1 #include "player/patron.h"
2 #include "cmd-action/cmd-pet.h"
3 #include "cmd-io/cmd-dump.h"
4 #include "flavor/flavor-describer.h"
5 #include "flavor/object-flavor-types.h"
6 #include "inventory/inventory-slot-types.h"
7 #include "io/write-diary.h"
8 #include "mind/mind-chaos-warrior.h"
9 #include "monster-floor/monster-summon.h"
10 #include "monster-floor/place-monster-types.h"
11 #include "monster-race/monster-race-hook.h"
12 #include "mutation/mutation-flag-types.h"
13 #include "mutation/mutation-investor-remover.h"
14 #include "object-enchant/object-curse.h"
15 #include "object/object-kind-hook.h"
16 #include "player-info/equipment-info.h"
17 #include "player/player-class.h"
18 #include "player/player-damage.h"
19 #include "player/player-race-types.h"
20 #include "spell-kind/spells-floor.h"
21 #include "spell-kind/spells-genocide.h"
22 #include "spell-kind/spells-launcher.h"
23 #include "spell-kind/spells-random.h"
24 #include "spell-kind/spells-sight.h"
25 #include "spell/spell-types.h"
26 #include "spell/spells-object.h"
27 #include "spell/spells-status.h"
28 #include "spell/spells-summon.h"
29 #include "spell/summon-types.h"
30 #include "status/base-status.h"
31 #include "status/experience.h"
32 #include "status/shape-changer.h"
33 #include "system/floor-type-definition.h"
34 #include "system/object-type-definition.h"
35 #include "system/player-type-definition.h"
36 #include "view/display-messages.h"
42 const concptr chaos_patrons[MAX_PATRON] = { "スローター", "マベロード", "チャードロス", "ハイオンハーン", "キシオムバーグ",
44 "ピアレー", "バラン", "アリオッチ", "イーカー", "ナージャン",
46 "バロ", "コーン", "スラーネッシュ", "ナーグル", "ティーンチ",
50 const concptr chaos_patrons[MAX_PATRON] = { "Slortar", "Mabelode", "Chardros", "Hionhurn", "Xiombarg",
52 "Pyaray", "Balaan", "Arioch", "Eequor", "Narjhan",
54 "Balo", "Khorne", "Slaanesh", "Nurgle", "Tzeentch",
60 * @brief カオスパトロンの報酬能力値テーブル
62 const int chaos_stats[MAX_PATRON] = {
85 * @brief カオスパトロンの報酬テーブル
87 const int chaos_rewards[MAX_PATRON][20] = {
88 /* Slortar the Old: */
89 { REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF, REW_POLY_SLF,
90 REW_POLY_SLF, REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL, REW_AUGM_ABL },
92 /* Mabelode the Faceless: */
93 { REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_H_SUMMON, REW_SUMMON_M, REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_WND, REW_POLY_SLF,
94 REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_ABL, REW_SER_UNDE, REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GOOD_OBS },
96 /* Chardros the Reaper: */
97 { REW_WRATH, REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_H_SUMMON, REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_DESTRUCT, REW_SER_UNDE, REW_GENOCIDE,
98 REW_MASS_GEN, REW_MASS_GEN, REW_DISPEL_C, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL },
100 /* Hionhurn the Executioner: */
101 { REW_WRATH, REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_IGNORE, REW_IGNORE, REW_SER_UNDE, REW_DESTRUCT, REW_GENOCIDE, REW_MASS_GEN,
102 REW_MASS_GEN, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL, REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL },
104 /* Xiombarg the Sword-Queen: */
105 { REW_TY_CURSE, REW_TY_CURSE, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND, REW_POLY_WND, REW_GENOCIDE,
