1 #include "object/warning.h"
2 #include "artifact/fixed-art-types.h"
3 #include "core/asking-player.h"
4 #include "core/disturbance.h"
5 #include "dungeon/dungeon-flag-types.h"
6 #include "dungeon/dungeon.h"
7 #include "flavor/flavor-describer.h"
8 #include "flavor/object-flavor-types.h"
9 #include "floor/cave.h"
10 #include "game-option/input-options.h"
11 #include "grid/feature.h"
12 #include "grid/grid.h"
13 #include "inventory/inventory-slot-types.h"
14 #include "monster-attack/monster-attack-effect.h"
15 #include "monster-attack/monster-attack-types.h"
16 #include "monster-race/monster-race.h"
17 #include "monster-race/race-flags1.h"
18 #include "monster-race/race-indice-types.h"
19 #include "monster/monster-info.h"
20 #include "monster/monster-status.h"
21 #include "mspell/mspell-damage-calculator.h"
22 #include "mspell/mspell-type.h"
23 #include "mutation/mutation-flag-types.h"
24 #include "object-enchant/tr-types.h"
25 #include "object/object-flags.h"
26 #include "player/mimic-info-table.h"
27 #include "player/player-class.h"
28 #include "player/player-race-types.h"
29 #include "player/player-status-flags.h"
30 #include "player/player-status-resist.h"
31 #include "player/special-defense-types.h"
32 #include "spell/spell-types.h"
33 #include "status/element-resistance.h"
34 #include "system/floor-type-definition.h"
35 #include "target/projection-path-calculator.h"
36 #include "util/bit-flags-calculator.h"
37 #include "view/display-messages.h"
40 * @brief 警告を放つアイテムを選択する /
41 * Choose one of items that have warning flag
42 * Calculate spell damages
45 object_type *choose_warning_item(player_type *creature_ptr)
47 int choices[INVEN_TOTAL - INVEN_MAIN_HAND];
49 /* Paranoia -- Player has no warning ability */
50 if (!creature_ptr->warning)
53 /* Search Inventory */
55 for (int i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++) {
56 BIT_FLAGS flgs[TR_FLAG_SIZE];
57 object_type *o_ptr = &creature_ptr->inventory_list[i];
59 object_flags(creature_ptr, o_ptr, flgs);
60 if (has_flag(flgs, TR_WARNING)) {
66 /* Choice one of them */
67 return number ? &creature_ptr->inventory_list[choices[randint0(number)]] : NULL;
71 * @brief 警告基準を定めるために魔法の効果属性に基づいて最大魔法ダメージを計算する /
72 * Calculate spell damages
73 * @param m_ptr 魔法を行使するモンスターの構造体参照ポインタ
76 * @param max 算出した最大ダメージを返すポインタ
79 static void spell_damcalc(player_type *target_ptr, monster_type *m_ptr, EFFECT_ID typ, HIT_POINT dam, int *max)
81 monster_race *r_ptr = &r_info[m_ptr->r_idx];
82 int rlev = r_ptr->level;
83 bool ignore_wraith_form = FALSE;
85 /* Vulnerability, resistance and immunity */
88 if (has_immune_elec(target_ptr)) {
89 ignore_wraith_form = TRUE;
91 dam = dam * calc_elec_damage_rate(target_ptr) / 100;
