3 #include "system/angband.h"
5 bool object_is_fixed_artifact(object_type *o_ptr);
6 bool object_is_ego(object_type *o_ptr);
7 bool object_is_rare(object_type *o_ptr);
8 bool object_is_artifact(object_type *o_ptr);
9 bool object_is_random_artifact(object_type *o_ptr);
10 bool object_is_nameless(player_type *player_ptr, object_type *o_ptr);