1 #include "object/warning.h"
2 #include "artifact/fixed-art-types.h"
3 #include "core/asking-player.h"
4 #include "core/disturbance.h"
5 #include "dungeon/dungeon-flag-types.h"
6 #include "flavor/flavor-describer.h"
7 #include "flavor/object-flavor-types.h"
8 #include "floor/cave.h"
9 #include "floor/geometry.h"
10 #include "game-option/input-options.h"
11 #include "grid/feature.h"
12 #include "inventory/inventory-slot-types.h"
13 #include "monster-attack/monster-attack-effect.h"
14 #include "monster-attack/monster-attack-table.h"
15 #include "monster-race/monster-race.h"
16 #include "monster-race/race-ability-flags.h"
17 #include "monster-race/race-indice-types.h"
18 #include "monster/monster-info.h"
19 #include "monster/monster-status.h"
20 #include "mspell/mspell-damage-calculator.h"
21 #include "mutation/mutation-flag-types.h"
22 #include "object-enchant/tr-types.h"
23 #include "player-base/player-race.h"
24 #include "player/player-status-flags.h"
25 #include "player/player-status-resist.h"
26 #include "player/special-defense-types.h"
27 #include "status/element-resistance.h"
28 #include "system/dungeon-info.h"
29 #include "system/floor-type-definition.h"
30 #include "system/grid-type-definition.h"
31 #include "system/item-entity.h"
32 #include "system/monster-entity.h"
33 #include "system/monster-race-info.h"
34 #include "system/player-type-definition.h"
35 #include "target/projection-path-calculator.h"
36 #include "timed-effect/player-blindness.h"
37 #include "timed-effect/timed-effects.h"
38 #include "util/bit-flags-calculator.h"
39 #include "view/display-messages.h"
43 * @brief 警告を放つアイテムを選択する /
44 * Choose one of items that have warning flag
45 * Calculate spell damages
48 ItemEntity *choose_warning_item(PlayerType *player_ptr)
50 /* Paranoia -- Player has no warning ability */
51 if (!player_ptr->warning) {
55 /* Search Inventory */
56 std::vector<int> candidates;
57 for (int i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++) {
58 const auto *o_ptr = &player_ptr->inventory_list[i];
59 if (o_ptr->get_flags().has(TR_WARNING)) {
60 candidates.push_back(i);
64 /* Choice one of them */
65 return candidates.empty() ? nullptr : &player_ptr->inventory_list[rand_choice(candidates)];
69 * @brief 警告基準を定めるために魔法の効果属性に基づいて最大魔法ダメージを計算する /
70 * Calculate spell damages
71 * @param m_ptr 魔法を行使するモンスターの構造体参照ポインタ
74 * @param max 算出した最大ダメージを返すポインタ
76 static void spell_damcalc(PlayerType *player_ptr, MonsterEntity *m_ptr, AttributeType typ, int dam, int *max)
78 auto *r_ptr = &m_ptr->get_monrace();
79 int rlev = r_ptr->level;
80 bool ignore_wraith_form = false;
82 /* Vulnerability, resistance and immunity */
84 case AttributeType::ELEC:
85 if (has_immune_elec(player_ptr)) {
86 ignore_wraith_form = true;
88 dam = dam * calc_elec_damage_rate(player_ptr) / 100;
91 case AttributeType::POIS:
92 dam = dam * calc_pois_damage_rate(player_ptr) / 100;
95 case AttributeType::ACID:
96 if (has_immune_acid(player_ptr)) {
97 ignore_wraith_form = true;
99 dam = dam * calc_acid_damage_rate(player_ptr) / 100;
102 case AttributeType::COLD:
103 case AttributeType::ICE:
104 if (has_immune_cold(player_ptr)) {
105 ignore_wraith_form = true;
107 dam = dam * calc_cold_damage_rate(player_ptr) / 100;
110 case AttributeType::FIRE:
111 if (has_immune_fire(player_ptr)) {
112 ignore_wraith_form = true;
114 dam = dam * calc_fire_damage_rate(player_ptr) / 100;