95 dam = dam * calc_pois_damage_rate(target_ptr) / 100;
99 if (has_immune_acid(target_ptr)) {
100 ignore_wraith_form = TRUE;
102 dam = dam * calc_acid_damage_rate(target_ptr) / 100;
107 if (has_immune_cold(target_ptr)) {
108 ignore_wraith_form = TRUE;
110 dam = dam * calc_cold_damage_rate(target_ptr) / 100;
114 if (has_immune_fire(target_ptr)) {
115 ignore_wraith_form = TRUE;
117 dam = dam * calc_fire_damage_rate(target_ptr) / 100;
121 ignore_wraith_form = TRUE;
125 if (!target_ptr->blind && (has_invuln_arrow(target_ptr))) {
127 ignore_wraith_form = TRUE;
132 dam = dam * calc_lite_damage_rate(target_ptr, CALC_MAX) / 100;
136 dam = dam * calc_dark_damage_rate(target_ptr, CALC_MAX) / 100;
137 if (is_specific_player_race(target_ptr, RACE_VAMPIRE) || (target_ptr->mimic_form == MIMIC_VAMPIRE) || target_ptr->wraith_form)
138 ignore_wraith_form = TRUE;
142 dam = dam * calc_shards_damage_rate(target_ptr, CALC_MAX) / 100;
146 dam = dam * calc_sound_damage_rate(target_ptr, CALC_MAX) / 100;
150 dam = dam * calc_conf_damage_rate(target_ptr, CALC_MAX) / 100;
154 dam = dam * calc_chaos_damage_rate(target_ptr, CALC_MAX) / 100;
158 dam = dam * calc_nether_damage_rate(target_ptr, CALC_MAX) / 100;
159 if (is_specific_player_race(target_ptr, RACE_SPECTRE)) {
160 ignore_wraith_form = TRUE;
166 dam = dam * calc_disenchant_damage_rate(target_ptr, CALC_MAX) / 100;
170 dam = dam * calc_nexus_damage_rate(target_ptr, CALC_MAX) / 100;
174 dam = dam * calc_time_damage_rate(target_ptr, CALC_MAX) / 100;
178 dam = dam * calc_gravity_damage_rate(target_ptr, CALC_MAX) / 100;
182 dam = dam * calc_rocket_damage_rate(target_ptr, CALC_MAX) / 100;
186 dam = dam * calc_nuke_damage_rate(target_ptr) / 100;
190 dam = dam * calc_deathray_damage_rate(target_ptr, CALC_MAX) / 100;
192 ignore_wraith_form = TRUE;
196 dam = dam * calc_holy_fire_damage_rate(target_ptr, CALC_MAX) / 100;
200 dam = dam * calc_hell_fire_damage_rate(target_ptr, CALC_MAX) / 100;
205 if (100 + rlev / 2 <= MAX(5, target_ptr->skill_sav)) {
207 ignore_wraith_form = TRUE;
216 if (100 + rlev / 2 <= target_ptr->skill_sav) {
218 ignore_wraith_form = TRUE;
224 if ((100 + rlev / 2 <= target_ptr->skill_sav) && (m_ptr->r_idx != MON_KENSHIROU)) {
226 ignore_wraith_form = TRUE;
232 if (target_ptr->wraith_form && !ignore_wraith_form) {
243 * @brief 警告基準を定めるために魔法の効果属性に基づいて最大魔法ダメージを計算する。 /
244 * Calculate spell damages
245 * @param spell_num RF4ならRF_ABILITY::SPELL_STARTのように32区切りのベースとなる数値
247 * @param m_idx 魔法を行使するモンスターのID
248 * @param max 算出した最大ダメージを返すポインタ
251 void spell_damcalc_by_spellnum(player_type *creature_ptr, monster_spell_type ms_type, EFFECT_ID typ, MONSTER_IDX m_idx, int *max)
253 monster_type *m_ptr = &creature_ptr->current_floor_ptr->m_list[m_idx];
