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[Refactor] struct player_type を class PlayerType に置換。
[hengbandforosx/hengbandosx.git] / src / object-activation / activation-breath.h
1 #pragma once
2
3 struct object_type;
4 class PlayerType;
5 bool activate_dragon_breath(PlayerType *player_ptr, object_type *o_ptr);
6 bool activate_breath_fire(PlayerType *player_ptr, object_type *o_ptr);
7 bool activate_breath_cold(PlayerType *player_ptr, object_type *o_ptr);