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Wasn't considering the full GLYPH_COUNT glyphs in updateGlyphInfo() (regression intro...
[hengbandforosx/hengbandosx.git] / src / mutation.h
1 /* mutation.c */
2 extern bool gain_mutation(player_type *creature_ptr, MUTATION_IDX choose_mut);
3 extern bool lose_mutation(MUTATION_IDX choose_mut);
4 extern void lose_all_mutations(void);
5 extern void dump_mutations(FILE *OutFile);
6 extern void do_cmd_knowledge_mutations(void);
7 extern int calc_mutant_regenerate_mod(void);
8 extern bool mutation_power_aux(int power);
9 extern void become_living_trump(player_type *creature_ptr);