8 #include "object-curse.h"
9 #include "object-flavor.h"
10 #include "monsterrace-hook.h"
11 #include "objectkind-hook.h"
14 #include "player-status.h"
15 #include "player-effects.h"
16 #include "player-race.h"
17 #include "player-class.h"
18 #include "player-damage.h"
21 #include "spells-summon.h"
22 #include "spells-object.h"
23 #include "spells-status.h"
24 #include "spells-floor.h"
31 const concptr chaos_patrons[MAX_PATRON] =
54 const concptr chaos_patrons[MAX_PATRON] =
80 * @brief カオスパトロンの報酬能力値テーブル
82 const int chaos_stats[MAX_PATRON] =
100 A_INT, /* Tzeentch */
106 * @brief カオスパトロンの報酬テーブル
108 const int chaos_rewards[MAX_PATRON][20] =
110 /* Slortar the Old: */
112 REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL,
113 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF,
114 REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP,
115 REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL, REW_AUGM_ABL
118 /* Mabelode the Faceless: */
120 REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_H_SUMMON, REW_SUMMON_M,
121 REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_WND,
122 REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_ABL, REW_SER_UNDE,
123 REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GOOD_OBS
126 /* Chardros the Reaper: */
128 REW_WRATH, REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_H_SUMMON,
129 REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_DESTRUCT, REW_SER_UNDE,
130 REW_GENOCIDE, REW_MASS_GEN, REW_MASS_GEN, REW_DISPEL_C, REW_GOOD_OBJ,
131 REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL
134 /* Hionhurn the Executioner: */
136 REW_WRATH, REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL,
137 REW_IGNORE, REW_IGNORE, REW_SER_UNDE, REW_DESTRUCT, REW_GENOCIDE,
138 REW_MASS_GEN, REW_MASS_GEN, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL,
139 REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL
142 /* Xiombarg the Sword-Queen: */
144 REW_TY_CURSE, REW_TY_CURSE, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL,
145 REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND, REW_POLY_WND,
146 REW_GENOCIDE, REW_DISPEL_C, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS,
147 REW_GAIN_ABL, REW_CHAOS_WP, REW_GAIN_EXP, REW_AUGM_ABL, REW_GOOD_OBS
151 /* Pyaray the Tentacled Whisperer of Impossible Secretes: */
153 REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_H_SUMMON, REW_H_SUMMON,
154 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF,
155 REW_POLY_SLF, REW_SER_DEMO, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL,
156 REW_CHAOS_WP, REW_DO_HAVOC, REW_GOOD_OBJ, REW_GREA_OBJ, REW_GREA_OBS
159 /* Balaan the Grim: */
161 REW_TY_CURSE, REW_HURT_LOT, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL,
162 REW_SUMMON_M, REW_LOSE_EXP, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
163 REW_SER_UNDE, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_GAIN_EXP,
164 REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GREA_OBS, REW_AUGM_ABL
167 /* Arioch, Duke of Hell: */
169 REW_WRATH, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_EXP, REW_H_SUMMON,
170 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF,
171 REW_POLY_SLF, REW_MASS_GEN, REW_SER_DEMO, REW_HEAL_FUL, REW_CHAOS_WP,
172 REW_CHAOS_WP, REW_GOOD_OBJ, REW_GAIN_EXP, REW_GREA_OBJ, REW_AUGM_ABL
175 /* Eequor, Blue Lady of Dismay: */
177 REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_CURSE_WP, REW_RUIN_ABL,
178 REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
179 REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS, REW_HEAL_FUL, REW_GAIN_EXP,
180 REW_GAIN_ABL, REW_CHAOS_WP, REW_GOOD_OBS, REW_GREA_OBJ, REW_AUGM_ABL
183 /* Narjhan, Lord of Beggars: */
