1 #include "object/warning.h"
2 #include "art-definition/art-sword-types.h"
3 #include "core/asking-player.h"
4 #include "dungeon/dungeon.h"
5 #include "floor/floor.h"
6 #include "game-option/input-options.h"
7 #include "grid/feature.h"
9 #include "monster-attack/monster-attack-effect.h"
10 #include "monster-attack/monster-attack-types.h"
11 #include "monster-race/monster-race.h"
12 #include "monster-race/race-flags-ability1.h"
13 #include "monster-race/race-flags-ability2.h"
14 #include "monster-race/race-flags1.h"
15 #include "monster-race/race-flags4.h"
16 #include "monster-race/race-indice-types.h"
17 #include "monster/monster-info.h"
18 #include "monster/monster-status.h"
19 #include "mspell/mspell-damage-calculator.h"
20 #include "mspell/mspell-type.h"
21 #include "object-enchant/tr-types.h"
22 #include "object/object-flags.h"
23 #include "object/object-flavor.h"
24 #include "player/mimic-info-table.h"
25 #include "player/player-class.h"
26 #include "player/player-move.h"
27 #include "player/player-race-types.h"
28 #include "player/player-status.h"
29 #include "player/special-defense-types.h"
30 #include "spell/spell-types.h"
31 #include "util/bit-flags-calculator.h"
32 #include "view/display-messages.h"
35 * @brief 警告を放つアイテムを選択する /
36 * Choose one of items that have warning flag
37 * Calculate spell damages
40 object_type *choose_warning_item(player_type *creature_ptr)
42 int choices[INVEN_TOTAL - INVEN_RARM];
44 /* Paranoia -- Player has no warning ability */
45 if (!creature_ptr->warning) return NULL;
47 /* Search Inventory */
49 for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
51 BIT_FLAGS flgs[TR_FLAG_SIZE];
52 object_type *o_ptr = &creature_ptr->inventory_list[i];
54 object_flags(creature_ptr, o_ptr, flgs);
55 if (have_flag(flgs, TR_WARNING))
62 /* Choice one of them */
63 return number ? &creature_ptr->inventory_list[choices[randint0(number)]] : NULL;
67 * @brief 警告基準を定めるために魔法の効果属性に基づいて最大魔法ダメージを計算する /
68 * Calculate spell damages
69 * @param m_ptr 魔法を行使するモンスターの構造体参照ポインタ
72 * @param max 算出した最大ダメージを返すポインタ
75 static void spell_damcalc(player_type *target_ptr, monster_type *m_ptr, EFFECT_ID typ, HIT_POINT dam, int *max)
77 monster_race *r_ptr = &r_info[m_ptr->r_idx];
78 int rlev = r_ptr->level;
79 bool ignore_wraith_form = FALSE;
81 /* Vulnerability, resistance and immunity */
85 if (target_ptr->immune_elec)
88 ignore_wraith_form = TRUE;
92 if (target_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
93 if (target_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
94 if (is_specific_player_race(target_ptr, RACE_ANDROID)) dam += dam / 3;
95 if (target_ptr->resist_elec) dam = (dam + 2) / 3;
96 if (is_oppose_elec(target_ptr)) dam = (dam + 2) / 3;
100 if (target_ptr->resist_pois) dam = (dam + 2) / 3;
101 if (is_oppose_pois(target_ptr)) dam = (dam + 2) / 3;
105 if (target_ptr->immune_acid)
108 ignore_wraith_form = TRUE;
