3 /* Purpose: Object code, part 1 */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
21 * Reset the "visual" lists
23 * This involves resetting various things to their "default" state.
25 * If the "prefs" flag is TRUE, then we will also load the appropriate
26 * "user pref file" based on the current setting of the "use_graphics"
27 * flag. This is useful for switching "graphics" on/off.
29 * The features, objects, and monsters, should all be encoded in the
30 * relevant "font.pref" and/or "graf.prf" files. XXX XXX XXX
32 * The "prefs" parameter is no longer meaningful. XXX XXX XXX
34 void reset_visuals(void)
38 /* Extract some info about terrain features */
39 for (i = 0; i < max_f_idx; i++)
41 feature_type *f_ptr = &f_info[i];
43 /* Assume we will use the underlying values */
44 f_ptr->x_attr = f_ptr->d_attr;
45 f_ptr->x_char = f_ptr->d_char;
48 /* Extract default attr/char code for objects */
49 for (i = 0; i < max_k_idx; i++)
51 object_kind *k_ptr = &k_info[i];
53 /* Default attr/char */
54 k_ptr->x_attr = k_ptr->d_attr;
55 k_ptr->x_char = k_ptr->d_char;
58 /* Extract default attr/char code for monsters */
59 for (i = 0; i < max_r_idx; i++)
61 monster_race *r_ptr = &r_info[i];
63 /* Default attr/char */
64 r_ptr->x_attr = r_ptr->d_attr;
65 r_ptr->x_char = r_ptr->d_char;
70 /* Process "graf.prf" */
71 process_pref_file("graf.prf");
77 /* Process "font.prf" */
78 process_pref_file("font.prf");
84 * Obtain the "flags" for an item
86 void object_flags(object_type *o_ptr, u32b *f1, u32b *f2, u32b *f3)
88 object_kind *k_ptr = &k_info[o_ptr->k_idx];
91 (*f1) = k_ptr->flags1;
92 (*f2) = k_ptr->flags2;
93 (*f3) = k_ptr->flags3;
98 artifact_type *a_ptr = &a_info[o_ptr->name1];
100 (*f1) = a_ptr->flags1;
101 (*f2) = a_ptr->flags2;
102 (*f3) = a_ptr->flags3;
103 if (!cursed_p(o_ptr))
105 (*f3) &= ~(TR3_HEAVY_CURSE | TR3_CURSED);
112 ego_item_type *e_ptr = &e_info[o_ptr->name2];
114 (*f1) |= e_ptr->flags1;
115 (*f2) |= e_ptr->flags2;
116 (*f3) |= e_ptr->flags3;
118 if ((o_ptr->name2 == EGO_LITE_AURA_FIRE) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
120 (*f3) &= ~(TR3_SH_FIRE);
122 else if ((o_ptr->name2 == EGO_LITE_INFRA) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
124 (*f1) &= ~(TR1_INFRA);
126 else if ((o_ptr->name2 == EGO_LITE_EYE) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
128 (*f2) &= ~(TR2_RES_BLIND);
129 (*f3) &= ~(TR3_SEE_INVIS);
133 /* Random artifact ! */
134 if (o_ptr->art_flags1 || o_ptr->art_flags2 || o_ptr->art_flags3)
136 (*f1) |= o_ptr->art_flags1;
137 (*f2) |= o_ptr->art_flags2;
138 (*f3) |= o_ptr->art_flags3;
142 if (!(o_ptr->art_name))
144 switch (o_ptr->xtra1)
146 case EGO_XTRA_SUSTAIN:
148 /* Choose a sustain */
149 switch (o_ptr->xtra2 % 6)
151 case 0: (*f2) |= (TR2_SUST_STR); break;
152 case 1: (*f2) |= (TR2_SUST_INT); break;
153 case 2: (*f2) |= (TR2_SUST_WIS); break;
154 case 3: (*f2) |= (TR2_SUST_DEX); break;
155 case 4: (*f2) |= (TR2_SUST_CON); break;
156 case 5: (*f2) |= (TR2_SUST_CHR); break;
165 switch (o_ptr->xtra2 % 11)
167 case 0: (*f2) |= (TR2_RES_BLIND); break;
168 case 1: (*f2) |= (TR2_RES_CONF); break;
169 case 2: (*f2) |= (TR2_RES_SOUND); break;
170 case 3: (*f2) |= (TR2_RES_SHARDS); break;
171 case 4: (*f2) |= (TR2_RES_NETHER); break;
172 case 5: (*f2) |= (TR2_RES_NEXUS); break;
173 case 6: (*f2) |= (TR2_RES_CHAOS); break;
174 case 7: (*f2) |= (TR2_RES_DISEN); break;
175 case 8: (*f2) |= (TR2_RES_POIS); break;
176 case 9: (*f2) |= (TR2_RES_DARK); break;
177 case 10: (*f2) |= (TR2_RES_LITE); break;
183 case EGO_XTRA_ABILITY:
185 /* Choose an ability */
186 switch (o_ptr->xtra2 % 8)
188 case 0: (*f3) |= (TR3_FEATHER); break;
189 case 1: (*f3) |= (TR3_LITE); break;
190 case 2: (*f3) |= (TR3_SEE_INVIS); break;
191 case 3: (*f3) |= (TR3_WARNING); break;
192 case 4: (*f3) |= (TR3_SLOW_DIGEST); break;
193 case 5: (*f3) |= (TR3_REGEN); break;
194 case 6: (*f2) |= (TR2_FREE_ACT); break;
195 case 7: (*f2) |= (TR2_HOLD_LIFE); break;
203 if ((o_ptr->tval > TV_CAPTURE) && o_ptr->xtra3)
205 if (o_ptr->xtra3 < 33)
207 (*f1) |= (0x00000001 << (o_ptr->xtra3-1));
209 else if (o_ptr->xtra3 < 65)
211 (*f2) |= (0x00000001 << (o_ptr->xtra3-33));
213 else if (o_ptr->xtra3 < 97)
215 (*f3) |= (0x00000001 << (o_ptr->xtra3-65));
217 else if (o_ptr->xtra3 == ESSENCE_TMP_RES_ACID)
219 (*f2) |= TR2_RES_ACID;
221 else if (o_ptr->xtra3 == ESSENCE_TMP_RES_ELEC)
223 (*f2) |= TR2_RES_ELEC;
225 else if (o_ptr->xtra3 == ESSENCE_TMP_RES_FIRE)
227 (*f2) |= TR2_RES_FIRE;
229 else if (o_ptr->xtra3 == ESSENCE_TMP_RES_COLD)
231 (*f2) |= TR2_RES_COLD;
233 else if (o_ptr->xtra3 == ESSENCE_SH_FIRE)
235 (*f2) |= TR2_RES_FIRE;
236 (*f3) |= TR3_SH_FIRE;
238 else if (o_ptr->xtra3 == ESSENCE_SH_ELEC)
240 (*f2) |= TR2_RES_ELEC;
241 (*f3) |= TR3_SH_ELEC;
243 else if (o_ptr->xtra3 == ESSENCE_SH_COLD)
245 (*f2) |= TR2_RES_COLD;
246 (*f3) |= TR3_SH_COLD;
248 else if (o_ptr->xtra3 == ESSENCE_RESISTANCE)
250 (*f2) |= (TR2_RES_ACID | TR2_RES_ELEC | TR2_RES_FIRE | TR2_RES_COLD);;
258 * Obtain the "flags" for an item which are known to the player
260 void object_flags_known(object_type *o_ptr, u32b *f1, u32b *f2, u32b *f3)
264 object_kind *k_ptr = &k_info[o_ptr->k_idx];
267 (*f1) = (*f2) = (*f3) = 0L;
269 if (!object_aware_p(o_ptr)) return;
272 (*f1) = k_ptr->flags1;
273 (*f2) = k_ptr->flags2;
274 (*f3) = k_ptr->flags3;
276 /* Must be identified */
277 if (!object_known_p(o_ptr)) return;
279 /* Ego-item (known basic flags) */
282 ego_item_type *e_ptr = &e_info[o_ptr->name2];
284 (*f1) |= e_ptr->flags1;
285 (*f2) |= e_ptr->flags2;
286 (*f3) |= e_ptr->flags3;
288 if ((o_ptr->name2 == EGO_LITE_AURA_FIRE) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
290 (*f3) &= ~(TR3_SH_FIRE);
292 else if ((o_ptr->name2 == EGO_LITE_INFRA) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
294 (*f1) &= ~(TR1_INFRA);
296 else if ((o_ptr->name2 == EGO_LITE_EYE) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
298 (*f2) &= ~(TR2_RES_BLIND);
299 (*f3) &= ~(TR3_SEE_INVIS);
304 #ifdef SPOIL_ARTIFACTS
305 /* Full knowledge for some artifacts */
306 if (artifact_p(o_ptr) || o_ptr->art_name) spoil = TRUE;
307 #endif /* SPOIL_ARTIFACTS */
309 #ifdef SPOIL_EGO_ITEMS
310 /* Full knowledge for some ego-items */
311 if (ego_item_p(o_ptr)) spoil = TRUE;
312 #endif /* SPOIL_EGO_ITEMS */
314 /* Need full knowledge or spoilers */
315 if (spoil || (o_ptr->ident & IDENT_MENTAL))
320 artifact_type *a_ptr = &a_info[o_ptr->name1];
322 (*f1) = a_ptr->flags1;
323 (*f2) = a_ptr->flags2;
324 (*f3) = a_ptr->flags3;
326 if (!cursed_p(o_ptr))
328 (*f3) &= ~(TR3_HEAVY_CURSE | TR3_CURSED);
332 /* Random artifact ! */
333 if (o_ptr->art_flags1 || o_ptr->art_flags2 || o_ptr->art_flags3)
335 (*f1) |= o_ptr->art_flags1;
336 (*f2) |= o_ptr->art_flags2;
337 (*f3) |= o_ptr->art_flags3;
340 if (!(o_ptr->art_name))
343 switch (o_ptr->xtra1)
345 case EGO_XTRA_SUSTAIN:
347 /* Choose a sustain */
348 switch (o_ptr->xtra2 % 6)
350 case 0: (*f2) |= (TR2_SUST_STR); break;
351 case 1: (*f2) |= (TR2_SUST_INT); break;
352 case 2: (*f2) |= (TR2_SUST_WIS); break;
353 case 3: (*f2) |= (TR2_SUST_DEX); break;
354 case 4: (*f2) |= (TR2_SUST_CON); break;
355 case 5: (*f2) |= (TR2_SUST_CHR); break;
364 switch (o_ptr->xtra2 % 11)
366 case 0: (*f2) |= (TR2_RES_BLIND); break;
367 case 1: (*f2) |= (TR2_RES_CONF); break;
368 case 2: (*f2) |= (TR2_RES_SOUND); break;
369 case 3: (*f2) |= (TR2_RES_SHARDS); break;
370 case 4: (*f2) |= (TR2_RES_NETHER); break;
371 case 5: (*f2) |= (TR2_RES_NEXUS); break;
372 case 6: (*f2) |= (TR2_RES_CHAOS); break;
373 case 7: (*f2) |= (TR2_RES_DISEN); break;
374 case 8: (*f2) |= (TR2_RES_POIS); break;
375 case 9: (*f2) |= (TR2_RES_DARK); break;
376 case 10: (*f2) |= (TR2_RES_LITE); break;
382 case EGO_XTRA_ABILITY:
384 /* Choose an ability */
385 switch (o_ptr->xtra2 % 8)
387 case 0: (*f3) |= (TR3_FEATHER); break;
388 case 1: (*f3) |= (TR3_LITE); break;
389 case 2: (*f3) |= (TR3_SEE_INVIS); break;
390 case 3: (*f3) |= (TR3_WARNING); break;
391 case 4: (*f3) |= (TR3_SLOW_DIGEST); break;
392 case 5: (*f3) |= (TR3_REGEN); break;
393 case 6: (*f2) |= (TR2_FREE_ACT); break;
394 case 7: (*f2) |= (TR2_HOLD_LIFE); break;
403 if ((o_ptr->tval > TV_CAPTURE) && o_ptr->xtra3)
405 if (o_ptr->xtra3 < 33)
407 (*f1) |= (0x00000001 << (o_ptr->xtra3-1));
409 else if (o_ptr->xtra3 < 65)
411 (*f2) |= (0x00000001 << (o_ptr->xtra3-33));
413 else if (o_ptr->xtra3 < 97)
415 (*f3) |= (0x00000001 << (o_ptr->xtra3-65));
417 else if (o_ptr->xtra3 == ESSENCE_TMP_RES_ACID)
419 (*f2) |= TR2_RES_ACID;
421 else if (o_ptr->xtra3 == ESSENCE_TMP_RES_ELEC)
423 (*f2) |= TR2_RES_ELEC;
425 else if (o_ptr->xtra3 == ESSENCE_TMP_RES_FIRE)
427 (*f2) |= TR2_RES_FIRE;
429 else if (o_ptr->xtra3 == ESSENCE_TMP_RES_COLD)
431 (*f2) |= TR2_RES_COLD;
433 else if (o_ptr->xtra3 == ESSENCE_SH_FIRE)
435 (*f2) |= TR2_RES_FIRE;
436 (*f3) |= TR3_SH_FIRE;
438 else if (o_ptr->xtra3 == ESSENCE_SH_ELEC)
440 (*f2) |= TR2_RES_ELEC;
441 (*f3) |= TR3_SH_ELEC;
443 else if (o_ptr->xtra3 == ESSENCE_SH_COLD)
445 (*f2) |= TR2_RES_COLD;
446 (*f3) |= TR3_SH_COLD;
448 else if (o_ptr->xtra3 == ESSENCE_RESISTANCE)
450 (*f2) |= (TR2_RES_ACID | TR2_RES_ELEC | TR2_RES_FIRE | TR2_RES_COLD);;
456 if (o_ptr->art_flags3 & TR3_CURSED)
457 (*f3) |= (TR3_CURSED);
458 if (o_ptr->art_flags3 & TR3_HEAVY_CURSE)
459 (*f3) |= (TR3_HEAVY_CURSE);
465 * Hack -- describe an item currently in a store's inventory
466 * This allows an item to *look* like the player is "aware" of it
468 void object_desc_store(char *buf, object_type *o_ptr, int pref, int mode)
470 /* Save the "aware" flag */
471 bool hack_aware = object_aware_p(o_ptr);
473 /* Save the "known" flag */
474 bool hack_known = (o_ptr->ident & (IDENT_KNOWN)) ? TRUE : FALSE;
477 /* Set the "known" flag */
478 o_ptr->ident |= (IDENT_KNOWN);
480 /* Force "aware" for description */
481 k_info[o_ptr->k_idx].aware = TRUE;
484 /* Describe the object */
485 object_desc(buf, o_ptr, pref, mode);
488 /* Restore "aware" flag */
489 k_info[o_ptr->k_idx].aware = hack_aware;
491 /* Clear the known flag */
492 if (!hack_known) o_ptr->ident &= ~(IDENT_KNOWN);
499 * Determine the "Activation" (if any) for an artifact
500 * Return a string, or NULL for "no activation"
502 cptr item_activation(object_type *o_ptr)
506 /* Extract the flags */
507 object_flags(o_ptr, &f1, &f2, &f3);
509 /* Require activation ability */
511 if (!(f3 & (TR3_ACTIVATE))) return ("¤Ê¤·");
513 if (!(f3 & (TR3_ACTIVATE))) return ("nothing");
519 * We need to deduce somehow that it is a random artifact -- one
520 * problem: It could be a random artifact which has NOT YET received
521 * a name. Thus we eliminate other possibilities instead of checking
525 if (!(o_ptr->name1) &&
530 switch (o_ptr->xtra2)
535 return "ÂÀÍÛ¸÷Àþ : 10 ¥¿¡¼¥óËè";
537 return "beam of sunlight every 10 turns";
544 return "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë(2d6) : 2 ¥¿¡¼¥óËè";
546 return "magic missile (2d6) every 2 turns";
553 return "°½±À (12), Ⱦ·Â 3 , 4+d4 ¥¿¡¼¥óËè";
555 return "stinking cloud (12), rad. 3, every 4+d4 turns";
562 return "¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È(4d8) : 5+d5 ¥¿¡¼¥óËè";
564 return "lightning bolt (4d8) every 5+d5 turns";
571 return "¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È(5d8) : 6+d6 ¥¿¡¼¥óËè";
573 return "acid bolt (5d8) every 6+d6 turns";
580 return "¥¢¥¤¥¹¡¦¥Ü¥ë¥È(6d8) : 7+d7 ¥¿¡¼¥óËè";
582 return "frost bolt (6d8) every 7+d7 turns";
589 return "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È(9d8) : 8+d8 ¥¿¡¼¥óËè";
591 return "fire bolt (9d8) every 8+d8 turns";
598 return "¥³¡¼¥ë¥É¡¦¥Ü¡¼¥ë (48) : 400 ¥¿¡¼¥óËè";
600 return "ball of cold (48) every 400 turns";
607 return "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (72) : 400 ¥¿¡¼¥óËè";
609 return "ball of fire (72) every 400 turns";
616 return "¥Ò¥Ã¥È¥Ý¥¤¥ó¥ÈµÛ¼ý (100) : 100+d100 ¥¿¡¼¥óËè";
618 return "drain life (100) every 100+d100 turns";
625 return "¥³¡¼¥ë¥É¡¦¥Ü¡¼¥ë (100) : 300 ¥¿¡¼¥óËè";
627 return "ball of cold (100) every 300 turns";
634 return "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) : 500 ¥¿¡¼¥óËè";
