8 #include "object-curse.h"
9 #include "object-flavor.h"
10 #include "monsterrace-hook.h"
11 #include "objectkind-hook.h"
14 #include "player-status.h"
15 #include "player-effects.h"
16 #include "player-race.h"
17 #include "player-class.h"
18 #include "player-damage.h"
21 #include "spells-summon.h"
22 #include "spells-object.h"
23 #include "spells-status.h"
30 const concptr chaos_patrons[MAX_PATRON] =
53 const concptr chaos_patrons[MAX_PATRON] =
79 * @brief カオスパトロンの報酬能力値テーブル
81 const int chaos_stats[MAX_PATRON] =
105 * @brief カオスパトロンの報酬テーブル
107 const int chaos_rewards[MAX_PATRON][20] =
109 /* Slortar the Old: */
111 REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL,
112 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF,
113 REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP,
114 REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL, REW_AUGM_ABL
117 /* Mabelode the Faceless: */
119 REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_H_SUMMON, REW_SUMMON_M,
120 REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_WND,
121 REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_ABL, REW_SER_UNDE,
122 REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GOOD_OBS
125 /* Chardros the Reaper: */
127 REW_WRATH, REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_H_SUMMON,
128 REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_DESTRUCT, REW_SER_UNDE,
129 REW_GENOCIDE, REW_MASS_GEN, REW_MASS_GEN, REW_DISPEL_C, REW_GOOD_OBJ,
130 REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL
133 /* Hionhurn the Executioner: */
135 REW_WRATH, REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL,
136 REW_IGNORE, REW_IGNORE, REW_SER_UNDE, REW_DESTRUCT, REW_GENOCIDE,
137 REW_MASS_GEN, REW_MASS_GEN, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL,
138 REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL
141 /* Xiombarg the Sword-Queen: */
143 REW_TY_CURSE, REW_TY_CURSE, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL,
144 REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND, REW_POLY_WND,
145 REW_GENOCIDE, REW_DISPEL_C, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS,
146 REW_GAIN_ABL, REW_CHAOS_WP, REW_GAIN_EXP, REW_AUGM_ABL, REW_GOOD_OBS
150 /* Pyaray the Tentacled Whisperer of Impossible Secretes: */
152 REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_H_SUMMON, REW_H_SUMMON,
153 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF,
154 REW_POLY_SLF, REW_SER_DEMO, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL,
155 REW_CHAOS_WP, REW_DO_HAVOC, REW_GOOD_OBJ, REW_GREA_OBJ, REW_GREA_OBS
158 /* Balaan the Grim: */
160 REW_TY_CURSE, REW_HURT_LOT, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL,
161 REW_SUMMON_M, REW_LOSE_EXP, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
162 REW_SER_UNDE, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_GAIN_EXP,
163 REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GREA_OBS, REW_AUGM_ABL
166 /* Arioch, Duke of Hell: */
168 REW_WRATH, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_EXP, REW_H_SUMMON,
169 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF,
170 REW_POLY_SLF, REW_MASS_GEN, REW_SER_DEMO, REW_HEAL_FUL, REW_CHAOS_WP,
171 REW_CHAOS_WP, REW_GOOD_OBJ, REW_GAIN_EXP, REW_GREA_OBJ, REW_AUGM_ABL
174 /* Eequor, Blue Lady of Dismay: */
176 REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_CURSE_WP, REW_RUIN_ABL,
177 REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