112 if (target_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
113 if (target_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
114 if (target_ptr->resist_acid) dam = (dam + 2) / 3;
115 if (is_oppose_acid(target_ptr)) dam = (dam + 2) / 3;
120 if (target_ptr->immune_cold)
123 ignore_wraith_form = TRUE;
127 if (target_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
128 if (target_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
129 if (target_ptr->resist_cold) dam = (dam + 2) / 3;
130 if (is_oppose_cold(target_ptr)) dam = (dam + 2) / 3;
134 if (target_ptr->immune_fire)
137 ignore_wraith_form = TRUE;
141 if (target_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
142 if (is_specific_player_race(target_ptr, RACE_ENT)) dam += dam / 3;
143 if (target_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
144 if (target_ptr->resist_fire) dam = (dam + 2) / 3;
145 if (is_oppose_fire(target_ptr)) dam = (dam + 2) / 3;
149 ignore_wraith_form = TRUE;
153 if (!target_ptr->blind &&
154 ((target_ptr->inventory_list[INVEN_RARM].k_idx && (target_ptr->inventory_list[INVEN_RARM].name1 == ART_ZANTETSU)) ||
155 (target_ptr->inventory_list[INVEN_LARM].k_idx && (target_ptr->inventory_list[INVEN_LARM].name1 == ART_ZANTETSU))))
158 ignore_wraith_form = TRUE;
164 if (target_ptr->resist_lite) dam /= 2; /* Worst case of 4 / (d4 + 7) */
165 if (is_specific_player_race(target_ptr, RACE_VAMPIRE) || (target_ptr->mimic_form == MIMIC_VAMPIRE)) dam *= 2;
166 else if (is_specific_player_race(target_ptr, RACE_S_FAIRY)) dam = dam * 4 / 3;
168 if (target_ptr->wraith_form) dam *= 2;
172 if (is_specific_player_race(target_ptr, RACE_VAMPIRE) || (target_ptr->mimic_form == MIMIC_VAMPIRE) || target_ptr->wraith_form)
175 ignore_wraith_form = TRUE;
177 else if (target_ptr->resist_dark) dam /= 2; /* Worst case of 4 / (d4 + 7) */
181 if (target_ptr->resist_shard) dam = dam * 3 / 4; /* Worst case of 6 / (d4 + 7) */
185 if (target_ptr->resist_sound) dam = dam * 5 / 8; /* Worst case of 5 / (d4 + 7) */
189 if (target_ptr->resist_conf) dam = dam * 5 / 8; /* Worst case of 5 / (d4 + 7) */
193 if (target_ptr->resist_chaos) dam = dam * 3 / 4; /* Worst case of 6 / (d4 + 7) */
197 if (is_specific_player_race(target_ptr, RACE_SPECTRE))
200 ignore_wraith_form = TRUE;
202 else if (target_ptr->resist_neth) dam = dam * 3 / 4; /* Worst case of 6 / (d4 + 7) */
206 if (target_ptr->resist_disen) dam = dam * 3 / 4; /* Worst case of 6 / (d4 + 7) */
210 if (target_ptr->resist_nexus) dam = dam * 3 / 4; /* Worst case of 6 / (d4 + 7) */
214 if (target_ptr->resist_time) dam /= 2; /* Worst case of 4 / (d4 + 7) */
218 if (target_ptr->levitation) dam = (dam * 2) / 3;
222 if (target_ptr->resist_shard) dam /= 2;
226 if (target_ptr->resist_pois) dam = (2 * dam + 2) / 5;
227 if (is_oppose_pois(target_ptr)) dam = (2 * dam + 2) / 5;
231 if (target_ptr->mimic_form)
233 if (mimic_info[target_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING)
