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[Refactor] 敵魔法から属性を取得するための基底クラスを追加
[hengbandforosx/hengbandosx.git]
/
src
/
object-enchant
/
enchanter-factory.h
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#pragma once
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#include <memory>
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class EnchanterBase;
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class ObjectType;
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class PlayerType;
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class EnchanterFactory {
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public:
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static std::unique_ptr<EnchanterBase> create_enchanter(PlayerType *player_ptr, ObjectType *o_ptr, int lev, int power);
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private:
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EnchanterFactory() = delete;
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};