117 case AttributeType::PSY_SPEAR:
118 ignore_wraith_form = true;
121 case AttributeType::MONSTER_SHOOT:
122 if (!player_ptr->effects()->blindness()->is_blind() && (has_invuln_arrow(player_ptr))) {
124 ignore_wraith_form = true;
128 case AttributeType::LITE:
129 dam = dam * calc_lite_damage_rate(player_ptr, CALC_MAX) / 100;
132 case AttributeType::DARK:
133 dam = dam * calc_dark_damage_rate(player_ptr, CALC_MAX) / 100;
134 if (has_immune_dark(player_ptr) || player_ptr->wraith_form) {
135 ignore_wraith_form = true;
139 case AttributeType::SHARDS:
140 dam = dam * calc_shards_damage_rate(player_ptr, CALC_MAX) / 100;
143 case AttributeType::SOUND:
144 dam = dam * calc_sound_damage_rate(player_ptr, CALC_MAX) / 100;
147 case AttributeType::CONFUSION:
148 dam = dam * calc_conf_damage_rate(player_ptr, CALC_MAX) / 100;
151 case AttributeType::CHAOS:
152 dam = dam * calc_chaos_damage_rate(player_ptr, CALC_MAX) / 100;
155 case AttributeType::NETHER:
156 dam = dam * calc_nether_damage_rate(player_ptr, CALC_MAX) / 100;
157 if (PlayerRace(player_ptr).equals(PlayerRaceType::SPECTRE)) {
158 ignore_wraith_form = true;
163 case AttributeType::DISENCHANT:
164 dam = dam * calc_disenchant_damage_rate(player_ptr, CALC_MAX) / 100;
167 case AttributeType::NEXUS:
168 dam = dam * calc_nexus_damage_rate(player_ptr, CALC_MAX) / 100;
171 case AttributeType::TIME:
172 dam = dam * calc_time_damage_rate(player_ptr, CALC_MAX) / 100;
175 case AttributeType::GRAVITY:
176 dam = dam * calc_gravity_damage_rate(player_ptr, CALC_MAX) / 100;
179 case AttributeType::ROCKET:
180 dam = dam * calc_rocket_damage_rate(player_ptr, CALC_MAX) / 100;
183 case AttributeType::NUKE:
184 dam = dam * calc_nuke_damage_rate(player_ptr) / 100;
187 case AttributeType::DEATH_RAY:
188 dam = dam * calc_deathray_damage_rate(player_ptr, CALC_MAX) / 100;
190 ignore_wraith_form = true;
194 case AttributeType::HOLY_FIRE:
195 dam = dam * calc_holy_fire_damage_rate(player_ptr, CALC_MAX) / 100;
198 case AttributeType::HELL_FIRE:
199 dam = dam * calc_hell_fire_damage_rate(player_ptr, CALC_MAX) / 100;
202 case AttributeType::ABYSS:
203 dam = dam * calc_abyss_damage_rate(player_ptr, CALC_MAX) / 100;
206 case AttributeType::VOID_MAGIC:
207 dam = dam * calc_void_damage_rate(player_ptr, CALC_MAX) / 100;
210 case AttributeType::MIND_BLAST:
211 case AttributeType::BRAIN_SMASH:
212 if (100 + rlev / 2 <= std::max<short>(5, player_ptr->skill_sav)) {
214 ignore_wraith_form = true;
219 case AttributeType::CAUSE_1:
220 case AttributeType::CAUSE_2:
221 case AttributeType::CAUSE_3:
222 case AttributeType::HAND_DOOM:
223 if (100 + rlev / 2 <= player_ptr->skill_sav) {
225 ignore_wraith_form = true;
230 case AttributeType::CAUSE_4:
231 if ((100 + rlev / 2 <= player_ptr->skill_sav) && (m_ptr->r_idx != MonsterRaceId::KENSHIROU)) {
233 ignore_wraith_form = true;
241 if (player_ptr->wraith_form && !ignore_wraith_form) {
254 * @brief 警告基準を定めるために魔法の効果属性に基づいて最大魔法ダメージを計算する。 /
255 * Calculate spell damages
256 * @param spell_num RF4ならRF_ABILITY::SPELL_STARTのように32区切りのベースとなる数値
258 * @param m_idx 魔法を行使するモンスターのID
259 * @param max 算出した最大ダメージを返すポインタ
261 static void spell_damcalc_by_spellnum(PlayerType *player_ptr, MonsterAbilityType ms_type, AttributeType typ, MONSTER_IDX m_idx, int *max)
263 auto *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
