7 #include "player/eldritch-horror.h"
8 #include "core/stuff-handler.h"
9 #include "floor/floor.h"
10 #include "monster-race/race-flags1.h"
11 #include "monster-race/race-flags2.h"
12 #include "monster-race/race-flags3.h"
13 #include "monster-race/monster-race-hook.h"
14 #include "monster/horror-descriptions.h"
15 #include "monster/monster-describer.h"
16 #include "monster/monster-info.h"
17 #include "monster/monster-list.h"
18 #include "monster/monster-util.h"
19 #include "monster/smart-learn-types.h"
20 #include "player/player-effects.h"
21 #include "player/player-status.h"
22 #include "player/mimic-info-table.h"
23 #include "view/display-messages.h"
24 #include "world/world.h"
27 * @brief エルドリッチホラーの形容詞種別を決める
28 * @param r_ptr モンスター情報への参照ポインタ
31 static concptr decide_horror_message(monster_race *r_ptr)
33 int horror_num = randint0(MAX_SAN_HORROR_SUM);
34 if (horror_num < MAX_SAN_HORROR_COMMON) {
35 return horror_desc_common[horror_num];
38 if ((r_ptr->flags3 & RF3_EVIL) != 0) {
39 return horror_desc_evil[horror_num - MAX_SAN_HORROR_COMMON];
42 return horror_desc_neutral[horror_num - MAX_SAN_HORROR_COMMON];
46 * todo m_nameとdescで何が違うのかは良く分からない
47 * @brief エルドリッチホラー持ちのモンスターを見た時の反応 (モンスター名版)
48 * @param m_name モンスター名
49 * @param r_ptr モンスター情報への参照ポインタ
52 static void see_eldritch_horror(GAME_TEXT *m_name, monster_race *r_ptr)
54 concptr horror_message = decide_horror_message(r_ptr);
55 msg_format(_("%s%sの顔を見てしまった!", "You behold the %s visage of %s!"), horror_message, m_name);
56 r_ptr->r_flags2 |= RF2_ELDRITCH_HORROR;
60 * @brief エルドリッチホラー持ちのモンスターを見た時の反応 (モンスター名版)
61 * @param desc モンスター名 (エルドリッチホラー持ちの全モンスターからランダム…のはず)
62 * @param r_ptr モンスターへの参照ポインタ
65 static void feel_eldritch_horror(concptr desc, monster_race *r_ptr)
67 concptr horror_message = decide_horror_message(r_ptr);
68 msg_format(_("%s%sの顔を見てしまった!", "You behold the %s visage of %s!"), horror_message, desc);
69 r_ptr->r_flags2 |= RF2_ELDRITCH_HORROR;
73 * @brief ELDRITCH_HORRORによるプレイヤーの精神破壊処理
74 * @param m_ptr ELDRITCH_HORRORを引き起こしたモンスターの参照ポインタ。薬・罠・魔法の影響ならNULL
75 * @param necro 暗黒領域魔法の詠唱失敗によるものならばTRUEを返す
78 void sanity_blast(player_type *creature_ptr, monster_type *m_ptr, bool necro)
80 if (creature_ptr->phase_out || !current_world_ptr->character_dungeon)
84 if (!necro && m_ptr) {
85 GAME_TEXT m_name[MAX_NLEN];
86 monster_race *r_ptr = &r_info[m_ptr->ap_r_idx];
87 power = r_ptr->level / 2;
88 monster_desc(creature_ptr, m_name, m_ptr, 0);
89 if (!(r_ptr->flags1 & RF1_UNIQUE)) {
90 if (r_ptr->flags1 & RF1_FRIENDS)
95 if (!current_world_ptr->is_loading_now)
101 if (!(r_ptr->flags2 & RF2_ELDRITCH_HORROR))
107 if (randint1(100) > power)
110 if (saving_throw(creature_ptr->skill_sav - power))
113 if (creature_ptr->image) {
114 msg_format(_("%s%sの顔を見てしまった!", "You behold the %s visage of %s!"), funny_desc[randint0(MAX_SAN_FUNNY)], m_name);
117 msg_print(funny_comments[randint0(MAX_SAN_COMMENT)]);
118 creature_ptr->image = creature_ptr->image + randint1(r_ptr->level);
124 see_eldritch_horror(m_name, r_ptr);
125 if (is_specific_player_race(creature_ptr, RACE_IMP) || is_specific_player_race(creature_ptr, RACE_BALROG) || (mimic_info[creature_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)
126 || current_world_ptr->wizard)
129 if (is_specific_player_race(creature_ptr, RACE_SKELETON) || is_specific_player_race(creature_ptr, RACE_ZOMBIE) || is_specific_player_race(creature_ptr, RACE_VAMPIRE)
130 || is_specific_player_race(creature_ptr, RACE_SPECTRE) || (mimic_info[creature_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_UNDEAD)) {
131 if (saving_throw(25 + creature_ptr->lev))
136 GAME_TEXT m_name[MAX_NLEN];
138 get_mon_num_prep(creature_ptr, get_nightmare, NULL);
139 r_ptr = &r_info[get_mon_num(creature_ptr, MAX_DEPTH, 0)];
140 power = r_ptr->level + 10;
141 desc = r_name + r_ptr->name;
142 get_mon_num_prep(creature_ptr, NULL, NULL);
146 if (!(r_ptr->flags1 & RF1_UNIQUE))
