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[Refactor] monster_blow 構造体を MonsterBlow クラスにリファクタリング。
[hengbandforosx/hengbandosx.git] / src / object / warning.cpp
1 #include "object/warning.h"
2 #include "artifact/fixed-art-types.h"
3 #include "core/asking-player.h"
4 #include "core/disturbance.h"
5 #include "dungeon/dungeon-flag-types.h"
6 #include "dungeon/dungeon.h"
7 #include "flavor/flavor-describer.h"
8 #include "flavor/object-flavor-types.h"
9 #include "floor/cave.h"
10 #include "floor/geometry.h"
11 #include "game-option/input-options.h"
12 #include "grid/feature.h"
13 #include "inventory/inventory-slot-types.h"
14 #include "monster-attack/monster-attack-effect.h"
15 #include "monster-attack/monster-attack-types.h"
16 #include "monster-race/monster-race.h"
17 #include "monster-race/race-ability-flags.h"
18 #include "monster-race/race-flags1.h"
19 #include "monster-race/race-indice-types.h"
20 #include "monster/monster-info.h"
21 #include "monster/monster-status.h"
22 #include "mspell/mspell-damage-calculator.h"
23 #include "mutation/mutation-flag-types.h"
24 #include "object-enchant/tr-types.h"
25 #include "object/object-flags.h"
26 #include "player-base/player-race.h"
27 #include "player/player-status-flags.h"
28 #include "player/player-status-resist.h"
29 #include "player/special-defense-types.h"
30 #include "status/element-resistance.h"
31 #include "system/floor-type-definition.h"
32 #include "system/grid-type-definition.h"
33 #include "system/monster-race-definition.h"
34 #include "system/monster-type-definition.h"
35 #include "system/object-type-definition.h"
36 #include "system/player-type-definition.h"
37 #include "target/projection-path-calculator.h"
38 #include "util/bit-flags-calculator.h"
39 #include "view/display-messages.h"
40
41 /*!
42  * @brief 警告を放つアイテムを選択する /
43  * Choose one of items that have warning flag
44  * Calculate spell damages
45  * @return 警告を行う
46  */
47 ObjectType *choose_warning_item(PlayerType *player_ptr)
48 {
49     int choices[INVEN_TOTAL - INVEN_MAIN_HAND];
50
51     /* Paranoia -- Player has no warning ability */
52     if (!player_ptr->warning) {
53         return nullptr;
54     }
55
56     /* Search Inventory */
57     int number = 0;
58     for (int i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++) {
59         auto *o_ptr = &player_ptr->inventory_list[i];
60
61         auto flgs = object_flags(o_ptr);
62         if (flgs.has(TR_WARNING)) {
63             choices[number] = i;
64             number++;
65         }
66     }
67
68     /* Choice one of them */
69     return number ? &player_ptr->inventory_list[choices[randint0(number)]] : nullptr;
70 }
71
72 /*!
