6 #include "object-curse.h"
7 #include "object-flavor.h"
8 #include "monsterrace-hook.h"
9 #include "objectkind-hook.h"
12 #include "player-status.h"
15 #include "spells-summon.h"
16 #include "spells-object.h"
17 #include "spells-status.h"
23 const concptr chaos_patrons[MAX_PATRON] =
46 const concptr chaos_patrons[MAX_PATRON] =
72 * @brief カオスパトロンの報酬能力値テーブル
74 const int chaos_stats[MAX_PATRON] =
98 * @brief カオスパトロンの報酬テーブル
100 const int chaos_rewards[MAX_PATRON][20] =
102 /* Slortar the Old: */
104 REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL,
105 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF,
106 REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP,
107 REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL, REW_AUGM_ABL
110 /* Mabelode the Faceless: */
112 REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_H_SUMMON, REW_SUMMON_M,
113 REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_WND,
114 REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_ABL, REW_SER_UNDE,
115 REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GOOD_OBS
118 /* Chardros the Reaper: */
120 REW_WRATH, REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_H_SUMMON,
121 REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_DESTRUCT, REW_SER_UNDE,
122 REW_GENOCIDE, REW_MASS_GEN, REW_MASS_GEN, REW_DISPEL_C, REW_GOOD_OBJ,
123 REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL
126 /* Hionhurn the Executioner: */
128 REW_WRATH, REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL,
129 REW_IGNORE, REW_IGNORE, REW_SER_UNDE, REW_DESTRUCT, REW_GENOCIDE,
130 REW_MASS_GEN, REW_MASS_GEN, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL,
131 REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL
134 /* Xiombarg the Sword-Queen: */
136 REW_TY_CURSE, REW_TY_CURSE, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL,
137 REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND, REW_POLY_WND,
138 REW_GENOCIDE, REW_DISPEL_C, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS,
139 REW_GAIN_ABL, REW_CHAOS_WP, REW_GAIN_EXP, REW_AUGM_ABL, REW_GOOD_OBS
143 /* Pyaray the Tentacled Whisperer of Impossible Secretes: */
145 REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_H_SUMMON, REW_H_SUMMON,
146 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF,
147 REW_POLY_SLF, REW_SER_DEMO, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL,
148 REW_CHAOS_WP, REW_DO_HAVOC, REW_GOOD_OBJ, REW_GREA_OBJ, REW_GREA_OBS
151 /* Balaan the Grim: */
153 REW_TY_CURSE, REW_HURT_LOT, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL,
154 REW_SUMMON_M, REW_LOSE_EXP, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
155 REW_SER_UNDE, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_GAIN_EXP,
156 REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GREA_OBS, REW_AUGM_ABL
159 /* Arioch, Duke of Hell: */
161 REW_WRATH, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_EXP, REW_H_SUMMON,
162 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF,
163 REW_POLY_SLF, REW_MASS_GEN, REW_SER_DEMO, REW_HEAL_FUL, REW_CHAOS_WP,
164 REW_CHAOS_WP, REW_GOOD_OBJ, REW_GAIN_EXP, REW_GREA_OBJ, REW_AUGM_ABL
167 /* Eequor, Blue Lady of Dismay: */
169 REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_CURSE_WP, REW_RUIN_ABL,
170 REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
171 REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS, REW_HEAL_FUL, REW_GAIN_EXP,