147 sprintf(m_name, "%s %s", (is_a_vowel(desc[0]) ? "an" : "a"), desc);
150 sprintf(m_name, "%s", desc);
152 if (!(r_ptr->flags1 & RF1_UNIQUE)) {
153 if (r_ptr->flags1 & RF1_FRIENDS)
158 if (saving_throw(creature_ptr->skill_sav * 100 / power)) {
159 msg_format(_("夢の中で%sに追いかけられた。", "%^s chases you through your dreams."), m_name);
163 if (creature_ptr->image) {
164 msg_format(_("%s%sの顔を見てしまった!", "You behold the %s visage of %s!"), funny_desc[randint0(MAX_SAN_FUNNY)], m_name);
167 msg_print(funny_comments[randint0(MAX_SAN_COMMENT)]);
168 creature_ptr->image = creature_ptr->image + randint1(r_ptr->level);
174 feel_eldritch_horror(desc, r_ptr);
175 if (!creature_ptr->mimic_form) {
176 switch (creature_ptr->prace) {
179 if (saving_throw(20 + creature_ptr->lev))
186 if (saving_throw(10 + creature_ptr->lev))
191 if (mimic_info[creature_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON) {
192 if (saving_throw(20 + creature_ptr->lev))
194 } else if (mimic_info[creature_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_UNDEAD) {
195 if (saving_throw(10 + creature_ptr->lev))
200 msg_print(_("ネクロノミコンを読んで正気を失った!", "Your sanity is shaken by reading the Necronomicon!"));
203 /* 過去の効果無効率再現のため5回saving_throw 実行 */
204 if (saving_throw(creature_ptr->skill_sav - power) && saving_throw(creature_ptr->skill_sav - power) && saving_throw(creature_ptr->skill_sav - power)
205 && saving_throw(creature_ptr->skill_sav - power) && saving_throw(creature_ptr->skill_sav - power)) {
209 switch (randint1(22)) {
211 if (!(creature_ptr->muta3 & MUT3_MORONIC)) {
212 if ((creature_ptr->stat_use[A_INT] < 4) && (creature_ptr->stat_use[A_WIS] < 4)) {
213 msg_print(_("あなたは完璧な馬鹿になったような気がした。しかしそれは元々だった。", "You turn into an utter moron!"));
215 msg_print(_("あなたは完璧な馬鹿になった!", "You turn into an utter moron!"));
218 if (creature_ptr->muta3 & MUT3_HYPER_INT) {
219 msg_print(_("あなたの脳は生体コンピュータではなくなった。", "Your brain is no longer a living computer."));
220 creature_ptr->muta3 &= ~(MUT3_HYPER_INT);
223 creature_ptr->muta3 |= MUT3_MORONIC;
229 if (!(creature_ptr->muta2 & MUT2_COWARDICE) && !creature_ptr->resist_fear) {
230 msg_print(_("あなたはパラノイアになった!", "You become paranoid!"));
231 if (creature_ptr->muta3 & MUT3_FEARLESS) {
232 msg_print(_("あなたはもう恐れ知らずではなくなった。", "You are no longer fearless."));
233 creature_ptr->muta3 &= ~(MUT3_FEARLESS);
236 creature_ptr->muta2 |= MUT2_COWARDICE;
242 if (!(creature_ptr->muta2 & MUT2_HALLU) && !creature_ptr->resist_chaos) {
243 msg_print(_("幻覚をひき起こす精神錯乱に陥った!", "You are afflicted by a hallucinatory insanity!"));
244 creature_ptr->muta2 |= MUT2_HALLU;
250 if (!(creature_ptr->muta2 & MUT2_BERS_RAGE) && !creature_ptr->resist_conf) {
251 msg_print(_("激烈な感情の発作におそわれるようになった!", "You become subject to fits of berserk rage!"));
252 creature_ptr->muta2 |= MUT2_BERS_RAGE;
265 if (!creature_ptr->resist_conf) {
266 (void)set_confused(creature_ptr, creature_ptr->confused + randint0(4) + 4);
269 if (!creature_ptr->resist_chaos && one_in_(3)) {
270 (void)set_image(creature_ptr, creature_ptr->image + randint0(250) + 150);
273 /* todo いつからかは不明だがreturnとbreakが同時に存在している。どちらがデッドコードか不明瞭なので保留 */
280 if (!creature_ptr->resist_conf) {
281 (void)set_confused(creature_ptr, creature_ptr->confused + randint0(4) + 4);
283 if (!creature_ptr->free_act) {
284 (void)set_paralyzed(creature_ptr, creature_ptr->paralyzed + randint0(4) + 4);
286 if (!creature_ptr->resist_chaos) {
287 (void)set_image(creature_ptr, creature_ptr->image + randint0(250) + 150);
291 (void)do_dec_stat(creature_ptr, A_INT);
292 } while (randint0(100) > creature_ptr->skill_sav && one_in_(2));
295 (void)do_dec_stat(creature_ptr, A_WIS);
296 } while (randint0(100) > creature_ptr->skill_sav && one_in_(2));
302 if (lose_all_info(creature_ptr))
303 msg_print(_("あまりの恐怖に全てのことを忘れてしまった!", "You forget everything in your utmost terror!"));
311 do_dec_stat(creature_ptr, A_INT);
312 do_dec_stat(creature_ptr, A_WIS);
319 creature_ptr->update |= PU_BONUS;
320 handle_stuff(creature_ptr);