1 #include "player/player-damage.h"
2 #include "autopick/autopick-pref-processor.h"
3 #include "cmd-building/cmd-building.h"
4 #include "cmd-io/cmd-process-screen.h"
5 #include "core/asking-player.h"
6 #include "core/stuff-handler.h"
7 #include "dungeon/quest.h"
8 #include "floor/floor.h"
9 #include "floor/wild.h"
10 #include "game-option/birth-options.h"
11 #include "game-option/cheat-options.h"
12 #include "game-option/game-play-options.h"
13 #include "game-option/input-options.h"
14 #include "game-option/play-record-options.h"
15 #include "game-option/special-options.h"
16 #include "inventory/inventory-damage.h"
17 #include "io/files-util.h"
18 #include "io/input-key-acceptor.h"
19 #include "io/report.h"
21 #include "io/write-diary.h"
22 #include "main/music-definitions-table.h"
23 #include "main/sound-definitions-table.h"
24 #include "main/sound-of-music.h"
25 #include "market/arena-info-table.h"
26 #include "mind/mind-mirror-master.h"
27 #include "monster/monster-describer.h"
28 #include "monster-race/monster-race.h"
29 #include "monster-race/race-flags2.h"
30 #include "monster-race/race-flags3.h"
31 #include "monster/monster-description-types.h"
32 #include "monster/monster-info.h"
33 #include "mspell/monster-spell.h"
34 #include "object-enchant/tr-types.h"
35 #include "object/object-broken.h"
36 #include "object/object-flags.h"
37 #include "object/object-flavor.h"
38 #include "object/object-hook.h"
39 #include "player/avatar.h"
40 #include "player/player-class.h"
41 #include "player/player-effects.h"
42 #include "player/player-move.h"
43 #include "player/player-personalities-types.h"
44 #include "player/player-race-types.h"
45 #include "player/player-status.h"
46 #include "realm/realm-song-numbers.h"
47 #include "term/screen-processor.h"
48 #include "term/term-color-types.h"
49 #include "util/bit-flags-calculator.h"
50 #include "util/string-processor.h"
51 #include "view/display-main-window.h"
52 #include "view/display-messages.h"
53 #include "world/world.h"
56 * @brief 酸攻撃による装備のAC劣化処理 /
57 * Acid has hit the player, attempt to affect some armor.
58 * @param 酸を浴びたキャラクタへの参照ポインタ
59 * @return 装備による軽減があったならTRUEを返す
61 * Note that the "base armor" of an object never changes.
62 * If any armor is damaged (or resists), the player takes less damage.
64 static bool acid_minus_ac(player_type *creature_ptr)
66 object_type *o_ptr = NULL;
67 BIT_FLAGS flgs[TR_FLAG_SIZE];
68 GAME_TEXT o_name[MAX_NLEN];
70 /* Pick a (possibly empty) creature_ptr->inventory_list slot */
73 case 1: o_ptr = &creature_ptr->inventory_list[INVEN_RARM]; break;
74 case 2: o_ptr = &creature_ptr->inventory_list[INVEN_LARM]; break;
75 case 3: o_ptr = &creature_ptr->inventory_list[INVEN_BODY]; break;
76 case 4: o_ptr = &creature_ptr->inventory_list[INVEN_OUTER]; break;
77 case 5: o_ptr = &creature_ptr->inventory_list[INVEN_HANDS]; break;
78 case 6: o_ptr = &creature_ptr->inventory_list[INVEN_HEAD]; break;
79 case 7: o_ptr = &creature_ptr->inventory_list[INVEN_FEET]; break;
82 if (!o_ptr->k_idx) return FALSE;
83 if (!object_is_armour(o_ptr)) return FALSE;
85 object_desc(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
86 object_flags(o_ptr, flgs);
87 /* No damage left to be done */
88 if (o_ptr->ac + o_ptr->to_a <= 0)
90 msg_format(_("%sは既にボロボロだ!", "Your %s is already fully corroded!"), o_name);
95 if (have_flag(flgs, TR_IGNORE_ACID))
97 msg_format(_("しかし%sには効果がなかった!", "Your %s is unaffected!"), o_name);
101 msg_format(_("%sが酸で腐食した!", "Your %s is corroded!"), o_name);
103 /* Damage the item */
106 /* Calculate bonuses */
107 creature_ptr->update |= (PU_BONUS);
108 creature_ptr->window |= (PW_EQUIP | PW_PLAYER);