172 REW_GAIN_ABL, REW_CHAOS_WP, REW_GOOD_OBS, REW_GREA_OBJ, REW_AUGM_ABL
175 /* Narjhan, Lord of Beggars: */
177 REW_WRATH, REW_CURSE_AR, REW_CURSE_WP, REW_CURSE_WP, REW_CURSE_AR,
178 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF,
179 REW_POLY_WND, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_AUGM_ABL,
180 REW_GOOD_OBJ, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GREA_OBS
183 /* Balo the Jester: */
185 REW_WRATH, REW_SER_DEMO, REW_CURSE_WP, REW_CURSE_AR, REW_LOSE_EXP,
186 REW_GAIN_ABL, REW_LOSE_ABL, REW_POLY_WND, REW_POLY_SLF, REW_IGNORE,
187 REW_DESTRUCT, REW_MASS_GEN, REW_CHAOS_WP, REW_GREA_OBJ, REW_HURT_LOT,
188 REW_AUGM_ABL, REW_RUIN_ABL, REW_H_SUMMON, REW_GREA_OBS, REW_AUGM_ABL
191 /* Khorne the Bloodgod: */
193 REW_WRATH, REW_HURT_LOT, REW_HURT_LOT, REW_H_SUMMON, REW_H_SUMMON,
194 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_SER_MONS, REW_SER_DEMO,
195 REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GOOD_OBJ,
196 REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_GREA_OBJ, REW_GREA_OBS
201 REW_WRATH, REW_PISS_OFF, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL,
202 REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_SER_DEMO,
203 REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_EXP,
204 REW_GAIN_EXP, REW_CHAOS_WP, REW_GAIN_ABL, REW_GREA_OBJ, REW_AUGM_ABL
209 REW_WRATH, REW_PISS_OFF, REW_HURT_LOT, REW_RUIN_ABL, REW_LOSE_ABL,
210 REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF,
211 REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_ABL,
212 REW_GAIN_ABL, REW_SER_UNDE, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL
217 REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL,
218 REW_LOSE_EXP, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_SLF,
219 REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_CHAOS_WP, REW_GREA_OBJ,
220 REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP, REW_GAIN_EXP, REW_AUGM_ABL
225 REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_LOSE_ABL, REW_LOSE_EXP,
226 REW_IGNORE, REW_IGNORE, REW_DISPEL_C, REW_DO_HAVOC, REW_DO_HAVOC,
227 REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_EXP, REW_GAIN_ABL, REW_GAIN_ABL,
228 REW_SER_MONS, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GOOD_OBS
233 void gain_level_reward(int chosen_reward)
235 char wrath_reason[32] = "";
236 int nasty_chance = 6;
237 OBJECT_TYPE_VALUE dummy = 0;
239 concptr reward = NULL;
240 GAME_TEXT o_name[MAX_NLEN];
246 if (multi_rew) return;
247 else multi_rew = TRUE;
251 if (p_ptr->lev == 13) nasty_chance = 2;
252 else if (!(p_ptr->lev % 13)) nasty_chance = 3;
253 else if (!(p_ptr->lev % 14)) nasty_chance = 12;
255 if (one_in_(nasty_chance))
256 type = randint1(20); /* Allow the 'nasty' effects */
258 type = randint1(15) + 5; /* Or disallow them */
260 if (type < 1) type = 1;
261 if (type > 20) type = 20;
265 sprintf(wrath_reason, _("%sの怒り", "the Wrath of %s"), chaos_patrons[p_ptr->chaos_patron]);
267 effect = chaos_rewards[p_ptr->chaos_patron][type];
269 if (one_in_(6) && !chosen_reward)
271 msg_format(_("%^sは褒美としてあなたを突然変異させた。", "%^s rewards you with a mutation!"), chaos_patrons[p_ptr->chaos_patron]);
272 (void)gain_mutation(p_ptr, 0);
273 reward = _("変異した。", "mutation");
277 switch (chosen_reward ? chosen_reward : effect)
282 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
283 msg_print(_("「汝、新たなる姿を必要とせり!」", "'Thou needst a new form, mortal!'"));
