1 #include "player/patron.h"
2 #include "cmd-action/cmd-pet.h"
3 #include "cmd-io/cmd-dump.h"
4 #include "flavor/object-flavor-types.h"
5 #include "floor/floor.h"
6 #include "inventory/inventory-slot-types.h"
7 #include "io/write-diary.h"
8 #include "monster-floor/monster-summon.h"
9 #include "monster-floor/place-monster-types.h"
10 #include "monster-race/monster-race-hook.h"
11 #include "mutation/mutation-flag-types.h"
12 #include "mutation/mutation.h"
13 #include "object-enchant/object-curse.h"
14 #include "object/object-flavor.h"
15 #include "object/object-kind-hook.h"
16 #include "player/player-class.h"
17 #include "player/player-damage.h"
18 #include "player/player-race-types.h"
19 #include "player/player-status.h"
20 #include "spell-kind/spells-floor.h"
21 #include "spell-kind/spells-genocide.h"
22 #include "spell-kind/spells-launcher.h"
23 #include "spell-kind/spells-random.h"
24 #include "spell-kind/spells-sight.h"
25 #include "spell/spells-object.h"
26 #include "spell/spells-status.h"
27 #include "spell/spells-summon.h"
28 #include "spell/spell-types.h"
29 #include "status/base-status.h"
30 #include "status/experience.h"
31 #include "status/shape-changer.h"
32 #include "view/display-messages.h"
38 const concptr chaos_patrons[MAX_PATRON] =
61 const concptr chaos_patrons[MAX_PATRON] =
87 * @brief カオスパトロンの報酬能力値テーブル
89 const int chaos_stats[MAX_PATRON] =
105 A_CHR, /* Slaanesh */
107 A_INT, /* Tzeentch */
113 * @brief カオスパトロンの報酬テーブル
115 const int chaos_rewards[MAX_PATRON][20] =
117 /* Slortar the Old: */
119 REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL,
120 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF,
121 REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP,
122 REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL, REW_AUGM_ABL
125 /* Mabelode the Faceless: */
127 REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_H_SUMMON, REW_SUMMON_M,
128 REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_WND,
129 REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_ABL, REW_SER_UNDE,
130 REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GOOD_OBS
133 /* Chardros the Reaper: */
135 REW_WRATH, REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_H_SUMMON,
136 REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_DESTRUCT, REW_SER_UNDE,
137 REW_GENOCIDE, REW_MASS_GEN, REW_MASS_GEN, REW_DISPEL_C, REW_GOOD_OBJ,
138 REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL
141 /* Hionhurn the Executioner: */
143 REW_WRATH, REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL,
144 REW_IGNORE, REW_IGNORE, REW_SER_UNDE, REW_DESTRUCT, REW_GENOCIDE,
145 REW_MASS_GEN, REW_MASS_GEN, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL,
146 REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL
149 /* Xiombarg the Sword-Queen: */
151 REW_TY_CURSE, REW_TY_CURSE, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL,
152 REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND, REW_POLY_WND,
153 REW_GENOCIDE, REW_DISPEL_C, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS,
154 REW_GAIN_ABL, REW_CHAOS_WP, REW_GAIN_EXP, REW_AUGM_ABL, REW_GOOD_OBS
158 /* Pyaray the Tentacled Whisperer of Impossible Secretes: */
160 REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_H_SUMMON, REW_H_SUMMON,
161 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF,
162 REW_POLY_SLF, REW_SER_DEMO, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL,
163 REW_CHAOS_WP, REW_DO_HAVOC, REW_GOOD_OBJ, REW_GREA_OBJ, REW_GREA_OBS
166 /* Balaan the Grim: */
168 REW_TY_CURSE, REW_HURT_LOT, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL,
169 REW_SUMMON_M, REW_LOSE_EXP, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
170 REW_SER_UNDE, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_GAIN_EXP,
171 REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GREA_OBS, REW_AUGM_ABL
174 /* Arioch, Duke of Hell: */