264 int dam = monspell_damage(player_ptr, ms_type, m_idx, DAM_MAX);
265 spell_damcalc(player_ptr, m_ptr, typ, dam, max);
269 * @brief 警告基準を定めるためにモンスターの打撃最大ダメージを算出する /
270 * Calculate blow damages
271 * @param m_ptr 打撃を行使するモンスターの構造体参照ポインタ
272 * @param blow モンスターの打撃能力の構造体参照
273 * @return 算出された最大ダメージを返す。
275 static int blow_damcalc(MonsterEntity *m_ptr, PlayerType *player_ptr, const MonsterBlow &blow)
277 int dam = blow.d_dice * blow.d_side;
280 if (blow.method == RaceBlowMethodType::EXPLODE) {
282 spell_damcalc(player_ptr, m_ptr, mbe_info[enum2i(blow.effect)].explode_type, dam, &dummy_max);
287 ARMOUR_CLASS ac = player_ptr->ac + player_ptr->to_a;
288 bool check_wraith_form = true;
289 switch (blow.effect) {
290 case RaceBlowEffectType::SUPERHURT: {
291 int tmp_dam = dam - (dam * ((ac < 150) ? ac : 150) / 250);
292 dam = std::max(dam, tmp_dam * 2);
296 case RaceBlowEffectType::HURT:
297 case RaceBlowEffectType::SHATTER:
298 dam -= (dam * ((ac < 150) ? ac : 150) / 250);
301 case RaceBlowEffectType::ACID:
302 spell_damcalc(player_ptr, m_ptr, AttributeType::ACID, dam, &dummy_max);
304 check_wraith_form = false;
307 case RaceBlowEffectType::ELEC:
308 spell_damcalc(player_ptr, m_ptr, AttributeType::ELEC, dam, &dummy_max);
310 check_wraith_form = false;
313 case RaceBlowEffectType::FIRE:
314 spell_damcalc(player_ptr, m_ptr, AttributeType::FIRE, dam, &dummy_max);
316 check_wraith_form = false;
319 case RaceBlowEffectType::COLD:
320 spell_damcalc(player_ptr, m_ptr, AttributeType::COLD, dam, &dummy_max);
322 check_wraith_form = false;
325 case RaceBlowEffectType::DR_MANA:
327 check_wraith_form = false;
334 if (check_wraith_form && player_ptr->wraith_form) {
345 * @brief プレイヤーが特定地点へ移動した場合に警告を発する処理 /
346 * Examine the grid (xx,yy) and warn the player if there are any danger
347 * @param xx 危険性を調査するマスのX座標
348 * @param yy 危険性を調査するマスのY座標
349 * @return 警告を無視して進むことを選択するかか問題が無ければTRUE、警告に従ったならFALSEを返す。
351 bool process_warning(PlayerType *player_ptr, POSITION xx, POSITION yy)
354 #define WARNING_AWARE_RANGE 12
356 static int old_damage = 0;
358 auto &floor = *player_ptr->current_floor_ptr;
359 const auto &dungeon = floor.get_dungeon_definition();
360 for (mx = xx - WARNING_AWARE_RANGE; mx < xx + WARNING_AWARE_RANGE + 1; mx++) {
361 for (my = yy - WARNING_AWARE_RANGE; my < yy + WARNING_AWARE_RANGE + 1; my++) {
363 if (!in_bounds(&floor, my, mx) || (distance(my, mx, yy, xx) > WARNING_AWARE_RANGE)) {
367 const auto *g_ptr = &floor.grid_array[my][mx];
369 if (!g_ptr->has_monster()) {
373 auto *m_ptr = &floor.m_list[g_ptr->m_idx];
375 if (m_ptr->is_asleep()) {
378 if (!m_ptr->is_hostile()) {
382 auto *r_ptr = &m_ptr->get_monrace();
384 /* Monster spells (only powerful ones)*/
385 if (projectable(player_ptr, my, mx, yy, xx)) {
386 const auto flags = r_ptr->ability_flags;
388 if (dungeon.flags.has_not(DungeonFeatureType::NO_MAGIC)) {
389 if (flags.has(MonsterAbilityType::BA_CHAO)) {
390 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BA_CHAO, AttributeType::CHAOS, g_ptr->m_idx, &dam_max0);
392 if (flags.has(MonsterAbilityType::BA_MANA)) {
393 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BA_MANA, AttributeType::MANA, g_ptr->m_idx, &dam_max0);
395 if (flags.has(MonsterAbilityType::BA_DARK)) {
396 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BA_DARK, AttributeType::DARK, g_ptr->m_idx, &dam_max0);
398 if (flags.has(MonsterAbilityType::BA_LITE)) {
