8 #include "object-curse.h"
9 #include "object-flavor.h"
10 #include "monsterrace-hook.h"
11 #include "objectkind-hook.h"
14 #include "player-status.h"
15 #include "player-effects.h"
16 #include "player-race.h"
19 #include "spells-summon.h"
20 #include "spells-object.h"
21 #include "spells-status.h"
28 const concptr chaos_patrons[MAX_PATRON] =
51 const concptr chaos_patrons[MAX_PATRON] =
77 * @brief カオスパトロンの報酬能力値テーブル
79 const int chaos_stats[MAX_PATRON] =
103 * @brief カオスパトロンの報酬テーブル
105 const int chaos_rewards[MAX_PATRON][20] =
107 /* Slortar the Old: */
109 REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL,
110 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF,
111 REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP,
112 REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL, REW_AUGM_ABL
115 /* Mabelode the Faceless: */
117 REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_H_SUMMON, REW_SUMMON_M,
118 REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_WND,
119 REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_ABL, REW_SER_UNDE,
120 REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GOOD_OBS
123 /* Chardros the Reaper: */
125 REW_WRATH, REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_H_SUMMON,
126 REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_DESTRUCT, REW_SER_UNDE,
127 REW_GENOCIDE, REW_MASS_GEN, REW_MASS_GEN, REW_DISPEL_C, REW_GOOD_OBJ,
128 REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL
131 /* Hionhurn the Executioner: */
133 REW_WRATH, REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL,
134 REW_IGNORE, REW_IGNORE, REW_SER_UNDE, REW_DESTRUCT, REW_GENOCIDE,
135 REW_MASS_GEN, REW_MASS_GEN, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL,
136 REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL
139 /* Xiombarg the Sword-Queen: */
141 REW_TY_CURSE, REW_TY_CURSE, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL,
142 REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND, REW_POLY_WND,
143 REW_GENOCIDE, REW_DISPEL_C, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS,
144 REW_GAIN_ABL, REW_CHAOS_WP, REW_GAIN_EXP, REW_AUGM_ABL, REW_GOOD_OBS
148 /* Pyaray the Tentacled Whisperer of Impossible Secretes: */
150 REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_H_SUMMON, REW_H_SUMMON,
151 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF,
152 REW_POLY_SLF, REW_SER_DEMO, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL,
153 REW_CHAOS_WP, REW_DO_HAVOC, REW_GOOD_OBJ, REW_GREA_OBJ, REW_GREA_OBS
156 /* Balaan the Grim: */
158 REW_TY_CURSE, REW_HURT_LOT, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL,
159 REW_SUMMON_M, REW_LOSE_EXP, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
160 REW_SER_UNDE, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_GAIN_EXP,
161 REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GREA_OBS, REW_AUGM_ABL
164 /* Arioch, Duke of Hell: */
166 REW_WRATH, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_EXP, REW_H_SUMMON,
167 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF,
168 REW_POLY_SLF, REW_MASS_GEN, REW_SER_DEMO, REW_HEAL_FUL, REW_CHAOS_WP,
169 REW_CHAOS_WP, REW_GOOD_OBJ, REW_GAIN_EXP, REW_GREA_OBJ, REW_AUGM_ABL
172 /* Eequor, Blue Lady of Dismay: */
174 REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_CURSE_WP, REW_RUIN_ABL,
175 REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