236 ignore_wraith_form = TRUE;
242 switch (target_ptr->prace)
251 ignore_wraith_form = TRUE;
258 if (target_ptr->align > 10) dam /= 2;
259 else if (target_ptr->align < -10) dam *= 2;
263 if (target_ptr->align > 10) dam *= 2;
268 if (100 + rlev / 2 <= MAX(5, target_ptr->skill_sav))
271 ignore_wraith_form = TRUE;
280 if (100 + rlev / 2 <= target_ptr->skill_sav)
283 ignore_wraith_form = TRUE;
289 if ((100 + rlev / 2 <= target_ptr->skill_sav) && (m_ptr->r_idx != MON_KENSHIROU))
292 ignore_wraith_form = TRUE;
298 if (target_ptr->wraith_form && !ignore_wraith_form)
304 if (dam > *max) *max = dam;
308 * @brief 警告基準を定めるために魔法の効果属性に基づいて最大魔法ダメージを計算する。 /
309 * Calculate spell damages
310 * @param spell_num RF4ならRF4_SPELL_STARTのように32区切りのベースとなる数値
312 * @param m_idx 魔法を行使するモンスターのID
313 * @param max 算出した最大ダメージを返すポインタ
316 void spell_damcalc_by_spellnum(player_type *creature_ptr, monster_spell_type ms_type, EFFECT_ID typ, MONSTER_IDX m_idx, int *max)
318 monster_type *m_ptr = &creature_ptr->current_floor_ptr->m_list[m_idx];
319 HIT_POINT dam = monspell_damage(creature_ptr, ms_type, m_idx, DAM_MAX);
320 spell_damcalc(creature_ptr, m_ptr, typ, dam, max);
324 * @brief 警告基準を定めるためにモンスターの打撃最大ダメージを算出する /
325 * Calculate blow damages
326 * @param m_ptr 打撃を行使するモンスターの構造体参照ポインタ
327 * @param blow_ptr モンスターの打撃能力の構造体参照ポインタ
328 * @return 算出された最大ダメージを返す。
330 static int blow_damcalc(monster_type *m_ptr, player_type *target_ptr, monster_blow *blow_ptr)
332 int dam = blow_ptr->d_dice * blow_ptr->d_side;
335 if (blow_ptr->method == RBM_EXPLODE)
338 spell_damcalc(target_ptr, m_ptr, mbe_info[blow_ptr->effect].explode_type, dam, &dummy_max);
343 ARMOUR_CLASS ac = target_ptr->ac + target_ptr->to_a;
344 bool check_wraith_form = TRUE;
345 switch (blow_ptr->effect)
349 int tmp_dam = dam - (dam * ((ac < 150) ? ac : 150) / 250);
350 dam = MAX(dam, tmp_dam * 2);
356 dam -= (dam * ((ac < 150) ? ac : 150) / 250);
360 spell_damcalc(target_ptr, m_ptr, GF_ACID, dam, &dummy_max);
362 check_wraith_form = FALSE;
366 spell_damcalc(target_ptr, m_ptr, GF_ELEC, dam, &dummy_max);
368 check_wraith_form = FALSE;
372 spell_damcalc(target_ptr, m_ptr, GF_FIRE, dam, &dummy_max);
374 check_wraith_form = FALSE;
378 spell_damcalc(target_ptr, m_ptr, GF_COLD, dam, &dummy_max);
380 check_wraith_form = FALSE;
385 check_wraith_form = FALSE;
389 if (check_wraith_form && target_ptr->wraith_form)
400 * @brief プレイヤーが特定地点へ移動した場合に警告を発する処理 /
401 * Examine the grid (xx,yy) and warn the player if there are any danger
402 * @param xx 危険性を調査するマスのX座標
403 * @param yy 危険性を調査するマスのY座標
404 * @return 警告を無視して進むことを選択するかか問題が無ければTRUE、警告に従ったならFALSEを返す。
406 bool process_warning(player_type *creature_ptr, POSITION xx, POSITION yy)
410 GAME_TEXT o_name[MAX_NLEN];
412 #define WARNING_AWARE_RANGE 12
414 static int old_damage = 0;
416 for (mx = xx - WARNING_AWARE_RANGE; mx < xx + WARNING_AWARE_RANGE + 1; mx++)
418 for (my = yy - WARNING_AWARE_RANGE; my < yy + WARNING_AWARE_RANGE + 1; my++)
