3 * @brief ¥ª¥Ö¥¸¥§¥¯¥È¤Î¼ÂÁõ / Object code, part 1
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
8 * This software may be copied and distributed for educational, research,\n
9 * and not for profit purposes provided that this copyright and statement\n
10 * are included in all such copies. Other copyrights may also apply.\n
11 * 2014 Deskull rearranged comment for Doxygen.\n
16 #if defined(MACINTOSH) || defined(MACH_O_CARBON)
23 * @brief ¥ª¥Ö¥¸¥§¥¯¥È¡¢ÃÏ·Á¤Îɽ¼¨¥·¥ó¥Ü¥ë¤Ê¤É½é´ü²½¤¹¤ë / Reset the "visual" lists
25 * This involves resetting various things to their "default" state.\n
27 * If the "prefs" flag is TRUE, then we will also load the appropriate\n
28 * "user pref file" based on the current setting of the "use_graphics"\n
29 * flag. This is useful for switching "graphics" on/off.\n
31 * The features, objects, and monsters, should all be encoded in the\n
32 * relevant "font.pref" and/or "graf.prf" files. XXX XXX XXX\n
34 * The "prefs" parameter is no longer meaningful. XXX XXX XXX\n
36 void reset_visuals(void)
40 /* Extract some info about terrain features */
41 for (i = 0; i < max_f_idx; i++)
43 feature_type *f_ptr = &f_info[i];
45 /* Assume we will use the underlying values */
46 for (j = 0; j < F_LIT_MAX; j++)
48 f_ptr->x_attr[j] = f_ptr->d_attr[j];
49 f_ptr->x_char[j] = f_ptr->d_char[j];
53 /* Extract default attr/char code for objects */
54 for (i = 0; i < max_k_idx; i++)
56 object_kind *k_ptr = &k_info[i];
58 /* Default attr/char */
59 k_ptr->x_attr = k_ptr->d_attr;
60 k_ptr->x_char = k_ptr->d_char;
63 /* Extract default attr/char code for monsters */
64 for (i = 0; i < max_r_idx; i++)
66 monster_race *r_ptr = &r_info[i];
68 /* Default attr/char */
69 r_ptr->x_attr = r_ptr->d_attr;
70 r_ptr->x_char = r_ptr->d_char;
77 /* Process "graf.prf" */
78 process_pref_file("graf.prf");
80 /* Access the "character" pref file */
81 sprintf(buf, "graf-%s.prf", player_base);
83 /* Process "graf-<playername>.prf" */
84 process_pref_file(buf);
92 /* Process "font.prf" */
93 process_pref_file("font.prf");
95 /* Access the "character" pref file */
96 sprintf(buf, "font-%s.prf", player_base);
98 /* Process "font-<playername>.prf" */
99 process_pref_file(buf);
104 * @brief ¥ª¥Ö¥¸¥§¥¯¥È¤Î¥Õ¥é¥°Îà¤òÇÛÎó¤ËÍ¿¤¨¤ë
105 * Obtain the "flags" for an item
106 * @param o_ptr ¥Õ¥é¥°¼èÆÀ¸µ¤Î¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΥݥ¤¥ó¥¿
107 * @param flgs ¥Õ¥é¥°¾ðÊó¤ò¼õ¤±¼è¤ëÇÛÎó
110 void object_flags(object_type *o_ptr, u32b flgs[TR_FLAG_SIZE])
112 object_kind *k_ptr = &k_info[o_ptr->k_idx];
116 for (i = 0; i < TR_FLAG_SIZE; i++)
117 flgs[i] = k_ptr->flags[i];
120 if (object_is_fixed_artifact(o_ptr))
122 artifact_type *a_ptr = &a_info[o_ptr->name1];
124 for (i = 0; i < TR_FLAG_SIZE; i++)
125 flgs[i] = a_ptr->flags[i];
129 if (object_is_ego(o_ptr))
131 ego_item_type *e_ptr = &e_info[o_ptr->name2];
133 for (i = 0; i < TR_FLAG_SIZE; i++)
134 flgs[i] |= e_ptr->flags[i];
136 if ((o_ptr->name2 == EGO_LITE_AURA_FIRE) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
138 remove_flag(flgs, TR_SH_FIRE);
140 else if ((o_ptr->name2 == EGO_LITE_INFRA) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
142 remove_flag(flgs, TR_INFRA);
144 else if ((o_ptr->name2 == EGO_LITE_EYE) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
146 remove_flag(flgs, TR_RES_BLIND);
147 remove_flag(flgs, TR_SEE_INVIS);
151 /* Random artifact ! */
152 for (i = 0; i < TR_FLAG_SIZE; i++)
153 flgs[i] |= o_ptr->art_flags[i];
155 if (object_is_smith(o_ptr))
157 int add = o_ptr->xtra3 - 1;
159 if (add < TR_FLAG_MAX)
163 else if (add == ESSENCE_TMP_RES_ACID)
165 add_flag(flgs, TR_RES_ACID);
166 add_flag(flgs, TR_ACTIVATE);
168 else if (add == ESSENCE_TMP_RES_ELEC)
170 add_flag(flgs, TR_RES_ELEC);
171 add_flag(flgs, TR_ACTIVATE);
173 else if (add == ESSENCE_TMP_RES_FIRE)
175 add_flag(flgs, TR_RES_FIRE);
176 add_flag(flgs, TR_ACTIVATE);
178 else if (add == ESSENCE_TMP_RES_COLD)
180 add_flag(flgs, TR_RES_COLD);
181 add_flag(flgs, TR_ACTIVATE);
183 else if (add == ESSENCE_SH_FIRE)
185 add_flag(flgs, TR_RES_FIRE);
186 add_flag(flgs, TR_SH_FIRE);
188 else if (add == ESSENCE_SH_ELEC)
190 add_flag(flgs, TR_RES_ELEC);
191 add_flag(flgs, TR_SH_ELEC);
193 else if (add == ESSENCE_SH_COLD)
195 add_flag(flgs, TR_RES_COLD);
196 add_flag(flgs, TR_SH_COLD);
198 else if (add == ESSENCE_RESISTANCE)
200 add_flag(flgs, TR_RES_ACID);
201 add_flag(flgs, TR_RES_ELEC);
202 add_flag(flgs, TR_RES_FIRE);
203 add_flag(flgs, TR_RES_COLD);
205 else if (add == TR_IMPACT)
207 add_flag(flgs, TR_ACTIVATE);
213 * @brief ¥ª¥Ö¥¸¥§¥¯¥È¤ÎÌÀ¼¨¤µ¤ì¤Æ¤¤¤ë¥Õ¥é¥°Îà¤ò¼èÆÀ¤¹¤ë
214 * Obtain the "flags" for an item which are known to the player
215 * @param o_ptr ¥Õ¥é¥°¼èÆÀ¸µ¤Î¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΥݥ¤¥ó¥¿
216 * @param flgs ¥Õ¥é¥°¾ðÊó¤ò¼õ¤±¼è¤ëÇÛÎó
219 void object_flags_known(object_type *o_ptr, u32b flgs[TR_FLAG_SIZE])
224 object_kind *k_ptr = &k_info[o_ptr->k_idx];
227 for (i = 0; i < TR_FLAG_SIZE; i++)
230 if (!object_is_aware(o_ptr)) return;
233 for (i = 0; i < TR_FLAG_SIZE; i++)
234 flgs[i] = k_ptr->flags[i];
236 /* Must be identified */
237 if (!object_is_known(o_ptr)) return;
239 /* Ego-item (known basic flags) */
240 if (object_is_ego(o_ptr))
242 ego_item_type *e_ptr = &e_info[o_ptr->name2];
244 for (i = 0; i < TR_FLAG_SIZE; i++)
245 flgs[i] |= e_ptr->flags[i];
247 if ((o_ptr->name2 == EGO_LITE_AURA_FIRE) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
249 remove_flag(flgs, TR_SH_FIRE);
251 else if ((o_ptr->name2 == EGO_LITE_INFRA) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
253 remove_flag(flgs, TR_INFRA);
255 else if ((o_ptr->name2 == EGO_LITE_EYE) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
257 remove_flag(flgs, TR_RES_BLIND);
258 remove_flag(flgs, TR_SEE_INVIS);
263 #ifdef SPOIL_ARTIFACTS
264 /* Full knowledge for some artifacts */
265 if (object_is_artifact(o_ptr)) spoil = TRUE;
266 #endif /* SPOIL_ARTIFACTS */
268 #ifdef SPOIL_EGO_ITEMS
269 /* Full knowledge for some ego-items */
270 if (object_is_ego(o_ptr)) spoil = TRUE;
271 #endif /* SPOIL_EGO_ITEMS */
273 /* Need full knowledge or spoilers */
274 if (spoil || (o_ptr->ident & IDENT_MENTAL))
277 if (object_is_fixed_artifact(o_ptr))
279 artifact_type *a_ptr = &a_info[o_ptr->name1];
281 for (i = 0; i < TR_FLAG_SIZE; i++)
282 flgs[i] = a_ptr->flags[i];
285 /* Random artifact ! */
286 for (i = 0; i < TR_FLAG_SIZE; i++)
287 flgs[i] |= o_ptr->art_flags[i];
290 if (object_is_smith(o_ptr))
292 int add = o_ptr->xtra3 - 1;
294 if (add < TR_FLAG_MAX)
298 else if (add == ESSENCE_TMP_RES_ACID)
300 add_flag(flgs, TR_RES_ACID);
302 else if (add == ESSENCE_TMP_RES_ELEC)
304 add_flag(flgs, TR_RES_ELEC);
306 else if (add == ESSENCE_TMP_RES_FIRE)
308 add_flag(flgs, TR_RES_FIRE);
310 else if (add == ESSENCE_TMP_RES_COLD)
312 add_flag(flgs, TR_RES_COLD);
314 else if (add == ESSENCE_SH_FIRE)
316 add_flag(flgs, TR_RES_FIRE);
317 add_flag(flgs, TR_SH_FIRE);
319 else if (add == ESSENCE_SH_ELEC)
321 add_flag(flgs, TR_RES_ELEC);
322 add_flag(flgs, TR_SH_ELEC);
324 else if (add == ESSENCE_SH_COLD)
326 add_flag(flgs, TR_RES_COLD);
327 add_flag(flgs, TR_SH_COLD);
329 else if (add == ESSENCE_RESISTANCE)
331 add_flag(flgs, TR_RES_ACID);
332 add_flag(flgs, TR_RES_ELEC);
333 add_flag(flgs, TR_RES_FIRE);
334 add_flag(flgs, TR_RES_COLD);
340 * @brief ¥ª¥Ö¥¸¥§¥¯¥È¤Îȯư¸ú²Ì̾¾Î¤òÊÖ¤¹¡Ê¥µ¥Ö¥ë¡¼¥Á¥ó/¥Ö¥ì¥¹¡Ë
341 * @param o_ptr ̾¾Î¤ò¼èÆÀ¤¹¤ë¸µ¤Î¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
342 * @return cptr ȯư̾¾Î¤òÊÖ¤¹Ê¸»úÎó¥Ý¥¤¥ó¥¿
344 static cptr item_activation_dragon_breath(object_type *o_ptr)
346 static char desc[256];
347 u32b flgs[TR_FLAG_SIZE]; /* for resistance flags */
350 object_flags(o_ptr, flgs);
351 strcpy(desc, _("", "breath "));
353 for (i = 0; dragonbreath_info[i].flag != 0; i++)
355 if (have_flag(flgs, dragonbreath_info[i].flag))
357 if (n > 0) strcat(desc, _("¡¢", ", "));
358 strcat(desc, dragonbreath_info[i].name);
363 strcat(desc, _("¤Î¥Ö¥ì¥¹(250)", ""));
369 * @brief ¥ª¥Ö¥¸¥§¥¯¥È¤Îȯư¸ú²Ì̾¾Î¤òÊÖ¤¹¡Ê¥µ¥Ö¥ë¡¼¥Á¥ó/ÈÆÍÑ¡Ë
370 * @param o_ptr ̾¾Î¤ò¼èÆÀ¤¹¤ë¸µ¤Î¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
371 * @return cptr ȯư̾¾Î¤òÊÖ¤¹Ê¸»úÎó¥Ý¥¤¥ó¥¿
373 static cptr item_activation_aux(object_type *o_ptr)
375 static char activation_detail[256];
379 const activation_type* const act_ptr = find_activation_info(o_ptr);
381 if (!act_ptr) return _("̤ÄêµÁ", "something undefined");
383 desc = act_ptr->desc;
385 /* Overwrite description if it is special */
386 switch (act_ptr->index) {
388 if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES))
389 desc = _("²Ð±ê¤Î¥Ö¥ì¥¹ (200) ¤È²Ð¤Ø¤ÎÂÑÀ", "breath of fire (200) and resist fire");
392 if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
393 desc = _("Î䵤¤Î¥Ö¥ì¥¹ (200) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ", "breath of cold (200) and resist cold");
396 desc = item_activation_dragon_breath(o_ptr);
399 if (o_ptr->name1 == ART_HYOUSIGI)
400 desc = _("Çï»ÒÌÚ¤òÂǤÁ¤Ê¤é¤¹", "beat wooden clappers");
402 case ACT_RESIST_ACID:
403 if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ACID)) || (o_ptr->name2 == EGO_BRAND_ACID))
404 desc = _("¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë (100) ¤È»À¤Ø¤ÎÂÑÀ", "ball of acid (100) and resist acid");
406 case ACT_RESIST_FIRE:
407 if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES)) || (o_ptr->name2 == EGO_BRAND_FIRE))
408 desc = _("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (100) ¤È²Ð¤Ø¤ÎÂÑÀ", "ball of fire (100) and resist fire");
410 case ACT_RESIST_COLD:
411 if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE)) || (o_ptr->name2 == EGO_BRAND_COLD))
412 desc = _("¥¢¥¤¥¹¡¦¥Ü¡¼¥ë (100) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ", "ball of cold (100) and resist cold");
414 case ACT_RESIST_ELEC:
415 if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ELEC)) || (o_ptr->name2 == EGO_BRAND_ELEC))
416 desc = _("¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) ¤ÈÅÅ·â¤Ø¤ÎÂÑÀ", "ball of elec (100) and resist elec");
418 case ACT_RESIST_POIS:
419 if (o_ptr->name2 == EGO_BRAND_POIS)
420 desc = _("°½±À (100) ¤ÈÆǤؤÎÂÑÀ", "ball of poison (100) and resist elec");
424 /* Timeout description */
425 constant = act_ptr->timeout.constant;
426 dice = act_ptr->timeout.dice;
427 if (constant == 0 && dice == 0) {
428 /* We can activate it every turn */
429 strcpy(timeout, _("¤¤¤Ä¤Ç¤â", "every turn"));
430 } else if (constant < 0) {
431 /* Activations that have special timeout */
432 switch (act_ptr->index) {
434 sprintf(timeout, _("%d ¥¿¡¼¥óËè", "every %d turns"),
435 ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES)) ? 200 : 250);
438 sprintf(timeout, _("%d ¥¿¡¼¥óËè", "every %d turns"),
439 ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE)) ? 200 : 250);
442 strcpy(timeout, _("3*(¥ì¥Ù¥ë+10) ¥¿¡¼¥óËè", "every 3 * (level+10) turns"));
445 strcpy(timeout, _("³ÎΨ50%¤Ç²õ¤ì¤ë", "(destroyed 50%)"));
448 strcpy(timeout, "undefined");
452 /* Normal timeout activations */
453 char constant_str[16], dice_str[16];
