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[Implement] モンスターの近接攻撃/射撃の属性を定義する
[hengbandforosx/hengbandosx.git]
/
src
/
object
/
object-flags.h
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#pragma once
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#include "system/angband.h"
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#include "system/system-variables.h"
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#include "object-enchant/tr-flags.h"
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struct object_type;
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TrFlags object_flags(const object_type *o_ptr);
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TrFlags object_flags_known(const object_type *o_ptr);