73  * @brief 警告基準を定めるために魔法の効果属性に基づいて最大魔法ダメージを計算する /
74  * Calculate spell damages
75  * @param m_ptr 魔法を行使するモンスターの構造体参照ポインタ
76  * @param typ 効果属性のID
77  * @param dam 基本ダメージ
78  * @param max 算出した最大ダメージを返すポインタ
79  */
80 static void spell_damcalc(PlayerType *player_ptr, monster_type *m_ptr, AttributeType typ, int dam, int *max)
81 {
82     auto *r_ptr = &r_info[m_ptr->r_idx];
83     int rlev = r_ptr->level;
84     bool ignore_wraith_form = false;
85
86     /* Vulnerability, resistance and immunity */
87     switch (typ) {
88     case AttributeType::ELEC:
89         if (has_immune_elec(player_ptr)) {
90             ignore_wraith_form = true;
91         }
92         dam = dam * calc_elec_damage_rate(player_ptr) / 100;
93         break;
94
95     case AttributeType::POIS:
96         dam = dam * calc_pois_damage_rate(player_ptr) / 100;
97         break;
98
99     case AttributeType::ACID:
100         if (has_immune_acid(player_ptr)) {
101             ignore_wraith_form = true;
102         }
103         dam = dam * calc_acid_damage_rate(player_ptr) / 100;
104         break;
105
106     case AttributeType::COLD:
107     case AttributeType::ICE:
108         if (has_immune_cold(player_ptr)) {
109             ignore_wraith_form = true;
110         }
111         dam = dam * calc_cold_damage_rate(player_ptr) / 100;
112         break;
113
114     case AttributeType::FIRE:
115         if (has_immune_fire(player_ptr)) {
116             ignore_wraith_form = true;
117         }
118         dam = dam * calc_fire_damage_rate(player_ptr) / 100;
119         break;
120
121     case AttributeType::PSY_SPEAR:
122         ignore_wraith_form = true;
123         break;
124
125     case AttributeType::MONSTER_SHOOT:
126         if (!player_ptr->blind && (has_invuln_arrow(player_ptr))) {
127             dam = 0;
128             ignore_wraith_form = true;
129         }
130         break;
131
132     case AttributeType::LITE:
133         dam = dam * calc_lite_damage_rate(player_ptr, CALC_MAX) / 100;
134         break;
135
136     case AttributeType::DARK:
137         dam = dam * calc_dark_damage_rate(player_ptr, CALC_MAX) / 100;
138         if (has_immune_dark(player_ptr) || player_ptr->wraith_form) {
139             ignore_wraith_form = true;
140         }
141         break;
142
143     case AttributeType::SHARDS:
144         dam = dam * calc_shards_damage_rate(player_ptr, CALC_MAX) / 100;
145         break;
146
147     case AttributeType::SOUND:
148         dam = dam * calc_sound_damage_rate(player_ptr, CALC_MAX) / 100;
149         break;
150
151     case AttributeType::CONFUSION:
152         dam = dam * calc_conf_damage_rate(player_ptr, CALC_MAX) / 100;
153         break;
154
155     case AttributeType::CHAOS:
156         dam = dam * calc_chaos_damage_rate(player_ptr, CALC_MAX) / 100;
157         break;
158
159     case AttributeType::NETHER:
160         dam = dam * calc_nether_damage_rate(player_ptr, CALC_MAX) / 100;
161         if (PlayerRace(player_ptr).equals(PlayerRaceType::SPECTRE)) {
162             ignore_wraith_form = true;
163             dam = 0;
164         }
165         break;
166
167     case AttributeType::DISENCHANT:
168         dam = dam * calc_disenchant_damage_rate(player_ptr, CALC_MAX) / 100;
169         break;
170
171     case AttributeType::NEXUS:
172         dam = dam * calc_nexus_damage_rate(player_ptr, CALC_MAX) / 100;
173         break;
174
175     case AttributeType::TIME:
176         dam = dam * calc_time_damage_rate(player_ptr, CALC_MAX) / 100;
177         break;
178
179     case AttributeType::GRAVITY:
180         dam = dam * calc_gravity_damage_rate(player_ptr, CALC_MAX) / 100;
181         break;
182
183     case AttributeType::ROCKET:
184         dam = dam * calc_rocket_damage_rate(player_ptr, CALC_MAX) / 100;
185         break;
186
187     case AttributeType::NUKE:
188         dam = dam * calc_nuke_damage_rate(player_ptr) / 100;
189         break;
190
191     case AttributeType::DEATH_RAY:
192         dam = dam * calc_deathray_damage_rate(player_ptr, CALC_MAX) / 100;
193         if (dam == 0) {
194             ignore_wraith_form = true;
195         }
196         break;
197
198     case AttributeType::HOLY_FIRE:
199         dam = dam * calc_holy_fire_damage_rate(player_ptr, CALC_MAX) / 100;
200         break;
201
202     case AttributeType::HELL_FIRE:
203         dam = dam * calc_hell_fire_damage_rate(player_ptr, CALC_MAX) / 100;
