6 #include "object-curse.h"
7 #include "monsterrace-hook.h"
8 #include "objectkind-hook.h"
11 #include "player-status.h"
13 #include "spells-summon.h"
14 #include "spells-object.h"
15 #include "spells-status.h"
21 const concptr chaos_patrons[MAX_PATRON] =
44 const concptr chaos_patrons[MAX_PATRON] =
70 * @brief カオスパトロンの報酬能力値テーブル
72 const int chaos_stats[MAX_PATRON] =
96 * @brief カオスパトロンの報酬テーブル
98 const int chaos_rewards[MAX_PATRON][20] =
100 /* Slortar the Old: */
102 REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL,
103 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF,
104 REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP,
105 REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL, REW_AUGM_ABL
108 /* Mabelode the Faceless: */
110 REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_H_SUMMON, REW_SUMMON_M,
111 REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_WND,
112 REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_ABL, REW_SER_UNDE,
113 REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GOOD_OBS
116 /* Chardros the Reaper: */
118 REW_WRATH, REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_H_SUMMON,
119 REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_DESTRUCT, REW_SER_UNDE,
120 REW_GENOCIDE, REW_MASS_GEN, REW_MASS_GEN, REW_DISPEL_C, REW_GOOD_OBJ,
121 REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL
124 /* Hionhurn the Executioner: */
126 REW_WRATH, REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL,
127 REW_IGNORE, REW_IGNORE, REW_SER_UNDE, REW_DESTRUCT, REW_GENOCIDE,
128 REW_MASS_GEN, REW_MASS_GEN, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL,
129 REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL
132 /* Xiombarg the Sword-Queen: */
134 REW_TY_CURSE, REW_TY_CURSE, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL,
135 REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND, REW_POLY_WND,
136 REW_GENOCIDE, REW_DISPEL_C, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS,
137 REW_GAIN_ABL, REW_CHAOS_WP, REW_GAIN_EXP, REW_AUGM_ABL, REW_GOOD_OBS
141 /* Pyaray the Tentacled Whisperer of Impossible Secretes: */
143 REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_H_SUMMON, REW_H_SUMMON,
144 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF,
145 REW_POLY_SLF, REW_SER_DEMO, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL,
146 REW_CHAOS_WP, REW_DO_HAVOC, REW_GOOD_OBJ, REW_GREA_OBJ, REW_GREA_OBS
149 /* Balaan the Grim: */
151 REW_TY_CURSE, REW_HURT_LOT, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL,
152 REW_SUMMON_M, REW_LOSE_EXP, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
153 REW_SER_UNDE, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_GAIN_EXP,
154 REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GREA_OBS, REW_AUGM_ABL
157 /* Arioch, Duke of Hell: */
159 REW_WRATH, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_EXP, REW_H_SUMMON,
160 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF,
161 REW_POLY_SLF, REW_MASS_GEN, REW_SER_DEMO, REW_HEAL_FUL, REW_CHAOS_WP,
162 REW_CHAOS_WP, REW_GOOD_OBJ, REW_GAIN_EXP, REW_GREA_OBJ, REW_AUGM_ABL
165 /* Eequor, Blue Lady of Dismay: */
167 REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_CURSE_WP, REW_RUIN_ABL,
168 REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
169 REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS, REW_HEAL_FUL, REW_GAIN_EXP,