110 calc_android_exp(creature_ptr);
112 /* Item was damaged */
118 * @brief 酸属性によるプレイヤー損害処理 /
119 * Hurt the player with Acid
120 * @param creature_ptr 酸を浴びたキャラクタへの参照ポインタ
122 * @param kb_str ダメージ原因記述
123 * @param monspell 原因となったモンスター特殊攻撃ID
124 * @param aura オーラよるダメージが原因ならばTRUE
127 HIT_POINT acid_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
129 HIT_POINT get_damage;
130 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
131 bool double_resist = is_oppose_acid(creature_ptr);
134 if (creature_ptr->immune_acid || (dam <= 0))
136 learn_spell(creature_ptr, monspell);
140 /* Vulnerability (Ouch!) */
141 if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
142 if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
144 /* Resist the damage */
145 if (creature_ptr->resist_acid) dam = (dam + 2) / 3;
146 if (double_resist) dam = (dam + 2) / 3;
148 if (aura || !check_multishadow(creature_ptr))
150 if ((!(double_resist || creature_ptr->resist_acid)) &&
151 one_in_(HURT_CHANCE))
152 (void)do_dec_stat(creature_ptr, A_CHR);
154 /* If any armor gets hit, defend the player */
155 if (acid_minus_ac(creature_ptr)) dam = (dam + 1) / 2;
158 get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
160 /* Inventory damage */
161 if (!aura && !(double_resist && creature_ptr->resist_acid))
162 inventory_damage(creature_ptr, set_acid_destroy, inv);
168 * @brief 電撃属性によるプレイヤー損害処理 /
169 * Hurt the player with electricity
170 * @param creature_ptr 電撃を浴びたキャラクタへの参照ポインタ
172 * @param kb_str ダメージ原因記述
173 * @param monspell 原因となったモンスター特殊攻撃ID
174 * @param aura オーラよるダメージが原因ならばTRUE
177 HIT_POINT elec_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
179 HIT_POINT get_damage;
180 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
181 bool double_resist = is_oppose_elec(creature_ptr);
184 if (creature_ptr->immune_elec || (dam <= 0))
186 learn_spell(creature_ptr, monspell);
190 /* Vulnerability (Ouch!) */
191 if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
192 if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
193 if (is_specific_player_race(creature_ptr, RACE_ANDROID)) dam += dam / 3;
195 /* Resist the damage */
196 if (creature_ptr->resist_elec) dam = (dam + 2) / 3;
197 if (double_resist) dam = (dam + 2) / 3;
199 if (aura || !check_multishadow(creature_ptr))
201 if ((!(double_resist || creature_ptr->resist_elec)) &&
202 one_in_(HURT_CHANCE))
203 (void)do_dec_stat(creature_ptr, A_DEX);
206 get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
208 /* Inventory damage */
209 if (!aura && !(double_resist && creature_ptr->resist_elec))
210 inventory_damage(creature_ptr, set_elec_destroy, inv);
217 * @brief 火炎属性によるプレイヤー損害処理 /
218 * Hurt the player with Fire
219 * @param creature_ptr 火炎を浴びたキャラクタへの参照ポインタ
221 * @param kb_str ダメージ原因記述
222 * @param monspell 原因となったモンスター特殊攻撃ID
223 * @param aura オーラよるダメージが原因ならばTRUE
226 HIT_POINT fire_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
228 HIT_POINT get_damage;
229 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
230 bool double_resist = is_oppose_fire(creature_ptr);
233 if (creature_ptr->immune_fire || (dam <= 0))
235 learn_spell(creature_ptr, monspell);
239 /* Vulnerability (Ouch!) */
240 if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
241 if (is_specific_player_race(creature_ptr, RACE_ENT)) dam += dam / 3;
242 if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
244 /* Resist the damage */
245 if (creature_ptr->resist_fire) dam = (dam + 2) / 3;
246 if (double_resist) dam = (dam + 2) / 3;
248 if (aura || !check_multishadow(creature_ptr))
250 if ((!(double_resist || creature_ptr->resist_fire)) &&
251 one_in_(HURT_CHANCE))
252 (void)do_dec_stat(creature_ptr, A_STR);