106 REW_DISPEL_C, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS, REW_GAIN_ABL, REW_CHAOS_WP, REW_GAIN_EXP, REW_AUGM_ABL, REW_GOOD_OBS },
108 /* Pyaray the Tentacled Whisperer of Impossible Secretes: */
109 { REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_H_SUMMON, REW_H_SUMMON, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF, REW_POLY_SLF,
110 REW_SER_DEMO, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL, REW_CHAOS_WP, REW_DO_HAVOC, REW_GOOD_OBJ, REW_GREA_OBJ, REW_GREA_OBS },
112 /* Balaan the Grim: */
113 { REW_TY_CURSE, REW_HURT_LOT, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_SUMMON_M, REW_LOSE_EXP, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND, REW_SER_UNDE,
114 REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_GAIN_EXP, REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GREA_OBS, REW_AUGM_ABL },
116 /* Arioch, Duke of Hell: */
117 { REW_WRATH, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_EXP, REW_H_SUMMON, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF,
118 REW_MASS_GEN, REW_SER_DEMO, REW_HEAL_FUL, REW_CHAOS_WP, REW_CHAOS_WP, REW_GOOD_OBJ, REW_GAIN_EXP, REW_GREA_OBJ, REW_AUGM_ABL },
120 /* Eequor, Blue Lady of Dismay: */
121 { REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_CURSE_WP, REW_RUIN_ABL, REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND, REW_GOOD_OBJ,
122 REW_GOOD_OBJ, REW_SER_MONS, REW_HEAL_FUL, REW_GAIN_EXP, REW_GAIN_ABL, REW_CHAOS_WP, REW_GOOD_OBS, REW_GREA_OBJ, REW_AUGM_ABL },
124 /* Narjhan, Lord of Beggars: */
125 { REW_WRATH, REW_CURSE_AR, REW_CURSE_WP, REW_CURSE_WP, REW_CURSE_AR, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
126 REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_AUGM_ABL, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GREA_OBS },
128 /* Balo the Jester: */
129 { REW_WRATH, REW_SER_DEMO, REW_CURSE_WP, REW_CURSE_AR, REW_LOSE_EXP, REW_GAIN_ABL, REW_LOSE_ABL, REW_POLY_WND, REW_POLY_SLF, REW_IGNORE, REW_DESTRUCT,
130 REW_MASS_GEN, REW_CHAOS_WP, REW_GREA_OBJ, REW_HURT_LOT, REW_AUGM_ABL, REW_RUIN_ABL, REW_H_SUMMON, REW_GREA_OBS, REW_AUGM_ABL },
132 /* Khorne the Bloodgod: */
133 { REW_WRATH, REW_HURT_LOT, REW_HURT_LOT, REW_H_SUMMON, REW_H_SUMMON, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_SER_MONS, REW_SER_DEMO, REW_POLY_SLF,
134 REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_GREA_OBJ, REW_GREA_OBS },
137 { REW_WRATH, REW_PISS_OFF, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL, REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_SER_DEMO, REW_POLY_SLF,
138 REW_HEAL_FUL, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_EXP, REW_GAIN_EXP, REW_CHAOS_WP, REW_GAIN_ABL, REW_GREA_OBJ, REW_AUGM_ABL },
141 { REW_WRATH, REW_PISS_OFF, REW_HURT_LOT, REW_RUIN_ABL, REW_LOSE_ABL, REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF,
142 REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_ABL, REW_GAIN_ABL, REW_SER_UNDE, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL },
145 { REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL, REW_LOSE_EXP, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_SLF,
146 REW_POLY_WND, REW_HEAL_FUL, REW_CHAOS_WP, REW_GREA_OBJ, REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP, REW_GAIN_EXP, REW_AUGM_ABL },
149 { REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_LOSE_ABL, REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_DISPEL_C, REW_DO_HAVOC, REW_DO_HAVOC, REW_POLY_SLF,
