5 #include "io/write-diary.h"
6 #include "cmd/cmd-dump.h"
9 #include "object-curse.h"
10 #include "object-flavor.h"
11 #include "monsterrace-hook.h"
12 #include "object/object-kind-hook.h"
15 #include "player-status.h"
16 #include "player-effects.h"
17 #include "player-race.h"
18 #include "player-class.h"
19 #include "player-damage.h"
21 #include "spell/spells-type.h"
22 #include "spells-summon.h"
23 #include "spells-object.h"
24 #include "spells-status.h"
25 #include "spells-floor.h"
32 const concptr chaos_patrons[MAX_PATRON] =
55 const concptr chaos_patrons[MAX_PATRON] =
81 * @brief カオスパトロンの報酬能力値テーブル
83 const int chaos_stats[MAX_PATRON] =
101 A_INT, /* Tzeentch */
107 * @brief カオスパトロンの報酬テーブル
109 const int chaos_rewards[MAX_PATRON][20] =
111 /* Slortar the Old: */
113 REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL,
114 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF,
115 REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP,
116 REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL, REW_AUGM_ABL
119 /* Mabelode the Faceless: */
121 REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_H_SUMMON, REW_SUMMON_M,
122 REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_WND,
123 REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_ABL, REW_SER_UNDE,
124 REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GOOD_OBS
127 /* Chardros the Reaper: */
129 REW_WRATH, REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_H_SUMMON,
130 REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_DESTRUCT, REW_SER_UNDE,
131 REW_GENOCIDE, REW_MASS_GEN, REW_MASS_GEN, REW_DISPEL_C, REW_GOOD_OBJ,
132 REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL
135 /* Hionhurn the Executioner: */
137 REW_WRATH, REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL,
138 REW_IGNORE, REW_IGNORE, REW_SER_UNDE, REW_DESTRUCT, REW_GENOCIDE,
139 REW_MASS_GEN, REW_MASS_GEN, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL,
140 REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL
143 /* Xiombarg the Sword-Queen: */
145 REW_TY_CURSE, REW_TY_CURSE, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL,
146 REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND, REW_POLY_WND,
147 REW_GENOCIDE, REW_DISPEL_C, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS,
148 REW_GAIN_ABL, REW_CHAOS_WP, REW_GAIN_EXP, REW_AUGM_ABL, REW_GOOD_OBS
152 /* Pyaray the Tentacled Whisperer of Impossible Secretes: */
154 REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_H_SUMMON, REW_H_SUMMON,
155 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF,
156 REW_POLY_SLF, REW_SER_DEMO, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL,
157 REW_CHAOS_WP, REW_DO_HAVOC, REW_GOOD_OBJ, REW_GREA_OBJ, REW_GREA_OBS
160 /* Balaan the Grim: */
162 REW_TY_CURSE, REW_HURT_LOT, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL,
163 REW_SUMMON_M, REW_LOSE_EXP, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
164 REW_SER_UNDE, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_GAIN_EXP,
165 REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GREA_OBS, REW_AUGM_ABL
168 /* Arioch, Duke of Hell: */
170 REW_WRATH, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_EXP, REW_H_SUMMON,
171 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF,
172 REW_POLY_SLF, REW_MASS_GEN, REW_SER_DEMO, REW_HEAL_FUL, REW_CHAOS_WP,
173 REW_CHAOS_WP, REW_GOOD_OBJ, REW_GAIN_EXP, REW_GREA_OBJ, REW_AUGM_ABL
176 /* Eequor, Blue Lady of Dismay: */
178 REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_CURSE_WP, REW_RUIN_ABL,
179 REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
180 REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS, REW_HEAL_FUL, REW_GAIN_EXP,
181 REW_GAIN_ABL, REW_CHAOS_WP, REW_GOOD_OBS, REW_GREA_OBJ, REW_AUGM_ABL