636 return "ball of lightning (100) every 500 turns";
643 return "¥Ò¥Ã¥È¥Ý¥¤¥ó¥ÈµÛ¼ý(120) : 400 ¥¿¡¼¥óËè";
645 return "drain life (120) every 400 turns";
652 return "µÛ·ì¥É¥ì¥¤¥ó (3*50) : 400 ¥¿¡¼¥óËè";
654 return "vampiric drain (3*50) every 400 turns";
661 return "Ìð (150) : 90+d90 ¥¿¡¼¥óËè";
663 return "arrows (150) every 90+d90 turns";
670 return "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (120) : 225+d225 ¥¿¡¼¥óËè";
672 return "fire ball (120) every 225+d225 turns";
679 return "¥³¡¼¥ë¥É¡¦¥Ü¡¼¥ë (200) : 325+d325 ¥¿¡¼¥óËè";
681 return "ball of cold (200) every 325+d325 turns";
688 return "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (250) : 425+d425 ¥¿¡¼¥óËè";
690 return "ball of lightning (250) every 425+d425 turns";
697 return "¥«¥Þ¥¤¥¿¥Á : 250 ¥¿¡¼¥óËè";
699 return "whirlwind attack every 250 turns";
706 return "µÛ·ì¥É¥ì¥¤¥ó (3*100) : 400 ¥¿¡¼¥óËè";
708 return "vampiric drain (3*100) every 400 turns";
715 return "call chaos : 350 ¥¿¡¼¥óËè"; /*nuke me*/
717 return "call chaos every 350 turns";
724 return "¥í¥±¥Ã¥È (120+level) : 400 ¥¿¡¼¥óËè";
726 return "launch rocket (120+level) every 400 turns";
733 return "¼Ù°Â໶ (level*5) : 300+d300 ¥¿¡¼¥óËè";
735 return "dispel evil (level*5) every 300+d300 turns";
742 return "¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹ (300) : 500 ¥¿¡¼¥óËè";
744 return "elemental breath (300) every 500 turns";
751 return "Á±ÎÉÂ໶ (level*5) : 300+d300 ¥¿¡¼¥óËè";
753 return "dispel good (level*5) every 300+d300 turns";
760 return "¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼ : 15 ¥¿¡¼¥óËè";
762 return "confuse monster every 15 turns";
769 return "¼þ°Ï¤Î¥â¥ó¥¹¥¿¡¼¤ò̲¤é¤»¤ë : 55 ¥¿¡¼¥óËè";
771 return "sleep nearby monsters every 55 turns";
778 return "ÃÏ¿Ì (Ⱦ·Â 10) : 50 ¥¿¡¼¥óËè";
780 return "earthquake (rad 10) every 50 turns";
787 return "¶²¹² : 3 * (level+10) ¥¿¡¼¥óËè";
789 return "terror every 3 * (level+10) turns";
796 return "¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤ : 150 ¥¿¡¼¥óËè";
798 return "teleport away every 200 turns";
802 case ACT_BANISH_EVIL:
805 return "¼Ù°¾ÃÌÇ : 250+d250 ¥¿¡¼¥óËè";
807 return "banish evil every 250+d250 turns";
814 return "Ëõ»¦ : 500 ¥¿¡¼¥óËè";
816 return "genocide every 500 turns";
823 return "¼þÊÕËõ»¦ : 1000 ¥¿¡¼¥óËè";
825 return "mass genocide every 1000 turns";
829 case ACT_CHARM_ANIMAL:
832 return "ưʪ̥λ : 300 ¥¿¡¼¥óËè";
834 return "charm animal every 300 turns";
838 case ACT_CHARM_UNDEAD:
841 return "ÉԻཾ° : 333 ¥¿¡¼¥óËè";
843 return "enslave undead every 333 turns";
847 case ACT_CHARM_OTHER:
850 return "¥â¥ó¥¹¥¿¡¼Ì¥Î» : 400 ¥¿¡¼¥óËè";
852 return "charm monster every 400 turns";
856 case ACT_CHARM_ANIMALS:
859 return "ưʪͧÏ : 500 ¥¿¡¼¥óËè";
861 return "animal friendship every 500 turns";
865 case ACT_CHARM_OTHERS:
868 return "¼þÊÕ̥λ : 750 ¥¿¡¼¥óËè";
870 return "mass charm every 750 turns";
874 case ACT_SUMMON_ANIMAL:
877 return "ưʪ¾¤´ : 200+d300 ¥¿¡¼¥óËè";
879 return "summon animal every 200+d300 turns";
883 case ACT_SUMMON_PHANTOM:
886 return "»È¤¤Î´ : 200+d200 ¥¿¡¼¥óËè";
888 return "summon phantasmal servant every 200+d200 turns";
892 case ACT_SUMMON_ELEMENTAL:
895 return "¥¨¥ì¥á¥ó¥¿¥ë¾¤´ : 750 ¥¿¡¼¥óËè";
897 return "summon elemental every 750 turns";
901 case ACT_SUMMON_DEMON:
904 return "°Ë⾤´ : 666+d333 ¥¿¡¼¥óËè";
906 return "summon demon every 666+d333 turns";
910 case ACT_SUMMON_UNDEAD:
913 return "ÉԻྤ´ : 666+d333 ¥¿¡¼¥óËè";
915 return "summon undead every 666+d333 turns";
922 return "ͦµ¤²óÉü & 30 hp ²óÉü : 10 ¥¿¡¼¥óËè";
924 return "remove fear & heal 30 hp every 10 turns";
931 return "4d8 hp & ½ý²óÉü : 3+d3 ¥¿¡¼¥óËè";
933 return "heal 4d8 & wounds every 3+d3 turns";
937 case ACT_CURE_POISON:
940 return "ͦµ¤²óÉü/ÆǾä· : 5 ¥¿¡¼¥óËè";
942 return "remove fear and cure poison every 5 turns";
949 return "·Ð¸³ÃÍÉü³è : 450 ¥¿¡¼¥óËè";
951 return "restore life levels every 450 turns";
958 return "Á´¥¹¥Æ¡¼¥¿¥¹¤È·Ð¸³ÃͲóÉü : 750 ¥¿¡¼¥óËè";
960 return "restore stats and life levels every 750 turns";
967 return "700 hp ²óÉü : 250 ¥¿¡¼¥óËè";
969 return "heal 700 hit points every 250 turns";
976 return "1000 hp ²óÉü : 888 ¥¿¡¼¥óËè";
978 return "heal 1000 hit points every 888 turns";
985 return "°ì»þŪ¤Ê ESP (´ü´Ö 25+d30) : 200 ¥¿¡¼¥óËè";
987 return "temporary ESP (dur 25+d30) every 200 turns";
994 return "»Îµ¤¹âÍȤȽËÊ¡ (´ü´Ö 50+d50) : 100+d100 ¥¿¡¼¥óËè";
996 return "heroism and blessed (dur 50+d50) every 100+d100 turns";
1003 return "Âмٰ·ë³¦ (´ü´Ö level*3 + d25) : 225+d225 ¥¿¡¼¥óËè";
1005 return "protect evil (dur level*3 + d25) every 225+d225 turns";
1009 case ACT_RESIST_ALL:
1012 return "±êÎä»ÀÅÅÆǤؤÎÂÑÀ (´ü´Ö 40+d40) : 200 ¥¿¡¼¥óËè";
1014 return "resist elements (dur 40+d40) every 200 turns";
1021 return "²Ã® (´ü´Ö 20+d20) : 250 ¥¿¡¼¥óËè";
1023 return "speed (dur 20+d20) every 250 turns";
1027 case ACT_XTRA_SPEED:
1030 return "²Ã® (´ü´Ö 75+d75) : 200+d200 ¥¿¡¼¥óËè";
1032 return "speed (dur 75+d75) every 200+d200 turns";
1039 return "¥ì¥¤¥¹²½ (level/2 + d(level/2)) : 1000 ¥¿¡¼¥óËè";
1041 return "wraith form (level/2 + d(level/2)) every 1000 turns";
1048 return "̵Ũ (´ü´Ö 8+d8) : 1000 ¥¿¡¼¥óËè";
1050 return "invulnerability (dur 8+d8) every 1000 turns";
1057 return "¼þÊÕ¾ÈÌÀ (¥À¥á¡¼¥¸ 2d15) : 10+d10 ¥¿¡¼¥óËè";
1059 return "light area (dam 2d15) every 10+d10 turns";
1066 return "¼þÊÕ¾ÈÌÀ (¥À¥á¡¼¥¸ 2d15) & ¼þÊÕ¥Þ¥Ã¥× : 50+d50 ¥¿¡¼¥óËè";
1068 return "light (dam 2d15) & map area every 50+d50 turns";
1072 case ACT_DETECT_ALL:
1075 return "Á´´¶ÃÎ : 55+d55 ¥¿¡¼¥óËè";
1077 return "detection every 55+d55 turns";
1081 case ACT_DETECT_XTRA:
1084 return "Á´´¶ÃΡ¢Ãµº÷¡¢*´ÕÄê* : 1000 ¥¿¡¼¥óËè";
1086 return "detection, probing and identify true every 1000 turns";
1093 return "*´ÕÄê* : 750 ¥¿¡¼¥óËè";
1095 return "identify true every 750 turns";
1102 return "´ÕÄê : 10 ¥¿¡¼¥óËè";
1104 return "identify spell every 10 turns";
1108 case ACT_RUNE_EXPLO:
1111 return "Çúȯ¥ë¡¼¥ó : 200 ¥¿¡¼¥óËè";
1113 return "explosive rune every 200 turns";
1120 return "¼é¤ê¤Î¥ë¡¼¥ó : 400 ¥¿¡¼¥óËè";
1122 return "rune of protection every 400 turns";
1129 return "¶õÊ¢½¼Â : 200 ¥¿¡¼¥óËè";
1131 return "satisfy hunger every 200 turns";
1138 return "¥É¥¢Ç˲õ : 10 ¥¿¡¼¥óËè";
1140 return "destroy doors every 10 turns";
1147 return "´äÀÐÍϲò : 5 ¥¿¡¼¥óËè";
1149 return "stone to mud every 5 turns";
1156 return "ºÆ½¼Å¶ : 70 ¥¿¡¼¥óËè";
1158 return "recharging every 70 turns";
1165 return "Ï£¶â½Ñ : 500 ¥¿¡¼¥óËè";
1167 return "alchemy every 500 turns";
1174 return "¼¡¸µ¤ÎÈâ : 100 ¥¿¡¼¥óËè";
1176 return "dimension door every 100 turns";
1183 return "¥Æ¥ì¥Ý¡¼¥È (range 100) : 45 ¥¿¡¼¥óËè";
1185 return "teleport (range 100) every 45 turns";
1192 return "µ¢´Ô¤Î¾Û : 200 ¥¿¡¼¥óËè";
1194 return "word of recall every 200 turns";
1203 return "something undefined";
1210 /* Some artifacts can be activated */
1211 switch (o_ptr->name1)
1216 return "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È(9d8) : 8+d8 ¥¿¡¼¥óËè";
1218 return "fire bolt (9d8) every 8+d8 turns";
1225 return "¥¢¥¤¥¹¡¦¥Ü¥ë¥È(6d8) : 7+d7 ¥¿¡¼¥óËè";
1227 return "frost bolt (6d8) every 7+d7 turns";
1234 return "¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È(4d8) : 5+d5 ¥¿¡¼¥óËè";
1236 return "lightning bolt (4d8) every 6+d6 turns";
1243 return "°½±À(12) : 4+d4 ¥¿¡¼¥óËè";
1245 return "stinking cloud (12) every 4+d4 turns";
1252 return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë(48) : 5+d5 ¥¿¡¼¥óËè";
1254 return "frost ball (48) every 5+d5 turns";
1261 return "¶²Éݽüµî/ÆǾä· : 5 ¥¿¡¼¥óËè";
1263 return "remove fear and cure poison every 5 turns";
1270 return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë(100) : 200 ¥¿¡¼¥óËè";
1272 return "frost ball (100) every 200 turns";
1279 return "¶Ç¤Î»ÕÃľ¤´ : 500+d500 ¥¿¡¼¥óËè";
1281 return "summon the Legion of the Dawn every 500+d500 turns";
1288 return "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(72) : 400 ¥¿¡¼¥óËè";
1290 return "fire ball (72) every 400 turns";
1297 return "µðÂç¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(72) : 100 ¥¿¡¼¥óËè";
1299 return "large fire ball (72) every 100 turns";
1306 return "µðÂç¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(120) : 15 ¥¿¡¼¥óËè";
1308 return "large fire ball (120) every 15 turns";
1315 return "¥¹¥Ô¡¼¥É(20+d20¥¿¡¼¥ó) : 200 ¥¿¡¼¥óËè";
1317 return "haste self (20+d20 turns) every 200 turns";
1324 return "À¸Ì¿Îϵۼý(120) : 400 ¥¿¡¼¥óËè";
1326 return "drain life (120) every 400 turns";
1333 return "À¸Ì¿Îϵۼý(90) : 70 ¥¿¡¼¥óËè";
1335 return "drain life (90) every 70 turns";
1342 return "¥É¥¢/¥È¥é¥Ã¥×Ê´ºÕ : 10 ¥¿¡¼¥óËè";
1344 return "door and trap destruction every 10 turns";
1352 return "µ¢´Ô¤Î¾Û : 200 ¥¿¡¼¥óËè";
1354 return "word of recall every 200 turns";
1361 return "¥¹¥Ô¡¼¥É(20+d20¥¿¡¼¥ó) : 100+d100 ¥¿¡¼¥óËè";
1363 return "haste self (20+d20 turns) every 100+d100 turns";
1370 return "´ÕÄê : 10 ¥¿¡¼¥óËè";
1372 return "identify every 10 turns";
1379 return "õº÷¡¢Á´´¶ÃΡ¢Á´´ÕÄê : 1000 ¥¿¡¼¥óËè";
1381 return "probing, detection and full id every 1000 turns";
1388 return "¼þÊÕËõ»¦ : 1000 ¥¿¡¼¥óËè";
1390 return "mass genocide every 1000 turns";
1397 return "½ý¤Î¼£Ìþ(4d7) : 3+d3 ¥¿¡¼¥óËè";
1399 return "cure wounds (4d7) every 3+d3 turns";
1406 return "¿ÏÀè¤Î¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È : 999 ¥¿¡¼¥óËè";
1408 return "fire branding of bolts every 999 turns";
1415 return "¥Õ¥¡¥¤¥¢¡ª : 15 ¥¿¡¼¥óËè";
1417 return "fire! every 15 turns";
1425 return "ƨÁö : 35 ¥¿¡¼¥óËè";
1427 return "a getaway every 35 turns";
1434 return "¥Æ¥ì¥Ý¡¼¥È : 25 ¥¿¡¼¥óËè";
1436 return "a teleport every 25 turns";
1443 return "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) : 200 ¥¿¡¼¥óËè";
1445 return "lightning ball (100) every 200 turns";
1452 return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë (100) : 200 ¥¿¡¼¥óËè";
1454 return "Frost ball (100) every 200 turns";
1461 return "´äÀÐÍϲò : 5 ¥¿¡¼¥óËè";
1463 return "stone to mud every 5 turns";
1470 return "´äÀÐÍϲò : 2 ¥¿¡¼¥óËè";
1472 return "stone to mud every 2 turns";
1476 case ART_SOULKEEPER:
1479 return "ÂÎÎϲóÉü(1000) : 888 ¥¿¡¼¥óËè";
1481 return "heal (1000) every 888 turns";
1485 case ART_BELEGENNON:
1488 return ("²óÉü (777)¡¢Ìþ¤·¡¢»Îµ¤¹âÍÈ : 300 ¥¿¡¼¥óËè");
1490 return ("heal (777), curing and heroism every 300 turns");
1497 return "Ëõ»¦ : 500 ¥¿¡¼¥óËè";
1499 return "genocide every 500 turns";
1506 return "·Ð¸³ÃÍÉü³è : 450 ¥¿¡¼¥óËè";
1508 return "restore life levels every 450 turns";
1515 return "¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤ : 150 ¥¿¡¼¥óËè";
1517 return "teleport away every 150 turns";
1525 return "Á´ÂÑÀ(20+d20¥¿¡¼¥ó) : 111 ¥¿¡¼¥óËè";
1527 return "resistance (20+d20 turns) every 111 turns";
1531 case ART_HOLCOLLETH:
1534 return "¥¹¥ê¡¼¥×(II) : 55 ¥¿¡¼¥óËè";
1536 return "Sleep II every 55 turns";
1543 return "ËâÎϽ¼Å¶ : 70 ¥¿¡¼¥óËè";
1545 return "recharge item I every 70 turns";
1552 return "¥Æ¥ì¥Ý¡¼¥È : 45 ¥¿¡¼¥óËè";
1554 return "teleport every 45 turns";
1561 return "¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼ : 15 ¥¿¡¼¥óËè";
1563 return "confuse monster every 15 turns";
1567 case ART_CAMMITHRIM:
1570 return "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë(2d6) : 2 ¥¿¡¼¥óËè";
1572 return "magic missile (2d6) every 2 turns";
1579 return "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È(9d8) : 8+d8 ¥¿¡¼¥óËè";
1581 return "fire bolt (9d8) every 8+d8 turns";
1585 case ART_PAURNIMMEN:
1588 return "¥¢¥¤¥¹¡¦¥Ü¥ë¥È(6d8) : 7+d7 ¥¿¡¼¥óËè";
1590 return "frost bolt (6d8) every 7+d7 turns";
1597 return "¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È(4d8) : 5+d5 ¥¿¡¼¥óËè";
1599 return "lightning bolt (4d8) every 5+d5 turns";
1606 return "¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È(5d8) : 6+d6 ¥¿¡¼¥óËè";
1608 return "acid bolt (5d8) every 6+d6 turns";
1615 return "ËâË¡¤ÎÌð(150) : 90+d90 ¥¿¡¼¥óËè";
1617 return "a magical arrow (150) every 90+d90 turns";
1621 case ART_HOLHENNETH:
1624 return "Á´´¶ÃÎ : 55+d55 ¥¿¡¼¥óËè";
1626 return "detection every 55+d55 turns";
1633 return "ÂÎÎϲóÉü(500) : 500 ¥¿¡¼¥óËè";
1635 return "heal (700) every 250 turns";