204         break;
205
206     case AttributeType::ABYSS:
207         dam = dam * calc_abyss_damage_rate(player_ptr, CALC_MAX) / 100;
208         break;
209
210     case AttributeType::VOID_MAGIC:
211         dam = dam * calc_void_damage_rate(player_ptr, CALC_MAX) / 100;
212         break;
213
214     case AttributeType::MIND_BLAST:
215     case AttributeType::BRAIN_SMASH:
216         if (100 + rlev / 2 <= std::max<short>(5, player_ptr->skill_sav)) {
217             dam = 0;
218             ignore_wraith_form = true;
219         }
220
221         break;
222
223     case AttributeType::CAUSE_1:
224     case AttributeType::CAUSE_2:
225     case AttributeType::CAUSE_3:
226     case AttributeType::HAND_DOOM:
227         if (100 + rlev / 2 <= player_ptr->skill_sav) {
228             dam = 0;
229             ignore_wraith_form = true;
230         }
231
232         break;
233
234     case AttributeType::CAUSE_4:
235         if ((100 + rlev / 2 <= player_ptr->skill_sav) && (m_ptr->r_idx != MON_KENSHIROU)) {
236             dam = 0;
237             ignore_wraith_form = true;
238         }
239
240         break;
241     default:
242         break;
243     }
244
245     if (player_ptr->wraith_form && !ignore_wraith_form) {
246         dam /= 2;
247         if (!dam) {
248             dam = 1;
249         }
250     }
251
252     if (dam > *max) {
253         *max = dam;
254     }
255 }
256
257 /*!
258  * @brief 警告基準を定めるために魔法の効果属性に基づいて最大魔法ダメージを計算する。 /
259  * Calculate spell damages
260  * @param spell_num RF4ならRF_ABILITY::SPELL_STARTのように32区切りのベースとなる数値
261  * @param typ 効果属性のID
262  * @param m_idx 魔法を行使するモンスターのID
263  * @param max 算出した最大ダメージを返すポインタ
264  */
265 static void spell_damcalc_by_spellnum(PlayerType *player_ptr, MonsterAbilityType ms_type, AttributeType typ, MONSTER_IDX m_idx, int *max)
266 {
267     auto *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
268     int dam = monspell_damage(player_ptr, ms_type, m_idx, DAM_MAX);
269     spell_damcalc(player_ptr, m_ptr, typ, dam, max);
270 }
271
272 /*!
273  * @brief 警告基準を定めるためにモンスターの打撃最大ダメージを算出する /
274  * Calculate blow damages
275  * @param m_ptr 打撃を行使するモンスターの構造体参照ポインタ
276  * @param blow_ptr モンスターの打撃能力の構造体参照ポインタ
277  * @return 算出された最大ダメージを返す。
278  */
279 static int blow_damcalc(monster_type *m_ptr, PlayerType *player_ptr, MonsterBlow *blow_ptr)
280 {
281     int dam = blow_ptr->d_dice * blow_ptr->d_side;
282     int dummy_max = 0;
283
284     if (blow_ptr->method == RaceBlowMethodType::EXPLODE) {
285         dam = (dam + 1) / 2;
286         spell_damcalc(player_ptr, m_ptr, mbe_info[enum2i(blow_ptr->effect)].explode_type, dam, &dummy_max);
287         dam = dummy_max;
288         return dam;
289     }
290
291     ARMOUR_CLASS ac = player_ptr->ac + player_ptr->to_a;
292     bool check_wraith_form = true;
293     switch (blow_ptr->effect) {
294     case RaceBlowEffectType::SUPERHURT: {
295         int tmp_dam = dam - (dam * ((ac < 150) ? ac : 150) / 250);
296         dam = std::max(dam, tmp_dam * 2);
297         break;
298     }
299
300     case RaceBlowEffectType::HURT:
301     case RaceBlowEffectType::SHATTER:
302         dam -= (dam * ((ac < 150) ? ac : 150) / 250);
303         break;
304
305     case RaceBlowEffectType::ACID:
306         spell_damcalc(player_ptr, m_ptr, AttributeType::ACID, dam, &dummy_max);
307         dam = dummy_max;
308         check_wraith_form = false;
309         break;
310
311     case RaceBlowEffectType::ELEC:
312         spell_damcalc(player_ptr, m_ptr, AttributeType::ELEC, dam, &dummy_max);
313         dam = dummy_max;
314         check_wraith_form = false;
315         break;
316
317     case RaceBlowEffectType::FIRE:
318         spell_damcalc(player_ptr, m_ptr, AttributeType::FIRE, dam, &dummy_max);
319         dam = dummy_max;
320         check_wraith_form = false;
321         break;
322
323     case RaceBlowEffectType::COLD:
324         spell_damcalc(player_ptr, m_ptr, AttributeType::COLD, dam, &dummy_max);
325         dam = dummy_max;
326         check_wraith_form = false;
327         break;
328
329     case RaceBlowEffectType::DR_MANA:
330         dam = 0;
331         check_wraith_form = false;
332         break;
333
334     default:
335         break;
336     }
337
338     if (check_wraith_form && player_ptr->wraith_form) {
339         dam /= 2;
340         if (!dam) {
341             dam = 1;
342         }
343     }
344
345     return dam;
346 }
347
348 /*!