424 if (!in_bounds(creature_ptr->current_floor_ptr, my, mx) || (distance(my, mx, yy, xx) > WARNING_AWARE_RANGE)) continue;
426 g_ptr = &creature_ptr->current_floor_ptr->grid_array[my][mx];
428 if (!g_ptr->m_idx) continue;
430 m_ptr = &creature_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
432 if (monster_csleep_remaining(m_ptr)) continue;
433 if (!is_hostile(m_ptr)) continue;
435 r_ptr = &r_info[m_ptr->r_idx];
437 /* Monster spells (only powerful ones)*/
438 if (projectable(creature_ptr, my, mx, yy, xx))
440 BIT_FLAGS f4 = r_ptr->flags4;
441 BIT_FLAGS f5 = r_ptr->a_ability_flags1;
442 BIT_FLAGS f6 = r_ptr->a_ability_flags2;
444 if (!(d_info[creature_ptr->dungeon_idx].flags1 & DF1_NO_MAGIC))
446 if (f4 & RF4_BA_CHAO) spell_damcalc_by_spellnum(creature_ptr, MS_BALL_CHAOS, GF_CHAOS, g_ptr->m_idx, &dam_max0);
447 if (f5 & RF5_BA_MANA) spell_damcalc_by_spellnum(creature_ptr, MS_BALL_MANA, GF_MANA, g_ptr->m_idx, &dam_max0);
448 if (f5 & RF5_BA_DARK) spell_damcalc_by_spellnum(creature_ptr, MS_BALL_DARK, GF_DARK, g_ptr->m_idx, &dam_max0);
449 if (f5 & RF5_BA_LITE) spell_damcalc_by_spellnum(creature_ptr, MS_STARBURST, GF_LITE, g_ptr->m_idx, &dam_max0);
450 if (f6 & RF6_HAND_DOOM) spell_damcalc_by_spellnum(creature_ptr, MS_HAND_DOOM, GF_HAND_DOOM, g_ptr->m_idx, &dam_max0);
451 if (f6 & RF6_PSY_SPEAR) spell_damcalc_by_spellnum(creature_ptr, MS_PSY_SPEAR, GF_PSY_SPEAR, g_ptr->m_idx, &dam_max0);
454 if (f4 & RF4_ROCKET) spell_damcalc_by_spellnum(creature_ptr, MS_ROCKET, GF_ROCKET, g_ptr->m_idx, &dam_max0);
455 if (f4 & RF4_BR_ACID) spell_damcalc_by_spellnum(creature_ptr, MS_BR_ACID, GF_ACID, g_ptr->m_idx, &dam_max0);
456 if (f4 & RF4_BR_ELEC) spell_damcalc_by_spellnum(creature_ptr, MS_BR_ELEC, GF_ELEC, g_ptr->m_idx, &dam_max0);
457 if (f4 & RF4_BR_FIRE) spell_damcalc_by_spellnum(creature_ptr, MS_BR_FIRE, GF_FIRE, g_ptr->m_idx, &dam_max0);
458 if (f4 & RF4_BR_COLD) spell_damcalc_by_spellnum(creature_ptr, MS_BR_COLD, GF_COLD, g_ptr->m_idx, &dam_max0);
459 if (f4 & RF4_BR_POIS) spell_damcalc_by_spellnum(creature_ptr, MS_BR_POIS, GF_POIS, g_ptr->m_idx, &dam_max0);
460 if (f4 & RF4_BR_NETH) spell_damcalc_by_spellnum(creature_ptr, MS_BR_NETHER, GF_NETHER, g_ptr->m_idx, &dam_max0);
461 if (f4 & RF4_BR_LITE) spell_damcalc_by_spellnum(creature_ptr, MS_BR_LITE, GF_LITE, g_ptr->m_idx, &dam_max0);
462 if (f4 & RF4_BR_DARK) spell_damcalc_by_spellnum(creature_ptr, MS_BR_DARK, GF_DARK, g_ptr->m_idx, &dam_max0);
463 if (f4 & RF4_BR_CONF) spell_damcalc_by_spellnum(creature_ptr, MS_BR_CONF, GF_CONFUSION, g_ptr->m_idx, &dam_max0);
464 if (f4 & RF4_BR_SOUN) spell_damcalc_by_spellnum(creature_ptr, MS_BR_SOUND, GF_SOUND, g_ptr->m_idx, &dam_max0);
465 if (f4 & RF4_BR_CHAO) spell_damcalc_by_spellnum(creature_ptr, MS_BR_CHAOS, GF_CHAOS, g_ptr->m_idx, &dam_max0);
466 if (f4 & RF4_BR_DISE) spell_damcalc_by_spellnum(creature_ptr, MS_BR_DISEN, GF_DISENCHANT, g_ptr->m_idx, &dam_max0);
