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[Refactor] #40634 Separated activation-genocide.c/h from activation-switcher.c
[hengbandforosx/hengbandosx.git] / src / object-activation / activation-genocide.c
1 #include "object-activation/activation-genocide.h"
2 #include "spell-kind/spells-genocide.h"
3 #include "view/display-messages.h"
4
5 bool activate_genocide(player_type *user_ptr)
6 {
7     msg_print(_("\90[\90Â\90F\82É\8bP\82¢\82Ä\82¢\82é...", "It glows deep blue..."));
8     (void)symbol_genocide(user_ptr, 200, TRUE);
9     return TRUE;
10 }
11
12 bool activate_mass_genocide(player_type *user_ptr)
13 {
14     msg_print(_("\82Ð\82Ç\82­\89s\82¢\89¹\82ª\97¬\82ê\8fo\82½...", "It lets out a long, shrill note..."));
15     (void)mass_genocide(user_ptr, 200, TRUE);
16     return TRUE;
17 }