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[hengband/hengband.git] / src / perception / identification.h
1 #pragma once
2
3 #include "system/angband.h"
4
5 #define SCROBJ_FAKE_OBJECT 0x00000001
6 #define SCROBJ_FORCE_DETAIL 0x00000002
7 bool screen_object(player_type *player_ptr, object_type *o_ptr, BIT_FLAGS mode);