1 #include "player/player-damage.h"
2 #include "autopick/autopick-pref-processor.h"
3 #include "blue-magic/blue-magic-checker.h"
4 #include "cmd-io/cmd-process-screen.h"
5 #include "core/asking-player.h"
6 #include "core/disturbance.h"
7 #include "core/player-redraw-types.h"
8 #include "core/player-update-types.h"
9 #include "core/stuff-handler.h"
10 #include "core/window-redrawer.h"
11 #include "dungeon/quest.h"
12 #include "flavor/flavor-describer.h"
13 #include "flavor/object-flavor-types.h"
14 #include "floor/wild.h"
15 #include "game-option/birth-options.h"
16 #include "game-option/cheat-options.h"
17 #include "game-option/game-play-options.h"
18 #include "game-option/input-options.h"
19 #include "game-option/play-record-options.h"
20 #include "game-option/special-options.h"
21 #include "inventory/inventory-damage.h"
22 #include "inventory/inventory-slot-types.h"
23 #include "io/input-key-acceptor.h"
24 #include "io/report.h"
25 #include "io/write-diary.h"
26 #include "main/music-definitions-table.h"
27 #include "main/sound-definitions-table.h"
28 #include "main/sound-of-music.h"
29 #include "market/arena-info-table.h"
30 #include "mind/mind-mirror-master.h"
31 #include "monster-race/monster-race.h"
32 #include "monster-race/race-flags2.h"
33 #include "monster-race/race-flags3.h"
34 #include "monster/monster-describer.h"
35 #include "monster/monster-description-types.h"
36 #include "monster/monster-info.h"
37 #include "mutation/mutation-flag-types.h"
38 #include "object-enchant/tr-types.h"
39 #include "object-hook/hook-armor.h"
40 #include "object/item-tester-hooker.h"
41 #include "object/object-broken.h"
42 #include "object/object-flags.h"
43 #include "player-info/avatar.h"
44 #include "player/player-class.h"
45 #include "player/player-personalities-types.h"
46 #include "player/player-race-types.h"
47 #include "player/race-info-table.h"
48 #include "player/special-defense-types.h"
49 #include "player/player-status-flags.h"
50 #include "player/player-status-resist.h"
51 #include "racial/racial-android.h"
52 #include "save/save.h"
53 #include "status/base-status.h"
54 #include "status/element-resistance.h"
55 #include "system/building-type-definition.h"
56 #include "system/floor-type-definition.h"
57 #include "term/screen-processor.h"
58 #include "term/term-color-types.h"
59 #include "util/bit-flags-calculator.h"
60 #include "util/string-processor.h"
61 #include "view/display-messages.h"
62 #include "world/world.h"
65 * @brief 酸攻撃による装備のAC劣化処理 /
66 * Acid has hit the player, attempt to affect some armor.
67 * @param 酸を浴びたキャラクタへの参照ポインタ
68 * @return 装備による軽減があったならTRUEを返す
70 * Note that the "base armor" of an object never changes.
71 * If any armor is damaged (or resists), the player takes less damage.
73 static bool acid_minus_ac(player_type *creature_ptr)
75 object_type *o_ptr = NULL;
76 BIT_FLAGS flgs[TR_FLAG_SIZE];
77 GAME_TEXT o_name[MAX_NLEN];
79 /* Pick a (possibly empty) creature_ptr->inventory_list slot */
80 switch (randint1(7)) {
82 o_ptr = &creature_ptr->inventory_list[INVEN_RARM];
85 o_ptr = &creature_ptr->inventory_list[INVEN_LARM];
88 o_ptr = &creature_ptr->inventory_list[INVEN_BODY];
91 o_ptr = &creature_ptr->inventory_list[INVEN_OUTER];
94 o_ptr = &creature_ptr->inventory_list[INVEN_HANDS];
97 o_ptr = &creature_ptr->inventory_list[INVEN_HEAD];
100 o_ptr = &creature_ptr->inventory_list[INVEN_FEET];
106 if (!object_is_armour(creature_ptr, o_ptr))
109 describe_flavor(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
110 object_flags(creature_ptr, o_ptr, flgs);