176 REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS, REW_HEAL_FUL, REW_GAIN_EXP,
177 REW_GAIN_ABL, REW_CHAOS_WP, REW_GOOD_OBS, REW_GREA_OBJ, REW_AUGM_ABL
180 /* Narjhan, Lord of Beggars: */
182 REW_WRATH, REW_CURSE_AR, REW_CURSE_WP, REW_CURSE_WP, REW_CURSE_AR,
183 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF,
184 REW_POLY_WND, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_AUGM_ABL,
185 REW_GOOD_OBJ, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GREA_OBS
188 /* Balo the Jester: */
190 REW_WRATH, REW_SER_DEMO, REW_CURSE_WP, REW_CURSE_AR, REW_LOSE_EXP,
191 REW_GAIN_ABL, REW_LOSE_ABL, REW_POLY_WND, REW_POLY_SLF, REW_IGNORE,
192 REW_DESTRUCT, REW_MASS_GEN, REW_CHAOS_WP, REW_GREA_OBJ, REW_HURT_LOT,
193 REW_AUGM_ABL, REW_RUIN_ABL, REW_H_SUMMON, REW_GREA_OBS, REW_AUGM_ABL
196 /* Khorne the Bloodgod: */
198 REW_WRATH, REW_HURT_LOT, REW_HURT_LOT, REW_H_SUMMON, REW_H_SUMMON,
199 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_SER_MONS, REW_SER_DEMO,
200 REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GOOD_OBJ,
201 REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_GREA_OBJ, REW_GREA_OBS
206 REW_WRATH, REW_PISS_OFF, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL,
207 REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_SER_DEMO,
208 REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_EXP,
209 REW_GAIN_EXP, REW_CHAOS_WP, REW_GAIN_ABL, REW_GREA_OBJ, REW_AUGM_ABL
214 REW_WRATH, REW_PISS_OFF, REW_HURT_LOT, REW_RUIN_ABL, REW_LOSE_ABL,
215 REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF,
216 REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_ABL,
217 REW_GAIN_ABL, REW_SER_UNDE, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL
222 REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL,
223 REW_LOSE_EXP, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_SLF,
224 REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_CHAOS_WP, REW_GREA_OBJ,
225 REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP, REW_GAIN_EXP, REW_AUGM_ABL
230 REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_LOSE_ABL, REW_LOSE_EXP,
231 REW_IGNORE, REW_IGNORE, REW_DISPEL_C, REW_DO_HAVOC, REW_DO_HAVOC,
232 REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_EXP, REW_GAIN_ABL, REW_GAIN_ABL,
233 REW_SER_MONS, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GOOD_OBS
238 void gain_level_reward(int chosen_reward)
240 char wrath_reason[32] = "";
241 int nasty_chance = 6;
242 OBJECT_TYPE_VALUE dummy = 0;
244 concptr reward = NULL;
245 GAME_TEXT o_name[MAX_NLEN];
251 if (p_ptr->suppress_multi_reward) return;
252 else p_ptr->suppress_multi_reward = TRUE;
256 if (p_ptr->lev == 13) nasty_chance = 2;
257 else if (!(p_ptr->lev % 13)) nasty_chance = 3;
258 else if (!(p_ptr->lev % 14)) nasty_chance = 12;
260 if (one_in_(nasty_chance))
261 type = randint1(20); /* Allow the 'nasty' effects */
263 type = randint1(15) + 5; /* Or disallow them */
265 if (type < 1) type = 1;
266 if (type > 20) type = 20;
270 sprintf(wrath_reason, _("%sの怒り", "the Wrath of %s"), chaos_patrons[p_ptr->chaos_patron]);
272 effect = chaos_rewards[p_ptr->chaos_patron][type];
274 if (one_in_(6) && !chosen_reward)
276 msg_format(_("%^sは褒美としてあなたを突然変異させた。", "%^s rewards you with a mutation!"), chaos_patrons[p_ptr->chaos_patron]);
277 (void)gain_mutation(p_ptr, 0);
278 reward = _("変異した。", "mutation");
282 switch (chosen_reward ? chosen_reward : effect)
287 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
