3 #include "system/angband.h"
5 void object_known(object_type *o_ptr);
6 void object_aware(player_type *owner_ptr, object_type *o_ptr);
7 void object_tried(object_type *o_ptr);
9 bool object_is_aware(object_type *o_ptr);
10 bool object_is_tried(object_type *o_ptr);
11 bool object_is_known(object_type *o_ptr);
12 bool object_is_fully_known(object_type *o_ptr);