1642 return "¥¹¥¿¡¼¡¦¥Ü¡¼¥ë(150) : 1000 ¥¿¡¼¥óËè";
1644 return "star ball (150) every 1000 turns";
1648 case ART_BLADETURNER:
1651 return "¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹ (300), »Îµ¤¹âÍÈ¡¢½ËÊ¡¡¢ÂÑÀ";
1653 return "breathe elements (300), hero, bless, and resistance";
1660 return "¥¤¥ë¥ß¥Í¡¼¥·¥ç¥ó : 10+d10 ¥¿¡¼¥óËè";
1662 return "illumination every 10+d10 turns";
1669 return "ËâË¡¤ÎÃϿޤȸ÷ : 50+d50 ¥¿¡¼¥óËè";
1671 return "magic mapping and light every 50+d50 turns";
1678 return "ÂÎÎϤȰú¤Âؤ¨¤ËÀéΤ´ã¤Èµ¢´Ô";
1680 return "clairvoyance and recall, draining you";
1688 return "¼Ù°Â໶(x5) : 200+d200 ¥¿¡¼¥óËè";
1690 return "dispel evil (x5) every 200+d200 turns";
1697 return "¼Ù°Â໶(x5) : 100+d100 ¥¿¡¼¥óËè";
1699 return "dispel evil (x5) every 100+d100 turns";
1707 return "Âмٰ·ë³¦ : 225+d225 ¥¿¡¼¥óËè";
1709 return "protection from evil every 225+d225 turns";
1716 return "Ã⩹¶·â(100) : 100+d100 ¥¿¡¼¥óËè";
1718 return "a strangling attack (100) every 100+d100 turns";
1725 return "¥¹¥Ô¡¼¥É(75+d75¥¿¡¼¥ó) : 100+d100 ¥¿¡¼¥óËè";
1727 return "haste self (75+d75 turns) every 150+d150 turns";
1734 return "µðÂç¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(300) : 225+d225 ¥¿¡¼¥óËè";
1736 return "large fire ball (300) every 225+d225 turns";
1743 return "µðÂ祢¥¤¥¹¡¦¥Ü¡¼¥ë(400) : 325+d325 ¥¿¡¼¥óËè";
1745 return "large frost ball (400) every 325+d325 turns";
1753 return "µðÂ祵¥ó¥À¡¼¡¦¥Ü¡¼¥ë(500) : 425+d425 ¥¿¡¼¥óËè";
1755 return "large lightning ball (500) every 425+d425 turns";
1763 return "¿®¤¸Æñ¤¤¤³¤È : 450+d450 ¥¿¡¼¥óËè";
1765 return "bizarre things every 450+d450 turns";
1769 case ART_DOR: case ART_TERROR: case ART_STONEMASK:
1772 return "Á´Êý¸þ¤Ø¤Î¶²Éݤθ÷Àþ";
1774 return "rays of fear in every direction";
1781 return "¤³¤Î³¬¤Ë¤¤¤ë¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤òɽ¼¨ : 200¥¿¡¼¥óËè";
1783 return "list of the uniques on the level every 200 turns";
1786 case ART_STONE_LORE:
1789 return "´í¸±¤òȼ¤¦´ÕÄê : ¤¤¤Ä¤Ç¤â";
1791 return "perilous identify every turn";
1797 return "³²Ãî¤Î¶î½ü : 55+d55¥¿¡¼¥óËè";
1799 return "dispel small life every 55+d55 turns";
1805 return "¥â¥ó¥¹¥¿¡¼¶²¹² : 40+d40¥¿¡¼¥óËè";
1807 return "frighten monsters every 40+d40 turns";
1813 return "Âмٰ·ë³¦ : 200+d200 ¥¿¡¼¥óËè";
1815 return "protection from evil every 200 + d200 turns";
1821 return "ËâÎϤÎÌð(120) : 120+d120 ¥¿¡¼¥óËè";
1823 return "a mana bolt (120) every 120+d120 turns";
1829 return "»Îµ¤¹âÍÈ, ¥¹¥Ô¡¼¥É(50+d50¥¿¡¼¥ó) : 100+d200 ¥¿¡¼¥óËè";
1831 return "hero and +10 to speed (50) every 100+200d turns";
1837 return "âÁ¤·¤¤¸÷ : 250 ¥¿¡¼¥óËè";
1839 return "blinding light every 250 turns";
1845 return "ËâÎϽ¼Å¶ : 200 ¥¿¡¼¥óËè";
1847 return "Recharge item every 200 turns";
1853 return "ÏÓÎϤξ徺 : ³ÎΨ50%¤Ç²õ¤ì¤ë¡£";
1855 return "Increase STR (destroyed 50%)";
1861 return "ËâÎϤÎÍò(400) : 250+d250¥¿¡¼¥óËè";
1863 return "a mana storm every 250+d250 turns";
1869 return "ʪÂΤò°ú¤´ó¤»¤ë(½ÅÎÌ25kg¤Þ¤Ç) : 25+d25¥¿¡¼¥óËè";
1871 return "a telekinesis (500 lb) every 25+d25 turns";
1877 return "¥Ï¥¦¥ó¥É¾¤´ : 300+d150¥¿¡¼¥óËè";
1879 return "summon hound every 300+d150 turns";
1885 return "µðÂ祹¥¿¡¼¡¦¥Ü¡¼¥ë(200) : 200+d200 ¥¿¡¼¥óËè";
1887 return "large star ball (200) every 200+d200 turns";
1894 return "Îã¤Î¥¢¥ì : 150+d150 ¥¿¡¼¥óËè";
1896 return "reveal your identity every 150+d150 turns";
1903 return "Çï»ÒÌÚ¤òÂǤÁ¤Ê¤é¤¹ : ¤¤¤Ä¤Ç¤â";
1905 return "beat wooden clappers every turn";
1913 return "»Îµ¤¹âÍÈ : 30+d30¥¿¡¼¥óËè";
1915 return "heroism every 30+d30 turns";
1923 return "Ìþ¤· : 100¥¿¡¼¥óËè";
1925 return "curing every 100 turns";
1933 return "ưʪ̥λ : 200¥¿¡¼¥óËè";
1935 return "charm animal every 200 turns";
1942 return "¥¢¥¤¥¹¡¦¥Ü¥ë¥È(12d8) : 50 ¥¿¡¼¥óËè";
1944 return "frost bolt (12d8) every 50 turns";
1951 return "°ÀÊѹ¹ : 3333 ¥¿¡¼¥óËè";
1953 return "change zokusei every 3333 turns";
1960 return "¥¦¥©¡¼¥¿¡¼¡¦¥Ü¡¼¥ë(200) : 250 ¥¿¡¼¥óËè";
1962 return "water ball (200) every 250 turns";
1969 return "»Í¸ÔƧ¤ß : 100+d100¥¿¡¼¥óËè";
1971 return "shiko every 100+d100 turns";
1978 return "Î䵤¤ÎÂÑÀ : 40+d40¥¿¡¼¥óËè";
1980 return "resist cold every 40+d40 turns";
1987 return "Âý¤ÎÂç·²¾¤´ : 300+d150¥¿¡¼¥óËè";
1989 return "summon octopus every 300+d150 turns";
1995 return "°Å¹õ¤ÎÍò(250) : 150+d150 ¥¿¡¼¥óËè";
1997 return "darkness storm (250) every 150+d150 turns";
2004 if ((o_ptr->tval == TV_POLEARM) && (o_ptr->sval == SV_TSURIZAO))
2007 return "Äà¤ê¤ò¤¹¤ë : ¤¤¤Ä¤Ç¤â";
2009 return "fishing : every time";
2014 if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3 == ESSENCE_TMP_RES_ACID))
2017 return "»À¤Ø¤ÎÂÑÀ : 50+d50¥¿¡¼¥óËè";
2019 return "resist acid every 50+d50 turns";
2023 if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3 == ESSENCE_TMP_RES_ELEC))
2026 return "ÅÅ·â¤Ø¤ÎÂÑÀ : 50+d50¥¿¡¼¥óËè";
2028 return "resist elec every 50+d50 turns";
2032 if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3 == ESSENCE_TMP_RES_FIRE))
2035 return "²Ð¤Ø¤ÎÂÑÀ : 50+d50¥¿¡¼¥óËè";
2037 return "resist fire every 50+d50 turns";
2041 if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3 == ESSENCE_TMP_RES_COLD))
2044 return "Î䵤¤Ø¤ÎÂÑÀ : 50+d50¥¿¡¼¥óËè";
2046 return "resist cold every 50+d50 turns";
2050 if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3 == ESSENCE_EARTHQUAKE))
2053 return "ÃÏ¿Ì : 100+d100 ¥¿¡¼¥óËè";
2055 return "earthquake every 100+d100 turns";
2059 if (o_ptr->name2 == EGO_TRUMP)
2062 return "¥Æ¥ì¥Ý¡¼¥È : 50+d50 ¥¿¡¼¥óËè";
2064 return "teleport every 50+d50 turns";
2069 if (o_ptr->name2 == EGO_LITE_ILLUMINATION)
2072 return "¥¤¥ë¥ß¥Í¡¼¥·¥ç¥ó : 10+d10 ¥¿¡¼¥óËè";
2074 return "illumination every 10+d10 turns";
2078 else if (o_ptr->name2 == EGO_EARTHQUAKES)
2081 return "ÃÏ¿Ì : 100+d100 ¥¿¡¼¥óËè";
2083 return "earthquake every 100+d100 turns";
2088 else if (o_ptr->name2 == EGO_JUMP)
2091 return "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È : 10+d10 ¥¿¡¼¥óËè";
2093 return "blink every 10+d10 turns";
2098 if (o_ptr->tval == TV_RING)
2102 switch (o_ptr->name2)
2106 return "»Îµ¤¹âÍÈ : 100+d100¥¿¡¼¥óËè";
2108 return "heroism every 100+d100 turns";
2110 case EGO_RING_MAGIC_MIS:
2112 return "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë(2d6) : 2 ¥¿¡¼¥óËè";
2114 return "magic missile (2d6) every 2 turns";
2116 case EGO_RING_FIRE_BOLT:
2118 return "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È(9d8) : 8+d8 ¥¿¡¼¥óËè";
2120 return "fire bolt (9d8) every 8+d8 turns";
2122 case EGO_RING_COLD_BOLT:
2124 return "¥¢¥¤¥¹¡¦¥Ü¥ë¥È(6d8) : 7+d7 ¥¿¡¼¥óËè";
2126 return "frost bolt (6d8) every 7+d7 turns";
2128 case EGO_RING_ELEC_BOLT:
2130 return "¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È(4d8) : 5+d5 ¥¿¡¼¥óËè";
2132 return "lightning bolt (4d8) every 5+d5 turns";
2134 case EGO_RING_ACID_BOLT:
2136 return "¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È(5d8) : 6+d6 ¥¿¡¼¥óËè";
2138 return "acid bolt (5d8) every 6+d6 turns";
2140 case EGO_RING_MANA_BOLT:
2142 return "ËâÎϤÎÌð(120) : 120+d120 ¥¿¡¼¥óËè";
2144 return "a mana bolt (120) every 120+d120 turns";
2146 case EGO_RING_FIRE_BALL:
2148 return "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (100) : 80+d80 ¥¿¡¼¥óËè";
2150 return "fire ball (100) every 80+d80 turns";
2152 case EGO_RING_COLD_BALL:
2154 return "¥³¡¼¥ë¥É¡¦¥Ü¡¼¥ë (100) : 80+d80 ¥¿¡¼¥óËè";
2156 return "cold ball (100) every 80+d80 turns";
2158 case EGO_RING_ELEC_BALL:
2160 return "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) : 80+d80 ¥¿¡¼¥óËè";
2162 return "elec ball (100) every 80+d80 turns";
2164 case EGO_RING_ACID_BALL:
2166 return "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë (100) : 80+d80 ¥¿¡¼¥óËè";
2168 return "acid ball (100) every 80+d80 turns";
2170 case EGO_RING_MANA_BALL:
2172 return "ËâÎϤÎÍò (250) : 300 ¥¿¡¼¥óËè";
2174 return "mana storm (250) every 300 turns";
2176 case EGO_RING_DRAGON_F:
2177 if (o_ptr->sval == SV_RING_FLAMES)
2179 return "²Ð±ê¤Î¥Ö¥ì¥¹¤È²Ð¤Ø¤ÎÂÑÀ";
2181 return "breath of fire and resist fire";
2185 return "²Ð±ê¤Î¥Ö¥ì¥¹ (200) : 250 ¥¿¡¼¥óËè";
2187 return "fire breath (200) every 250 turns";
2189 case EGO_RING_DRAGON_C:
2190 if (o_ptr->sval == SV_RING_ICE)
2192 return "Î䵤¤Î¥Ö¥ì¥¹¤ÈÎ䵤¤Ø¤ÎÂÑÀ";
2194 return "breath of cold and resist cold";
2198 return "Î䵤¤Î¥Ö¥ì¥¹ (200) : 250 ¥¿¡¼¥óËè";
2200 return "cold breath (200) every 250 turns";
2202 case EGO_RING_M_DETECT:
2204 return "Á´¥â¥ó¥¹¥¿¡¼´¶ÃÎ : 150 ¥¿¡¼¥óËè";
2206 return "detect all monsters every 150 turns";
2208 case EGO_RING_D_SPEED:
2210 return "¥¹¥Ô¡¼¥É(15+d30¥¿¡¼¥ó) : 100 ¥¿¡¼¥óËè";
2212 return "haste self (15+d30 turns) every 100 turns";
2214 case EGO_RING_BERSERKER:
2216 return "¶¸Àï»Î²½(25+d25¥¿¡¼¥ó) : 75+d75 ¥¿¡¼¥óËè";
2218 return "berserk (25+d25 turns) every 75+d75 turns";
2220 case EGO_RING_TELE_AWAY:
2222 return "¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤ : 150 ¥¿¡¼¥óËè";
2224 return "teleport away every 150 turns";
2228 return "»Îµ¤¹âÍÈ¡¢½ËÊ¡¡¢µæ¶Ë¤ÎÂÑÀ";
2230 return "hero, bless, and ultimate resistance";
2234 switch (o_ptr->sval)
2236 case SV_RING_FLAMES:
2238 return "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤È²Ð¤Ø¤ÎÂÑÀ";
2240 return "ball of fire and resist fire";
2245 return "¥³¡¼¥ë¥É¡¦¥Ü¡¼¥ë¤ÈÎ䵤¤Ø¤ÎÂÑÀ";
2247 return "ball of cold and resist cold";
2252 return "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤È»À¤Ø¤ÎÂÑÀ";
2254 return "ball of acid and resist acid";
2259 return "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤ÈÅÅ·â¤Ø¤ÎÂÑÀ";
2261 return "ball of elec and resist elec";
2269 if (o_ptr->tval == TV_AMULET)
2273 switch (o_ptr->name2)
2277 return "´ÕÄê : 10 ¥¿¡¼¥óËè";
2279 return "identify every 10 turns";
2284 return "¥â¥ó¥¹¥¿¡¼Ì¥Î» : 200 ¥¿¡¼¥óËè";
2286 return "charm monster every 200 turns";
2291 return "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È : 10+d10 ¥¿¡¼¥óËè";
2293 return "blink every 10+d10 turns";
2296 case EGO_AMU_TELEPORT:
2298 return "¥Æ¥ì¥Ý¡¼¥È : 50+d50 ¥¿¡¼¥óËè";
2300 return "teleport every 50+d50 turns";
2303 case EGO_AMU_D_DOOR:
2305 return "¼¡¸µ¤ÎÈâ : 200 ¥¿¡¼¥óËè";
2307 return "dimension door every 200 turns";
2310 case EGO_AMU_RES_FIRE_:
2312 return "²Ð±ê¤Ø¤ÎÂÑÀ : 50+d50¥¿¡¼¥óËè";
2314 return "resist fire every 50+d50 turns";
2317 case EGO_AMU_RES_COLD_:
2319 return "Î䵤¤Ø¤ÎÂÑÀ : 50+d50¥¿¡¼¥óËè";
2321 return "resist cold every 50+d50 turns";
2324 case EGO_AMU_RES_ELEC_:
2326 return "ÅÅ·â¤Ø¤ÎÂÑÀ : 50+d50¥¿¡¼¥óËè";
2328 return "resist elec every 50+d50 turns";
2331 case EGO_AMU_RES_ACID_:
2333 return "»À¤Ø¤ÎÂÑÀ : 50+d50¥¿¡¼¥óËè";
2335 return "resist acid every 50+d50 turns";
2338 case EGO_AMU_DETECTION:
2340 return "Á´´¶ÃÎ : 55+d55¥¿¡¼¥óËè";
2342 return "detect all floor every 55+d55 turns";
2349 if (o_ptr->tval == TV_WHISTLE)
2352 return "¥Ú¥Ã¥È¸Æ¤Ó´ó¤» : 100+d100¥¿¡¼¥óËè";
2354 return "call pet every 100+d100 turns";
2358 if (o_ptr->tval == TV_CAPTURE)
2361 return "¥â¥ó¥¹¥¿¡¼¤òÊᤨ¤ë¡¢Ëô¤Ï²òÊü¤¹¤ë¡£";
2363 return "captures or releases a monster.";
2367 /* Require dragon scale mail */
2369 if (o_ptr->tval != TV_DRAG_ARMOR) return ("´ñ̯¤Ê¸÷");
2371 if (o_ptr->tval != TV_DRAG_ARMOR) return ("a strange glow");
2375 /* Branch on the sub-type */
2376 switch (o_ptr->sval)
2378 case SV_DRAGON_BLUE:
2381 return "°ðºÊ¤Î¥Ö¥ì¥¹(100) : 150+d150 ¥¿¡¼¥óËè";
2383 return "breathe lightning (100) every 150+d150 turns";
2387 case SV_DRAGON_WHITE:
2390 return "Î䵤¤Î¥Ö¥ì¥¹(110) : 150+d150 ¥¿¡¼¥óËè";
2392 return "breathe frost (110) every 150+d150 turns";
2396 case SV_DRAGON_BLACK:
2399 return "»À¤Î¥Ö¥ì¥¹(130) : 150+d150 ¥¿¡¼¥óËè";
2401 return "breathe acid (130) every 150+d150 turns";
2405 case SV_DRAGON_GREEN:
2408 return "ÆǤΥ¬¥¹¤Î¥Ö¥ì¥¹(150) : 180+d180 ¥¿¡¼¥óËè";
2410 return "breathe poison gas (150) every 180+d180 turns";
2417 return "²Ð±ê¤Î¥Ö¥ì¥¹(200) : 200+d200 ¥¿¡¼¥óËè";
2419 return "breathe fire (200) every 200+d200 turns";
2423 case SV_DRAGON_MULTIHUED:
2426 return "Ëü¿§¤Î¥Ö¥ì¥¹(250) : 200+d200 ¥¿¡¼¥óËè";
2428 return "breathe multi-hued (250) every 200+d200 turns";
2432 case SV_DRAGON_BRONZE:
2435 return "º®Íð¤Î¥Ö¥ì¥¹(120) : 180+d180 ¥¿¡¼¥óËè";
2437 return "breathe confusion (120) every 180+d180 turns";
2441 case SV_DRAGON_GOLD:
2444 return "¹ì²»¤Î¥Ö¥ì¥¹(130) : 180+d180 ¥¿¡¼¥óËè";
2446 return "breathe sound (130) every 180+d180 turns";
2450 case SV_DRAGON_CHAOS:
2453 return "¥«¥ª¥¹/Îô²½¤Î¥Ö¥ì¥¹(220) : 200+d200 ¥¿¡¼¥óËè";
2455 return "breathe chaos/disenchant (220) every 200+d200 turns";
2462 return "¹ì²»/ÇËÊҤΥ֥쥹(230) : 200+d200 ¥¿¡¼¥óËè";
2464 return "breathe sound/shards (230) every 200+d200 turns";
2468 case SV_DRAGON_BALANCE:
2471 return "¥Ð¥é¥ó¥¹¤Î¥Ö¥ì¥¹ (250) 200+d200 ¥¿¡¼¥óËè";
2473 return "breathe balance (250) every 200+d200 turns";
2477 case SV_DRAGON_SHINING:
2480 return "Á®¸÷/°Å¹õ¤Î¥Ö¥ì¥¹(200) : 200+d200 ¥¿¡¼¥óËè";
2482 return "breathe light/darkness (200) every 200+d200 turns";
2486 case SV_DRAGON_POWER:
2489 return "¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹(300) : 200+d200 ¥¿¡¼¥óËè";
2491 return "breathe the elements (300) every 200+d200 turns";
2501 return "breathe air";
2508 * Describe a "fully identified" item
2510 bool identify_fully_aux(object_type *o_ptr)
2518 char o_name[MAX_NLEN];
2520 /* Extract the flags */
2521 object_flags(o_ptr, &f1, &f2, &f3);
2527 roff_to_buf( a_text + a_info[ o_ptr->name1 ].text ,77-15,temp);
2528 for(j=0;temp[j];j+=1+strlen(&temp[j]))
2529 { info[i]=&temp[j];i++;}
2532 /* Mega-Hack -- describe activation */
2533 if (f3 & (TR3_ACTIVATE))
2536 info[i++] = "»ÏÆ°¤·¤¿¤È¤¤Î¸ú²Ì...";
2538 info[i++] = "It can be activated for...";
2541 info[i++] = item_activation(o_ptr);
2543 info[i++] = "...¤¿¤À¤·ÁõÈ÷¤·¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡£";
2545 info[i++] = "...if it is being worn.";
2550 /* Figurines, a hack */
2551 if (o_ptr->tval == TV_FIGURINE)
2554 info[i++] = "¤½¤ì¤ÏÅꤲ¤¿»þ¥Ú¥Ã¥È¤ËÊѲ½¤¹¤ë¡£";
2556 info[i++] = "It will transform into a pet when thrown.";
2561 /* Figurines, a hack */
2562 if (o_ptr->name1 == ART_STONEMASK)
2565 info[i++] = "¤½¤ì¤òÁõÈ÷¤·¤¿¼Ô¤ÏµÛ·ìµ´¤Ë¤Ê¤ë¡£";
2567 info[i++] = "It makes you turn into a vampire permanently.";
2572 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI))
2575 info[i++] = "¤½¤ì¤ÏÁê¼ê¤ò°ì·â¤ÇÅݤ¹¤³¤È¤¬¤¢¤ë¡£";
2577 info[i++] = "It will attempts to kill a monster instantly.";
2582 if ((o_ptr->tval == TV_POLEARM) && (o_ptr->sval == SV_DEATH_SCYTHE))
2585 info[i++] = "¤½¤ì¤Ï¼«Ê¬¼«¿È¤Ë¹¶·â¤¬Ê֤äƤ¯¤ë¤³¤È¤¬¤¢¤ë¡£";
2587 info[i++] = "It strikes yourself sometimes.";
2591 info[i++] = "¤½¤ì¤Ï̵Ũ¤Î¥Ð¥ê¥¢¤òÀÚ¤êÎö¤¯¡£";
2593 info[i++] = "It will always penetrates invulnerability barrier.";
2597 if (o_ptr->name2 == EGO_2HAND)
2600 info[i++] = "¤½¤ì¤ÏÆóÅáή¤Ç¤ÎÌ¿ÃæΨ¤ò¸þ¾å¤µ¤»¤ë¡£";
2602 info[i++] = "It affects your ability to hit when you are wielding two weapons.";
2607 if (o_ptr->name2 == EGO_RING_WIZARD)
2610 info[i++] = "¤½¤ì¤ÏËâË¡¤ÎÆñ°×ÅÙ¤ò²¼¤²¤ë¡£";
2612 info[i++] = "It affects your ability to use magic devices.";
2616 if (o_ptr->name2 == EGO_AMU_FOOL)
2619 info[i++] = "¤½¤ì¤ÏËâË¡¤ÎÆñ°×ÅÙ¤ò¾å¤²¤ë¡£";
2621 info[i++] = "It prevents you from using magic items.";
2625 if (o_ptr->name2 == EGO_RING_THROW)
2628 info[i++] = "¤½¤ì¤Ïʪ¤ò¶¯¤¯Åꤲ¤ë¤³¤È¤ò²Äǽ¤Ë¤¹¤ë¡£";
2630 info[i++] = "It provides great strength when you throw an item.";
2634 if (o_ptr->name2 == EGO_AMU_NAIVETY)
2637 info[i++] = "¤½¤ì¤ÏËâË¡Äñ¹³ÎϤò²¼¤²¤ë¡£";
2639 info[i++] = "It decreases your magic resistance.";
2643 if (o_ptr->tval == TV_STATUE)
2645 monster_race *r_ptr = &r_info[o_ptr->pval];
2647 if (o_ptr->pval == MON_BULLGATES)
2649 info[i++] = "¤½¤ì¤ÏÉô²°¤Ë¾þ¤ë¤ÈÃѤº¤«¤·¤¤¡£";
2651 info[i++] = "It is shameful.";
2653 else if ( r_ptr->flags2 & (RF2_ELDRITCH_HORROR))
2655 info[i++] = "¤½¤ì¤ÏÉô²°¤Ë¾þ¤ë¤È¶²¤¤¡£";
2657 info[i++] = "It is fearful.";
2661 info[i++] = "¤½¤ì¤ÏÉô²°¤Ë¾þ¤ë¤È³Ú¤·¤¤¡£";
2663 info[i++] = "It is cheerful.";
2667 /* Hack -- describe lite's */
2668 if (o_ptr->tval == TV_LITE)
2670 if (o_ptr->name2 == EGO_LITE_DARKNESS)
2673 info[i++] = "¤½¤ì¤ÏÁ´¤¯¸÷¤é¤Ê¤¤¡£";
2675 info[i++] = "It provides no light..";
2678 else if (artifact_p(o_ptr))
2681 info[i++] = "¤½¤ì¤Ï±Ê±ó¤Ê¤ëÌÀ¤«¤ê(Ⱦ·Â 3)¤ò¼ø¤±¤ë¡£";
2683 info[i++] = "It provides light (radius 3) forever.";
2687 else if (o_ptr->name2 == EGO_LITE_SHINE)
2689 if (o_ptr->sval == SV_LITE_FEANOR)
2692 info[i++] = "¤½¤ì¤Ï±Ê±ó¤Ê¤ëÌÀ¤«¤ê(Ⱦ·Â 3)¤ò¼ø¤±¤ë¡£";
2694 info[i++] = "It provides light (radius 3) forever.";
2698 else if (o_ptr->sval == SV_LITE_LANTERN)
2701 info[i++] = "¤½¤ì¤ÏdzÎÁÊäµë¤Ë¤è¤Ã¤ÆÌÀ¤«¤ê(Ⱦ·Â 3)¤ò¼ø¤±¤ë¡£";
2703 info[i++] = "It provides light (radius 3) when fueled.";
2710 info[i++] = "¤½¤ì¤ÏdzÎÁÊäµë¤Ë¤è¤Ã¤ÆÌÀ¤«¤ê(Ⱦ·Â 2)¤ò¼ø¤±¤ë¡£";
2712 info[i++] = "It provides light (radius 2) when fueled.";
2719 if (o_ptr->sval == SV_LITE_FEANOR)
2722 info[i++] = "¤½¤ì¤Ï±Ê±ó¤Ê¤ëÌÀ¤«¤ê(Ⱦ·Â 2)¤ò¼ø¤±¤ë¡£";
2724 info[i++] = "It provides light (radius 2) forever.";
2728 else if (o_ptr->sval == SV_LITE_LANTERN)
2731 info[i++] = "¤½¤ì¤ÏdzÎÁÊäµë¤Ë¤è¤Ã¤ÆÌÀ¤«¤ê(Ⱦ·Â 2)¤ò¼ø¤±¤ë¡£";
2733 info[i++] = "It provides light (radius 2) when fueled.";
2740 info[i++] = "¤½¤ì¤ÏdzÎÁÊäµë¤Ë¤è¤Ã¤ÆÌÀ¤«¤ê(Ⱦ·Â 1)¤ò¼ø¤±¤ë¡£";
2742 info[i++] = "It provides light (radius 1) when fueled.";
2747 if (o_ptr->name2 == EGO_LITE_LONG)
2750 info[i++] = "¤½¤ì¤ÏŤ¤¥¿¡¼¥óÌÀ¤«¤ê¤ò¼ø¤±¤ë¡£";
2752 info[i++] = "It provides light for much longer time.";
2758 /* And then describe it fully */
2760 if (f2 & (TR2_RIDING))
2762 if ((o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE)))
2764 info[i++] = "¤½¤ì¤Ï¾èÇÏÃæ¤ÏÈó¾ï¤Ë»È¤¤¤ä¤¹¤¤¡£";
2766 info[i++] = "It is made for riding.";
2770 info[i++] = "¤½¤ì¤Ï¾èÇÏÃæ¤Ç¤â»È¤¤¤ä¤¹¤¤¡£";
2772 info[i++] = "It is suitable for riding.";
2779 info[i++] = "¤½¤ì¤ÏÏÓÎϤ˱ƶÁ¤òµÚ¤Ü¤¹";
2781 info[i++] = "It affects your strength.";
2788 info[i++] = "¤½¤ì¤ÏÃÎǽ¤Ë±Æ¶Á¤òµÚ¤Ü¤¹";
2790 info[i++] = "It affects your intelligence.";
2797 info[i++] = "¤½¤ì¤Ï¸¤µ¤Ë±Æ¶Á¤òµÚ¤Ü¤¹";
2799 info[i++] = "It affects your wisdom.";
2806 info[i++] = "¤½¤ì¤Ï´ïÍѤµ¤Ë±Æ¶Á¤òµÚ¤Ü¤¹";
2808 info[i++] = "It affects your dexterity.";
2815 info[i++] = "¤½¤ì¤ÏÂѵ×ÎϤ˱ƶÁ¤òµÚ¤Ü¤¹";
2817 info[i++] = "It affects your constitution.";
2824 info[i++] = "¤½¤ì¤ÏÌ¥ÎϤ˱ƶÁ¤òµÚ¤Ü¤¹";
2826 info[i++] = "It affects your charisma.";
2831 if (f1 & (TR1_MAGIC_MASTERY))
2834 info[i++] = "¤½¤ì¤ÏËâË¡Æ»¶ñ»ÈÍÑǽÎϤ˱ƶÁ¤òµÚ¤Ü¤¹";
2836 info[i++] = "It affects your ability to use magic devices.";
2840 if (f1 & (TR1_STEALTH))
2843 info[i++] = "¤½¤ì¤Ï±£Ì©¹ÔưǽÎϤ˱ƶÁ¤òµÚ¤Ü¤¹";
2845 info[i++] = "It affects your stealth.";
2849 if (f1 & (TR1_SEARCH))
2852 info[i++] = "¤½¤ì¤Ïõº÷ǽÎϤ˱ƶÁ¤òµÚ¤Ü¤¹";
2854 info[i++] = "It affects your searching.";
2858 if (f1 & (TR1_INFRA))
2861 info[i++] = "¤½¤ì¤ÏÀÖ³°Àþ»ëÎϤ˱ƶÁ¤òµÚ¤Ü¤¹";
2863 info[i++] = "It affects your infravision.";
2867 if (f1 & (TR1_TUNNEL))
2870 info[i++] = "¤½¤ì¤ÏºÎ·¡Ç½ÎϤ˱ƶÁ¤òµÚ¤Ü¤¹";
2872 info[i++] = "It affects your ability to tunnel.";
2876 if (f1 & (TR1_SPEED))
2879 info[i++] = "¤½¤ì¤Ï¥¹¥Ô¡¼¥É¤Ë±Æ¶Á¤òµÚ¤Ü¤¹";
2881 info[i++] = "It affects your speed.";
2885 if (f1 & (TR1_BLOWS))
2888 info[i++] = "¤½¤ì¤ÏÂÇ·â²ó¿ô¤Ë±Æ¶Á¤òµÚ¤Ü¤¹";
2890 info[i++] = "It affects your attack speed.";
2895 if (f1 & (TR1_BRAND_ACID))
2898 info[i++] = "¤½¤ì¤Ï»À¤Ë¤è¤Ã¤ÆÂ礤ʥÀ¥á¡¼¥¸¤òÍ¿¤¨¤ë";
2900 info[i++] = "It does extra damage from acid.";
2904 if (f1 & (TR1_BRAND_ELEC))
2907 info[i++] = "¤½¤ì¤ÏÅÅ·â¤Ë¤è¤Ã¤ÆÂ礤ʥÀ¥á¡¼¥¸¤òÍ¿¤¨¤ë";
2909 info[i++] = "It does extra damage from electricity.";
2913 if (f1 & (TR1_BRAND_FIRE))
2916 info[i++] = "¤½¤ì¤Ï²Ð±ê¤Ë¤è¤Ã¤ÆÂ礤ʥÀ¥á¡¼¥¸¤òÍ¿¤¨¤ë";
2918 info[i++] = "It does extra damage from fire.";
2922 if (f1 & (TR1_BRAND_COLD))
2925 info[i++] = "¤½¤ì¤ÏÎ䵤¤Ë¤è¤Ã¤ÆÂ礤ʥÀ¥á¡¼¥¸¤òÍ¿¤¨¤ë";
2927 info[i++] = "It does extra damage from frost.";
2932 if (f1 & (TR1_BRAND_POIS))
2935 info[i++] = "¤½¤ì¤ÏŨ¤òÆǤ¹¤ë¡£";
2937 info[i++] = "It poisons your foes.";
2942 if (f1 & (TR1_CHAOTIC))
2945 info[i++] = "¤½¤ì¤Ï¥«¥ª¥¹Åª¤Ê¸ú²Ì¤òµÚ¤Ü¤¹¡£";
2947 info[i++] = "It produces chaotic effects.";
2952 if (f1 & (TR1_VAMPIRIC))
2955 info[i++] = "¤½¤ì¤ÏŨ¤«¤é¥Ò¥Ã¥È¥Ý¥¤¥ó¥È¤òµÛ¼ý¤¹¤ë¡£";
2957 info[i++] = "It drains life from your foes.";
2962 if (f1 & (TR1_IMPACT))
2965 info[i++] = "¤½¤ì¤ÏÃϿ̤òµ¯¤³¤¹¤³¤È¤¬¤Ç¤¤ë¡£";
2967 info[i++] = "It can cause earthquakes.";
2972 if (f1 & (TR1_VORPAL))
2975 info[i++] = "¤½¤ì¤ÏÈó¾ï¤ËÀÚ¤ìÌ£¤¬±Ô¤¯Å¨¤òÀÚÃǤ¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£";
2977 info[i++] = "It is very sharp and can cut your foes.";
2982 if (f1 & (TR1_KILL_DRAGON))
2985 info[i++] = "¤½¤ì¤Ï¥É¥é¥´¥ó¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
2987 info[i++] = "It is a great bane of dragons.";
2991 else if (f1 & (TR1_SLAY_DRAGON))
2994 info[i++] = "¤½¤ì¤Ï¥É¥é¥´¥ó¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
2996 info[i++] = "It is especially deadly against dragons.";
3000 if (f1 & (TR1_SLAY_ORC))
3003 info[i++] = "¤½¤ì¤Ï¥ª¡¼¥¯¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
3005 info[i++] = "It is especially deadly against orcs.";
3009 if (f1 & (TR1_SLAY_TROLL))
3012 info[i++] = "¤½¤ì¤Ï¥È¥í¥ë¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
3014 info[i++] = "It is especially deadly against trolls.";
3018 if (f1 & (TR1_SLAY_GIANT))
3020 if (o_ptr->name1 == ART_HRUNTING)
3022 info[i++] = "¤½¤ì¤Ïµð¿Í¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
3024 info[i++] = "It is a great bane of giants.";
3028 info[i++] = "¤½¤ì¤Ï¥¸¥ã¥¤¥¢¥ó¥È¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
3030 info[i++] = "It is especially deadly against giants.";
3034 if (f1 & (TR1_SLAY_DEMON))
3037 info[i++] = "¤½¤ì¤Ï¥Ç¡¼¥â¥ó¤ËÂФ·¤ÆÀ»¤Ê¤ëÎϤòȯ´ø¤¹¤ë¡£";
3039 info[i++] = "It strikes at demons with holy wrath.";
3043 if (f1 & (TR1_SLAY_UNDEAD))
3046 info[i++] = "¤½¤ì¤Ï¥¢¥ó¥Ç¥Ã¥É¤ËÂФ·¤ÆÀ»¤Ê¤ëÎϤòȯ´ø¤¹¤ë¡£";
3048 info[i++] = "It strikes at undead with holy wrath.";
3052 if (f1 & (TR1_SLAY_EVIL))
3055 info[i++] = "¤½¤ì¤Ï¼Ù°¤Ê¤ë¸ºß¤ËÂФ·¤ÆÀ»¤Ê¤ëÎϤǹ¶·â¤¹¤ë¡£";
3057 info[i++] = "It fights against evil with holy fury.";
3061 if (f1 & (TR1_SLAY_ANIMAL))
3064 info[i++] = "¤½¤ì¤Ï¼«Á³³¦¤Îưʪ¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
3066 info[i++] = "It is especially deadly against natural creatures.";
3071 if (f1 & (TR1_FORCE_WEAPON))
3074 info[i++] = "¤½¤ì¤Ï»ÈÍѼԤÎËâÎϤò»È¤Ã¤Æ¹¶·â¤¹¤ë¡£";
3076 info[i++] = "It powerfully strikes at a monster using your mana.";
3080 if (f3 & (TR3_DEC_MANA))
3083 info[i++] = "¤½¤ì¤ÏËâÎϤξÃÈñ¤ò²¡¤µ¤¨¤ë¡£";
3085 info[i++] = "It decreases your mana consumption.";
3089 if (f2 & (TR2_SUST_STR))
3092 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÏÓÎϤò°Ý»ý¤¹¤ë¡£";
3094 info[i++] = "It sustains your strength.";
3098 if (f2 & (TR2_SUST_INT))
3101 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÃÎǽ¤ò°Ý»ý¤¹¤ë¡£";
3103 info[i++] = "It sustains your intelligence.";
3107 if (f2 & (TR2_SUST_WIS))
3110 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤Î¸¤µ¤ò°Ý»ý¤¹¤ë¡£";
3112 info[i++] = "It sustains your wisdom.";
3116 if (f2 & (TR2_SUST_DEX))
3119 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤Î´ïÍѤµ¤ò°Ý»ý¤¹¤ë¡£";
3121 info[i++] = "It sustains your dexterity.";
3125 if (f2 & (TR2_SUST_CON))
3128 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÂѵ×ÎϤò°Ý»ý¤¹¤ë¡£";
3130 info[i++] = "It sustains your constitution.";
3134 if (f2 & (TR2_SUST_CHR))
3137 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÌ¥ÎϤò°Ý»ý¤¹¤ë¡£";
3139 info[i++] = "It sustains your charisma.";
3144 if (f2 & (TR2_IM_ACID))
3147 info[i++] = "¤½¤ì¤Ï»À¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£";
3149 info[i++] = "It provides immunity to acid.";
3153 if (f2 & (TR2_IM_ELEC))
3156 info[i++] = "¤½¤ì¤ÏÅÅ·â¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£";
3158 info[i++] = "It provides immunity to electricity.";
3162 if (f2 & (TR2_IM_FIRE))
3165 info[i++] = "¤½¤ì¤Ï²Ð¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£";
3167 info[i++] = "It provides immunity to fire.";
3171 if (f2 & (TR2_IM_COLD))
3174 info[i++] = "¤½¤ì¤Ï´¨¤µ¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£";
3176 info[i++] = "It provides immunity to cold.";
3181 if (f2 & (TR2_THROW))
3184 info[i++] = "¤½¤ì¤ÏŨ¤ËÅꤲ¤ÆÂ礤ʥÀ¥á¡¼¥¸¤òÍ¿¤¨¤ë¤³¤È¤¬¤Ç¤¤ë¡£";
3186 info[i++] = "It is perfectly balanced for throwing.";
3190 if (f2 & (TR2_FREE_ACT))
3193 info[i++] = "¤½¤ì¤ÏËãáã¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£";
3195 info[i++] = "It provides immunity to paralysis.";