178 REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS, REW_HEAL_FUL, REW_GAIN_EXP,
179 REW_GAIN_ABL, REW_CHAOS_WP, REW_GOOD_OBS, REW_GREA_OBJ, REW_AUGM_ABL
182 /* Narjhan, Lord of Beggars: */
184 REW_WRATH, REW_CURSE_AR, REW_CURSE_WP, REW_CURSE_WP, REW_CURSE_AR,
185 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF,
186 REW_POLY_WND, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_AUGM_ABL,
187 REW_GOOD_OBJ, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GREA_OBS
190 /* Balo the Jester: */
192 REW_WRATH, REW_SER_DEMO, REW_CURSE_WP, REW_CURSE_AR, REW_LOSE_EXP,
193 REW_GAIN_ABL, REW_LOSE_ABL, REW_POLY_WND, REW_POLY_SLF, REW_IGNORE,
194 REW_DESTRUCT, REW_MASS_GEN, REW_CHAOS_WP, REW_GREA_OBJ, REW_HURT_LOT,
195 REW_AUGM_ABL, REW_RUIN_ABL, REW_H_SUMMON, REW_GREA_OBS, REW_AUGM_ABL
198 /* Khorne the Bloodgod: */
200 REW_WRATH, REW_HURT_LOT, REW_HURT_LOT, REW_H_SUMMON, REW_H_SUMMON,
201 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_SER_MONS, REW_SER_DEMO,
202 REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GOOD_OBJ,
203 REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_GREA_OBJ, REW_GREA_OBS
208 REW_WRATH, REW_PISS_OFF, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL,
209 REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_SER_DEMO,
210 REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_EXP,
211 REW_GAIN_EXP, REW_CHAOS_WP, REW_GAIN_ABL, REW_GREA_OBJ, REW_AUGM_ABL
216 REW_WRATH, REW_PISS_OFF, REW_HURT_LOT, REW_RUIN_ABL, REW_LOSE_ABL,
217 REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF,
218 REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_ABL,
219 REW_GAIN_ABL, REW_SER_UNDE, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL
224 REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL,
225 REW_LOSE_EXP, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_SLF,
226 REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_CHAOS_WP, REW_GREA_OBJ,
227 REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP, REW_GAIN_EXP, REW_AUGM_ABL
232 REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_LOSE_ABL, REW_LOSE_EXP,
233 REW_IGNORE, REW_IGNORE, REW_DISPEL_C, REW_DO_HAVOC, REW_DO_HAVOC,
234 REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_EXP, REW_GAIN_ABL, REW_GAIN_ABL,
235 REW_SER_MONS, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GOOD_OBS
240 void gain_level_reward(int chosen_reward)
242 char wrath_reason[32] = "";
243 int nasty_chance = 6;
244 OBJECT_TYPE_VALUE dummy = 0;
246 concptr reward = NULL;
247 GAME_TEXT o_name[MAX_NLEN];
253 if (p_ptr->suppress_multi_reward) return;
254 else p_ptr->suppress_multi_reward = TRUE;
258 if (p_ptr->lev == 13) nasty_chance = 2;
259 else if (!(p_ptr->lev % 13)) nasty_chance = 3;
260 else if (!(p_ptr->lev % 14)) nasty_chance = 12;
262 if (one_in_(nasty_chance))
263 type = randint1(20); /* Allow the 'nasty' effects */
265 type = randint1(15) + 5; /* Or disallow them */
267 if (type < 1) type = 1;
268 if (type > 20) type = 20;
272 sprintf(wrath_reason, _("%sの怒り", "the Wrath of %s"), chaos_patrons[p_ptr->chaos_patron]);
274 effect = chaos_rewards[p_ptr->chaos_patron][type];
276 if (one_in_(6) && !chosen_reward)
278 msg_format(_("%^sは褒美としてあなたを突然変異させた。", "%^s rewards you with a mutation!"), chaos_patrons[p_ptr->chaos_patron]);
279 (void)gain_mutation(p_ptr, 0);
280 reward = _("変異した。", "mutation");
284 switch (chosen_reward ? chosen_reward : effect)
289 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
