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[Refactor] #1389 Changed monap_type from struct to class MonsterAttackPlayer
[hengbandforosx/hengbandosx.git] / src / pet / pet-fall-off.h
1 #pragma once
2
3 #include "system/angband.h"
4
5 class MonsterAttackPlayer;
6 class PlayerType;
7 void check_fall_off_horse(PlayerType *player_ptr, MonsterAttackPlayer *monap_ptr);
8 bool process_fall_off_horse(PlayerType *player_ptr, HIT_POINT dam, bool force);