1 #include "player/patron.h"
2 #include "cmd-action/cmd-pet.h"
3 #include "cmd-io/cmd-dump.h"
4 #include "flavor/flavor-describer.h"
5 #include "flavor/object-flavor-types.h"
6 #include "inventory/inventory-slot-types.h"
7 #include "io/write-diary.h"
8 #include "mind/mind-chaos-warrior.h"
9 #include "monster-floor/monster-summon.h"
10 #include "monster-floor/place-monster-types.h"
11 #include "monster-race/monster-race-hook.h"
12 #include "mutation/mutation-flag-types.h"
13 #include "mutation/mutation-investor-remover.h"
14 #include "object-enchant/object-curse.h"
15 #include "object/object-kind-hook.h"
16 #include "player/player-class.h"
17 #include "player/player-damage.h"
18 #include "player/player-race-types.h"
19 #include "player/player-status.h"
20 #include "spell-kind/spells-floor.h"
21 #include "spell-kind/spells-genocide.h"
22 #include "spell-kind/spells-launcher.h"
23 #include "spell-kind/spells-random.h"
24 #include "spell-kind/spells-sight.h"
25 #include "spell/spell-types.h"
26 #include "spell/spells-object.h"
27 #include "spell/spells-status.h"
28 #include "spell/spells-summon.h"
29 #include "status/base-status.h"
30 #include "status/experience.h"
31 #include "status/shape-changer.h"
32 #include "system/floor-type-definition.h"
33 #include "system/object-type-definition.h"
34 #include "view/display-messages.h"
40 const concptr chaos_patrons[MAX_PATRON] = { "スローター", "マベロード", "チャードロス", "ハイオンハーン", "キシオムバーグ",
42 "ピアレー", "バラン", "アリオッチ", "イーカー", "ナージャン",
44 "バロ", "コーン", "スラーネッシュ", "ナーグル", "ティーンチ",
48 const concptr chaos_patrons[MAX_PATRON] = { "Slortar", "Mabelode", "Chardros", "Hionhurn", "Xiombarg",
50 "Pyaray", "Balaan", "Arioch", "Eequor", "Narjhan",
52 "Balo", "Khorne", "Slaanesh", "Nurgle", "Tzeentch",
58 * @brief カオスパトロンの報酬能力値テーブル
60 const int chaos_stats[MAX_PATRON] = {
83 * @brief カオスパトロンの報酬テーブル
85 const int chaos_rewards[MAX_PATRON][20] = {
86 /* Slortar the Old: */
87 { REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF, REW_POLY_SLF,
88 REW_POLY_SLF, REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL, REW_AUGM_ABL },
90 /* Mabelode the Faceless: */
91 { REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_H_SUMMON, REW_SUMMON_M, REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_WND, REW_POLY_SLF,
92 REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_ABL, REW_SER_UNDE, REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GOOD_OBS },
94 /* Chardros the Reaper: */
95 { REW_WRATH, REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_H_SUMMON, REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_DESTRUCT, REW_SER_UNDE, REW_GENOCIDE,
96 REW_MASS_GEN, REW_MASS_GEN, REW_DISPEL_C, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL },
98 /* Hionhurn the Executioner: */
99 { REW_WRATH, REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_IGNORE, REW_IGNORE, REW_SER_UNDE, REW_DESTRUCT, REW_GENOCIDE, REW_MASS_GEN,
100 REW_MASS_GEN, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL, REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL },
102 /* Xiombarg the Sword-Queen: */
103 { REW_TY_CURSE, REW_TY_CURSE, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND, REW_POLY_WND, REW_GENOCIDE,
104 REW_DISPEL_C, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS, REW_GAIN_ABL, REW_CHAOS_WP, REW_GAIN_EXP, REW_AUGM_ABL, REW_GOOD_OBS },
106 /* Pyaray the Tentacled Whisperer of Impossible Secretes: */
107 { REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_H_SUMMON, REW_H_SUMMON, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF, REW_POLY_SLF,
108 REW_SER_DEMO, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL, REW_CHAOS_WP, REW_DO_HAVOC, REW_GOOD_OBJ, REW_GREA_OBJ, REW_GREA_OBS },
110 /* Balaan the Grim: */
111 { REW_TY_CURSE, REW_HURT_LOT, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_SUMMON_M, REW_LOSE_EXP, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND, REW_SER_UNDE,