454 sprintf(constant_str, "%d", constant);
455 sprintf(dice_str, "d%d", dice);
456 sprintf(timeout, _("%s%s%s ¥¿¡¼¥óËè", "every %s%s%s turns"),
457 (constant > 0) ? constant_str : "",
458 (constant > 0 && dice > 0) ? "+" : "",
459 (dice > 0) ? dice_str : "");
462 /* Build detail activate description */
463 sprintf(activation_detail, _("%s : %s", "%s %s"), desc, timeout);
465 return activation_detail;
469 * @brief ¥ª¥Ö¥¸¥§¥¯¥È¤Îȯư¸ú²Ì̾¾Î¤òÊÖ¤¹¡Ê¥á¥¤¥ó¥ë¡¼¥Á¥ó¡Ë /
470 * Determine the "Activation" (if any) for an artifact Return a string, or NULL for "no activation"
471 * @param o_ptr ̾¾Î¤ò¼èÆÀ¤¹¤ë¸µ¤Î¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
472 * @return cptr ȯư̾¾Î¤òÊÖ¤¹Ê¸»úÎó¥Ý¥¤¥ó¥¿
474 cptr item_activation(object_type *o_ptr)
476 u32b flgs[TR_FLAG_SIZE];
478 /* Extract the flags */
479 object_flags(o_ptr, flgs);
481 /* Require activation ability */
483 if (!(have_flag(flgs, TR_ACTIVATE))) return ("¤Ê¤·");
485 if (!(have_flag(flgs, TR_ACTIVATE))) return ("nothing");
488 /* Get an explain of an activation */
489 if (activation_index(o_ptr))
491 return item_activation_aux(o_ptr);
495 if (o_ptr->tval == TV_WHISTLE)
498 return "¥Ú¥Ã¥È¸Æ¤Ó´ó¤» : 100+d100¥¿¡¼¥óËè";
500 return "call pet every 100+d100 turns";
504 if (o_ptr->tval == TV_CAPTURE)
507 return "¥â¥ó¥¹¥¿¡¼¤òÊᤨ¤ë¡¢Ëô¤Ï²òÊü¤¹¤ë¡£";
509 return "captures or releases a monster.";
515 return "²¿¤âµ¯¤¤Ê¤¤";
523 * @brief ¥ª¥Ö¥¸¥§¥¯¥È¤Î*´ÕÄê*ÆâÍƤò¾Ü½Ò¤·¤Æɽ¼¨¤¹¤ë /
524 * Describe a "fully identified" item
525 * @param o_ptr *´ÕÄê*¾ðÊó¤ò¼èÆÀ¤¹¤ë¸µ¤Î¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
526 * @param mode ɽ¼¨¥ª¥×¥·¥ç¥ó
527 * @return ÆÃÉ®¤¹¤Ù¤¾ðÊ󤬰ì¤Ä¤Ç¤â¤¢¤Ã¤¿¾ì¹çTRUE¡¢°ì¤Ä¤â¤Ê¤¯É½¼¨¤¬¥¥ã¥ó¥»¥ë¤µ¤ì¤¿¾ì¹çFALSE¤òÊÖ¤¹¡£
529 bool screen_object(object_type *o_ptr, u32b mode)
533 u32b flgs[TR_FLAG_SIZE];
537 char o_name[MAX_NLEN];
542 int trivial_info = 0;
544 /* Extract the flags */
545 object_flags(o_ptr, flgs);
547 /* Extract the description */
549 roff_to_buf(o_ptr->name1 ? (a_text + a_info[o_ptr->name1].text) :
550 (k_text + k_info[o_ptr->k_idx].text),
551 77 - 15, temp, sizeof(temp));
552 for (j = 0; temp[j]; j += 1 + strlen(&temp[j]))
553 { info[i] = &temp[j]; i++;}
556 if (object_is_equipment(o_ptr))
558 /* Descriptions of a basic equipment is just a flavor */
562 /* Mega-Hack -- describe activation */
563 if (have_flag(flgs, TR_ACTIVATE))
566 info[i++] = "»ÏÆ°¤·¤¿¤È¤¤Î¸ú²Ì...";
568 info[i++] = "It can be activated for...";
571 info[i++] = item_activation(o_ptr);
573 info[i++] = "...¤¿¤À¤·ÁõÈ÷¤·¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡£";
575 info[i++] = "...if it is being worn.";
580 /* Figurines, a hack */
581 if (o_ptr->tval == TV_FIGURINE)
584 info[i++] = "¤½¤ì¤ÏÅꤲ¤¿»þ¥Ú¥Ã¥È¤ËÊѲ½¤¹¤ë¡£";
586 info[i++] = "It will transform into a pet when thrown.";
591 /* Figurines, a hack */
592 if (o_ptr->name1 == ART_STONEMASK)
595 info[i++] = "¤½¤ì¤òÁõÈ÷¤·¤¿¼Ô¤ÏµÛ·ìµ´¤Ë¤Ê¤ë¡£";
597 info[i++] = "It makes you turn into a vampire permanently.";
602 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI))
605 info[i++] = "¤½¤ì¤ÏÁê¼ê¤ò°ì·â¤ÇÅݤ¹¤³¤È¤¬¤¢¤ë¡£";
607 info[i++] = "It will attempt to kill a monster instantly.";
612 if ((o_ptr->tval == TV_POLEARM) && (o_ptr->sval == SV_DEATH_SCYTHE))
615 info[i++] = "¤½¤ì¤Ï¼«Ê¬¼«¿È¤Ë¹¶·â¤¬Ê֤äƤ¯¤ë¤³¤È¤¬¤¢¤ë¡£";
617 info[i++] = "It causes you to strike yourself sometimes.";
621 info[i++] = "¤½¤ì¤Ï̵Ũ¤Î¥Ð¥ê¥¢¤òÀÚ¤êÎö¤¯¡£";
623 info[i++] = "It always penetrates invulnerability barriers.";
627 if (o_ptr->name2 == EGO_2WEAPON)
630 info[i++] = "¤½¤ì¤ÏÆóÅáή¤Ç¤ÎÌ¿ÃæΨ¤ò¸þ¾å¤µ¤»¤ë¡£";
632 info[i++] = "It affects your ability to hit when you are wielding two weapons.";
637 if (have_flag(flgs, TR_EASY_SPELL))
640 info[i++] = "¤½¤ì¤ÏËâË¡¤ÎÆñ°×ÅÙ¤ò²¼¤²¤ë¡£";
642 info[i++] = "It affects your ability to cast spells.";
646 if (o_ptr->name2 == EGO_AMU_FOOL)
649 info[i++] = "¤½¤ì¤ÏËâË¡¤ÎÆñ°×ÅÙ¤ò¾å¤²¤ë¡£";
651 info[i++] = "It interferes with casting spells.";
655 if (o_ptr->name2 == EGO_RING_THROW)
658 info[i++] = "¤½¤ì¤Ïʪ¤ò¶¯¤¯Åꤲ¤ë¤³¤È¤ò²Äǽ¤Ë¤¹¤ë¡£";
660 info[i++] = "It provides great strength when you throw an item.";
664 if (o_ptr->name2 == EGO_AMU_NAIVETY)
667 info[i++] = "¤½¤ì¤ÏËâË¡Äñ¹³ÎϤò²¼¤²¤ë¡£";
669 info[i++] = "It decreases your magic resistance.";
673 if (o_ptr->tval == TV_STATUE)
675 monster_race *r_ptr = &r_info[o_ptr->pval];
677 if (o_ptr->pval == MON_BULLGATES)
679 info[i++] = "¤½¤ì¤ÏÉô²°¤Ë¾þ¤ë¤ÈÃѤº¤«¤·¤¤¡£";
681 info[i++] = "It is shameful.";
683 else if ( r_ptr->flags2 & (RF2_ELDRITCH_HORROR))
685 info[i++] = "¤½¤ì¤ÏÉô²°¤Ë¾þ¤ë¤È¶²¤¤¡£";
687 info[i++] = "It is fearful.";
691 info[i++] = "¤½¤ì¤ÏÉô²°¤Ë¾þ¤ë¤È³Ú¤·¤¤¡£";
693 info[i++] = "It is cheerful.";
697 /* Hack -- describe lite's */
699 if (o_ptr->name2 == EGO_LITE_DARKNESS) info[i++] = _("¤½¤ì¤ÏÁ´¤¯¸÷¤é¤Ê¤¤¡£", "It provides no light.");
702 if (have_flag(flgs, TR_LITE_1) && o_ptr->name2 != EGO_LITE_DARKNESS) rad += 1;
703 if (have_flag(flgs, TR_LITE_2) && o_ptr->name2 != EGO_LITE_DARKNESS) rad += 2;
704 if (have_flag(flgs, TR_LITE_3) && o_ptr->name2 != EGO_LITE_DARKNESS) rad += 3;
705 if (have_flag(flgs, TR_LITE_M1)) rad -= 1;
706 if (have_flag(flgs, TR_LITE_M2)) rad -= 2;
707 if (have_flag(flgs, TR_LITE_M3)) rad -= 3;
709 if(o_ptr->name2 == EGO_LITE_SHINE) rad++;
711 if (have_flag(flgs, TR_LITE_FUEL) && o_ptr->name2 != EGO_LITE_DARKNESS)
713 if(rad > 0) sprintf(desc, _("¤½¤ì¤ÏdzÎÁÊäµë¤Ë¤è¤Ã¤ÆÌÀ¤«¤ê(Ⱦ·Â %d)¤ò¼ø¤±¤ë¡£", "It provides light (radius %d) when fueled."), rad);
717 if(rad > 0) sprintf(desc, _("¤½¤ì¤Ï±Ê±ó¤Ê¤ëÌÀ¤«¤ê(Ⱦ·Â %d)¤ò¼ø¤±¤ë¡£", "It provides light (radius %d) forever."), rad);
718 if(rad < 0) sprintf(desc, _("¤½¤ì¤ÏÌÀ¤«¤ê¤ÎȾ·Â¤ò¶¹¤á¤ë(Ⱦ·Â¤Ë-%d)¡£", "It decreases radius of light source by %d."), -rad);
721 if(rad != 0) info[i++] = desc;
724 if (o_ptr->name2 == EGO_LITE_LONG)
726 info[i++] = _("¤½¤ì¤ÏŤ¤¥¿¡¼¥óÌÀ¤«¤ê¤ò¼ø¤±¤ë¡£", "It provides light for much longer time.");
729 /* And then describe it fully */
731 if (have_flag(flgs, TR_RIDING))
733 if ((o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE)))
735 info[i++] = "¤½¤ì¤Ï¾èÇÏÃæ¤ÏÈó¾ï¤Ë»È¤¤¤ä¤¹¤¤¡£";
737 info[i++] = "It is made for use while riding.";
742 info[i++] = "¤½¤ì¤Ï¾èÇÏÃæ¤Ç¤â»È¤¤¤ä¤¹¤¤¡£";
744 info[i++] = "It is suitable for use while riding.";
746 /* This information is not important enough */
750 if (have_flag(flgs, TR_STR))
753 info[i++] = "¤½¤ì¤ÏÏÓÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
755 info[i++] = "It affects your strength.";
759 if (have_flag(flgs, TR_INT))
762 info[i++] = "¤½¤ì¤ÏÃÎǽ¤Ë±Æ¶Á¤òµÚ¤Ü¤¹¡£";
764 info[i++] = "It affects your intelligence.";
768 if (have_flag(flgs, TR_WIS))
771 info[i++] = "¤½¤ì¤Ï¸¤µ¤Ë±Æ¶Á¤òµÚ¤Ü¤¹¡£";
773 info[i++] = "It affects your wisdom.";
777 if (have_flag(flgs, TR_DEX))
780 info[i++] = "¤½¤ì¤Ï´ïÍѤµ¤Ë±Æ¶Á¤òµÚ¤Ü¤¹¡£";
782 info[i++] = "It affects your dexterity.";
786 if (have_flag(flgs, TR_CON))
789 info[i++] = "¤½¤ì¤ÏÂѵ×ÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
791 info[i++] = "It affects your constitution.";
795 if (have_flag(flgs, TR_CHR))
798 info[i++] = "¤½¤ì¤ÏÌ¥ÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
800 info[i++] = "It affects your charisma.";
805 if (have_flag(flgs, TR_MAGIC_MASTERY))
808 info[i++] = "¤½¤ì¤ÏËâË¡Æ»¶ñ»ÈÍÑǽÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
810 info[i++] = "It affects your ability to use magic devices.";
814 if (have_flag(flgs, TR_STEALTH))
817 info[i++] = "¤½¤ì¤Ï±£Ì©¹ÔưǽÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
819 info[i++] = "It affects your stealth.";
823 if (have_flag(flgs, TR_SEARCH))
826 info[i++] = "¤½¤ì¤Ïõº÷ǽÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
828 info[i++] = "It affects your searching.";
832 if (have_flag(flgs, TR_INFRA))
835 info[i++] = "¤½¤ì¤ÏÀÖ³°Àþ»ëÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
837 info[i++] = "It affects your infravision.";
841 if (have_flag(flgs, TR_TUNNEL))
844 info[i++] = "¤½¤ì¤ÏºÎ·¡Ç½ÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
846 info[i++] = "It affects your ability to tunnel.";
850 if (have_flag(flgs, TR_SPEED))
853 info[i++] = "¤½¤ì¤Ï¥¹¥Ô¡¼¥É¤Ë±Æ¶Á¤òµÚ¤Ü¤¹¡£";
855 info[i++] = "It affects your speed.";
859 if (have_flag(flgs, TR_BLOWS))
862 info[i++] = "¤½¤ì¤ÏÂÇ·â²ó¿ô¤Ë±Æ¶Á¤òµÚ¤Ü¤¹¡£";
864 info[i++] = "It affects your attack speed.";
869 if (have_flag(flgs, TR_BRAND_ACID))
872 info[i++] = "¤½¤ì¤Ï»À¤Ë¤è¤Ã¤ÆÂ礤ʥÀ¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£";
874 info[i++] = "It does extra damage from acid.";
878 if (have_flag(flgs, TR_BRAND_ELEC))
881 info[i++] = "¤½¤ì¤ÏÅÅ·â¤Ë¤è¤Ã¤ÆÂ礤ʥÀ¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£";
883 info[i++] = "It does extra damage from electricity.";
887 if (have_flag(flgs, TR_BRAND_FIRE))
890 info[i++] = "¤½¤ì¤Ï²Ð±ê¤Ë¤è¤Ã¤ÆÂ礤ʥÀ¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£";
892 info[i++] = "It does extra damage from fire.";
896 if (have_flag(flgs, TR_BRAND_COLD))
899 info[i++] = "¤½¤ì¤ÏÎ䵤¤Ë¤è¤Ã¤ÆÂ礤ʥÀ¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£";
901 info[i++] = "It does extra damage from frost.";
906 if (have_flag(flgs, TR_BRAND_POIS))
909 info[i++] = "¤½¤ì¤ÏŨ¤òÆǤ¹¤ë¡£";
911 info[i++] = "It poisons your foes.";
916 if (have_flag(flgs, TR_CHAOTIC))
919 info[i++] = "¤½¤ì¤Ï¥«¥ª¥¹Åª¤Ê¸ú²Ì¤òµÚ¤Ü¤¹¡£";
921 info[i++] = "It produces chaotic effects.";
926 if (have_flag(flgs, TR_VAMPIRIC))
929 info[i++] = "¤½¤ì¤ÏŨ¤«¤é¥Ò¥Ã¥È¥Ý¥¤¥ó¥È¤òµÛ¼ý¤¹¤ë¡£";
931 info[i++] = "It drains life from your foes.";
936 if (have_flag(flgs, TR_IMPACT))
939 info[i++] = "¤½¤ì¤ÏÃϿ̤òµ¯¤³¤¹¤³¤È¤¬¤Ç¤¤ë¡£";
941 info[i++] = "It can cause earthquakes.";
946 if (have_flag(flgs, TR_VORPAL))
949 info[i++] = "¤½¤ì¤ÏÈó¾ï¤ËÀÚ¤ìÌ£¤¬±Ô¤¯Å¨¤òÀÚÃǤ¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£";
951 info[i++] = "It is very sharp and can cut your foes.";
956 if (have_flag(flgs, TR_KILL_DRAGON))
959 info[i++] = "¤½¤ì¤Ï¥É¥é¥´¥ó¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
961 info[i++] = "It is a great bane of dragons.";
965 else if (have_flag(flgs, TR_SLAY_DRAGON))
968 info[i++] = "¤½¤ì¤Ï¥É¥é¥´¥ó¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
970 info[i++] = "It is especially deadly against dragons.";
975 if (have_flag(flgs, TR_KILL_ORC))
978 info[i++] = "¤½¤ì¤Ï¥ª¡¼¥¯¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
980 info[i++] = "It is a great bane of orcs.";
984 if (have_flag(flgs, TR_SLAY_ORC))
987 info[i++] = "¤½¤ì¤Ï¥ª¡¼¥¯¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
989 info[i++] = "It is especially deadly against orcs.";
994 if (have_flag(flgs, TR_KILL_TROLL))
997 info[i++] = "¤½¤ì¤Ï¥È¥í¥ë¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
999 info[i++] = "It is a great bane of trolls.";
1003 if (have_flag(flgs, TR_SLAY_TROLL))
1006 info[i++] = "¤½¤ì¤Ï¥È¥í¥ë¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
1008 info[i++] = "It is especially deadly against trolls.";
1013 if (have_flag(flgs, TR_KILL_GIANT))
1016 info[i++] = "¤½¤ì¤Ïµð¿Í¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1018 info[i++] = "It is a great bane of giants.";