290 msg_print(_("「汝、新たなる姿を必要とせり!」", "'Thou needst a new form, mortal!'"));
293 reward = _("変異した。", "polymorphing");
298 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
299 msg_print(_("「汝は良く行いたり!続けよ!」", "'Well done, mortal! Lead on!'"));
301 if (p_ptr->prace == RACE_ANDROID)
303 msg_print(_("しかし何も起こらなかった。", "But, nothing happen."));
305 else if (p_ptr->exp < PY_MAX_EXP)
307 s32b ee = (p_ptr->exp / 2) + 10;
308 if (ee > 100000L) ee = 100000L;
309 msg_print(_("更に経験を積んだような気がする。", "You feel more experienced."));
312 reward = _("経験値を得た", "experience");
318 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
319 msg_print(_("「下僕よ、汝それに値せず。」", "'Thou didst not deserve that, slave.'"));
321 if (p_ptr->prace == RACE_ANDROID)
323 msg_print(_("しかし何も起こらなかった。", "But, nothing happen."));
327 lose_exp(p_ptr->exp / 6);
328 reward = _("経験値を失った。", "losing experience");
333 msg_format(_("%sの声がささやいた:", "The voice of %s whispers:"), chaos_patrons[p_ptr->chaos_patron]);
334 msg_print(_("「我が与えし物を賢明に使うべし。」", "'Use my gift wisely.'"));
336 acquirement(p_ptr->y, p_ptr->x, 1, FALSE, FALSE, FALSE);
337 reward = _("上質なアイテムを手に入れた。", "a good item");
342 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
343 msg_print(_("「我が与えし物を賢明に使うべし。」", "'Use my gift wisely.'"));
345 acquirement(p_ptr->y, p_ptr->x, 1, TRUE, FALSE, FALSE);
346 reward = _("高級品のアイテムを手に入れた。", "an excellent item");
350 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
351 msg_print(_("「汝の行いは貴き剣に値せり。」", "'Thy deed hath earned thee a worthy blade.'"));
352 acquire_chaos_weapon(p_ptr);
353 reward = _("(混沌)の武器を手に入れた。", "chaos weapon");
358 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
359 msg_print(_("「汝の行いは貴き報いに値せり。」", "'Thy deed hath earned thee a worthy reward.'"));
361 acquirement(p_ptr->y, p_ptr->x, randint1(2) + 1, FALSE, FALSE, FALSE);
362 reward = _("上質なアイテムを手に入れた。", "good items");
367 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
368 msg_print(_("「下僕よ、汝の献身への我が惜しみ無き報いを見るがよい。」", "'Behold, mortal, how generously I reward thy loyalty.'"));
370 acquirement(p_ptr->y, p_ptr->x, randint1(2) + 1, TRUE, FALSE, FALSE);
371 reward = _("高級品のアイテムを手に入れた。", "excellent items");
375 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[p_ptr->chaos_patron]);
376 msg_print(_("「下僕よ、汝傲慢なり。」", "'Thou art growing arrogant, mortal.'"));
378 (void)activate_ty_curse(FALSE, &count);
379 reward = _("禍々しい呪いをかけられた。", "cursing");
384 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
385 msg_print(_("「我が下僕たちよ、かの傲慢なる者を倒すべし!」", "'My pets, destroy the arrogant mortal!'"));
387 for (dummy = 0; dummy < randint1(5) + 1; dummy++)
389 (void)summon_specific(0, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
391 reward = _("モンスターを召喚された。", "summoning hostile monsters");
397 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
398 msg_print(_("「汝、より強き敵を必要とせり!」", "'Thou needst worthier opponents!'"));
400 activate_hi_summon(p_ptr->y, p_ptr->x, FALSE);
401 reward = _("モンスターを召喚された。", "summoning many hostile monsters");
406 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
407 msg_print(_("「死と破壊こそ我が喜びなり!」", "'Death and destruction! This pleaseth me!'"));
410 reward = _("カオスの力が渦巻いた。", "calling chaos");
415 msg_format(_("%sの声が鳴り響いた:", "The voice of %s rings out:"), chaos_patrons[p_ptr->chaos_patron]);
416 msg_print(_("「留まるのだ、下僕よ。余が汝の肉体を鍛えん。」", "'Stay, mortal, and let me mold thee.'"));
418 if (one_in_(3) && !(chaos_stats[p_ptr->chaos_patron] < 0))