254 HIT_POINT dam = monspell_damage(creature_ptr, ms_type, m_idx, DAM_MAX);
255 spell_damcalc(creature_ptr, m_ptr, typ, dam, max);
259 * @brief 警告基準を定めるためにモンスターの打撃最大ダメージを算出する /
260 * Calculate blow damages
261 * @param m_ptr 打撃を行使するモンスターの構造体参照ポインタ
262 * @param blow_ptr モンスターの打撃能力の構造体参照ポインタ
263 * @return 算出された最大ダメージを返す。
265 static int blow_damcalc(monster_type *m_ptr, player_type *target_ptr, monster_blow *blow_ptr)
267 int dam = blow_ptr->d_dice * blow_ptr->d_side;
270 if (blow_ptr->method == RBM_EXPLODE) {
272 spell_damcalc(target_ptr, m_ptr, mbe_info[blow_ptr->effect].explode_type, dam, &dummy_max);
277 ARMOUR_CLASS ac = target_ptr->ac + target_ptr->to_a;
278 bool check_wraith_form = TRUE;
279 switch (blow_ptr->effect) {
280 case RBE_SUPERHURT: {
281 int tmp_dam = dam - (dam * ((ac < 150) ? ac : 150) / 250);
282 dam = MAX(dam, tmp_dam * 2);
288 dam -= (dam * ((ac < 150) ? ac : 150) / 250);
292 spell_damcalc(target_ptr, m_ptr, GF_ACID, dam, &dummy_max);
294 check_wraith_form = FALSE;
298 spell_damcalc(target_ptr, m_ptr, GF_ELEC, dam, &dummy_max);
300 check_wraith_form = FALSE;
304 spell_damcalc(target_ptr, m_ptr, GF_FIRE, dam, &dummy_max);
306 check_wraith_form = FALSE;
310 spell_damcalc(target_ptr, m_ptr, GF_COLD, dam, &dummy_max);
312 check_wraith_form = FALSE;
317 check_wraith_form = FALSE;
324 if (check_wraith_form && target_ptr->wraith_form) {
334 * @brief プレイヤーが特定地点へ移動した場合に警告を発する処理 /
335 * Examine the grid (xx,yy) and warn the player if there are any danger
336 * @param xx 危険性を調査するマスのX座標
337 * @param yy 危険性を調査するマスのY座標
338 * @return 警告を無視して進むことを選択するかか問題が無ければTRUE、警告に従ったならFALSEを返す。
340 bool process_warning(player_type *creature_ptr, POSITION xx, POSITION yy)
344 GAME_TEXT o_name[MAX_NLEN];
346 #define WARNING_AWARE_RANGE 12
348 static int old_damage = 0;
350 for (mx = xx - WARNING_AWARE_RANGE; mx < xx + WARNING_AWARE_RANGE + 1; mx++) {
351 for (my = yy - WARNING_AWARE_RANGE; my < yy + WARNING_AWARE_RANGE + 1; my++) {
356 if (!in_bounds(creature_ptr->current_floor_ptr, my, mx) || (distance(my, mx, yy, xx) > WARNING_AWARE_RANGE))
359 g_ptr = &creature_ptr->current_floor_ptr->grid_array[my][mx];
364 m_ptr = &creature_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
366 if (monster_csleep_remaining(m_ptr))
368 if (!is_hostile(m_ptr))
371 r_ptr = &r_info[m_ptr->r_idx];
373 /* Monster spells (only powerful ones)*/
374 if (projectable(creature_ptr, my, mx, yy, xx)) {
375 const auto flags = r_ptr->ability_flags;
377 if (!(d_info[creature_ptr->dungeon_idx].flags1 & DF1_NO_MAGIC)) {
378 if (flags.has(RF_ABILITY::BA_CHAO))
379 spell_damcalc_by_spellnum(creature_ptr, MS_BALL_CHAOS, GF_CHAOS, g_ptr->m_idx, &dam_max0);
380 if (flags.has(RF_ABILITY::BA_MANA))