1021 else if (have_flag(flgs, TR_SLAY_GIANT))
1024 info[i++] = "¤½¤ì¤Ï¥¸¥ã¥¤¥¢¥ó¥È¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
1026 info[i++] = "It is especially deadly against giants.";
1031 if (have_flag(flgs, TR_KILL_DEMON))
1034 info[i++] = "¤½¤ì¤Ï¥Ç¡¼¥â¥ó¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1036 info[i++] = "It is a great bane of demons.";
1040 if (have_flag(flgs, TR_SLAY_DEMON))
1043 info[i++] = "¤½¤ì¤Ï¥Ç¡¼¥â¥ó¤ËÂФ·¤ÆÀ»¤Ê¤ëÎϤòȯ´ø¤¹¤ë¡£";
1045 info[i++] = "It strikes at demons with holy wrath.";
1050 if (have_flag(flgs, TR_KILL_UNDEAD))
1053 info[i++] = "¤½¤ì¤Ï¥¢¥ó¥Ç¥Ã¥É¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1055 info[i++] = "It is a great bane of undead.";
1059 if (have_flag(flgs, TR_SLAY_UNDEAD))
1062 info[i++] = "¤½¤ì¤Ï¥¢¥ó¥Ç¥Ã¥É¤ËÂФ·¤ÆÀ»¤Ê¤ëÎϤòȯ´ø¤¹¤ë¡£";
1064 info[i++] = "It strikes at undead with holy wrath.";
1069 if (have_flag(flgs, TR_KILL_EVIL))
1072 info[i++] = "¤½¤ì¤Ï¼Ù°¤Ê¤ë¸ºß¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1074 info[i++] = "It is a great bane of evil monsters.";
1078 if (have_flag(flgs, TR_SLAY_EVIL))
1081 info[i++] = "¤½¤ì¤Ï¼Ù°¤Ê¤ë¸ºß¤ËÂФ·¤ÆÀ»¤Ê¤ëÎϤǹ¶·â¤¹¤ë¡£";
1083 info[i++] = "It fights against evil with holy fury.";
1088 if (have_flag(flgs, TR_KILL_ANIMAL))
1091 info[i++] = "¤½¤ì¤Ï¼«Á³³¦¤Îưʪ¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1093 info[i++] = "It is a great bane of natural creatures.";
1097 if (have_flag(flgs, TR_SLAY_ANIMAL))
1100 info[i++] = "¤½¤ì¤Ï¼«Á³³¦¤Îưʪ¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
1102 info[i++] = "It is especially deadly against natural creatures.";
1107 if (have_flag(flgs, TR_KILL_HUMAN))
1110 info[i++] = "¤½¤ì¤Ï¿Í´Ö¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1112 info[i++] = "It is a great bane of humans.";
1116 if (have_flag(flgs, TR_SLAY_HUMAN))
1119 info[i++] = "¤½¤ì¤Ï¿Í´Ö¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
1121 info[i++] = "It is especially deadly against humans.";
1126 if (have_flag(flgs, TR_FORCE_WEAPON))
1129 info[i++] = "¤½¤ì¤Ï»ÈÍѼԤÎËâÎϤò»È¤Ã¤Æ¹¶·â¤¹¤ë¡£";
1131 info[i++] = "It powerfully strikes at a monster using your mana.";
1135 if (have_flag(flgs, TR_DEC_MANA))
1138 info[i++] = "¤½¤ì¤ÏËâÎϤξÃÈñ¤ò²¡¤µ¤¨¤ë¡£";
1140 info[i++] = "It decreases your mana consumption.";
1144 if (have_flag(flgs, TR_SUST_STR))
1147 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÏÓÎϤò°Ý»ý¤¹¤ë¡£";
1149 info[i++] = "It sustains your strength.";
1153 if (have_flag(flgs, TR_SUST_INT))
1156 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÃÎǽ¤ò°Ý»ý¤¹¤ë¡£";
1158 info[i++] = "It sustains your intelligence.";
1162 if (have_flag(flgs, TR_SUST_WIS))
1165 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤Î¸¤µ¤ò°Ý»ý¤¹¤ë¡£";
1167 info[i++] = "It sustains your wisdom.";
1171 if (have_flag(flgs, TR_SUST_DEX))
1174 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤Î´ïÍѤµ¤ò°Ý»ý¤¹¤ë¡£";
1176 info[i++] = "It sustains your dexterity.";
1180 if (have_flag(flgs, TR_SUST_CON))
1183 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÂѵ×ÎϤò°Ý»ý¤¹¤ë¡£";
1185 info[i++] = "It sustains your constitution.";
1189 if (have_flag(flgs, TR_SUST_CHR))
1192 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÌ¥ÎϤò°Ý»ý¤¹¤ë¡£";
1194 info[i++] = "It sustains your charisma.";
1199 if (have_flag(flgs, TR_IM_ACID))
1202 info[i++] = "¤½¤ì¤Ï»À¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£";
1204 info[i++] = "It provides immunity to acid.";
1208 if (have_flag(flgs, TR_IM_ELEC))
1211 info[i++] = "¤½¤ì¤ÏÅÅ·â¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£";
1213 info[i++] = "It provides immunity to electricity.";
1217 if (have_flag(flgs, TR_IM_FIRE))
1220 info[i++] = "¤½¤ì¤Ï²Ð¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£";
1222 info[i++] = "It provides immunity to fire.";
1226 if (have_flag(flgs, TR_IM_COLD))
1229 info[i++] = "¤½¤ì¤Ï´¨¤µ¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£";
1231 info[i++] = "It provides immunity to cold.";
1236 if (have_flag(flgs, TR_THROW))
1239 info[i++] = "¤½¤ì¤ÏŨ¤ËÅꤲ¤ÆÂ礤ʥÀ¥á¡¼¥¸¤òÍ¿¤¨¤ë¤³¤È¤¬¤Ç¤¤ë¡£";
1241 info[i++] = "It is perfectly balanced for throwing.";
1245 if (have_flag(flgs, TR_FREE_ACT))
1248 info[i++] = "¤½¤ì¤ÏËãáã¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£";
1250 info[i++] = "It provides immunity to paralysis.";
1254 if (have_flag(flgs, TR_HOLD_LIFE))
1257 info[i++] = "¤½¤ì¤ÏÀ¸Ì¿Îϵۼý¤ËÂФ¹¤ëÂÑÀ¤ò¼ø¤±¤ë¡£";
1259 info[i++] = "It provides resistance to life draining.";
1263 if (have_flag(flgs, TR_RES_FEAR))
1266 info[i++] = "¤½¤ì¤Ï¶²Éݤؤδ°Á´¤ÊÂÑÀ¤ò¼ø¤±¤ë¡£";
1268 info[i++] = "It makes you completely fearless.";
1272 if (have_flag(flgs, TR_RES_ACID))
1275 info[i++] = "¤½¤ì¤Ï»À¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1277 info[i++] = "It provides resistance to acid.";
1281 if (have_flag(flgs, TR_RES_ELEC))
1284 info[i++] = "¤½¤ì¤ÏÅÅ·â¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1286 info[i++] = "It provides resistance to electricity.";
1290 if (have_flag(flgs, TR_RES_FIRE))
1293 info[i++] = "¤½¤ì¤Ï²Ð¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1295 info[i++] = "It provides resistance to fire.";
1299 if (have_flag(flgs, TR_RES_COLD))
1302 info[i++] = "¤½¤ì¤Ï´¨¤µ¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1304 info[i++] = "It provides resistance to cold.";
1308 if (have_flag(flgs, TR_RES_POIS))
1311 info[i++] = "¤½¤ì¤ÏÆǤؤÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1313 info[i++] = "It provides resistance to poison.";
1318 if (have_flag(flgs, TR_RES_LITE))
1321 info[i++] = "¤½¤ì¤ÏÁ®¸÷¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1323 info[i++] = "It provides resistance to light.";
1327 if (have_flag(flgs, TR_RES_DARK))
1330 info[i++] = "¤½¤ì¤Ï°Å¹õ¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1332 info[i++] = "It provides resistance to dark.";
1337 if (have_flag(flgs, TR_RES_BLIND))
1340 info[i++] = "¤½¤ì¤ÏÌÕÌܤؤÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1342 info[i++] = "It provides resistance to blindness.";
1346 if (have_flag(flgs, TR_RES_CONF))
1349 info[i++] = "¤½¤ì¤Ïº®Íð¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1351 info[i++] = "It provides resistance to confusion.";
1355 if (have_flag(flgs, TR_RES_SOUND))
1358 info[i++] = "¤½¤ì¤Ï¹ì²»¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1360 info[i++] = "It provides resistance to sound.";
1364 if (have_flag(flgs, TR_RES_SHARDS))
1367 info[i++] = "¤½¤ì¤ÏÇËÊҤؤÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1369 info[i++] = "It provides resistance to shards.";
1374 if (have_flag(flgs, TR_RES_NETHER))
1377 info[i++] = "¤½¤ì¤ÏÃϹö¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1379 info[i++] = "It provides resistance to nether.";
1383 if (have_flag(flgs, TR_RES_NEXUS))
1386 info[i++] = "¤½¤ì¤Ï°ø²Ìº®Íð¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1388 info[i++] = "It provides resistance to nexus.";
1392 if (have_flag(flgs, TR_RES_CHAOS))
1395 info[i++] = "¤½¤ì¤Ï¥«¥ª¥¹¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1397 info[i++] = "It provides resistance to chaos.";
1401 if (have_flag(flgs, TR_RES_DISEN))
1404 info[i++] = "¤½¤ì¤ÏÎô²½¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1406 info[i++] = "It provides resistance to disenchantment.";
1411 if (have_flag(flgs, TR_LEVITATION))
1414 info[i++] = "¤½¤ì¤ÏÃè¤ËÉ⤯¤³¤È¤ò²Äǽ¤Ë¤¹¤ë¡£";
1416 info[i++] = "It allows you to levitate.";
1421 if (have_flag(flgs, TR_SEE_INVIS))
1423 info[i++] = _("¤½¤ì¤ÏÆ©ÌÀ¤Ê¥â¥ó¥¹¥¿¡¼¤ò¸«¤ë¤³¤È¤ò²Äǽ¤Ë¤¹¤ë¡£", "It allows you to see invisible monsters.");
1425 if (have_flag(flgs, TR_TELEPATHY))
1428 info[i++] = "¤½¤ì¤Ï¥Æ¥ì¥Ñ¥·¡¼Ç½ÎϤò¼ø¤±¤ë¡£";
1430 info[i++] = "It gives telepathic powers.";
1434 if (have_flag(flgs, TR_ESP_ANIMAL))
1437 info[i++] = "¤½¤ì¤Ï¼«Á³³¦¤ÎÀ¸Êª¤ò´¶ÃΤ¹¤ë¡£";
1439 info[i++] = "It senses natural creatures.";
1443 if (have_flag(flgs, TR_ESP_UNDEAD))
1446 info[i++] = "¤½¤ì¤Ï¥¢¥ó¥Ç¥Ã¥É¤ò´¶ÃΤ¹¤ë¡£";
1448 info[i++] = "It senses undead.";
1452 if (have_flag(flgs, TR_ESP_DEMON))
1455 info[i++] = "¤½¤ì¤Ï°Ëâ¤ò´¶ÃΤ¹¤ë¡£";
1457 info[i++] = "It senses demons.";
1461 if (have_flag(flgs, TR_ESP_ORC))
1464 info[i++] = "¤½¤ì¤Ï¥ª¡¼¥¯¤ò´¶ÃΤ¹¤ë¡£";
1466 info[i++] = "It senses orcs.";
1470 if (have_flag(flgs, TR_ESP_TROLL))
1473 info[i++] = "¤½¤ì¤Ï¥È¥í¥ë¤ò´¶ÃΤ¹¤ë¡£";
1475 info[i++] = "It senses trolls.";
1479 if (have_flag(flgs, TR_ESP_GIANT))
1482 info[i++] = "¤½¤ì¤Ïµð¿Í¤ò´¶ÃΤ¹¤ë¡£";
1484 info[i++] = "It senses giants.";
1488 if (have_flag(flgs, TR_ESP_DRAGON))
1491 info[i++] = "¤½¤ì¤Ï¥É¥é¥´¥ó¤ò´¶ÃΤ¹¤ë¡£";
1493 info[i++] = "It senses dragons.";
1497 if (have_flag(flgs, TR_ESP_HUMAN))
1500 info[i++] = "¤½¤ì¤Ï¿Í´Ö¤ò´¶ÃΤ¹¤ë¡£";
1502 info[i++] = "It senses humans.";
1506 if (have_flag(flgs, TR_ESP_EVIL))
1509 info[i++] = "¤½¤ì¤Ï¼Ù°¤Ê¸ºß¤ò´¶ÃΤ¹¤ë¡£";
1511 info[i++] = "It senses evil creatures.";
1515 if (have_flag(flgs, TR_ESP_GOOD))
1518 info[i++] = "¤½¤ì¤ÏÁ±Îɤʸºß¤ò´¶ÃΤ¹¤ë¡£";
1520 info[i++] = "It senses good creatures.";
1524 if (have_flag(flgs, TR_ESP_NONLIVING))
1527 info[i++] = "¤½¤ì¤Ï³èÆ°¤¹¤ë̵À¸ÊªÂΤò´¶ÃΤ¹¤ë¡£";
1529 info[i++] = "It senses non-living creatures.";
1533 if (have_flag(flgs, TR_ESP_UNIQUE))
1536 info[i++] = "¤½¤ì¤ÏÆÃÊ̤ʶ¯Å¨¤ò´¶ÃΤ¹¤ë¡£";
1538 info[i++] = "It senses unique monsters.";
1542 if (have_flag(flgs, TR_SLOW_DIGEST))
1545 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤Î¿·ÄÄÂå¼Õ¤òÃÙ¤¯¤¹¤ë¡£";
1547 info[i++] = "It slows your metabolism.";
1551 if (have_flag(flgs, TR_REGEN))
1554 info[i++] = "¤½¤ì¤ÏÂÎÎϲóÉüÎϤò¶¯²½¤¹¤ë¡£";
1556 info[i++] = "It speeds your regenerative powers.";
1560 if (have_flag(flgs, TR_WARNING))
1563 info[i++] = "¤½¤ì¤Ï´í¸±¤ËÂФ·¤Æ·Ù¹ð¤òȯ¤¹¤ë¡£";
1565 info[i++] = "It warns you of danger";
1569 if (have_flag(flgs, TR_REFLECT))
1571 info[i++] = _("¤½¤ì¤ÏÌð¤Î¼öʸ¤òÈ¿¼Í¤¹¤ë¡£", "It reflects bolt spells.");
1573 if (have_flag(flgs, TR_SH_FIRE))
1575 info[i++] = _("¤½¤ì¤Ï±ê¤Î¥Ð¥ê¥¢¤òÄ¥¤ë¡£", "It produces a fiery sheath.");
1577 if (have_flag(flgs, TR_SH_ELEC))
1579 info[i++] = _("¤½¤ì¤ÏÅŵ¤¤Î¥Ð¥ê¥¢¤òÄ¥¤ë¡£", "It produces an electric sheath.");
1581 if (have_flag(flgs, TR_SH_COLD))
1584 info[i++] = "¤½¤ì¤ÏÎ䵤¤Î¥Ð¥ê¥¢¤òÄ¥¤ë¡£";
1586 info[i++] = "It produces a sheath of coldness.";
1590 if (have_flag(flgs, TR_NO_MAGIC))
1593 info[i++] = "¤½¤ì¤ÏÈ¿ËâË¡¥Ð¥ê¥¢¤òÄ¥¤ë¡£";
1595 info[i++] = "It produces an anti-magic shell.";
1599 if (have_flag(flgs, TR_NO_TELE))
1602 info[i++] = "¤½¤ì¤Ï¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤹¤ë¡£";
1604 info[i++] = "It prevents teleportation.";
1608 if (have_flag(flgs, TR_XTRA_MIGHT))
1611 info[i++] = "¤½¤ì¤ÏÌ𡿥ܥë¥È¡¿ÃƤò¤è¤ê¶¯ÎϤËȯ¼Í¤¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£";
1613 info[i++] = "It fires missiles with extra might.";
1617 if (have_flag(flgs, TR_XTRA_SHOTS))
1620 info[i++] = "¤½¤ì¤ÏÌ𡿥ܥë¥È¡¿ÃƤòÈó¾ï¤ËÁ᤯ȯ¼Í¤¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£";
1622 info[i++] = "It fires missiles excessively fast.";
1627 if (have_flag(flgs, TR_BLESSED))
1630 info[i++] = "¤½¤ì¤Ï¿À¤Ë½ËÊ¡¤µ¤ì¤Æ¤¤¤ë¡£";
1632 info[i++] = "It has been blessed by the gods.";