111 /* No damage left to be done */
112 if (o_ptr->ac + o_ptr->to_a <= 0) {
113 msg_format(_("%sは既にボロボロだ!", "Your %s is already fully corroded!"), o_name);
118 if (has_flag(flgs, TR_IGNORE_ACID)) {
119 msg_format(_("しかし%sには効果がなかった!", "Your %s is unaffected!"), o_name);
123 msg_format(_("%sが酸で腐食した!", "Your %s is corroded!"), o_name);
125 /* Damage the item */
128 /* Calculate bonuses */
129 creature_ptr->update |= (PU_BONUS);
130 creature_ptr->window |= (PW_EQUIP | PW_PLAYER);
132 calc_android_exp(creature_ptr);
134 /* Item was damaged */
139 * @brief 酸属性によるプレイヤー損害処理 /
140 * Hurt the player with Acid
141 * @param creature_ptr 酸を浴びたキャラクタへの参照ポインタ
143 * @param kb_str ダメージ原因記述
144 * @param monspell 原因となったモンスター特殊攻撃ID
145 * @param aura オーラよるダメージが原因ならばTRUE
148 HIT_POINT acid_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
150 HIT_POINT get_damage;
151 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
152 bool double_resist = is_oppose_acid(creature_ptr);
155 if (is_immune_acid(creature_ptr) || (dam <= 0)) {
156 learn_spell(creature_ptr, monspell);
160 /* Vulnerability (Ouch!) */
161 dam = dam * calc_vuln_acid_rate(creature_ptr) / 100;
163 /* Resist the damage */
164 if (creature_ptr->resist_acid)
169 if (aura || !check_multishadow(creature_ptr)) {
170 if ((!(double_resist || creature_ptr->resist_acid)) && one_in_(HURT_CHANCE))
171 (void)do_dec_stat(creature_ptr, A_CHR);
173 /* If any armor gets hit, defend the player */
174 if (acid_minus_ac(creature_ptr))
178 get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
180 /* Inventory damage */
181 if (!aura && !(double_resist && creature_ptr->resist_acid))
182 inventory_damage(creature_ptr, set_acid_destroy, inv);
187 * @brief 電撃属性によるプレイヤー損害処理 /
188 * Hurt the player with electricity
189 * @param creature_ptr 電撃を浴びたキャラクタへの参照ポインタ
191 * @param kb_str ダメージ原因記述
192 * @param monspell 原因となったモンスター特殊攻撃ID
193 * @param aura オーラよるダメージが原因ならばTRUE
196 HIT_POINT elec_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
198 HIT_POINT get_damage;
199 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
200 bool double_resist = is_oppose_elec(creature_ptr);
203 if (is_immune_elec(creature_ptr) || (dam <= 0)) {
204 learn_spell(creature_ptr, monspell);
208 /* Vulnerability (Ouch!) */
209 dam = dam * calc_vuln_elec_rate(creature_ptr) / 100;
211 /* Resist the damage */
212 if (creature_ptr->resist_elec)
217 if (aura || !check_multishadow(creature_ptr)) {
218 if ((!(double_resist || creature_ptr->resist_elec)) && one_in_(HURT_CHANCE))
219 (void)do_dec_stat(creature_ptr, A_DEX);
222 get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
224 /* Inventory damage */
225 if (!aura && !(double_resist && creature_ptr->resist_elec))
226 inventory_damage(creature_ptr, set_elec_destroy, inv);
232 * @brief 火炎属性によるプレイヤー損害処理 /
233 * Hurt the player with Fire
234 * @param creature_ptr 火炎を浴びたキャラクタへの参照ポインタ
236 * @param kb_str ダメージ原因記述
237 * @param monspell 原因となったモンスター特殊攻撃ID
238 * @param aura オーラよるダメージが原因ならばTRUE
241 HIT_POINT fire_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
243 HIT_POINT get_damage;
244 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
245 bool double_resist = is_oppose_fire(creature_ptr);
248 if (is_immune_fire(creature_ptr) || (dam <= 0)) {
249 learn_spell(creature_ptr, monspell);
253 /* Vulnerability (Ouch!) */
254 dam = dam * calc_vuln_fire_rate(creature_ptr) / 100;
256 /* Resist the damage */
257 if (creature_ptr->resist_fire)
262 if (aura || !check_multishadow(creature_ptr)) {
263 if ((!(double_resist || creature_ptr->resist_fire)) && one_in_(HURT_CHANCE))
