD)
1816 fprintf(OutFile, _(" あなたはしばしば他の「影」に迷い込む。\n", " You occasionally stumble into other shadows.\n"));
1819 if (p_ptr->muta2 & MUT2_WARNING)
1821 fprintf(OutFile, _(" あなたは敵に関する警告を感じる。\n", " You receive warnings about your foes.\n"));
1824 if (p_ptr->muta2 & MUT2_INVULN)
1826 fprintf(OutFile, _(" あなたは時々負け知らずな気分になる。\n", " You occasionally feel invincible.\n"));
1829 if (p_ptr->muta2 & MUT2_SP_TO_HP)
1831 fprintf(OutFile, _(" あなたは時々血が筋肉にどっと流れる。\n", " Your blood sometimes rushes to your muscles.\n"));
1834 if (p_ptr->muta2 & MUT2_HP_TO_SP)
1836 fprintf(OutFile, _(" あなたは時々頭に血がどっと流れる。\n", " Your blood sometimes rushes to your head.\n"));
1839 if (p_ptr->muta2 & MUT2_DISARM)
1841 fprintf(OutFile, _(" あなたはよくつまづいて物を落とす。\n", " You occasionally stumble and drop things.\n"));
1848 if (p_ptr->muta3 & MUT3_HYPER_STR)
1850 fprintf(OutFile, _(" あなたは超人的に強い。(腕力+4)\n", " You are superhumanly strong (+4 STR).\n"));
1853 if (p_ptr->muta3 & MUT3_PUNY)
1855 fprintf(OutFile, _(" あなたは虚弱だ。(腕力-4)\n", " You are puny (-4 STR).\n"));
1858 if (p_ptr->muta3 & MUT3_HYPER_INT)
1860 fprintf(OutFile, _(" あなたの脳は生体コンピュータだ。(知能&賢さ+4)\n", " Your brain is a living computer (+4 INT/WIS).\n"));
1863 if (p_ptr->muta3 & MUT3_MORONIC)
1865 fprintf(OutFile, _(" あなたは精神薄弱だ。(知能&賢さ-4)\n", " You are moronic (-4 INT/WIS).\n"));
1868 if (p_ptr->muta3 & MUT3_RESILIENT)
1870 fprintf(OutFile, _(" あなたの体は弾力性に富んでいる。(耐久+4)\n", " You are very resilient (+4 CON).\n"));
1873 if (p_ptr->muta3 & MUT3_XTRA_FAT)
1875 fprintf(OutFile, _(" あなたは極端に太っている。(耐久+2,スピード-2)\n", " You are extremely fat (+2 CON, -2 speed).\n"));
1878 if (p_ptr->muta3 & MUT3_ALBINO)
1880 fprintf(OutFile, _(" あなたはアルビノだ。(耐久-4)\n", " You are albino (-4 CON).\n"));
1883 if (p_ptr->muta3 & MUT3_FLESH_ROT)
1885 fprintf(OutFile, _(" あなたの肉体は腐敗している。(耐久-2,魅力-1)\n", " Your flesh is rotting (-2 CON, -1 CHR).\n"));
1888 if (p_ptr->muta3 & MUT3_SILLY_VOI)
1890 fprintf(OutFile, _(" あなたの声は間抜けなキーキー声だ。(魅力-4)\n", " Your voice is a silly squeak (-4 CHR).\n"));
1893 if (p_ptr->muta3 & MUT3_BLANK_FAC)
1895 fprintf(OutFile, _(" あなたはのっぺらぼうだ。(魅力-1)\n", " Your face is featureless (-1 CHR).\n"));
1898 if (p_ptr->muta3 & MUT3_ILL_NORM)
1900 fprintf(OutFile, _(" あなたは幻影に覆われている。\n", " Your appearance is masked with illusion.\n"));
1903 if (p_ptr->muta3 & MUT3_XTRA_EYES)
1905 fprintf(OutFile, _(" あなたは余分に二つの目を持っている。(探索+15)\n", " You have an extra pair of eyes (+15 search).\n"));
1908 if (p_ptr->muta3 & MUT3_MAGIC_RES)
1910 fprintf(OutFile, _(" あなたは魔法への耐性をもっている。\n", " You are resistant to magic.\n"));
1913 if (p_ptr->muta3 & MUT3_XTRA_NOIS)