150 REW_POLY_SLF, REW_GAIN_EXP, REW_GAIN_ABL, REW_GAIN_ABL, REW_SER_MONS, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GOOD_OBS }
153 void gain_level_reward(player_type *creature_ptr, int chosen_reward)
155 char wrath_reason[32] = "";
156 int nasty_chance = 6;
158 concptr reward = NULL;
159 GAME_TEXT o_name[MAX_NLEN];
163 if (!chosen_reward) {
164 if (creature_ptr->suppress_multi_reward)
167 creature_ptr->suppress_multi_reward = TRUE;
170 if (creature_ptr->lev == 13)
172 else if (!(creature_ptr->lev % 13))
174 else if (!(creature_ptr->lev % 14))
177 if (one_in_(nasty_chance))
178 type = randint1(20); /* Allow the 'nasty' effects */
180 type = randint1(15) + 5; /* Or disallow them */
188 sprintf(wrath_reason, _("%sの怒り", "the Wrath of %s"), chaos_patrons[creature_ptr->chaos_patron]);
190 effect = chaos_rewards[creature_ptr->chaos_patron][type];
192 if (one_in_(6) && !chosen_reward) {
193 msg_format(_("%^sは褒美としてあなたを突然変異させた。", "%^s rewards you with a mutation!"), chaos_patrons[creature_ptr->chaos_patron]);
194 (void)gain_mutation(creature_ptr, 0);
195 reward = _("変異した。", "mutation");
197 switch (chosen_reward ? chosen_reward : effect) {
201 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
202 msg_print(_("「汝、新たなる姿を必要とせり!」", "'Thou needst a new form, mortal!'"));
204 do_poly_self(creature_ptr);
205 reward = _("変異した。", "polymorphing");
210 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
211 msg_print(_("「汝は良く行いたり!続けよ!」", "'Well done, mortal! Lead on!'"));
213 if (creature_ptr->prace == RACE_ANDROID) {
214 msg_print(_("しかし何も起こらなかった。", "But, nothing happens."));
215 } else if (creature_ptr->exp < PY_MAX_EXP) {
216 s32b ee = (creature_ptr->exp / 2) + 10;
219 msg_print(_("更に経験を積んだような気がする。", "You feel more experienced."));
221 gain_exp(creature_ptr, ee);
222 reward = _("経験値を得た", "experience");
228 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
229 msg_print(_("「下僕よ、汝それに値せず。」", "'Thou didst not deserve that, slave.'"));
231 if (creature_ptr->prace == RACE_ANDROID) {
232 msg_print(_("しかし何も起こらなかった。", "But, nothing happens."));
234 lose_exp(creature_ptr, creature_ptr->exp / 6);
235 reward = _("経験値を失った。", "losing experience");
240 msg_format(_("%sの声がささやいた:", "The voice of %s whispers:"), chaos_patrons[creature_ptr->chaos_patron]);
241 msg_print(_("「我が与えし物を賢明に使うべし。」", "'Use my gift wisely.'"));
243 acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, 1, FALSE, FALSE, FALSE);
244 reward = _("上質なアイテムを手に入れた。", "a good item");
249 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
250 msg_print(_("「我が与えし物を賢明に使うべし。」", "'Use my gift wisely.'"));
252 acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, 1, TRUE, FALSE, FALSE);
253 reward = _("高級品のアイテムを手に入れた。", "an excellent item");
257 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
258 msg_print(_("「汝の行いは貴き剣に値せり。」", "'Thy deed hath earned thee a worthy blade.'"));
259 acquire_chaos_weapon(creature_ptr);
260 reward = _("(混沌)の武器を手に入れた。", "chaos weapon");
265 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
266 msg_print(_("「汝の行いは貴き報いに値せり。」", "'Thy deed hath earned thee a worthy reward.'"));
268 acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, randint1(2) + 1, FALSE, FALSE, FALSE);
269 reward = _("上質なアイテムを手に入れた。", "good items");
274 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