264 (void)do_dec_stat(creature_ptr, A_STR);
267 get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
269 /* Inventory damage */
270 if (!aura && !(double_resist && creature_ptr->resist_fire))
271 inventory_damage(creature_ptr, set_fire_destroy, inv);
277 * @brief 冷気属性によるプレイヤー損害処理 /
278 * Hurt the player with Cold
279 * @param creature_ptr 冷気を浴びたキャラクタへの参照ポインタ
281 * @param kb_str ダメージ原因記述
282 * @param monspell 原因となったモンスター特殊攻撃ID
283 * @param aura オーラよるダメージが原因ならばTRUE
286 HIT_POINT cold_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
288 HIT_POINT get_damage;
289 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
290 bool double_resist = is_oppose_cold(creature_ptr);
293 if (is_immune_cold(creature_ptr) || (dam <= 0)) {
294 learn_spell(creature_ptr, monspell);
298 /* Vulnerability (Ouch!) */
299 dam = dam * calc_vuln_cold_rate(creature_ptr) / 100;
301 /* Resist the damage */
302 if (creature_ptr->resist_cold)
307 if (aura || !check_multishadow(creature_ptr)) {
308 if ((!(double_resist || creature_ptr->resist_cold)) && one_in_(HURT_CHANCE))
309 (void)do_dec_stat(creature_ptr, A_STR);
312 get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
314 /* Inventory damage */
315 if (!aura && !(double_resist && creature_ptr->resist_cold))
316 inventory_damage(creature_ptr, set_cold_destroy, inv);
322 * Decreases players hit points and sets death flag if necessary
324 * Invulnerability needs to be changed into a "shield"
326 * Hack -- this function allows the user to save (or quit)
327 * the game when he dies, since the "You die." message is shown before
328 * setting the player to "dead".
330 int take_hit(player_type *creature_ptr, int damage_type, HIT_POINT damage, concptr hit_from, int monspell)
332 int old_chp = creature_ptr->chp;
334 char death_message[1024];
337 int warning = (creature_ptr->mhp * hitpoint_warn / 10);
338 if (creature_ptr->is_dead)
341 if (creature_ptr->sutemi)
343 if (creature_ptr->special_defense & KATA_IAI)
344 damage += (damage + 4) / 5;
347 damage = (damage + 1) / 2;
349 if (damage_type != DAMAGE_USELIFE) {
350 disturb(creature_ptr, TRUE, TRUE);
352 creature_ptr->now_damaged = TRUE;
357 learn_spell(creature_ptr, monspell);
359 /* Mega-Hack -- Apply "invulnerability" */
360 if ((damage_type != DAMAGE_USELIFE) && (damage_type != DAMAGE_LOSELIFE)) {
361 if (is_invuln(creature_ptr) && (damage < 9000)) {
362 if (damage_type == DAMAGE_FORCE) {
363 msg_print(_("バリアが切り裂かれた!", "The attack cuts your shield of invulnerability open!"));
364 } else if (one_in_(PENETRATE_INVULNERABILITY)) {
365 msg_print(_("無敵のバリアを破って攻撃された!", "The attack penetrates your shield of invulnerability!"));
371 if (check_multishadow(creature_ptr)) {
372 if (damage_type == DAMAGE_FORCE) {
373 msg_print(_("幻影もろとも体が切り裂かれた!", "The attack hits Shadow together with you!"));
374 } else if (damage_type == DAMAGE_ATTACK) {
375 msg_print(_("攻撃は幻影に命中し、あなたには届かなかった。", "The attack hits Shadow, but you are unharmed!"));
380 if (creature_ptr->wraith_form) {
381 if (damage_type == DAMAGE_FORCE) {
382 msg_print(_("半物質の体が切り裂かれた!", "The attack cuts through your ethereal body!"));
385 if ((damage == 0) && one_in_(2))
390 if (creature_ptr->special_defense & KATA_MUSOU) {
392 if ((damage == 0) && one_in_(2))
395 } /* not if LOSELIFE USELIFE */
397 /* Hurt the player */
398 creature_ptr->chp -= damage;
399 if (damage_type == DAMAGE_GENO && creature_ptr->chp < 0) {
400 damage += creature_ptr->chp;
401 creature_ptr->chp = 0;
404 /* Display the hitpoints */
405 creature_ptr->redraw |= (PR_HP);
407 creature_ptr->window |= (PW_PLAYER);
