3 #include "system/angband.h"
6 bool activate_resistance_elements(PlayerType *player_ptr);
7 bool activate_resistance_acid(PlayerType *player_ptr, concptr name);
8 bool activate_resistance_elec(PlayerType *player_ptr, concptr name);
9 bool activate_resistance_fire(PlayerType *player_ptr, concptr name);
10 bool activate_resistance_cold(PlayerType *player_ptr, concptr name);
11 bool activate_resistance_pois(PlayerType *player_ptr, concptr name);
12 bool activate_acid_ball_and_resistance(PlayerType *player_ptr, concptr name);
13 bool activate_elec_ball_and_resistance(PlayerType *player_ptr, concptr name);
14 bool activate_fire_ball_and_resistance(PlayerType *player_ptr, concptr name);
15 bool activate_cold_ball_and_resistance(PlayerType *player_ptr, concptr name);
16 bool activate_pois_ball_and_resistance(PlayerType *player_ptr, concptr name);
17 bool activate_ultimate_resistance(PlayerType *player_ptr);