170 REW_GAIN_ABL, REW_CHAOS_WP, REW_GOOD_OBS, REW_GREA_OBJ, REW_AUGM_ABL
173 /* Narjhan, Lord of Beggars: */
175 REW_WRATH, REW_CURSE_AR, REW_CURSE_WP, REW_CURSE_WP, REW_CURSE_AR,
176 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF,
177 REW_POLY_WND, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_AUGM_ABL,
178 REW_GOOD_OBJ, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GREA_OBS
181 /* Balo the Jester: */
183 REW_WRATH, REW_SER_DEMO, REW_CURSE_WP, REW_CURSE_AR, REW_LOSE_EXP,
184 REW_GAIN_ABL, REW_LOSE_ABL, REW_POLY_WND, REW_POLY_SLF, REW_IGNORE,
185 REW_DESTRUCT, REW_MASS_GEN, REW_CHAOS_WP, REW_GREA_OBJ, REW_HURT_LOT,
186 REW_AUGM_ABL, REW_RUIN_ABL, REW_H_SUMMON, REW_GREA_OBS, REW_AUGM_ABL
189 /* Khorne the Bloodgod: */
191 REW_WRATH, REW_HURT_LOT, REW_HURT_LOT, REW_H_SUMMON, REW_H_SUMMON,
192 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_SER_MONS, REW_SER_DEMO,
193 REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GOOD_OBJ,
194 REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_GREA_OBJ, REW_GREA_OBS
199 REW_WRATH, REW_PISS_OFF, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL,
200 REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_SER_DEMO,
201 REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_EXP,
202 REW_GAIN_EXP, REW_CHAOS_WP, REW_GAIN_ABL, REW_GREA_OBJ, REW_AUGM_ABL
207 REW_WRATH, REW_PISS_OFF, REW_HURT_LOT, REW_RUIN_ABL, REW_LOSE_ABL,
208 REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF,
209 REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_ABL,
210 REW_GAIN_ABL, REW_SER_UNDE, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL
215 REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL,
216 REW_LOSE_EXP, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_SLF,
217 REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_CHAOS_WP, REW_GREA_OBJ,
218 REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP, REW_GAIN_EXP, REW_AUGM_ABL
223 REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_LOSE_ABL, REW_LOSE_EXP,
224 REW_IGNORE, REW_IGNORE, REW_DISPEL_C, REW_DO_HAVOC, REW_DO_HAVOC,
225 REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_EXP, REW_GAIN_ABL, REW_GAIN_ABL,
226 REW_SER_MONS, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GOOD_OBS
231 void gain_level_reward(int chosen_reward)
233 char wrath_reason[32] = "";
234 int nasty_chance = 6;
235 OBJECT_TYPE_VALUE dummy = 0;
237 concptr reward = NULL;
238 GAME_TEXT o_name[MAX_NLEN];
244 if (multi_rew) return;
245 else multi_rew = TRUE;
249 if (p_ptr->lev == 13) nasty_chance = 2;
250 else if (!(p_ptr->lev % 13)) nasty_chance = 3;
251 else if (!(p_ptr->lev % 14)) nasty_chance = 12;
253 if (one_in_(nasty_chance))
254 type = randint1(20); /* Allow the 'nasty' effects */
256 type = randint1(15) + 5; /* Or disallow them */
258 if (type < 1) type = 1;
259 if (type > 20) type = 20;
263 sprintf(wrath_reason, _("%sの怒り", "the Wrath of %s"), chaos_patrons[p_ptr->chaos_patron]);
265 effect = chaos_rewards[p_ptr->chaos_patron][type];
267 if (one_in_(6) && !chosen_reward)
269 msg_format(_("%^sは褒美としてあなたを突然変異させた。", "%^s rewards you with a mutation!"), chaos_patrons[p_ptr->chaos_patron]);
270 (void)gain_mutation(p_ptr, 0);
271 reward = _("変異した。", "mutation");
275 switch (chosen_reward ? chosen_reward : effect)
280 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
281 msg_print(_("「汝、新たなる姿を必要とせり!」", "'Thou needst a new form, mortal!'"));