288 msg_print(_("「汝、新たなる姿を必要とせり!」", "'Thou needst a new form, mortal!'"));
291 reward = _("変異した。", "polymorphing");
296 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
297 msg_print(_("「汝は良く行いたり!続けよ!」", "'Well done, mortal! Lead on!'"));
299 if (p_ptr->prace == RACE_ANDROID)
301 msg_print(_("しかし何も起こらなかった。", "But, nothing happen."));
303 else if (p_ptr->exp < PY_MAX_EXP)
305 s32b ee = (p_ptr->exp / 2) + 10;
306 if (ee > 100000L) ee = 100000L;
307 msg_print(_("更に経験を積んだような気がする。", "You feel more experienced."));
310 reward = _("経験値を得た", "experience");
316 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
317 msg_print(_("「下僕よ、汝それに値せず。」", "'Thou didst not deserve that, slave.'"));
319 if (p_ptr->prace == RACE_ANDROID)
321 msg_print(_("しかし何も起こらなかった。", "But, nothing happen."));
325 lose_exp(p_ptr->exp / 6);
326 reward = _("経験値を失った。", "losing experience");
331 msg_format(_("%sの声がささやいた:", "The voice of %s whispers:"), chaos_patrons[p_ptr->chaos_patron]);
332 msg_print(_("「我が与えし物を賢明に使うべし。」", "'Use my gift wisely.'"));
334 acquirement(p_ptr->y, p_ptr->x, 1, FALSE, FALSE, FALSE);
335 reward = _("上質なアイテムを手に入れた。", "a good item");
340 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
341 msg_print(_("「我が与えし物を賢明に使うべし。」", "'Use my gift wisely.'"));
343 acquirement(p_ptr->y, p_ptr->x, 1, TRUE, FALSE, FALSE);
344 reward = _("高級品のアイテムを手に入れた。", "an excellent item");
348 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
349 msg_print(_("「汝の行いは貴き剣に値せり。」", "'Thy deed hath earned thee a worthy blade.'"));
350 acquire_chaos_weapon(p_ptr);
351 reward = _("(混沌)の武器を手に入れた。", "chaos weapon");
356 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
357 msg_print(_("「汝の行いは貴き報いに値せり。」", "'Thy deed hath earned thee a worthy reward.'"));
359 acquirement(p_ptr->y, p_ptr->x, randint1(2) + 1, FALSE, FALSE, FALSE);
360 reward = _("上質なアイテムを手に入れた。", "good items");
365 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
366 msg_print(_("「下僕よ、汝の献身への我が惜しみ無き報いを見るがよい。」", "'Behold, mortal, how generously I reward thy loyalty.'"));
368 acquirement(p_ptr->y, p_ptr->x, randint1(2) + 1, TRUE, FALSE, FALSE);
369 reward = _("高級品のアイテムを手に入れた。", "excellent items");
373 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[p_ptr->chaos_patron]);
374 msg_print(_("「下僕よ、汝傲慢なり。」", "'Thou art growing arrogant, mortal.'"));
376 (void)activate_ty_curse(FALSE, &count);
377 reward = _("禍々しい呪いをかけられた。", "cursing");
382 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
383 msg_print(_("「我が下僕たちよ、かの傲慢なる者を倒すべし!」", "'My pets, destroy the arrogant mortal!'"));
385 for (dummy = 0; dummy < randint1(5) + 1; dummy++)
387 (void)summon_specific(0, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
389 reward = _("モンスターを召喚された。", "summoning hostile monsters");
395 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
396 msg_print(_("「汝、より強き敵を必要とせり!」", "'Thou needst worthier opponents!'"));
398 activate_hi_summon(p_ptr->y, p_ptr->x, FALSE);
399 reward = _("モンスターを召喚された。", "summoning many hostile monsters");
404 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
405 msg_print(_("「死と破壊こそ我が喜びなり!」", "'Death and destruction! This pleaseth me!'"));
408 reward = _("カオスの力が渦巻いた。", "calling chaos");
413 msg_format(_("%sの声が鳴り響いた:", "The voice of %s rings out:"), chaos_patrons[p_ptr->chaos_patron]);
414 msg_print(_("「留まるのだ、下僕よ。余が汝の肉体を鍛えん。」", "'Stay, mortal, and let me mold thee.'"));
416 if (one_in_(3) && !(chaos_stats[p_ptr->chaos_patron] < 0))