112 REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_GAIN_EXP, REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GREA_OBS, REW_AUGM_ABL },
114 /* Arioch, Duke of Hell: */
115 { REW_WRATH, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_EXP, REW_H_SUMMON, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF,
116 REW_MASS_GEN, REW_SER_DEMO, REW_HEAL_FUL, REW_CHAOS_WP, REW_CHAOS_WP, REW_GOOD_OBJ, REW_GAIN_EXP, REW_GREA_OBJ, REW_AUGM_ABL },
118 /* Eequor, Blue Lady of Dismay: */
119 { REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_CURSE_WP, REW_RUIN_ABL, REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND, REW_GOOD_OBJ,
120 REW_GOOD_OBJ, REW_SER_MONS, REW_HEAL_FUL, REW_GAIN_EXP, REW_GAIN_ABL, REW_CHAOS_WP, REW_GOOD_OBS, REW_GREA_OBJ, REW_AUGM_ABL },
122 /* Narjhan, Lord of Beggars: */
123 { REW_WRATH, REW_CURSE_AR, REW_CURSE_WP, REW_CURSE_WP, REW_CURSE_AR, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
124 REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_AUGM_ABL, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GREA_OBS },
126 /* Balo the Jester: */
127 { REW_WRATH, REW_SER_DEMO, REW_CURSE_WP, REW_CURSE_AR, REW_LOSE_EXP, REW_GAIN_ABL, REW_LOSE_ABL, REW_POLY_WND, REW_POLY_SLF, REW_IGNORE, REW_DESTRUCT,
128 REW_MASS_GEN, REW_CHAOS_WP, REW_GREA_OBJ, REW_HURT_LOT, REW_AUGM_ABL, REW_RUIN_ABL, REW_H_SUMMON, REW_GREA_OBS, REW_AUGM_ABL },
130 /* Khorne the Bloodgod: */
131 { REW_WRATH, REW_HURT_LOT, REW_HURT_LOT, REW_H_SUMMON, REW_H_SUMMON, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_SER_MONS, REW_SER_DEMO, REW_POLY_SLF,
132 REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_GREA_OBJ, REW_GREA_OBS },
135 { REW_WRATH, REW_PISS_OFF, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL, REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_SER_DEMO, REW_POLY_SLF,
136 REW_HEAL_FUL, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_EXP, REW_GAIN_EXP, REW_CHAOS_WP, REW_GAIN_ABL, REW_GREA_OBJ, REW_AUGM_ABL },
139 { REW_WRATH, REW_PISS_OFF, REW_HURT_LOT, REW_RUIN_ABL, REW_LOSE_ABL, REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF,
140 REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_ABL, REW_GAIN_ABL, REW_SER_UNDE, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL },
143 { REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL, REW_LOSE_EXP, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_SLF,
144 REW_POLY_WND, REW_HEAL_FUL, REW_CHAOS_WP, REW_GREA_OBJ, REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP, REW_GAIN_EXP, REW_AUGM_ABL },
147 { REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_LOSE_ABL, REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_DISPEL_C, REW_DO_HAVOC, REW_DO_HAVOC, REW_POLY_SLF,
148 REW_POLY_SLF, REW_GAIN_EXP, REW_GAIN_ABL, REW_GAIN_ABL, REW_SER_MONS, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GOOD_OBS }
151 void gain_level_reward(player_type *creature_ptr, int chosen_reward)
153 char wrath_reason[32] = "";
154 int nasty_chance = 6;
157 concptr reward = NULL;
158 GAME_TEXT o_name[MAX_NLEN];
162 if (!chosen_reward) {
163 if (creature_ptr->suppress_multi_reward)
166 creature_ptr->suppress_multi_reward = TRUE;
169 if (creature_ptr->lev == 13)
171 else if (!(creature_ptr->lev % 13))
173 else if (!(creature_ptr->lev % 14))
176 if (one_in_(nasty_chance))
177 type = randint1(20); /* Allow the 'nasty' effects */
179 type = randint1(15) + 5; /* Or disallow them */
187 sprintf(wrath_reason, _("%sの怒り", "the Wrath of %s"), chaos_patrons[creature_ptr->chaos_patron]);
189 effect = chaos_rewards[creature_ptr->chaos_patron][type];
191 if (one_in_(6) && !chosen_reward) {
192 msg_format(_("%^sは褒美としてあなたを突然変異させた。", "%^s rewards you with a mutation!"), chaos_patrons[creature_ptr->chaos_patron]);
193 (void)gain_mutation(creature_ptr, 0);
194 reward = _("変異した。", "mutation");
196 switch (chosen_reward ? chosen_reward : effect) {
