3 #include "system/angband.h"
4 #include "object-enchant/item-feeling.h"
6 void sense_inventory1(player_type* creature_ptr);
7 void sense_inventory2(player_type* creature_ptr);
8 item_feel_type pseudo_value_check_heavy(object_type *o_ptr);
9 item_feel_type pseudo_value_check_light(object_type *o_ptr);