419 do_inc_stat(chaos_stats[p_ptr->chaos_patron]);
421 do_inc_stat(randint0(6));
422 reward = _("能力値が上がった。", "increasing a stat");
427 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
428 msg_print(_("「下僕よ、余は汝に飽みたり。」", "'I grow tired of thee, mortal.'"));
430 if (one_in_(3) && !(chaos_stats[p_ptr->chaos_patron] < 0))
431 do_dec_stat(chaos_stats[p_ptr->chaos_patron]);
433 (void)do_dec_stat(randint0(6));
434 reward = _("能力値が下がった。", "decreasing a stat");
440 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[p_ptr->chaos_patron]);
441 msg_print(_("「汝、謙虚たることを学ぶべし!」", "'Thou needst a lesson in humility, mortal!'"));
442 msg_print(_("あなたは以前より弱くなった!", "You feel less powerful!"));
444 for (dummy = 0; dummy < A_MAX; dummy++)
446 (void)dec_stat(dummy, 10 + randint1(15), TRUE);
448 reward = _("全能力値が下がった。", "decreasing all stats");
453 msg_format(_("%sの力が触れるのを感じた。", "You feel the power of %s touch you."),
454 chaos_patrons[p_ptr->chaos_patron]);
456 reward = _("傷が変化した。", "polymorphing wounds");
461 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
463 msg_print(_("「我がささやかなる賜物を受けとるがよい!」", "'Receive this modest gift from me!'"));
465 for (dummy = 0; dummy < A_MAX; dummy++)
467 (void)do_inc_stat(dummy);
469 reward = _("全能力値が上がった。", "increasing all stats");
474 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
475 msg_print(_("「苦しむがよい、無能な愚か者よ!」", "'Suffer, pathetic fool!'"));
477 fire_ball(GF_DISINTEGRATE, 0, p_ptr->lev * 4, 4);
478 take_hit(DAMAGE_NOESCAPE, p_ptr->lev * 4, wrath_reason, -1);
479 reward = _("分解の球が発生した。", "generating disintegration ball");
484 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
485 (void)restore_level();
486 (void)restore_all_status();
487 (void)true_healing(5000);
488 reward = _("体力が回復した。", "healing");
493 if (!has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM)) break;
494 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
495 msg_print(_("「汝、武器に頼ることなかれ。」", "'Thou reliest too much on thy weapon.'"));
498 if (has_melee_weapon(INVEN_LARM))
501 if (has_melee_weapon(INVEN_RARM) && one_in_(2)) dummy = INVEN_RARM;
503 object_desc(o_name, &p_ptr->inventory_list[dummy], OD_NAME_ONLY);
504 (void)curse_weapon(FALSE, dummy);
505 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
510 if (!p_ptr->inventory_list[INVEN_BODY].k_idx) break;
511 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
512 msg_print(_("「汝、防具に頼ることなかれ。」", "'Thou reliest too much on thine equipment.'"));
514 object_desc(o_name, &p_ptr->inventory_list[INVEN_BODY], OD_NAME_ONLY);
516 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
521 msg_format(_("%sの声がささやいた:", "The voice of %s whispers:"), chaos_patrons[p_ptr->chaos_patron]);
522 msg_print(_("「我を怒りしめた罪を償うべし。」", "'Now thou shalt pay for annoying me.'"));
527 (void)activate_ty_curse(FALSE, &count);
528 reward = _("禍々しい呪いをかけられた。", "cursing");
531 activate_hi_summon(p_ptr->y, p_ptr->x, FALSE);
532 reward = _("モンスターを召喚された。", "summoning hostile monsters");
537 if (!has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM)) break;
539 if (has_melee_weapon(INVEN_LARM))
542 if (has_melee_weapon(INVEN_RARM) && one_in_(2)) dummy = INVEN_RARM;
544 object_desc(o_name, &p_ptr->inventory_list[dummy], OD_NAME_ONLY);
545 (void)curse_weapon(FALSE, dummy);
546 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
550 if (!p_ptr->inventory_list[INVEN_BODY].k_idx) break;
551 object_desc(o_name, &p_ptr->inventory_list[INVEN_BODY], OD_NAME_ONLY);