349  * @brief プレイヤーが特定地点へ移動した場合に警告を発する処理 /
350  * Examine the grid (xx,yy) and warn the player if there are any danger
351  * @param xx 危険性を調査するマスのX座標
352  * @param yy 危険性を調査するマスのY座標
353  * @return 警告を無視して進むことを選択するかか問題が無ければTRUE、警告に従ったならFALSEを返す。
354  */
355 bool process_warning(PlayerType *player_ptr, POSITION xx, POSITION yy)
356 {
357     POSITION mx, my;
358     grid_type *g_ptr;
359     GAME_TEXT o_name[MAX_NLEN];
360
361 #define WARNING_AWARE_RANGE 12
362     int dam_max = 0;
363     static int old_damage = 0;
364
365     for (mx = xx - WARNING_AWARE_RANGE; mx < xx + WARNING_AWARE_RANGE + 1; mx++) {
366         for (my = yy - WARNING_AWARE_RANGE; my < yy + WARNING_AWARE_RANGE + 1; my++) {
367             int dam_max0 = 0;
368             monster_type *m_ptr;
369             monster_race *r_ptr;
370
371             if (!in_bounds(player_ptr->current_floor_ptr, my, mx) || (distance(my, mx, yy, xx) > WARNING_AWARE_RANGE)) {
372                 continue;
373             }
374
375             g_ptr = &player_ptr->current_floor_ptr->grid_array[my][mx];
376
377             if (!g_ptr->m_idx) {
378                 continue;
379             }
380
381             m_ptr = &player_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
382
383             if (monster_csleep_remaining(m_ptr)) {
384                 continue;
385             }
386             if (!is_hostile(m_ptr)) {
387                 continue;
388             }
389
390             r_ptr = &r_info[m_ptr->r_idx];
391
392             /* Monster spells (only powerful ones)*/
393             if (projectable(player_ptr, my, mx, yy, xx)) {
394                 const auto flags = r_ptr->ability_flags;
395
396                 if (d_info[player_ptr->dungeon_idx].flags.has_not(DungeonFeatureType::NO_MAGIC)) {
397                     if (flags.has(MonsterAbilityType::BA_CHAO)) {
398                         spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BA_CHAO, AttributeType::CHAOS, g_ptr->m_idx, &dam_max0);
399                     }
400                     if (flags.has(MonsterAbilityType::BA_MANA)) {
401                         spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BA_MANA, AttributeType::MANA, g_ptr->m_idx, &dam_max0);
402                     }
403                     if (flags.has(MonsterAbilityType::BA_DARK)) {
404                         spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BA_DARK, AttributeType::DARK, g_ptr->m_idx, &dam_max0);
405                     }
406                     if (flags.has(MonsterAbilityType::BA_LITE)) {
407                         spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BA_LITE, AttributeType::LITE, g_ptr->m_idx, &dam_max0);
408                     }
409                     if (flags.has(MonsterAbilityType::HAND_DOOM)) {
410                         spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::HAND_DOOM, AttributeType::HAND_DOOM, g_ptr->m_idx, &dam_max0);
411                     }
412                     if (flags.has(MonsterAbilityType::PSY_SPEAR)) {
413                         spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::PSY_SPEAR, AttributeType::PSY_SPEAR, g_ptr->m_idx, &dam_max0);
414                     }
415                     if (flags.has(MonsterAbilityType::BA_VOID)) {
416                         spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BA_VOID, AttributeType::VOID_MAGIC, g_ptr->m_idx, &dam_max0);
417                     }
418                     if (flags.has(MonsterAbilityType::BA_ABYSS)) {
419                         spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BA_ABYSS, AttributeType::ABYSS, g_ptr->m_idx, &dam_max0);
420                     }
421                 }
422
423                 if (flags.has(MonsterAbilityType::ROCKET)) {
424                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::ROCKET, AttributeType::ROCKET, g_ptr->m_idx, &dam_max0);
425                 }
426                 if (flags.has(MonsterAbilityType::BR_ACID)) {