176 REW_WRATH, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_EXP, REW_H_SUMMON,
177 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF,
178 REW_POLY_SLF, REW_MASS_GEN, REW_SER_DEMO, REW_HEAL_FUL, REW_CHAOS_WP,
179 REW_CHAOS_WP, REW_GOOD_OBJ, REW_GAIN_EXP, REW_GREA_OBJ, REW_AUGM_ABL
182 /* Eequor, Blue Lady of Dismay: */
184 REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_CURSE_WP, REW_RUIN_ABL,
185 REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
186 REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS, REW_HEAL_FUL, REW_GAIN_EXP,
187 REW_GAIN_ABL, REW_CHAOS_WP, REW_GOOD_OBS, REW_GREA_OBJ, REW_AUGM_ABL
190 /* Narjhan, Lord of Beggars: */
192 REW_WRATH, REW_CURSE_AR, REW_CURSE_WP, REW_CURSE_WP, REW_CURSE_AR,
193 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF,
194 REW_POLY_WND, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_AUGM_ABL,
195 REW_GOOD_OBJ, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GREA_OBS
198 /* Balo the Jester: */
200 REW_WRATH, REW_SER_DEMO, REW_CURSE_WP, REW_CURSE_AR, REW_LOSE_EXP,
201 REW_GAIN_ABL, REW_LOSE_ABL, REW_POLY_WND, REW_POLY_SLF, REW_IGNORE,
202 REW_DESTRUCT, REW_MASS_GEN, REW_CHAOS_WP, REW_GREA_OBJ, REW_HURT_LOT,
203 REW_AUGM_ABL, REW_RUIN_ABL, REW_H_SUMMON, REW_GREA_OBS, REW_AUGM_ABL
206 /* Khorne the Bloodgod: */
208 REW_WRATH, REW_HURT_LOT, REW_HURT_LOT, REW_H_SUMMON, REW_H_SUMMON,
209 REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_SER_MONS, REW_SER_DEMO,
210 REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GOOD_OBJ,
211 REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_GREA_OBJ, REW_GREA_OBS
216 REW_WRATH, REW_PISS_OFF, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL,
217 REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_SER_DEMO,
218 REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_EXP,
219 REW_GAIN_EXP, REW_CHAOS_WP, REW_GAIN_ABL, REW_GREA_OBJ, REW_AUGM_ABL
224 REW_WRATH, REW_PISS_OFF, REW_HURT_LOT, REW_RUIN_ABL, REW_LOSE_ABL,
225 REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF,
226 REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_ABL,
227 REW_GAIN_ABL, REW_SER_UNDE, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL
232 REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL,
233 REW_LOSE_EXP, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_SLF,
234 REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_CHAOS_WP, REW_GREA_OBJ,
235 REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP, REW_GAIN_EXP, REW_AUGM_ABL
240 REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_LOSE_ABL, REW_LOSE_EXP,
241 REW_IGNORE, REW_IGNORE, REW_DISPEL_C, REW_DO_HAVOC, REW_DO_HAVOC,
242 REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_EXP, REW_GAIN_ABL, REW_GAIN_ABL,
243 REW_SER_MONS, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GOOD_OBS
248 void gain_level_reward(player_type *creature_ptr, int chosen_reward)
250 char wrath_reason[32] = "";
251 int nasty_chance = 6;
254 concptr reward = NULL;
255 GAME_TEXT o_name[MAX_NLEN];
261 if (creature_ptr->suppress_multi_reward) return;
262 else creature_ptr->suppress_multi_reward = TRUE;
266 if (creature_ptr->lev == 13) nasty_chance = 2;
267 else if (!(creature_ptr->lev % 13)) nasty_chance = 3;
268 else if (!(creature_ptr->lev % 14)) nasty_chance = 12;
270 if (one_in_(nasty_chance))
271 type = randint1(20); /* Allow the 'nasty' effects */
273 type = randint1(15) + 5; /* Or disallow them */
275 if (type < 1) type = 1;
276 if (type > 20) type = 20;
280 sprintf(wrath_reason, _("%sの怒り", "the Wrath of %s"), chaos_patrons[creature_ptr->chaos_patron]);
282 effect = chaos_rewards[creature_ptr->chaos_patron][type];
284 if (one_in_(6) && !chosen_reward)
286 msg_format(_("%^sは褒美としてあなたを突然変異させた。", "%^s rewards you with a mutation!"), chaos_patrons[creature_ptr->chaos_patron]);
287 (void)gain_mutation(creature_ptr, 0);
288 reward = _("変異した。", "mutation");