286 reward = _("変異した。", "polymorphing");
291 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
292 msg_print(_("「汝は良く行いたり!続けよ!」", "'Well done, mortal! Lead on!'"));
294 if (p_ptr->prace == RACE_ANDROID)
296 msg_print(_("しかし何も起こらなかった。", "But, nothing happen."));
298 else if (p_ptr->exp < PY_MAX_EXP)
300 s32b ee = (p_ptr->exp / 2) + 10;
301 if (ee > 100000L) ee = 100000L;
302 msg_print(_("更に経験を積んだような気がする。", "You feel more experienced."));
305 reward = _("経験値を得た", "experience");
311 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
312 msg_print(_("「下僕よ、汝それに値せず。」", "'Thou didst not deserve that, slave.'"));
314 if (p_ptr->prace == RACE_ANDROID)
316 msg_print(_("しかし何も起こらなかった。", "But, nothing happen."));
320 lose_exp(p_ptr->exp / 6);
321 reward = _("経験値を失った。", "losing experience");
326 msg_format(_("%sの声がささやいた:", "The voice of %s whispers:"), chaos_patrons[p_ptr->chaos_patron]);
327 msg_print(_("「我が与えし物を賢明に使うべし。」", "'Use my gift wisely.'"));
329 acquirement(p_ptr->y, p_ptr->x, 1, FALSE, FALSE, FALSE);
330 reward = _("上質なアイテムを手に入れた。", "a good item");
335 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
336 msg_print(_("「我が与えし物を賢明に使うべし。」", "'Use my gift wisely.'"));
338 acquirement(p_ptr->y, p_ptr->x, 1, TRUE, FALSE, FALSE);
339 reward = _("高級品のアイテムを手に入れた。", "an excellent item");
343 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
344 msg_print(_("「汝の行いは貴き剣に値せり。」", "'Thy deed hath earned thee a worthy blade.'"));
345 acquire_chaos_weapon(p_ptr);
346 reward = _("(混沌)の武器を手に入れた。", "chaos weapon");
351 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
352 msg_print(_("「汝の行いは貴き報いに値せり。」", "'Thy deed hath earned thee a worthy reward.'"));
354 acquirement(p_ptr->y, p_ptr->x, randint1(2) + 1, FALSE, FALSE, FALSE);
355 reward = _("上質なアイテムを手に入れた。", "good items");
360 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
361 msg_print(_("「下僕よ、汝の献身への我が惜しみ無き報いを見るがよい。」", "'Behold, mortal, how generously I reward thy loyalty.'"));
363 acquirement(p_ptr->y, p_ptr->x, randint1(2) + 1, TRUE, FALSE, FALSE);
364 reward = _("高級品のアイテムを手に入れた。", "excellent items");
368 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[p_ptr->chaos_patron]);
369 msg_print(_("「下僕よ、汝傲慢なり。」", "'Thou art growing arrogant, mortal.'"));
371 (void)activate_ty_curse(FALSE, &count);
372 reward = _("禍々しい呪いをかけられた。", "cursing");
377 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
378 msg_print(_("「我が下僕たちよ、かの傲慢なる者を倒すべし!」", "'My pets, destroy the arrogant mortal!'"));
380 for (dummy = 0; dummy < randint1(5) + 1; dummy++)
382 (void)summon_specific(0, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET), '\0');
384 reward = _("モンスターを召喚された。", "summoning hostile monsters");
390 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
391 msg_print(_("「汝、より強き敵を必要とせり!」", "'Thou needst worthier opponents!'"));
393 activate_hi_summon(p_ptr->y, p_ptr->x, FALSE);
394 reward = _("モンスターを召喚された。", "summoning many hostile monsters");
399 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
400 msg_print(_("「死と破壊こそ我が喜びなり!」", "'Death and destruction! This pleaseth me!'"));
403 reward = _("カオスの力が渦巻いた。", "calling chaos");
408 msg_format(_("%sの声が鳴り響いた:", "The voice of %s rings out:"), chaos_patrons[p_ptr->chaos_patron]);
409 msg_print(_("「留まるのだ、下僕よ。余が汝の肉体を鍛えん。」", "'Stay, mortal, and let me mold thee.'"));
411 if (one_in_(3) && !(chaos_stats[p_ptr->chaos_patron] < 0))