275 msg_print(_("「下僕よ、汝の献身への我が惜しみ無き報いを見るがよい。」", "'Behold, mortal, how generously I reward thy loyalty.'"));
277 acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, randint1(2) + 1, TRUE, FALSE, FALSE);
278 reward = _("高級品のアイテムを手に入れた。", "excellent items");
282 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[creature_ptr->chaos_patron]);
283 msg_print(_("「下僕よ、汝傲慢なり。」", "'Thou art growing arrogant, mortal.'"));
285 (void)activate_ty_curse(creature_ptr, FALSE, &count);
286 reward = _("禍々しい呪いをかけられた。", "cursing");
291 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
292 msg_print(_("「我が下僕たちよ、かの傲慢なる者を倒すべし!」", "'My pets, destroy the arrogant mortal!'"));
294 for (int i = 0, summon_num = randint1(5) + 1; i < summon_num; i++) {
295 (void)summon_specific(creature_ptr, 0, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_NONE,
296 (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
298 reward = _("モンスターを召喚された。", "summoning hostile monsters");
303 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
304 msg_print(_("「汝、より強き敵を必要とせり!」", "'Thou needst worthier opponents!'"));
306 activate_hi_summon(creature_ptr, creature_ptr->y, creature_ptr->x, FALSE);
307 reward = _("モンスターを召喚された。", "summoning many hostile monsters");
311 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
312 msg_print(_("「死と破壊こそ我が喜びなり!」", "'Death and destruction! This pleaseth me!'"));
314 call_chaos(creature_ptr);
315 reward = _("カオスの力が渦巻いた。", "calling chaos");
319 msg_format(_("%sの声が鳴り響いた:", "The voice of %s rings out:"), chaos_patrons[creature_ptr->chaos_patron]);
320 msg_print(_("「留まるのだ、下僕よ。余が汝の肉体を鍛えん。」", "'Stay, mortal, and let me mold thee.'"));
322 if (one_in_(3) && !(chaos_stats[creature_ptr->chaos_patron] < 0))
323 do_inc_stat(creature_ptr, chaos_stats[creature_ptr->chaos_patron]);
325 do_inc_stat(creature_ptr, randint0(6));
326 reward = _("能力値が上がった。", "increasing a stat");
330 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
331 msg_print(_("「下僕よ、余は汝に飽みたり。」", "'I grow tired of thee, mortal.'"));
333 if (one_in_(3) && !(chaos_stats[creature_ptr->chaos_patron] < 0))
334 do_dec_stat(creature_ptr, chaos_stats[creature_ptr->chaos_patron]);
336 (void)do_dec_stat(creature_ptr, randint0(6));
337 reward = _("能力値が下がった。", "decreasing a stat");
342 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[creature_ptr->chaos_patron]);
343 msg_print(_("「汝、謙虚たることを学ぶべし!」", "'Thou needst a lesson in humility, mortal!'"));
344 msg_print(_("あなたは以前より弱くなった!", "You feel less powerful!"));
346 for (int stat = 0; stat < A_MAX; stat++) {
347 (void)dec_stat(creature_ptr, stat, 10 + randint1(15), TRUE);
349 reward = _("全能力値が下がった。", "decreasing all stats");
354 msg_format(_("%sの力が触れるのを感じた。", "You feel the power of %s touch you."), chaos_patrons[creature_ptr->chaos_patron]);
355 do_poly_wounds(creature_ptr);
356 reward = _("傷が変化した。", "polymorphing wounds");
361 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
363 msg_print(_("「我がささやかなる賜物を受けとるがよい!」", "'Receive this modest gift from me!'"));
365 for (int stat = 0; stat < A_MAX; stat++) {
366 (void)do_inc_stat(creature_ptr, stat);
368 reward = _("全能力値が上がった。", "increasing all stats");
373 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
374 msg_print(_("「苦しむがよい、無能な愚か者よ!」", "'Suffer, pathetic fool!'"));
376 fire_ball(creature_ptr, GF_DISINTEGRATE, 0, creature_ptr->lev * 4, 4);
