3 #include "system/angband.h"
8 * @todo TRが何の略か分かる人、補足求む
10 enum tr_type : int32_t {
11 TR_STR = 0, /* STR += "pval" */
12 TR_INT = 1, /* INT += "pval" */
13 TR_WIS = 2, /* WIS += "pval" */
14 TR_DEX = 3, /* DEX += "pval" */
15 TR_CON = 4, /* CON += "pval" */
16 TR_CHR = 5, /* CHR += "pval" */
17 TR_MAGIC_MASTERY = 6, /* 魔道具使用能力向上 */
18 TR_FORCE_WEAPON = 7, /* Later */
19 TR_STEALTH = 8, /* Stealth += "pval" */
20 TR_SEARCH = 9, /* Search += "pval" */
21 TR_INFRA = 10, /* Infra += "pval" */
22 TR_TUNNEL = 11, /* Tunnel += "pval" */
23 TR_SPEED = 12, /* Speed += "pval" */
24 TR_BLOWS = 13, /* Blows += "pval" */
35 TR_KILL_DRAGON = 24, /* Execute Dragon */
36 TR_VORPAL = 25, /* Later */
37 TR_EARTHQUAKE = 26, //!< 地震を起こす / Cause earthquake
51 TR_EASY_SPELL = 39, /* 呪文失敗率減少 */
56 TR_THROW = 44, /* 強力投擲ではなく、投げやすい武器 */
57 TR_REFLECT = 45, /* Reflect 'bolts' */
58 TR_FREE_ACT = 46, /* 耐麻痺 */
59 TR_HOLD_EXP = 47, /* 経験値維持 */
65 TR_RES_FEAR = 53, /* Added for Zangband */
77 TR_SH_FIRE = 64, /* Immolation (Fire) */
78 TR_SH_ELEC = 65, /* Electric Sheath */
79 TR_SLAY_HUMAN = 66, /* Slay human */
80 TR_SH_COLD = 67, /* cold aura */
81 TR_NO_TELE = 68, /* 反テレポート */
82 TR_NO_MAGIC = 69, /* 反魔法 */
83 TR_DEC_MANA = 70, /* 消費魔力減少 */
84 TR_TY_CURSE = 71, /* The Ancient Curse */
85 TR_WARNING = 72, /* Warning */
86 TR_HIDE_TYPE = 73, /* Hide "pval" description */
87 TR_SHOW_MODS = 74, /* Always show Tohit/Todam */
88 TR_SLAY_GOOD = 75, //!< 善良スレイ(/善)
89 TR_LEVITATION = 76, /* Feather Falling */
90 TR_LITE_1 = 77, /* Light Radius 1*/
91 TR_SEE_INVIS = 78, /* See Invisible */
92 TR_TELEPATHY = 79, /* Telepathy */
93 TR_SLOW_DIGEST = 80, /* Item slows down digestion */
94 TR_REGEN = 81, /* Item induces regeneration */
95 TR_XTRA_MIGHT = 82, /* Bows get extra multiplier */
96 TR_XTRA_SHOTS = 83, /* Bows get extra shots */
97 TR_IGNORE_ACID = 84, /* Item ignores Acid Damage */
98 TR_IGNORE_ELEC = 85, /* Item ignores Elec Damage */
99 TR_IGNORE_FIRE = 86, /* Item ignores Fire Damage */
100 TR_IGNORE_COLD = 87, /* Item ignores Cold Damage */
101 TR_ACTIVATE = 88, /* Item can be activated */
102 TR_DRAIN_EXP = 89, /* Item drains Experience */
103 TR_TELEPORT = 90, /* Item teleports player */
104 TR_AGGRAVATE = 91, /* Item aggravates monsters */
105 TR_BLESSED = 92, /* Item is Blessed */
106 TR_XXX_93 = 93, //!< 未使用 / Unused
107 TR_XXX_94 = 94, //!< 未使用 / Unused
108 TR_KILL_GOOD = 95, //!< 善良スレイ(X善)
128 TR_ESP_NONLIVING = 114,
131 TR_FIXED_FLAVOR = 117,
132 TR_ADD_L_CURSE = 118,
133 TR_ADD_H_CURSE = 119,
138 TR_LITE_M1 = 124, /* Permanent decrease Light Area (-1) */
139 TR_LITE_M2 = 125, /* Permanent decrease Light Area (-1) */
140 TR_LITE_M3 = 126, /* Permanent decrease Light Area (-1) */
141 TR_LITE_FUEL = 127, /* Lights need Fuels */
143 TR_CALL_ANIMAL = 128,
145 TR_CALL_DRAGON = 130,
146 TR_CALL_UNDEAD = 131,
151 TR_FAST_DIGEST = 136,
153 TR_MIGHTY_THROW = 138,
154 TR_EASY2_WEAPON = 139,
155 TR_DOWN_SAVING = 140,
157 TR_HEAVY_SPELL = 142,
160 TR_INVULN_ARROW = 145,
161 TR_DARK_SOURCE = 146,
164 TR_BERS_RAGE = 149, //!< 狂戦士化の発作
165 TR_BRAND_MAGIC = 150, //!< 魔術属性
166 TR_IMPACT = 151, //!< クリティカル率アップ / Increase critical hit ratio
167 TR_VUL_ACID = 152, //!< 酸弱点
168 TR_VUL_COLD = 153, //!< 冷気弱点
169 TR_VUL_ELEC = 154, //!< 電撃弱点
170 TR_VUL_FIRE = 155, //!< 火炎弱点
171 TR_VUL_LITE = 156, //!< 閃光弱点
172 TR_IM_DARK = 157, //!< 暗黒免疫
174 TR_SELF_FIRE = 158, //!< マイナスフラグ - 持続火炎ダメージ
175 TR_SELF_ELEC = 159, //!< マイナスフラグ - 持続電撃ダメージ
176 TR_SELF_COLD = 160, //!< マイナスフラグ - 持続冷気ダメージ
178 TR_PERSISTENT_CURSE = 161, //!< 頻繁に自身を呪いなおすフラグ
179 TR_VUL_CURSE = 162, //!< 呪力弱点
184 /** 能力値(STR,INT,WIS,DEX,CON,CHR)のpvalを増減させるフラグのリスト */
185 inline constexpr std::array<tr_type, 6> TR_STATUS_LIST = { {
194 /** 能力値(STR,INT,WIS,DEX,CON,CHR)を維持するフラグのリスト */
195 inline constexpr std::array<tr_type, 6> TR_SUST_STATUS_LIST = { {