284 reward = _("変異した。", "polymorphing");
289 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
290 msg_print(_("「汝は良く行いたり!続けよ!」", "'Well done, mortal! Lead on!'"));
292 if (p_ptr->prace == RACE_ANDROID)
294 msg_print(_("しかし何も起こらなかった。", "But, nothing happen."));
296 else if (p_ptr->exp < PY_MAX_EXP)
298 s32b ee = (p_ptr->exp / 2) + 10;
299 if (ee > 100000L) ee = 100000L;
300 msg_print(_("更に経験を積んだような気がする。", "You feel more experienced."));
303 reward = _("経験値を得た", "experience");
309 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
310 msg_print(_("「下僕よ、汝それに値せず。」", "'Thou didst not deserve that, slave.'"));
312 if (p_ptr->prace == RACE_ANDROID)
314 msg_print(_("しかし何も起こらなかった。", "But, nothing happen."));
318 lose_exp(p_ptr->exp / 6);
319 reward = _("経験値を失った。", "losing experience");
324 msg_format(_("%sの声がささやいた:", "The voice of %s whispers:"), chaos_patrons[p_ptr->chaos_patron]);
325 msg_print(_("「我が与えし物を賢明に使うべし。」", "'Use my gift wisely.'"));
327 acquirement(p_ptr->y, p_ptr->x, 1, FALSE, FALSE, FALSE);
328 reward = _("上質なアイテムを手に入れた。", "a good item");
333 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
334 msg_print(_("「我が与えし物を賢明に使うべし。」", "'Use my gift wisely.'"));
336 acquirement(p_ptr->y, p_ptr->x, 1, TRUE, FALSE, FALSE);
337 reward = _("高級品のアイテムを手に入れた。", "an excellent item");
341 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
342 msg_print(_("「汝の行いは貴き剣に値せり。」", "'Thy deed hath earned thee a worthy blade.'"));
343 acquire_chaos_weapon(p_ptr);
344 reward = _("(混沌)の武器を手に入れた。", "chaos weapon");
349 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
350 msg_print(_("「汝の行いは貴き報いに値せり。」", "'Thy deed hath earned thee a worthy reward.'"));
352 acquirement(p_ptr->y, p_ptr->x, randint1(2) + 1, FALSE, FALSE, FALSE);
353 reward = _("上質なアイテムを手に入れた。", "good items");
358 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
359 msg_print(_("「下僕よ、汝の献身への我が惜しみ無き報いを見るがよい。」", "'Behold, mortal, how generously I reward thy loyalty.'"));
361 acquirement(p_ptr->y, p_ptr->x, randint1(2) + 1, TRUE, FALSE, FALSE);
362 reward = _("高級品のアイテムを手に入れた。", "excellent items");
366 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[p_ptr->chaos_patron]);
367 msg_print(_("「下僕よ、汝傲慢なり。」", "'Thou art growing arrogant, mortal.'"));
369 (void)activate_ty_curse(FALSE, &count);
370 reward = _("禍々しい呪いをかけられた。", "cursing");
375 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
376 msg_print(_("「我が下僕たちよ、かの傲慢なる者を倒すべし!」", "'My pets, destroy the arrogant mortal!'"));
378 for (dummy = 0; dummy < randint1(5) + 1; dummy++)
380 (void)summon_specific(0, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET), '\0');
382 reward = _("モンスターを召喚された。", "summoning hostile monsters");
388 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
389 msg_print(_("「汝、より強き敵を必要とせり!」", "'Thou needst worthier opponents!'"));
391 activate_hi_summon(p_ptr->y, p_ptr->x, FALSE);
392 reward = _("モンスターを召喚された。", "summoning many hostile monsters");
397 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
398 msg_print(_("「死と破壊こそ我が喜びなり!」", "'Death and destruction! This pleaseth me!'"));
401 reward = _("カオスの力が渦巻いた。", "calling chaos");
406 msg_format(_("%sの声が鳴り響いた:", "The voice of %s rings out:"), chaos_patrons[p_ptr->chaos_patron]);
407 msg_print(_("「留まるのだ、下僕よ。余が汝の肉体を鍛えん。」", "'Stay, mortal, and let me mold thee.'"));
409 if (one_in_(3) && !(chaos_stats[p_ptr->chaos_patron] < 0))
410 do_inc_stat(chaos_stats[p_ptr->chaos_patron]);