409 if (damage_type != DAMAGE_GENO && creature_ptr->chp == 0) {
410 chg_virtue(creature_ptr, V_SACRIFICE, 1);
411 chg_virtue(creature_ptr, V_CHANCE, 2);
415 if (creature_ptr->chp < 0) {
416 bool android = (creature_ptr->prace == RACE_ANDROID ? TRUE : FALSE);
419 /* 死んだ時に強制終了して死を回避できなくしてみた by Habu */
421 if (!save_player(creature_ptr))
427 chg_virtue(creature_ptr, V_SACRIFICE, 10);
429 handle_stuff(creature_ptr);
430 creature_ptr->leaving = TRUE;
433 creature_ptr->is_dead = TRUE;
435 if (creature_ptr->current_floor_ptr->inside_arena) {
436 concptr m_name = r_name + r_info[arena_info[creature_ptr->arena_number].r_idx].name;
437 msg_format(_("あなたは%sの前に敗れ去った。", "You are beaten by %s."), m_name);
440 exe_write_diary(creature_ptr, DIARY_ARENA, -1 - creature_ptr->arena_number, m_name);
442 QUEST_IDX q_idx = quest_number(creature_ptr, creature_ptr->current_floor_ptr->dun_level);
443 bool seppuku = streq(hit_from, "Seppuku");
444 bool winning_seppuku = current_world_ptr->total_winner && seppuku;
446 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_GAMEOVER);
449 /* Make screen dump */
450 screen_dump = make_screen_dump(creature_ptr, process_autopick_file_command);
453 /* Note cause of death */
455 strcpy(creature_ptr->died_from, hit_from);
457 if (!winning_seppuku)
458 strcpy(creature_ptr->died_from, "切腹");
463 sprintf(dummy, "%s%s%s", !creature_ptr->paralyzed ? "" : creature_ptr->free_act ? "彫像状態で" : "麻痺状態で",
464 creature_ptr->image ? "幻覚に歪んだ" : "", hit_from);
466 sprintf(dummy, "%s%s", hit_from, !creature_ptr->paralyzed ? "" : " while helpless");
468 angband_strcpy(creature_ptr->died_from, dummy, sizeof creature_ptr->died_from);
471 /* No longer a winner */
472 current_world_ptr->total_winner = FALSE;
474 if (winning_seppuku) {
475 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, _("勝利の後切腹した。", "committed seppuku after the winning."));
479 if (creature_ptr->current_floor_ptr->inside_arena)
480 strcpy(buf, _("アリーナ", "in the Arena"));
481 else if (!creature_ptr->current_floor_ptr->dun_level)
482 strcpy(buf, _("地上", "on the surface"));
483 else if (q_idx && (is_fixed_quest_idx(q_idx) && !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
484 strcpy(buf, _("クエスト", "in a quest"));
486 sprintf(buf, _("%d階", "level %d"), (int)creature_ptr->current_floor_ptr->dun_level);
488 sprintf(tmp, _("%sで%sに殺された。", "killed by %s %s."), buf, creature_ptr->died_from);
489 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, tmp);
492 exe_write_diary(creature_ptr, DIARY_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
493 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 1, "\n\n\n\n");
497 if (get_check_strict(creature_ptr, _("画面を保存しますか?", "Dump the screen? "), CHECK_NO_HISTORY)) {
498 do_cmd_save_screen(creature_ptr, process_autopick_file_command);
503 /* Initialize "last message" buffer */
504 if (creature_ptr->last_message)
505 string_free(creature_ptr->last_message);
506 creature_ptr->last_message = NULL;
508 /* Hack -- Note death */
511 msg_format("あなたは%sました。", android ? "壊れ" : "死に");
513 msg_print(android ? "You are broken." : "You die.");
518 if (winning_seppuku) {
519 get_rnd_line(_("seppuku_j.txt", "seppuku.txt"), 0, death_message);
521 get_rnd_line(_("death_j.txt", "death.txt"), 0, death_message);
526 while (!get_string(winning_seppuku ? "辞世の句: " : "断末魔の叫び: ", death_message, 1024))
529 while (!get_string("Last word: ", death_message, 1024))
532 } while (winning_seppuku && !get_check_strict(creature_ptr, _("よろしいですか?", "Are you sure? "), CHECK_NO_HISTORY));
534 if (death_message[0] == '\0') {