292 switch (chosen_reward ? chosen_reward : effect)
297 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
298 msg_print(_("「汝、新たなる姿を必要とせり!」", "'Thou needst a new form, mortal!'"));
300 do_poly_self(creature_ptr);
301 reward = _("変異した。", "polymorphing");
306 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
307 msg_print(_("「汝は良く行いたり!続けよ!」", "'Well done, mortal! Lead on!'"));
309 if (creature_ptr->prace == RACE_ANDROID)
311 msg_print(_("しかし何も起こらなかった。", "But, nothing happen."));
313 else if (creature_ptr->exp < PY_MAX_EXP)
315 s32b ee = (creature_ptr->exp / 2) + 10;
316 if (ee > 100000L) ee = 100000L;
317 msg_print(_("更に経験を積んだような気がする。", "You feel more experienced."));
319 gain_exp(creature_ptr, ee);
320 reward = _("経験値を得た", "experience");
326 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
327 msg_print(_("「下僕よ、汝それに値せず。」", "'Thou didst not deserve that, slave.'"));
329 if (creature_ptr->prace == RACE_ANDROID)
331 msg_print(_("しかし何も起こらなかった。", "But, nothing happen."));
335 lose_exp(creature_ptr, creature_ptr->exp / 6);
336 reward = _("経験値を失った。", "losing experience");
341 msg_format(_("%sの声がささやいた:", "The voice of %s whispers:"), chaos_patrons[creature_ptr->chaos_patron]);
342 msg_print(_("「我が与えし物を賢明に使うべし。」", "'Use my gift wisely.'"));
344 acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, 1, FALSE, FALSE, FALSE);
345 reward = _("上質なアイテムを手に入れた。", "a good item");
350 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
351 msg_print(_("「我が与えし物を賢明に使うべし。」", "'Use my gift wisely.'"));
353 acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, 1, TRUE, FALSE, FALSE);
354 reward = _("高級品のアイテムを手に入れた。", "an excellent item");
358 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
359 msg_print(_("「汝の行いは貴き剣に値せり。」", "'Thy deed hath earned thee a worthy blade.'"));
360 acquire_chaos_weapon(creature_ptr);
361 reward = _("(混沌)の武器を手に入れた。", "chaos weapon");
366 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
367 msg_print(_("「汝の行いは貴き報いに値せり。」", "'Thy deed hath earned thee a worthy reward.'"));
369 acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, randint1(2) + 1, FALSE, FALSE, FALSE);
370 reward = _("上質なアイテムを手に入れた。", "good items");
375 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
376 msg_print(_("「下僕よ、汝の献身への我が惜しみ無き報いを見るがよい。」", "'Behold, mortal, how generously I reward thy loyalty.'"));
378 acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, randint1(2) + 1, TRUE, FALSE, FALSE);
379 reward = _("高級品のアイテムを手に入れた。", "excellent items");
383 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[creature_ptr->chaos_patron]);
384 msg_print(_("「下僕よ、汝傲慢なり。」", "'Thou art growing arrogant, mortal.'"));
386 (void)activate_ty_curse(creature_ptr, FALSE, &count);
387 reward = _("禍々しい呪いをかけられた。", "cursing");
392 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
393 msg_print(_("「我が下僕たちよ、かの傲慢なる者を倒すべし!」", "'My pets, destroy the arrogant mortal!'"));
395 for (dummy = 0; dummy < randint1(5) + 1; dummy++)
397 (void)summon_specific(creature_ptr, 0, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
399 reward = _("モンスターを召喚された。", "summoning hostile monsters");
405 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
406 msg_print(_("「汝、より強き敵を必要とせり!」", "'Thou needst worthier opponents!'"));
408 activate_hi_summon(creature_ptr, creature_ptr->y, creature_ptr->x, FALSE);
409 reward = _("モンスターを召喚された。", "summoning many hostile monsters");
414 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
415 msg_print(_("「死と破壊こそ我が喜びなり!」", "'Death and destruction! This pleaseth me!'"));
417 call_chaos(creature_ptr);
418 reward = _("カオスの力が渦巻いた。", "calling chaos");
423 msg_format(_("%sの声が鳴り響いた:", "The voice of %s rings out:"), chaos_patrons[creature_ptr->chaos_patron]);
424 msg_print(_("「留まるのだ、下僕よ。余が汝の肉体を鍛えん。」", "'Stay, mortal, and let me mold thee.'"));
426 if (one_in_(3) && !(chaos_stats[creature_ptr->chaos_patron] < 0))
427 do_inc_stat(creature_ptr, chaos_stats[creature_ptr->chaos_patron]);