412 do_inc_stat(randint0(6));
413 reward = _("能力値が上がった。", "increasing a stat");
418 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
419 msg_print(_("「下僕よ、余は汝に飽みたり。」", "'I grow tired of thee, mortal.'"));
421 if (one_in_(3) && !(chaos_stats[p_ptr->chaos_patron] < 0))
422 do_dec_stat(chaos_stats[p_ptr->chaos_patron]);
424 (void)do_dec_stat(randint0(6));
425 reward = _("能力値が下がった。", "decreasing a stat");
431 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[p_ptr->chaos_patron]);
432 msg_print(_("「汝、謙虚たることを学ぶべし!」", "'Thou needst a lesson in humility, mortal!'"));
433 msg_print(_("あなたは以前より弱くなった!", "You feel less powerful!"));
435 for (dummy = 0; dummy < A_MAX; dummy++)
437 (void)dec_stat(dummy, 10 + randint1(15), TRUE);
439 reward = _("全能力値が下がった。", "decreasing all stats");
444 msg_format(_("%sの力が触れるのを感じた。", "You feel the power of %s touch you."),
445 chaos_patrons[p_ptr->chaos_patron]);
447 reward = _("傷が変化した。", "polymorphing wounds");
452 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
454 msg_print(_("「我がささやかなる賜物を受けとるがよい!」", "'Receive this modest gift from me!'"));
456 for (dummy = 0; dummy < A_MAX; dummy++)
458 (void)do_inc_stat(dummy);
460 reward = _("全能力値が上がった。", "increasing all stats");
465 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
466 msg_print(_("「苦しむがよい、無能な愚か者よ!」", "'Suffer, pathetic fool!'"));
468 fire_ball(GF_DISINTEGRATE, 0, p_ptr->lev * 4, 4);
469 take_hit(DAMAGE_NOESCAPE, p_ptr->lev * 4, wrath_reason, -1);
470 reward = _("分解の球が発生した。", "generating disintegration ball");
475 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
476 (void)restore_level();
477 (void)restore_all_status();
478 (void)true_healing(5000);
479 reward = _("体力が回復した。", "healing");
484 if (!has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM)) break;
485 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
486 msg_print(_("「汝、武器に頼ることなかれ。」", "'Thou reliest too much on thy weapon.'"));
489 if (has_melee_weapon(INVEN_LARM))
492 if (has_melee_weapon(INVEN_RARM) && one_in_(2)) dummy = INVEN_RARM;
494 object_desc(o_name, &inventory[dummy], OD_NAME_ONLY);
495 (void)curse_weapon(FALSE, dummy);
496 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
501 if (!inventory[INVEN_BODY].k_idx) break;
502 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
503 msg_print(_("「汝、防具に頼ることなかれ。」", "'Thou reliest too much on thine equipment.'"));
505 object_desc(o_name, &inventory[INVEN_BODY], OD_NAME_ONLY);
507 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
512 msg_format(_("%sの声がささやいた:", "The voice of %s whispers:"), chaos_patrons[p_ptr->chaos_patron]);
513 msg_print(_("「我を怒りしめた罪を償うべし。」", "'Now thou shalt pay for annoying me.'"));
518 (void)activate_ty_curse(FALSE, &count);
519 reward = _("禍々しい呪いをかけられた。", "cursing");
522 activate_hi_summon(p_ptr->y, p_ptr->x, FALSE);
523 reward = _("モンスターを召喚された。", "summoning hostile monsters");
528 if (!has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM)) break;
530 if (has_melee_weapon(INVEN_LARM))
533 if (has_melee_weapon(INVEN_RARM) && one_in_(2)) dummy = INVEN_RARM;
535 object_desc(o_name, &inventory[dummy], OD_NAME_ONLY);
536 (void)curse_weapon(FALSE, dummy);
537 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
541 if (!inventory[INVEN_BODY].k_idx) break;
542 object_desc(o_name, &inventory[INVEN_BODY], OD_NAME_ONLY);
544 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