185 REW_WRATH, REW_CURSE_AR, REW_CURSE_WP, REW_CURSE_WP, REW_CURSE_AR,
186 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF,
187 REW_POLY_WND, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_AUGM_ABL,
188 REW_GOOD_OBJ, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GREA_OBS
191 /* Balo the Jester: */
193 REW_WRATH, REW_SER_DEMO, REW_CURSE_WP, REW_CURSE_AR, REW_LOSE_EXP,
194 REW_GAIN_ABL, REW_LOSE_ABL, REW_POLY_WND, REW_POLY_SLF, REW_IGNORE,
195 REW_DESTRUCT, REW_MASS_GEN, REW_CHAOS_WP, REW_GREA_OBJ, REW_HURT_LOT,
196 REW_AUGM_ABL, REW_RUIN_ABL, REW_H_SUMMON, REW_GREA_OBS, REW_AUGM_ABL
199 /* Khorne the Bloodgod: */
201 REW_WRATH, REW_HURT_LOT, REW_HURT_LOT, REW_H_SUMMON, REW_H_SUMMON,
202 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_SER_MONS, REW_SER_DEMO,
203 REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GOOD_OBJ,
204 REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_GREA_OBJ, REW_GREA_OBS
209 REW_WRATH, REW_PISS_OFF, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL,
210 REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_SER_DEMO,
211 REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_EXP,
212 REW_GAIN_EXP, REW_CHAOS_WP, REW_GAIN_ABL, REW_GREA_OBJ, REW_AUGM_ABL
217 REW_WRATH, REW_PISS_OFF, REW_HURT_LOT, REW_RUIN_ABL, REW_LOSE_ABL,
218 REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF,
219 REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_ABL,
220 REW_GAIN_ABL, REW_SER_UNDE, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL
225 REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL,
226 REW_LOSE_EXP, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_SLF,
227 REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_CHAOS_WP, REW_GREA_OBJ,
228 REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP, REW_GAIN_EXP, REW_AUGM_ABL
233 REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_LOSE_ABL, REW_LOSE_EXP,
234 REW_IGNORE, REW_IGNORE, REW_DISPEL_C, REW_DO_HAVOC, REW_DO_HAVOC,
235 REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_EXP, REW_GAIN_ABL, REW_GAIN_ABL,
236 REW_SER_MONS, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GOOD_OBS
241 void gain_level_reward(player_type *creature_ptr, int chosen_reward)
243 char wrath_reason[32] = "";
244 int nasty_chance = 6;
245 OBJECT_TYPE_VALUE dummy = 0;
247 concptr reward = NULL;
248 GAME_TEXT o_name[MAX_NLEN];
254 if (creature_ptr->suppress_multi_reward) return;
255 else creature_ptr->suppress_multi_reward = TRUE;
259 if (creature_ptr->lev == 13) nasty_chance = 2;
260 else if (!(creature_ptr->lev % 13)) nasty_chance = 3;
261 else if (!(creature_ptr->lev % 14)) nasty_chance = 12;
263 if (one_in_(nasty_chance))
264 type = randint1(20); /* Allow the 'nasty' effects */
266 type = randint1(15) + 5; /* Or disallow them */
268 if (type < 1) type = 1;
269 if (type > 20) type = 20;
273 sprintf(wrath_reason, _("%sの怒り", "the Wrath of %s"), chaos_patrons[creature_ptr->chaos_patron]);
275 effect = chaos_rewards[creature_ptr->chaos_patron][type];
277 if (one_in_(6) && !chosen_reward)
279 msg_format(_("%^sは褒美としてあなたを突然変異させた。", "%^s rewards you with a mutation!"), chaos_patrons[creature_ptr->chaos_patron]);
280 (void)gain_mutation(creature_ptr, 0);
281 reward = _("変異した。", "mutation");
285 switch (chosen_reward ? chosen_reward : effect)
290 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
291 msg_print(_("「汝、新たなる姿を必要とせり!」", "'Thou needst a new form, mortal!'"));
293 do_poly_self(creature_ptr);
294 reward = _("変異した。", "polymorphing");
299 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
300 msg_print(_("「汝は良く行いたり!続けよ!」", "'Well done, mortal! Lead on!'"));
302 if (creature_ptr->prace == RACE_ANDROID)
304 msg_print(_("しかし何も起こらなかった。", "But, nothing happen."));
306 else if (creature_ptr->exp < PY_MAX_EXP)