255 get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
257 /* Inventory damage */
258 if (!aura && !(double_resist && creature_ptr->resist_fire))
259 inventory_damage(creature_ptr, set_fire_destroy, inv);
266 * @brief 冷気属性によるプレイヤー損害処理 /
267 * Hurt the player with Cold
268 * @param creature_ptr 冷気を浴びたキャラクタへの参照ポインタ
270 * @param kb_str ダメージ原因記述
271 * @param monspell 原因となったモンスター特殊攻撃ID
272 * @param aura オーラよるダメージが原因ならばTRUE
275 HIT_POINT cold_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
277 HIT_POINT get_damage;
278 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
279 bool double_resist = is_oppose_cold(creature_ptr);
282 if (creature_ptr->immune_cold || (dam <= 0))
284 learn_spell(creature_ptr, monspell);
288 /* Vulnerability (Ouch!) */
289 if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
290 if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
292 /* Resist the damage */
293 if (creature_ptr->resist_cold) dam = (dam + 2) / 3;
294 if (double_resist) dam = (dam + 2) / 3;
296 if (aura || !check_multishadow(creature_ptr))
298 if ((!(double_resist || creature_ptr->resist_cold)) &&
299 one_in_(HURT_CHANCE))
300 (void)do_dec_stat(creature_ptr, A_STR);
303 get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
305 /* Inventory damage */
306 if (!aura && !(double_resist && creature_ptr->resist_cold))
307 inventory_damage(creature_ptr, set_cold_destroy, inv);
314 * Decreases players hit points and sets death flag if necessary
316 * Invulnerability needs to be changed into a "shield"
318 * Hack -- this function allows the user to save (or quit)
319 * the game when he dies, since the "You die." message is shown before
320 * setting the player to "dead".
322 int take_hit(player_type *creature_ptr, int damage_type, HIT_POINT damage, concptr hit_from, int monspell)
324 int old_chp = creature_ptr->chp;
326 char death_message[1024];
329 int warning = (creature_ptr->mhp * hitpoint_warn / 10);
330 if (creature_ptr->is_dead) return 0;
332 if (creature_ptr->sutemi) damage *= 2;
333 if (creature_ptr->special_defense & KATA_IAI) damage += (damage + 4) / 5;
335 if (easy_band) damage = (damage + 1) / 2;
337 if (damage_type != DAMAGE_USELIFE)
339 disturb(creature_ptr, TRUE, TRUE);
342 creature_ptr->now_damaged = TRUE;
346 if (monspell >= 0) learn_spell(creature_ptr, monspell);
348 /* Mega-Hack -- Apply "invulnerability" */
349 if ((damage_type != DAMAGE_USELIFE) && (damage_type != DAMAGE_LOSELIFE))
351 if (IS_INVULN(creature_ptr) && (damage < 9000))
353 if (damage_type == DAMAGE_FORCE)
355 msg_print(_("バリアが切り裂かれた!", "The attack cuts your shield of invulnerability open!"));
357 else if (one_in_(PENETRATE_INVULNERABILITY))
359 msg_print(_("無敵のバリアを破って攻撃された!", "The attack penetrates your shield of invulnerability!"));
367 if (check_multishadow(creature_ptr))
369 if (damage_type == DAMAGE_FORCE)
371 msg_print(_("幻影もろとも体が切り裂かれた!", "The attack hits Shadow together with you!"));
373 else if (damage_type == DAMAGE_ATTACK)
375 msg_print(_("攻撃は幻影に命中し、あなたには届かなかった。", "The attack hits Shadow, but you are unharmed!"));
380 if (creature_ptr->wraith_form)
382 if (damage_type == DAMAGE_FORCE)
384 msg_print(_("半物質の体が切り裂かれた!", "The attack cuts through your ethereal body!"));
389 if ((damage == 0) && one_in_(2)) damage = 1;
393 if (creature_ptr->special_defense & KATA_MUSOU)
396 if ((damage == 0) && one_in_(2)) damage = 1;
398 } /* not if LOSELIFE USELIFE */
400 /* Hurt the player */
401 creature_ptr->chp -= damage;
402 if (damage_type == DAMAGE_GENO && creature_ptr->chp < 0)
404 damage += creature_ptr->chp;
405 creature_ptr->chp = 0;
408 /* Display the hitpoints */
409 creature_ptr->redraw |= (PR_HP);
