5 #include "object-curse.h"
6 #include "monsterrace-hook.h"
7 #include "objectkind-hook.h"
10 #include "player-status.h"
12 #include "spells-summon.h"
13 #include "spells-object.h"
19 const concptr chaos_patrons[MAX_PATRON] =
42 const concptr chaos_patrons[MAX_PATRON] =
68 * @brief カオスパトロンの報酬能力値テーブル
70 const int chaos_stats[MAX_PATRON] =
94 * @brief カオスパトロンの報酬テーブル
96 const int chaos_rewards[MAX_PATRON][20] =
98 /* Slortar the Old: */
100 REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL,
101 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF,
102 REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP,
103 REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL, REW_AUGM_ABL
106 /* Mabelode the Faceless: */
108 REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_H_SUMMON, REW_SUMMON_M,
109 REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_WND,
110 REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_ABL, REW_SER_UNDE,
111 REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GOOD_OBS
114 /* Chardros the Reaper: */
116 REW_WRATH, REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_H_SUMMON,
117 REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_DESTRUCT, REW_SER_UNDE,
118 REW_GENOCIDE, REW_MASS_GEN, REW_MASS_GEN, REW_DISPEL_C, REW_GOOD_OBJ,
119 REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL
122 /* Hionhurn the Executioner: */
124 REW_WRATH, REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL,
125 REW_IGNORE, REW_IGNORE, REW_SER_UNDE, REW_DESTRUCT, REW_GENOCIDE,
126 REW_MASS_GEN, REW_MASS_GEN, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL,
127 REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL
130 /* Xiombarg the Sword-Queen: */
132 REW_TY_CURSE, REW_TY_CURSE, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL,
133 REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND, REW_POLY_WND,
134 REW_GENOCIDE, REW_DISPEL_C, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS,
135 REW_GAIN_ABL, REW_CHAOS_WP, REW_GAIN_EXP, REW_AUGM_ABL, REW_GOOD_OBS
139 /* Pyaray the Tentacled Whisperer of Impossible Secretes: */
141 REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_H_SUMMON, REW_H_SUMMON,
142 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF,
143 REW_POLY_SLF, REW_SER_DEMO, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL,
144 REW_CHAOS_WP, REW_DO_HAVOC, REW_GOOD_OBJ, REW_GREA_OBJ, REW_GREA_OBS
147 /* Balaan the Grim: */
149 REW_TY_CURSE, REW_HURT_LOT, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL,
150 REW_SUMMON_M, REW_LOSE_EXP, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
151 REW_SER_UNDE, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_GAIN_EXP,
152 REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GREA_OBS, REW_AUGM_ABL
155 /* Arioch, Duke of Hell: */
157 REW_WRATH, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_EXP, REW_H_SUMMON,
158 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF,
159 REW_POLY_SLF, REW_MASS_GEN, REW_SER_DEMO, REW_HEAL_FUL, REW_CHAOS_WP,
160 REW_CHAOS_WP, REW_GOOD_OBJ, REW_GAIN_EXP, REW_GREA_OBJ, REW_AUGM_ABL
163 /* Eequor, Blue Lady of Dismay: */
165 REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_CURSE_WP, REW_RUIN_ABL,
166 REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
167 REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS, REW_HEAL_FUL, REW_GAIN_EXP,
168 REW_GAIN_ABL, REW_CHAOS_WP, REW_GOOD_OBS, REW_GREA_OBJ, REW_AUGM_ABL
171 /* Narjhan, Lord of Beggars: */
173 REW_WRATH, REW_CURSE_AR, REW_CURSE_WP, REW_CURSE_WP, REW_CURSE_AR,
174 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF,
