7 #include "player/eldritch-horror.h"
8 #include "core/stuff-handler.h"
9 #include "floor/floor.h"
10 #include "locale/vowel-checker.h"
11 #include "monster-race/race-flags1.h"
12 #include "monster-race/race-flags2.h"
13 #include "monster-race/race-flags3.h"
14 #include "monster-race/monster-race-hook.h"
15 #include "monster/horror-descriptions.h"
16 #include "monster/monster-describer.h"
17 #include "monster/monster-info.h"
18 #include "monster/monster-list.h"
19 #include "monster/monster-util.h"
20 #include "monster/smart-learn-types.h"
21 #include "player/player-effects.h"
22 #include "player/player-status.h"
23 #include "player/mimic-info-table.h"
24 #include "view/display-messages.h"
25 #include "world/world.h"
28 * @brief エルドリッチホラーの形容詞種別を決める
29 * @param r_ptr モンスター情報への参照ポインタ
32 static concptr decide_horror_message(monster_race *r_ptr)
34 int horror_num = randint0(MAX_SAN_HORROR_SUM);
35 if (horror_num < MAX_SAN_HORROR_COMMON) {
36 return horror_desc_common[horror_num];
39 if ((r_ptr->flags3 & RF3_EVIL) != 0) {
40 return horror_desc_evil[horror_num - MAX_SAN_HORROR_COMMON];
43 return horror_desc_neutral[horror_num - MAX_SAN_HORROR_COMMON];
47 * todo m_nameとdescで何が違うのかは良く分からない
48 * @brief エルドリッチホラー持ちのモンスターを見た時の反応 (モンスター名版)
49 * @param m_name モンスター名
50 * @param r_ptr モンスター情報への参照ポインタ
53 static void see_eldritch_horror(GAME_TEXT *m_name, monster_race *r_ptr)
55 concptr horror_message = decide_horror_message(r_ptr);
56 msg_format(_("%s%sの顔を見てしまった!", "You behold the %s visage of %s!"), horror_message, m_name);
57 r_ptr->r_flags2 |= RF2_ELDRITCH_HORROR;
61 * @brief エルドリッチホラー持ちのモンスターを見た時の反応 (モンスター名版)
62 * @param desc モンスター名 (エルドリッチホラー持ちの全モンスターからランダム…のはず)
63 * @param r_ptr モンスターへの参照ポインタ
66 static void feel_eldritch_horror(concptr desc, monster_race *r_ptr)
68 concptr horror_message = decide_horror_message(r_ptr);
69 msg_format(_("%s%sの顔を見てしまった!", "You behold the %s visage of %s!"), horror_message, desc);
70 r_ptr->r_flags2 |= RF2_ELDRITCH_HORROR;
74 * @brief ELDRITCH_HORRORによるプレイヤーの精神破壊処理
75 * @param m_ptr ELDRITCH_HORRORを引き起こしたモンスターの参照ポインタ。薬・罠・魔法の影響ならNULL
76 * @param necro 暗黒領域魔法の詠唱失敗によるものならばTRUEを返す
79 void sanity_blast(player_type *creature_ptr, monster_type *m_ptr, bool necro)
81 if (creature_ptr->phase_out || !current_world_ptr->character_dungeon)
85 if (!necro && m_ptr) {
86 GAME_TEXT m_name[MAX_NLEN];
87 monster_race *r_ptr = &r_info[m_ptr->ap_r_idx];
88 power = r_ptr->level / 2;
89 monster_desc(creature_ptr, m_name, m_ptr, 0);
90 if (!(r_ptr->flags1 & RF1_UNIQUE)) {
91 if (r_ptr->flags1 & RF1_FRIENDS)
96 if (!current_world_ptr->is_loading_now)
102 if (!(r_ptr->flags2 & RF2_ELDRITCH_HORROR))
108 if (randint1(100) > power)
111 if (saving_throw(creature_ptr->skill_sav - power))
114 if (creature_ptr->image) {
115 msg_format(_("%s%sの顔を見てしまった!", "You behold the %s visage of %s!"), funny_desc[randint0(MAX_SAN_FUNNY)], m_name);
118 msg_print(funny_comments[randint0(MAX_SAN_COMMENT)]);
119 creature_ptr->image = creature_ptr->image + randint1(r_ptr->level);
125 see_eldritch_horror(m_name, r_ptr);
126 if (is_specific_player_race(creature_ptr, RACE_IMP) || is_specific_player_race(creature_ptr, RACE_BALROG) || (mimic_info[creature_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)
127 || current_world_ptr->wizard)
130 if (is_specific_player_race(creature_ptr, RACE_SKELETON) || is_specific_player_race(creature_ptr, RACE_ZOMBIE) || is_specific_player_race(creature_ptr, RACE_VAMPIRE)
131 || is_specific_player_race(creature_ptr, RACE_SPECTRE) || (mimic_info[creature_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_UNDEAD)) {
132 if (saving_throw(25 + creature_ptr->lev))
137 GAME_TEXT m_name[MAX_NLEN];
139 get_mon_num_prep(creature_ptr, get_nightmare, NULL);
140 r_ptr = &r_info[get_mon_num(creature_ptr, MAX_DEPTH, 0)];
141 power = r_ptr->level + 10;
142 desc = r_name + r_ptr->name;
143 get_mon_num_prep(creature_ptr, NULL, NULL);
147 if (!(r_ptr->flags1 & RF1_UNIQUE))
