3 #include "system/angband.h"
5 bool activate_sunlight(player_type *user_ptr);
6 bool activate_confusion(player_type *user_ptr);
7 bool activate_banish_evil(player_type *user_ptr);
8 bool activate_scare(player_type *user_ptr);
9 bool activate_aggravation(player_type *user_ptr, object_type *o_ptr, concptr name);
10 bool activate_stone_mud(player_type *user_ptr);
11 bool activate_judgement(player_type *user_ptr, concptr name);
12 bool activate_telekinesis(player_type *user_ptr, concptr name);
13 bool activate_unique_detection(player_type *user_ptr);
14 bool activate_dispel_curse(player_type *user_ptr, concptr name);
15 bool activate_cure_lw(player_type *user_ptr);
16 bool activate_grand_cross(player_type *user_ptr);
17 bool activate_call_chaos(player_type *user_ptr);
18 bool activate_dispel_evil(player_type *user_ptr);
19 bool activate_dispel_good(player_type *user_ptr);
20 bool activate_all_monsters_detection(player_type *user_ptr);
21 bool activate_all_detection(player_type *user_ptr);
22 bool activate_extra_detection(player_type *user_ptr);
23 bool activate_fully_identification(player_type *user_ptr);
24 bool activate_identification(player_type *user_ptr);
25 bool activate_pesticide(player_type *user_ptr);
26 bool activate_whirlwind(player_type *user_ptr);
27 bool activate_blinding_light(player_type *user_ptr, concptr name);
28 bool activate_sleep(player_type *user_ptr);
29 bool activate_door_destroy(player_type *user_ptr);