2 * @brief オブジェクトの実装 / Object code, part 1
5 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7 * This software may be copied and distributed for educational, research,\n
8 * and not for profit purposes provided that this copyright and statement\n
9 * are included in all such copies. Other copyrights may also apply.\n
10 * 2014 Deskull rearranged comment for Doxygen.\n
13 #include "object/object-info.h"
14 #include "art-definition/art-weapon-types.h"
15 #include "art-definition/random-art-effects.h"
16 #include "floor/floor.h"
17 #include "monster-race/monster-race.h"
18 #include "object-enchant/activation-info-table.h"
19 #include "object-enchant/artifact.h"
20 #include "object-enchant/dragon-breaths-table.h"
21 #include "object-enchant/object-ego.h"
22 #include "object/object-flags.h"
23 #include "object/object-kind.h"
24 #include "player/player-realm.h"
25 #include "realm/realm-names-table.h"
26 #include "sv-definition/sv-other-types.h"
27 #include "sv-definition/sv-ring-types.h"
28 #include "term/term-color-types.h"
29 #include "util/bit-flags-calculator.h"
30 #include "util/int-char-converter.h"
33 * @brief オブジェクトの発動効果名称を返す(サブルーチン/ブレス)
34 * @param o_ptr 名称を取得する元のオブジェクト構造体参照ポインタ
35 * @return concptr 発動名称を返す文字列ポインタ
37 static concptr item_activation_dragon_breath(player_type *owner_ptr, object_type *o_ptr)
39 static char desc[256];
40 BIT_FLAGS flgs[TR_FLAG_SIZE]; /* for resistance flags */
43 object_flags(owner_ptr, o_ptr, flgs);
44 strcpy(desc, _("", "breath "));
46 for (int i = 0; dragonbreath_info[i].flag != 0; i++) {
47 if (have_flag(flgs, dragonbreath_info[i].flag)) {
49 strcat(desc, _("、", ", "));
51 strcat(desc, dragonbreath_info[i].name);
56 strcat(desc, _("のブレス(250)", ""));
61 * @brief オブジェクトの発動効果名称を返す(サブルーチン/汎用)
62 * @param o_ptr 名称を取得する元のオブジェクト構造体参照ポインタ
63 * @return concptr 発動名称を返す文字列ポインタ
65 static concptr item_activation_aux(player_type *owner_ptr, object_type *o_ptr)
67 static char activation_detail[256];
69 const activation_type *const act_ptr = find_activation_info(owner_ptr, o_ptr);
72 return _("未定義", "something undefined");
74 concptr desc = act_ptr->desc;
75 switch (act_ptr->index) {
77 if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES))
78 desc = _("火炎のブレス (200) と火への耐性", "breath of fire (200) and resist fire");
81 if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
82 desc = _("冷気のブレス (200) と冷気への耐性", "breath of cold (200) and resist cold");
85 desc = item_activation_dragon_breath(owner_ptr, o_ptr);
88 if (o_ptr->name1 == ART_HYOUSIGI)
89 desc = _("拍子木を打ちならす", "beat wooden clappers");
92 if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ACID)) || (o_ptr->name2 == EGO_BRAND_ACID))
93 desc = _("アシッド・ボール (100) と酸への耐性", "ball of acid (100) and resist acid");
96 if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES)) || (o_ptr->name2 == EGO_BRAND_FIRE))
97 desc = _("ファイア・ボール (100) と火への耐性", "ball of fire (100) and resist fire");
100 if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE)) || (o_ptr->name2 == EGO_BRAND_COLD))
101 desc = _("アイス・ボール (100) と冷気への耐性", "ball of cold (100) and resist cold");
103 case ACT_RESIST_ELEC:
104 if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ELEC)) || (o_ptr->name2 == EGO_BRAND_ELEC))
105 desc = _("サンダー・ボール (100) と電撃への耐性", "ball of elec (100) and resist elec");
107 case ACT_RESIST_POIS:
108 if (o_ptr->name2 == EGO_BRAND_POIS)
109 desc = _("悪臭雲 (100) と毒への耐性", "ball of poison (100) and resist elec");
113 /* Timeout description */
114 int constant = act_ptr->timeout.constant;
115 int dice = act_ptr->timeout.dice;
116 if (constant == 0 && dice == 0) {
117 /* We can activate it every turn */
118 strcpy(timeout, _("いつでも", "every turn"));
119 } else if (constant < 0) {
120 /* Activations that have special timeout */
121 switch (act_ptr->index) {
123 sprintf(timeout, _("%d ターン毎", "every %d turns"), ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES)) ? 200 : 250);