377 take_hit(creature_ptr, DAMAGE_NOESCAPE, creature_ptr->lev * 4, wrath_reason);
378 reward = _("分解の球が発生した。", "generating disintegration ball");
383 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
384 (void)restore_level(creature_ptr);
385 (void)restore_all_status(creature_ptr);
386 (void)true_healing(creature_ptr, 5000);
387 reward = _("体力が回復した。", "healing");
391 inventory_slot_type slot;
393 if (!has_melee_weapon(creature_ptr, INVEN_MAIN_HAND) && !has_melee_weapon(creature_ptr, INVEN_SUB_HAND))
395 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
396 msg_print(_("「汝、武器に頼ることなかれ。」", "'Thou reliest too much on thy weapon.'"));
398 slot = INVEN_MAIN_HAND;
399 if (has_melee_weapon(creature_ptr, INVEN_SUB_HAND)) {
400 slot = INVEN_SUB_HAND;
401 if (has_melee_weapon(creature_ptr, INVEN_MAIN_HAND) && one_in_(2))
402 slot = INVEN_MAIN_HAND;
404 describe_flavor(creature_ptr, o_name, &creature_ptr->inventory_list[slot], OD_NAME_ONLY);
405 (void)curse_weapon_object(creature_ptr, FALSE, &creature_ptr->inventory_list[slot]);
406 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
412 if (!creature_ptr->inventory_list[INVEN_BODY].k_idx)
414 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
415 msg_print(_("「汝、防具に頼ることなかれ。」", "'Thou reliest too much on thine equipment.'"));
417 describe_flavor(creature_ptr, o_name, &creature_ptr->inventory_list[INVEN_BODY], OD_NAME_ONLY);
418 (void)curse_armor(creature_ptr);
419 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
424 msg_format(_("%sの声がささやいた:", "The voice of %s whispers:"), chaos_patrons[creature_ptr->chaos_patron]);
425 msg_print(_("「我を怒りしめた罪を償うべし。」", "'Now thou shalt pay for annoying me.'"));
427 switch (randint1(4)) {
429 (void)activate_ty_curse(creature_ptr, FALSE, &count);
430 reward = _("禍々しい呪いをかけられた。", "cursing");
433 activate_hi_summon(creature_ptr, creature_ptr->y, creature_ptr->x, FALSE);
434 reward = _("モンスターを召喚された。", "summoning hostile monsters");
438 inventory_slot_type slot;
439 if (!has_melee_weapon(creature_ptr, INVEN_MAIN_HAND) && !has_melee_weapon(creature_ptr, INVEN_SUB_HAND))
441 slot = INVEN_MAIN_HAND;
442 if (has_melee_weapon(creature_ptr, INVEN_SUB_HAND)) {
443 slot = INVEN_SUB_HAND;
444 if (has_melee_weapon(creature_ptr, INVEN_MAIN_HAND) && one_in_(2))
445 slot = INVEN_MAIN_HAND;
447 describe_flavor(creature_ptr, o_name, &creature_ptr->inventory_list[slot], OD_NAME_ONLY);
448 (void)curse_weapon_object(creature_ptr, FALSE, &creature_ptr->inventory_list[slot]);
449 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
451 if (!creature_ptr->inventory_list[INVEN_BODY].k_idx)
453 describe_flavor(creature_ptr, o_name, &creature_ptr->inventory_list[INVEN_BODY], OD_NAME_ONLY);
454 (void)curse_armor(creature_ptr);
455 reward = format(_("%sが破壊された。", "destroying %s"), o_name);
459 for (int stat = 0; stat < A_MAX; stat++) {
460 (void)dec_stat(creature_ptr, stat, 10 + randint1(15), TRUE);
462 reward = _("全能力値が下がった。", "decreasing all stats");
469 msg_format(_("%sの声が轟き渡った:", "The voice of %s thunders:"), chaos_patrons[creature_ptr->chaos_patron]);
470 msg_print(_("「死ぬがよい、下僕よ!」", "'Die, mortal!'"));
472 take_hit(creature_ptr, DAMAGE_LOSELIFE, creature_ptr->lev * 4, wrath_reason);
473 for (int stat = 0; stat < A_MAX; stat++) {
474 (void)dec_stat(creature_ptr, stat, 10 + randint1(15), FALSE);
