3 #include "system/angband.h"
5 bool activate_teleport_away(player_type *user_ptr);
6 bool activate_escape(player_type *user_ptr);
7 bool activate_teleport_level(player_type *user_ptr);
8 bool activate_dimension_door(player_type *user_ptr);
9 bool activate_teleport(player_type *user_ptr);
10 bool activate_phase_door(player_type *user_ptr);