175 REW_POLY_WND, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_AUGM_ABL,
176 REW_GOOD_OBJ, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GREA_OBS
179 /* Balo the Jester: */
181 REW_WRATH, REW_SER_DEMO, REW_CURSE_WP, REW_CURSE_AR, REW_LOSE_EXP,
182 REW_GAIN_ABL, REW_LOSE_ABL, REW_POLY_WND, REW_POLY_SLF, REW_IGNORE,
183 REW_DESTRUCT, REW_MASS_GEN, REW_CHAOS_WP, REW_GREA_OBJ, REW_HURT_LOT,
184 REW_AUGM_ABL, REW_RUIN_ABL, REW_H_SUMMON, REW_GREA_OBS, REW_AUGM_ABL
187 /* Khorne the Bloodgod: */
189 REW_WRATH, REW_HURT_LOT, REW_HURT_LOT, REW_H_SUMMON, REW_H_SUMMON,
190 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_SER_MONS, REW_SER_DEMO,
191 REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GOOD_OBJ,
192 REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_GREA_OBJ, REW_GREA_OBS
197 REW_WRATH, REW_PISS_OFF, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL,
198 REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_SER_DEMO,
199 REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_EXP,
200 REW_GAIN_EXP, REW_CHAOS_WP, REW_GAIN_ABL, REW_GREA_OBJ, REW_AUGM_ABL
205 REW_WRATH, REW_PISS_OFF, REW_HURT_LOT, REW_RUIN_ABL, REW_LOSE_ABL,
206 REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF,
207 REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_ABL,
208 REW_GAIN_ABL, REW_SER_UNDE, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL
213 REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL,
214 REW_LOSE_EXP, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_SLF,
215 REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_CHAOS_WP, REW_GREA_OBJ,
216 REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP, REW_GAIN_EXP, REW_AUGM_ABL
221 REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_LOSE_ABL, REW_LOSE_EXP,
222 REW_IGNORE, REW_IGNORE, REW_DISPEL_C, REW_DO_HAVOC, REW_DO_HAVOC,
223 REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_EXP, REW_GAIN_ABL, REW_GAIN_ABL,
224 REW_SER_MONS, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GOOD_OBS
229 void gain_level_reward(int chosen_reward)
233 char wrath_reason[32] = "";
234 int nasty_chance = 6;
235 OBJECT_TYPE_VALUE dummy = 0;
236 OBJECT_SUBTYPE_VALUE dummy2 = 0;
238 concptr reward = NULL;
239 GAME_TEXT o_name[MAX_NLEN];
245 if (multi_rew) return;
246 else multi_rew = TRUE;
250 if (p_ptr->lev == 13) nasty_chance = 2;
251 else if (!(p_ptr->lev % 13)) nasty_chance = 3;
252 else if (!(p_ptr->lev % 14)) nasty_chance = 12;
254 if (one_in_(nasty_chance))
255 type = randint1(20); /* Allow the 'nasty' effects */
257 type = randint1(15) + 5; /* Or disallow them */
259 if (type < 1) type = 1;
260 if (type > 20) type = 20;
264 sprintf(wrath_reason, _("%sの怒り", "the Wrath of %s"), chaos_patrons[p_ptr->chaos_patron]);
266 effect = chaos_rewards[p_ptr->chaos_patron][type];
268 if (one_in_(6) && !chosen_reward)
270 msg_format(_("%^sは褒美としてあなたを突然変異させた。", "%^s rewards you with a mutation!"), chaos_patrons[p_ptr->chaos_patron]);
271 (void)gain_random_mutation(0);
272 reward = _("変異した。", "mutation");
276 switch (chosen_reward ? chosen_reward : effect)
281 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
282 msg_print(_("「汝、新たなる姿を必要とせり!」", "'Thou needst a new form, mortal!'"));
285 reward = _("変異した。", "polymorphing");
290 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
291 msg_print(_("「汝は良く行いたり!続けよ!」", "'Well done, mortal! Lead on!'"));
293 if (p_ptr->prace == RACE_ANDROID)
295 msg_print(_("しかし何も起こらなかった。", "But, nothing happen."));
297 else if (p_ptr->exp < PY_MAX_EXP)
299 s32b ee = (p_ptr->exp / 2) + 10;
300 if (ee > 100000L) ee = 100000L;
