7 extern void get_table_name_aux(char *out_string);
8 extern void get_table_name(char *out_string);
9 extern void get_table_sindarin_aux(char *out_string);
10 extern void get_table_sindarin(char *out_string);
11 extern void flavor_init(void);
12 extern char *object_desc_kosuu(char *t, object_type *o_ptr);
13 extern void object_desc(char *buf, object_type *o_ptr, BIT_FLAGS mode);
14 extern void strip_name(char *buf, KIND_OBJECT_IDX k_idx);
16 extern const concptr game_inscriptions[];
19 * Bit flags for object_desc()
21 #define OD_NAME_ONLY 0x00000001 /* Omit values, pval, inscription */
22 #define OD_NAME_AND_ENCHANT 0x00000002 /* Omit pval, inscription */
23 #define OD_OMIT_INSCRIPTION 0x00000004 /* Omit inscription */
24 #define OD_OMIT_PREFIX 0x00000008 /* Omit numeric prefix */
25 #define OD_NO_PLURAL 0x00000010 /* Don't use plural */
26 #define OD_STORE 0x00000020 /* Assume to be aware and known */
27 #define OD_NO_FLAVOR 0x00000040 /* Allow to hidden flavor */
28 #define OD_FORCE_FLAVOR 0x00000080 /* Get un-shuffled flavor name */