1915 fprintf(OutFile, _(" あなたは変な音を発している。(隠密-3)\n", " You make a lot of strange noise (-3 stealth).\n"));
1918 if (p_ptr->muta3 & MUT3_INFRAVIS)
1920 fprintf(OutFile, _(" あなたは素晴らしい赤外線視力を持っている。(+3)\n", " You have remarkable infravision (+3).\n"));
1923 if (p_ptr->muta3 & MUT3_XTRA_LEGS)
1925 fprintf(OutFile, _(" あなたは余分に二本の足が生えている。(加速+3)\n", " You have an extra pair of legs (+3 speed).\n"));
1928 if (p_ptr->muta3 & MUT3_SHORT_LEG)
1930 fprintf(OutFile, _(" あなたの足は短い突起だ。(加速-3)\n", " Your legs are short stubs (-3 speed).\n"));
1933 if (p_ptr->muta3 & MUT3_ELEC_TOUC)
1935 fprintf(OutFile, _(" あなたの血管には電流が流れている。\n", " Electricity is running through your veins.\n"));
1938 if (p_ptr->muta3 & MUT3_FIRE_BODY)
1940 fprintf(OutFile, _(" あなたの体は炎につつまれている。\n", " Your body is enveloped in flames.\n"));
1943 if (p_ptr->muta3 & MUT3_WART_SKIN)
1945 fprintf(OutFile, _(" あなたの肌はイボに被われている。(魅力-2, AC+5)\n", " Your skin is covered with warts (-2 CHR, +5 AC).\n"));
1948 if (p_ptr->muta3 & MUT3_SCALES)
1950 fprintf(OutFile, _(" あなたの肌は鱗になっている。(魅力-1, AC+10)\n", " Your skin has turned into scales (-1 CHR, +10 AC).\n"));
1953 if (p_ptr->muta3 & MUT3_IRON_SKIN)
1955 fprintf(OutFile, _(" あなたの肌は鉄でできている。(器用-1, AC+25)\n", " Your skin is made of steel (-1 DEX, +25 AC).\n"));
1958 if (p_ptr->muta3 & MUT3_WINGS)
1960 fprintf(OutFile, _(" あなたは羽を持っている。\n", " You have wings.\n"));
1963 if (p_ptr->muta3 & MUT3_FEARLESS)
1965 fprintf(OutFile, _(" あなたは全く恐怖を感じない。\n", " You are completely fearless.\n"));
1968 if (p_ptr->muta3 & MUT3_REGEN)
1970 fprintf(OutFile, _(" あなたは急速に回復する。\n", " You are regenerating.\n"));
1973 if (p_ptr->muta3 & MUT3_ESP)
1975 fprintf(OutFile, _(" あなたはテレパシーを持っている。\n", " You are telepathic.\n"));
1978 if (p_ptr->muta3 & MUT3_LIMBER)
1980 fprintf(OutFile, _(" あなたの体は非常にしなやかだ。(器用+3)\n", " Your body is very limber (+3 DEX).\n"));
1983 if (p_ptr->muta3 & MUT3_ARTHRITIS)
1985 fprintf(OutFile, _(" あなたはいつも関節に痛みを感じている。(器用-3)\n", " Your joints ache constantly (-3 DEX).\n"));
1988 if (p_ptr->muta3 & MUT3_VULN_ELEM)
1990 fprintf(OutFile, _(" あなたは元素の攻撃に弱い。\n", " You are susceptible to damage from the elements.\n"));
1993 if (p_ptr->muta3 & MUT3_MOTION)
1995 fprintf(OutFile, _(" あなたの動作は正確で力強い。(隠密+1)\n", " Your movements are precise and forceful (+1 STL).\n"));
1998 if (p_ptr->muta3 & MUT3_GOOD_LUCK)
2000 fprintf(OutFile, _(" あなたは白いオーラにつつまれている。\n", " There is a white aura surrounding you.\n"));
2003 if (p_ptr->muta3 & MUT3_BAD_LUCK)
2005 fprintf(OutFile, _(" あなたは黒いオーラにつつまれている。\n", " There is a black aura surrounding you.\n"));
2012 * @brief 突然変異表示コマンドの実装 / List mutations we have...