467 if (f4 & RF4_BR_NEXU) spell_damcalc_by_spellnum(creature_ptr, MS_BR_NEXUS, GF_NEXUS, g_ptr->m_idx, &dam_max0);
468 if (f4 & RF4_BR_TIME) spell_damcalc_by_spellnum(creature_ptr, MS_BR_TIME, GF_TIME, g_ptr->m_idx, &dam_max0);
469 if (f4 & RF4_BR_INER) spell_damcalc_by_spellnum(creature_ptr, MS_BR_INERTIA, GF_INERTIAL, g_ptr->m_idx, &dam_max0);
470 if (f4 & RF4_BR_GRAV) spell_damcalc_by_spellnum(creature_ptr, MS_BR_GRAVITY, GF_GRAVITY, g_ptr->m_idx, &dam_max0);
471 if (f4 & RF4_BR_SHAR) spell_damcalc_by_spellnum(creature_ptr, MS_BR_SHARDS, GF_SHARDS, g_ptr->m_idx, &dam_max0);
472 if (f4 & RF4_BR_PLAS) spell_damcalc_by_spellnum(creature_ptr, MS_BR_PLASMA, GF_PLASMA, g_ptr->m_idx, &dam_max0);
473 if (f4 & RF4_BR_WALL) spell_damcalc_by_spellnum(creature_ptr, MS_BR_FORCE, GF_FORCE, g_ptr->m_idx, &dam_max0);
474 if (f4 & RF4_BR_MANA) spell_damcalc_by_spellnum(creature_ptr, MS_BR_MANA, GF_MANA, g_ptr->m_idx, &dam_max0);
475 if (f4 & RF4_BR_NUKE) spell_damcalc_by_spellnum(creature_ptr, MS_BR_NUKE, GF_NUKE, g_ptr->m_idx, &dam_max0);
476 if (f4 & RF4_BR_DISI) spell_damcalc_by_spellnum(creature_ptr, MS_BR_DISI, GF_DISINTEGRATE, g_ptr->m_idx, &dam_max0);
479 /* Monster melee attacks */
480 if ((r_ptr->flags1 & RF1_NEVER_BLOW) || (d_info[creature_ptr->dungeon_idx].flags1 & DF1_NO_MELEE))
486 if (!(mx <= xx + 1 && mx >= xx - 1 && my <= yy + 1 && my >= yy - 1))
493 for (int m = 0; m < 4; m++)
495 /* Skip non-attacks */
496 if (!r_ptr->blow[m].method || (r_ptr->blow[m].method == RBM_SHOOT)) continue;
498 /* Extract the attack info */
499 dam_melee += blow_damcalc(m_ptr, creature_ptr, &r_ptr->blow[m]);
500 if (r_ptr->blow[m].method == RBM_EXPLODE) break;
503 if (dam_melee > dam_max0) dam_max0 = dam_melee;
508 /* Prevent excessive warning */
509 if (dam_max > old_damage)
511 old_damage = dam_max * 3 / 2;
513 if (dam_max > creature_ptr->chp / 2)
515 object_type *o_ptr = choose_warning_item(creature_ptr);
518 object_desc(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
520 strcpy(o_name, _("体", "body")); /* Warning ability without item */
521 msg_format(_("%sが鋭く震えた!", "Your %s pulsates sharply!"), o_name);
523 disturb(creature_ptr, FALSE, TRUE);
524 return get_check(_("本当にこのまま進むか?", "Really want to go ahead? "));
527 else old_damage = old_damage / 2;
529 g_ptr = &creature_ptr->current_floor_ptr->grid_array[yy][xx];
530 bool is_warning = (!easy_disarm && is_trap(creature_ptr, g_ptr->feat)) || (g_ptr->mimic && is_trap(creature_ptr, g_ptr->feat));
531 is_warning &= !one_in_(13);
532 if (!is_warning) return TRUE;
534 object_type *o_ptr = choose_warning_item(creature_ptr);
536 object_desc(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
538 strcpy(o_name, _("体", "body")); /* Warning ability without item */
539 msg_format(_("%sが鋭く震えた!", "Your %s pulsates sharply!"), o_name);
540 disturb(creature_ptr, FALSE, TRUE);
541 return get_check(_("本当にこのまま進むか?", "Really want to go ahead? "));