2 extern int m_bonus(int max, DEPTH level);
3 extern void one_sustain(object_type *o_ptr);
4 extern bool add_esp_strong(object_type *o_ptr);
5 extern void add_esp_weak(object_type *o_ptr, bool extra);
8 extern void apply_magic_weapon(object_type *o_ptr, DEPTH level, int power);