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[Refactor] #40498 Separated player-update-types.h from player-status.h
[hengband/hengband.git] / src / object-enchant / apply-magic-weapon.h
1 #pragma once
2
3 #include "system/angband.h"
4
5 void apply_magic_weapon(player_type *owner_ptr, object_type *o_ptr, DEPTH level, int power);