3 * @brief ベースアイテムを強化する処理
8 #include "object-enchant/apply-magic.h"
9 #include "artifact/fixed-art-generator.h"
10 #include "art-definition/art-armor-types.h"
11 #include "dungeon/dungeon.h"
12 #include "floor/floor.h"
13 #include "mutation/mutation-flag-types.h"
14 #include "object-enchant/apply-magic-accessory.h"
15 #include "object-enchant/apply-magic-armor.h"
16 #include "object-enchant/apply-magic-others.h"
17 #include "object-enchant/apply-magic-weapon.h"
18 #include "object-enchant/artifact.h"
19 #include "object-enchant/item-apply-magic.h"
20 #include "object-enchant/object-boost.h"
21 #include "object-enchant/object-curse.h"
22 #include "object-enchant/object-ego.h"
23 #include "object-enchant/special-object-flags.h"
24 #include "object-enchant/tr-types.h"
25 #include "object-enchant/trc-types.h"
26 #include "object-enchant/trg-types.h"
27 #include "object-hook/hook-checker.h"
28 #include "object-hook/hook-enchant.h"
29 #include "object/object-kind.h"
30 #include "sv-definition/sv-armor-types.h"
31 #include "sv-definition/sv-protector-types.h"
32 #include "sv-definition/sv-weapon-types.h"
33 #include "util/bit-flags-calculator.h"
34 #include "world/world.h"
37 * @brief 生成されたベースアイテムに魔法的な強化を与えるメインルーチン
38 * Complete the "creation" of an object by applying "magic" to the item
39 * @param owner_ptr プレーヤーへの参照ポインタ
40 * @param o_ptr 強化を与えたいオブジェクトの構造体参照ポインタ
45 * エゴ&アーティファクトの生成、呪い、pval強化
47 void apply_magic(player_type *owner_ptr, object_type *o_ptr, DEPTH lev, BIT_FLAGS mode)
49 if (owner_ptr->pseikaku == PERSONALITY_MUNCHKIN)
50 lev += randint0(owner_ptr->lev / 2 + 10);
51 if (lev > MAX_DEPTH - 1)
55 if (f1 > d_info[owner_ptr->dungeon_idx].obj_good)
56 f1 = d_info[owner_ptr->dungeon_idx].obj_good;
59 if ((owner_ptr->pseikaku != PERSONALITY_MUNCHKIN) && (f2 > d_info[owner_ptr->dungeon_idx].obj_great))
60 f2 = d_info[owner_ptr->dungeon_idx].obj_great;
62 if (owner_ptr->muta3 & MUT3_GOOD_LUCK) {
65 } else if (owner_ptr->muta3 & MUT3_BAD_LUCK) {
71 if ((mode & AM_GOOD) || magik(f1)) {
73 if ((mode & AM_GREAT) || magik(f2)) {
75 if (mode & AM_SPECIAL)
78 } else if (magik(f1)) {
83 if (mode & AM_CURSED) {
95 if (mode & (AM_GREAT | AM_SPECIAL))
97 if ((mode & AM_NO_FIXED_ART) || o_ptr->name1)
100 for (int i = 0; i < rolls; i++) {
101 if (make_artifact(owner_ptr, o_ptr))
103 if ((owner_ptr->muta3 & MUT3_GOOD_LUCK) && one_in_(77)) {
104 if (make_artifact(owner_ptr, o_ptr))
109 if (object_is_fixed_artifact(o_ptr)) {
110 artifact_type *a_ptr = &a_info[o_ptr->name1];
112 if (current_world_ptr->character_dungeon)
113 a_ptr->floor_id = owner_ptr->floor_id;
115 o_ptr->pval = a_ptr->pval;
116 o_ptr->ac = a_ptr->ac;
117 o_ptr->dd = a_ptr->dd;
118 o_ptr->ds = a_ptr->ds;
119 o_ptr->to_a = a_ptr->to_a;
120 o_ptr->to_h = a_ptr->to_h;
121 o_ptr->to_d = a_ptr->to_d;
122 o_ptr->weight = a_ptr->weight;
123 o_ptr->xtra2 = a_ptr->act_idx;
125 if (o_ptr->name1 == ART_MILIM) {
126 if (owner_ptr->pseikaku == PERSONALITY_SEXY) {
132 o_ptr->ident |= (IDENT_BROKEN);
133 if (a_ptr->gen_flags & TRG_CURSED)
134 o_ptr->curse_flags |= (TRC_CURSED);