184 /* Narjhan, Lord of Beggars: */
186 REW_WRATH, REW_CURSE_AR, REW_CURSE_WP, REW_CURSE_WP, REW_CURSE_AR,
187 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF,
188 REW_POLY_WND, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_AUGM_ABL,
189 REW_GOOD_OBJ, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GREA_OBS
192 /* Balo the Jester: */
194 REW_WRATH, REW_SER_DEMO, REW_CURSE_WP, REW_CURSE_AR, REW_LOSE_EXP,
195 REW_GAIN_ABL, REW_LOSE_ABL, REW_POLY_WND, REW_POLY_SLF, REW_IGNORE,
196 REW_DESTRUCT, REW_MASS_GEN, REW_CHAOS_WP, REW_GREA_OBJ, REW_HURT_LOT,
197 REW_AUGM_ABL, REW_RUIN_ABL, REW_H_SUMMON, REW_GREA_OBS, REW_AUGM_ABL
200 /* Khorne the Bloodgod: */
202 REW_WRATH, REW_HURT_LOT, REW_HURT_LOT, REW_H_SUMMON, REW_H_SUMMON,
203 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_SER_MONS, REW_SER_DEMO,
204 REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GOOD_OBJ,
205 REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_GREA_OBJ, REW_GREA_OBS
210 REW_WRATH, REW_PISS_OFF, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL,
211 REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_SER_DEMO,
212 REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_EXP,
213 REW_GAIN_EXP, REW_CHAOS_WP, REW_GAIN_ABL, REW_GREA_OBJ, REW_AUGM_ABL
218 REW_WRATH, REW_PISS_OFF, REW_HURT_LOT, REW_RUIN_ABL, REW_LOSE_ABL,
219 REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF,
220 REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_ABL,
221 REW_GAIN_ABL, REW_SER_UNDE, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL
226 REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL,
227 REW_LOSE_EXP, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_SLF,
228 REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_CHAOS_WP, REW_GREA_OBJ,
229 REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP, REW_GAIN_EXP, REW_AUGM_ABL
234 REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_LOSE_ABL, REW_LOSE_EXP,
235 REW_IGNORE, REW_IGNORE, REW_DISPEL_C, REW_DO_HAVOC, REW_DO_HAVOC,
236 REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_EXP, REW_GAIN_ABL, REW_GAIN_ABL,
237 REW_SER_MONS, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GOOD_OBS
242 void gain_level_reward(player_type *creature_ptr, int chosen_reward)
244 char wrath_reason[32] = "";
245 int nasty_chance = 6;
246 OBJECT_TYPE_VALUE dummy = 0;
248 concptr reward = NULL;
249 GAME_TEXT o_name[MAX_NLEN];
255 if (creature_ptr->suppress_multi_reward) return;
256 else creature_ptr->suppress_multi_reward = TRUE;
260 if (creature_ptr->lev == 13) nasty_chance = 2;
261 else if (!(creature_ptr->lev % 13)) nasty_chance = 3;
262 else if (!(creature_ptr->lev % 14)) nasty_chance = 12;
264 if (one_in_(nasty_chance))
265 type = randint1(20); /* Allow the 'nasty' effects */
267 type = randint1(15) + 5; /* Or disallow them */
269 if (type < 1) type = 1;
270 if (type > 20) type = 20;
274 sprintf(wrath_reason, _("%sの怒り", "the Wrath of %s"), chaos_patrons[creature_ptr->chaos_patron]);
276 effect = chaos_rewards[creature_ptr->chaos_patron][type];
278 if (one_in_(6) && !chosen_reward)
280 msg_format(_("%^sは褒美としてあなたを突然変異させた。", "%^s rewards you with a mutation!"), chaos_patrons[creature_ptr->chaos_patron]);
281 (void)gain_mutation(creature_ptr, 0);
282 reward = _("変異した。", "mutation");
286 switch (chosen_reward ? chosen_reward : effect)
291 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
292 msg_print(_("「汝、新たなる姿を必要とせり!」", "'Thou needst a new form, mortal!'"));
294 do_poly_self(creature_ptr);
295 reward = _("変異した。", "polymorphing");
300 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
301 msg_print(_("「汝は良く行いたり!続けよ!」", "'Well done, mortal! Lead on!'"));
303 if (creature_ptr->prace == RACE_ANDROID)
