1 #include "object-activation/activation-genocide.h"
2 #include "spell-kind/spells-genocide.h"
3 #include "view/display-messages.h"
5 bool activate_genocide(player_type *user_ptr)
7 msg_print(_("深青色に輝いている...", "It glows deep blue..."));
8 (void)symbol_genocide(user_ptr, 200, TRUE);
12 bool activate_mass_genocide(player_type *user_ptr)
14 msg_print(_("ひどく鋭い音が流れ出た...", "It lets out a long, shrill note..."));
15 (void)mass_genocide(user_ptr, 200, TRUE);