399 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BA_LITE, AttributeType::LITE, g_ptr->m_idx, &dam_max0);
401 if (flags.has(MonsterAbilityType::HAND_DOOM)) {
402 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::HAND_DOOM, AttributeType::HAND_DOOM, g_ptr->m_idx, &dam_max0);
404 if (flags.has(MonsterAbilityType::PSY_SPEAR)) {
405 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::PSY_SPEAR, AttributeType::PSY_SPEAR, g_ptr->m_idx, &dam_max0);
407 if (flags.has(MonsterAbilityType::BA_VOID)) {
408 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BA_VOID, AttributeType::VOID_MAGIC, g_ptr->m_idx, &dam_max0);
410 if (flags.has(MonsterAbilityType::BA_ABYSS)) {
411 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BA_ABYSS, AttributeType::ABYSS, g_ptr->m_idx, &dam_max0);
415 if (flags.has(MonsterAbilityType::ROCKET)) {
416 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::ROCKET, AttributeType::ROCKET, g_ptr->m_idx, &dam_max0);
418 if (flags.has(MonsterAbilityType::BR_ACID)) {
419 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_ACID, AttributeType::ACID, g_ptr->m_idx, &dam_max0);
421 if (flags.has(MonsterAbilityType::BR_ELEC)) {
422 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_ELEC, AttributeType::ELEC, g_ptr->m_idx, &dam_max0);
424 if (flags.has(MonsterAbilityType::BR_FIRE)) {
425 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_FIRE, AttributeType::FIRE, g_ptr->m_idx, &dam_max0);
427 if (flags.has(MonsterAbilityType::BR_COLD)) {
428 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_COLD, AttributeType::COLD, g_ptr->m_idx, &dam_max0);
430 if (flags.has(MonsterAbilityType::BR_POIS)) {
431 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_POIS, AttributeType::POIS, g_ptr->m_idx, &dam_max0);
433 if (flags.has(MonsterAbilityType::BR_NETH)) {
434 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_NETH, AttributeType::NETHER, g_ptr->m_idx, &dam_max0);
436 if (flags.has(MonsterAbilityType::BR_LITE)) {
437 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_LITE, AttributeType::LITE, g_ptr->m_idx, &dam_max0);
439 if (flags.has(MonsterAbilityType::BR_DARK)) {
440 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_DARK, AttributeType::DARK, g_ptr->m_idx, &dam_max0);
442 if (flags.has(MonsterAbilityType::BR_CONF)) {
443 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_CONF, AttributeType::CONFUSION, g_ptr->m_idx, &dam_max0);
445 if (flags.has(MonsterAbilityType::BR_SOUN)) {
446 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_SOUN, AttributeType::SOUND, g_ptr->m_idx, &dam_max0);
448 if (flags.has(MonsterAbilityType::BR_CHAO)) {
449 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_CHAO, AttributeType::CHAOS, g_ptr->m_idx, &dam_max0);
451 if (flags.has(MonsterAbilityType::BR_DISE)) {
452 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_DISE, AttributeType::DISENCHANT, g_ptr->m_idx, &dam_max0);
454 if (flags.has(MonsterAbilityType::BR_NEXU)) {
455 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_NEXU, AttributeType::NEXUS, g_ptr->m_idx, &dam_max0);
457 if (flags.has(MonsterAbilityType::BR_TIME)) {
458 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_TIME, AttributeType::TIME, g_ptr->m_idx, &dam_max0);
460 if (flags.has(MonsterAbilityType::BR_INER)) {