305 msg_print(_("しかし何も起こらなかった。", "But, nothing happen."));
307 else if (creature_ptr->exp < PY_MAX_EXP)
309 s32b ee = (creature_ptr->exp / 2) + 10;
310 if (ee > 100000L) ee = 100000L;
311 msg_print(_("更に経験を積んだような気がする。", "You feel more experienced."));
313 gain_exp(creature_ptr, ee);
314 reward = _("経験値を得た", "experience");
320 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
321 msg_print(_("「下僕よ、汝それに値せず。」", "'Thou didst not deserve that, slave.'"));
323 if (creature_ptr->prace == RACE_ANDROID)
325 msg_print(_("しかし何も起こらなかった。", "But, nothing happen."));
329 lose_exp(creature_ptr, creature_ptr->exp / 6);
330 reward = _("経験値を失った。", "losing experience");
335 msg_format(_("%sの声がささやいた:", "The voice of %s whispers:"), chaos_patrons[creature_ptr->chaos_patron]);
336 msg_print(_("「我が与えし物を賢明に使うべし。」", "'Use my gift wisely.'"));
338 acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, 1, FALSE, FALSE, FALSE);
339 reward = _("上質なアイテムを手に入れた。", "a good item");
344 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
345 msg_print(_("「我が与えし物を賢明に使うべし。」", "'Use my gift wisely.'"));
347 acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, 1, TRUE, FALSE, FALSE);
348 reward = _("高級品のアイテムを手に入れた。", "an excellent item");
352 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
353 msg_print(_("「汝の行いは貴き剣に値せり。」", "'Thy deed hath earned thee a worthy blade.'"));
354 acquire_chaos_weapon(creature_ptr);
355 reward = _("(混沌)の武器を手に入れた。", "chaos weapon");
360 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
361 msg_print(_("「汝の行いは貴き報いに値せり。」", "'Thy deed hath earned thee a worthy reward.'"));
363 acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, randint1(2) + 1, FALSE, FALSE, FALSE);
364 reward = _("上質なアイテムを手に入れた。", "good items");
369 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
370 msg_print(_("「下僕よ、汝の献身への我が惜しみ無き報いを見るがよい。」", "'Behold, mortal, how generously I reward thy loyalty.'"));
372 acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, randint1(2) + 1, TRUE, FALSE, FALSE);
373 reward = _("高級品のアイテムを手に入れた。", "excellent items");
377 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[creature_ptr->chaos_patron]);
378 msg_print(_("「下僕よ、汝傲慢なり。」", "'Thou art growing arrogant, mortal.'"));
380 (void)activate_ty_curse(creature_ptr, FALSE, &count);
381 reward = _("禍々しい呪いをかけられた。", "cursing");
386 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
387 msg_print(_("「我が下僕たちよ、かの傲慢なる者を倒すべし!」", "'My pets, destroy the arrogant mortal!'"));
389 for (dummy = 0; dummy < randint1(5) + 1; dummy++)
391 (void)summon_specific(creature_ptr, 0, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
393 reward = _("モンスターを召喚された。", "summoning hostile monsters");
399 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
400 msg_print(_("「汝、より強き敵を必要とせり!」", "'Thou needst worthier opponents!'"));
402 activate_hi_summon(creature_ptr, creature_ptr->y, creature_ptr->x, FALSE);
403 reward = _("モンスターを召喚された。", "summoning many hostile monsters");
408 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
409 msg_print(_("「死と破壊こそ我が喜びなり!」", "'Death and destruction! This pleaseth me!'"));
411 call_chaos(creature_ptr);
412 reward = _("カオスの力が渦巻いた。", "calling chaos");
417 msg_format(_("%sの声が鳴り響いた:", "The voice of %s rings out:"), chaos_patrons[creature_ptr->chaos_patron]);
418 msg_print(_("「留まるのだ、下僕よ。余が汝の肉体を鍛えん。」", "'Stay, mortal, and let me mold thee.'"));
420 if (one_in_(3) && !(chaos_stats[creature_ptr->chaos_patron] < 0))
421 do_inc_stat(creature_ptr, chaos_stats[creature_ptr->chaos_patron]);
423 do_inc_stat(creature_ptr, randint0(6));
424 reward = _("能力値が上がった。", "increasing a stat");
429 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
430 msg_print(_("「下僕よ、余は汝に飽みたり。」", "'I grow tired of thee, mortal.'"));
432 if (one_in_(3) && !(chaos_stats[creature_ptr->chaos_patron] < 0))