200 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
201 msg_print(_("「汝、新たなる姿を必要とせり!」", "'Thou needst a new form, mortal!'"));
203 do_poly_self(creature_ptr);
204 reward = _("変異した。", "polymorphing");
209 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
210 msg_print(_("「汝は良く行いたり!続けよ!」", "'Well done, mortal! Lead on!'"));
212 if (creature_ptr->prace == RACE_ANDROID) {
213 msg_print(_("しかし何も起こらなかった。", "But, nothing happen."));
214 } else if (creature_ptr->exp < PY_MAX_EXP) {
215 s32b ee = (creature_ptr->exp / 2) + 10;
218 msg_print(_("更に経験を積んだような気がする。", "You feel more experienced."));
220 gain_exp(creature_ptr, ee);
221 reward = _("経験値を得た", "experience");
227 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
228 msg_print(_("「下僕よ、汝それに値せず。」", "'Thou didst not deserve that, slave.'"));
230 if (creature_ptr->prace == RACE_ANDROID) {
231 msg_print(_("しかし何も起こらなかった。", "But, nothing happen."));
233 lose_exp(creature_ptr, creature_ptr->exp / 6);
234 reward = _("経験値を失った。", "losing experience");
239 msg_format(_("%sの声がささやいた:", "The voice of %s whispers:"), chaos_patrons[creature_ptr->chaos_patron]);
240 msg_print(_("「我が与えし物を賢明に使うべし。」", "'Use my gift wisely.'"));
242 acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, 1, FALSE, FALSE, FALSE);
243 reward = _("上質なアイテムを手に入れた。", "a good item");
248 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
249 msg_print(_("「我が与えし物を賢明に使うべし。」", "'Use my gift wisely.'"));
251 acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, 1, TRUE, FALSE, FALSE);
252 reward = _("高級品のアイテムを手に入れた。", "an excellent item");
256 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
257 msg_print(_("「汝の行いは貴き剣に値せり。」", "'Thy deed hath earned thee a worthy blade.'"));
258 acquire_chaos_weapon(creature_ptr);
259 reward = _("(混沌)の武器を手に入れた。", "chaos weapon");
264 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
265 msg_print(_("「汝の行いは貴き報いに値せり。」", "'Thy deed hath earned thee a worthy reward.'"));
267 acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, randint1(2) + 1, FALSE, FALSE, FALSE);
268 reward = _("上質なアイテムを手に入れた。", "good items");
273 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
274 msg_print(_("「下僕よ、汝の献身への我が惜しみ無き報いを見るがよい。」", "'Behold, mortal, how generously I reward thy loyalty.'"));
276 acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, randint1(2) + 1, TRUE, FALSE, FALSE);
277 reward = _("高級品のアイテムを手に入れた。", "excellent items");
281 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[creature_ptr->chaos_patron]);
282 msg_print(_("「下僕よ、汝傲慢なり。」", "'Thou art growing arrogant, mortal.'"));
284 (void)activate_ty_curse(creature_ptr, FALSE, &count);
285 reward = _("禍々しい呪いをかけられた。", "cursing");
290 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
291 msg_print(_("「我が下僕たちよ、かの傲慢なる者を倒すべし!」", "'My pets, destroy the arrogant mortal!'"));
293 for (dummy = 0; dummy < randint1(5) + 1; dummy++) {
294 (void)summon_specific(creature_ptr, 0, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, 0,
295 (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
297 reward = _("モンスターを召喚された。", "summoning hostile monsters");
302 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
303 msg_print(_("「汝、より強き敵を必要とせり!」", "'Thou needst worthier opponents!'"));
305 activate_hi_summon(creature_ptr, creature_ptr->y, creature_ptr->x, FALSE);
306 reward = _("モンスターを召喚された。", "summoning many hostile monsters");
310 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
311 msg_print(_("「死と破壊こそ我が喜びなり!」", "'Death and destruction! This pleaseth me!'"));
313 call_chaos(creature_ptr);
314 reward = _("カオスの力が渦巻いた。", "calling chaos");
318 msg_format(_("%sの声が鳴り響いた:", "The voice of %s rings out:"), chaos_patrons[creature_ptr->chaos_patron]);
319 msg_print(_("「留まるのだ、下僕よ。余が汝の肉体を鍛えん。」", "'Stay, mortal, and let me mold thee.'"));
321 if (one_in_(3) && !(chaos_stats[creature_ptr->chaos_patron] < 0))