1637 if (object_is_cursed(o_ptr))
1639 if (o_ptr->curse_flags & TRC_PERMA_CURSE)
1642 info[i++] = "¤½¤ì¤Ï±Ê±ó¤Î¼ö¤¤¤¬¤«¤±¤é¤ì¤Æ¤¤¤ë¡£";
1644 info[i++] = "It is permanently cursed.";
1648 else if (o_ptr->curse_flags & TRC_HEAVY_CURSE)
1651 info[i++] = "¤½¤ì¤Ï¶¯ÎϤʼö¤¤¤¬¤«¤±¤é¤ì¤Æ¤¤¤ë¡£";
1653 info[i++] = "It is heavily cursed.";
1660 info[i++] = "¤½¤ì¤Ï¼ö¤ï¤ì¤Æ¤¤¤ë¡£";
1662 info[i++] = "It is cursed.";
1666 * It's a trivial infomation since there is
1667 * fake inscription {cursed}
1673 if ((have_flag(flgs, TR_TY_CURSE)) || (o_ptr->curse_flags & TRC_TY_CURSE))
1675 info[i++] = _("¤½¤ì¤ÏÂÀ¸Å¤Î²Ò¡¹¤·¤¤±åÇ°¤¬½É¤Ã¤Æ¤¤¤ë¡£", "It carries an ancient foul curse.");
1677 if ((have_flag(flgs, TR_AGGRAVATE)) || (o_ptr->curse_flags & TRC_AGGRAVATE))
1679 info[i++] = _("¤½¤ì¤ÏÉÕ¶á¤Î¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¡£", "It aggravates nearby creatures.");
1681 if ((have_flag(flgs, TR_DRAIN_EXP)) || (o_ptr->curse_flags & TRC_DRAIN_EXP))
1683 info[i++] = _("¤½¤ì¤Ï·Ð¸³ÃͤòµÛ¤¤¼è¤ë¡£", "It drains experience.");
1685 if (o_ptr->curse_flags & TRC_SLOW_REGEN)
1687 info[i++] = _("¤½¤ì¤Ï²óÉüÎϤò¼å¤á¤ë¡£", "It slows your regenerative powers.");
1689 if ((o_ptr->curse_flags & TRC_ADD_L_CURSE) || have_flag(flgs, TR_ADD_L_CURSE))
1691 info[i++] = _("¤½¤ì¤Ï¼å¤¤¼ö¤¤¤òÁý¤ä¤¹¡£","It adds weak curses.");
1693 if ((o_ptr->curse_flags & TRC_ADD_H_CURSE) || have_flag(flgs, TR_ADD_H_CURSE))
1695 info[i++] = _("¤½¤ì¤Ï¶¯ÎϤʼö¤¤¤òÁý¤ä¤¹¡£","It adds heavy curses.");
1697 if ((have_flag(flgs, TR_CALL_ANIMAL)) || (o_ptr->curse_flags & TRC_CALL_ANIMAL))
1699 info[i++] = _("¤½¤ì¤Ïưʪ¤ò¸Æ¤Ó´ó¤»¤ë¡£", "It attracts animals.");
1701 if ((have_flag(flgs, TR_CALL_DEMON)) || (o_ptr->curse_flags & TRC_CALL_DEMON))
1703 info[i++] = _("¤½¤ì¤Ï°Ëâ¤ò¸Æ¤Ó´ó¤»¤ë¡£", "It attracts demons.");
1705 if ((have_flag(flgs, TR_CALL_DRAGON)) || (o_ptr->curse_flags & TRC_CALL_DRAGON))
1707 info[i++] = _("¤½¤ì¤Ï¥É¥é¥´¥ó¤ò¸Æ¤Ó´ó¤»¤ë¡£", "It attracts dragons.");
1709 if ((have_flag(flgs, TR_CALL_UNDEAD)) || (o_ptr->curse_flags & TRC_CALL_UNDEAD))
1711 info[i++] = _("¤½¤ì¤Ï»àÎî¤ò¸Æ¤Ó´ó¤»¤ë¡£", "It attracts undeads.");
1713 if ((have_flag(flgs, TR_COWARDICE)) || (o_ptr->curse_flags & TRC_COWARDICE))
1715 info[i++] = _("¤½¤ì¤Ï¶²ÉÝ´¶¤ò°ú¤µ¯¤³¤¹¡£", "It makes you subject to cowardice.");
1717 if ((have_flag(flgs, TR_TELEPORT)) || (o_ptr->curse_flags & TRC_TELEPORT))
1719 info[i++] = _("¤½¤ì¤Ï¥é¥ó¥À¥à¤Ê¥Æ¥ì¥Ý¡¼¥È¤ò°ú¤µ¯¤³¤¹¡£", "It induces random teleportation.");
1721 if ((have_flag(flgs, TR_LOW_MELEE)) || o_ptr->curse_flags & TRC_LOW_MELEE)
1723 info[i++] = _("¤½¤ì¤Ï¹¶·â¤ò³°¤·¤ä¤¹¤¤¡£", "It causes you to miss blows.");
1725 if ((have_flag(flgs, TR_LOW_AC)) || (o_ptr->curse_flags & TRC_LOW_AC))
1727 info[i++] = _("¤½¤ì¤Ï¹¶·â¤ò¼õ¤±¤ä¤¹¤¤¡£", "It helps your enemies' blows.");
1729 if ((have_flag(flgs, TR_LOW_MAGIC)) || (o_ptr->curse_flags & TRC_LOW_MAGIC))
1731 info[i++] = _("¤½¤ì¤ÏËâË¡¤ò¾§¤¨¤Ë¤¯¤¯¤¹¤ë¡£", "It encumbers you while spellcasting.");
1733 if ((have_flag(flgs, TR_FAST_DIGEST)) || (o_ptr->curse_flags & TRC_FAST_DIGEST))
1735 info[i++] = _("¤½¤ì¤Ï¤¢¤Ê¤¿¤Î¿·ÄÄÂå¼Õ¤ò®¤¯¤¹¤ë¡£", "It speeds your metabolism.");
1737 if ((have_flag(flgs, TR_DRAIN_HP)) || (o_ptr->curse_flags & TRC_DRAIN_HP))
1739 info[i++] = _("¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¤¤¼è¤ë¡£", "It drains you.");
1741 if ((have_flag(flgs, TR_DRAIN_MANA)) || (o_ptr->curse_flags & TRC_DRAIN_MANA))
1743 info[i++] = _("¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎËâÎϤòµÛ¤¤¼è¤ë¡£", "It drains your mana.");
1746 /* Describe about this kind of object instead of THIS fake object */
1747 if (mode & SCROBJ_FAKE_OBJECT)
1749 switch (o_ptr->tval)
1752 switch (o_ptr->sval)
1754 case SV_RING_LORDLY:
1756 info[i++] = "¤½¤ì¤Ï´ö¤Ä¤«¤Î¥é¥ó¥À¥à¤ÊÂÑÀ¤ò¼ø¤±¤ë¡£";
1758 info[i++] = "It provides some random resistances.";
1761 case SV_RING_WARNING:
1763 info[i++] = "¤½¤ì¤Ï¤Ò¤È¤Ä¤ÎÄãµé¤ÊESP¤ò¼ø¤±¤ë»ö¤¬¤¢¤ë¡£";
1765 info[i++] = "It may provide a low rank ESP.";
1772 switch (o_ptr->sval)
1774 case SV_AMULET_RESISTANCE:
1776 info[i++] = "¤½¤ì¤ÏÆǤؤÎÂÑÀ¤ò¼ø¤±¤ë»ö¤¬¤¢¤ë¡£";
1778 info[i++] = "It may provides resistance to poison.";
1781 info[i++] = "¤½¤ì¤Ï¥é¥ó¥À¥à¤ÊÂÑÀ¤ò¼ø¤±¤ë»ö¤¬¤¢¤ë¡£";
1783 info[i++] = "It may provide a random resistances.";
1786 case SV_AMULET_THE_MAGI:
1788 info[i++] = "¤½¤ì¤ÏºÇÂç¤Ç£³¤Ä¤Þ¤Ç¤ÎÄãµé¤ÊESP¤ò¼ø¤±¤ë¡£";
1790 info[i++] = "It provides up to three low rank ESPs.";
1798 if (have_flag(flgs, TR_IGNORE_ACID) &&
1799 have_flag(flgs, TR_IGNORE_ELEC) &&
1800 have_flag(flgs, TR_IGNORE_FIRE) &&
1801 have_flag(flgs, TR_IGNORE_COLD))
1804 info[i++] = "¤½¤ì¤Ï»À¡¦Åŷ⡦²Ð±ê¡¦Î䵤¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£";
1806 info[i++] = "It cannot be harmed by the elements.";
1811 if (have_flag(flgs, TR_IGNORE_ACID))
1814 info[i++] = "¤½¤ì¤Ï»À¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£";
1816 info[i++] = "It cannot be harmed by acid.";
1819 if (have_flag(flgs, TR_IGNORE_ELEC))
1822 info[i++] = "¤½¤ì¤ÏÅÅ·â¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£";
1824 info[i++] = "It cannot be harmed by electricity.";
1827 if (have_flag(flgs, TR_IGNORE_FIRE))
1830 info[i++] = "¤½¤ì¤Ï²Ð±ê¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£";
1832 info[i++] = "It cannot be harmed by fire.";
1835 if (have_flag(flgs, TR_IGNORE_COLD))
1838 info[i++] = "¤½¤ì¤ÏÎ䵤¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£";
1840 info[i++] = "It cannot be harmed by cold.";
1845 if (mode & SCROBJ_FORCE_DETAIL) trivial_info = 0;
1847 /* No relevant informations */
1848 if (i <= trivial_info) return (FALSE);
1850 /* Save the screen */
1854 Term_get_size(&wid, &hgt);
1856 /* Display Item name */
1857 if (!(mode & SCROBJ_FAKE_OBJECT))
1858 object_desc(o_name, o_ptr, 0);
1860 object_desc(o_name, o_ptr, (OD_NAME_ONLY | OD_STORE));
1864 /* Erase the screen */
1865 for (k = 1; k < hgt; k++) prt("", k, 13);
1867 /* Label the information */
1868 if ((o_ptr->tval == TV_STATUE) && (o_ptr->sval == SV_PHOTO))
1870 monster_race *r_ptr = &r_info[o_ptr->pval];
1871 int namelen = strlen(r_name + r_ptr->name);
1872 prt(format("%s: '", r_name + r_ptr->name), 1, 15);
1873 Term_queue_bigchar(18 + namelen, 1, r_ptr->x_attr, r_ptr->x_char, 0, 0);
1874 prt("'", 1, (use_bigtile ? 20 : 19) + namelen);
1878 prt(" ¥¢¥¤¥Æ¥à¤ÎǽÎÏ:", 1, 15);
1880 prt(" Item Attributes:", 1, 15);
1883 /* We will print on top of the map (column 13) */
1884 for (k = 2, j = 0; j < i; j++)
1887 prt(info[j], k++, 15);
1889 /* Every 20 entries (lines 2 to 21), start over */
1890 if ((k == hgt - 2) && (j+1 < i))
1893 prt("-- ³¤¯ --", k, 15);
1895 prt("-- more --", k, 15);
1898 for (; k > 2; k--) prt("", k, 15);
1904 prt("[²¿¤«¥¡¼¤ò²¡¤¹¤È¥²¡¼¥à¤ËÌá¤ê¤Þ¤¹]", k, 15);
1906 prt("[Press any key to continue]", k, 15);
1911 /* Restore the screen */
1914 /* Gave knowledge */
1921 * Convert an inventory index into a one character label
1922 * Note that the label does NOT distinguish inven/equip.
1924 char index_to_label(int i)
1926 /* Indexes for "inven" are easy */
1927 if (i < INVEN_RARM) return (I2A(i));
1929 /* Indexes for "equip" are offset */
1930 return (I2A(i - INVEN_RARM));
1935 * Convert a label into the index of an item in the "inven"
1936 * Return "-1" if the label does not indicate a real item
1938 s16b label_to_inven(int c)
1943 i = (islower(c) ? A2I(c) : -1);
1945 /* Verify the index */
1946 if ((i < 0) || (i > INVEN_PACK)) return (-1);
1948 /* Empty slots can never be chosen */
1949 if (!inventory[i].k_idx) return (-1);
1951 /* Return the index */
1957 extern bool select_ring_slot;
1960 static bool is_ring_slot(int i)
1962 return (i == INVEN_RIGHT) || (i == INVEN_LEFT);
1967 * Convert a label into the index of a item in the "equip"
1968 * Return "-1" if the label does not indicate a real item
1970 s16b label_to_equip(int c)
1975 i = (islower(c) ? A2I(c) : -1) + INVEN_RARM;
1977 /* Verify the index */
1978 if ((i < INVEN_RARM) || (i >= INVEN_TOTAL)) return (-1);
1980 if (select_ring_slot) return is_ring_slot(i) ? i : -1;
1982 /* Empty slots can never be chosen */
1983 if (!inventory[i].k_idx) return (-1);
1985 /* Return the index */
1992 * Determine which equipment slot (if any) an item likes
1994 s16b wield_slot(object_type *o_ptr)
1996 /* Slot for equipment */
1997 switch (o_ptr->tval)
2004 if (!inventory[INVEN_RARM].k_idx) return (INVEN_RARM);
2005 if (inventory[INVEN_LARM].k_idx) return (INVEN_RARM);
2006 return (INVEN_LARM);
2013 if (!inventory[INVEN_LARM].k_idx) return (INVEN_LARM);
2014 if (inventory[INVEN_RARM].k_idx) return (INVEN_LARM);
2015 return (INVEN_RARM);
2025 /* Use the right hand first */
2026 if (!inventory[INVEN_RIGHT].k_idx) return (INVEN_RIGHT);
2028 /* Use the left hand for swapping (by default) */
2029 return (INVEN_LEFT);
2035 return (INVEN_NECK);
2040 return (INVEN_LITE);
2047 return (INVEN_BODY);
2052 return (INVEN_OUTER);
2058 return (INVEN_HEAD);
2063 return (INVEN_HANDS);
2068 return (INVEN_FEET);
2072 /* No slot available */
2078 * Return a string mentioning how a given item is carried
2080 cptr mention_use(int i)
2084 /* Examine the location */
2088 case INVEN_RARM: p = p_ptr->heavy_wield[0] ? "±¿ÈÂÃæ" : ((p_ptr->ryoute && p_ptr->migite) ? " ξ¼ê" : (left_hander ? " º¸¼ê" : " ±¦¼ê")); break;
2090 case INVEN_RARM: p = p_ptr->heavy_wield[0] ? "Just lifting" : (p_ptr->migite ? "Wielding" : "On arm"); break;
2094 case INVEN_LARM: p = p_ptr->heavy_wield[1] ? "±¿ÈÂÃæ" : ((p_ptr->ryoute && p_ptr->hidarite) ? " ξ¼ê" : (left_hander ? " ±¦¼ê" : " º¸¼ê")); break;
2096 case INVEN_LARM: p = p_ptr->heavy_wield[1] ? "Just lifting" : (p_ptr->hidarite ? "Wielding" : "On arm"); break;
2100 case INVEN_BOW: p = (adj_str_hold[p_ptr->stat_ind[A_STR]] < inventory[i].weight / 10) ? "±¿ÈÂÃæ" : "¼Í·âÍÑ"; break;
2102 case INVEN_BOW: p = (adj_str_hold[p_ptr->stat_ind[A_STR]] < inventory[i].weight / 10) ? "Just holding" : "Shooting"; break;
2106 case INVEN_RIGHT: p = (left_hander ? "º¸¼ê»Ø" : "±¦¼ê»Ø"); break;
2108 case INVEN_RIGHT: p = (left_hander ? "On left hand" : "On right hand"); break;
2112 case INVEN_LEFT: p = (left_hander ? "±¦¼ê»Ø" : "º¸¼ê»Ø"); break;
2114 case INVEN_LEFT: p = (left_hander ? "On right hand" : "On left hand"); break;
2118 case INVEN_NECK: p = " ¼ó"; break;
2120 case INVEN_NECK: p = "Around neck"; break;
2124 case INVEN_LITE: p = " ¸÷¸»"; break;
2126 case INVEN_LITE: p = "Light source"; break;
2130 case INVEN_BODY: p = " ÂÎ"; break;
2132 case INVEN_BODY: p = "On body"; break;
2136 case INVEN_OUTER: p = "ÂΤξå"; break;
2138 case INVEN_OUTER: p = "About body"; break;
2142 case INVEN_HEAD: p = " Ƭ"; break;
2144 case INVEN_HEAD: p = "On head"; break;
2148 case INVEN_HANDS: p = " ¼ê"; break;
2150 case INVEN_HANDS: p = "On hands"; break;
2154 case INVEN_FEET: p = " "; break;
2156 case INVEN_FEET: p = "On feet"; break;
2160 default: p = "¥¶¥Ã¥¯"; break;
2162 default: p = "In pack"; break;
2166 /* Return the result */
2172 * Return a string describing how a given item is being worn.
2173 * Currently, only used for items in the equipment, not inventory.