433 do_dec_stat(creature_ptr, chaos_stats[creature_ptr->chaos_patron]);
435 (void)do_dec_stat(creature_ptr, randint0(6));
436 reward = _("能力値が下がった。", "decreasing a stat");
442 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[creature_ptr->chaos_patron]);
443 msg_print(_("「汝、謙虚たることを学ぶべし!」", "'Thou needst a lesson in humility, mortal!'"));
444 msg_print(_("あなたは以前より弱くなった!", "You feel less powerful!"));
446 for (dummy = 0; dummy < A_MAX; dummy++)
448 (void)dec_stat(creature_ptr, dummy, 10 + randint1(15), TRUE);
450 reward = _("全能力値が下がった。", "decreasing all stats");
455 msg_format(_("%sの力が触れるのを感じた。", "You feel the power of %s touch you."),
456 chaos_patrons[creature_ptr->chaos_patron]);
457 do_poly_wounds(creature_ptr);
458 reward = _("傷が変化した。", "polymorphing wounds");
463 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
465 msg_print(_("「我がささやかなる賜物を受けとるがよい!」", "'Receive this modest gift from me!'"));
467 for (dummy = 0; dummy < A_MAX; dummy++)
469 (void)do_inc_stat(creature_ptr, dummy);
471 reward = _("全能力値が上がった。", "increasing all stats");
476 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
477 msg_print(_("「苦しむがよい、無能な愚か者よ!」", "'Suffer, pathetic fool!'"));
479 fire_ball(creature_ptr, GF_DISINTEGRATE, 0, creature_ptr->lev * 4, 4);
480 take_hit(creature_ptr, DAMAGE_NOESCAPE, creature_ptr->lev * 4, wrath_reason, -1);
481 reward = _("分解の球が発生した。", "generating disintegration ball");
486 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
487 (void)restore_level(creature_ptr);
488 (void)restore_all_status(creature_ptr);
489 (void)true_healing(creature_ptr, 5000);
490 reward = _("体力が回復した。", "healing");
495 if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM)) break;
496 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
497 msg_print(_("「汝、武器に頼ることなかれ。」", "'Thou reliest too much on thy weapon.'"));
500 if (has_melee_weapon(creature_ptr, INVEN_LARM))
503 if (has_melee_weapon(creature_ptr, INVEN_RARM) && one_in_(2)) dummy = INVEN_RARM;
505 object_desc(creature_ptr, o_name, &creature_ptr->inventory_list[dummy], OD_NAME_ONLY);
506 (void)curse_weapon_object(creature_ptr, FALSE, &creature_ptr->inventory_list[dummy]);
507 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
512 if (!creature_ptr->inventory_list[INVEN_BODY].k_idx) break;
513 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
514 msg_print(_("「汝、防具に頼ることなかれ。」", "'Thou reliest too much on thine equipment.'"));
516 object_desc(creature_ptr, o_name, &creature_ptr->inventory_list[INVEN_BODY], OD_NAME_ONLY);
517 (void)curse_armor(creature_ptr);
518 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
523 msg_format(_("%sの声がささやいた:", "The voice of %s whispers:"), chaos_patrons[creature_ptr->chaos_patron]);
524 msg_print(_("「我を怒りしめた罪を償うべし。」", "'Now thou shalt pay for annoying me.'"));
529 (void)activate_ty_curse(creature_ptr, FALSE, &count);
530 reward = _("禍々しい呪いをかけられた。", "cursing");
533 activate_hi_summon(creature_ptr, creature_ptr->y, creature_ptr->x, FALSE);
534 reward = _("モンスターを召喚された。", "summoning hostile monsters");
539 if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM)) break;
541 if (has_melee_weapon(creature_ptr, INVEN_LARM))
544 if (has_melee_weapon(creature_ptr, INVEN_RARM) && one_in_(2)) dummy = INVEN_RARM;
546 object_desc(creature_ptr, o_name, &creature_ptr->inventory_list[dummy], OD_NAME_ONLY);
547 (void)curse_weapon_object(creature_ptr, FALSE, &creature_ptr->inventory_list[dummy]);
548 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
552 if (!creature_ptr->inventory_list[INVEN_BODY].k_idx) break;
553 object_desc(creature_ptr, o_name, &creature_ptr->inventory_list[INVEN_BODY], OD_NAME_ONLY);
554 (void)curse_armor(creature_ptr);
555 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