536 strcpy(death_message, format("あなたは%sました。", android ? "壊れ" : "死に"));
538 strcpy(death_message, android ? "You are broken." : "You die.");
541 creature_ptr->last_message = string_make(death_message);
544 if (winning_seppuku) {
548 int msg_pos_x[9] = { 5, 7, 9, 12, 14, 17, 19, 21, 23 };
549 int msg_pos_y[9] = { 3, 4, 5, 4, 5, 4, 5, 6, 4 };
556 for (i = 0; i < 40; i++)
557 term_putstr(randint0(w / 2) * 2, randint0(h), 2, TERM_VIOLET, "υ");
560 if (strncmp(str, "「", 2) == 0)
563 str2 = angband_strstr(str, "」");
569 str2 = angband_strstr(str, " ");
576 term_putstr_v(w * 3 / 4 - 2 - msg_pos_x[i] * 2, msg_pos_y[i], len, TERM_WHITE, str);
587 term_putstr(w - 1, h - 1, 1, TERM_WHITE, " ");
591 /* Make screen dump */
592 screen_dump = make_screen_dump(creature_ptr, process_autopick_file_command);
595 /* Wait a key press */
599 msg_print(death_message);
607 handle_stuff(creature_ptr);
609 /* Hitpoint warning */
610 if (creature_ptr->chp < warning) {
611 /* Hack -- bell on first notice */
612 if (old_chp > warning)
617 if (record_danger && (old_chp > warning)) {
618 if (creature_ptr->image && damage_type == DAMAGE_ATTACK)
619 hit_from = _("何か", "something");
621 sprintf(tmp, _("%sによってピンチに陥った。", "was in a critical situation because of %s."), hit_from);
622 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, tmp);
626 /* stop auto_more even if DAMAGE_USELIFE */
627 creature_ptr->now_damaged = TRUE;
630 msg_print(_("*** 警告:低ヒット・ポイント! ***", "*** LOW HITPOINT WARNING! ***"));
634 if (creature_ptr->wild_mode && !creature_ptr->leaving && (creature_ptr->chp < MAX(warning, creature_ptr->mhp / 5))) {
635 change_wild_mode(creature_ptr, FALSE);
641 * @brief 属性に応じた敵オーラによるプレイヤーのダメージ処理
642 * @param m_ptr オーラを持つモンスターの構造体参照ポインタ
643 * @param immune ダメージを回避できる免疫フラグ
644 * @param flags_offset オーラフラグ配列の参照オフセット
645 * @param r_flags_offset モンスターの耐性配列の参照オフセット
646 * @param aura_flag オーラフラグ配列
647 * @param dam_func ダメージ処理を行う関数の参照ポインタ
648 * @param message オーラダメージを受けた際のメッセージ
651 static void process_aura_damage(monster_type *m_ptr, player_type *touched_ptr, bool immune, int flags_offset, int r_flags_offset, u32b aura_flag,
652 HIT_POINT (*dam_func)(player_type *creature_type, HIT_POINT dam, concptr kb_str, int monspell, bool aura), concptr message)
654 monster_race *r_ptr = &r_info[m_ptr->r_idx];
655 if (!(atoffset(BIT_FLAGS, r_ptr, flags_offset) & aura_flag) || immune)
658 GAME_TEXT mon_name[MAX_NLEN];
659 int aura_damage = damroll(1 + (r_ptr->level / 26), 1 + (r_ptr->level / 17));
661 monster_desc(touched_ptr, mon_name, m_ptr, MD_WRONGDOER_NAME);
663 dam_func(touched_ptr, aura_damage, mon_name, -1, TRUE);
665 if (is_original_ap_and_seen(touched_ptr, m_ptr)) {
666 atoffset(BIT_FLAGS, r_ptr, r_flags_offset) |= aura_flag;
669 handle_stuff(touched_ptr);
673 * @brief 敵オーラによるプレイヤーのダメージ処理
674 * @param m_ptr オーラを持つモンスターの構造体参照ポインタ
675 * @param touched_ptr オーラを持つ相手に振れたクリーチャーの参照ポインタ
678 void touch_zap_player(monster_type *m_ptr, player_type *touched_ptr)
680 process_aura_damage(m_ptr, touched_ptr, (bool)is_immune_fire(touched_ptr), offsetof(monster_race, flags2), offsetof(monster_race, r_flags2),
683 _("突然とても熱くなった!", "You are suddenly very hot!"));
684 process_aura_damage(m_ptr, touched_ptr, (bool)is_immune_cold(touched_ptr), offsetof(monster_race, flags3), offsetof(monster_race, r_flags3),
687 _("突然とても寒くなった!", "You are suddenly very cold!"));
688 process_aura_damage(m_ptr, touched_ptr, (bool)is_immune_elec(touched_ptr), offsetof(monster_race, flags2), offsetof(monster_race, r_flags2),
691 _("電撃をくらった!", "You get zapped!"));