417 do_inc_stat(chaos_stats[p_ptr->chaos_patron]);
419 do_inc_stat(randint0(6));
420 reward = _("能力値が上がった。", "increasing a stat");
425 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
426 msg_print(_("「下僕よ、余は汝に飽みたり。」", "'I grow tired of thee, mortal.'"));
428 if (one_in_(3) && !(chaos_stats[p_ptr->chaos_patron] < 0))
429 do_dec_stat(chaos_stats[p_ptr->chaos_patron]);
431 (void)do_dec_stat(randint0(6));
432 reward = _("能力値が下がった。", "decreasing a stat");
438 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[p_ptr->chaos_patron]);
439 msg_print(_("「汝、謙虚たることを学ぶべし!」", "'Thou needst a lesson in humility, mortal!'"));
440 msg_print(_("あなたは以前より弱くなった!", "You feel less powerful!"));
442 for (dummy = 0; dummy < A_MAX; dummy++)
444 (void)dec_stat(dummy, 10 + randint1(15), TRUE);
446 reward = _("全能力値が下がった。", "decreasing all stats");
451 msg_format(_("%sの力が触れるのを感じた。", "You feel the power of %s touch you."),
452 chaos_patrons[p_ptr->chaos_patron]);
454 reward = _("傷が変化した。", "polymorphing wounds");
459 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
461 msg_print(_("「我がささやかなる賜物を受けとるがよい!」", "'Receive this modest gift from me!'"));
463 for (dummy = 0; dummy < A_MAX; dummy++)
465 (void)do_inc_stat(dummy);
467 reward = _("全能力値が上がった。", "increasing all stats");
472 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
473 msg_print(_("「苦しむがよい、無能な愚か者よ!」", "'Suffer, pathetic fool!'"));
475 fire_ball(GF_DISINTEGRATE, 0, p_ptr->lev * 4, 4);
476 take_hit(DAMAGE_NOESCAPE, p_ptr->lev * 4, wrath_reason, -1);
477 reward = _("分解の球が発生した。", "generating disintegration ball");
482 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
483 (void)restore_level();
484 (void)restore_all_status();
485 (void)true_healing(5000);
486 reward = _("体力が回復した。", "healing");
491 if (!has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM)) break;
492 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
493 msg_print(_("「汝、武器に頼ることなかれ。」", "'Thou reliest too much on thy weapon.'"));
496 if (has_melee_weapon(INVEN_LARM))
499 if (has_melee_weapon(INVEN_RARM) && one_in_(2)) dummy = INVEN_RARM;
501 object_desc(o_name, &p_ptr->inventory_list[dummy], OD_NAME_ONLY);
502 (void)curse_weapon(FALSE, dummy);
503 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
508 if (!p_ptr->inventory_list[INVEN_BODY].k_idx) break;
509 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
510 msg_print(_("「汝、防具に頼ることなかれ。」", "'Thou reliest too much on thine equipment.'"));
512 object_desc(o_name, &p_ptr->inventory_list[INVEN_BODY], OD_NAME_ONLY);
514 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
519 msg_format(_("%sの声がささやいた:", "The voice of %s whispers:"), chaos_patrons[p_ptr->chaos_patron]);
520 msg_print(_("「我を怒りしめた罪を償うべし。」", "'Now thou shalt pay for annoying me.'"));
525 (void)activate_ty_curse(FALSE, &count);
526 reward = _("禍々しい呪いをかけられた。", "cursing");
529 activate_hi_summon(p_ptr->y, p_ptr->x, FALSE);
530 reward = _("モンスターを召喚された。", "summoning hostile monsters");
535 if (!has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM)) break;
537 if (has_melee_weapon(INVEN_LARM))
540 if (has_melee_weapon(INVEN_RARM) && one_in_(2)) dummy = INVEN_RARM;
542 object_desc(o_name, &p_ptr->inventory_list[dummy], OD_NAME_ONLY);
543 (void)curse_weapon(FALSE, dummy);
544 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
548 if (!p_ptr->inventory_list[INVEN_BODY].k_idx) break;
549 object_desc(o_name, &p_ptr->inventory_list[INVEN_BODY], OD_NAME_ONLY);