381 spell_damcalc_by_spellnum(creature_ptr, MS_BALL_MANA, GF_MANA, g_ptr->m_idx, &dam_max0);
382 if (flags.has(RF_ABILITY::BA_DARK))
383 spell_damcalc_by_spellnum(creature_ptr, MS_BALL_DARK, GF_DARK, g_ptr->m_idx, &dam_max0);
384 if (flags.has(RF_ABILITY::BA_LITE))
385 spell_damcalc_by_spellnum(creature_ptr, MS_STARBURST, GF_LITE, g_ptr->m_idx, &dam_max0);
386 if (flags.has(RF_ABILITY::HAND_DOOM))
387 spell_damcalc_by_spellnum(creature_ptr, MS_HAND_DOOM, GF_HAND_DOOM, g_ptr->m_idx, &dam_max0);
388 if (flags.has(RF_ABILITY::PSY_SPEAR))
389 spell_damcalc_by_spellnum(creature_ptr, MS_PSY_SPEAR, GF_PSY_SPEAR, g_ptr->m_idx, &dam_max0);
392 if (flags.has(RF_ABILITY::ROCKET))
393 spell_damcalc_by_spellnum(creature_ptr, MS_ROCKET, GF_ROCKET, g_ptr->m_idx, &dam_max0);
394 if (flags.has(RF_ABILITY::BR_ACID))
395 spell_damcalc_by_spellnum(creature_ptr, MS_BR_ACID, GF_ACID, g_ptr->m_idx, &dam_max0);
396 if (flags.has(RF_ABILITY::BR_ELEC))
397 spell_damcalc_by_spellnum(creature_ptr, MS_BR_ELEC, GF_ELEC, g_ptr->m_idx, &dam_max0);
398 if (flags.has(RF_ABILITY::BR_FIRE))
399 spell_damcalc_by_spellnum(creature_ptr, MS_BR_FIRE, GF_FIRE, g_ptr->m_idx, &dam_max0);
400 if (flags.has(RF_ABILITY::BR_COLD))
401 spell_damcalc_by_spellnum(creature_ptr, MS_BR_COLD, GF_COLD, g_ptr->m_idx, &dam_max0);
402 if (flags.has(RF_ABILITY::BR_POIS))
403 spell_damcalc_by_spellnum(creature_ptr, MS_BR_POIS, GF_POIS, g_ptr->m_idx, &dam_max0);
404 if (flags.has(RF_ABILITY::BR_NETH))
405 spell_damcalc_by_spellnum(creature_ptr, MS_BR_NETHER, GF_NETHER, g_ptr->m_idx, &dam_max0);
406 if (flags.has(RF_ABILITY::BR_LITE))
407 spell_damcalc_by_spellnum(creature_ptr, MS_BR_LITE, GF_LITE, g_ptr->m_idx, &dam_max0);
408 if (flags.has(RF_ABILITY::BR_DARK))
409 spell_damcalc_by_spellnum(creature_ptr, MS_BR_DARK, GF_DARK, g_ptr->m_idx, &dam_max0);
410 if (flags.has(RF_ABILITY::BR_CONF))
411 spell_damcalc_by_spellnum(creature_ptr, MS_BR_CONF, GF_CONFUSION, g_ptr->m_idx, &dam_max0);
412 if (flags.has(RF_ABILITY::BR_SOUN))
413 spell_damcalc_by_spellnum(creature_ptr, MS_BR_SOUND, GF_SOUND, g_ptr->m_idx, &dam_max0);
414 if (flags.has(RF_ABILITY::BR_CHAO))
415 spell_damcalc_by_spellnum(creature_ptr, MS_BR_CHAOS, GF_CHAOS, g_ptr->m_idx, &dam_max0);
416 if (flags.has(RF_ABILITY::BR_DISE))
417 spell_damcalc_by_spellnum(creature_ptr, MS_BR_DISEN, GF_DISENCHANT, g_ptr->m_idx, &dam_max0);
418 if (flags.has(RF_ABILITY::BR_NEXU))
419 spell_damcalc_by_spellnum(creature_ptr, MS_BR_NEXUS, GF_NEXUS, g_ptr->m_idx, &dam_max0);
420 if (flags.has(RF_ABILITY::BR_TIME))
421 spell_damcalc_by_spellnum(creature_ptr, MS_BR_TIME, GF_TIME, g_ptr->m_idx, &dam_max0);
422 if (flags.has(RF_ABILITY::BR_INER))
423 spell_damcalc_by_spellnum(creature_ptr, MS_BR_INERTIA, GF_INERTIAL, g_ptr->m_idx, &dam_max0);