429 do_inc_stat(creature_ptr, randint0(6));
430 reward = _("能力値が上がった。", "increasing a stat");
435 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
436 msg_print(_("「下僕よ、余は汝に飽みたり。」", "'I grow tired of thee, mortal.'"));
438 if (one_in_(3) && !(chaos_stats[creature_ptr->chaos_patron] < 0))
439 do_dec_stat(creature_ptr, chaos_stats[creature_ptr->chaos_patron]);
441 (void)do_dec_stat(creature_ptr, randint0(6));
442 reward = _("能力値が下がった。", "decreasing a stat");
448 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[creature_ptr->chaos_patron]);
449 msg_print(_("「汝、謙虚たることを学ぶべし!」", "'Thou needst a lesson in humility, mortal!'"));
450 msg_print(_("あなたは以前より弱くなった!", "You feel less powerful!"));
452 for (dummy = 0; dummy < A_MAX; dummy++)
454 (void)dec_stat(creature_ptr, dummy, 10 + randint1(15), TRUE);
456 reward = _("全能力値が下がった。", "decreasing all stats");
461 msg_format(_("%sの力が触れるのを感じた。", "You feel the power of %s touch you."),
462 chaos_patrons[creature_ptr->chaos_patron]);
463 do_poly_wounds(creature_ptr);
464 reward = _("傷が変化した。", "polymorphing wounds");
469 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
471 msg_print(_("「我がささやかなる賜物を受けとるがよい!」", "'Receive this modest gift from me!'"));
473 for (dummy = 0; dummy < A_MAX; dummy++)
475 (void)do_inc_stat(creature_ptr, dummy);
477 reward = _("全能力値が上がった。", "increasing all stats");
482 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
483 msg_print(_("「苦しむがよい、無能な愚か者よ!」", "'Suffer, pathetic fool!'"));
485 fire_ball(creature_ptr, GF_DISINTEGRATE, 0, creature_ptr->lev * 4, 4);
486 take_hit(creature_ptr, DAMAGE_NOESCAPE, creature_ptr->lev * 4, wrath_reason, -1);
487 reward = _("分解の球が発生した。", "generating disintegration ball");
492 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
493 (void)restore_level(creature_ptr);
494 (void)restore_all_status(creature_ptr);
495 (void)true_healing(creature_ptr, 5000);
496 reward = _("体力が回復した。", "healing");
501 if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM)) break;
502 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
503 msg_print(_("「汝、武器に頼ることなかれ。」", "'Thou reliest too much on thy weapon.'"));
506 if (has_melee_weapon(creature_ptr, INVEN_LARM))
509 if (has_melee_weapon(creature_ptr, INVEN_RARM) && one_in_(2)) dummy = INVEN_RARM;
511 object_desc(creature_ptr, o_name, &creature_ptr->inventory_list[dummy], OD_NAME_ONLY);
512 (void)curse_weapon_object(creature_ptr, FALSE, &creature_ptr->inventory_list[dummy]);
513 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
518 if (!creature_ptr->inventory_list[INVEN_BODY].k_idx) break;
519 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
520 msg_print(_("「汝、防具に頼ることなかれ。」", "'Thou reliest too much on thine equipment.'"));
522 object_desc(creature_ptr, o_name, &creature_ptr->inventory_list[INVEN_BODY], OD_NAME_ONLY);
523 (void)curse_armor(creature_ptr);
524 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
529 msg_format(_("%sの声がささやいた:", "The voice of %s whispers:"), chaos_patrons[creature_ptr->chaos_patron]);
530 msg_print(_("「我を怒りしめた罪を償うべし。」", "'Now thou shalt pay for annoying me.'"));
535 (void)activate_ty_curse(creature_ptr, FALSE, &count);
536 reward = _("禍々しい呪いをかけられた。", "cursing");
539 activate_hi_summon(creature_ptr, creature_ptr->y, creature_ptr->x, FALSE);
540 reward = _("モンスターを召喚された。", "summoning hostile monsters");
545 if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM)) break;
547 if (has_melee_weapon(creature_ptr, INVEN_LARM))
550 if (has_melee_weapon(creature_ptr, INVEN_RARM) && one_in_(2)) dummy = INVEN_RARM;
552 object_desc(creature_ptr, o_name, &creature_ptr->inventory_list[dummy], OD_NAME_ONLY);
553 (void)curse_weapon_object(creature_ptr, FALSE, &creature_ptr->inventory_list[dummy]);
554 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
558 if (!creature_ptr->inventory_list[INVEN_BODY].k_idx) break;