2015 void do_cmd_knowledge_mutations(void)
2018 GAME_TEXT file_name[1024];
2020 /* Open a new file */
2021 fff = my_fopen_temp(file_name, 1024);
2023 /* Dump the mutations to file */
2024 if (fff) dump_mutations(fff);
2027 /* Display the file contents */
2028 show_file(TRUE, file_name, _("突然変異", "Mutations"), 0, 0);
2034 * @brief 現在プレイヤー得ている突然変異の数を返す。
2035 * @return 現在得ている突然変異の数
2037 static int count_mutations(void)
2039 return (count_bits(p_ptr->muta1) +
2040 count_bits(p_ptr->muta2) +
2041 count_bits(p_ptr->muta3));
2046 * @brief 突然変異による自然回復ペナルティをパーセント値で返す /
2047 * Return the modifier to the regeneration rate (in percent)
2048 * @return ペナルティ修正(%)
2050 int calc_mutant_regenerate_mod(void)
2054 int count = count_mutations();
2057 * Beastman get 10 "free" mutations and
2058 * only 5% decrease per additional mutation
2061 if (p_ptr->pseikaku == SEIKAKU_LUCKY) count--;
2062 if (p_ptr->prace == RACE_BEASTMAN)
2068 /* No negative modifier */
2069 if (count <= 0) return 100;
2071 regen = 100 - count * mod;
2073 /* Max. 90% decrease in regeneration speed */
2074 if (regen < 10) regen = 10;
2081 * @brief 突然変異のレイシャル効果実装
2082 * @param power 発動させる突然変異レイシャルのID
2083 * @return レイシャルを実行した場合TRUE、キャンセルした場合FALSEを返す
2085 bool mutation_power_aux(int power)
2088 PLAYER_LEVEL lvl = p_ptr->lev;
2092 case MUT1_SPIT_ACID:
2093 if (!get_aim_dir(&dir)) return FALSE;
2095 msg_print(_("酸を吐きかけた...", "You spit acid..."));
2096 fire_ball(GF_ACID, dir, lvl, 1 + (lvl / 30));
2100 if (!get_aim_dir(&dir)) return FALSE;
2102 msg_print(_("あなたは火炎のブレスを吐いた...", "You breathe fire..."));
2103 fire_breath(GF_FIRE, dir, lvl * 2, 1 + (lvl / 20));
2106 case MUT1_HYPN_GAZE:
2107 if (!get_aim_dir(&dir)) return FALSE;
2108 msg_print(_("あなたの目は幻惑的になった...", "Your eyes look mesmerizing..."));
2109 (void)charm_monster(dir, lvl);
2112 case MUT1_TELEKINES:
2113 if (!get_aim_dir(&dir)) return FALSE;
2114 msg_print(_("集中している...", "You concentrate..."));
2115 fetch(dir, lvl * 10, TRUE);
2118 case MUT1_VTELEPORT:
2119 msg_print(_("集中している...", "You concentrate..."));
2120 teleport_player(10 + 4 * lvl, 0L);
2123 case MUT1_MIND_BLST:
2124 if (!get_aim_dir(&dir)) return FALSE;
2125 msg_print(_("集中している...", "You concentrate..."));
2126 fire_bolt(GF_PSI, dir, damroll(3 + ((lvl - 1) / 5), 3));
2129 case MUT1_RADIATION:
2130 msg_print(_("体から放射能が発生した!", "Radiation flows from your body!"));
2131 fire_ball(GF_NUKE, 0, (lvl * 2), 3 + (lvl / 20));
2134 case MUT1_VAMPIRISM:
2138 case MUT1_SMELL_MET:
2140 (void)detect_treasure(DETECT_RAD_DEFAULT);
2143 case MUT1_SMELL_MON:
2145 (void)detect_monsters_normal(DETECT_RAD_DEFAULT);
2149 teleport_player(10, 0L);
2157 project_length = -1;
2158 if (!get_aim_dir(&dir))
2163 (void)teleport_swap(dir);
2169 (void)fire_ball(GF_SOUND, 0, 2 * lvl, 8);
2170 (void)aggravate_monsters(0);
2174 (void)lite_area(damroll(2, (lvl / 2)), (lvl / 10) + 1);
2177 case MUT1_DET_CURSE:
2181 for (i = 0; i < INVEN_TOTAL; i++)
2183 object_type *o_ptr = &inventory[i];
2185 if (!o_ptr->k_idx) continue;
2186 if (!object_is_cursed(o_ptr)) continue;
2188 o_ptr->feeling = FEEL_CURSED;
2194 (void)berserk(randint1(25) + 25);
2197 case MUT1_POLYMORPH:
2198 if (!get_check(_("変身します。よろしいですか?", "You will polymorph your self. Are you sure? "))) return FALSE;
2202 case MUT1_MIDAS_TCH:
2203 if (!alchemy()) return FALSE;
2206 /* Summon pet molds around the player */
2207 case MUT1_GROW_MOLD:
2210 for (i = 0; i < 8; i++)