322 do_inc_stat(creature_ptr, chaos_stats[creature_ptr->chaos_patron]);
324 do_inc_stat(creature_ptr, randint0(6));
325 reward = _("能力値が上がった。", "increasing a stat");
329 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
330 msg_print(_("「下僕よ、余は汝に飽みたり。」", "'I grow tired of thee, mortal.'"));
332 if (one_in_(3) && !(chaos_stats[creature_ptr->chaos_patron] < 0))
333 do_dec_stat(creature_ptr, chaos_stats[creature_ptr->chaos_patron]);
335 (void)do_dec_stat(creature_ptr, randint0(6));
336 reward = _("能力値が下がった。", "decreasing a stat");
341 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[creature_ptr->chaos_patron]);
342 msg_print(_("「汝、謙虚たることを学ぶべし!」", "'Thou needst a lesson in humility, mortal!'"));
343 msg_print(_("あなたは以前より弱くなった!", "You feel less powerful!"));
345 for (dummy = 0; dummy < A_MAX; dummy++) {
346 (void)dec_stat(creature_ptr, dummy, 10 + randint1(15), TRUE);
348 reward = _("全能力値が下がった。", "decreasing all stats");
353 msg_format(_("%sの力が触れるのを感じた。", "You feel the power of %s touch you."), chaos_patrons[creature_ptr->chaos_patron]);
354 do_poly_wounds(creature_ptr);
355 reward = _("傷が変化した。", "polymorphing wounds");
360 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
362 msg_print(_("「我がささやかなる賜物を受けとるがよい!」", "'Receive this modest gift from me!'"));
364 for (dummy = 0; dummy < A_MAX; dummy++) {
365 (void)do_inc_stat(creature_ptr, dummy);
367 reward = _("全能力値が上がった。", "increasing all stats");
372 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
373 msg_print(_("「苦しむがよい、無能な愚か者よ!」", "'Suffer, pathetic fool!'"));
375 fire_ball(creature_ptr, GF_DISINTEGRATE, 0, creature_ptr->lev * 4, 4);
376 take_hit(creature_ptr, DAMAGE_NOESCAPE, creature_ptr->lev * 4, wrath_reason, -1);
377 reward = _("分解の球が発生した。", "generating disintegration ball");
382 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
383 (void)restore_level(creature_ptr);
384 (void)restore_all_status(creature_ptr);
385 (void)true_healing(creature_ptr, 5000);
386 reward = _("体力が回復した。", "healing");
391 if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
393 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
394 msg_print(_("「汝、武器に頼ることなかれ。」", "'Thou reliest too much on thy weapon.'"));
397 if (has_melee_weapon(creature_ptr, INVEN_LARM)) {
399 if (has_melee_weapon(creature_ptr, INVEN_RARM) && one_in_(2))
402 describe_flavor(creature_ptr, o_name, &creature_ptr->inventory_list[dummy], OD_NAME_ONLY);
403 (void)curse_weapon_object(creature_ptr, FALSE, &creature_ptr->inventory_list[dummy]);
404 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
409 if (!creature_ptr->inventory_list[INVEN_BODY].k_idx)
411 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
412 msg_print(_("「汝、防具に頼ることなかれ。」", "'Thou reliest too much on thine equipment.'"));
414 describe_flavor(creature_ptr, o_name, &creature_ptr->inventory_list[INVEN_BODY], OD_NAME_ONLY);
415 (void)curse_armor(creature_ptr);
416 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
421 msg_format(_("%sの声がささやいた:", "The voice of %s whispers:"), chaos_patrons[creature_ptr->chaos_patron]);
422 msg_print(_("「我を怒りしめた罪を償うべし。」", "'Now thou shalt pay for annoying me.'"));
424 switch (randint1(4)) {
426 (void)activate_ty_curse(creature_ptr, FALSE, &count);
427 reward = _("禍々しい呪いをかけられた。", "cursing");
430 activate_hi_summon(creature_ptr, creature_ptr->y, creature_ptr->x, FALSE);
431 reward = _("モンスターを召喚された。", "summoning hostile monsters");
435 if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
438 if (has_melee_weapon(creature_ptr, INVEN_LARM)) {
440 if (has_melee_weapon(creature_ptr, INVEN_RARM) && one_in_(2))
443 describe_flavor(creature_ptr, o_name, &creature_ptr->inventory_list[dummy], OD_NAME_ONLY);
444 (void)curse_weapon_object(creature_ptr, FALSE, &creature_ptr->inventory_list[dummy]);
445 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
447 if (!creature_ptr->inventory_list[INVEN_BODY].k_idx)
