3 #include "system/angband.h"
5 bool activate_charm_animal(player_type *user_ptr);
6 bool activate_charm_undead(player_type *user_ptr);
7 bool activate_charm_other(player_type *user_ptr);
8 bool activate_charm_animals(player_type *user_ptr);
9 bool activate_charm_others(player_type *user_ptr);