424 if (flags.has(RF_ABILITY::BR_GRAV))
425 spell_damcalc_by_spellnum(creature_ptr, MS_BR_GRAVITY, GF_GRAVITY, g_ptr->m_idx, &dam_max0);
426 if (flags.has(RF_ABILITY::BR_SHAR))
427 spell_damcalc_by_spellnum(creature_ptr, MS_BR_SHARDS, GF_SHARDS, g_ptr->m_idx, &dam_max0);
428 if (flags.has(RF_ABILITY::BR_PLAS))
429 spell_damcalc_by_spellnum(creature_ptr, MS_BR_PLASMA, GF_PLASMA, g_ptr->m_idx, &dam_max0);
430 if (flags.has(RF_ABILITY::BR_WALL))
431 spell_damcalc_by_spellnum(creature_ptr, MS_BR_FORCE, GF_FORCE, g_ptr->m_idx, &dam_max0);
432 if (flags.has(RF_ABILITY::BR_MANA))
433 spell_damcalc_by_spellnum(creature_ptr, MS_BR_MANA, GF_MANA, g_ptr->m_idx, &dam_max0);
434 if (flags.has(RF_ABILITY::BR_NUKE))
435 spell_damcalc_by_spellnum(creature_ptr, MS_BR_NUKE, GF_NUKE, g_ptr->m_idx, &dam_max0);
436 if (flags.has(RF_ABILITY::BR_DISI))
437 spell_damcalc_by_spellnum(creature_ptr, MS_BR_DISI, GF_DISINTEGRATE, g_ptr->m_idx, &dam_max0);
440 /* Monster melee attacks */
441 if ((r_ptr->flags1 & RF1_NEVER_BLOW) || (d_info[creature_ptr->dungeon_idx].flags1 & DF1_NO_MELEE)) {
446 if (!(mx <= xx + 1 && mx >= xx - 1 && my <= yy + 1 && my >= yy - 1)) {
452 for (int m = 0; m < 4; m++) {
453 /* Skip non-attacks */
454 if (!r_ptr->blow[m].method || (r_ptr->blow[m].method == RBM_SHOOT))
457 /* Extract the attack info */
458 dam_melee += blow_damcalc(m_ptr, creature_ptr, &r_ptr->blow[m]);
459 if (r_ptr->blow[m].method == RBM_EXPLODE)
463 if (dam_melee > dam_max0)
464 dam_max0 = dam_melee;
469 /* Prevent excessive warning */
470 if (dam_max > old_damage) {
471 old_damage = dam_max * 3 / 2;
473 if (dam_max > creature_ptr->chp / 2) {
474 object_type *o_ptr = choose_warning_item(creature_ptr);
477 describe_flavor(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
479 strcpy(o_name, _("体", "body")); /* Warning ability without item */
480 msg_format(_("%sが鋭く震えた!", "Your %s pulsates sharply!"), o_name);
482 disturb(creature_ptr, FALSE, TRUE);
483 return get_check(_("本当にこのまま進むか?", "Really want to go ahead? "));
486 old_damage = old_damage / 2;
488 g_ptr = &creature_ptr->current_floor_ptr->grid_array[yy][xx];
489 bool is_warning = (!easy_disarm && is_trap(creature_ptr, g_ptr->feat)) || (g_ptr->mimic && is_trap(creature_ptr, g_ptr->feat));
490 is_warning &= !one_in_(13);
494 object_type *o_ptr = choose_warning_item(creature_ptr);
496 describe_flavor(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
498 strcpy(o_name, _("体", "body")); /* Warning ability without item */
499 msg_format(_("%sが鋭く震えた!", "Your %s pulsates sharply!"), o_name);
500 disturb(creature_ptr, FALSE, TRUE);
501 return get_check(_("本当にこのまま進むか?", "Really want to go ahead? "));