411 creature_ptr->window |= (PW_PLAYER);
413 if (damage_type != DAMAGE_GENO && creature_ptr->chp == 0)
415 chg_virtue(creature_ptr, V_SACRIFICE, 1);
416 chg_virtue(creature_ptr, V_CHANCE, 2);
420 if (creature_ptr->chp < 0)
422 bool android = (creature_ptr->prace == RACE_ANDROID ? TRUE : FALSE);
425 /* 死んだ時に強制終了して死を回避できなくしてみた by Habu */
427 if (!save_player(creature_ptr)) msg_print("セーブ失敗!");
432 chg_virtue(creature_ptr, V_SACRIFICE, 10);
434 handle_stuff(creature_ptr);
435 creature_ptr->leaving = TRUE;
438 creature_ptr->is_dead = TRUE;
440 if (creature_ptr->current_floor_ptr->inside_arena)
442 concptr m_name = r_name + r_info[arena_info[creature_ptr->arena_number].r_idx].name;
443 msg_format(_("あなたは%sの前に敗れ去った。", "You are beaten by %s."), m_name);
445 if (record_arena) exe_write_diary(creature_ptr, DIARY_ARENA, -1 - creature_ptr->arena_number, m_name);
449 QUEST_IDX q_idx = quest_number(creature_ptr, creature_ptr->current_floor_ptr->dun_level);
450 bool seppuku = streq(hit_from, "Seppuku");
451 bool winning_seppuku = current_world_ptr->total_winner && seppuku;
453 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_GAMEOVER);
456 /* Make screen dump */
457 screen_dump = make_screen_dump(creature_ptr, process_autopick_file_command);
460 /* Note cause of death */
463 strcpy(creature_ptr->died_from, hit_from);
465 if (!winning_seppuku) strcpy(creature_ptr->died_from, "切腹");
472 sprintf(dummy, "%s%s%s", !creature_ptr->paralyzed ? "" : creature_ptr->free_act ? "彫像状態で" : "麻痺状態で", creature_ptr->image ? "幻覚に歪んだ" : "", hit_from);
474 sprintf(dummy, "%s%s", hit_from, !creature_ptr->paralyzed ? "" : " while helpless");
476 angband_strcpy(creature_ptr->died_from, dummy, sizeof creature_ptr->died_from);
479 /* No longer a winner */
480 current_world_ptr->total_winner = FALSE;
484 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, _("勝利の後切腹した。", "committed seppuku after the winning."));
490 if (creature_ptr->current_floor_ptr->inside_arena)
491 strcpy(buf, _("アリーナ", "in the Arena"));
492 else if (!creature_ptr->current_floor_ptr->dun_level)
493 strcpy(buf, _("地上", "on the surface"));
494 else if (q_idx && (is_fixed_quest_idx(q_idx) &&
495 !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
496 strcpy(buf, _("クエスト", "in a quest"));
498 sprintf(buf, _("%d階", "level %d"), (int)creature_ptr->current_floor_ptr->dun_level);
500 sprintf(tmp, _("%sで%sに殺された。", "killed by %s %s."), buf, creature_ptr->died_from);
501 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, tmp);
504 exe_write_diary(creature_ptr, DIARY_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
505 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 1, "\n\n\n\n");
509 if (get_check_strict(creature_ptr, _("画面を保存しますか?", "Dump the screen? "), CHECK_NO_HISTORY))
511 do_cmd_save_screen(creature_ptr, process_autopick_file_command);
516 /* Initialize "last message" buffer */
517 if (creature_ptr->last_message) string_free(creature_ptr->last_message);
518 creature_ptr->last_message = NULL;
520 /* Hack -- Note death */
524 msg_format("あなたは%sました。", android ? "壊れ" : "死に");
526 msg_print(android ? "You are broken." : "You die.");
535 get_rnd_line(_("seppuku_j.txt", "seppuku.txt"), 0, death_message);
539 get_rnd_line(_("death_j.txt", "death.txt"), 0, death_message);
545 while (!get_string(winning_seppuku ? "辞世の句: " : "断末魔の叫び: ", death_message, 1024));
547 while (!get_string("Last word: ", death_message, 1024));
549 } while (winning_seppuku && !get_check_strict(creature_ptr, _("よろしいですか?", "Are you sure? "), CHECK_NO_HISTORY));
551 if (death_message[0] == '\0')
554 strcpy(death_message, format("あなたは%sました。", android ? "壊れ" : "死に"));