412 do_inc_stat(chaos_stats[p_ptr->chaos_patron]);
414 do_inc_stat(randint0(6));
415 reward = _("能力値が上がった。", "increasing a stat");
420 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
421 msg_print(_("「下僕よ、余は汝に飽みたり。」", "'I grow tired of thee, mortal.'"));
423 if (one_in_(3) && !(chaos_stats[p_ptr->chaos_patron] < 0))
424 do_dec_stat(chaos_stats[p_ptr->chaos_patron]);
426 (void)do_dec_stat(randint0(6));
427 reward = _("能力値が下がった。", "decreasing a stat");
433 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[p_ptr->chaos_patron]);
434 msg_print(_("「汝、謙虚たることを学ぶべし!」", "'Thou needst a lesson in humility, mortal!'"));
435 msg_print(_("あなたは以前より弱くなった!", "You feel less powerful!"));
437 for (dummy = 0; dummy < A_MAX; dummy++)
439 (void)dec_stat(dummy, 10 + randint1(15), TRUE);
441 reward = _("全能力値が下がった。", "decreasing all stats");
446 msg_format(_("%sの力が触れるのを感じた。", "You feel the power of %s touch you."),
447 chaos_patrons[p_ptr->chaos_patron]);
449 reward = _("傷が変化した。", "polymorphing wounds");
454 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
456 msg_print(_("「我がささやかなる賜物を受けとるがよい!」", "'Receive this modest gift from me!'"));
458 for (dummy = 0; dummy < A_MAX; dummy++)
460 (void)do_inc_stat(dummy);
462 reward = _("全能力値が上がった。", "increasing all stats");
467 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
468 msg_print(_("「苦しむがよい、無能な愚か者よ!」", "'Suffer, pathetic fool!'"));
470 fire_ball(GF_DISINTEGRATE, 0, p_ptr->lev * 4, 4);
471 take_hit(DAMAGE_NOESCAPE, p_ptr->lev * 4, wrath_reason, -1);
472 reward = _("分解の球が発生した。", "generating disintegration ball");
477 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
478 (void)restore_level();
479 (void)restore_all_status();
480 (void)true_healing(5000);
481 reward = _("体力が回復した。", "healing");
486 if (!has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM)) break;
487 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
488 msg_print(_("「汝、武器に頼ることなかれ。」", "'Thou reliest too much on thy weapon.'"));
491 if (has_melee_weapon(INVEN_LARM))
494 if (has_melee_weapon(INVEN_RARM) && one_in_(2)) dummy = INVEN_RARM;
496 object_desc(o_name, &inventory[dummy], OD_NAME_ONLY);
497 (void)curse_weapon(FALSE, dummy);
498 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
503 if (!inventory[INVEN_BODY].k_idx) break;
504 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
505 msg_print(_("「汝、防具に頼ることなかれ。」", "'Thou reliest too much on thine equipment.'"));
507 object_desc(o_name, &inventory[INVEN_BODY], OD_NAME_ONLY);
509 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
514 msg_format(_("%sの声がささやいた:", "The voice of %s whispers:"), chaos_patrons[p_ptr->chaos_patron]);
515 msg_print(_("「我を怒りしめた罪を償うべし。」", "'Now thou shalt pay for annoying me.'"));
520 (void)activate_ty_curse(FALSE, &count);
521 reward = _("禍々しい呪いをかけられた。", "cursing");
524 activate_hi_summon(p_ptr->y, p_ptr->x, FALSE);
525 reward = _("モンスターを召喚された。", "summoning hostile monsters");
530 if (!has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM)) break;
532 if (has_melee_weapon(INVEN_LARM))
535 if (has_melee_weapon(INVEN_RARM) && one_in_(2)) dummy = INVEN_RARM;
537 object_desc(o_name, &inventory[dummy], OD_NAME_ONLY);
538 (void)curse_weapon(FALSE, dummy);
539 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
543 if (!inventory[INVEN_BODY].k_idx) break;
544 object_desc(o_name, &inventory[INVEN_BODY], OD_NAME_ONLY);
546 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