3199 if (f2 & (TR2_HOLD_LIFE))
3202 info[i++] = "¤½¤ì¤ÏÀ¸Ì¿Îϵۼý¤ËÂФ¹¤ëÂÑÀ¤ò¼ø¤±¤ë¡£";
3204 info[i++] = "It provides resistance to life draining.";
3208 if (f2 & (TR2_RES_FEAR))
3211 info[i++] = "¤½¤ì¤Ï¶²Éݤؤδ°Á´¤ÊÂÑÀ¤ò¼ø¤±¤ë¡£";
3213 info[i++] = "It makes you completely fearless.";
3217 if (f2 & (TR2_RES_ACID))
3220 info[i++] = "¤½¤ì¤Ï»À¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
3222 info[i++] = "It provides resistance to acid.";
3226 if (f2 & (TR2_RES_ELEC))
3229 info[i++] = "¤½¤ì¤ÏÅÅ·â¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
3231 info[i++] = "It provides resistance to electricity.";
3235 if (f2 & (TR2_RES_FIRE))
3238 info[i++] = "¤½¤ì¤Ï²Ð¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
3240 info[i++] = "It provides resistance to fire.";
3244 if (f2 & (TR2_RES_COLD))
3247 info[i++] = "¤½¤ì¤Ï´¨¤µ¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
3249 info[i++] = "It provides resistance to cold.";
3253 if (f2 & (TR2_RES_POIS))
3256 info[i++] = "¤½¤ì¤ÏÆǤؤÎÂÑÀ¤ò¼ø¤±¤ë¡£";
3258 info[i++] = "It provides resistance to poison.";
3263 if (f2 & (TR2_RES_LITE))
3266 info[i++] = "¤½¤ì¤ÏÁ®¸÷¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
3268 info[i++] = "It provides resistance to light.";
3272 if (f2 & (TR2_RES_DARK))
3275 info[i++] = "¤½¤ì¤Ï°Å¹õ¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
3277 info[i++] = "It provides resistance to dark.";
3282 if (f2 & (TR2_RES_BLIND))
3285 info[i++] = "¤½¤ì¤ÏÌÕÌܤؤÎÂÑÀ¤ò¼ø¤±¤ë¡£";
3287 info[i++] = "It provides resistance to blindness.";
3291 if (f2 & (TR2_RES_CONF))
3294 info[i++] = "¤½¤ì¤Ïº®Íð¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
3296 info[i++] = "It provides resistance to confusion.";
3300 if (f2 & (TR2_RES_SOUND))
3303 info[i++] = "¤½¤ì¤Ï¹ì²»¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
3305 info[i++] = "It provides resistance to sound.";
3309 if (f2 & (TR2_RES_SHARDS))
3312 info[i++] = "¤½¤ì¤ÏÇËÊҤؤÎÂÑÀ¤ò¼ø¤±¤ë¡£";
3314 info[i++] = "It provides resistance to shards.";
3319 if (f2 & (TR2_RES_NETHER))
3322 info[i++] = "¤½¤ì¤ÏÃϹö¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
3324 info[i++] = "It provides resistance to nether.";
3328 if (f2 & (TR2_RES_NEXUS))
3331 info[i++] = "¤½¤ì¤Ï°ø²Ìº®Íð¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
3333 info[i++] = "It provides resistance to nexus.";
3337 if (f2 & (TR2_RES_CHAOS))
3340 info[i++] = "¤½¤ì¤Ï¥«¥ª¥¹¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
3342 info[i++] = "It provides resistance to chaos.";
3346 if (f2 & (TR2_RES_DISEN))
3349 info[i++] = "¤½¤ì¤ÏÎô²½¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
3351 info[i++] = "It provides resistance to disenchantment.";
3356 if (f3 & (TR3_FEATHER))
3359 info[i++] = "¤½¤ì¤ÏÃè¤ËÉ⤯¤³¤È¤ò²Äǽ¤Ë¤¹¤ë¡£";
3361 info[i++] = "It allows you to levitate.";
3365 if (f3 & (TR3_LITE))
3367 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name1 == ART_NIGHT))
3369 info[i++] = "¤½¤ì¤ÏÌÀ¤«¤ê¤ÎȾ·Â¤ò¶¹¤á¤ë¡£";
3371 info[i++] = "It decreases radius of your light source.";
3375 info[i++] = "¤½¤ì¤Ï±Ê±ó¤ÎÌÀ¤«¤ê¤ò¼ø¤±¤ë¡£";
3377 info[i++] = "It provides permanent light.";
3381 if (f3 & (TR3_SEE_INVIS))
3384 info[i++] = "¤½¤ì¤ÏÆ©ÌÀ¤Ê¥â¥ó¥¹¥¿¡¼¤ò¸«¤ë¤³¤È¤ò²Äǽ¤Ë¤¹¤ë¡£";
3386 info[i++] = "It allows you to see invisible monsters.";
3390 if (f3 & (TR3_TELEPATHY))
3393 info[i++] = "¤½¤ì¤Ï¥Æ¥ì¥Ñ¥·¡¼Ç½ÎϤò¼ø¤±¤ë¡£";
3395 info[i++] = "It gives telepathic powers.";
3399 if (f3 & (TR3_SLOW_DIGEST))
3402 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤Î¿·ÄÄÂå¼Õ¤òÃÙ¤¯¤¹¤ë¡£";
3404 info[i++] = "It slows your metabolism.";
3408 if (f3 & (TR3_REGEN))
3411 info[i++] = "¤½¤ì¤ÏÂÎÎϲóÉüÎϤò¶¯²½¤¹¤ë¡£";
3413 info[i++] = "It speeds your regenerative powers.";
3417 if (f3 & (TR3_WARNING))
3420 info[i++] = "¤½¤ì¤Ï´í¸±¤ËÂФ·¤Æ·Ù¹ð¤òȯ¤¹¤ë¡£";
3422 info[i++] = "It warns you of danger";
3426 if (f2 & (TR2_REFLECT))
3429 info[i++] = "¤½¤ì¤ÏÌð¤ä¥Ü¥ë¥È¤òÈ¿¼Í¤¹¤ë¡£";
3431 info[i++] = "It reflects bolts and arrows.";
3435 if (f3 & (TR3_SH_FIRE))
3438 info[i++] = "¤½¤ì¤Ï±ê¤Î¥Ð¥ê¥¢¤òÄ¥¤ë¡£";
3440 info[i++] = "It produces a fiery sheath.";
3444 if (f3 & (TR3_SH_ELEC))
3447 info[i++] = "¤½¤ì¤ÏÅŵ¤¤Î¥Ð¥ê¥¢¤òÄ¥¤ë¡£";
3449 info[i++] = "It produces an electric sheath.";
3453 if (f3 & (TR3_SH_COLD))
3456 info[i++] = "¤½¤ì¤ÏÎ䵤¤Î¥Ð¥ê¥¢¤òÄ¥¤ë¡£";
3458 info[i++] = "It produces a coldly sheath.";
3462 if (f3 & (TR3_NO_MAGIC))
3465 info[i++] = "¤½¤ì¤ÏÈ¿ËâË¡¥Ð¥ê¥¢¤òÄ¥¤ë¡£";
3467 info[i++] = "It produces an anti-magic shell.";
3471 if (f3 & (TR3_NO_TELE))
3474 info[i++] = "¤½¤ì¤Ï¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤹¤ë¡£";
3476 info[i++] = "It prevents teleportation.";
3480 if (f3 & (TR3_XTRA_MIGHT))
3483 info[i++] = "¤½¤ì¤ÏÌ𡿥ܥë¥È¡¿ÃƤò¤è¤ê¶¯ÎϤËȯ¼Í¤¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£";
3485 info[i++] = "It fires missiles with extra might.";
3489 if (f3 & (TR3_XTRA_SHOTS))
3492 info[i++] = "¤½¤ì¤ÏÌ𡿥ܥë¥È¡¿ÃƤòÈó¾ï¤ËÁ᤯ȯ¼Í¤¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£";
3494 info[i++] = "It fires missiles excessively fast.";
3499 if (f3 & (TR3_DRAIN_EXP))
3502 info[i++] = "¤½¤ì¤Ï·Ð¸³ÃͤòµÛ¤¤¼è¤ë¡£";
3504 info[i++] = "It drains experience.";
3508 if (f3 & (TR3_TELEPORT))
3511 info[i++] = "¤½¤ì¤Ï¥é¥ó¥À¥à¤Ê¥Æ¥ì¥Ý¡¼¥È¤ò°ú¤µ¯¤³¤¹¡£";
3513 info[i++] = "It induces random teleportation.";
3517 if (f3 & TR3_AGGRAVATE)
3520 info[i++] = "¤½¤ì¤ÏÉÕ¶á¤Î¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¡£";
3522 info[i++] = "It aggravates nearby creatures.";
3527 if (f3 & TR3_BLESSED)
3530 info[i++] = "¤½¤ì¤Ï¿À¤Ë½ËÊ¡¤µ¤ì¤Æ¤¤¤ë¡£";
3532 info[i++] = "It has been blessed by the gods.";
3537 if (cursed_p(o_ptr))
3539 if (f3 & TR3_PERMA_CURSE)
3542 info[i++] = "¤½¤ì¤Ï±Ê±ó¤Î¼ö¤¤¤¬¤«¤±¤é¤ì¤Æ¤¤¤ë¡£";
3544 info[i++] = "It is permanently cursed.";
3548 else if (f3 & TR3_HEAVY_CURSE)
3551 info[i++] = "¤½¤ì¤Ï¶¯ÎϤʼö¤¤¤¬¤«¤±¤é¤ì¤Æ¤¤¤ë¡£";
3553 info[i++] = "It is heavily cursed.";
3560 info[i++] = "¤½¤ì¤Ï¼ö¤ï¤ì¤Æ¤¤¤ë¡£";
3562 info[i++] = "It is cursed.";
3568 if (f3 & TR3_TY_CURSE)
3571 info[i++] = "¤½¤ì¤ÏÂÀ¸Å¤Î²Ò¡¹¤·¤¤±åÇ°¤¬½É¤Ã¤Æ¤¤¤ë¡£";
3573 info[i++] = "It carries an ancient foul curse.";
3578 /* XTRA HACK ARTDESC */
3579 flag = TR3_IGNORE_ACID | TR3_IGNORE_ELEC | TR3_IGNORE_FIRE | TR3_IGNORE_COLD ;
3580 if ((f3 & flag) == flag)
3583 info[i++] = "¤½¤ì¤Ï»À¡¦Åŷ⡦²Ð±ê¡¦Î䵤¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£";
3585 info[i++] = "It cannot be harmed by the elements.";
3588 if (f3 & (TR3_IGNORE_ACID))
3591 info[i++] = "¤½¤ì¤Ï»À¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£";
3593 info[i++] = "It cannot be harmed by acid.";
3597 if (f3 & (TR3_IGNORE_ELEC))
3600 info[i++] = "¤½¤ì¤ÏÅÅ·â¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£";
3602 info[i++] = "It cannot be harmed by electricity.";
3606 if (f3 & (TR3_IGNORE_FIRE))
3609 info[i++] = "¤½¤ì¤Ï²Ð±ê¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£";
3611 info[i++] = "It cannot be harmed by fire.";
3615 if (f3 & (TR3_IGNORE_COLD))
3618 info[i++] = "¤½¤ì¤ÏÎ䵤¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£";
3620 info[i++] = "It cannot be harmed by cold.";
3625 /* XTRA HACK ARTDESC */
3628 /* No special effects */
3629 if (!i) return (FALSE);
3631 /* Save the screen */
3634 /* Display Item name */
3635 object_desc(o_name, o_ptr, TRUE, 3);
3636 prt(format("%s", o_name), 0, 0);
3638 /* Erase the screen */
3639 for (k = 1; k < 24; k++) prt("", k, 13);
3641 /* Label the information */
3642 if ((o_ptr->tval == TV_STATUE) && (o_ptr->sval == SV_PHOTO))
3644 monster_race *r_ptr = &r_info[o_ptr->pval];
3645 int namelen = strlen(r_name + r_ptr->name);
3646 prt(format("%s: '", r_name + r_ptr->name), 1, 15);
3647 c_prt(r_ptr->d_attr, format("%c", r_ptr->d_char), 1, 18+namelen);
3648 prt("'", 1, 19+namelen);
3652 prt(" ¥¢¥¤¥Æ¥à¤ÎǽÎÏ:", 1, 15);
3654 prt(" Item Attributes:", 1, 15);
3657 /* We will print on top of the map (column 13) */
3658 for (k = 2, j = 0; j < i; j++)
3661 prt(info[j], k++, 15);
3663 /* Every 20 entries (lines 2 to 21), start over */
3664 if ((k == 22) && (j+1 < i))
3667 prt("-- ³¤¯ --", k, 15);
3669 prt("-- more --", k, 15);
3672 for (; k > 2; k--) prt("", k, 15);
3678 prt("[²¿¤«¥¡¼¤ò²¡¤¹¤È¥²¡¼¥à¤ËÌá¤ê¤Þ¤¹]", k, 15);
3680 prt("[Press any key to continue]", k, 15);
3685 /* Restore the screen */
3688 /* Gave knowledge */
3695 * Convert an inventory index into a one character label
3696 * Note that the label does NOT distinguish inven/equip.
3698 char index_to_label(int i)
3700 /* Indexes for "inven" are easy */
3701 if (i < INVEN_RARM) return (I2A(i));
3703 /* Indexes for "equip" are offset */
3704 return (I2A(i - INVEN_RARM));
3709 * Convert a label into the index of an item in the "inven"
3710 * Return "-1" if the label does not indicate a real item
3712 s16b label_to_inven(int c)
3717 i = (islower(c) ? A2I(c) : -1);
3719 /* Verify the index */
3720 if ((i < 0) || (i > INVEN_PACK)) return (-1);
3722 /* Empty slots can never be chosen */
3723 if (!inventory[i].k_idx) return (-1);
3725 /* Return the index */
3731 * Convert a label into the index of a item in the "equip"
3732 * Return "-1" if the label does not indicate a real item
3734 s16b label_to_equip(int c)
3739 i = (islower(c) ? A2I(c) : -1) + INVEN_RARM;
3741 /* Verify the index */
3742 if ((i < INVEN_RARM) || (i >= INVEN_TOTAL)) return (-1);
3744 /* Empty slots can never be chosen */
3745 if (!inventory[i].k_idx) return (-1);
3747 /* Return the index */
3754 * Determine which equipment slot (if any) an item likes
3756 s16b wield_slot(object_type *o_ptr)
3758 /* Slot for equipment */
3759 switch (o_ptr->tval)
3766 if (!inventory[INVEN_RARM].k_idx) return (INVEN_RARM);
3767 if (inventory[INVEN_LARM].k_idx) return (INVEN_RARM);
3768 return (INVEN_LARM);
3775 if (!inventory[INVEN_LARM].k_idx) return (INVEN_LARM);
3776 if (inventory[INVEN_RARM].k_idx) return (INVEN_LARM);
3777 return (INVEN_RARM);
3787 /* Use the right hand first */
3788 if (!inventory[INVEN_RIGHT].k_idx) return (INVEN_RIGHT);
3790 /* Use the left hand for swapping (by default) */
3791 return (INVEN_LEFT);
3797 return (INVEN_NECK);
3802 return (INVEN_LITE);
3809 return (INVEN_BODY);
3814 return (INVEN_OUTER);
3820 return (INVEN_HEAD);
3825 return (INVEN_HANDS);
3830 return (INVEN_FEET);
3834 /* No slot available */
3840 * Return a string mentioning how a given item is carried
3842 cptr mention_use(int i)
3846 /* Examine the location */
3850 case INVEN_RARM: p = p_ptr->ryoute ? " ξ¼ê" : (left_hander ? " º¸¼ê" : " ±¦¼ê"); break;
3852 case INVEN_RARM: p = "Wielding"; break;
3856 case INVEN_LARM: p = (left_hander ? " ±¦¼ê" : " º¸¼ê"); break;
3858 case INVEN_LARM: p = "On arm"; break;
3862 case INVEN_BOW: p = "¼Í·âÍÑ"; break;
3864 case INVEN_BOW: p = "Shooting"; break;
3868 case INVEN_LEFT: p = (left_hander ? "±¦¼ê»Ø" : "º¸¼ê»Ø"); break;
3870 case INVEN_LEFT: p = "On left hand"; break;
3874 case INVEN_RIGHT: p = (left_hander ? "º¸¼ê»Ø" : "±¦¼ê»Ø"); break;
3876 case INVEN_RIGHT: p = "On right hand"; break;
3880 case INVEN_NECK: p = " ¼ó"; break;
3882 case INVEN_NECK: p = "Around neck"; break;
3886 case INVEN_LITE: p = " ¸÷¸»"; break;
3888 case INVEN_LITE: p = "Light source"; break;
3892 case INVEN_BODY: p = " ÂÎ"; break;
3894 case INVEN_BODY: p = "On body"; break;
3898 case INVEN_OUTER: p = "ÂΤξå"; break;
3900 case INVEN_OUTER: p = "About body"; break;
3904 case INVEN_HEAD: p = " Ƭ"; break;
3906 case INVEN_HEAD: p = "On head"; break;
3910 case INVEN_HANDS: p = " ¼ê"; break;
3912 case INVEN_HANDS: p = "On hands"; break;
3916 case INVEN_FEET: p = " "; break;
3918 case INVEN_FEET: p = "On feet"; break;
3922 default: p = "¥¶¥Ã¥¯"; break;
3924 default: p = "In pack"; break;
3929 /* Hack -- Heavy weapon */
3930 if (i == INVEN_RARM)
3932 if (p_ptr->heavy_wield[0])
3943 /* Hack -- Heavy weapon */
3944 if (i == INVEN_LARM)
3946 if (p_ptr->heavy_wield[1])
3957 /* Hack -- Heavy bow */
3961 o_ptr = &inventory[i];
3962 if (adj_str_hold[p_ptr->stat_ind[A_STR]] < o_ptr->weight / 10)
3973 /* Return the result */
3979 * Return a string describing how a given item is being worn.
3980 * Currently, only used for items in the equipment, not inventory.