126 sprintf(timeout, _("%d ターン毎", "every %d turns"), ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE)) ? 200 : 250);
129 strcpy(timeout, _("3*(レベル+10) ターン毎", "every 3 * (level+10) turns"));
132 strcpy(timeout, _("確率50%で壊れる", "(destroyed 50%)"));
135 strcpy(timeout, "undefined");
139 char constant_str[16], dice_str[16];
140 sprintf(constant_str, "%d", constant);
141 sprintf(dice_str, "d%d", dice);
142 sprintf(timeout, _("%s%s%s ターン毎", "every %s%s%s turns"), (constant > 0) ? constant_str : "", (constant > 0 && dice > 0) ? "+" : "",
143 (dice > 0) ? dice_str : "");
146 sprintf(activation_detail, _("%s : %s", "%s %s"), desc, timeout);
147 return activation_detail;
151 * @brief オブジェクトの発動効果名称を返す(メインルーチン) /
152 * Determine the "Activation" (if any) for an artifact Return a string, or NULL for "no activation"
153 * @param o_ptr 名称を取得する元のオブジェクト構造体参照ポインタ
154 * @return concptr 発動名称を返す文字列ポインタ
156 concptr activation_explanation(player_type *owner_ptr, object_type *o_ptr)
158 BIT_FLAGS flgs[TR_FLAG_SIZE];
159 object_flags(owner_ptr, o_ptr, flgs);
160 if (!(have_flag(flgs, TR_ACTIVATE)))
161 return (_("なし", "nothing"));
163 if (activation_index(owner_ptr, o_ptr)) {
164 return item_activation_aux(owner_ptr, o_ptr);
167 if (o_ptr->tval == TV_WHISTLE) {
168 return _("ペット呼び寄せ : 100+d100ターン毎", "call pet every 100+d100 turns");
171 if (o_ptr->tval == TV_CAPTURE) {
172 return _("モンスターを捕える、又は解放する。", "captures or releases a monster.");
175 return _("何も起きない", "Nothing");
179 * @brief オブジェクト選択時の選択アルファベットラベルを返す /
180 * Convert an inventory index into a one character label
181 * @param i プレイヤーの所持/装備オブジェクトID
182 * @return 対応するアルファベット
183 * @details Note that the label does NOT distinguish inven/equip.
185 char index_to_label(int i) { return (i < INVEN_RARM) ? (I2A(i)) : (I2A(i - INVEN_RARM)); }
188 * @brief オブジェクトの該当装備部位IDを返す /
189 * Determine which equipment slot (if any) an item likes
190 * @param o_ptr 名称を取得する元のオブジェクト構造体参照ポインタ
193 s16b wield_slot(player_type *owner_ptr, object_type *o_ptr)
195 switch (o_ptr->tval) {
200 if (!owner_ptr->inventory_list[INVEN_RARM].k_idx)
202 if (owner_ptr->inventory_list[INVEN_LARM].k_idx)
209 if (!owner_ptr->inventory_list[INVEN_LARM].k_idx)
211 if (owner_ptr->inventory_list[INVEN_RARM].k_idx)
219 if (!owner_ptr->inventory_list[INVEN_RIGHT].k_idx)
220 return (INVEN_RIGHT);
233 case TV_SOFT_ARMOR: {
237 return (INVEN_OUTER);
244 return (INVEN_HANDS);
255 * @brief tval/sval指定のベースアイテムがプレイヤーの使用可能な魔法書かどうかを返す /
256 * Hack: Check if a spellbook is one of the realms we can use. -- TY
257 * @param book_tval ベースアイテムのtval
258 * @param book_sval ベースアイテムのsval
259 * @return 使用可能な魔法書ならばTRUEを返す。
261 bool check_book_realm(player_type *owner_ptr, const tval_type book_tval, const OBJECT_SUBTYPE_VALUE book_sval)
263 if (book_tval < TV_LIFE_BOOK)
265 if (owner_ptr->pclass == CLASS_SORCERER) {
266 return is_magic(tval2realm(book_tval));
267 } else if (owner_ptr->pclass == CLASS_RED_MAGE) {
268 if (is_magic(tval2realm(book_tval)))
269 return ((book_tval == TV_ARCANE_BOOK) || (book_sval < 2));
272 return (get_realm1_book(owner_ptr) == book_tval || get_realm2_book(owner_ptr) == book_tval);
275 object_type *ref_item(player_type *owner_ptr, INVENTORY_IDX item)
277 floor_type *floor_ptr = owner_ptr->current_floor_ptr;
278 return item >= 0 ? &owner_ptr->inventory_list[item] : &(floor_ptr->o_list[0 - item]);
282 * Return the "attr" for a given item.
283 * Use "flavor" if available.
284 * Default to user definitions.
286 TERM_COLOR object_attr(object_type *o_ptr)
288 return ((k_info[o_ptr->k_idx].flavor)
289 ? (k_info[k_info[o_ptr->k_idx].flavor].x_attr)
290 : ((!o_ptr->k_idx || (o_ptr->tval != TV_CORPSE) || (o_ptr->sval != SV_CORPSE) || (k_info[o_ptr->k_idx].x_attr != TERM_DARK))
291 ? (k_info[o_ptr->k_idx].x_attr)
292 : (r_info[o_ptr->pval].x_attr)));