308 s32b ee = (creature_ptr->exp / 2) + 10;
309 if (ee > 100000L) ee = 100000L;
310 msg_print(_("更に経験を積んだような気がする。", "You feel more experienced."));
312 gain_exp(creature_ptr, ee);
313 reward = _("経験値を得た", "experience");
319 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
320 msg_print(_("「下僕よ、汝それに値せず。」", "'Thou didst not deserve that, slave.'"));
322 if (creature_ptr->prace == RACE_ANDROID)
324 msg_print(_("しかし何も起こらなかった。", "But, nothing happen."));
328 lose_exp(creature_ptr, creature_ptr->exp / 6);
329 reward = _("経験値を失った。", "losing experience");
334 msg_format(_("%sの声がささやいた:", "The voice of %s whispers:"), chaos_patrons[creature_ptr->chaos_patron]);
335 msg_print(_("「我が与えし物を賢明に使うべし。」", "'Use my gift wisely.'"));
337 acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, 1, FALSE, FALSE, FALSE);
338 reward = _("上質なアイテムを手に入れた。", "a good item");
343 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
344 msg_print(_("「我が与えし物を賢明に使うべし。」", "'Use my gift wisely.'"));
346 acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, 1, TRUE, FALSE, FALSE);
347 reward = _("高級品のアイテムを手に入れた。", "an excellent item");
351 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
352 msg_print(_("「汝の行いは貴き剣に値せり。」", "'Thy deed hath earned thee a worthy blade.'"));
353 acquire_chaos_weapon(creature_ptr);
354 reward = _("(混沌)の武器を手に入れた。", "chaos weapon");
359 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
360 msg_print(_("「汝の行いは貴き報いに値せり。」", "'Thy deed hath earned thee a worthy reward.'"));
362 acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, randint1(2) + 1, FALSE, FALSE, FALSE);
363 reward = _("上質なアイテムを手に入れた。", "good items");
368 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
369 msg_print(_("「下僕よ、汝の献身への我が惜しみ無き報いを見るがよい。」", "'Behold, mortal, how generously I reward thy loyalty.'"));
371 acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, randint1(2) + 1, TRUE, FALSE, FALSE);
372 reward = _("高級品のアイテムを手に入れた。", "excellent items");
376 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[creature_ptr->chaos_patron]);
377 msg_print(_("「下僕よ、汝傲慢なり。」", "'Thou art growing arrogant, mortal.'"));
379 (void)activate_ty_curse(creature_ptr, FALSE, &count);
380 reward = _("禍々しい呪いをかけられた。", "cursing");
385 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
386 msg_print(_("「我が下僕たちよ、かの傲慢なる者を倒すべし!」", "'My pets, destroy the arrogant mortal!'"));
388 for (dummy = 0; dummy < randint1(5) + 1; dummy++)
390 (void)summon_specific(creature_ptr, 0, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
392 reward = _("モンスターを召喚された。", "summoning hostile monsters");
398 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
399 msg_print(_("「汝、より強き敵を必要とせり!」", "'Thou needst worthier opponents!'"));
401 activate_hi_summon(creature_ptr, creature_ptr->y, creature_ptr->x, FALSE);
402 reward = _("モンスターを召喚された。", "summoning many hostile monsters");
407 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
408 msg_print(_("「死と破壊こそ我が喜びなり!」", "'Death and destruction! This pleaseth me!'"));
410 call_chaos(creature_ptr);
411 reward = _("カオスの力が渦巻いた。", "calling chaos");
416 msg_format(_("%sの声が鳴り響いた:", "The voice of %s rings out:"), chaos_patrons[creature_ptr->chaos_patron]);
417 msg_print(_("「留まるのだ、下僕よ。余が汝の肉体を鍛えん。」", "'Stay, mortal, and let me mold thee.'"));
419 if (one_in_(3) && !(chaos_stats[creature_ptr->chaos_patron] < 0))
420 do_inc_stat(creature_ptr, chaos_stats[creature_ptr->chaos_patron]);
422 do_inc_stat(creature_ptr, randint0(6));
423 reward = _("能力値が上がった。", "increasing a stat");
428 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
429 msg_print(_("「下僕よ、余は汝に飽みたり。」", "'I grow tired of thee, mortal.'"));
431 if (one_in_(3) && !(chaos_stats[creature_ptr->chaos_patron] < 0))