2175 cptr describe_use(int i)
2182 case INVEN_RARM: p = p_ptr->heavy_wield[0] ? "±¿ÈÂÃæ¤Î" : ((p_ptr->ryoute && p_ptr->migite) ? "ξ¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë" : (left_hander ? "º¸¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë" : "±¦¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë")); break;
2184 case INVEN_RARM: p = p_ptr->heavy_wield[0] ? "just lifting" : (p_ptr->migite ? "attacking monsters with" : "wearing on your arm"); break;
2188 case INVEN_LARM: p = p_ptr->heavy_wield[1] ? "±¿ÈÂÃæ¤Î" : ((p_ptr->ryoute && p_ptr->hidarite) ? "ξ¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë" : (left_hander ? "±¦¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë" : "º¸¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë")); break;
2190 case INVEN_LARM: p = p_ptr->heavy_wield[1] ? "just lifting" : (p_ptr->hidarite ? "attacking monsters with" : "wearing on your arm"); break;
2194 case INVEN_BOW: p = (adj_str_hold[p_ptr->stat_ind[A_STR]] < inventory[i].weight / 10) ? "»ý¤Ä¤À¤±¤ÇÀº°ìÇÕ¤Î" : "¼Í·âÍѤËÁõÈ÷¤·¤Æ¤¤¤ë"; break;
2196 case INVEN_BOW: p = (adj_str_hold[p_ptr->stat_ind[A_STR]] < inventory[i].weight / 10) ? "just holding" : "shooting missiles with"; break;
2200 case INVEN_RIGHT: p = (left_hander ? "º¸¼ê¤Î»Ø¤Ë¤Ï¤á¤Æ¤¤¤ë" : "±¦¼ê¤Î»Ø¤Ë¤Ï¤á¤Æ¤¤¤ë"); break;
2202 case INVEN_RIGHT: p = (left_hander ? "wearing on your left hand" : "wearing on your right hand"); break;
2206 case INVEN_LEFT: p = (left_hander ? "±¦¼ê¤Î»Ø¤Ë¤Ï¤á¤Æ¤¤¤ë" : "º¸¼ê¤Î»Ø¤Ë¤Ï¤á¤Æ¤¤¤ë"); break;
2208 case INVEN_LEFT: p = (left_hander ? "wearing on your right hand" : "wearing on your left hand"); break;
2212 case INVEN_NECK: p = "¼ó¤Ë¤«¤±¤Æ¤¤¤ë"; break;
2214 case INVEN_NECK: p = "wearing around your neck"; break;
2218 case INVEN_LITE: p = "¸÷¸»¤Ë¤·¤Æ¤¤¤ë"; break;
2220 case INVEN_LITE: p = "using to light the way"; break;
2224 case INVEN_BODY: p = "ÂΤËÃå¤Æ¤¤¤ë"; break;
2226 case INVEN_BODY: p = "wearing on your body"; break;
2230 case INVEN_OUTER: p = "¿È¤Ë¤Þ¤È¤Ã¤Æ¤¤¤ë"; break;
2232 case INVEN_OUTER: p = "wearing on your back"; break;
2236 case INVEN_HEAD: p = "Ƭ¤Ë¤«¤Ö¤Ã¤Æ¤¤¤ë"; break;
2238 case INVEN_HEAD: p = "wearing on your head"; break;
2242 case INVEN_HANDS: p = "¼ê¤Ë¤Ä¤±¤Æ¤¤¤ë"; break;
2244 case INVEN_HANDS: p = "wearing on your hands"; break;
2248 case INVEN_FEET: p = "¤ˤϤ¤¤Æ¤¤¤ë"; break;
2250 case INVEN_FEET: p = "wearing on your feet"; break;
2254 default: p = "¥¶¥Ã¥¯¤ËÆþ¤Ã¤Æ¤¤¤ë"; break;
2256 default: p = "carrying in your pack"; break;
2260 /* Return the result */
2265 /* Hack: Check if a spellbook is one of the realms we can use. -- TY */
2267 bool check_book_realm(const byte book_tval, const byte book_sval)
2269 if (book_tval < TV_LIFE_BOOK) return FALSE;
2270 if (p_ptr->pclass == CLASS_SORCERER)
2272 return is_magic(tval2realm(book_tval));
2274 else if (p_ptr->pclass == CLASS_RED_MAGE)
2276 if (is_magic(tval2realm(book_tval)))
2277 return ((book_tval == TV_ARCANE_BOOK) || (book_sval < 2));
2279 return (REALM1_BOOK == book_tval || REALM2_BOOK == book_tval);
2284 * Check an item against the item tester info
2286 bool item_tester_okay(object_type *o_ptr)
2288 /* Hack -- allow listing empty slots */
2289 if (item_tester_full) return (TRUE);
2291 /* Require an item */
2292 if (!o_ptr->k_idx) return (FALSE);
2294 /* Hack -- ignore "gold" */
2295 if (o_ptr->tval == TV_GOLD)
2298 extern bool show_gold_on_floor;
2300 if (!show_gold_on_floor) return (FALSE);
2303 /* Check the tval */
2304 if (item_tester_tval)
2306 /* Is it a spellbook? If so, we need a hack -- TY */
2307 if ((item_tester_tval <= TV_DEATH_BOOK) &&
2308 (item_tester_tval >= TV_LIFE_BOOK))
2309 return check_book_realm(o_ptr->tval, o_ptr->sval);
2311 if (item_tester_tval != o_ptr->tval) return (FALSE);
2314 /* Check the hook */
2315 if (item_tester_hook)
2317 if (!(*item_tester_hook)(o_ptr)) return (FALSE);
2328 * Choice window "shadow" of the "show_inven()" function
2330 void display_inven(void)
2332 register int i, n, z = 0;
2334 byte attr = TERM_WHITE;
2336 char o_name[MAX_NLEN];
2340 Term_get_size(&wid, &hgt);
2342 /* Find the "final" slot */
2343 for (i = 0; i < INVEN_PACK; i++)
2345 o_ptr = &inventory[i];
2347 /* Skip non-objects */
2348 if (!o_ptr->k_idx) continue;
2354 /* Display the pack */
2355 for (i = 0; i < z; i++)
2357 /* Examine the item */
2358 o_ptr = &inventory[i];
2360 /* Start with an empty "index" */
2361 tmp_val[0] = tmp_val[1] = tmp_val[2] = ' ';
2363 /* Is this item "acceptable"? */
2364 if (item_tester_okay(o_ptr))
2366 /* Prepare an "index" */
2367 tmp_val[0] = index_to_label(i);
2369 /* Bracket the "index" --(-- */
2373 /* Display the index (or blank space) */
2374 Term_putstr(0, i, 3, TERM_WHITE, tmp_val);
2376 /* Obtain an item description */
2377 object_desc(o_name, o_ptr, 0);
2379 /* Obtain the length of the description */
2383 attr = tval_to_attr[o_ptr->tval % 128];
2385 /* Grey out charging items */
2391 /* Display the entry itself */
2392 Term_putstr(3, i, n, attr, o_name);
2394 /* Erase the rest of the line */
2395 Term_erase(3+n, i, 255);
2397 /* Display the weight if needed */
2400 int wgt = o_ptr->weight * o_ptr->number;
2402 sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt),lbtokg2(wgt) );
2404 sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10);
2407 prt(tmp_val, i, wid - 9);
2411 /* Erase the rest of the window */
2412 for (i = z; i < hgt; i++)
2414 /* Erase the line */
2415 Term_erase(0, i, 255);
2422 * Choice window "shadow" of the "show_equip()" function
2424 void display_equip(void)
2428 byte attr = TERM_WHITE;
2430 char o_name[MAX_NLEN];
2434 Term_get_size(&wid, &hgt);
2436 /* Display the equipment */
2437 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2439 /* Examine the item */
2440 o_ptr = &inventory[i];
2442 /* Start with an empty "index" */
2443 tmp_val[0] = tmp_val[1] = tmp_val[2] = ' ';
2445 /* Is this item "acceptable"? */
2446 if (select_ring_slot ? is_ring_slot(i) : item_tester_okay(o_ptr))
2448 /* Prepare an "index" */
2449 tmp_val[0] = index_to_label(i);
2451 /* Bracket the "index" --(-- */
2455 /* Display the index (or blank space) */
2456 Term_putstr(0, i - INVEN_RARM, 3, TERM_WHITE, tmp_val);
2458 /* Obtain an item description */
2459 if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
2462 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
2464 strcpy(o_name, "(wielding with two-hands)");
2470 object_desc(o_name, o_ptr, 0);
2471 attr = tval_to_attr[o_ptr->tval % 128];
2474 /* Obtain the length of the description */
2477 /* Grey out charging items */
2483 /* Display the entry itself */
2484 Term_putstr(3, i - INVEN_RARM, n, attr, o_name);
2486 /* Erase the rest of the line */
2487 Term_erase(3+n, i - INVEN_RARM, 255);
2489 /* Display the weight (if needed) */
2492 int wgt = o_ptr->weight * o_ptr->number;
2494 sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt));
2496 sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10);
2499 prt(tmp_val, i - INVEN_RARM, wid - (show_labels ? 28 : 9));
2502 /* Display the slot description (if needed) */
2505 Term_putstr(wid - 20, i - INVEN_RARM, -1, TERM_WHITE, " <-- ");
2506 prt(mention_use(i), i - INVEN_RARM, wid - 15);
2510 /* Erase the rest of the window */
2511 for (i = INVEN_TOTAL - INVEN_RARM; i < hgt; i++)
2513 /* Clear that line */
2514 Term_erase(0, i, 255);
2520 * Find the "first" inventory object with the given "tag".
2522 * A "tag" is a numeral "n" appearing as "@n" anywhere in the
2523 * inscription of an object. Alphabetical characters don't work as a
2526 * Also, the tag "@xn" will work as well, where "n" is a any tag-char,
2527 * and "x" is the "current" command_cmd code.
2529 static bool get_tag(int *cp, char tag, int mode)
2534 /* Extract index from mode */
2539 end = INVEN_TOTAL - 1;
2544 end = INVEN_PACK - 1;
2551 /**** Find a tag in the form of {@x#} (allow alphabet tag) ***/
2553 /* Check every inventory object */
2554 for (i = start; i <= end; i++)
2556 object_type *o_ptr = &inventory[i];
2558 /* Skip non-objects */
2559 if (!o_ptr->k_idx) continue;
2561 /* Skip empty inscriptions */
2562 if (!o_ptr->inscription) continue;
2564 /* Skip non-choice */
2565 if (!item_tester_okay(o_ptr)) continue;
2568 s = my_strchr(quark_str(o_ptr->inscription), '@');
2570 /* Process all tags */
2573 /* Check the special tags */
2574 if ((s[1] == command_cmd) && (s[2] == tag))
2576 /* Save the actual inventory ID */
2583 /* Find another '@' */
2584 s = my_strchr(s + 1, '@');
2589 /**** Find a tag in the form of {@#} (allows only numerals) ***/
2591 /* Don't allow {@#} with '#' being alphabet */
2592 if (tag < '0' || '9' < tag)
2598 /* Check every object */
2599 for (i = start; i <= end; i++)
2601 object_type *o_ptr = &inventory[i];
2603 /* Skip non-objects */
2604 if (!o_ptr->k_idx) continue;
2606 /* Skip empty inscriptions */
2607 if (!o_ptr->inscription) continue;
2609 /* Skip non-choice */
2610 if (!item_tester_okay(o_ptr)) continue;
2613 s = my_strchr(quark_str(o_ptr->inscription), '@');
2615 /* Process all tags */
2618 /* Check the normal tags */
2621 /* Save the actual inventory ID */
2628 /* Find another '@' */
2629 s = my_strchr(s + 1, '@');
2639 * Find the "first" floor object with the given "tag".
2641 * A "tag" is a numeral "n" appearing as "@n" anywhere in the
2642 * inscription of an object. Alphabetical characters don't work as a
2645 * Also, the tag "@xn" will work as well, where "n" is a any tag-char,
2646 * and "x" is the "current" command_cmd code.
2648 static bool get_tag_floor(int *cp, char tag, int floor_list[], int floor_num)
2653 /**** Find a tag in the form of {@x#} (allow alphabet tag) ***/
2655 /* Check every object in the grid */
2656 for (i = 0; i < floor_num && i < 23; i++)
2658 object_type *o_ptr = &o_list[floor_list[i]];
2660 /* Skip empty inscriptions */
2661 if (!o_ptr->inscription) continue;
2664 s = my_strchr(quark_str(o_ptr->inscription), '@');
2666 /* Process all tags */
2669 /* Check the special tags */
2670 if ((s[1] == command_cmd) && (s[2] == tag))
2672 /* Save the actual floor object ID */
2679 /* Find another '@' */
2680 s = my_strchr(s + 1, '@');
2685 /**** Find a tag in the form of {@#} (allows only numerals) ***/
2687 /* Don't allow {@#} with '#' being alphabet */
2688 if (tag < '0' || '9' < tag)
2694 /* Check every object in the grid */
2695 for (i = 0; i < floor_num && i < 23; i++)
2697 object_type *o_ptr = &o_list[floor_list[i]];
2699 /* Skip empty inscriptions */
2700 if (!o_ptr->inscription) continue;
2703 s = my_strchr(quark_str(o_ptr->inscription), '@');
2705 /* Process all tags */
2708 /* Check the normal tags */
2711 /* Save the floor object ID */
2718 /* Find another '@' */
2719 s = my_strchr(s + 1, '@');
2729 * Move around label characters with correspond tags
2731 static void prepare_label_string(char *label, int mode)
2733 cptr alphabet_chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
2734 int offset = (mode == USE_EQUIP) ? INVEN_RARM : 0;
2737 /* Prepare normal labels */
2738 strcpy(label, alphabet_chars);
2740 /* Move each label */
2741 for (i = 0; i < 52; i++)
2744 char c = alphabet_chars[i];
2746 /* Find a tag with this label */
2747 if (get_tag(&index, c, mode))
2749 /* Delete the overwritten label */
2750 if (label[i] == c) label[i] = ' ';
2752 /* Move the label to the place of corresponding tag */
2753 label[index - offset] = c;
2760 * Move around label characters with correspond tags (floor version)
2762 static void prepare_label_string_floor(char *label, int floor_list[], int floor_num)
2764 cptr alphabet_chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
2767 /* Prepare normal labels */
2768 strcpy(label, alphabet_chars);
2770 /* Move each label */
2771 for (i = 0; i < 52; i++)
2774 char c = alphabet_chars[i];
2776 /* Find a tag with this label */
2777 if (get_tag_floor(&index, c, floor_list, floor_num))
2779 /* Delete the overwritten label */
2780 if (label[i] == c) label[i] = ' ';
2782 /* Move the label to the place of corresponding tag */
2790 * Display the inventory.
2792 * Hack -- do not display "trailing" empty slots
2794 int show_inven(int target_item)
2796 int i, j, k, l, z = 0;
2797 int col, cur_col, len;
2799 char o_name[MAX_NLEN];
2803 char out_desc[23][MAX_NLEN];
2804 int target_item_label = 0;
2806 char inven_label[52 + 1];
2808 /* Starting column */
2812 Term_get_size(&wid, &hgt);
2814 /* Default "max-length" */
2815 len = wid - col - 1;
2818 /* Find the "final" slot */
2819 for (i = 0; i < INVEN_PACK; i++)
2821 o_ptr = &inventory[i];
2823 /* Skip non-objects */
2824 if (!o_ptr->k_idx) continue;
2830 prepare_label_string(inven_label, USE_INVEN);
2832 /* Display the inventory */
2833 for (k = 0, i = 0; i < z; i++)
2835 o_ptr = &inventory[i];
2837 /* Is this item acceptable? */
2838 if (!item_tester_okay(o_ptr)) continue;
2840 /* Describe the object */
2841 object_desc(o_name, o_ptr, 0);
2843 /* Save the object index, color, and description */
2845 out_color[k] = tval_to_attr[o_ptr->tval % 128];
2847 /* Grey out charging items */
2850 out_color[k] = TERM_L_DARK;
2853 (void)strcpy(out_desc[k], o_name);
2855 /* Find the predicted "line length" */
2856 l = strlen(out_desc[k]) + 5;
2858 /* Be sure to account for the weight */
2859 if (show_weights) l += 9;
2861 /* Account for icon if displayed */
2862 if (show_item_graph)
2865 if (use_bigtile) l++;
2868 /* Maintain the maximum length */
2869 if (l > len) len = l;
2871 /* Advance to next "line" */
2875 /* Find the column to start in */
2876 col = (len > wid - 4) ? 0 : (wid - len - 1);
2878 /* Output each entry */
2879 for (j = 0; j < k; j++)
2885 o_ptr = &inventory[i];
2887 /* Clear the line */
2888 prt("", j + 1, col ? col - 2 : col);
2890 if (use_menu && target_item)
2892 if (j == (target_item-1))
2895 strcpy(tmp_val, "¡Õ");
2897 strcpy(tmp_val, "> ");
2899 target_item_label = i;
2901 else strcpy(tmp_val, " ");
2903 else if (i <= INVEN_PACK)
2905 /* Prepare an index --(-- */
2906 sprintf(tmp_val, "%c)", inven_label[i]);
2910 /* Prepare an index --(-- */
2911 sprintf(tmp_val, "%c)", index_to_label(i));
2914 /* Clear the line with the (possibly indented) index */
2915 put_str(tmp_val, j + 1, col);
2919 /* Display graphics for object, if desired */
2920 if (show_item_graph)
2922 byte a = object_attr(o_ptr);
2923 char c = object_char(o_ptr);
2926 if (a & 0x80) a |= 0x40;
2929 Term_queue_bigchar(cur_col, j + 1, a, c, 0, 0);
2930 if (use_bigtile) cur_col++;
2936 /* Display the entry itself */
2937 c_put_str(out_color[j], out_desc[j], j + 1, cur_col);
2939 /* Display the weight if needed */
2942 int wgt = o_ptr->weight * o_ptr->number;
2944 (void)sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt) );
2946 (void)sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10);
2949 prt(tmp_val, j + 1, wid - 9);
2953 /* Make a "shadow" below the list (only if needed) */
2954 if (j && (j < 23)) prt("", j + 1, col ? col - 2 : col);
2956 /* Save the new column */
2959 return target_item_label;
2965 * Display the equipment.