551 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
555 for (dummy = 0; dummy < A_MAX; dummy++)
557 (void)dec_stat(dummy, 10 + randint1(15), TRUE);
559 reward = _("全能力値が下がった。", "decreasing all stats");
566 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[p_ptr->chaos_patron]);
567 msg_print(_("「死ぬがよい、下僕よ!」", "'Die, mortal!'"));
569 take_hit(DAMAGE_LOSELIFE, p_ptr->lev * 4, wrath_reason, -1);
570 for (dummy = 0; dummy < A_MAX; dummy++)
572 (void)dec_stat(dummy, 10 + randint1(15), FALSE);
574 activate_hi_summon(p_ptr->y, p_ptr->x, FALSE);
575 (void)activate_ty_curse(FALSE, &count);
580 if (has_melee_weapon(INVEN_RARM))
583 if (has_melee_weapon(INVEN_LARM) && one_in_(2)) dummy = INVEN_LARM;
585 else if (has_melee_weapon(INVEN_LARM)) dummy = INVEN_LARM;
587 if (dummy) (void)curse_weapon(FALSE, dummy);
589 if (one_in_(2)) (void)curse_armor();
594 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
595 msg_print(_("「死と破壊こそ我が喜びなり!」", "'Death and destruction! This pleaseth me!'"));
597 (void)destroy_area(p_ptr->y, p_ptr->x, 25, FALSE);
598 reward = _("ダンジョンが*破壊*された。", "*destruct*ing dungeon");
603 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
604 msg_print(_("「我、汝の敵を抹殺せん!」", "'Let me relieve thee of thine oppressors!'"));
605 (void)symbol_genocide(0, FALSE);
606 reward = _("モンスターが抹殺された。", "genociding monsters");
611 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
612 msg_print(_("「我、汝の敵を抹殺せん!」", "'Let me relieve thee of thine oppressors!'"));
614 (void)mass_genocide(0, FALSE);
615 reward = _("モンスターが抹殺された。", "genociding nearby monsters");
620 msg_format(_("%sの力が敵を攻撃するのを感じた!", "You can feel the power of %s assault your enemies!"), chaos_patrons[p_ptr->chaos_patron]);
621 (void)dispel_monsters(p_ptr->lev * 4);
626 msg_format(_("%sはあなたを無視した。", "%s ignores you."), chaos_patrons[p_ptr->chaos_patron]);
631 msg_format(_("%sは褒美として悪魔の使いをよこした!", "%s rewards you with a demonic servant!"), chaos_patrons[p_ptr->chaos_patron]);
633 if (!summon_specific(-1, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, SUMMON_DEMON, PM_FORCE_PET))
634 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
636 reward = _("悪魔がペットになった。", "a demonic servant");
641 msg_format(_("%sは褒美として使いをよこした!", "%s rewards you with a servant!"), chaos_patrons[p_ptr->chaos_patron]);
643 if (!summon_specific(-1, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, 0, PM_FORCE_PET))
644 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
646 reward = _("モンスターがペットになった。", "a servant");
651 msg_format(_("%sは褒美としてアンデッドの使いをよこした。", "%s rewards you with an undead servant!"), chaos_patrons[p_ptr->chaos_patron]);
653 if (!summon_specific(-1, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, SUMMON_UNDEAD, PM_FORCE_PET))
654 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
656 reward = _("アンデッドがペットになった。", "an undead servant");
661 msg_format(_("%sの声がどもった:", "The voice of %s stammers:"), chaos_patrons[p_ptr->chaos_patron]);
662 msg_format(_("「あー、あー、答えは %d/%d。質問は何?」", "'Uh... uh... the answer's %d/%d, what's the question?'"), type, effect);
668 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, format(_("パトロンの報酬で%s", "The patron rewards you with %s."), reward));
672 void admire_from_patron(player_type *creature_ptr)
674 if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
676 msg_format(_("%sからの声が響いた。", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
677 msg_print(_("『よくやった、定命の者よ!』", "'Thou art donst well, mortal!'"));