3 #include "system/angband.h"
4 #include "system/object-type-definition.h"
6 #define OBJ_GOLD_LIST 480 /* First "gold" entry */
8 concptr activation_explanation(player_type *owner_ptr, object_type *o_ptr);
9 char index_to_label(int i);
10 s16b wield_slot(player_type *owner_ptr, object_type *o_ptr);
11 bool check_book_realm(player_type *owner_ptr, const tval_type book_tval, const OBJECT_SUBTYPE_VALUE book_sval);
12 object_type *ref_item(player_type *owner_ptr, INVENTORY_IDX item);
13 TERM_COLOR object_attr(object_type *o_ptr);