3 #include "system/angband.h"
4 #include "system/object-type-definition.h"
6 void object_flags(player_type *player_ptr, object_type *o_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE]);
7 void object_flags_known(player_type *player_ptr, object_type *o_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE]);