3982 cptr describe_use(int i)
3989 case INVEN_RARM: p = p_ptr->ryoute ? " ξ¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë" : (left_hander ? " º¸¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë" : " ±¦¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë"); break;
3991 case INVEN_RARM: p = "attacking monsters with"; break;
3995 case INVEN_LARM: p = (left_hander ? " ±¦¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë" : " º¸¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë"); break;
3997 case INVEN_LARM: p = "wearing on your arm"; break;
4001 case INVEN_BOW: p = "¼Í·âÍѤËÁõÈ÷¤·¤Æ¤¤¤ë"; break;
4003 case INVEN_BOW: p = "shooting missiles with"; break;
4007 case INVEN_LEFT: p = (left_hander ? "±¦¼ê¤Î»Ø¤Ë¤Ï¤á¤Æ¤¤¤ë" : "º¸¼ê¤Î»Ø¤Ë¤Ï¤á¤Æ¤¤¤ë"); break;
4009 case INVEN_LEFT: p = "wearing on your left hand"; break;
4013 case INVEN_RIGHT: p = (left_hander ? "º¸¼ê¤Î»Ø¤Ë¤Ï¤á¤Æ¤¤¤ë" : "±¦¼ê¤Î»Ø¤Ë¤Ï¤á¤Æ¤¤¤ë"); break;
4015 case INVEN_RIGHT: p = "wearing on your right hand"; break;
4019 case INVEN_NECK: p = "¼ó¤Ë¤«¤±¤Æ¤¤¤ë"; break;
4021 case INVEN_NECK: p = "wearing around your neck"; break;
4025 case INVEN_LITE: p = "¸÷¸»¤Ë¤·¤Æ¤¤¤ë"; break;
4027 case INVEN_LITE: p = "using to light the way"; break;
4031 case INVEN_BODY: p = "ÂΤËÃå¤Æ¤¤¤ë"; break;
4033 case INVEN_BODY: p = "wearing on your body"; break;
4037 case INVEN_OUTER: p = "¿È¤Ë¤Þ¤È¤Ã¤Æ¤¤¤ë"; break;
4039 case INVEN_OUTER: p = "wearing on your back"; break;
4043 case INVEN_HEAD: p = "Ƭ¤Ë¤«¤Ö¤Ã¤Æ¤¤¤ë"; break;
4045 case INVEN_HEAD: p = "wearing on your head"; break;
4049 case INVEN_HANDS: p = "¼ê¤Ë¤Ä¤±¤Æ¤¤¤ë"; break;
4051 case INVEN_HANDS: p = "wearing on your hands"; break;
4055 case INVEN_FEET: p = "¤ˤϤ¤¤Æ¤¤¤ë"; break;
4057 case INVEN_FEET: p = "wearing on your feet"; break;
4061 default: p = "¥¶¥Ã¥¯¤ËÆþ¤Ã¤Æ¤¤¤ë"; break;
4063 default: p = "carrying in your pack"; break;
4068 /* Hack -- Heavy weapon */
4069 if (i == INVEN_RARM)
4072 int hold = adj_str_hold[p_ptr->stat_ind[A_STR]];
4074 if (p_ptr->ryoute) hold *= 2;
4075 o_ptr = &inventory[i];
4076 if (hold < o_ptr->weight / 10)
4087 /* Hack -- Heavy bow */
4091 o_ptr = &inventory[i];
4092 if (adj_str_hold[p_ptr->stat_ind[A_STR]] < o_ptr->weight / 10)
4095 p = "»ý¤Ä¤À¤±¤ÇÀº°ìÇÕ¤Î";
4103 /* Return the result */
4108 /* Hack: Check if a spellbook is one of the realms we can use. -- TY */
4110 bool check_book_realm(const byte book_tval, const byte book_sval)
4112 if (book_tval < TV_LIFE_BOOK) return FALSE;
4113 if (p_ptr->pclass == CLASS_SORCERER)
4115 return is_magic(tval2realm(book_tval));
4117 else if (p_ptr->pclass == CLASS_RED_MAGE)
4119 if (is_magic(tval2realm(book_tval)))
4120 return ((book_tval == TV_ARCANE_BOOK) || (book_sval < 2));
4122 return (REALM1_BOOK == book_tval || REALM2_BOOK == book_tval);
4127 * Check an item against the item tester info
4129 bool item_tester_okay(object_type *o_ptr)
4131 /* Hack -- allow listing empty slots */
4132 if (item_tester_full) return (TRUE);
4134 /* Require an item */
4135 if (!o_ptr->k_idx) return (FALSE);
4137 /* Hack -- ignore "gold" */
4138 if (o_ptr->tval == TV_GOLD) return (FALSE);
4140 /* Check the tval */
4141 if (item_tester_tval)
4143 /* Is it a spellbook? If so, we need a hack -- TY */
4144 if ((item_tester_tval <= TV_DEATH_BOOK) &&
4145 (item_tester_tval >= TV_LIFE_BOOK))
4146 return check_book_realm(o_ptr->tval, o_ptr->sval);
4148 if (item_tester_tval != o_ptr->tval) return (FALSE);
4151 /* Check the hook */
4152 if (item_tester_hook)
4154 if (!(*item_tester_hook)(o_ptr)) return (FALSE);
4165 * Choice window "shadow" of the "show_inven()" function
4167 void display_inven(void)
4169 register int i, n, z = 0;
4171 byte attr = TERM_WHITE;
4173 char o_name[MAX_NLEN];
4176 /* Find the "final" slot */
4177 for (i = 0; i < INVEN_PACK; i++)
4179 o_ptr = &inventory[i];
4181 /* Skip non-objects */
4182 if (!o_ptr->k_idx) continue;
4188 /* Display the pack */
4189 for (i = 0; i < z; i++)
4191 /* Examine the item */
4192 o_ptr = &inventory[i];
4194 /* Start with an empty "index" */
4195 tmp_val[0] = tmp_val[1] = tmp_val[2] = ' ';
4197 /* Is this item "acceptable"? */
4198 if (item_tester_okay(o_ptr))
4200 /* Prepare an "index" */
4201 tmp_val[0] = index_to_label(i);
4203 /* Bracket the "index" --(-- */
4207 /* Display the index (or blank space) */
4208 Term_putstr(0, i, 3, TERM_WHITE, tmp_val);
4210 /* Obtain an item description */
4211 object_desc(o_name, o_ptr, TRUE, 3);
4213 /* Obtain the length of the description */
4217 attr = tval_to_attr[o_ptr->tval % 128];
4219 /* Grey out charging items */
4225 /* Display the entry itself */
4226 Term_putstr(3, i, n, attr, o_name);
4228 /* Erase the rest of the line */
4229 Term_erase(3+n, i, 255);
4231 /* Display the weight if needed */
4232 if (show_weights && o_ptr->weight)
4234 int wgt = o_ptr->weight * o_ptr->number;
4236 sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt),lbtokg2(wgt) );
4238 sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10);
4241 Term_putstr(71, i, -1, TERM_WHITE, tmp_val);
4245 /* Erase the rest of the window */
4246 for (i = z; i < Term->hgt; i++)
4248 /* Erase the line */
4249 Term_erase(0, i, 255);
4256 * Choice window "shadow" of the "show_equip()" function
4258 void display_equip(void)
4262 byte attr = TERM_WHITE;
4264 char o_name[MAX_NLEN];
4267 /* Display the equipment */
4268 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4270 /* Examine the item */
4271 o_ptr = &inventory[i];
4273 /* Start with an empty "index" */
4274 tmp_val[0] = tmp_val[1] = tmp_val[2] = ' ';
4276 /* Is this item "acceptable"? */
4277 if (item_tester_okay(o_ptr))
4279 /* Prepare an "index" */
4280 tmp_val[0] = index_to_label(i);
4282 /* Bracket the "index" --(-- */
4286 /* Display the index (or blank space) */
4287 Term_putstr(0, i - INVEN_RARM, 3, TERM_WHITE, tmp_val);
4289 /* Obtain an item description */
4290 if ((i == INVEN_LARM) && p_ptr->ryoute)
4293 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
4295 strcpy(o_name, "(wielding with two-hands)");
4301 object_desc(o_name, o_ptr, TRUE, 3);
4302 attr = tval_to_attr[o_ptr->tval % 128];
4305 /* Obtain the length of the description */
4308 /* Grey out charging items */
4314 /* Display the entry itself */
4315 Term_putstr(3, i - INVEN_RARM, n, attr, o_name);
4317 /* Erase the rest of the line */
4318 Term_erase(3+n, i - INVEN_RARM, 255);
4320 /* Display the slot description (if needed) */
4323 Term_putstr(61, i - INVEN_RARM, -1, TERM_WHITE, "<--");
4324 Term_putstr(65, i - INVEN_RARM, -1, TERM_WHITE, mention_use(i));
4327 /* Display the weight (if needed) */
4328 if (show_weights && o_ptr->weight)
4330 int wgt = o_ptr->weight * o_ptr->number;
4331 int col = (show_labels ? 52 : 71);
4333 sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt));
4335 sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10);
4338 Term_putstr(col, i - INVEN_RARM, -1, TERM_WHITE, tmp_val);
4342 /* Erase the rest of the window */
4343 for (i = INVEN_TOTAL - INVEN_RARM; i < Term->hgt; i++)
4345 /* Clear that line */
4346 Term_erase(0, i, 255);
4356 * Display the inventory.
4358 * Hack -- do not display "trailing" empty slots
4360 int show_inven(int target_item)
4362 int i, j, k, l, z = 0;
4365 char o_name[MAX_NLEN];
4369 char out_desc[23][80];
4370 int target_item_label = 0;
4373 /* Starting column */
4376 /* Default "max-length" */
4379 /* Maximum space allowed for descriptions */
4382 /* Require space for weight (if needed) */
4383 if (show_weights) lim -= 9;
4385 /* Require space for icon */
4386 if (show_item_graph) lim -= 2;
4388 /* Find the "final" slot */
4389 for (i = 0; i < INVEN_PACK; i++)
4391 o_ptr = &inventory[i];
4393 /* Skip non-objects */
4394 if (!o_ptr->k_idx) continue;
4400 /* Display the inventory */
4401 for (k = 0, i = 0; i < z; i++)
4403 o_ptr = &inventory[i];
4405 /* Is this item acceptable? */
4406 if (!item_tester_okay(o_ptr)) continue;
4408 /* Describe the object */
4409 object_desc(o_name, o_ptr, TRUE, 3);
4411 /* Hack -- enforce max length */
4414 /* Save the object index, color, and description */
4416 out_color[k] = tval_to_attr[o_ptr->tval % 128];
4418 /* Grey out charging items */
4421 out_color[k] = TERM_L_DARK;
4424 (void)strcpy(out_desc[k], o_name);
4426 /* Find the predicted "line length" */
4427 l = strlen(out_desc[k]) + 5;
4429 /* Be sure to account for the weight */
4430 if (show_weights) l += 9;
4432 /* Account for icon if displayed */
4433 if (show_item_graph) l += 2;
4435 /* Maintain the maximum length */
4436 if (l > len) len = l;
4438 /* Advance to next "line" */
4442 /* Find the column to start in */
4443 col = (len > 76) ? 0 : (79 - len);
4445 /* Output each entry */
4446 for (j = 0; j < k; j++)
4452 o_ptr = &inventory[i];
4454 /* Clear the line */
4455 prt("", j + 1, col ? col - 2 : col);
4457 if (use_menu && target_item)
4459 if (j == (target_item-1))
4462 strcpy(tmp_val, "¡Õ");
4464 strcpy(tmp_val, "> ");
4466 target_item_label = i;
4468 else strcpy(tmp_val, " ");
4471 /* Prepare an index --(-- */
4472 sprintf(tmp_val, "%c)", index_to_label(i));
4474 /* Clear the line with the (possibly indented) index */
4475 put_str(tmp_val, j + 1, col);
4477 /* Display graphics for object, if desired */
4478 if (show_item_graph)
4480 byte a = object_attr(o_ptr);
4481 char c = object_char(o_ptr);
4484 if (a & 0x80) a |= 0x40;
4487 Term_draw(col + 3, j + 1, a, c);
4491 /* Display the entry itself */
4492 c_put_str(out_color[j], out_desc[j], j + 1, show_item_graph ? (col + 5) : (col + 3));
4494 /* Display the weight if needed */
4497 int wgt = o_ptr->weight * o_ptr->number;
4499 (void)sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt) );
4501 (void)sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10);
4504 put_str(tmp_val, j + 1, 71);
4508 /* Make a "shadow" below the list (only if needed) */
4509 if (j && (j < 23)) prt("", j + 1, col ? col - 2 : col);
4511 /* Save the new column */
4514 return target_item_label;
4520 * Display the equipment.
4522 int show_equip(int target_item)
4528 char o_name[MAX_NLEN];
4531 char out_desc[23][80];
4532 int target_item_label = 0;
4535 /* Starting column */
4538 /* Maximal length */
4541 /* Maximum space allowed for descriptions */
4544 /* Require space for labels (if needed) */
4546 if (show_labels) lim -= (7 + 2);
4548 if (show_labels) lim -= (14 + 2);
4552 /* Require space for weight (if needed) */
4554 if (show_weights) lim -= 10;
4556 if (show_weights) lim -= 9;
4560 if (show_item_graph) lim -= 2;
4562 /* Scan the equipment list */
4563 for (k = 0, i = INVEN_RARM; i < INVEN_TOTAL; i++)
4565 o_ptr = &inventory[i];
4567 /* Is this item acceptable? */
4568 if (!item_tester_okay(o_ptr) && (!((i == INVEN_LARM) && p_ptr->ryoute) || item_tester_no_ryoute)) continue;
4571 object_desc(o_name, o_ptr, TRUE, 3);
4573 /* Truncate the description */
4576 if ((i == INVEN_LARM) && p_ptr->ryoute)
4579 (void)strcpy(out_desc[k],"(Éð´ï¤òξ¼ê»ý¤Á)");
4581 (void)strcpy(out_desc[k],"(wielding with two-hands)");
4587 (void)strcpy(out_desc[k], o_name);
4588 out_color[k] = tval_to_attr[o_ptr->tval % 128];
4592 /* Grey out charging items */
4595 out_color[k] = TERM_L_DARK;
4598 /* Extract the maximal length (see below) */
4600 l = strlen(out_desc[k]) + (2 + 1);
4602 l = strlen(out_desc[k]) + (2 + 3);
4606 /* Increase length for labels (if needed) */
4608 if (show_labels) l += (7 + 2);
4610 if (show_labels) l += (14 + 2);
4614 /* Increase length for weight (if needed) */
4615 if (show_weights) l += 9;
4617 if (show_item_graph) l += 2;
4619 /* Maintain the max-length */
4620 if (l > len) len = l;
4622 /* Advance the entry */
4626 /* Hack -- Find a column to start in */
4628 col = (len > 74) ? 0 : (79 - len);
4630 col = (len > 76) ? 0 : (79 - len);
4634 /* Output each entry */
4635 for (j = 0; j < k; j++)
4641 o_ptr = &inventory[i];
4643 /* Clear the line */
4644 prt("", j + 1, col ? col - 2 : col);
4646 if (use_menu && target_item)
4648 if (j == (target_item-1))
4651 strcpy(tmp_val, "¡Õ");
4653 strcpy(tmp_val, "> ");
4655 target_item_label = i;
4657 else strcpy(tmp_val, " ");
4660 /* Prepare an index --(-- */
4661 sprintf(tmp_val, "%c)", index_to_label(i));
4663 /* Clear the line with the (possibly indented) index */
4664 put_str(tmp_val, j+1, col);
4666 if (show_item_graph)
4668 byte a = object_attr(o_ptr);
4669 char c = object_char(o_ptr);
4672 if (a & 0x80) a |= 0x40;
4675 Term_draw(col + 3, j + 1, a, c);
4681 /* Mention the use */
4683 (void)sprintf(tmp_val, "%-7s: ", mention_use(i));
4685 (void)sprintf(tmp_val, "%-14s: ", mention_use(i));
4688 put_str(tmp_val, j+1, show_item_graph ? col + 5 : col + 3);
4690 /* Display the entry itself */
4692 c_put_str(out_color[j], out_desc[j], j+1, show_item_graph ? col + 14 : col + 12);
4694 c_put_str(out_color[j], out_desc[j], j+1, show_item_graph ? col + 21 : col + 19);
4702 /* Display the entry itself */
4703 c_put_str(out_color[j], out_desc[j], j+1, show_item_graph ? col + 5 : col + 3);
4706 /* Display the weight if needed */
4709 int wgt = o_ptr->weight * o_ptr->number;
4711 (void)sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt) );
4713 (void)sprintf(tmp_val, "%3d.%d lb", wgt / 10, wgt % 10);
4716 put_str(tmp_val, j+1, 71);
4720 /* Make a "shadow" below the list (only if needed) */
4721 if (j && (j < 23)) prt("", j + 1, col ? col - 2 : col);
4723 /* Save the new column */
4726 return target_item_label;
4733 * Flip "inven" and "equip" in any sub-windows
4735 void toggle_inven_equip(void)
4740 for (j = 0; j < 8; j++)
4743 if (!angband_term[j]) continue;
4745 /* Flip inven to equip */
4746 if (window_flag[j] & (PW_INVEN))
4749 window_flag[j] &= ~(PW_INVEN);
4750 window_flag[j] |= (PW_EQUIP);
4753 p_ptr->window |= (PW_EQUIP);
4756 /* Flip inven to equip */
4757 else if (window_flag[j] & (PW_EQUIP))
4760 window_flag[j] &= ~(PW_EQUIP);
4761 window_flag[j] |= (PW_INVEN);
4764 p_ptr->window |= (PW_INVEN);
4772 * Verify the choice of an item.
4774 * The item can be negative to mean "item on floor".
4776 static bool verify(cptr prompt, int item)
4778 char o_name[MAX_NLEN];
4779 char out_val[MAX_NLEN+20];
4786 o_ptr = &inventory[item];
4792 o_ptr = &o_list[0 - item];
4796 object_desc(o_name, o_ptr, TRUE, 3);
4800 (void)sprintf(out_val, "%s%s¤Ç¤¹¤«? ", prompt, o_name);
4802 (void)sprintf(out_val, "%s %s? ", prompt, o_name);
4807 return (get_check(out_val));
4812 * Hack -- allow user to "prevent" certain choices
4814 * The item can be negative to mean "item on floor".
4816 static bool get_item_allow(int item)
4825 o_ptr = &inventory[item];
4831 o_ptr = &o_list[0 - item];
4834 /* No inscription */
4835 if (!o_ptr->inscription) return (TRUE);
4838 s = strchr(quark_str(o_ptr->inscription), '!');
4840 /* Process preventions */
4843 /* Check the "restriction" */
4844 if ((s[1] == command_cmd) || (s[1] == '*'))
4846 /* Verify the choice */
4848 if (!verify("ËÜÅö¤Ë", item)) return (FALSE);
4850 if (!verify("Really try", item)) return (FALSE);
4855 /* Find another '!' */
4856 s = strchr(s + 1, '!');
4866 * Auxiliary function for "get_item()" -- test an index
4868 static bool get_item_okay(int i)
4871 if ((i < 0) || (i >= INVEN_TOTAL)) return (FALSE);
4873 /* Verify the item */
4874 if (!item_tester_okay(&inventory[i])) return (FALSE);
4883 * Find the "first" inventory object with the given "tag".
4885 * A "tag" is a char "n" appearing as "@n" anywhere in the
4886 * inscription of an object.
4888 * Also, the tag "@xn" will work as well, where "n" is a tag-char,
4889 * and "x" is the "current" command_cmd code.
4891 static int get_tag(int *cp, char tag)
4896 /* Check every object */
4897 for (i = 0; i < INVEN_TOTAL; ++i)
4899 object_type *o_ptr = &inventory[i];
4901 /* Skip non-objects */
4902 if (!o_ptr->k_idx) continue;
4904 /* Skip empty inscriptions */
4905 if (!o_ptr->inscription) continue;
4907 /* Skip non-choice */
4908 if (!item_tester_okay(o_ptr)) continue;
4911 s = strchr(quark_str(o_ptr->inscription), '@');
4913 /* Process all tags */
4916 /* Check the special tags */
4917 if ((s[1] == command_cmd) && (s[2] == tag))
4919 /* Save the actual inventory ID */
4926 /* Find another '@' */
4927 s = strchr(s + 1, '@');
4931 /* Check every object */
4932 for (i = 0; i < INVEN_TOTAL; ++i)
4934 object_type *o_ptr = &inventory[i];
4936 /* Skip non-objects */
4937 if (!o_ptr->k_idx) continue;
4939 /* Skip empty inscriptions */
4940 if (!o_ptr->inscription) continue;
4942 /* Skip non-choice */
4943 if (!item_tester_okay(o_ptr)) continue;
4946 s = strchr(quark_str(o_ptr->inscription), '@');
4948 /* Process all tags */
4951 /* Check the normal tags */
4952 if (s[1] == tag && !((s[2] >= '0' && s[2] <= '9') || (s[2] >= 'a' && s[2] <= 'z') || (s[2] >= 'A' && s[2] <= 'Z')))
4954 /* Save the actual inventory ID */
4961 /* Find another '@' */
4962 s = strchr(s + 1, '@');
4971 * Determine whether get_item() can get some item or not
4972 * assuming mode = (USE_EQUIP | USE_INVEN | USE_FLOOR).
4974 bool can_get_item(void)
4976 int j, floor_list[23], floor_num = 0;
4978 for (j = 0; j < INVEN_TOTAL; j++)
4979 if (item_tester_okay(&inventory[j]))
4982 (void)scan_floor(floor_list, &floor_num, py, px, 0x01);
4990 * Let the user select an item, save its "index"
4992 * Return TRUE only if an acceptable item was chosen by the user.
4994 * The selected item must satisfy the "item_tester_hook()" function,
4995 * if that hook is set, and the "item_tester_tval", if that value is set.
4997 * All "item_tester" restrictions are cleared before this function returns.
4999 * The user is allowed to choose acceptable items from the equipment,
5000 * inventory, or floor, respectively, if the proper flag was given,
5001 * and there are any acceptable items in that location.
5003 * The equipment or inventory are displayed (even if no acceptable
5004 * items are in that location) if the proper flag was given.
5006 * If there are no acceptable items available anywhere, and "str" is
5007 * not NULL, then it will be used as the text of a warning message
5008 * before the function returns.
5010 * Note that the user must press "-" to specify the item on the floor,
5011 * and there is no way to "examine" the item on the floor, while the
5012 * use of "capital" letters will "examine" an inventory/equipment item,
5013 * and prompt for its use.
5015 * If a legal item is selected from the inventory, we save it in "cp"
5016 * directly (0 to 35), and return TRUE.
5018 * If a legal item is selected from the floor, we save it in "cp" as
5019 * a negative (-1 to -511), and return TRUE.
5021 * If no item is available, we do nothing to "cp", and we display a
5022 * warning message, using "str" if available, and return FALSE.
5024 * If no item is selected, we do nothing to "cp", and return FALSE.
5026 * Global "p_ptr->command_new" is used when viewing the inventory or equipment
5027 * to allow the user to enter a command while viewing those screens, and
5028 * also to induce "auto-enter" of stores, and other such stuff.
5030 * Global "p_ptr->command_see" may be set before calling this function to start
5031 * out in "browse" mode. It is cleared before this function returns.