559 object_desc(creature_ptr, o_name, &creature_ptr->inventory_list[INVEN_BODY], OD_NAME_ONLY);
560 (void)curse_armor(creature_ptr);
561 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
565 for (dummy = 0; dummy < A_MAX; dummy++)
567 (void)dec_stat(creature_ptr, dummy, 10 + randint1(15), TRUE);
569 reward = _("全能力値が下がった。", "decreasing all stats");
576 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[creature_ptr->chaos_patron]);
577 msg_print(_("「死ぬがよい、下僕よ!」", "'Die, mortal!'"));
579 take_hit(creature_ptr, DAMAGE_LOSELIFE, creature_ptr->lev * 4, wrath_reason, -1);
580 for (dummy = 0; dummy < A_MAX; dummy++)
582 (void)dec_stat(creature_ptr, dummy, 10 + randint1(15), FALSE);
584 activate_hi_summon(creature_ptr, creature_ptr->y, creature_ptr->x, FALSE);
585 (void)activate_ty_curse(creature_ptr, FALSE, &count);
590 if (has_melee_weapon(creature_ptr, INVEN_RARM))
593 if (has_melee_weapon(creature_ptr, INVEN_LARM) && one_in_(2)) dummy = INVEN_LARM;
595 else if (has_melee_weapon(creature_ptr, INVEN_LARM)) dummy = INVEN_LARM;
597 if (dummy) (void)curse_weapon_object(creature_ptr, FALSE, &creature_ptr->inventory_list[dummy]);
599 if (one_in_(2)) (void)curse_armor(creature_ptr);
604 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
605 msg_print(_("「死と破壊こそ我が喜びなり!」", "'Death and destruction! This pleaseth me!'"));
607 (void)destroy_area(creature_ptr, creature_ptr->y, creature_ptr->x, 25, FALSE);
608 reward = _("ダンジョンが*破壊*された。", "*destruct*ing dungeon");
613 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
614 msg_print(_("「我、汝の敵を抹殺せん!」", "'Let me relieve thee of thine oppressors!'"));
615 (void)symbol_genocide(creature_ptr, 0, FALSE);
616 reward = _("モンスターが抹殺された。", "genociding monsters");
621 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
622 msg_print(_("「我、汝の敵を抹殺せん!」", "'Let me relieve thee of thine oppressors!'"));
624 (void)mass_genocide(creature_ptr, 0, FALSE);
625 reward = _("モンスターが抹殺された。", "genociding nearby monsters");
630 msg_format(_("%sの力が敵を攻撃するのを感じた!", "You can feel the power of %s assault your enemies!"), chaos_patrons[creature_ptr->chaos_patron]);
631 (void)dispel_monsters(creature_ptr, creature_ptr->lev * 4);
636 msg_format(_("%sはあなたを無視した。", "%s ignores you."), chaos_patrons[creature_ptr->chaos_patron]);
641 msg_format(_("%sは褒美として悪魔の使いをよこした!", "%s rewards you with a demonic servant!"), chaos_patrons[creature_ptr->chaos_patron]);
643 if (!summon_specific(creature_ptr, -1, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_DEMON, PM_FORCE_PET))
644 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
646 reward = _("悪魔がペットになった。", "a demonic servant");
651 msg_format(_("%sは褒美として使いをよこした!", "%s rewards you with a servant!"), chaos_patrons[creature_ptr->chaos_patron]);
653 if (!summon_specific(creature_ptr, -1, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, 0, PM_FORCE_PET))
654 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
656 reward = _("モンスターがペットになった。", "a servant");
661 msg_format(_("%sは褒美としてアンデッドの使いをよこした。", "%s rewards you with an undead servant!"), chaos_patrons[creature_ptr->chaos_patron]);
663 if (!summon_specific(creature_ptr, -1, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_UNDEAD, PM_FORCE_PET))
664 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
666 reward = _("アンデッドがペットになった。", "an undead servant");
671 msg_format(_("%sの声がどもった:", "The voice of %s stammers:"), chaos_patrons[creature_ptr->chaos_patron]);
672 msg_format(_("「あー、あー、答えは %d/%d。質問は何?」", "'Uh... uh... the answer's %d/%d, what's the question?'"), type, effect);
678 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, format(_("パトロンの報酬で%s", "The patron rewarded you with %s."), reward));
682 void admire_from_patron(player_type *creature_ptr)
684 if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
686 msg_format(_("%sからの声が響いた。", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
687 msg_print(_("『よくやった、定命の者よ!』", "'Thou art donst well, mortal!'"));