556 strcpy(death_message, android ? "You are broken." : "You die.");
559 else creature_ptr->last_message = string_make(death_message);
567 int msg_pos_x[9] = { 5, 7, 9, 12, 14, 17, 19, 21, 23 };
568 int msg_pos_y[9] = { 3, 4, 5, 4, 5, 4, 5, 6, 4 };
575 for (i = 0; i < 40; i++)
576 Term_putstr(randint0(w / 2) * 2, randint0(h), 2, TERM_VIOLET, "υ");
579 if (strncmp(str, "「", 2) == 0) str += 2;
581 str2 = angband_strstr(str, "」");
582 if (str2 != NULL) *str2 = '\0';
587 str2 = angband_strstr(str, " ");
588 if (str2 == NULL) len = strlen(str);
589 else len = str2 - str;
593 Term_putstr_v(w * 3 / 4 - 2 - msg_pos_x[i] * 2, msg_pos_y[i], len,
595 if (str2 == NULL) break;
599 if (*str == 0) break;
603 Term_putstr(w - 1, h - 1, 1, TERM_WHITE, " ");
607 /* Make screen dump */
608 screen_dump = make_screen_dump(creature_ptr, process_autopick_file_command);
611 /* Wait a key press */
616 msg_print(death_message);
624 handle_stuff(creature_ptr);
626 /* Hitpoint warning */
627 if (creature_ptr->chp < warning)
629 /* Hack -- bell on first notice */
630 if (old_chp > warning) bell();
634 if (record_danger && (old_chp > warning))
636 if (creature_ptr->image && damage_type == DAMAGE_ATTACK)
637 hit_from = _("何か", "something");
639 sprintf(tmp, _("%sによってピンチに陥った。", "was in a critical situation because of %s."), hit_from);
640 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, tmp);
645 /* stop auto_more even if DAMAGE_USELIFE */
646 creature_ptr->now_damaged = TRUE;
649 msg_print(_("*** 警告:低ヒット・ポイント! ***", "*** LOW HITPOINT WARNING! ***"));
653 if (creature_ptr->wild_mode && !creature_ptr->leaving && (creature_ptr->chp < MAX(warning, creature_ptr->mhp / 5)))
655 change_wild_mode(creature_ptr, FALSE);
661 * @brief 属性に応じた敵オーラによるプレイヤーのダメージ処理
662 * @param m_ptr オーラを持つモンスターの構造体参照ポインタ
663 * @param immune ダメージを回避できる免疫フラグ
664 * @param flags_offset オーラフラグ配列の参照オフセット
665 * @param r_flags_offset モンスターの耐性配列の参照オフセット
666 * @param aura_flag オーラフラグ配列
667 * @param dam_func ダメージ処理を行う関数の参照ポインタ
668 * @param message オーラダメージを受けた際のメッセージ
671 static void process_aura_damage(monster_type *m_ptr, player_type *touched_ptr, bool immune, int flags_offset, int r_flags_offset, u32b aura_flag,
672 HIT_POINT (*dam_func)(player_type *creature_type, HIT_POINT dam, concptr kb_str, int monspell, bool aura), concptr message)
674 monster_race *r_ptr = &r_info[m_ptr->r_idx];
675 if (!(atoffset(BIT_FLAGS, r_ptr, flags_offset) & aura_flag) || immune)
678 GAME_TEXT mon_name[MAX_NLEN];
679 int aura_damage = damroll(1 + (r_ptr->level / 26), 1 + (r_ptr->level / 17));
681 monster_desc(touched_ptr, mon_name, m_ptr, MD_WRONGDOER_NAME);
683 dam_func(touched_ptr, aura_damage, mon_name, -1, TRUE);
685 if (is_original_ap_and_seen(touched_ptr, m_ptr)) {
686 atoffset(BIT_FLAGS, r_ptr, r_flags_offset) |= aura_flag;
689 handle_stuff(touched_ptr);
693 * @brief 敵オーラによるプレイヤーのダメージ処理
694 * @param m_ptr オーラを持つモンスターの構造体参照ポインタ
695 * @param touched_ptr オーラを持つ相手に振れたクリーチャーの参照ポインタ
698 void touch_zap_player(monster_type *m_ptr, player_type *touched_ptr)
700 process_aura_damage(m_ptr, touched_ptr, touched_ptr->immune_fire, offsetof(monster_race, flags2), offsetof(monster_race, r_flags2), RF2_AURA_FIRE,
701 fire_dam, _("突然とても熱くなった!", "You are suddenly very hot!"));
702 process_aura_damage(m_ptr, touched_ptr, touched_ptr->immune_cold, offsetof(monster_race, flags3), offsetof(monster_race, r_flags3), RF3_AURA_COLD,
703 cold_dam, _("突然とても寒くなった!", "You are suddenly very cold!"));
704 process_aura_damage(m_ptr, touched_ptr, touched_ptr->immune_elec, offsetof(monster_race, flags2), offsetof(monster_race, r_flags2), RF2_AURA_ELEC,
705 elec_dam, _("電撃をくらった!", "You get zapped!"));