548 for (dummy = 0; dummy < A_MAX; dummy++)
550 (void)dec_stat(dummy, 10 + randint1(15), TRUE);
552 reward = _("全能力値が下がった。", "decreasing all stats");
559 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[p_ptr->chaos_patron]);
560 msg_print(_("「死ぬがよい、下僕よ!」", "'Die, mortal!'"));
562 take_hit(DAMAGE_LOSELIFE, p_ptr->lev * 4, wrath_reason, -1);
563 for (dummy = 0; dummy < A_MAX; dummy++)
565 (void)dec_stat(dummy, 10 + randint1(15), FALSE);
567 activate_hi_summon(p_ptr->y, p_ptr->x, FALSE);
568 (void)activate_ty_curse(FALSE, &count);
573 if (has_melee_weapon(INVEN_RARM))
576 if (has_melee_weapon(INVEN_LARM) && one_in_(2)) dummy = INVEN_LARM;
578 else if (has_melee_weapon(INVEN_LARM)) dummy = INVEN_LARM;
580 if (dummy) (void)curse_weapon(FALSE, dummy);
582 if (one_in_(2)) (void)curse_armor();
587 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
588 msg_print(_("「死と破壊こそ我が喜びなり!」", "'Death and destruction! This pleaseth me!'"));
590 (void)destroy_area(p_ptr->y, p_ptr->x, 25, FALSE);
591 reward = _("ダンジョンが*破壊*された。", "*destruct*ing dungeon");
596 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
597 msg_print(_("「我、汝の敵を抹殺せん!」", "'Let me relieve thee of thine oppressors!'"));
598 (void)symbol_genocide(0, FALSE);
599 reward = _("モンスターが抹殺された。", "genociding monsters");
604 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
605 msg_print(_("「我、汝の敵を抹殺せん!」", "'Let me relieve thee of thine oppressors!'"));
607 (void)mass_genocide(0, FALSE);
608 reward = _("モンスターが抹殺された。", "genociding nearby monsters");
613 msg_format(_("%sの力が敵を攻撃するのを感じた!", "You can feel the power of %s assault your enemies!"), chaos_patrons[p_ptr->chaos_patron]);
614 (void)dispel_monsters(p_ptr->lev * 4);
619 msg_format(_("%sはあなたを無視した。", "%s ignores you."), chaos_patrons[p_ptr->chaos_patron]);
624 msg_format(_("%sは褒美として悪魔の使いをよこした!", "%s rewards you with a demonic servant!"), chaos_patrons[p_ptr->chaos_patron]);
626 if (!summon_specific(-1, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, SUMMON_DEMON, PM_FORCE_PET, '\0'))
627 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
629 reward = _("悪魔がペットになった。", "a demonic servant");
634 msg_format(_("%sは褒美として使いをよこした!", "%s rewards you with a servant!"), chaos_patrons[p_ptr->chaos_patron]);
636 if (!summon_specific(-1, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, 0, PM_FORCE_PET, '\0'))
637 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
639 reward = _("モンスターがペットになった。", "a servant");
644 msg_format(_("%sは褒美としてアンデッドの使いをよこした。", "%s rewards you with an undead servant!"), chaos_patrons[p_ptr->chaos_patron]);
646 if (!summon_specific(-1, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, SUMMON_UNDEAD, PM_FORCE_PET, '\0'))
647 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
649 reward = _("アンデッドがペットになった。", "an undead servant");
654 msg_format(_("%sの声がどもった:", "The voice of %s stammers:"), chaos_patrons[p_ptr->chaos_patron]);
655 msg_format(_("「あー、あー、答えは %d/%d。質問は何?」", "'Uh... uh... the answer's %d/%d, what's the question?'"), type, effect);
661 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, format(_("パトロンの報酬で%s", "The patron rewarded you with %s."), reward));
665 void admire_from_patron(player_type *creature_ptr)
667 if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
669 msg_format(_("%sからの声が響いた。", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
670 msg_print(_("『よくやった、定命の者よ!』", "'Thou art donst well, mortal!'"));