148 sprintf(m_name, "%s %s", (is_a_vowel(desc[0]) ? "an" : "a"), desc);
151 sprintf(m_name, "%s", desc);
153 if (!(r_ptr->flags1 & RF1_UNIQUE)) {
154 if (r_ptr->flags1 & RF1_FRIENDS)
159 if (saving_throw(creature_ptr->skill_sav * 100 / power)) {
160 msg_format(_("夢の中で%sに追いかけられた。", "%^s chases you through your dreams."), m_name);
164 if (creature_ptr->image) {
165 msg_format(_("%s%sの顔を見てしまった!", "You behold the %s visage of %s!"), funny_desc[randint0(MAX_SAN_FUNNY)], m_name);
168 msg_print(funny_comments[randint0(MAX_SAN_COMMENT)]);
169 creature_ptr->image = creature_ptr->image + randint1(r_ptr->level);
175 feel_eldritch_horror(desc, r_ptr);
176 if (!creature_ptr->mimic_form) {
177 switch (creature_ptr->prace) {
180 if (saving_throw(20 + creature_ptr->lev))
187 if (saving_throw(10 + creature_ptr->lev))
192 if (mimic_info[creature_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON) {
193 if (saving_throw(20 + creature_ptr->lev))
195 } else if (mimic_info[creature_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_UNDEAD) {
196 if (saving_throw(10 + creature_ptr->lev))
201 msg_print(_("ネクロノミコンを読んで正気を失った!", "Your sanity is shaken by reading the Necronomicon!"));
204 /* 過去の効果無効率再現のため5回saving_throw 実行 */
205 if (saving_throw(creature_ptr->skill_sav - power) && saving_throw(creature_ptr->skill_sav - power) && saving_throw(creature_ptr->skill_sav - power)
206 && saving_throw(creature_ptr->skill_sav - power) && saving_throw(creature_ptr->skill_sav - power)) {
210 switch (randint1(22)) {
212 if (!(creature_ptr->muta3 & MUT3_MORONIC)) {
213 if ((creature_ptr->stat_use[A_INT] < 4) && (creature_ptr->stat_use[A_WIS] < 4)) {
214 msg_print(_("あなたは完璧な馬鹿になったような気がした。しかしそれは元々だった。", "You turn into an utter moron!"));
216 msg_print(_("あなたは完璧な馬鹿になった!", "You turn into an utter moron!"));
219 if (creature_ptr->muta3 & MUT3_HYPER_INT) {
220 msg_print(_("あなたの脳は生体コンピュータではなくなった。", "Your brain is no longer a living computer."));
221 creature_ptr->muta3 &= ~(MUT3_HYPER_INT);
224 creature_ptr->muta3 |= MUT3_MORONIC;
230 if (!(creature_ptr->muta2 & MUT2_COWARDICE) && !creature_ptr->resist_fear) {
231 msg_print(_("あなたはパラノイアになった!", "You become paranoid!"));
232 if (creature_ptr->muta3 & MUT3_FEARLESS) {
233 msg_print(_("あなたはもう恐れ知らずではなくなった。", "You are no longer fearless."));
234 creature_ptr->muta3 &= ~(MUT3_FEARLESS);
237 creature_ptr->muta2 |= MUT2_COWARDICE;
243 if (!(creature_ptr->muta2 & MUT2_HALLU) && !creature_ptr->resist_chaos) {
244 msg_print(_("幻覚をひき起こす精神錯乱に陥った!", "You are afflicted by a hallucinatory insanity!"));
245 creature_ptr->muta2 |= MUT2_HALLU;
251 if (!(creature_ptr->muta2 & MUT2_BERS_RAGE) && !creature_ptr->resist_conf) {
252 msg_print(_("激烈な感情の発作におそわれるようになった!", "You become subject to fits of berserk rage!"));
253 creature_ptr->muta2 |= MUT2_BERS_RAGE;
266 if (!creature_ptr->resist_conf) {
267 (void)set_confused(creature_ptr, creature_ptr->confused + randint0(4) + 4);
270 if (!creature_ptr->resist_chaos && one_in_(3)) {
271 (void)set_image(creature_ptr, creature_ptr->image + randint0(250) + 150);
274 /* todo いつからかは不明だがreturnとbreakが同時に存在している。どちらがデッドコードか不明瞭なので保留 */
281 if (!creature_ptr->resist_conf) {
282 (void)set_confused(creature_ptr, creature_ptr->confused + randint0(4) + 4);
284 if (!creature_ptr->free_act) {
285 (void)set_paralyzed(creature_ptr, creature_ptr->paralyzed + randint0(4) + 4);
287 if (!creature_ptr->resist_chaos) {
288 (void)set_image(creature_ptr, creature_ptr->image + randint0(250) + 150);
292 (void)do_dec_stat(creature_ptr, A_INT);
293 } while (randint0(100) > creature_ptr->skill_sav && one_in_(2));
296 (void)do_dec_stat(creature_ptr, A_WIS);
297 } while (randint0(100) > creature_ptr->skill_sav && one_in_(2));
303 if (lose_all_info(creature_ptr))
304 msg_print(_("あまりの恐怖に全てのことを忘れてしまった!", "You forget everything in your utmost terror!"));
312 do_dec_stat(creature_ptr, A_INT);
313 do_dec_stat(creature_ptr, A_WIS);
320 creature_ptr->update |= PU_BONUS;
321 handle_stuff(creature_ptr);