550 for (dummy = 0; dummy < A_MAX; dummy++)
552 (void)dec_stat(dummy, 10 + randint1(15), TRUE);
554 reward = _("全能力値が下がった。", "decreasing all stats");
561 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[p_ptr->chaos_patron]);
562 msg_print(_("「死ぬがよい、下僕よ!」", "'Die, mortal!'"));
564 take_hit(DAMAGE_LOSELIFE, p_ptr->lev * 4, wrath_reason, -1);
565 for (dummy = 0; dummy < A_MAX; dummy++)
567 (void)dec_stat(dummy, 10 + randint1(15), FALSE);
569 activate_hi_summon(p_ptr->y, p_ptr->x, FALSE);
570 (void)activate_ty_curse(FALSE, &count);
575 if (has_melee_weapon(INVEN_RARM))
578 if (has_melee_weapon(INVEN_LARM) && one_in_(2)) dummy = INVEN_LARM;
580 else if (has_melee_weapon(INVEN_LARM)) dummy = INVEN_LARM;
582 if (dummy) (void)curse_weapon(FALSE, dummy);
584 if (one_in_(2)) (void)curse_armor();
589 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
590 msg_print(_("「死と破壊こそ我が喜びなり!」", "'Death and destruction! This pleaseth me!'"));
592 (void)destroy_area(p_ptr->y, p_ptr->x, 25, FALSE);
593 reward = _("ダンジョンが*破壊*された。", "*destruct*ing dungeon");
598 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
599 msg_print(_("「我、汝の敵を抹殺せん!」", "'Let me relieve thee of thine oppressors!'"));
600 (void)symbol_genocide(0, FALSE);
601 reward = _("モンスターが抹殺された。", "genociding monsters");
606 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
607 msg_print(_("「我、汝の敵を抹殺せん!」", "'Let me relieve thee of thine oppressors!'"));
609 (void)mass_genocide(0, FALSE);
610 reward = _("モンスターが抹殺された。", "genociding nearby monsters");
615 msg_format(_("%sの力が敵を攻撃するのを感じた!", "You can feel the power of %s assault your enemies!"), chaos_patrons[p_ptr->chaos_patron]);
616 (void)dispel_monsters(p_ptr->lev * 4);
621 msg_format(_("%sはあなたを無視した。", "%s ignores you."), chaos_patrons[p_ptr->chaos_patron]);
626 msg_format(_("%sは褒美として悪魔の使いをよこした!", "%s rewards you with a demonic servant!"), chaos_patrons[p_ptr->chaos_patron]);
628 if (!summon_specific(-1, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, SUMMON_DEMON, PM_FORCE_PET, '\0'))
629 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
631 reward = _("悪魔がペットになった。", "a demonic servant");
636 msg_format(_("%sは褒美として使いをよこした!", "%s rewards you with a servant!"), chaos_patrons[p_ptr->chaos_patron]);
638 if (!summon_specific(-1, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, 0, PM_FORCE_PET, '\0'))
639 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
641 reward = _("モンスターがペットになった。", "a servant");
646 msg_format(_("%sは褒美としてアンデッドの使いをよこした。", "%s rewards you with an undead servant!"), chaos_patrons[p_ptr->chaos_patron]);
648 if (!summon_specific(-1, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, SUMMON_UNDEAD, PM_FORCE_PET, '\0'))
649 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
651 reward = _("アンデッドがペットになった。", "an undead servant");
656 msg_format(_("%sの声がどもった:", "The voice of %s stammers:"), chaos_patrons[p_ptr->chaos_patron]);
657 msg_format(_("「あー、あー、答えは %d/%d。質問は何?」", "'Uh... uh... the answer's %d/%d, what's the question?'"), type, effect);
663 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, format(_("パトロンの報酬で%s", "The patron rewards you with %s."), reward));
667 void admire_from_patron(player_type *creature_ptr)
669 if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
671 msg_format(_("%sからの声が響いた。", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
672 msg_print(_("『よくやった、定命の者よ!』", "'Thou art donst well, mortal!'"));