461 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_INER, AttributeType::INERTIAL, g_ptr->m_idx, &dam_max0);
463 if (flags.has(MonsterAbilityType::BR_GRAV)) {
464 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_GRAV, AttributeType::GRAVITY, g_ptr->m_idx, &dam_max0);
466 if (flags.has(MonsterAbilityType::BR_SHAR)) {
467 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_SHAR, AttributeType::SHARDS, g_ptr->m_idx, &dam_max0);
469 if (flags.has(MonsterAbilityType::BR_PLAS)) {
470 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_PLAS, AttributeType::PLASMA, g_ptr->m_idx, &dam_max0);
472 if (flags.has(MonsterAbilityType::BR_FORC)) {
473 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_FORC, AttributeType::FORCE, g_ptr->m_idx, &dam_max0);
475 if (flags.has(MonsterAbilityType::BR_MANA)) {
476 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_MANA, AttributeType::MANA, g_ptr->m_idx, &dam_max0);
478 if (flags.has(MonsterAbilityType::BR_NUKE)) {
479 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_NUKE, AttributeType::NUKE, g_ptr->m_idx, &dam_max0);
481 if (flags.has(MonsterAbilityType::BR_DISI)) {
482 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_DISI, AttributeType::DISINTEGRATE, g_ptr->m_idx, &dam_max0);
484 if (flags.has(MonsterAbilityType::BR_VOID)) {
485 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_VOID, AttributeType::VOID_MAGIC, g_ptr->m_idx, &dam_max0);
487 if (flags.has(MonsterAbilityType::BR_ABYSS)) {
488 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_ABYSS, AttributeType::ABYSS, g_ptr->m_idx, &dam_max0);
491 /* Monster melee attacks */
492 if (r_ptr->behavior_flags.has(MonsterBehaviorType::NEVER_BLOW) || dungeon.flags.has(DungeonFeatureType::NO_MELEE)) {
497 if (!(mx <= xx + 1 && mx >= xx - 1 && my <= yy + 1 && my >= yy - 1)) {
503 for (const auto &blow : r_ptr->blows) {
504 /* Skip non-attacks */
505 if (blow.method == RaceBlowMethodType::NONE || (blow.method == RaceBlowMethodType::SHOOT)) {
509 /* Extract the attack info */
510 dam_melee += blow_damcalc(m_ptr, player_ptr, blow);
511 if (blow.method == RaceBlowMethodType::EXPLODE) {
516 if (dam_melee > dam_max0) {
517 dam_max0 = dam_melee;
523 /* Prevent excessive warning */
524 if (dam_max > old_damage) {
525 old_damage = dam_max * 3 / 2;
527 if (dam_max > player_ptr->chp / 2) {
528 auto *o_ptr = choose_warning_item(player_ptr);
529 std::string item_name;
530 if (o_ptr != nullptr) {
531 item_name = describe_flavor(player_ptr, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
533 item_name = _("体", "body");
536 msg_format(_("%sが鋭く震えた!", "Your %s pulsates sharply!"), item_name.data());
538 disturb(player_ptr, false, true);
539 return input_check(_("本当にこのまま進むか?", "Really want to go ahead? "));
542 old_damage = old_damage / 2;
545 auto *g_ptr = &floor.grid_array[yy][xx];
546 bool is_warning = (!easy_disarm && is_trap(player_ptr, g_ptr->feat)) || (g_ptr->mimic && is_trap(player_ptr, g_ptr->feat));
547 is_warning &= !one_in_(13);
552 auto *o_ptr = choose_warning_item(player_ptr);
553 std::string item_name;
554 if (o_ptr != nullptr) {
555 item_name = describe_flavor(player_ptr, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
557 item_name = _("体", "body");
560 msg_format(_("%sが鋭く震えた!", "Your %s pulsates sharply!"), item_name.data());
561 disturb(player_ptr, false, true);
562 return input_check(_("本当にこのまま進むか?", "Really want to go ahead? "));