427                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_ACID, AttributeType::ACID, g_ptr->m_idx, &dam_max0);
428                 }
429                 if (flags.has(MonsterAbilityType::BR_ELEC)) {
430                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_ELEC, AttributeType::ELEC, g_ptr->m_idx, &dam_max0);
431                 }
432                 if (flags.has(MonsterAbilityType::BR_FIRE)) {
433                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_FIRE, AttributeType::FIRE, g_ptr->m_idx, &dam_max0);
434                 }
435                 if (flags.has(MonsterAbilityType::BR_COLD)) {
436                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_COLD, AttributeType::COLD, g_ptr->m_idx, &dam_max0);
437                 }
438                 if (flags.has(MonsterAbilityType::BR_POIS)) {
439                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_POIS, AttributeType::POIS, g_ptr->m_idx, &dam_max0);
440                 }
441                 if (flags.has(MonsterAbilityType::BR_NETH)) {
442                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_NETH, AttributeType::NETHER, g_ptr->m_idx, &dam_max0);
443                 }
444                 if (flags.has(MonsterAbilityType::BR_LITE)) {
445                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_LITE, AttributeType::LITE, g_ptr->m_idx, &dam_max0);
446                 }
447                 if (flags.has(MonsterAbilityType::BR_DARK)) {
448                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_DARK, AttributeType::DARK, g_ptr->m_idx, &dam_max0);
449                 }
450                 if (flags.has(MonsterAbilityType::BR_CONF)) {
451                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_CONF, AttributeType::CONFUSION, g_ptr->m_idx, &dam_max0);
452                 }
453                 if (flags.has(MonsterAbilityType::BR_SOUN)) {
454                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_SOUN, AttributeType::SOUND, g_ptr->m_idx, &dam_max0);
455                 }
456                 if (flags.has(MonsterAbilityType::BR_CHAO)) {
457                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_CHAO, AttributeType::CHAOS, g_ptr->m_idx, &dam_max0);
458                 }
459                 if (flags.has(MonsterAbilityType::BR_DISE)) {
460                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_DISE, AttributeType::DISENCHANT, g_ptr->m_idx, &dam_max0);
461                 }
462                 if (flags.has(MonsterAbilityType::BR_NEXU)) {
463                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_NEXU, AttributeType::NEXUS, g_ptr->m_idx, &dam_max0);
464                 }
465                 if (flags.has(MonsterAbilityType::BR_TIME)) {
466                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_TIME, AttributeType::TIME, g_ptr->m_idx, &dam_max0);
467                 }
468                 if (flags.has(MonsterAbilityType::BR_INER)) {
469                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_INER, AttributeType::INERTIAL, g_ptr->m_idx, &dam_max0);
470                 }
471                 if (flags.has(MonsterAbilityType::BR_GRAV)) {
472                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_GRAV, AttributeType::GRAVITY, g_ptr->m_idx, &dam_max0);
473                 }
474                 if (flags.has(MonsterAbilityType::BR_SHAR)) {
475                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_SHAR, AttributeType::SHARDS, g_ptr->m_idx, &dam_max0);
476                 }
477                 if (flags.has(MonsterAbilityType::BR_PLAS)) {
478                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_PLAS, AttributeType::PLASMA, g_ptr->m_idx, &dam_max0);
479                 }
480                 if (flags.has(MonsterAbilityType::BR_FORC)) {
481                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_FORC, AttributeType::FORCE, g_ptr->m_idx, &dam_max0);