553 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
557 for (dummy = 0; dummy < A_MAX; dummy++)
559 (void)dec_stat(dummy, 10 + randint1(15), TRUE);
561 reward = _("全能力値が下がった。", "decreasing all stats");
568 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[p_ptr->chaos_patron]);
569 msg_print(_("「死ぬがよい、下僕よ!」", "'Die, mortal!'"));
571 take_hit(DAMAGE_LOSELIFE, p_ptr->lev * 4, wrath_reason, -1);
572 for (dummy = 0; dummy < A_MAX; dummy++)
574 (void)dec_stat(dummy, 10 + randint1(15), FALSE);
576 activate_hi_summon(p_ptr->y, p_ptr->x, FALSE);
577 (void)activate_ty_curse(FALSE, &count);
582 if (has_melee_weapon(INVEN_RARM))
585 if (has_melee_weapon(INVEN_LARM) && one_in_(2)) dummy = INVEN_LARM;
587 else if (has_melee_weapon(INVEN_LARM)) dummy = INVEN_LARM;
589 if (dummy) (void)curse_weapon(FALSE, dummy);
591 if (one_in_(2)) (void)curse_armor();
596 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
597 msg_print(_("「死と破壊こそ我が喜びなり!」", "'Death and destruction! This pleaseth me!'"));
599 (void)destroy_area(p_ptr->y, p_ptr->x, 25, FALSE);
600 reward = _("ダンジョンが*破壊*された。", "*destruct*ing dungeon");
605 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
606 msg_print(_("「我、汝の敵を抹殺せん!」", "'Let me relieve thee of thine oppressors!'"));
607 (void)symbol_genocide(0, FALSE);
608 reward = _("モンスターが抹殺された。", "genociding monsters");
613 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
614 msg_print(_("「我、汝の敵を抹殺せん!」", "'Let me relieve thee of thine oppressors!'"));
616 (void)mass_genocide(0, FALSE);
617 reward = _("モンスターが抹殺された。", "genociding nearby monsters");
622 msg_format(_("%sの力が敵を攻撃するのを感じた!", "You can feel the power of %s assault your enemies!"), chaos_patrons[p_ptr->chaos_patron]);
623 (void)dispel_monsters(p_ptr->lev * 4);
628 msg_format(_("%sはあなたを無視した。", "%s ignores you."), chaos_patrons[p_ptr->chaos_patron]);
633 msg_format(_("%sは褒美として悪魔の使いをよこした!", "%s rewards you with a demonic servant!"), chaos_patrons[p_ptr->chaos_patron]);
635 if (!summon_specific(-1, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, SUMMON_DEMON, PM_FORCE_PET))
636 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
638 reward = _("悪魔がペットになった。", "a demonic servant");
643 msg_format(_("%sは褒美として使いをよこした!", "%s rewards you with a servant!"), chaos_patrons[p_ptr->chaos_patron]);
645 if (!summon_specific(-1, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, 0, PM_FORCE_PET))
646 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
648 reward = _("モンスターがペットになった。", "a servant");
653 msg_format(_("%sは褒美としてアンデッドの使いをよこした。", "%s rewards you with an undead servant!"), chaos_patrons[p_ptr->chaos_patron]);
655 if (!summon_specific(-1, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, SUMMON_UNDEAD, PM_FORCE_PET))
656 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
658 reward = _("アンデッドがペットになった。", "an undead servant");
663 msg_format(_("%sの声がどもった:", "The voice of %s stammers:"), chaos_patrons[p_ptr->chaos_patron]);
664 msg_format(_("「あー、あー、答えは %d/%d。質問は何?」", "'Uh... uh... the answer's %d/%d, what's the question?'"), type, effect);
670 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, format(_("パトロンの報酬で%s", "The patron rewards you with %s."), reward));
674 void admire_from_patron(player_type *creature_ptr)
676 if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
678 msg_format(_("%sからの声が響いた。", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
679 msg_print(_("『よくやった、定命の者よ!』", "'Thou art donst well, mortal!'"));