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[Refactor] #1389 Changed monap_type from struct to class MonsterAttackPlayer
[hengbandforosx/hengbandosx.git]
/
src
/
pet
/
pet-fall-off.h
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#pragma once
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#include "system/angband.h"
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class MonsterAttackPlayer;
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class PlayerType;
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void check_fall_off_horse(PlayerType *player_ptr, MonsterAttackPlayer *monap_ptr);
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bool process_fall_off_horse(PlayerType *player_ptr, HIT_POINT dam, bool force);