559 for (dummy = 0; dummy < A_MAX; dummy++)
561 (void)dec_stat(creature_ptr, dummy, 10 + randint1(15), TRUE);
563 reward = _("全能力値が下がった。", "decreasing all stats");
570 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[creature_ptr->chaos_patron]);
571 msg_print(_("「死ぬがよい、下僕よ!」", "'Die, mortal!'"));
573 take_hit(creature_ptr, DAMAGE_LOSELIFE, creature_ptr->lev * 4, wrath_reason, -1);
574 for (dummy = 0; dummy < A_MAX; dummy++)
576 (void)dec_stat(creature_ptr, dummy, 10 + randint1(15), FALSE);
578 activate_hi_summon(creature_ptr, creature_ptr->y, creature_ptr->x, FALSE);
579 (void)activate_ty_curse(creature_ptr, FALSE, &count);
584 if (has_melee_weapon(creature_ptr, INVEN_RARM))
587 if (has_melee_weapon(creature_ptr, INVEN_LARM) && one_in_(2)) dummy = INVEN_LARM;
589 else if (has_melee_weapon(creature_ptr, INVEN_LARM)) dummy = INVEN_LARM;
591 if (dummy) (void)curse_weapon_object(creature_ptr, FALSE, &creature_ptr->inventory_list[dummy]);
593 if (one_in_(2)) (void)curse_armor(creature_ptr);
598 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
599 msg_print(_("「死と破壊こそ我が喜びなり!」", "'Death and destruction! This pleaseth me!'"));
601 (void)destroy_area(creature_ptr, creature_ptr->y, creature_ptr->x, 25, FALSE);
602 reward = _("ダンジョンが*破壊*された。", "*destruct*ing dungeon");
607 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
608 msg_print(_("「我、汝の敵を抹殺せん!」", "'Let me relieve thee of thine oppressors!'"));
609 (void)symbol_genocide(creature_ptr, 0, FALSE);
610 reward = _("モンスターが抹殺された。", "genociding monsters");
615 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
616 msg_print(_("「我、汝の敵を抹殺せん!」", "'Let me relieve thee of thine oppressors!'"));
618 (void)mass_genocide(creature_ptr, 0, FALSE);
619 reward = _("モンスターが抹殺された。", "genociding nearby monsters");
624 msg_format(_("%sの力が敵を攻撃するのを感じた!", "You can feel the power of %s assault your enemies!"), chaos_patrons[creature_ptr->chaos_patron]);
625 (void)dispel_monsters(creature_ptr, creature_ptr->lev * 4);
630 msg_format(_("%sはあなたを無視した。", "%s ignores you."), chaos_patrons[creature_ptr->chaos_patron]);
635 msg_format(_("%sは褒美として悪魔の使いをよこした!", "%s rewards you with a demonic servant!"), chaos_patrons[creature_ptr->chaos_patron]);
637 if (!summon_specific(creature_ptr, -1, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_DEMON, PM_FORCE_PET))
638 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
640 reward = _("悪魔がペットになった。", "a demonic servant");
645 msg_format(_("%sは褒美として使いをよこした!", "%s rewards you with a servant!"), chaos_patrons[creature_ptr->chaos_patron]);
647 if (!summon_specific(creature_ptr, -1, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, 0, PM_FORCE_PET))
648 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
650 reward = _("モンスターがペットになった。", "a servant");
655 msg_format(_("%sは褒美としてアンデッドの使いをよこした。", "%s rewards you with an undead servant!"), chaos_patrons[creature_ptr->chaos_patron]);
657 if (!summon_specific(creature_ptr, -1, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_UNDEAD, PM_FORCE_PET))
658 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
660 reward = _("アンデッドがペットになった。", "an undead servant");
665 msg_format(_("%sの声がどもった:", "The voice of %s stammers:"), chaos_patrons[creature_ptr->chaos_patron]);
666 msg_format(_("「あー、あー、答えは %d/%d。質問は何?」", "'Uh... uh... the answer's %d/%d, what's the question?'"), type, effect);
672 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, format(_("パトロンの報酬で%s", "The patron rewarded you with %s."), reward));
676 void admire_from_patron(player_type *creature_ptr)
678 if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
680 msg_format(_("%sからの声が響いた。", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
681 msg_print(_("『よくやった、定命の者よ!』", "'Thou art donst well, mortal!'"));