432 do_dec_stat(creature_ptr, chaos_stats[creature_ptr->chaos_patron]);
434 (void)do_dec_stat(creature_ptr, randint0(6));
435 reward = _("能力値が下がった。", "decreasing a stat");
441 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[creature_ptr->chaos_patron]);
442 msg_print(_("「汝、謙虚たることを学ぶべし!」", "'Thou needst a lesson in humility, mortal!'"));
443 msg_print(_("あなたは以前より弱くなった!", "You feel less powerful!"));
445 for (dummy = 0; dummy < A_MAX; dummy++)
447 (void)dec_stat(creature_ptr, dummy, 10 + randint1(15), TRUE);
449 reward = _("全能力値が下がった。", "decreasing all stats");
454 msg_format(_("%sの力が触れるのを感じた。", "You feel the power of %s touch you."),
455 chaos_patrons[creature_ptr->chaos_patron]);
456 do_poly_wounds(creature_ptr);
457 reward = _("傷が変化した。", "polymorphing wounds");
462 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
464 msg_print(_("「我がささやかなる賜物を受けとるがよい!」", "'Receive this modest gift from me!'"));
466 for (dummy = 0; dummy < A_MAX; dummy++)
468 (void)do_inc_stat(creature_ptr, dummy);
470 reward = _("全能力値が上がった。", "increasing all stats");
475 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
476 msg_print(_("「苦しむがよい、無能な愚か者よ!」", "'Suffer, pathetic fool!'"));
478 fire_ball(creature_ptr, GF_DISINTEGRATE, 0, creature_ptr->lev * 4, 4);
479 take_hit(creature_ptr, DAMAGE_NOESCAPE, creature_ptr->lev * 4, wrath_reason, -1);
480 reward = _("分解の球が発生した。", "generating disintegration ball");
485 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
486 (void)restore_level(creature_ptr);
487 (void)restore_all_status(creature_ptr);
488 (void)true_healing(creature_ptr, 5000);
489 reward = _("体力が回復した。", "healing");
494 if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM)) break;
495 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
496 msg_print(_("「汝、武器に頼ることなかれ。」", "'Thou reliest too much on thy weapon.'"));
499 if (has_melee_weapon(creature_ptr, INVEN_LARM))
502 if (has_melee_weapon(creature_ptr, INVEN_RARM) && one_in_(2)) dummy = INVEN_RARM;
504 object_desc(creature_ptr, o_name, &creature_ptr->inventory_list[dummy], OD_NAME_ONLY);
505 (void)curse_weapon_object(creature_ptr, FALSE, &creature_ptr->inventory_list[dummy]);
506 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
511 if (!creature_ptr->inventory_list[INVEN_BODY].k_idx) break;
512 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
513 msg_print(_("「汝、防具に頼ることなかれ。」", "'Thou reliest too much on thine equipment.'"));
515 object_desc(creature_ptr, o_name, &creature_ptr->inventory_list[INVEN_BODY], OD_NAME_ONLY);
516 (void)curse_armor(creature_ptr);
517 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
522 msg_format(_("%sの声がささやいた:", "The voice of %s whispers:"), chaos_patrons[creature_ptr->chaos_patron]);
523 msg_print(_("「我を怒りしめた罪を償うべし。」", "'Now thou shalt pay for annoying me.'"));
528 (void)activate_ty_curse(creature_ptr, FALSE, &count);
529 reward = _("禍々しい呪いをかけられた。", "cursing");
532 activate_hi_summon(creature_ptr, creature_ptr->y, creature_ptr->x, FALSE);
533 reward = _("モンスターを召喚された。", "summoning hostile monsters");
538 if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM)) break;
540 if (has_melee_weapon(creature_ptr, INVEN_LARM))
543 if (has_melee_weapon(creature_ptr, INVEN_RARM) && one_in_(2)) dummy = INVEN_RARM;
545 object_desc(creature_ptr, o_name, &creature_ptr->inventory_list[dummy], OD_NAME_ONLY);
546 (void)curse_weapon_object(creature_ptr, FALSE, &creature_ptr->inventory_list[dummy]);
547 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
551 if (!creature_ptr->inventory_list[INVEN_BODY].k_idx) break;
552 object_desc(creature_ptr, o_name, &creature_ptr->inventory_list[INVEN_BODY], OD_NAME_ONLY);
553 (void)curse_armor(creature_ptr);
554 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