449 describe_flavor(creature_ptr, o_name, &creature_ptr->inventory_list[INVEN_BODY], OD_NAME_ONLY);
450 (void)curse_armor(creature_ptr);
451 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
455 for (dummy = 0; dummy < A_MAX; dummy++) {
456 (void)dec_stat(creature_ptr, dummy, 10 + randint1(15), TRUE);
458 reward = _("全能力値が下がった。", "decreasing all stats");
465 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[creature_ptr->chaos_patron]);
466 msg_print(_("「死ぬがよい、下僕よ!」", "'Die, mortal!'"));
468 take_hit(creature_ptr, DAMAGE_LOSELIFE, creature_ptr->lev * 4, wrath_reason, -1);
469 for (dummy = 0; dummy < A_MAX; dummy++) {
470 (void)dec_stat(creature_ptr, dummy, 10 + randint1(15), FALSE);
472 activate_hi_summon(creature_ptr, creature_ptr->y, creature_ptr->x, FALSE);
473 (void)activate_ty_curse(creature_ptr, FALSE, &count);
477 if (has_melee_weapon(creature_ptr, INVEN_RARM)) {
479 if (has_melee_weapon(creature_ptr, INVEN_LARM) && one_in_(2))
481 } else if (has_melee_weapon(creature_ptr, INVEN_LARM))
485 (void)curse_weapon_object(creature_ptr, FALSE, &creature_ptr->inventory_list[dummy]);
488 (void)curse_armor(creature_ptr);
493 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
494 msg_print(_("「死と破壊こそ我が喜びなり!」", "'Death and destruction! This pleaseth me!'"));
496 (void)destroy_area(creature_ptr, creature_ptr->y, creature_ptr->x, 25, FALSE);
497 reward = _("ダンジョンが*破壊*された。", "*destruct*ing dungeon");
502 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
503 msg_print(_("「我、汝の敵を抹殺せん!」", "'Let me relieve thee of thine oppressors!'"));
504 (void)symbol_genocide(creature_ptr, 0, FALSE);
505 reward = _("モンスターが抹殺された。", "genociding monsters");
510 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
511 msg_print(_("「我、汝の敵を抹殺せん!」", "'Let me relieve thee of thine oppressors!'"));
513 (void)mass_genocide(creature_ptr, 0, FALSE);
514 reward = _("モンスターが抹殺された。", "genociding nearby monsters");
519 msg_format(_("%sの力が敵を攻撃するのを感じた!", "You can feel the power of %s assault your enemies!"), chaos_patrons[creature_ptr->chaos_patron]);
520 (void)dispel_monsters(creature_ptr, creature_ptr->lev * 4);
525 msg_format(_("%sはあなたを無視した。", "%s ignores you."), chaos_patrons[creature_ptr->chaos_patron]);
530 msg_format(_("%sは褒美として悪魔の使いをよこした!", "%s rewards you with a demonic servant!"), chaos_patrons[creature_ptr->chaos_patron]);
532 if (!summon_specific(creature_ptr, -1, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_DEMON, PM_FORCE_PET))
533 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
535 reward = _("悪魔がペットになった。", "a demonic servant");
540 msg_format(_("%sは褒美として使いをよこした!", "%s rewards you with a servant!"), chaos_patrons[creature_ptr->chaos_patron]);
542 if (!summon_specific(creature_ptr, -1, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, 0, PM_FORCE_PET))
543 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
545 reward = _("モンスターがペットになった。", "a servant");
550 msg_format(_("%sは褒美としてアンデッドの使いをよこした。", "%s rewards you with an undead servant!"), chaos_patrons[creature_ptr->chaos_patron]);
552 if (!summon_specific(creature_ptr, -1, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_UNDEAD, PM_FORCE_PET))
553 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
555 reward = _("アンデッドがペットになった。", "an undead servant");
560 msg_format(_("%sの声がどもった:", "The voice of %s stammers:"), chaos_patrons[creature_ptr->chaos_patron]);
561 msg_format(_("「あー、あー、答えは %d/%d。質問は何?」", "'Uh... uh... the answer's %d/%d, what's the question?'"), type, effect);
565 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, format(_("パトロンの報酬で%s", "The patron rewarded you with %s."), reward));
569 void admire_from_patron(player_type *creature_ptr)
571 if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT)) {
572 msg_format(_("%sからの声が響いた。", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
573 msg_print(_("『よくやった、定命の者よ!』", "'Thou art donst well, mortal!'"));