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[Refactor] #40514 calc_deathray_damage_rate() を実装し effect_player_death_ray() を移動...
[hengband/hengband.git] / src / object / object-generator.h
1 #pragma once
2
3 #include "system/angband.h"
4
5 void object_wipe(object_type *o_ptr);
6 void object_copy(object_type *o_ptr, object_type *j_ptr);
7 void object_prep(player_type *player_ptr, object_type *o_ptr, KIND_OBJECT_IDX k_idx);