558 for (dummy = 0; dummy < A_MAX; dummy++)
560 (void)dec_stat(creature_ptr, dummy, 10 + randint1(15), TRUE);
562 reward = _("全能力値が下がった。", "decreasing all stats");
569 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[creature_ptr->chaos_patron]);
570 msg_print(_("「死ぬがよい、下僕よ!」", "'Die, mortal!'"));
572 take_hit(creature_ptr, DAMAGE_LOSELIFE, creature_ptr->lev * 4, wrath_reason, -1);
573 for (dummy = 0; dummy < A_MAX; dummy++)
575 (void)dec_stat(creature_ptr, dummy, 10 + randint1(15), FALSE);
577 activate_hi_summon(creature_ptr, creature_ptr->y, creature_ptr->x, FALSE);
578 (void)activate_ty_curse(creature_ptr, FALSE, &count);
583 if (has_melee_weapon(creature_ptr, INVEN_RARM))
586 if (has_melee_weapon(creature_ptr, INVEN_LARM) && one_in_(2)) dummy = INVEN_LARM;
588 else if (has_melee_weapon(creature_ptr, INVEN_LARM)) dummy = INVEN_LARM;
590 if (dummy) (void)curse_weapon_object(creature_ptr, FALSE, &creature_ptr->inventory_list[dummy]);
592 if (one_in_(2)) (void)curse_armor(creature_ptr);
597 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
598 msg_print(_("「死と破壊こそ我が喜びなり!」", "'Death and destruction! This pleaseth me!'"));
600 (void)destroy_area(creature_ptr, creature_ptr->y, creature_ptr->x, 25, FALSE);
601 reward = _("ダンジョンが*破壊*された。", "*destruct*ing dungeon");
606 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
607 msg_print(_("「我、汝の敵を抹殺せん!」", "'Let me relieve thee of thine oppressors!'"));
608 (void)symbol_genocide(creature_ptr, 0, FALSE);
609 reward = _("モンスターが抹殺された。", "genociding monsters");
614 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
615 msg_print(_("「我、汝の敵を抹殺せん!」", "'Let me relieve thee of thine oppressors!'"));
617 (void)mass_genocide(creature_ptr, 0, FALSE);
618 reward = _("モンスターが抹殺された。", "genociding nearby monsters");
623 msg_format(_("%sの力が敵を攻撃するのを感じた!", "You can feel the power of %s assault your enemies!"), chaos_patrons[creature_ptr->chaos_patron]);
624 (void)dispel_monsters(creature_ptr, creature_ptr->lev * 4);
629 msg_format(_("%sはあなたを無視した。", "%s ignores you."), chaos_patrons[creature_ptr->chaos_patron]);
634 msg_format(_("%sは褒美として悪魔の使いをよこした!", "%s rewards you with a demonic servant!"), chaos_patrons[creature_ptr->chaos_patron]);
636 if (!summon_specific(creature_ptr, -1, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_DEMON, PM_FORCE_PET))
637 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
639 reward = _("悪魔がペットになった。", "a demonic servant");
644 msg_format(_("%sは褒美として使いをよこした!", "%s rewards you with a servant!"), chaos_patrons[creature_ptr->chaos_patron]);
646 if (!summon_specific(creature_ptr, -1, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, 0, PM_FORCE_PET))
647 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
649 reward = _("モンスターがペットになった。", "a servant");
654 msg_format(_("%sは褒美としてアンデッドの使いをよこした。", "%s rewards you with an undead servant!"), chaos_patrons[creature_ptr->chaos_patron]);
656 if (!summon_specific(creature_ptr, -1, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_UNDEAD, PM_FORCE_PET))
657 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
659 reward = _("アンデッドがペットになった。", "an undead servant");
664 msg_format(_("%sの声がどもった:", "The voice of %s stammers:"), chaos_patrons[creature_ptr->chaos_patron]);
665 msg_format(_("「あー、あー、答えは %d/%d。質問は何?」", "'Uh... uh... the answer's %d/%d, what's the question?'"), type, effect);
671 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, format(_("パトロンの報酬で%s", "The patron rewards you with %s."), reward));
675 void admire_from_patron(player_type *creature_ptr)
677 if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
679 msg_format(_("%sからの声が響いた。", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
680 msg_print(_("『よくやった、定命の者よ!』", "'Thou art donst well, mortal!'"));