2967 int show_equip(int target_item)
2970 int col, cur_col, len;
2973 char o_name[MAX_NLEN];
2976 char out_desc[23][MAX_NLEN];
2977 int target_item_label = 0;
2979 char equip_label[52 + 1];
2981 /* Starting column */
2985 Term_get_size(&wid, &hgt);
2987 /* Maximal length */
2988 len = wid - col - 1;
2991 /* Scan the equipment list */
2992 for (k = 0, i = INVEN_RARM; i < INVEN_TOTAL; i++)
2994 o_ptr = &inventory[i];
2996 /* Is this item acceptable? */
2997 if (!(select_ring_slot ? is_ring_slot(i) : item_tester_okay(o_ptr)) &&
2998 (!((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute) ||
2999 item_tester_no_ryoute)) continue;
3002 object_desc(o_name, o_ptr, 0);
3004 if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
3007 (void)strcpy(out_desc[k],"(Éð´ï¤òξ¼ê»ý¤Á)");
3009 (void)strcpy(out_desc[k],"(wielding with two-hands)");
3011 out_color[k] = TERM_WHITE;
3015 (void)strcpy(out_desc[k], o_name);
3016 out_color[k] = tval_to_attr[o_ptr->tval % 128];
3020 /* Grey out charging items */
3023 out_color[k] = TERM_L_DARK;
3026 /* Extract the maximal length (see below) */
3028 l = strlen(out_desc[k]) + (2 + 1);
3030 l = strlen(out_desc[k]) + (2 + 3);
3034 /* Increase length for labels (if needed) */
3036 if (show_labels) l += (7 + 2);
3038 if (show_labels) l += (14 + 2);
3042 /* Increase length for weight (if needed) */
3043 if (show_weights) l += 9;
3045 if (show_item_graph) l += 2;
3047 /* Maintain the max-length */
3048 if (l > len) len = l;
3050 /* Advance the entry */
3054 /* Hack -- Find a column to start in */
3056 col = (len > wid - 6) ? 0 : (wid - len - 1);
3058 col = (len > wid - 4) ? 0 : (wid - len - 1);
3061 prepare_label_string(equip_label, USE_EQUIP);
3063 /* Output each entry */
3064 for (j = 0; j < k; j++)
3070 o_ptr = &inventory[i];
3072 /* Clear the line */
3073 prt("", j + 1, col ? col - 2 : col);
3075 if (use_menu && target_item)
3077 if (j == (target_item-1))
3080 strcpy(tmp_val, "¡Õ");
3082 strcpy(tmp_val, "> ");
3084 target_item_label = i;
3086 else strcpy(tmp_val, " ");
3088 else if (i >= INVEN_RARM)
3090 /* Prepare an index --(-- */
3091 sprintf(tmp_val, "%c)", equip_label[i - INVEN_RARM]);
3095 /* Prepare an index --(-- */
3096 sprintf(tmp_val, "%c)", index_to_label(i));
3099 /* Clear the line with the (possibly indented) index */
3100 put_str(tmp_val, j+1, col);
3104 /* Display graphics for object, if desired */
3105 if (show_item_graph)
3107 byte a = object_attr(o_ptr);
3108 char c = object_char(o_ptr);
3111 if (a & 0x80) a |= 0x40;
3114 Term_queue_bigchar(cur_col, j + 1, a, c, 0, 0);
3115 if (use_bigtile) cur_col++;
3123 /* Mention the use */
3125 (void)sprintf(tmp_val, "%-7s: ", mention_use(i));
3127 (void)sprintf(tmp_val, "%-14s: ", mention_use(i));
3130 put_str(tmp_val, j+1, cur_col);
3132 /* Display the entry itself */
3134 c_put_str(out_color[j], out_desc[j], j+1, cur_col + 9);
3136 c_put_str(out_color[j], out_desc[j], j+1, cur_col + 16);
3143 /* Display the entry itself */
3144 c_put_str(out_color[j], out_desc[j], j+1, cur_col);
3147 /* Display the weight if needed */
3150 int wgt = o_ptr->weight * o_ptr->number;
3152 (void)sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt) );
3154 (void)sprintf(tmp_val, "%3d.%d lb", wgt / 10, wgt % 10);
3157 prt(tmp_val, j + 1, wid - 9);
3161 /* Make a "shadow" below the list (only if needed) */
3162 if (j && (j < 23)) prt("", j + 1, col ? col - 2 : col);
3164 /* Save the new column */
3167 return target_item_label;
3174 * Flip "inven" and "equip" in any sub-windows
3176 void toggle_inven_equip(void)
3181 for (j = 0; j < 8; j++)
3184 if (!angband_term[j]) continue;
3186 /* Flip inven to equip */
3187 if (window_flag[j] & (PW_INVEN))
3190 window_flag[j] &= ~(PW_INVEN);
3191 window_flag[j] |= (PW_EQUIP);
3194 p_ptr->window |= (PW_EQUIP);
3197 /* Flip inven to equip */
3198 else if (window_flag[j] & (PW_EQUIP))
3201 window_flag[j] &= ~(PW_EQUIP);
3202 window_flag[j] |= (PW_INVEN);
3205 p_ptr->window |= (PW_INVEN);
3213 * Verify the choice of an item.
3215 * The item can be negative to mean "item on floor".
3217 static bool verify(cptr prompt, int item)
3219 char o_name[MAX_NLEN];
3220 char out_val[MAX_NLEN+20];
3227 o_ptr = &inventory[item];
3233 o_ptr = &o_list[0 - item];
3237 object_desc(o_name, o_ptr, 0);
3241 (void)sprintf(out_val, "%s%s¤Ç¤¹¤«? ", prompt, o_name);
3243 (void)sprintf(out_val, "%s %s? ", prompt, o_name);
3248 return (get_check(out_val));
3253 * Hack -- allow user to "prevent" certain choices
3255 * The item can be negative to mean "item on floor".
3257 static bool get_item_allow(int item)
3263 if (!command_cmd) return TRUE; /* command_cmd is no longer effective */
3268 o_ptr = &inventory[item];
3274 o_ptr = &o_list[0 - item];
3277 /* No inscription */
3278 if (!o_ptr->inscription) return (TRUE);
3281 s = my_strchr(quark_str(o_ptr->inscription), '!');
3283 /* Process preventions */
3286 /* Check the "restriction" */
3287 if ((s[1] == command_cmd) || (s[1] == '*'))
3289 /* Verify the choice */
3291 if (!verify("ËÜÅö¤Ë", item)) return (FALSE);
3293 if (!verify("Really try", item)) return (FALSE);
3298 /* Find another '!' */
3299 s = my_strchr(s + 1, '!');
3309 * Auxiliary function for "get_item()" -- test an index
3311 static bool get_item_okay(int i)
3314 if ((i < 0) || (i >= INVEN_TOTAL)) return (FALSE);
3316 if (select_ring_slot) return is_ring_slot(i);
3318 /* Verify the item */
3319 if (!item_tester_okay(&inventory[i])) return (FALSE);
3328 * Determine whether get_item() can get some item or not
3329 * assuming mode = (USE_EQUIP | USE_INVEN | USE_FLOOR).
3331 bool can_get_item(void)
3333 int j, floor_list[23], floor_num = 0;
3335 for (j = 0; j < INVEN_TOTAL; j++)
3336 if (item_tester_okay(&inventory[j]))
3339 floor_num = scan_floor(floor_list, py, px, 0x03);
3347 * Let the user select an item, save its "index"
3349 * Return TRUE only if an acceptable item was chosen by the user.
3351 * The selected item must satisfy the "item_tester_hook()" function,
3352 * if that hook is set, and the "item_tester_tval", if that value is set.
3354 * All "item_tester" restrictions are cleared before this function returns.
3356 * The user is allowed to choose acceptable items from the equipment,
3357 * inventory, or floor, respectively, if the proper flag was given,
3358 * and there are any acceptable items in that location.
3360 * The equipment or inventory are displayed (even if no acceptable
3361 * items are in that location) if the proper flag was given.
3363 * If there are no acceptable items available anywhere, and "str" is
3364 * not NULL, then it will be used as the text of a warning message
3365 * before the function returns.
3367 * Note that the user must press "-" to specify the item on the floor,
3368 * and there is no way to "examine" the item on the floor, while the
3369 * use of "capital" letters will "examine" an inventory/equipment item,
3370 * and prompt for its use.
3372 * If a legal item is selected from the inventory, we save it in "cp"
3373 * directly (0 to 35), and return TRUE.
3375 * If a legal item is selected from the floor, we save it in "cp" as
3376 * a negative (-1 to -511), and return TRUE.
3378 * If no item is available, we do nothing to "cp", and we display a
3379 * warning message, using "str" if available, and return FALSE.
3381 * If no item is selected, we do nothing to "cp", and return FALSE.
3383 * Global "p_ptr->command_new" is used when viewing the inventory or equipment
3384 * to allow the user to enter a command while viewing those screens, and
3385 * also to induce "auto-enter" of stores, and other such stuff.
3387 * Global "p_ptr->command_see" may be set before calling this function to start
3388 * out in "browse" mode. It is cleared before this function returns.
3390 * Global "p_ptr->command_wrk" is used to choose between equip/inven listings.
3391 * If it is TRUE then we are viewing inventory, else equipment.
3393 * We always erase the prompt when we are done, leaving a blank line,
3394 * or a warning message, if appropriate, if no items are available.
3396 bool get_item(int *cp, cptr pmt, cptr str, int mode)
3398 s16b this_o_idx, next_o_idx = 0;
3402 int j, k, i1, i2, e1, e2;
3412 bool allow_floor = FALSE;
3414 bool toggle = FALSE;
3420 extern bool select_the_force;
3422 int menu_line = (use_menu ? 1 : 0);
3428 static char prev_tag = '\0';
3429 char cur_tag = '\0';
3431 #endif /* ALLOW_REPEAT */
3433 #ifdef ALLOW_EASY_FLOOR /* TNB */
3435 if (easy_floor || use_menu) return get_item_floor(cp, pmt, str, mode);
3437 #endif /* ALLOW_EASY_FLOOR -- TNB */
3440 if (mode & USE_EQUIP) equip = TRUE;
3441 if (mode & USE_INVEN) inven = TRUE;
3442 if (mode & USE_FLOOR) floor = TRUE;
3446 /* Get the item index */
3447 if (repeat_pull(cp))
3450 if (select_the_force && (*cp == INVEN_FORCE))
3452 item_tester_tval = 0;
3453 item_tester_hook = NULL;
3454 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
3459 else if (floor && (*cp < 0))
3466 /* Acquire object */
3469 /* Validate the item */
3470 if (item_tester_okay(o_ptr))
3472 /* Forget restrictions */
3473 item_tester_tval = 0;
3474 item_tester_hook = NULL;
3475 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
3482 else if ((inven && (*cp >= 0) && (*cp < INVEN_PACK)) ||
3483 (equip && (*cp >= INVEN_RARM) && (*cp < INVEN_TOTAL)))
3485 if (prev_tag && command_cmd)
3487 /* Look up the tag and validate the item */
3488 if (!get_tag(&k, prev_tag, (*cp >= INVEN_RARM) ? USE_EQUIP : USE_INVEN)) /* Reject */;
3489 else if ((k < INVEN_RARM) ? !inven : !equip) /* Reject */;
3490 else if (!get_item_okay(k)) /* Reject */;
3493 /* Accept that choice */
3496 /* Forget restrictions */
3497 item_tester_tval = 0;
3498 item_tester_hook = NULL;
3499 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
3505 prev_tag = '\0'; /* prev_tag is no longer effective */
3508 /* Verify the item */
3509 else if (get_item_okay(*cp))
3511 /* Forget restrictions */
3512 item_tester_tval = 0;
3513 item_tester_hook = NULL;
3514 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
3522 #endif /* ALLOW_REPEAT */
3525 /* Paranoia XXX XXX XXX */
3532 /* No item selected */
3536 /* Full inventory */
3538 i2 = INVEN_PACK - 1;
3540 /* Forbid inventory */
3541 if (!inven) i2 = -1;
3544 for (j = 0; j < INVEN_PACK; j++)
3545 if (item_tester_okay(&inventory[j])) max_inven++;
3548 /* Restrict inventory indexes */
3549 while ((i1 <= i2) && (!get_item_okay(i1))) i1++;
3550 while ((i1 <= i2) && (!get_item_okay(i2))) i2--;
3553 /* Full equipment */
3555 e2 = INVEN_TOTAL - 1;
3557 /* Forbid equipment */
3558 if (!equip) e2 = -1;
3561 for (j = INVEN_RARM; j < INVEN_TOTAL; j++)
3562 if (select_ring_slot ? is_ring_slot(j) : item_tester_okay(&inventory[j])) max_equip++;
3563 if (p_ptr->ryoute && !item_tester_no_ryoute) max_equip++;
3566 /* Restrict equipment indexes */
3567 while ((e1 <= e2) && (!get_item_okay(e1))) e1++;
3568 while ((e1 <= e2) && (!get_item_okay(e2))) e2--;
3570 if (equip && p_ptr->ryoute && !item_tester_no_ryoute)
3574 if (e2 < INVEN_LARM) e2 = INVEN_LARM;
3576 else if (p_ptr->hidarite) e1 = INVEN_RARM;
3580 /* Restrict floor usage */
3583 /* Scan all objects in the grid */
3584 for (this_o_idx = cave[py][px].o_idx; this_o_idx; this_o_idx = next_o_idx)
3588 /* Acquire object */
3589 o_ptr = &o_list[this_o_idx];
3591 /* Acquire next object */
3592 next_o_idx = o_ptr->next_o_idx;
3594 /* Accept the item on the floor if legal */
3595 if (item_tester_okay(o_ptr) && (o_ptr->marked & OM_FOUND)) allow_floor = TRUE;
3599 /* Require at least one legal choice */
3600 if (!allow_floor && (i1 > i2) && (e1 > e2))
3602 /* Cancel p_ptr->command_see */
3603 command_see = FALSE;
3611 if (select_the_force) {
3617 /* Analyze choices */
3620 /* Hack -- Start on equipment if requested */
3621 if (command_see && command_wrk && equip)
3626 /* Use inventory if allowed */
3629 command_wrk = FALSE;
3632 /* Use equipment if allowed */
3638 /* Use inventory for floor */
3641 command_wrk = FALSE;
3647 * Äɲ媥ץ·¥ç¥ó(always_show_list)¤¬ÀßÄꤵ¤ì¤Æ¤¤¤ë¾ì¹ç¤Ï¾ï¤Ë°ìÍ÷¤òɽ¼¨¤¹¤ë
3649 if ((always_show_list == TRUE) || use_menu) command_see = TRUE;
3651 /* Hack -- start out in "display" mode */
3659 /* Repeat until done */
3662 int get_item_label = 0;
3669 for (j = 0; j < 8; j++)
3672 if (!angband_term[j]) continue;
3674 /* Count windows displaying inven */
3675 if (window_flag[j] & (PW_INVEN)) ni++;
3677 /* Count windows displaying equip */
3678 if (window_flag[j] & (PW_EQUIP)) ne++;
3681 /* Toggle if needed */
3682 if ((command_wrk && ni && !ne) ||
3683 (!command_wrk && !ni && ne))
3686 toggle_inven_equip();
3693 p_ptr->window |= (PW_INVEN | PW_EQUIP);
3695 /* Redraw windows */
3699 /* Inventory screen */
3702 /* Redraw if needed */
3703 if (command_see) get_item_label = show_inven(menu_line);
3706 /* Equipment screen */
3709 /* Redraw if needed */
3710 if (command_see) get_item_label = show_equip(menu_line);
3713 /* Viewing inventory */
3716 /* Begin the prompt */
3718 sprintf(out_val, "»ý¤Áʪ:");
3720 sprintf(out_val, "Inven:");
3723 /* Some legal items */
3724 if ((i1 <= i2) && !use_menu)
3726 /* Build the prompt */
3728 sprintf(tmp_val, "%c-%c,'(',')',",
3730 sprintf(tmp_val, " %c-%c,'(',')',",
3732 index_to_label(i1), index_to_label(i2));
3735 strcat(out_val, tmp_val);
3738 /* Indicate ability to "view" */
3740 if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,");
3742 if (!command_see && !use_menu) strcat(out_val, " * to see,");
3747 if (equip) strcat(out_val, format(" %s ÁõÈ÷ÉÊ,", use_menu ? "'4'or'6'" : "'/'"));
3749 if (equip) strcat(out_val, format(" %s for Equip,", use_menu ? "4 or 6" : "/"));
3753 /* Viewing equipment */
3756 /* Begin the prompt */
3758 sprintf(out_val, "ÁõÈ÷ÉÊ:");
3760 sprintf(out_val, "Equip:");
3763 /* Some legal items */
3764 if ((e1 <= e2) && !use_menu)
3766 /* Build the prompt */
3768 sprintf(tmp_val, "%c-%c,'(',')',",
3770 sprintf(tmp_val, " %c-%c,'(',')',",
3772 index_to_label(e1), index_to_label(e2));
3775 strcat(out_val, tmp_val);
3778 /* Indicate ability to "view" */
3780 if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,");
3782 if (!command_see) strcat(out_val, " * to see,");
3787 if (inven) strcat(out_val, format(" %s »ý¤Áʪ,", use_menu ? "'4'or'6'" : "'/'"));
3789 if (inven) strcat(out_val, format(" %s for Inven,", use_menu ? "4 or 6" : "'/'"));
3793 /* Indicate legality of the "floor" item */
3795 if (allow_floor) strcat(out_val, " '-'¾²¾å,");
3796 if (select_the_force) strcat(out_val, " 'w'Îýµ¤½Ñ,");
3798 if (allow_floor) strcat(out_val, " - for floor,");
3799 if (select_the_force) strcat(out_val, " w for the Force,");
3802 /* Finish the prompt */
3803 strcat(out_val, " ESC");
3805 /* Build the prompt */
3806 sprintf(tmp_val, "(%s) %s", out_val, pmt);
3808 /* Show the prompt */
3816 int max_line = (command_wrk ? max_equip : max_inven);
3832 menu_line += (max_line - 1);
3851 /* Verify legality */
3852 if (!inven || !equip)
3858 /* Hack -- Fix screen */
3868 /* Switch inven/equip */
3869 command_wrk = !command_wrk;
3870 max_line = (command_wrk ? max_equip : max_inven);
3871 if (menu_line > max_line) menu_line = max_line;
3873 /* Need to redraw */
3882 if (command_wrk == USE_FLOOR)
3885 (*cp) = -get_item_label;
3889 /* Validate the item */
3890 if (!get_item_okay(get_item_label))
3896 /* Allow player to "refuse" certain actions */
3897 if (!get_item_allow(get_item_label))
3903 /* Accept that choice */
3904 (*cp) = get_item_label;
3913 if (select_the_force) {
3921 if (menu_line > max_line) menu_line -= max_line;
3942 command_see = FALSE;
3962 /* Verify legality */
3963 if (!inven || !equip)
3969 /* Hack -- Fix screen */
3979 /* Switch inven/equip */
3980 command_wrk = !command_wrk;
3982 /* Need to redraw */
3988 /* Use floor item */
3991 /* Scan all objects in the grid */
3992 for (this_o_idx = cave[py][px].o_idx; this_o_idx; this_o_idx = next_o_idx)
3996 /* Acquire object */
3997 o_ptr = &o_list[this_o_idx];
3999 /* Acquire next object */
4000 next_o_idx = o_ptr->next_o_idx;
4002 /* Validate the item */
4003 if (!item_tester_okay(o_ptr)) continue;
4008 /* Verify the item (if required) */
4010 if (other_query_flag && !verify("ËÜÅö¤Ë", k)) continue;
4012 if (other_query_flag && !verify("Try", k)) continue;
4016 /* Allow player to "refuse" certain actions */
4017 if (!get_item_allow(k)) continue;
4019 /* Accept that choice */
4036 case '1': case '2': case '3':
4037 case '4': case '5': case '6':
4038 case '7': case '8': case '9':
4040 /* Look up the tag */
4041 if (!get_tag(&k, which, command_wrk ? USE_EQUIP : USE_INVEN))
4047 /* Hack -- Validate the item */
4048 if ((k < INVEN_RARM) ? !inven : !equip)
4054 /* Validate the item */
4055 if (!get_item_okay(k))
4061 /* Allow player to "refuse" certain actions */
4062 if (!get_item_allow(k))
4068 /* Accept that choice */
4074 #endif /* ALLOW_REPEAT */
4082 /* Choose "default" inventory item */
4085 k = ((i1 == i2) ? i1 : -1);
4088 /* Choose "default" equipment item */
4091 k = ((e1 == e2) ? e1 : -1);
4094 /* Validate the item */
4095 if (!get_item_okay(k))
4101 /* Allow player to "refuse" certain actions */
4102 if (!get_item_allow(k))
4108 /* Accept that choice */
4118 if (select_the_force) {
4131 bool not_found = FALSE;
4133 /* Look up the alphabetical tag */
4134 if (!get_tag(&k, which, command_wrk ? USE_EQUIP : USE_INVEN))
4139 /* Hack -- Validate the item */
4140 else if ((k < INVEN_RARM) ? !inven : !equip)
4145 /* Validate the item */
4146 else if (!get_item_okay(k))
4153 /* Accept that choice */
4159 #endif /* ALLOW_REPEAT */
4163 /* Extract "query" setting */
4164 ver = isupper(which);
4165 which = tolower(which);
4167 /* Convert letter to inventory index */
4170 if (which == '(') k = i1;
4171 else if (which == ')') k = i2;
4172 else k = label_to_inven(which);
4175 /* Convert letter to equipment index */
4178 if (which == '(') k = e1;
4179 else if (which == ')') k = e2;
4180 else k = label_to_equip(which);
4183 /* Validate the item */
4184 if (!get_item_okay(k))
4190 /* Verify the item */
4192 if (ver && !verify("ËÜÅö¤Ë", k))
4194 if (ver && !verify("Try", k))
4202 /* Allow player to "refuse" certain actions */
4203 if (!get_item_allow(k))
4209 /* Accept that choice */
4220 /* Fix the screen if necessary */
4226 /* Hack -- Cancel "display" */
4227 command_see = FALSE;
4231 /* Forget the item_tester_tval restriction */
4232 item_tester_tval = 0;
4234 item_tester_no_ryoute = FALSE;
4236 /* Forget the item_tester_hook restriction */
4237 item_tester_hook = NULL;
4240 /* Clean up 'show choices' */
4241 /* Toggle again if needed */
4242 if (toggle) toggle_inven_equip();
4245 p_ptr->window |= (PW_INVEN | PW_EQUIP);
4251 /* Clear the prompt line */
4254 /* Warning if needed */
4255 if (oops && str) msg_print(str);
4261 if (command_cmd) prev_tag = cur_tag;
4262 #endif /* ALLOW_REPEAT */
4264 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
4272 #ifdef ALLOW_EASY_FLOOR
4277 * Return a list of o_list[] indexes of items at the given cave
4278 * location. Valid flags are:
4280 * mode & 0x01 -- Item tester
4281 * mode & 0x02 -- Marked items only
4282 * mode & 0x04 -- Stop after first
4284 int scan_floor(int *items, int y, int x, int mode)
4286 int this_o_idx, next_o_idx;
4291 if (!in_bounds(y, x)) return 0;
4293 /* Scan all objects in the grid */
4294 for (this_o_idx = cave[y][x].o_idx; this_o_idx; this_o_idx = next_o_idx)
4298 /* Acquire object */
4299 o_ptr = &o_list[this_o_idx];
4301 /* Acquire next object */
4302 next_o_idx = o_ptr->next_o_idx;
4305 if ((mode & 0x01) && !item_tester_okay(o_ptr)) continue;
4308 if ((mode & 0x02) && !(o_ptr->marked & OM_FOUND)) continue;
4310 /* Accept this item */
4311 /* XXX Hack -- Enforce limit */
4313 items[num] = this_o_idx;
4318 if (mode & 0x04) break;
4327 * Display a list of the items on the floor at the given location.