476 activate_hi_summon(creature_ptr, creature_ptr->y, creature_ptr->x, FALSE);
477 (void)activate_ty_curse(creature_ptr, FALSE, &count);
479 inventory_slot_type slot = INVEN_NONE;
481 if (has_melee_weapon(creature_ptr, INVEN_MAIN_HAND)) {
482 slot = INVEN_MAIN_HAND;
483 if (has_melee_weapon(creature_ptr, INVEN_SUB_HAND) && one_in_(2))
484 slot = INVEN_SUB_HAND;
485 } else if (has_melee_weapon(creature_ptr, INVEN_SUB_HAND))
486 slot = INVEN_SUB_HAND;
489 (void)curse_weapon_object(creature_ptr, FALSE, &creature_ptr->inventory_list[slot]);
492 (void)curse_armor(creature_ptr);
497 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
498 msg_print(_("「死と破壊こそ我が喜びなり!」", "'Death and destruction! This pleaseth me!'"));
500 (void)destroy_area(creature_ptr, creature_ptr->y, creature_ptr->x, 25, FALSE);
501 reward = _("ダンジョンが*破壊*された。", "*destruct*ing dungeon");
506 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
507 msg_print(_("「我、汝の敵を抹殺せん!」", "'Let me relieve thee of thine oppressors!'"));
508 (void)symbol_genocide(creature_ptr, 0, FALSE);
509 reward = _("モンスターが抹殺された。", "genociding monsters");
514 msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
515 msg_print(_("「我、汝の敵を抹殺せん!」", "'Let me relieve thee of thine oppressors!'"));
517 (void)mass_genocide(creature_ptr, 0, FALSE);
518 reward = _("モンスターが抹殺された。", "genociding nearby monsters");
523 msg_format(_("%sの力が敵を攻撃するのを感じた!", "You can feel the power of %s assault your enemies!"), chaos_patrons[creature_ptr->chaos_patron]);
524 (void)dispel_monsters(creature_ptr, creature_ptr->lev * 4);
529 msg_format(_("%sはあなたを無視した。", "%s ignores you."), chaos_patrons[creature_ptr->chaos_patron]);
534 msg_format(_("%sは褒美として悪魔の使いをよこした!", "%s rewards you with a demonic servant!"), chaos_patrons[creature_ptr->chaos_patron]);
536 if (!summon_specific(creature_ptr, -1, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_DEMON, PM_FORCE_PET))
537 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
539 reward = _("悪魔がペットになった。", "a demonic servant");
544 msg_format(_("%sは褒美として使いをよこした!", "%s rewards you with a servant!"), chaos_patrons[creature_ptr->chaos_patron]);
546 if (!summon_specific(creature_ptr, -1, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_NONE, PM_FORCE_PET))
547 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
549 reward = _("モンスターがペットになった。", "a servant");
554 msg_format(_("%sは褒美としてアンデッドの使いをよこした。", "%s rewards you with an undead servant!"), chaos_patrons[creature_ptr->chaos_patron]);
556 if (!summon_specific(creature_ptr, -1, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_UNDEAD, PM_FORCE_PET))
557 msg_print(_("何も現れなかった...", "Nobody ever turns up..."));
559 reward = _("アンデッドがペットになった。", "an undead servant");
564 msg_format(_("%sの声がどもった:", "The voice of %s stammers:"), chaos_patrons[creature_ptr->chaos_patron]);
565 msg_format(_("「あー、あー、答えは %d/%d。質問は何?」", "'Uh... uh... the answer's %d/%d, what's the question?'"), type, effect);
569 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, format(_("パトロンの報酬で%s", "The patron rewarded you with %s."), reward));
573 void admire_from_patron(player_type *creature_ptr)
575 if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || creature_ptr->muta.has(MUTA::CHAOS_GIFT)) {
576 msg_format(_("%sからの声が響いた。", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
577 msg_print(_("『よくやった、定命の者よ!』", "'Thou art donst well, mortal!'"));