301 msg_print(_("更に経験を積んだような気がする。", "You feel more experienced."));
304 reward = _("経験値を得た", "experience");
310 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
311 msg_print(_("「下僕よ、汝それに値せず。」", "'Thou didst not deserve that, slave.'"));
313 if (p_ptr->prace == RACE_ANDROID)
315 msg_print(_("しかし何も起こらなかった。", "But, nothing happen."));
319 lose_exp(p_ptr->exp / 6);
320 reward = _("経験値を失った。", "losing experience");
326 msg_format("%sの声がささやいた:",
327 chaos_patrons[p_ptr->chaos_patron]);
329 msg_format("The voice of %s whispers:",
330 chaos_patrons[p_ptr->chaos_patron]);
333 msg_print(_("「我が与えし物を賢明に使うべし。」", "'Use my gift wisely.'"));
335 acquirement(p_ptr->y, p_ptr->x, 1, FALSE, FALSE, FALSE);
336 reward = _("上質なアイテムを手に入れた。", "a good item");
341 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
342 msg_print(_("「我が与えし物を賢明に使うべし。」", "'Use my gift wisely.'"));
344 acquirement(p_ptr->y, p_ptr->x, 1, TRUE, FALSE, FALSE);
345 reward = _("高級品のアイテムを手に入れた。", "an excellent item");
350 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
351 msg_print(_("「汝の行いは貴き剣に値せり。」", "'Thy deed hath earned thee a worthy blade.'"));
354 switch (randint1(p_ptr->lev))
360 dummy2 = SV_MAIN_GAUCHE;
369 dummy2 = SV_SMALL_SWORD;
372 dummy2 = SV_BASILLARD;
374 case 11: case 12: case 13:
375 dummy2 = SV_SHORT_SWORD;
384 dummy2 = SV_WAKIZASHI;
393 dummy2 = SV_BROAD_SWORD;
396 dummy2 = SV_LONG_SWORD;
399 dummy2 = SV_SCIMITAR;
408 dummy2 = SV_BASTARD_SWORD;
411 dummy2 = SV_GREAT_SCIMITAR;
414 dummy2 = SV_CLAYMORE;
420 dummy2 = SV_TWO_HANDED_SWORD;
423 dummy2 = SV_FLAMBERGE;
426 dummy2 = SV_NO_DACHI;
429 dummy2 = SV_EXECUTIONERS_SWORD;
432 dummy2 = SV_ZWEIHANDER;
435 dummy2 = SV_HAYABUSA;
438 dummy2 = SV_BLADE_OF_CHAOS;
441 object_prep(q_ptr, lookup_kind(dummy, dummy2));
442 q_ptr->to_h = 3 + randint1(dun_level) % 10;
443 q_ptr->to_d = 3 + randint1(dun_level) % 10;
444 one_resistance(q_ptr);
445 q_ptr->name2 = EGO_CHAOTIC;
446 (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x);
447 reward = _("(混沌)の武器を手に入れた。", "chaos weapon");
452 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
453 msg_print(_("「汝の行いは貴き報いに値せり。」", "'Thy deed hath earned thee a worthy reward.'"));
455 acquirement(p_ptr->y, p_ptr->x, randint1(2) + 1, FALSE, FALSE, FALSE);
456 reward = _("上質なアイテムを手に入れた。", "good items");
461 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
462 msg_print(_("「下僕よ、汝の献身への我が惜しみ無き報いを見るがよい。」", "'Behold, mortal, how generously I reward thy loyalty.'"));
464 acquirement(p_ptr->y, p_ptr->x, randint1(2) + 1, TRUE, FALSE, FALSE);
465 reward = _("高級品のアイテムを手に入れた。", "excellent items");
470 msg_format("%sの声が轟き渡った:", chaos_patrons[p_ptr->chaos_patron]);
472 msg_format("The voice of %s thunders:", chaos_patrons[p_ptr->chaos_patron]);
475 msg_print(_("「下僕よ、汝傲慢なり。」", "'Thou art growing arrogant, mortal.'"));
477 (void)activate_ty_curse(FALSE, &count);
478 reward = _("禍々しい呪いをかけられた。", "cursing");
483 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
484 msg_print(_("「我が下僕たちよ、かの傲慢なる者を倒すべし!」", "'My pets, destroy the arrogant mortal!'"));
486 for (dummy = 0; dummy < randint1(5) + 1; dummy++)
488 (void)summon_specific(0, p_ptr->y, p_ptr->x, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET), '\0');
490 reward = _("モンスターを召喚された。", "summoning hostile monsters");
496 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
497 msg_print(_("「汝、より強き敵を必要とせり!」", "'Thou needst worthier opponents!'"));
499 activate_hi_summon(p_ptr->y, p_ptr->x, FALSE);
500 reward = _("モンスターを召喚された。", "summoning many hostile monsters");
506 msg_format("%sの声が響き渡った:",
507 chaos_patrons[p_ptr->chaos_patron]);