5033 * Global "p_ptr->command_wrk" is used to choose between equip/inven listings.
5034 * If it is TRUE then we are viewing inventory, else equipment.
5036 * We always erase the prompt when we are done, leaving a blank line,
5037 * or a warning message, if appropriate, if no items are available.
5039 bool get_item(int *cp, cptr pmt, cptr str, int mode)
5041 s16b this_o_idx, next_o_idx = 0;
5043 char n1, n2, which = ' ';
5045 int j, k, i1, i2, e1, e2;
5055 bool allow_floor = FALSE;
5057 bool toggle = FALSE;
5063 extern bool select_spellbook;
5064 extern bool select_the_force;
5066 int menu_line = (use_menu ? 1 : 0);
5070 #ifdef ALLOW_EASY_FLOOR /* TNB */
5072 if (easy_floor) return get_item_floor(cp, pmt, str, mode);
5074 #endif /* ALLOW_EASY_FLOOR -- TNB */
5078 /* Get the item index */
5079 if (repeat_pull(cp))
5081 if (*cp == 1111) { /* the_force */
5082 item_tester_tval = 0;
5083 item_tester_hook = NULL;
5094 /* Acquire object */
5097 /* Validate the item */
5098 if (item_tester_okay(o_ptr))
5100 /* Forget the item_tester_tval restriction */
5101 item_tester_tval = 0;
5103 /* Forget the item_tester_hook restriction */
5104 item_tester_hook = NULL;
5111 /* Verify the item */
5112 else if (get_item_okay(*cp))
5114 /* Forget the item_tester_tval restriction */
5115 item_tester_tval = 0;
5117 /* Forget the item_tester_hook restriction */
5118 item_tester_hook = NULL;
5125 #endif /* ALLOW_REPEAT */
5128 if (mode & (USE_EQUIP)) equip = TRUE;
5129 if (mode & (USE_INVEN)) inven = TRUE;
5130 if (mode & (USE_FLOOR)) floor = TRUE;
5133 /* Paranoia XXX XXX XXX */
5140 /* No item selected */
5144 /* Full inventory */
5146 i2 = INVEN_PACK - 1;
5148 /* Forbid inventory */
5149 if (!inven) i2 = -1;
5152 for (j = 0; j < INVEN_PACK; j++)
5153 if (item_tester_okay(&inventory[j])) max_inven++;
5156 /* Restrict inventory indexes */
5157 while ((i1 <= i2) && (!get_item_okay(i1))) i1++;
5158 while ((i1 <= i2) && (!get_item_okay(i2))) i2--;
5161 /* Full equipment */
5163 e2 = INVEN_TOTAL - 1;
5165 /* Forbid equipment */
5166 if (!equip) e2 = -1;
5169 for (j = INVEN_RARM; j < INVEN_TOTAL; j++)
5170 if (item_tester_okay(&inventory[j])) max_equip++;
5171 if (p_ptr->ryoute && !item_tester_no_ryoute) max_equip++;
5174 /* Restrict equipment indexes */
5175 while ((e1 <= e2) && (!get_item_okay(e1))) e1++;
5176 while ((e1 <= e2) && (!get_item_okay(e2))) e2--;
5180 /* Restrict floor usage */
5183 /* Scan all objects in the grid */
5184 for (this_o_idx = cave[py][px].o_idx; this_o_idx; this_o_idx = next_o_idx)
5188 /* Acquire object */
5189 o_ptr = &o_list[this_o_idx];
5191 /* Acquire next object */
5192 next_o_idx = o_ptr->next_o_idx;
5194 /* Accept the item on the floor if legal */
5195 if (item_tester_okay(o_ptr)) allow_floor = TRUE;
5200 /* Require at least one legal choice */
5201 if (!allow_floor && (i1 > i2) && (e1 > e2))
5203 /* Cancel p_ptr->command_see */
5204 command_see = FALSE;
5212 if (select_the_force) {
5218 /* Analyze choices */
5221 /* Hack -- Start on equipment if requested */
5222 if (command_see && command_wrk && equip)
5228 /* Use inventory if allowed */
5231 command_wrk = FALSE;
5234 /* Use equipment if allowed */
5240 /* Use inventory for floor */
5243 command_wrk = FALSE;
5249 * Äɲ媥ץ·¥ç¥ó(always_show_list)¤¬ÀßÄꤵ¤ì¤Æ¤¤¤ë¾ì¹ç¤Ï¾ï¤Ë°ìÍ÷¤òɽ¼¨¤¹¤ë
5251 if ((always_show_list == TRUE) || use_menu) command_see = TRUE;
5253 /* Hack -- start out in "display" mode */
5261 /* Repeat until done */
5264 int get_item_label = 0;
5273 for (j = 0; j < 8; j++)
5276 if (!angband_term[j]) continue;
5278 /* Count windows displaying inven */
5279 if (window_flag[j] & (PW_INVEN)) ni++;
5281 /* Count windows displaying equip */
5282 if (window_flag[j] & (PW_EQUIP)) ne++;
5285 /* Toggle if needed */
5286 if ((command_wrk && ni && !ne) ||
5287 (!command_wrk && !ni && ne))
5290 toggle_inven_equip();
5297 p_ptr->window |= (PW_INVEN | PW_EQUIP);
5299 /* Redraw windows */
5303 /* Inventory screen */
5306 /* Extract the legal requests */
5310 /* Redraw if needed */
5311 if (command_see) get_item_label = show_inven(menu_line);
5314 /* Equipment screen */
5317 /* Extract the legal requests */
5318 n1 = I2A(e1 - INVEN_RARM);
5319 n2 = I2A(e2 - INVEN_RARM);
5321 /* Redraw if needed */
5322 if (command_see) get_item_label = show_equip(menu_line);
5325 /* Viewing inventory */
5328 /* Begin the prompt */
5330 sprintf(out_val, "»ý¤Áʪ:");
5332 sprintf(out_val, "Inven:");
5336 /* Some legal items */
5337 if ((i1 <= i2) && !use_menu)
5339 /* Build the prompt */
5341 sprintf(tmp_val, "%c-%c,",
5343 sprintf(tmp_val, " %c-%c,",
5346 index_to_label(i1), index_to_label(i2));
5349 strcat(out_val, tmp_val);
5352 /* Indicate ability to "view" */
5354 if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,");
5356 if (!command_see && !use_menu) strcat(out_val, " * to see,");
5362 if (equip) strcat(out_val, format(" %s ÁõÈ÷ÉÊ,", use_menu ? "'4'or'6'" : "'/'"));
5363 else if (select_the_force)
5364 strcat(out_val, " 'w'Îýµ¤½Ñ,");
5366 if (equip) strcat(out_val, format(" %s for Equip,", use_menu ? "4 or 6" : "/"));
5367 else if (select_the_force)
5368 strcat(out_val, " w for the Force,");
5373 /* Viewing equipment */
5376 /* Begin the prompt */
5378 sprintf(out_val, "ÁõÈ÷ÉÊ:");
5380 sprintf(out_val, "Equip:");
5384 /* Some legal items */
5385 if ((e1 <= e2) && !use_menu)
5387 /* Build the prompt */
5389 sprintf(tmp_val, "%c-%c,",
5391 sprintf(tmp_val, " %c-%c,",
5394 index_to_label(e1), index_to_label(e2));
5397 strcat(out_val, tmp_val);
5400 /* Indicate ability to "view" */
5402 if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,");
5404 if (!command_see) strcat(out_val, " * to see,");
5410 if (inven) strcat(out_val, format(" %s »ý¤Áʪ,", use_menu ? "'4'or'6'" : "'/'"));
5412 if (inven) strcat(out_val, " / for Inven,");
5417 /* Indicate legality of the "floor" item */
5419 if (allow_floor) strcat(out_val, " '-'¾²¾å,");
5421 if (allow_floor) strcat(out_val, " - for floor,");
5425 /* Finish the prompt */
5426 strcat(out_val, " ESC");
5428 /* Build the prompt */
5429 sprintf(tmp_val, "(%s) %s", out_val, pmt);
5431 /* Show the prompt */
5440 int max_line = (command_wrk ? max_equip : max_inven);
5456 menu_line += (max_line - 1);
5475 /* Verify legality */
5476 if (!inven || !equip)
5482 /* Hack -- Fix screen */
5492 /* Switch inven/equip */
5493 command_wrk = !command_wrk;
5494 max_line = (command_wrk ? max_equip : max_inven);
5495 if (menu_line > max_line) menu_line = max_line;
5497 /* Need to redraw */
5505 /* Validate the item */
5506 if (!get_item_okay(get_item_label))
5512 /* Allow player to "refuse" certain actions */
5513 if (!get_item_allow(get_item_label))
5519 /* Accept that choice */
5520 (*cp) = get_item_label;
5527 if (select_the_force) {
5535 if (menu_line > max_line) menu_line -= max_line;
5556 command_see = FALSE;
5576 /* Verify legality */
5577 if (!inven || !equip)
5583 /* Hack -- Fix screen */
5593 /* Switch inven/equip */
5594 command_wrk = !command_wrk;
5596 /* Need to redraw */
5602 /* Use floor item */
5605 /* Scan all objects in the grid */
5606 for (this_o_idx = cave[py][px].o_idx; this_o_idx; this_o_idx = next_o_idx)
5610 /* Acquire object */
5611 o_ptr = &o_list[this_o_idx];
5613 /* Acquire next object */
5614 next_o_idx = o_ptr->next_o_idx;
5616 /* Validate the item */
5617 if (!item_tester_okay(o_ptr)) continue;
5622 /* Verify the item (if required) */
5624 if (other_query_flag && !verify("ËÜÅö¤Ë", k)) continue;
5626 if (other_query_flag && !verify("Try", k)) continue;
5630 /* Allow player to "refuse" certain actions */
5631 if (!get_item_allow(k)) continue;
5633 /* Accept that choice */
5650 case '1': case '2': case '3':
5651 case '4': case '5': case '6':
5652 case '7': case '8': case '9':
5654 /* Look up the tag */
5655 if (!get_tag(&k, which))
5661 /* Hack -- Validate the item */
5662 if ((k < INVEN_RARM) ? !inven : !equip)
5668 /* Validate the item */
5669 if (!get_item_okay(k))
5675 /* Allow player to "refuse" certain actions */
5676 if (!get_item_allow(k))
5682 /* Accept that choice */
5694 /* Choose "default" inventory item */
5697 k = ((i1 == i2) ? i1 : -1);
5700 /* Choose "default" equipment item */
5703 k = ((e1 == e2) ? e1 : -1);
5706 /* Validate the item */
5707 if (!get_item_okay(k))
5713 /* Allow player to "refuse" certain actions */
5714 if (!get_item_allow(k))
5720 /* Accept that choice */
5729 if (select_the_force) {
5741 if(select_spellbook){
5742 bool not_found = FALSE;
5743 /* Look up the tag */
5744 if (!get_tag(&k, which))
5749 /* Hack -- Validate the item */
5750 if ((k < INVEN_RARM) ? !inven : !equip)
5755 /* Validate the item */
5756 if (!get_item_okay(k))
5762 /* Accept that choice */
5770 /* Extract "query" setting */
5771 ver = isupper(which);
5772 which = tolower(which);
5774 /* Convert letter to inventory index */
5777 k = label_to_inven(which);
5780 /* Convert letter to equipment index */
5783 k = label_to_equip(which);
5786 /* Validate the item */
5787 if (!get_item_okay(k))
5793 /* Verify the item */
5795 if (ver && !verify("ËÜÅö¤Ë", k))
5797 if (ver && !verify("Try", k))
5805 /* Allow player to "refuse" certain actions */
5806 if (!get_item_allow(k))
5812 /* Accept that choice */
5823 /* Fix the screen if necessary */
5829 /* Hack -- Cancel "display" */
5830 command_see = FALSE;
5834 /* Forget the item_tester_tval restriction */
5835 item_tester_tval = 0;
5837 item_tester_no_ryoute = FALSE;
5839 /* Forget the item_tester_hook restriction */
5840 item_tester_hook = NULL;
5846 /* Toggle again if needed */
5847 if (toggle) toggle_inven_equip();
5850 p_ptr->window |= (PW_INVEN | PW_EQUIP);
5857 /* Clear the prompt line */
5860 /* Warning if needed */
5861 if (oops && str) msg_print(str);
5864 if (item) repeat_push(*cp);
5865 #endif /* ALLOW_REPEAT */
5872 #ifdef ALLOW_EASY_FLOOR
5877 * Return a list of o_list[] indexes of items at the given cave
5878 * location. Valid flags are:
5880 * mode & 0x01 -- Item tester
5881 * mode & 0x02 -- Marked items only
5882 * mode & 0x04 -- Stop after first
5884 bool scan_floor(int *items, int *item_num, int y, int x, int mode)
5886 int this_o_idx, next_o_idx;
5893 if (!in_bounds(y, x)) return (FALSE);
5895 /* Scan all objects in the grid */
5896 for (this_o_idx = cave[y][x].o_idx; this_o_idx; this_o_idx = next_o_idx)
5900 /* Acquire object */
5901 o_ptr = &o_list[this_o_idx];
5903 /* Acquire next object */
5904 next_o_idx = o_ptr->next_o_idx;
5907 if ((mode & 0x01) && !item_tester_okay(o_ptr)) continue;
5910 if ((mode & 0x02) && !o_ptr->marked) continue;
5912 /* Accept this item */
5913 items[num++] = this_o_idx;
5916 if (mode & 0x04) break;
5918 /* XXX Hack -- Enforce limit */
5919 if (num == 23) break;
5922 /* Number of items */
5930 * Display a list of the items on the floor at the given location.
5932 int show_floor(int target_item, int y, int x)
5939 char o_name[MAX_NLEN];
5945 char out_desc[23][80];
5946 int target_item_label = 0;
5948 int floor_list[23], floor_num;
5950 /* Default length */
5953 /* Maximum space allowed for descriptions */
5956 /* Require space for weight (if needed) */
5957 if (show_weights) lim -= 9;
5959 /* Scan for objects in the grid, using item_tester_okay() */
5960 (void) scan_floor(floor_list, &floor_num, y, x, 0x01);
5962 /* Display the inventory */
5963 for (k = 0, i = 0; i < floor_num; i++)
5965 o_ptr = &o_list[floor_list[i]];
5967 /* Describe the object */
5968 object_desc(o_name, o_ptr, TRUE, 3);
5970 /* Hack -- enforce max length */
5973 /* Save the index */
5976 /* Acquire inventory color */
5977 out_color[k] = tval_to_attr[o_ptr->tval & 0x7F];
5979 /* Save the object description */
5980 strcpy(out_desc[k], o_name);
5982 /* Find the predicted "line length" */
5983 l = strlen(out_desc[k]) + 5;
5985 /* Be sure to account for the weight */
5986 if (show_weights) l += 9;
5988 /* Maintain the maximum length */
5989 if (l > len) len = l;
5991 /* Advance to next "line" */
5995 /* Find the column to start in */
5996 col = (len > 76) ? 0 : (79 - len);
5998 /* Output each entry */
5999 for (j = 0; j < k; j++)
6002 i = floor_list[out_index[j]];
6007 /* Clear the line */
6008 prt("", j + 1, col ? col - 2 : col);
6010 if (use_menu && target_item)
6012 if (j == (target_item-1))
6015 strcpy(tmp_val, "¡Õ");
6017 strcpy(tmp_val, "> ");
6019 target_item_label = i;
6021 else strcpy(tmp_val, " ");
6024 /* Prepare an index --(-- */
6025 sprintf(tmp_val, "%c)", index_to_label(j));
6027 /* Clear the line with the (possibly indented) index */
6028 put_str(tmp_val, j + 1, col);
6030 /* Display the entry itself */
6031 c_put_str(out_color[j], out_desc[j], j + 1, col + 3);
6033 /* Display the weight if needed */
6036 int wgt = o_ptr->weight * o_ptr->number;
6038 sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt) );
6040 sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10);
6043 put_str(tmp_val, j + 1, 71);
6047 /* Make a "shadow" below the list (only if needed) */
6048 if (j && (j < 23)) prt("", j + 1, col ? col - 2 : col);
6050 return target_item_label;
6054 * This version of get_item() is called by get_item() when
6055 * the easy_floor is on.