135 if (a_ptr->gen_flags & TRG_HEAVY_CURSE)
136 o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
137 if (a_ptr->gen_flags & TRG_PERMA_CURSE)
138 o_ptr->curse_flags |= (TRC_PERMA_CURSE);
139 if (a_ptr->gen_flags & (TRG_RANDOM_CURSE0))
140 o_ptr->curse_flags |= get_curse(owner_ptr, 0, o_ptr);
141 if (a_ptr->gen_flags & (TRG_RANDOM_CURSE1))
142 o_ptr->curse_flags |= get_curse(owner_ptr, 1, o_ptr);
143 if (a_ptr->gen_flags & (TRG_RANDOM_CURSE2))
144 o_ptr->curse_flags |= get_curse(owner_ptr, 2, o_ptr);
149 switch (o_ptr->tval) {
157 apply_magic_weapon(owner_ptr, o_ptr, lev, power);
161 if (power && !(o_ptr->sval == SV_DEATH_SCYTHE))
162 apply_magic_weapon(owner_ptr, o_ptr, lev, power);
166 if (power && !(o_ptr->sval == SV_POISON_NEEDLE))
167 apply_magic_weapon(owner_ptr, o_ptr, lev, power);
179 if (((o_ptr->tval == TV_CLOAK) && (o_ptr->sval == SV_ELVEN_CLOAK)) || ((o_ptr->tval == TV_SOFT_ARMOR) && (o_ptr->sval == SV_KUROSHOUZOKU)))
180 o_ptr->pval = randint1(4);
182 if (power || ((o_ptr->tval == TV_HELM) && (o_ptr->sval == SV_DRAGON_HELM)) || ((o_ptr->tval == TV_SHIELD) && (o_ptr->sval == SV_DRAGON_SHIELD))
183 || ((o_ptr->tval == TV_GLOVES) && (o_ptr->sval == SV_SET_OF_DRAGON_GLOVES))
184 || ((o_ptr->tval == TV_BOOTS) && (o_ptr->sval == SV_PAIR_OF_DRAGON_GREAVE)))
185 apply_magic_armor(owner_ptr, o_ptr, lev, power);
191 if (!power && (randint0(100) < 50))
193 apply_magic_accessary(owner_ptr, o_ptr, lev, power);
197 apply_magic_others(owner_ptr, o_ptr, power);
202 if ((o_ptr->tval == TV_SOFT_ARMOR) && (o_ptr->sval == SV_ABUNAI_MIZUGI) && (owner_ptr->pseikaku == PERSONALITY_SEXY)) {
204 add_flag(o_ptr->art_flags, TR_STR);
205 add_flag(o_ptr->art_flags, TR_INT);
206 add_flag(o_ptr->art_flags, TR_WIS);
207 add_flag(o_ptr->art_flags, TR_DEX);
208 add_flag(o_ptr->art_flags, TR_CON);
209 add_flag(o_ptr->art_flags, TR_CHR);
212 if (object_is_ego(o_ptr)) {
213 ego_item_type *e_ptr = &e_info[o_ptr->name2];
215 o_ptr->ident |= (IDENT_BROKEN);
217 if (e_ptr->gen_flags & TRG_CURSED)
218 o_ptr->curse_flags |= (TRC_CURSED);
219 if (e_ptr->gen_flags & TRG_HEAVY_CURSE)
220 o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
221 if (e_ptr->gen_flags & TRG_PERMA_CURSE)
222 o_ptr->curse_flags |= (TRC_PERMA_CURSE);
223 if (e_ptr->gen_flags & (TRG_RANDOM_CURSE0))
224 o_ptr->curse_flags |= get_curse(owner_ptr, 0, o_ptr);
225 if (e_ptr->gen_flags & (TRG_RANDOM_CURSE1))
226 o_ptr->curse_flags |= get_curse(owner_ptr, 1, o_ptr);
227 if (e_ptr->gen_flags & (TRG_RANDOM_CURSE2))
228 o_ptr->curse_flags |= get_curse(owner_ptr, 2, o_ptr);
230 if (e_ptr->gen_flags & (TRG_ONE_SUSTAIN))
232 if (e_ptr->gen_flags & (TRG_XTRA_POWER))
234 if (e_ptr->gen_flags & (TRG_XTRA_H_RES))
235 one_high_resistance(o_ptr);
236 if (e_ptr->gen_flags & (TRG_XTRA_E_RES))
237 one_ele_resistance(o_ptr);
238 if (e_ptr->gen_flags & (TRG_XTRA_D_RES))
239 one_dragon_ele_resistance(o_ptr);
240 if (e_ptr->gen_flags & (TRG_XTRA_L_RES))
241 one_lordly_high_resistance(o_ptr);
242 if (e_ptr->gen_flags & (TRG_XTRA_RES))
243 one_resistance(o_ptr);
244 if (e_ptr->gen_flags & (TRG_XTRA_DICE)) {