509 msg_format("The voice of %s booms out:",
510 chaos_patrons[p_ptr->chaos_patron]);
513 msg_print(_("「死と破壊こそ我が喜びなり!」", "'Death and destruction! This pleaseth me!'"));
516 reward = _("カオスの力が渦巻いた。", "calling chaos");
522 msg_format("%sの声が鳴り響いた:",
523 chaos_patrons[p_ptr->chaos_patron]);
525 msg_format("The voice of %s rings out:",
526 chaos_patrons[p_ptr->chaos_patron]);
529 msg_print(_("「留まるのだ、下僕よ。余が汝の肉体を鍛えん。」", "'Stay, mortal, and let me mold thee.'"));
531 if (one_in_(3) && !(chaos_stats[p_ptr->chaos_patron] < 0))
532 do_inc_stat(chaos_stats[p_ptr->chaos_patron]);
534 do_inc_stat(randint0(6));
535 reward = _("能力値が上がった。", "increasing a stat");
541 msg_format("%sの声が響き渡った:",
542 chaos_patrons[p_ptr->chaos_patron]);
544 msg_format("The voice of %s booms out:",
545 chaos_patrons[p_ptr->chaos_patron]);
548 msg_print(_("「下僕よ、余は汝に飽みたり。」", "'I grow tired of thee, mortal.'"));
550 if (one_in_(3) && !(chaos_stats[p_ptr->chaos_patron] < 0))
551 do_dec_stat(chaos_stats[p_ptr->chaos_patron]);
553 (void)do_dec_stat(randint0(6));
554 reward = _("能力値が下がった。", "decreasing a stat");
561 msg_format("%sの声が轟き渡った:",
562 chaos_patrons[p_ptr->chaos_patron]);
564 msg_format("The voice of %s thunders:",
565 chaos_patrons[p_ptr->chaos_patron]);
568 msg_print(_("「汝、謙虚たることを学ぶべし!」", "'Thou needst a lesson in humility, mortal!'"));
569 msg_print(_("あなたは以前より弱くなった!", "You feel less powerful!"));
571 for (dummy = 0; dummy < A_MAX; dummy++)
573 (void)dec_stat(dummy, 10 + randint1(15), TRUE);
575 reward = _("全能力値が下がった。", "decreasing all stats");
580 msg_format(_("%sの力が触れるのを感じた。", "You feel the power of %s touch you."),
581 chaos_patrons[p_ptr->chaos_patron]);
583 reward = _("傷が変化した。", "polymorphing wounds");
588 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
590 msg_print(_("「我がささやかなる賜物を受けとるがよい!」", "'Receive this modest gift from me!'"));
592 for (dummy = 0; dummy < A_MAX; dummy++)
594 (void)do_inc_stat(dummy);
596 reward = _("全能力値が上がった。", "increasing all stats");
601 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
602 msg_print(_("「苦しむがよい、無能な愚か者よ!」", "'Suffer, pathetic fool!'"));
604 fire_ball(GF_DISINTEGRATE, 0, p_ptr->lev * 4, 4);
605 take_hit(DAMAGE_NOESCAPE, p_ptr->lev * 4, wrath_reason, -1);
606 reward = _("分解の球が発生した。", "generating disintegration ball");
611 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
612 (void)restore_level();
613 (void)restore_all_status();
614 (void)true_healing(5000);
615 reward = _("体力が回復した。", "healing");
620 if (!has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM)) break;
621 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
622 msg_print(_("「汝、武器に頼ることなかれ。」", "'Thou reliest too much on thy weapon.'"));
625 if (has_melee_weapon(INVEN_LARM))
628 if (has_melee_weapon(INVEN_RARM) && one_in_(2)) dummy = INVEN_RARM;
630 object_desc(o_name, &inventory[dummy], OD_NAME_ONLY);
631 (void)curse_weapon(FALSE, dummy);
632 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
637 if (!inventory[INVEN_BODY].k_idx) break;
638 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
639 msg_print(_("「汝、防具に頼ることなかれ。」", "'Thou reliest too much on thine equipment.'"));
641 object_desc(o_name, &inventory[INVEN_BODY], OD_NAME_ONLY);
643 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
647 msg_format(_("%sの声がささやいた:", "The voice of %s whispers:"), chaos_patrons[p_ptr->chaos_patron]);
648 msg_print(_("「我を怒りしめた罪を償うべし。」", "'Now thou shalt pay for annoying me.'"));
653 (void)activate_ty_curse(FALSE, &count);
654 reward = _("禍々しい呪いをかけられた。", "cursing");
657 activate_hi_summon(p_ptr->y, p_ptr->x, FALSE);
658 reward = _("モンスターを召喚された。", "summoning hostile monsters");