4329 int show_floor(int target_item, int y, int x, int *min_width)
4336 char o_name[MAX_NLEN];
4342 char out_desc[23][MAX_NLEN];
4343 int target_item_label = 0;
4345 int floor_list[23], floor_num;
4347 char floor_label[52 + 1];
4349 bool dont_need_to_show_weights = TRUE;
4352 Term_get_size(&wid, &hgt);
4354 /* Default length */
4355 len = MAX((*min_width), 20);
4358 /* Scan for objects in the grid, using item_tester_okay() */
4359 floor_num = scan_floor(floor_list, y, x, 0x03);
4361 /* Display the floor objects */
4362 for (k = 0, i = 0; i < floor_num && i < 23; i++)
4364 o_ptr = &o_list[floor_list[i]];
4366 /* Describe the object */
4367 object_desc(o_name, o_ptr, 0);
4369 /* Save the index */
4372 /* Acquire inventory color */
4373 out_color[k] = tval_to_attr[o_ptr->tval & 0x7F];
4375 /* Save the object description */
4376 strcpy(out_desc[k], o_name);
4378 /* Find the predicted "line length" */
4379 l = strlen(out_desc[k]) + 5;
4381 /* Be sure to account for the weight */
4382 if (show_weights) l += 9;
4384 if (o_ptr->tval != TV_GOLD) dont_need_to_show_weights = FALSE;
4386 /* Maintain the maximum length */
4387 if (l > len) len = l;
4389 /* Advance to next "line" */
4393 if (show_weights && dont_need_to_show_weights) len -= 9;
4398 /* Find the column to start in */
4399 col = (len > wid - 4) ? 0 : (wid - len - 1);
4401 prepare_label_string_floor(floor_label, floor_list, floor_num);
4403 /* Output each entry */
4404 for (j = 0; j < k; j++)
4407 i = floor_list[out_index[j]];
4412 /* Clear the line */
4413 prt("", j + 1, col ? col - 2 : col);
4415 if (use_menu && target_item)
4417 if (j == (target_item-1))
4420 strcpy(tmp_val, "¡Õ");
4422 strcpy(tmp_val, "> ");
4424 target_item_label = i;
4426 else strcpy(tmp_val, " ");
4430 /* Prepare an index --(-- */
4431 sprintf(tmp_val, "%c)", floor_label[j]);
4434 /* Clear the line with the (possibly indented) index */
4435 put_str(tmp_val, j + 1, col);
4437 /* Display the entry itself */
4438 c_put_str(out_color[j], out_desc[j], j + 1, col + 3);
4440 /* Display the weight if needed */
4441 if (show_weights && (o_ptr->tval != TV_GOLD))
4443 int wgt = o_ptr->weight * o_ptr->number;
4445 sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt) );
4447 sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10);
4450 prt(tmp_val, j + 1, wid - 9);
4454 /* Make a "shadow" below the list (only if needed) */
4455 if (j && (j < 23)) prt("", j + 1, col ? col - 2 : col);
4457 return target_item_label;
4461 * This version of get_item() is called by get_item() when
4462 * the easy_floor is on.
4464 bool get_item_floor(int *cp, cptr pmt, cptr str, int mode)
4466 char n1 = ' ', n2 = ' ', which = ' ';
4468 int j, k, i1, i2, e1, e2;
4475 bool equip = (mode & USE_EQUIP) ? TRUE : FALSE;
4476 bool inven = (mode & USE_INVEN) ? TRUE : FALSE;
4477 bool floor = (mode & USE_FLOOR) ? TRUE : FALSE;
4479 bool allow_equip = FALSE;
4480 bool allow_inven = FALSE;
4481 bool allow_floor = FALSE;
4483 bool toggle = FALSE;
4488 int floor_num, floor_list[23], floor_top = 0;
4491 extern bool select_the_force;
4493 int menu_line = (use_menu ? 1 : 0);
4499 static char prev_tag = '\0';
4500 char cur_tag = '\0';
4502 /* Get the item index */
4503 if (repeat_pull(cp))
4506 if (select_the_force && (*cp == INVEN_FORCE))
4508 item_tester_tval = 0;
4509 item_tester_hook = NULL;
4510 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
4515 else if (floor && (*cp < 0))
4517 if (prev_tag && command_cmd)
4519 /* Scan all objects in the grid */
4520 floor_num = scan_floor(floor_list, py, px, 0x03);
4522 /* Look up the tag */
4523 if (get_tag_floor(&k, prev_tag, floor_list, floor_num))
4525 /* Accept that choice */
4526 (*cp) = 0 - floor_list[k];
4528 /* Forget restrictions */
4529 item_tester_tval = 0;
4530 item_tester_hook = NULL;
4531 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
4537 prev_tag = '\0'; /* prev_tag is no longer effective */
4540 /* Validate the item */
4541 else if (item_tester_okay(&o_list[0 - (*cp)]))
4543 /* Forget restrictions */
4544 item_tester_tval = 0;
4545 item_tester_hook = NULL;
4546 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
4553 else if ((inven && (*cp >= 0) && (*cp < INVEN_PACK)) ||
4554 (equip && (*cp >= INVEN_RARM) && (*cp < INVEN_TOTAL)))
4556 if (prev_tag && command_cmd)
4558 /* Look up the tag and validate the item */
4559 if (!get_tag(&k, prev_tag, (*cp >= INVEN_RARM) ? USE_EQUIP : USE_INVEN)) /* Reject */;
4560 else if ((k < INVEN_RARM) ? !inven : !equip) /* Reject */;
4561 else if (!get_item_okay(k)) /* Reject */;
4564 /* Accept that choice */
4567 /* Forget restrictions */
4568 item_tester_tval = 0;
4569 item_tester_hook = NULL;
4570 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
4576 prev_tag = '\0'; /* prev_tag is no longer effective */
4579 /* Verify the item */
4580 else if (get_item_okay(*cp))
4582 /* Forget restrictions */
4583 item_tester_tval = 0;
4584 item_tester_hook = NULL;
4585 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
4593 #endif /* ALLOW_REPEAT */
4596 /* Paranoia XXX XXX XXX */
4603 /* No item selected */
4607 /* Full inventory */
4609 i2 = INVEN_PACK - 1;
4611 /* Forbid inventory */
4612 if (!inven) i2 = -1;
4615 for (j = 0; j < INVEN_PACK; j++)
4616 if (item_tester_okay(&inventory[j])) max_inven++;
4619 /* Restrict inventory indexes */
4620 while ((i1 <= i2) && (!get_item_okay(i1))) i1++;
4621 while ((i1 <= i2) && (!get_item_okay(i2))) i2--;
4624 /* Full equipment */
4626 e2 = INVEN_TOTAL - 1;
4628 /* Forbid equipment */
4629 if (!equip) e2 = -1;
4632 for (j = INVEN_RARM; j < INVEN_TOTAL; j++)
4633 if (select_ring_slot ? is_ring_slot(j) : item_tester_okay(&inventory[j])) max_equip++;
4634 if (p_ptr->ryoute && !item_tester_no_ryoute) max_equip++;
4637 /* Restrict equipment indexes */
4638 while ((e1 <= e2) && (!get_item_okay(e1))) e1++;
4639 while ((e1 <= e2) && (!get_item_okay(e2))) e2--;
4641 if (equip && p_ptr->ryoute && !item_tester_no_ryoute)
4645 if (e2 < INVEN_LARM) e2 = INVEN_LARM;
4647 else if (p_ptr->hidarite) e1 = INVEN_RARM;
4651 /* Count "okay" floor items */
4654 /* Restrict floor usage */
4657 /* Scan all objects in the grid */
4658 floor_num = scan_floor(floor_list, py, px, 0x03);
4661 /* Accept inventory */
4662 if (i1 <= i2) allow_inven = TRUE;
4664 /* Accept equipment */
4665 if (e1 <= e2) allow_equip = TRUE;
4668 if (floor_num) allow_floor = TRUE;
4670 /* Require at least one legal choice */
4671 if (!allow_inven && !allow_equip && !allow_floor)
4673 /* Cancel p_ptr->command_see */
4674 command_see = FALSE;
4682 if (select_the_force) {
4688 /* Analyze choices */
4691 /* Hack -- Start on equipment if requested */
4692 if (command_see && (command_wrk == (USE_EQUIP))
4695 command_wrk = (USE_EQUIP);
4698 /* Use inventory if allowed */
4699 else if (allow_inven)
4701 command_wrk = (USE_INVEN);
4704 /* Use equipment if allowed */
4705 else if (allow_equip)
4707 command_wrk = (USE_EQUIP);
4710 /* Use floor if allowed */
4711 else if (allow_floor)
4713 command_wrk = (USE_FLOOR);
4718 * Äɲ媥ץ·¥ç¥ó(always_show_list)¤¬ÀßÄꤵ¤ì¤Æ¤¤¤ë¾ì¹ç¤Ï¾ï¤Ë°ìÍ÷¤òɽ¼¨¤¹¤ë
4720 if ((always_show_list == TRUE) || use_menu) command_see = TRUE;
4722 /* Hack -- start out in "display" mode */
4729 /* Repeat until done */
4732 int get_item_label = 0;
4739 for (j = 0; j < 8; j++)
4742 if (!angband_term[j]) continue;
4744 /* Count windows displaying inven */
4745 if (window_flag[j] & (PW_INVEN)) ni++;
4747 /* Count windows displaying equip */
4748 if (window_flag[j] & (PW_EQUIP)) ne++;
4751 /* Toggle if needed */
4752 if ((command_wrk == (USE_EQUIP) && ni && !ne) ||
4753 (command_wrk == (USE_INVEN) && !ni && ne))
4756 toggle_inven_equip();
4763 p_ptr->window |= (PW_INVEN | PW_EQUIP);
4765 /* Redraw windows */
4768 /* Inventory screen */
4769 if (command_wrk == (USE_INVEN))
4771 /* Extract the legal requests */
4775 /* Redraw if needed */
4776 if (command_see) get_item_label = show_inven(menu_line);
4779 /* Equipment screen */
4780 else if (command_wrk == (USE_EQUIP))
4782 /* Extract the legal requests */
4783 n1 = I2A(e1 - INVEN_RARM);
4784 n2 = I2A(e2 - INVEN_RARM);
4786 /* Redraw if needed */
4787 if (command_see) get_item_label = show_equip(menu_line);
4791 else if (command_wrk == (USE_FLOOR))
4794 k = MIN(floor_top + 23, floor_num) - 1;
4796 /* Extract the legal requests */
4797 n1 = I2A(j - floor_top);
4798 n2 = I2A(k - floor_top);
4800 /* Redraw if needed */
4801 if (command_see) get_item_label = show_floor(menu_line, py, px, &min_width);
4804 /* Viewing inventory */
4805 if (command_wrk == (USE_INVEN))
4807 /* Begin the prompt */
4809 sprintf(out_val, "»ý¤Áʪ:");
4811 sprintf(out_val, "Inven:");
4816 /* Build the prompt */
4818 sprintf(tmp_val, "%c-%c,'(',')',",
4820 sprintf(tmp_val, " %c-%c,'(',')',",
4822 index_to_label(i1), index_to_label(i2));
4825 strcat(out_val, tmp_val);
4828 /* Indicate ability to "view" */
4830 if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,");
4832 if (!command_see && !use_menu) strcat(out_val, " * to see,");
4840 strcat(out_val, " '/' ÁõÈ÷ÉÊ,");
4841 else if (allow_floor)
4842 strcat(out_val, " '6' ÁõÈ÷ÉÊ,");
4844 strcat(out_val, " '4'or'6' ÁõÈ÷ÉÊ,");
4847 strcat(out_val, " / for Equip,");
4848 else if (allow_floor)
4849 strcat(out_val, " 6 for Equip,");
4851 strcat(out_val, " 4 or 6 for Equip,");
4860 strcat(out_val, " '-'¾²¾å,");
4861 else if (allow_equip)
4862 strcat(out_val, " '4' ¾²¾å,");
4864 strcat(out_val, " '4'or'6' ¾²¾å,");
4867 strcat(out_val, " - for floor,");
4868 else if (allow_equip)
4869 strcat(out_val, " 4 for floor,");
4871 strcat(out_val, " 4 or 6 for floor,");
4876 /* Viewing equipment */
4877 else if (command_wrk == (USE_EQUIP))
4879 /* Begin the prompt */
4881 sprintf(out_val, "ÁõÈ÷ÉÊ:");
4883 sprintf(out_val, "Equip:");
4888 /* Build the prompt */
4890 sprintf(tmp_val, "%c-%c,'(',')',",
4892 sprintf(tmp_val, " %c-%c,'(',')',",
4894 index_to_label(e1), index_to_label(e2));
4897 strcat(out_val, tmp_val);
4900 /* Indicate ability to "view" */
4902 if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,");
4904 if (!command_see && !use_menu) strcat(out_val, " * to see,");
4912 strcat(out_val, " '/' »ý¤Áʪ,");
4913 else if (allow_floor)
4914 strcat(out_val, " '4' »ý¤Áʪ,");
4916 strcat(out_val, " '4'or'6' »ý¤Áʪ,");
4919 strcat(out_val, " / for Inven,");
4920 else if (allow_floor)
4921 strcat(out_val, " 4 for Inven,");
4923 strcat(out_val, " 4 or 6 for Inven,");
4932 strcat(out_val, " '-'¾²¾å,");
4933 else if (allow_inven)
4934 strcat(out_val, " '6' ¾²¾å,");
4936 strcat(out_val, " '4'or'6' ¾²¾å,");
4939 strcat(out_val, " - for floor,");
4940 else if (allow_inven)
4941 strcat(out_val, " 6 for floor,");
4943 strcat(out_val, " 4 or 6 for floor,");
4949 else if (command_wrk == (USE_FLOOR))
4951 /* Begin the prompt */
4953 sprintf(out_val, "¾²¾å:");
4955 sprintf(out_val, "Floor:");
4960 /* Build the prompt */
4962 sprintf(tmp_val, "%c-%c,'(',')',", n1, n2);
4964 sprintf(tmp_val, " %c-%c,'(',')',", n1, n2);
4968 strcat(out_val, tmp_val);
4971 /* Indicate ability to "view" */
4973 if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,");
4975 if (!command_see && !use_menu) strcat(out_val, " * to see,");
4980 if (allow_inven && allow_equip)
4983 strcat(out_val, " '4' ÁõÈ÷ÉÊ, '6' »ý¤Áʪ,");
4985 strcat(out_val, " 4 for Equip, 6 for Inven,");
4988 else if (allow_inven)
4991 strcat(out_val, " '4'or'6' »ý¤Áʪ,");
4993 strcat(out_val, " 4 or 6 for Inven,");
4996 else if (allow_equip)
4999 strcat(out_val, " '4'or'6' ÁõÈ÷ÉÊ,");
5001 strcat(out_val, " 4 or 6 for Equip,");
5006 else if (allow_inven)
5009 strcat(out_val, " '/' »ý¤Áʪ,");
5011 strcat(out_val, " / for Inven,");
5014 else if (allow_equip)
5017 strcat(out_val, " '/'ÁõÈ÷ÉÊ,");
5019 strcat(out_val, " / for Equip,");
5024 if (command_see && !use_menu)