247 } while (one_in_(o_ptr->dd));
254 o_ptr->xtra2 = (XTRA8)e_ptr->act_idx;
256 if ((object_is_cursed(o_ptr) || object_is_broken(o_ptr)) && !(e_ptr->gen_flags & (TRG_POWERFUL))) {
258 o_ptr->to_h -= randint1(e_ptr->max_to_h);
260 o_ptr->to_d -= randint1(e_ptr->max_to_d);
262 o_ptr->to_a -= randint1(e_ptr->max_to_a);
264 o_ptr->pval -= randint1(e_ptr->max_pval);
266 if (e_ptr->max_to_h) {
267 if (e_ptr->max_to_h > 127)
268 o_ptr->to_h -= randint1(256 - e_ptr->max_to_h);
270 o_ptr->to_h += randint1(e_ptr->max_to_h);
273 if (e_ptr->max_to_d) {
274 if (e_ptr->max_to_d > 127)
275 o_ptr->to_d -= randint1(256 - e_ptr->max_to_d);
277 o_ptr->to_d += randint1(e_ptr->max_to_d);
280 if (e_ptr->max_to_a) {
281 if (e_ptr->max_to_a > 127)
282 o_ptr->to_a -= randint1(256 - e_ptr->max_to_a);
284 o_ptr->to_a += randint1(e_ptr->max_to_a);
287 if (o_ptr->name2 == EGO_ACCURACY) {
288 while (o_ptr->to_h < o_ptr->to_d + 10) {
292 o_ptr->to_h = MAX(o_ptr->to_h, 15);
295 if (o_ptr->name2 == EGO_VELOCITY) {
296 while (o_ptr->to_d < o_ptr->to_h + 10) {
300 o_ptr->to_d = MAX(o_ptr->to_d, 15);
303 if ((o_ptr->name2 == EGO_PROTECTION) || (o_ptr->name2 == EGO_S_PROTECTION) || (o_ptr->name2 == EGO_H_PROTECTION)) {
304 o_ptr->to_a = MAX(o_ptr->to_a, 15);
307 if (e_ptr->max_pval) {
308 if ((o_ptr->name2 == EGO_HA) && (have_flag(o_ptr->art_flags, TR_BLOWS))) {
310 if ((lev > 60) && one_in_(3) && ((o_ptr->dd * (o_ptr->ds + 1)) < 15))
312 } else if (o_ptr->name2 == EGO_DEMON) {
313 if (have_flag(o_ptr->art_flags, TR_BLOWS)) {
314 o_ptr->pval += randint1(2);
316 o_ptr->pval += randint1(e_ptr->max_pval);
318 } else if (o_ptr->name2 == EGO_ATTACKS) {
319 o_ptr->pval = randint1(e_ptr->max_pval * lev / 100 + 1);
322 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_HAYABUSA))
323 o_ptr->pval += randint1(2);
324 } else if (o_ptr->name2 == EGO_BAT) {
325 o_ptr->pval = randint1(e_ptr->max_pval);
326 if (o_ptr->sval == SV_ELVEN_CLOAK)
327 o_ptr->pval += randint1(2);
328 } else if (o_ptr->name2 == EGO_A_DEMON || o_ptr->name2 == EGO_DRUID || o_ptr->name2 == EGO_OLOG) {
329 o_ptr->pval = randint1(e_ptr->max_pval);
331 o_ptr->pval += randint1(e_ptr->max_pval);
335 if ((o_ptr->name2 == EGO_SPEED) && (lev < 50)) {
336 o_ptr->pval = randint1(o_ptr->pval);
339 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_HAYABUSA) && (o_ptr->pval > 2) && (o_ptr->name2 != EGO_ATTACKS))
347 object_kind *k_ptr = &k_info[o_ptr->k_idx];
348 if (!k_info[o_ptr->k_idx].cost)
349 o_ptr->ident |= (IDENT_BROKEN);
351 if (k_ptr->gen_flags & (TRG_CURSED))
352 o_ptr->curse_flags |= (TRC_CURSED);
353 if (k_ptr->gen_flags & (TRG_HEAVY_CURSE))
354 o_ptr->curse_flags |= TRC_HEAVY_CURSE;
355 if (k_ptr->gen_flags & (TRG_PERMA_CURSE))
356 o_ptr->curse_flags |= TRC_PERMA_CURSE;
357 if (k_ptr->gen_flags & (TRG_RANDOM_CURSE0))
358 o_ptr->curse_flags |= get_curse(owner_ptr, 0, o_ptr);
359 if (k_ptr->gen_flags & (TRG_RANDOM_CURSE1))
360 o_ptr->curse_flags |= get_curse(owner_ptr, 1, o_ptr);
361 if (k_ptr->gen_flags & (TRG_RANDOM_CURSE2))
362 o_ptr->curse_flags |= get_curse(owner_ptr, 2, o_ptr);