2212 summon_specific(-1, p_ptr->y, p_ptr->x, lvl, SUMMON_MOLD, PM_FORCE_PET, '\0');
2220 TIME_EFFECT dur = randint1(20) + 20;
2222 if (randint0(5) < num)
2224 (void)set_oppose_acid(dur, FALSE);
2227 if (randint0(4) < num)
2229 (void)set_oppose_elec(dur, FALSE);
2232 if (randint0(3) < num)
2234 (void)set_oppose_fire(dur, FALSE);
2237 if (randint0(2) < num)
2239 (void)set_oppose_cold(dur, FALSE);
2244 (void)set_oppose_pois(dur, FALSE);
2250 case MUT1_EARTHQUAKE:
2251 (void)earthquake(p_ptr->y, p_ptr->x, 10);
2254 case MUT1_EAT_MAGIC:
2255 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
2258 case MUT1_WEIGH_MAG:
2262 case MUT1_STERILITY:
2263 msg_print(_("突然頭が痛くなった!", "You suddenly have a headache!"));
2264 take_hit(DAMAGE_LOSELIFE, randint1(17) + 17, _("禁欲を強いた疲労", "the strain of forcing abstinence"), -1);
2265 current_floor_ptr->num_repro += MAX_REPRO;
2268 case MUT1_PANIC_HIT:
2269 if(!panic_hit()) return FALSE;
2273 stun_monsters(lvl * 4);
2274 confuse_monsters(lvl * 4);
2275 turn_monsters(lvl * 4);
2278 case MUT1_LASER_EYE:
2279 if (!get_aim_dir(&dir)) return FALSE;
2280 fire_beam(GF_LITE, dir, 2 * lvl);
2284 if (!recall_player(p_ptr, randint0(21) + 15)) return FALSE;
2291 monster_type *m_ptr;
2292 monster_race *r_ptr;
2293 if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
2294 y = p_ptr->y + ddy[dir];
2295 x = p_ptr->x + ddx[dir];
2296 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2300 msg_print(_("邪悪な存在を感じとれません!", "You sense no evil there!"));
2305 m_ptr = ¤t_floor_ptr->m_list[g_ptr->m_idx];
2306 r_ptr = &r_info[m_ptr->r_idx];
2308 if ((r_ptr->flags3 & RF3_EVIL) &&
2309 !(r_ptr->flags1 & RF1_QUESTOR) &&
2310 !(r_ptr->flags1 & RF1_UNIQUE) &&
2311 !p_ptr->inside_arena && !p_ptr->inside_quest &&
2312 (r_ptr->level < randint1(p_ptr->lev+50)) &&
2313 !(m_ptr->mflag2 & MFLAG2_NOGENO))
2315 if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
2317 GAME_TEXT m_name[MAX_NLEN];
2318 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
2319 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_GENOCIDE, m_name);
2321 /* Delete the monster, rather than killing it. */
2322 delete_monster_idx(g_ptr->m_idx);
2323 msg_print(_("その邪悪なモンスターは硫黄臭い煙とともに消え去った!", "The evil creature vanishes in a puff of sulfurous smoke!"));
2328 msg_print(_("祈りは効果がなかった!", "Your invocation is ineffectual!"));
2329 if (one_in_(13)) m_ptr->mflag2 |= MFLAG2_NOGENO;
2334 case MUT1_COLD_TOUCH:
2338 if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
2339 y = p_ptr->y + ddy[dir];
2340 x = p_ptr->x + ddx[dir];
2341 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2344 msg_print(_("あなたは何もない場所で手を振った。", "You wave your hands in the air."));
2348 fire_bolt(GF_COLD, dir, 2 * lvl);
2352 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER is negative, see above */
2353 case 3: /* MUT1_LAUNCHER */
2354 /* Gives a multiplier of 2 at first, up to 3 at 40th */
2355 if (!do_cmd_throw(2 + lvl / 40, FALSE, -1)) return FALSE;
2360 msg_format(_("能力 %s は実装されていません。", "Power %s not implemented. Oops."), power);
2366 void become_living_trump(player_type *creature_ptr)
2368 MUTATION_IDX mutation;
2371 mutation = 12; /* Teleport control */
2373 mutation = 77; /* Random teleportation (uncontrolled) */
2375 /* Gain the mutation */
2376 if (gain_mutation(creature_ptr, mutation))
2378 msg_print(_("あなたは生きているカードに変わった。", "You have turned into a Living Trump."));