5027 strcat(out_val, " Enter ¼¡,");
5029 strcat(out_val, " Enter for scroll down,");
5036 if (select_the_force) strcat(out_val, " 'w'Îýµ¤½Ñ,");
5038 if (select_the_force) strcat(out_val, " w for the Force,");
5041 /* Finish the prompt */
5042 strcat(out_val, " ESC");
5044 /* Build the prompt */
5045 sprintf(tmp_val, "(%s) %s", out_val, pmt);
5047 /* Show the prompt */
5056 if (command_wrk == USE_INVEN) max_line = max_inven;
5057 else if (command_wrk == USE_EQUIP) max_line = max_equip;
5058 else if (command_wrk == USE_FLOOR) max_line = MIN(23, floor_num);
5074 menu_line += (max_line - 1);
5090 /* Verify legality */
5091 if (command_wrk == (USE_INVEN))
5093 if (allow_floor) command_wrk = USE_FLOOR;
5094 else if (allow_equip) command_wrk = USE_EQUIP;
5101 else if (command_wrk == (USE_EQUIP))
5103 if (allow_inven) command_wrk = USE_INVEN;
5104 else if (allow_floor) command_wrk = USE_FLOOR;
5111 else if (command_wrk == (USE_FLOOR))
5113 if (allow_equip) command_wrk = USE_EQUIP;
5114 else if (allow_inven) command_wrk = USE_INVEN;
5127 /* Hack -- Fix screen */
5137 /* Switch inven/equip */
5138 if (command_wrk == USE_INVEN) max_line = max_inven;
5139 else if (command_wrk == USE_EQUIP) max_line = max_equip;
5140 else if (command_wrk == USE_FLOOR) max_line = MIN(23, floor_num);
5141 if (menu_line > max_line) menu_line = max_line;
5143 /* Need to redraw */
5151 /* Verify legality */
5152 if (command_wrk == (USE_INVEN))
5154 if (allow_equip) command_wrk = USE_EQUIP;
5155 else if (allow_floor) command_wrk = USE_FLOOR;
5162 else if (command_wrk == (USE_EQUIP))
5164 if (allow_floor) command_wrk = USE_FLOOR;
5165 else if (allow_inven) command_wrk = USE_INVEN;
5172 else if (command_wrk == (USE_FLOOR))
5174 if (allow_inven) command_wrk = USE_INVEN;
5175 else if (allow_equip) command_wrk = USE_EQUIP;
5188 /* Hack -- Fix screen */
5198 /* Switch inven/equip */
5199 if (command_wrk == USE_INVEN) max_line = max_inven;
5200 else if (command_wrk == USE_EQUIP) max_line = max_equip;
5201 else if (command_wrk == USE_FLOOR) max_line = MIN(23, floor_num);
5202 if (menu_line > max_line) menu_line = max_line;
5204 /* Need to redraw */
5213 if (command_wrk == USE_FLOOR)
5216 (*cp) = -get_item_label;
5220 /* Validate the item */
5221 if (!get_item_okay(get_item_label))
5227 /* Allow player to "refuse" certain actions */
5228 if (!get_item_allow(get_item_label))
5234 /* Accept that choice */
5235 (*cp) = get_item_label;
5244 if (select_the_force) {
5252 if (menu_line > max_line) menu_line -= max_line;
5273 command_see = FALSE;
5296 cave_type *c_ptr = &cave[py][px];
5298 if (command_wrk != (USE_FLOOR)) break;
5300 /* Get the object being moved. */
5301 o_idx = c_ptr->o_idx;
5303 /* Only rotate a pile of two or more objects. */
5304 if (!(o_idx && o_list[o_idx].next_o_idx)) break;
5306 /* Remove the first object from the list. */
5307 excise_object_idx(o_idx);
5309 /* Find end of the list. */
5311 while (o_list[i].next_o_idx)
5312 i = o_list[i].next_o_idx;
5314 /* Add after the last object. */
5315 o_list[i].next_o_idx = o_idx;
5317 /* Re-scan floor list */
5318 floor_num = scan_floor(floor_list, py, px, 0x03);
5320 /* Hack -- Fix screen */
5335 if (command_wrk == (USE_INVEN))
5342 command_wrk = (USE_EQUIP);
5344 else if (command_wrk == (USE_EQUIP))
5351 command_wrk = (USE_INVEN);
5353 else if (command_wrk == (USE_FLOOR))
5357 command_wrk = (USE_INVEN);
5359 else if (allow_equip)
5361 command_wrk = (USE_EQUIP);
5370 /* Hack -- Fix screen */
5380 /* Need to redraw */
5393 * If we are already examining the floor, and there
5394 * is only one item, we will always select it.
5395 * If we aren't examining the floor and there is only
5396 * one item, we will select it if floor_query_flag
5401 if ((command_wrk == (USE_FLOOR)) || (!carry_query_flag))
5404 k = 0 - floor_list[0];
5406 /* Allow player to "refuse" certain actions */
5407 if (!get_item_allow(k))
5413 /* Accept that choice */
5422 /* Hack -- Fix screen */
5432 command_wrk = (USE_FLOOR);
5438 case '1': case '2': case '3':
5439 case '4': case '5': case '6':
5440 case '7': case '8': case '9':
5442 if (command_wrk != USE_FLOOR)
5444 /* Look up the tag */
5445 if (!get_tag(&k, which, command_wrk))
5451 /* Hack -- Validate the item */
5452 if ((k < INVEN_RARM) ? !inven : !equip)
5458 /* Validate the item */
5459 if (!get_item_okay(k))
5467 /* Look up the alphabetical tag */
5468 if (get_tag_floor(&k, which, floor_list, floor_num))
5471 k = 0 - floor_list[k];
5480 /* Allow player to "refuse" certain actions */
5481 if (!get_item_allow(k))
5487 /* Accept that choice */
5493 #endif /* ALLOW_REPEAT */
5501 /* Choose "default" inventory item */
5502 if (command_wrk == (USE_INVEN))
5504 k = ((i1 == i2) ? i1 : -1);
5507 /* Choose "default" equipment item */
5508 else if (command_wrk == (USE_EQUIP))
5510 k = ((e1 == e2) ? e1 : -1);
5513 /* Choose "default" floor item */
5514 else if (command_wrk == (USE_FLOOR))
5519 k = 0 - floor_list[0];
5521 /* Allow player to "refuse" certain actions */
5522 if (!get_item_allow(k))
5528 /* Accept that choice */
5536 /* Validate the item */
5537 if (!get_item_okay(k))
5543 /* Allow player to "refuse" certain actions */
5544 if (!get_item_allow(k))
5550 /* Accept that choice */
5560 if (select_the_force) {
5574 if (command_wrk != USE_FLOOR)
5576 bool not_found = FALSE;
5578 /* Look up the alphabetical tag */
5579 if (!get_tag(&k, which, command_wrk))
5584 /* Hack -- Validate the item */
5585 else if ((k < INVEN_RARM) ? !inven : !equip)
5590 /* Validate the item */
5591 else if (!get_item_okay(k))
5598 /* Accept that choice */
5604 #endif /* ALLOW_REPEAT */
5610 /* Look up the alphabetical tag */
5611 if (get_tag_floor(&k, which, floor_list, floor_num))
5614 k = 0 - floor_list[k];
5616 /* Accept that choice */
5622 #endif /* ALLOW_REPEAT */
5627 /* Extract "query" setting */
5628 ver = isupper(which);
5629 which = tolower(which);
5631 /* Convert letter to inventory index */
5632 if (command_wrk == (USE_INVEN))
5634 if (which == '(') k = i1;
5635 else if (which == ')') k = i2;
5636 else k = label_to_inven(which);
5639 /* Convert letter to equipment index */
5640 else if (command_wrk == (USE_EQUIP))
5642 if (which == '(') k = e1;
5643 else if (which == ')') k = e2;
5644 else k = label_to_equip(which);
5647 /* Convert letter to floor index */
5648 else if (command_wrk == USE_FLOOR)
5650 if (which == '(') k = 0;
5651 else if (which == ')') k = floor_num - 1;
5652 else k = islower(which) ? A2I(which) : -1;
5653 if (k < 0 || k >= floor_num || k >= 23)
5660 k = 0 - floor_list[k];
5663 /* Validate the item */
5664 if ((command_wrk != USE_FLOOR) && !get_item_okay(k))
5670 /* Verify the item */
5672 if (ver && !verify("ËÜÅö¤Ë", k))
5674 if (ver && !verify("Try", k))
5682 /* Allow player to "refuse" certain actions */
5683 if (!get_item_allow(k))
5689 /* Accept that choice */
5699 /* Fix the screen if necessary */
5705 /* Hack -- Cancel "display" */
5706 command_see = FALSE;
5710 /* Forget the item_tester_tval restriction */
5711 item_tester_tval = 0;
5713 /* Forget the item_tester_hook restriction */
5714 item_tester_hook = NULL;
5717 /* Clean up 'show choices' */
5718 /* Toggle again if needed */
5719 if (toggle) toggle_inven_equip();
5722 p_ptr->window |= (PW_INVEN | PW_EQUIP);
5728 /* Clear the prompt line */
5731 /* Warning if needed */
5732 if (oops && str) msg_print(str);
5738 if (command_cmd) prev_tag = cur_tag;
5739 #endif /* ALLOW_REPEAT */
5741 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
5749 static bool py_pickup_floor_aux(void)
5757 /* Restrict the choices */
5758 item_tester_hook = inven_carry_okay;
5762 q = "¤É¤ì¤ò½¦¤¤¤Þ¤¹¤«¡©";
5763 s = "¤â¤¦¥¶¥Ã¥¯¤Ë¤Ï¾²¤Ë¤¢¤ë¤É¤Î¥¢¥¤¥Æ¥à¤âÆþ¤é¤Ê¤¤¡£";
5765 q = "Get which item? ";
5766 s = "You no longer have any room for the objects on the floor.";
5769 if (get_item(&item, q, s, (USE_FLOOR)))
5771 this_o_idx = 0 - item;
5778 /* Pick up the object */
5779 py_pickup_aux(this_o_idx);
5786 * Make the player carry everything in a grid
5788 * If "pickup" is FALSE then only gold will be picked up
5790 * This is called by py_pickup() when easy_floor is TRUE.
5792 void py_pickup_floor(bool pickup)
5794 s16b this_o_idx, next_o_idx = 0;
5796 char o_name[MAX_NLEN];
5799 int floor_num = 0, floor_o_idx = 0;
5803 /* Scan the pile of objects */
5804 for (this_o_idx = cave[py][px].o_idx; this_o_idx; this_o_idx = next_o_idx)
5808 /* Access the object */
5809 o_ptr = &o_list[this_o_idx];
5811 /* Describe the object */
5812 object_desc(o_name, o_ptr, 0);
5814 /* Access the next object */
5815 next_o_idx = o_ptr->next_o_idx;
5817 /* Hack -- disturb */
5821 if (o_ptr->tval == TV_GOLD)
5825 msg_format(" $%ld ¤Î²ÁÃͤ¬¤¢¤ë%s¤ò¸«¤Ä¤±¤¿¡£",
5826 (long)o_ptr->pval, o_name);
5828 msg_format("You have found %ld gold pieces worth of %s.",
5829 (long) o_ptr->pval, o_name);
5833 /* Collect the gold */
5834 p_ptr->au += o_ptr->pval;
5837 p_ptr->redraw |= (PR_GOLD);
5840 p_ptr->window |= (PW_PLAYER);
5842 /* Delete the gold */
5843 delete_object_idx(this_o_idx);
5845 /* Check the next object */
5848 else if (o_ptr->marked & OM_NOMSG)
5850 /* If 0 or 1 non-NOMSG items are in the pile, the NOMSG ones are
5851 * ignored. Otherwise, they are included in the prompt. */
5852 o_ptr->marked &= ~(OM_NOMSG);
5856 /* Count non-gold objects that can be picked up. */
5857 if (inven_carry_okay(o_ptr))
5862 /* Count non-gold objects */
5865 /* Remember this index */
5866 floor_o_idx = this_o_idx;
5869 /* There are no non-gold objects */
5873 /* Mention the number of objects */
5879 /* Access the object */
5880 o_ptr = &o_list[floor_o_idx];
5882 #ifdef ALLOW_EASY_SENSE
5884 /* Option: Make object sensing easy */
5887 /* Sense the object */
5888 (void) sense_object(o_ptr);
5891 #endif /* ALLOW_EASY_SENSE */
5893 /* Describe the object */
5894 object_desc(o_name, o_ptr, 0);
5898 msg_format("%s¤¬¤¢¤ë¡£", o_name);
5900 msg_format("You see %s.", o_name);
5905 /* Multiple objects */
5910 msg_format("%d ¸Ä¤Î¥¢¥¤¥Æ¥à¤Î»³¤¬¤¢¤ë¡£", floor_num);
5912 msg_format("You see a pile of %d items.", floor_num);
5921 /* The player has no room for anything on the floor. */
5927 /* Access the object */
5928 o_ptr = &o_list[floor_o_idx];
5930 #ifdef ALLOW_EASY_SENSE
5932 /* Option: Make object sensing easy */
5935 /* Sense the object */
5936 (void) sense_object(o_ptr);
5939 #endif /* ALLOW_EASY_SENSE */
5941 /* Describe the object */
5942 object_desc(o_name, o_ptr, 0);
5946 msg_format("¥¶¥Ã¥¯¤Ë¤Ï%s¤òÆþ¤ì¤ë·ä´Ö¤¬¤Ê¤¤¡£", o_name);
5948 msg_format("You have no room for %s.", o_name);
5953 /* Multiple objects */
5958 msg_format("¥¶¥Ã¥¯¤Ë¤Ï¾²¤Ë¤¢¤ë¤É¤Î¥¢¥¤¥Æ¥à¤âÆþ¤é¤Ê¤¤¡£", o_name);
5960 msg_print("You have no room for any of the objects on the floor.");
5972 /* Hack -- query every object */
5973 if (carry_query_flag)
5975 char out_val[MAX_NLEN+20];
5977 /* Access the object */
5978 o_ptr = &o_list[floor_o_idx];
5980 #ifdef ALLOW_EASY_SENSE
5982 /* Option: Make object sensing easy */
5985 /* Sense the object */
5986 (void) sense_object(o_ptr);
5989 #endif /* ALLOW_EASY_SENSE */
5991 /* Describe the object */
5992 object_desc(o_name, o_ptr, 0);
5994 /* Build a prompt */
5996 (void) sprintf(out_val, "%s¤ò½¦¤¤¤Þ¤¹¤«? ", o_name);
5998 (void) sprintf(out_val, "Pick up %s? ", o_name);
6002 /* Ask the user to confirm */
6003 if (!get_check(out_val))
6010 /* Access the object */
6011 o_ptr = &o_list[floor_o_idx];
6013 #ifdef ALLOW_EASY_SENSE
6015 /* Option: Make object sensing easy */
6018 /* Sense the object */
6019 (void) sense_object(o_ptr);
6022 #endif /* ALLOW_EASY_SENSE */
6024 /* Pick up the object */
6025 py_pickup_aux(floor_o_idx);
6028 /* Allow the user to choose an object */
6031 while (can_pickup--)
6033 if (!py_pickup_floor_aux()) break;
6038 #endif /* ALLOW_EASY_FLOOR */