663 if (!has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM)) break;
665 if (has_melee_weapon(INVEN_LARM))
668 if (has_melee_weapon(INVEN_RARM) && one_in_(2)) dummy = INVEN_RARM;
670 object_desc(o_name, &inventory[dummy], OD_NAME_ONLY);
671 (void)curse_weapon(FALSE, dummy);
672 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
676 if (!inventory[INVEN_BODY].k_idx) break;
677 object_desc(o_name, &inventory[INVEN_BODY], OD_NAME_ONLY);
679 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
683 for (dummy = 0; dummy < A_MAX; dummy++)
685 (void)dec_stat(dummy, 10 + randint1(15), TRUE);
687 reward = _("全能力値が下がった。", "decreasing all stats");
694 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[p_ptr->chaos_patron]);
695 msg_print(_("「死ぬがよい、下僕よ!」", "'Die, mortal!'"));
697 take_hit(DAMAGE_LOSELIFE, p_ptr->lev * 4, wrath_reason, -1);
698 for (dummy = 0; dummy < A_MAX; dummy++)
700 (void)dec_stat(dummy, 10 + randint1(15), FALSE);
702 activate_hi_summon(p_ptr->y, p_ptr->x, FALSE);
703 (void)activate_ty_curse(FALSE, &count);
708 if (has_melee_weapon(INVEN_RARM))
711 if (has_melee_weapon(INVEN_LARM) && one_in_(2)) dummy = INVEN_LARM;
713 else if (has_melee_weapon(INVEN_LARM)) dummy = INVEN_LARM;
715 if (dummy) (void)curse_weapon(FALSE, dummy);
717 if (one_in_(2)) (void)curse_armor();
722 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
723 msg_print(_("「死と破壊こそ我が喜びなり!」", "'Death and destruction! This pleaseth me!'"));
725 (void)destroy_area(p_ptr->y, p_ptr->x, 25, FALSE);
726 reward = _("ダンジョンが*破壊*された。", "*destruct*ing dungeon");
731 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
732 msg_print(_("「我、汝の敵を抹殺せん!」", "'Let me relieve thee of thine oppressors!'"));
733 (void)symbol_genocide(0, FALSE);
734 reward = _("モンスターが抹殺された。", "genociding monsters");
739 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
740 msg_print(_("「我、汝の敵を抹殺せん!」", "'Let me relieve thee of thine oppressors!'"));
742 (void)mass_genocide(0, FALSE);
743 reward = _("モンスターが抹殺された。", "genociding nearby monsters");
748 msg_format(_("%sの力が敵を攻撃するのを感じた!", "You can feel the power of %s assault your enemies!"), chaos_patrons[p_ptr->chaos_patron]);
749 (void)dispel_monsters(p_ptr->lev * 4);
754 msg_format(_("%sはあなたを無視した。", "%s ignores you."), chaos_patrons[p_ptr->chaos_patron]);
759 msg_format(_("%sは褒美として悪魔の使いをよこした!", "%s rewards you with a demonic servant!"), chaos_patrons[p_ptr->chaos_patron]);
761 if (!summon_specific(-1, p_ptr->y, p_ptr->x, dun_level, SUMMON_DEMON, PM_FORCE_PET, '\0'))
762 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
764 reward = _("悪魔がペットになった。", "a demonic servant");
769 msg_format(_("%sは褒美として使いをよこした!", "%s rewards you with a servant!"), chaos_patrons[p_ptr->chaos_patron]);
771 if (!summon_specific(-1, p_ptr->y, p_ptr->x, dun_level, 0, PM_FORCE_PET, '\0'))
772 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
774 reward = _("モンスターがペットになった。", "a servant");
779 msg_format(_("%sは褒美としてアンデッドの使いをよこした。", "%s rewards you with an undead servant!"), chaos_patrons[p_ptr->chaos_patron]);
781 if (!summon_specific(-1, p_ptr->y, p_ptr->x, dun_level, SUMMON_UNDEAD, PM_FORCE_PET, '\0'))
782 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
784 reward = _("アンデッドがペットになった。", "an undead servant");
789 msg_format(_("%sの声がどもった:", "The voice of %s stammers:"),
791 chaos_patrons[p_ptr->chaos_patron]);
792 msg_format(_("「あー、あー、答えは %d/%d。質問は何?」", "'Uh... uh... the answer's %d/%d, what's the question?'"), type, effect);
798 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, format(_("パトロンの報酬で%s", "The patron rewards you with %s."), reward));