482                 }
483                 if (flags.has(MonsterAbilityType::BR_MANA)) {
484                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_MANA, AttributeType::MANA, g_ptr->m_idx, &dam_max0);
485                 }
486                 if (flags.has(MonsterAbilityType::BR_NUKE)) {
487                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_NUKE, AttributeType::NUKE, g_ptr->m_idx, &dam_max0);
488                 }
489                 if (flags.has(MonsterAbilityType::BR_DISI)) {
490                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_DISI, AttributeType::DISINTEGRATE, g_ptr->m_idx, &dam_max0);
491                 }
492                 if (flags.has(MonsterAbilityType::BR_VOID)) {
493                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_VOID, AttributeType::VOID_MAGIC, g_ptr->m_idx, &dam_max0);
494                 }
495                 if (flags.has(MonsterAbilityType::BR_ABYSS)) {
496                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_ABYSS, AttributeType::ABYSS, g_ptr->m_idx, &dam_max0);
497                 }
498             }
499             /* Monster melee attacks */
500             if (r_ptr->behavior_flags.has(MonsterBehaviorType::NEVER_BLOW) || d_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::NO_MELEE)) {
501                 dam_max += dam_max0;
502                 continue;
503             }
504
505             if (!(mx <= xx + 1 && mx >= xx - 1 && my <= yy + 1 && my >= yy - 1)) {
506                 dam_max += dam_max0;
507                 continue;
508             }
509
510             int dam_melee = 0;
511             for (int m = 0; m < 4; m++) {
512                 /* Skip non-attacks */
513                 if (r_ptr->blow[m].method == RaceBlowMethodType::NONE || (r_ptr->blow[m].method == RaceBlowMethodType::SHOOT)) {
514                     continue;
515                 }
516
517                 /* Extract the attack info */
518                 dam_melee += blow_damcalc(m_ptr, player_ptr, &r_ptr->blow[m]);
519                 if (r_ptr->blow[m].method == RaceBlowMethodType::EXPLODE) {
520                     break;
521                 }
522             }
523
524             if (dam_melee > dam_max0) {
525                 dam_max0 = dam_melee;
526             }
527             dam_max += dam_max0;
528         }
529     }
530
531     /* Prevent excessive warning */
532     if (dam_max > old_damage) {
533         old_damage = dam_max * 3 / 2;
534
535         if (dam_max > player_ptr->chp / 2) {
536             auto *o_ptr = choose_warning_item(player_ptr);
537
538             if (o_ptr) {
539                 describe_flavor(player_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
540             } else {
541                 strcpy(o_name, _("体", "body")); /* Warning ability without item */
542             }
543             msg_format(_("%sが鋭く震えた!", "Your %s pulsates sharply!"), o_name);
544
545             disturb(player_ptr, false, true);
546             return get_check(_("本当にこのまま進むか?", "Really want to go ahead? "));
547         }
548     } else {
549         old_damage = old_damage / 2;
550     }
551
552     g_ptr = &player_ptr->current_floor_ptr->grid_array[yy][xx];
553     bool is_warning = (!easy_disarm && is_trap(player_ptr, g_ptr->feat)) || (g_ptr->mimic && is_trap(player_ptr, g_ptr->feat));
554     is_warning &= !one_in_(13);
555     if (!is_warning) {
556         return true;
557     }
558
559     auto *o_ptr = choose_warning_item(player_ptr);
560     if (o_ptr != nullptr) {
561         describe_flavor(player_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
562     } else {
563         strcpy(o_name, _("体", "body")); /* Warning ability without item */
564     }
565     msg_format(_("%sが鋭く震えた!", "Your %s pulsates sharply!"), o_name);
566     disturb(player_ptr, false, true);
567     return get_check(_("本当にこのまま進むか?", "Really want to go ahead? "));
568 }