6057 bool get_item_floor(int *cp, cptr pmt, cptr str, int mode)
6059 char n1 = ' ', n2 = ' ', which = ' ';
6061 int j, k, i1, i2, e1, e2;
6071 bool allow_equip = FALSE;
6072 bool allow_inven = FALSE;
6073 bool allow_floor = FALSE;
6075 bool toggle = FALSE;
6080 int floor_num, floor_list[23], floor_top = 0;
6082 extern bool select_spellbook;
6083 extern bool select_the_force;
6085 int menu_line = (use_menu ? 1 : 0);
6091 /* Get the item index */
6092 if (repeat_pull(cp))
6094 if (*cp == 1111) { /* the_force */
6095 item_tester_tval = 0;
6096 item_tester_hook = NULL;
6107 /* Acquire object */
6110 /* Validate the item */
6111 if (item_tester_okay(o_ptr))
6113 /* Forget the item_tester_tval restriction */
6114 item_tester_tval = 0;
6116 /* Forget the item_tester_hook restriction */
6117 item_tester_hook = NULL;
6124 /* Verify the item */
6125 else if (get_item_okay(*cp))
6127 /* Forget the item_tester_tval restriction */
6128 item_tester_tval = 0;
6130 /* Forget the item_tester_hook restriction */
6131 item_tester_hook = NULL;
6138 #endif /* ALLOW_REPEAT */
6141 if (mode & (USE_EQUIP)) equip = TRUE;
6142 if (mode & (USE_INVEN)) inven = TRUE;
6143 if (mode & (USE_FLOOR)) floor = TRUE;
6146 /* Paranoia XXX XXX XXX */
6153 /* No item selected */
6157 /* Full inventory */
6159 i2 = INVEN_PACK - 1;
6161 /* Forbid inventory */
6162 if (!inven) i2 = -1;
6165 for (j = 0; j < INVEN_PACK; j++)
6166 if (item_tester_okay(&inventory[j])) max_inven++;
6169 /* Restrict inventory indexes */
6170 while ((i1 <= i2) && (!get_item_okay(i1))) i1++;
6171 while ((i1 <= i2) && (!get_item_okay(i2))) i2--;
6174 /* Full equipment */
6176 e2 = INVEN_TOTAL - 1;
6178 /* Forbid equipment */
6179 if (!equip) e2 = -1;
6182 for (j = INVEN_RARM; j < INVEN_TOTAL; j++)
6183 if (item_tester_okay(&inventory[j])) max_equip++;
6184 if (p_ptr->ryoute && !item_tester_no_ryoute) max_equip++;
6187 /* Restrict equipment indexes */
6188 while ((e1 <= e2) && (!get_item_okay(e1))) e1++;
6189 while ((e1 <= e2) && (!get_item_okay(e2))) e2--;
6192 /* Count "okay" floor items */
6195 /* Restrict floor usage */
6198 /* Scan all objects in the grid */
6199 (void) scan_floor(floor_list, &floor_num, py, px, 0x01);
6202 /* Accept inventory */
6203 if (i1 <= i2) allow_inven = TRUE;
6205 /* Accept equipment */
6206 if (e1 <= e2) allow_equip = TRUE;
6209 if (floor_num) allow_floor = TRUE;
6211 /* Require at least one legal choice */
6212 if (!allow_inven && !allow_equip && !allow_floor)
6214 /* Cancel p_ptr->command_see */
6215 command_see = FALSE;
6223 if (select_the_force) {
6229 /* Analyze choices */
6232 /* Hack -- Start on equipment if requested */
6233 if (command_see && (command_wrk == (USE_EQUIP))
6236 command_wrk = (USE_EQUIP);
6239 /* Use inventory if allowed */
6240 else if (allow_inven)
6242 command_wrk = (USE_INVEN);
6245 /* Use equipment if allowed */
6246 else if (allow_equip)
6248 command_wrk = (USE_EQUIP);
6251 /* Use floor if allowed */
6252 else if (allow_floor)
6254 command_wrk = (USE_FLOOR);
6259 * Äɲ媥ץ·¥ç¥ó(always_show_list)¤¬ÀßÄꤵ¤ì¤Æ¤¤¤ë¾ì¹ç¤Ï¾ï¤Ë°ìÍ÷¤òɽ¼¨¤¹¤ë
6261 if ((always_show_list == TRUE) || use_menu) command_see = TRUE;
6263 /* Hack -- start out in "display" mode */
6270 /* Repeat until done */
6273 int get_item_label = 0;
6282 for (j = 0; j < 8; j++)
6285 if (!angband_term[j]) continue;
6287 /* Count windows displaying inven */
6288 if (window_flag[j] & (PW_INVEN)) ni++;
6290 /* Count windows displaying equip */
6291 if (window_flag[j] & (PW_EQUIP)) ne++;
6294 /* Toggle if needed */
6295 if ((command_wrk == (USE_EQUIP) && ni && !ne) ||
6296 (command_wrk == (USE_INVEN) && !ni && ne))
6299 toggle_inven_equip();
6306 p_ptr->window |= (PW_INVEN | PW_EQUIP);
6308 /* Redraw windows */
6312 /* Inventory screen */
6313 if (command_wrk == (USE_INVEN))
6315 /* Extract the legal requests */
6319 /* Redraw if needed */
6320 if (command_see) get_item_label = show_inven(menu_line);
6323 /* Equipment screen */
6324 else if (command_wrk == (USE_EQUIP))
6326 /* Extract the legal requests */
6327 n1 = I2A(e1 - INVEN_RARM);
6328 n2 = I2A(e2 - INVEN_RARM);
6330 /* Redraw if needed */
6331 if (command_see) get_item_label = show_equip(menu_line);
6335 else if (command_wrk == (USE_FLOOR))
6338 k = MIN(floor_top + 23, floor_num) - 1;
6340 /* Extract the legal requests */
6341 n1 = I2A(j - floor_top);
6342 n2 = I2A(k - floor_top);
6344 /* Redraw if needed */
6345 if (command_see) get_item_label = show_floor(menu_line, py, px);
6348 /* Viewing inventory */
6349 if (command_wrk == (USE_INVEN))
6351 /* Begin the prompt */
6353 sprintf(out_val, "»ý¤Áʪ:");
6355 sprintf(out_val, "Inven:");
6360 /* Build the prompt */
6362 sprintf(tmp_val, "%c-%c,",
6364 sprintf(tmp_val, " %c-%c,",
6367 index_to_label(i1), index_to_label(i2));
6370 strcat(out_val, tmp_val);
6373 /* Indicate ability to "view" */
6375 if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,");
6377 if (!command_see && !use_menu) strcat(out_val, " * to see,");
6388 strcat(out_val, " '6' ÁõÈ÷ÉÊ,");
6390 strcat(out_val, " '4'or'6' ÁõÈ÷ÉÊ,");
6392 else strcat(out_val, " '/' ÁõÈ÷ÉÊ,");
6394 else if (select_the_force)
6395 strcat(out_val, " 'w'Îýµ¤½Ñ,");
6402 strcat(out_val, " 6 for Equip,");
6404 strcat(out_val, " 4 or 6 for Equip,");
6406 else strcat(out_val, " / for Equip,");
6408 else if (select_the_force)
6409 strcat(out_val, " w for the Force,");
6419 strcat(out_val, " '4' ¾²¾å,");
6421 strcat(out_val, " '4'or'6' ¾²¾å,");
6423 else strcat(out_val, " '-'¾²¾å,");
6426 if (allow_floor) strcat(out_val, " - for floor,");
6431 /* Viewing equipment */
6432 else if (command_wrk == (USE_EQUIP))
6434 /* Begin the prompt */
6436 sprintf(out_val, "ÁõÈ÷ÉÊ:");
6438 sprintf(out_val, "Equip:");
6444 /* Build the prompt */
6446 sprintf(tmp_val, "%c-%c,",
6448 sprintf(tmp_val, " %c-%c,",
6451 index_to_label(e1), index_to_label(e2));
6454 strcat(out_val, tmp_val);
6457 /* Indicate ability to "view" */
6459 if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,");
6461 if (!command_see && !use_menu) strcat(out_val, " * to see,");
6472 strcat(out_val, " '4' »ý¤Áʪ,");
6474 strcat(out_val, " '4'or'6' »ý¤Áʪ,");
6476 else strcat(out_val, " '/' »ý¤Áʪ,");
6479 if (allow_inven) strcat(out_val, " / for Inven,");
6490 strcat(out_val, " '6' ¾²¾å,");
6492 strcat(out_val, " '4'or'6' ¾²¾å,");
6494 else strcat(out_val, " '-'¾²¾å,");
6497 if (allow_floor) strcat(out_val, " - for floor,");
6503 else if (command_wrk == (USE_FLOOR))
6505 /* Begin the prompt */
6507 sprintf(out_val, "¾²¾å:");
6509 sprintf(out_val, "Floor:");
6515 /* Build the prompt */
6517 sprintf(tmp_val, "%c-%c,", n1, n2);
6519 sprintf(tmp_val, " %c-%c,", n1, n2);
6524 strcat(out_val, tmp_val);
6527 /* Indicate ability to "view" */
6529 if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,");
6531 if (!command_see && !use_menu) strcat(out_val, " * to see,");
6537 if (allow_inven && allow_equip)
6540 strcat(out_val, " '4' ÁõÈ÷ÉÊ, '6' »ý¤Áʪ,");
6542 strcat(out_val, " / for Inven,");
6546 else if (allow_inven)
6549 strcat(out_val, " '4'or'6' »ý¤Áʪ,");
6551 strcat(out_val, " / for Inven,");
6555 else if (allow_equip)
6558 strcat(out_val, " '4'or'6' ÁõÈ÷ÉÊ,");
6560 strcat(out_val, " / for Equip,");
6566 else if (allow_inven)
6569 strcat(out_val, " '/' »ý¤Áʪ,");
6571 strcat(out_val, " / for Inven,");
6575 else if (allow_equip)
6578 strcat(out_val, " '/'ÁõÈ÷ÉÊ,");
6580 strcat(out_val, " / for Equip,");
6586 /* Finish the prompt */
6587 strcat(out_val, " ESC");
6589 /* Build the prompt */
6590 sprintf(tmp_val, "(%s) %s", out_val, pmt);
6592 /* Show the prompt */
6601 if (command_wrk == USE_INVEN) max_line = max_inven;
6602 else if (command_wrk == USE_EQUIP) max_line = max_equip;
6603 else if (command_wrk == USE_FLOOR) max_line = floor_num;
6619 menu_line += (max_line - 1);
6635 /* Verify legality */
6636 if (command_wrk == (USE_INVEN))
6638 if (allow_floor) command_wrk = USE_FLOOR;
6639 else if (allow_equip) command_wrk = USE_EQUIP;
6646 else if (command_wrk == (USE_EQUIP))
6648 if (allow_inven) command_wrk = USE_INVEN;
6649 else if (allow_floor) command_wrk = USE_FLOOR;
6656 else if (command_wrk == (USE_FLOOR))
6658 if (allow_equip) command_wrk = USE_EQUIP;
6659 else if (allow_inven) command_wrk = USE_INVEN;
6672 /* Hack -- Fix screen */
6682 /* Switch inven/equip */
6683 if (command_wrk == USE_INVEN) max_line = max_inven;
6684 else if (command_wrk == USE_EQUIP) max_line = max_equip;
6685 else if (command_wrk == USE_FLOOR) max_line = floor_num;
6686 if (menu_line > max_line) menu_line = max_line;
6688 /* Need to redraw */
6696 /* Verify legality */
6697 if (command_wrk == (USE_INVEN))
6699 if (allow_equip) command_wrk = USE_EQUIP;
6700 else if (allow_floor) command_wrk = USE_FLOOR;
6707 else if (command_wrk == (USE_EQUIP))
6709 if (allow_floor) command_wrk = USE_FLOOR;
6710 else if (allow_inven) command_wrk = USE_INVEN;
6717 else if (command_wrk == (USE_FLOOR))
6719 if (allow_inven) command_wrk = USE_INVEN;
6720 else if (allow_equip) command_wrk = USE_EQUIP;
6733 /* Hack -- Fix screen */
6743 /* Switch inven/equip */
6744 if (command_wrk == USE_INVEN) max_line = max_inven;
6745 else if (command_wrk == USE_EQUIP) max_line = max_equip;
6746 else if (command_wrk == USE_FLOOR) max_line = floor_num;
6747 if (menu_line > max_line) menu_line = max_line;
6749 /* Need to redraw */
6757 /* Validate the item */
6758 if (!get_item_okay(get_item_label))
6764 /* Allow player to "refuse" certain actions */
6765 if (!get_item_allow(get_item_label))
6771 /* Accept that choice */
6772 (*cp) = get_item_label;
6779 if (select_the_force) {
6787 if (menu_line > max_line) menu_line -= max_line;
6808 command_see = FALSE;
6828 if (command_wrk == (USE_INVEN))
6835 command_wrk = (USE_EQUIP);
6837 else if (command_wrk == (USE_EQUIP))
6844 command_wrk = (USE_INVEN);
6846 else if (command_wrk == (USE_FLOOR))
6850 command_wrk = (USE_INVEN);
6852 else if (allow_equip)
6854 command_wrk = (USE_EQUIP);
6863 /* Hack -- Fix screen */
6873 /* Need to redraw */
6886 * If we are already examining the floor, and there
6887 * is only one item, we will always select it.
6888 * If we aren't examining the floor and there is only
6889 * one item, we will select it if floor_query_flag
6894 if ((command_wrk == (USE_FLOOR)) || (!carry_query_flag))
6897 k = 0 - floor_list[0];
6899 /* Allow player to "refuse" certain actions */
6900 if (!get_item_allow(k))
6906 /* Accept that choice */
6915 /* Hack -- Fix screen */
6925 command_wrk = (USE_FLOOR);
6931 case '1': case '2': case '3':
6932 case '4': case '5': case '6':
6933 case '7': case '8': case '9':
6935 /* Look up the tag */
6936 if (!get_tag(&k, which))
6942 /* Hack -- Validate the item */
6943 if ((k < INVEN_RARM) ? !inven : !equip)
6949 /* Validate the item */
6950 if (!get_item_okay(k))
6956 /* Allow player to "refuse" certain actions */
6957 if (!get_item_allow(k))
6963 /* Accept that choice */
6975 /* Choose "default" inventory item */
6976 if (command_wrk == (USE_INVEN))
6978 k = ((i1 == i2) ? i1 : -1);
6981 /* Choose "default" equipment item */
6982 else if (command_wrk == (USE_EQUIP))
6984 k = ((e1 == e2) ? e1 : -1);
6987 /* Choose "default" floor item */
6988 else if (command_wrk == (USE_FLOOR))
6993 k = 0 - floor_list[0];
6995 /* Allow player to "refuse" certain actions */
6996 if (!get_item_allow(k))
7002 /* Accept that choice */
7010 /* Validate the item */
7011 if (!get_item_okay(k))
7017 /* Allow player to "refuse" certain actions */
7018 if (!get_item_allow(k))
7024 /* Accept that choice */
7033 if (select_the_force) {
7045 if(select_spellbook){
7046 bool not_found = FALSE;
7047 /* Look up the tag */
7048 if (!get_tag(&k, which))
7053 /* Hack -- Validate the item */
7054 if ((k < INVEN_RARM) ? !inven : !equip)
7059 /* Validate the item */
7060 if (!get_item_okay(k))
7066 /* Accept that choice */
7074 /* Extract "query" setting */
7075 ver = isupper(which);
7076 which = tolower(which);
7078 /* Convert letter to inventory index */
7079 if (command_wrk == (USE_INVEN))
7081 k = label_to_inven(which);
7084 /* Convert letter to equipment index */
7085 else if (command_wrk == (USE_EQUIP))
7087 k = label_to_equip(which);
7090 /* Convert letter to floor index */
7091 else if (command_wrk == USE_FLOOR)
7093 k = islower(which) ? A2I(which) : -1;
7094 if (k < 0 || k >= floor_num)
7101 k = 0 - floor_list[k];
7104 /* Validate the item */
7105 if ((command_wrk != USE_FLOOR) && !get_item_okay(k))
7111 /* Verify the item */
7113 if (ver && !verify("ËÜÅö¤Ë", k))
7115 if (ver && !verify("Try", k))
7123 /* Allow player to "refuse" certain actions */
7124 if (!get_item_allow(k))
7130 /* Accept that choice */
7140 /* Fix the screen if necessary */
7146 /* Hack -- Cancel "display" */
7147 command_see = FALSE;
7151 /* Forget the item_tester_tval restriction */
7152 item_tester_tval = 0;
7154 /* Forget the item_tester_hook restriction */
7155 item_tester_hook = NULL;
7161 /* Toggle again if needed */
7162 if (toggle) toggle_inven_equip();
7165 p_ptr->window |= (PW_INVEN | PW_EQUIP);
7172 /* Clear the prompt line */
7175 /* Warning if needed */
7176 if (oops && str) msg_print(str);
7179 if (item) repeat_push(*cp);
7180 #endif /* ALLOW_REPEAT */
7187 bool py_pickup_floor_aux(void)
7197 /* Restrict the choices */
7198 item_tester_hook = inven_carry_okay;
7202 q = "¤É¤ì¤ò½¦¤¤¤Þ¤¹¤«¡©";
7203 s = "¤â¤¦¥¶¥Ã¥¯¤Ë¤Ï¾²¤Ë¤¢¤ë¤É¤Î¥¢¥¤¥Æ¥à¤âÆþ¤é¤Ê¤¤¡£";
7205 q = "Get which item? ";
7206 s = "You no longer have any room for the objects on the floor.";
7209 if (get_item(&item, q, s, (USE_FLOOR)))
7211 this_o_idx = 0 - item;
7218 /* Access the object */
7219 o_ptr = &o_list[this_o_idx];
7221 /* Pick up the object */
7222 py_pickup_aux(this_o_idx);
7229 * Make the player carry everything in a grid
7231 * If "pickup" is FALSE then only gold will be picked up
7233 * This is called by py_pickup() when easy_floor is TRUE.
7235 void py_pickup_floor(int pickup)
7237 s16b this_o_idx, next_o_idx = 0;
7239 char o_name[MAX_NLEN];
7242 int floor_num = 0, floor_list[23], floor_o_idx = 0;
7246 /* Scan the pile of objects */
7247 for (this_o_idx = cave[py][px].o_idx; this_o_idx; this_o_idx = next_o_idx)
7251 /* Access the object */
7252 o_ptr = &o_list[this_o_idx];
7254 /* Describe the object */
7255 object_desc(o_name, o_ptr, TRUE, 3);
7257 /* Access the next object */
7258 next_o_idx = o_ptr->next_o_idx;
7260 /* Hack -- disturb */
7264 if (o_ptr->tval == TV_GOLD)
7268 msg_format(" $%ld ¤Î²ÁÃͤ¬¤¢¤ë%s¤ò¸«¤Ä¤±¤¿¡£",
7269 (long)o_ptr->pval, o_name);
7271 msg_format("You have found %ld gold pieces worth of %s.",
7272 (long) o_ptr->pval, o_name);
7276 /* Collect the gold */
7277 p_ptr->au += o_ptr->pval;
7280 p_ptr->redraw |= (PR_GOLD);
7283 p_ptr->window |= (PW_PLAYER);
7285 /* Delete the gold */
7286 delete_object_idx(this_o_idx);
7288 /* Check the next object */
7292 /* Count non-gold objects that can be picked up. */
7293 if (inven_carry_okay(o_ptr))
7298 /* Remember this object index */
7299 floor_list[floor_num] = this_o_idx;
7301 /* Count non-gold objects */
7304 if (floor_num == 23) break;
7306 /* Remember this index */
7307 floor_o_idx = this_o_idx;
7310 /* There are no non-gold objects */
7314 /* Mention the number of objects */
7320 /* Access the object */
7321 o_ptr = &o_list[floor_o_idx];
7323 #ifdef ALLOW_EASY_SENSE
7325 /* Option: Make object sensing easy */
7328 /* Sense the object */
7329 (void) sense_object(o_ptr);
7332 #endif /* ALLOW_EASY_SENSE */
7334 /* Describe the object */
7335 object_desc(o_name, o_ptr, TRUE, 3);
7339 msg_format("%s¤¬¤¢¤ë¡£", o_name);
7341 msg_format("You see %s.", o_name);
7346 /* Multiple objects */
7351 msg_format("%d ¸Ä¤Î¥¢¥¤¥Æ¥à¤Î»³¤¬¤¢¤ë¡£", floor_num);
7353 msg_format("You see a pile of %d items.", floor_num);
7362 /* The player has no room for anything on the floor. */
7368 /* Access the object */
7369 o_ptr = &o_list[floor_o_idx];
7371 #ifdef ALLOW_EASY_SENSE
7373 /* Option: Make object sensing easy */
7376 /* Sense the object */
7377 (void) sense_object(o_ptr);
7380 #endif /* ALLOW_EASY_SENSE */
7382 /* Describe the object */
7383 object_desc(o_name, o_ptr, TRUE, 3);
7387 msg_format("¥¶¥Ã¥¯¤Ë¤Ï%s¤òÆþ¤ì¤ë·ä´Ö¤¬¤Ê¤¤¡£", o_name);
7389 msg_format("You have no room for %s.", o_name);
7394 /* Multiple objects */
7399 msg_format("¥¶¥Ã¥¯¤Ë¤Ï¾²¤Ë¤¢¤ë¤É¤Î¥¢¥¤¥Æ¥à¤âÆþ¤é¤Ê¤¤¡£", o_name);
7401 msg_print("You have no room for any of the objects on the floor.");
7413 /* Hack -- query every object */
7414 if (carry_query_flag)
7416 char out_val[MAX_NLEN+20];
7418 /* Access the object */
7419 o_ptr = &o_list[floor_o_idx];
7421 #ifdef ALLOW_EASY_SENSE
7423 /* Option: Make object sensing easy */
7426 /* Sense the object */
7427 (void) sense_object(o_ptr);
7430 #endif /* ALLOW_EASY_SENSE */
7432 /* Describe the object */
7433 object_desc(o_name, o_ptr, TRUE, 3);
7435 /* Build a prompt */
7437 (void) sprintf(out_val, "%s¤ò½¦¤¤¤Þ¤¹¤«? ", o_name);
7439 (void) sprintf(out_val, "Pick up %s? ", o_name);
7443 /* Ask the user to confirm */
7444 if (!get_check(out_val))
7451 /* Access the object */
7452 o_ptr = &o_list[floor_o_idx];
7454 #ifdef ALLOW_EASY_SENSE
7456 /* Option: Make object sensing easy */
7459 /* Sense the object */
7460 (void) sense_object(o_ptr);
7463 #endif /* ALLOW_EASY_SENSE */
7465 /* Pick up the object */
7466 py_pickup_aux(floor_o_idx);
7469 /* Allow the user to choose an object */
7472 while (can_pickup--)
7474 if (!py_pickup_floor_aux()) break;
7479 #endif /* ALLOW_EASY_FLOOR */